Lazs, you did not describe your idea of a furball as being take-off and start HO'ing the cons at 500ft. You said it was "...an equal or nearly equal number of players on each side meeting somewher between two close fields.. both sides have a chance of RTB after mixing it up".
Your 3 requirements:
1) equal or almost equal number of players on each side
2) meeting between 2 close fields
3) chance to rtb after mixing it up
cannot be met if fields are half a sector or less apart.
#1 in the MA does not happen, especially on 3-sided war, you will literally be always outnumbered 2:1 if all 3 sides have equal numbers.
#2 The meeting part near 2 close fields (it'd be more realistic to say 3 fields) would mean concentrating a large number of planes in an area that they cannot possibly be able to get altitude to fight.. unless you fly the other direction, climb and come around.. which is no different from taking off from a rear field in the first place (aka, strat player's modus operandi). So you will definetely get a jousting tournament at less than 5k alt (and thats being generous). while being outnumbered 2:1 in a 3-field, 3-sided war enviroment. So this requirement of yours can be met, but it conflicts between the other 2 because of said 2:1 ration in 3-sided war.
#3 Jousting and RTBing are almost exclusive of each other. Add to it a 2:1 odds against you in 3 sided war and your chances of RTBing are minimal.
Not to mention that if its dogfighting or even a hint of ACM that you're looking for in these furballs, you wont find any in the jousting setup, as you will very likely take off (if you arent vulched) and have to start turning vs opponents after you raise gears.
Im just trying to get a sense of what the heck you want in the game. Im trying to make my map work for both gameplay styles, you are my research subject! Speak up
