Author Topic: About them CV thingies...  (Read 1126 times)

Offline lazs2

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About them CV thingies...
« on: June 10, 2003, 08:11:53 AM »
Other threads about CV's... everyone seems to like em and everyone seems to think they are too vulnerable to silly, simplistic tactics.   the rankest newbie can kill one pretty easy..

lots of ideas on toughening em up or adding ack but.... how bout if it were set that they actual CV could not be sunk until all the escort vessels were sunk?

the (cough) chess players of the sky could still attack CV's and do their part and earn the admiration and gratitude of their country and the rest of us could.... have fun.  everyone wins.
lazs

Offline devious

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About them CV thingies...
« Reply #1 on: June 10, 2003, 08:41:10 AM »
Mwahahahahahahahahahahaha

System: Ship sunk

MwahahahahahAHAHAHAHAHA

Offline Suave

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About them CV thingies...
« Reply #2 on: June 10, 2003, 09:21:50 AM »
Sounds like a good idea untill you consider the fact that the cv would have to have some kind of magical invulnerability untill the rest of the ships are destroyed . I'm opposed to magical abilities being introduced into AH .

In most cases CV's are sunk because the captain is missusing it as an assault vessel instead of a floating base . I don't think I've ever seen a CV sunk in the MA when it wasn't being used offensively .

When I say misused my basis of comparison is how they are deployed during war in real life .

Offline acetnt

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About them CV thingies...
« Reply #3 on: June 10, 2003, 09:46:55 AM »
Maybe it is too difficult to make the CV survive until all the escorts are destroyed.

Why not double the antiaircraft guns on each ship but make them vulnerable to damage i.e. exactly like a base - -such that when you hit them they go down for a specified period of time then regenerate...

Just a thought anyway

Offline Hooligan

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About them CV thingies...
« Reply #4 on: June 10, 2003, 09:50:45 AM »
Quote

the cv would have to have some kind of magical invulnerability ..


So what.

Speaking of magic, in that same task group PT boats instantly spawn on demand.  In fact Insta-spawning happens all over the map and destroyed rebuildings suddenly reapear.

Maybe somebody would like it be better just to have the CV respawn with the task group while ships remain.   I don't really see much difference and either system would make for better game play.

Hooligan
« Last Edit: June 10, 2003, 03:02:04 PM by Hooligan »

Offline Suave

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About them CV thingies...
« Reply #5 on: June 10, 2003, 10:43:58 AM »
Vehicles "spawn" in real life, the manufacture, transportation and transit in the game is implicit for obvious reasons, as is the reconstruction of towns and buildings . That doesn't compare to making ships invulnerable to bullets, bombs and torpedos .

It would be nice if the damage model of ships was more elaborate .

Offline rshubert

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Some good ideas here...
« Reply #6 on: June 10, 2003, 11:00:50 AM »
And the one I like the most is keeping the CV group out of harm's way.  The best way I can think of to do that is to change the way LVTs spawn, or perhaps add a separate assault group that can be separated from the CV group and moved inshore for a base assault.

Lassie, you have a point about it being too easy to sink a CV.  The damage model is simplistic, and could be made better.  On the other hand, it's really hard to survive a bomb run with a Jabo, going in against the ack, even if you bomb good (and you do, by the way...).   Level bombers are easy to avoid.  The other week, I controlled a CV for TWO HOURS within 25 miles of the enemy field and didn't lose it, then some guy with more score took it and lost it in 15 minutes.  The attackers didn't change tactics, but the CV driver did.

If you really think we need to change the CV hardness, why not do the following:

1.  make the 5" guns on the dds mannable.
2.  add many, many more 20mm and 40 mm to the CV and heavy cruiser, some mannable, some robo.

The only CV I ever sunk I did with  "down the throat" torpedos from a PT boat.  Tell me how easy THAT is.

HT, bring the submarine to AH!!!  I would prefer a GATO class, thank you.

And yes, lassie, you're still a jerk.

Offline lazs2

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About them CV thingies...
« Reply #7 on: June 10, 2003, 02:37:59 PM »
magical invulnerability?  well... I guess but aren't the control towers magicaly invulnerable?  I mean, big deal.. people just stop trying to kill the control tower.. they would do the same with the cv... in a very short time people would simply not try to sink the CV until the rest of the fleet was down.   I can't see anything too weird about that in a game where pt's and gv's pop up shooting from thin air.

hubert... does "lassie" mean me?  Do you think it will catch on?  What does it mean when an imbecile calls you a jerk?   How embarassed are you gonna feel when someday you realize that everything you ever said that dissagreed with anything I ever said was.... wrong.   My advice?   slow down a little and save a little future embarassment.   or not.

lazs
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Offline hazed-

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About them CV thingies...
« Reply #8 on: June 10, 2003, 10:47:16 PM »
Not a bad solution imo.I could suspend reality a little and accept you have to sink all ships in the fleet before you can sink the carrier.I dont 'LIKE' the fact it would be a bit gamey but in order to stop these suicidal tactics being rewarded I'd agree to it.

