Author Topic: CV vulnerability  (Read 625 times)

Offline SlapShot

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CV vulnerability
« Reply #15 on: June 12, 2003, 03:52:38 PM »
Quote
Originally posted by Scootter
“That’s not what I read. This version is not going anywhere ... it will be renamed to Aces High : Classic and will get the new graphics engine, damage model, etc ... but the game play WILL remain the same. With that in mind, these ideas still need to be brought forth and possibly implemented.”


That’s Not What HT said

He said this version will be gone when 2.0 is released


AH as it is now will not be supported period.
The New AH (with all its newness) will have a main arena and will have the same structure (or lack there of) and be called Aces High Classic (or some such thing) It will not be 1.11ver4 we have now this will be gone. Just as you don’t boot up Win95 anymore on your PC and you cant play AH ver 1.00 anymore.

My point is you are asking for things that may be non issues in the next ver (2.0) and are therefor pointless (unlike Shane's head)

I think it is far more logical to check out the new version then ask for changes.

There are many  posts about a soon to be gone and replaced sim that seem to be a waste of time IMHO.

Shane, sorry about the crack but you are one of the few people I squelch in the MA due to your bellicose attitude and I couldn’t resist.


4:57 .... 4:58 .... 4:59 .... 5:00 .... jumps over the boards and puts the steel to the ice.

Ahhh .. I see where you are coming from now ... your referencing the actual version number ... yes that will change ... and so will the graphics engine, damage model, but maps are maps, and I don't believe for one second that HT will make obsolete all the current MA maps that we now enjoy. Its called backwards compatibilty so as not to shoot ones self in the foot (or cause more work).

With that in mind, all objects (fields, CVs, towns, etc.) that are currently assigned to the MA maps will still be exactly the same as we have now ... they might have a facelift, but I would think that they have to have, for the most part, the same characterics that they have now.

So ... these ideas of changing the objects and their characteristics, within current maps, should continue. Complaining/whining about bugs ... now thats another story ... that is where I say that we have to take a wait-and see attitude. I am hoping that HT has been putting an effort foward to fix those problems, along with the new development, and we will see them realized in the next version.
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Offline JB73

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CV vulnerability
« Reply #16 on: June 12, 2003, 03:57:24 PM »
Quote
Originally posted by Steve
Great idea... can we harden the cv?  
you know whats funny (at least to me)...

when i first joined AH it took i think 2000 to 4000 to sink a CV. i know they upped the hardness sometime along the way. then they changed the bomber model and buffs stopped hitting CV's alltogether for @ least a few months.

then came the dweebs that figured out that 2 p47's full with bombs and rockets carried enough to kill a CV if everything hit.

if they DO up the hardness again i hope it's like 15k to sink a carrier.











another thought sort of on the topic...

what happens if 7000lbs hit the CV then 10 min later 1000lbs (totaling 8k from the first wave of attack)? does the CV sink? is there a time limit that damage to an object stays? if so how long?
if so can you shorten it to say 1 min?

what if all 8000lbs had to hit within 1 min to sink the CV. that would really chage the suicide jabo attacks on the CV i think.

oh well my 2¢
I don't know what to put here yet.

Offline LePaul

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« Reply #17 on: June 12, 2003, 04:05:06 PM »
Before we bulk up the fleets, why not have, as others have suggested and many other threads...damage on CVs.  Gun able to be destroyed....flight ops halted due to a damaged ship listing, etc

Just a thought.

Or rather, another vote to throw some damage modelling to em

Offline Steve

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« Reply #18 on: June 12, 2003, 04:08:25 PM »
Slap, no-one in the box to open the door for ya? Geez, where do you play?
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Offline SlapShot

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« Reply #19 on: June 12, 2003, 04:35:26 PM »
Waiting for that clock dweeb to open the door is never fast enough. You couldn't see, but I was airborne at 4:58 with legs just crossing the boards.

Played many a year in Connecticut.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Steve

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« Reply #20 on: June 12, 2003, 04:38:25 PM »
LOL ummmm  I've never done that.  
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Offline SlapShot

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« Reply #21 on: June 12, 2003, 04:39:26 PM »
Quote
Originally posted by LePaul
Before we bulk up the fleets, why not have, as others have suggested and many other threads...damage on CVs.  Gun able to be destroyed....flight ops halted due to a damaged ship listing, etc

Just a thought.

Or rather, another vote to throw some damage modelling to em


BD5 ...

I think that we are trying to work within the constructs of the existing objects that we currently have.

All that specific damage stuff would take some serious coding, and with HT up to his prettythang in AH:TOD alligators, these types of changes probably wouldn't be realized or realistic any time soon.

<>
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Mini D

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CV vulnerability
« Reply #22 on: June 12, 2003, 04:52:20 PM »
Dunno what adding a smaller carrier would do.  Would any planes be flyable off of its deck?

The one thing I'd like to see modeled in the whole ship damage aspect is listing.  Would make gunning/launching/landing on a damaged ship much more interesting.  Maybe over a short time, the listing could subside either by lowering the higher end (eventually sinking the ship) or raising the lowered end (repairing the ship).  Maybe that would be a decent way for the fliers to gauge the damage of the ship... how low its sitting.  Ship lists, corrects by flooding other compartments (gets lower) and eventually raises back up (repairs).

MiniD

Offline jEEZY

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CV vulnerability
« Reply #23 on: June 12, 2003, 04:57:57 PM »
Sorry about the lack of clarity, but yes the small CV in my proposal would have limited flight ops.  Not sure how historical this is however.

Offline airbumba

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« Reply #24 on: June 12, 2003, 09:05:51 PM »
Weren't they called 'pocket carriers'?
I used to be a fatalist,
but that part of me died.

Offline airbumba

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CV vulnerability
« Reply #25 on: June 12, 2003, 09:29:07 PM »
Here's a site on naval ship classes and lots of other info...

http://pacific.valka.cz/classes/index_frame.htm


Bumba
I used to be a fatalist,
but that part of me died.