BUT....

I had an idea which at least might help the CV last longer than it does now.

Its a very simple but i think effective answer to the problem of weakness and it isnt too far from reality.

You make it so only bombs which hit the ship cause damage.If it splashes into the water nearby , instead of causing damage by proximity,like it does now, it instead causes no damage to the CV.
For any other ship or LVT etc the near miss would cause the normal damage we have now.Only the carrier is impervious to near misses.

Simply put if you hit the water near the carrrier you wont damage it.

This would mean that a heavy bomber formation suicide dweeb, due to the width of the formation will only hit the carrier (if he aims good) with 1 aircrafts set of the bombs, the others although very close wont effect the ship making a formation suicide dive a bit pointless.

FURTHER: we could even set it up so that only a bomb dropped at a near vertical angle AND only if that bomb has enough speed (or altitude/distance travelled) before it strikes does it cause the correct type of damage to actually 'sink' a ship. If it is dropped at too shallow an angle it causes damage but doesnt sink it.

what do you think?
 
This wont stop sinkings but it would certainly make sinking them harder.True it is a little unrealistic as near misses did harm ships but for the sake of a better game I dont think its too much to accept for players.is it?

Offline Furious

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About them CV thingies...
« Reply #9 on: June 11, 2003, 12:34:56 AM »
Maybe a concession between gaminess and spawning would be to not lose task force until entire fleet is sunk.

Now if you sink a cruiser and not the cv it will respawn.  Why not make it so as long as there are still ships afloat, ALL ships will eventually respawn.

...also add an LST or some type of landing ship from which LVT's and PT's can spawn.  Kill it and no more LVT's or PT's.


F.

Offline AKcurly

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Re: About them CV thingies...
« Reply #10 on: June 11, 2003, 03:46:38 AM »
Quote
Originally posted by lazs2
Other threads about CV's... everyone seems to like em and everyone seems to think they are too vulnerable to silly, simplistic tactics.   the rankest newbie can kill one pretty easy..

lots of ideas on toughening em up or adding ack but.... how bout if it were set that they actual CV could not be sunk until all the escort vessels were sunk?

the (cough) chess players of the sky could still attack CV's and do their part and earn the admiration and gratitude of their country and the rest of us could.... have fun.  everyone wins.
lazs


Tsk, tsk Lazs, you always assume the way you play Aces High is cool and everyone else is a fool.

I don't hear Hitech asking my opinon, but no way on the escort vessels.

Face it Lazs, CVs are in the game to facilitate base capture.  CVs are not here to provide you with a platform for furballing.

You have zero interest in any strategic part of the sim.   That's cool, your $15.   But, why in the world should Hitech pork his game  so that a small fraction of the AH population can engage in self-fellation?

curly

Offline lazs2

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About them CV thingies...
« Reply #11 on: June 11, 2003, 08:11:01 AM »
curly... you will admit that the cv's are sunk way too easily now.. it is bad history and more importantly.. bad gameplay.  

I don't think that the groups would be that tough to kill if they were hit by dedicated (cough) strat steamrollers or strat gangbangers.  

The beauty is that IF thCV's had no strategic value.. the fields they were near were pretty useless, then no one would bother to try to sink em.. the furballers would have fun... the strat guys could go back to their ledgers and the suicide guys would be frustrated... win win.

I don't know what HT thinks of my ideas or if he even reads em.  I bet he is beggining to think that steamrollering and gangbanging bases... the new strat... is pretty much, as you say, auto fellatio tho.

lazs
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Offline lazs2

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About them CV thingies...
« Reply #12 on: June 11, 2003, 08:41:18 AM »
tw9... looking at your stats it is clear that you don't have any idea what a furball is.... reading you telling us that we need to coircle around doing nothing waiting to kill some skilless fluffy or suicide 38 such as yourself...well.. that proves it.  

lazs

Offline rshubert

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Lassie...
« Reply #13 on: June 11, 2003, 08:57:25 AM »
Yes, I mean you.   At least "lassie" is a word.  WTF is 'lazs2" supposed to sound like?  Is it in the dictionary??  You are still a jerk.  A putz.  A nincompoop.  And a jerk.  If you had half a brain, you'd be two times better off than you are now.

I am truly tired of reading your acid comments and oh-so-clever insults of anybody that disagrees with your position.  Your absolute certainty that the game was invented just for your sole personal gratification is the attitude of a 10 year old.  You belittle other people.  You are a hypocrite.  You don't argue substance, you go for cheap shots and snide comments about the person, not the subject.

These are all traits I find disgusting.  They are traits I commonly associate with a jerk.  Please send a full-face picture I can use as a dart board.  Do you get the point that I don't like you?  I think you should get a job as a lab rat.

Did I mention that I think you're a jerk?  :p

Offline lazs2

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About them CV thingies...
« Reply #14 on: June 11, 2003, 08:58:58 AM »
tw9 played 0 hours this tour.    Stats aren't near as important as genitals but they are important indicators.  
lazs