Author Topic: A thought about controlling suicide field porkers  (Read 1059 times)

Offline zipity

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A thought about controlling suicide field porkers
« Reply #30 on: June 18, 2003, 10:18:13 PM »
"The one thing most have in common is they cant be armed whilst on the aircraft."

I thought the kamakazi planes carried bombs that were rigged to detonate on impact.  Maybe the thing to do is increase the delay fuse on all bombs but for a bit of realism offer a kamakazi plane for 100 perks.  That certainly would have slowed the knits kamakazing the bish cv off v9 last night.

I really hope they don't perk the ordi, that would penalize the folks that want to fly bombers and jabo's.  Adding ack and fuse adjustments could solve the problem.

On the other hand if they do perk the ordi, I hope they perk every round on every fighter.  Maybe that would reduce the spray and pray tactics used by many pilots.

What I really don't understand is why the vet fighter pilots don't want a seperate fighter arena?  It seems like they hate the idea of anyone attacking a base and possible ruining their fun.  So instead of pushing for a fighter only arena, they keep trying to ruin the fun for the folks who like shuting down and capturing bases.   AND that doesn't seem fair.

Offline Kweassa

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A thought about controlling suicide field porkers
« Reply #31 on: June 18, 2003, 11:05:21 PM »
zipity, veterans pilots don't hate the idea of attacking a field.

 It's true that some like lazs, want more fighter action than other things, but main concern for many is just the fact that the would be 'field porkers', ultimately result in zillions of people dropping down to the field like a moth to the flame.

 A proper way of jabo takes time and patience, as well as a SA of its own. Pilots don't drop down into something when they think they cannot survive the result of it.

 However, since the ultimate goal in the MA is conquest through capture, it is so often that many of the initial factors of air combat are utterly lost and overwhelmed by the ultimate goal.

 The best example is one of those large 10~15 people Typhoon missions. About half of them smash to the ground, but still they manage to take out a few stuff with them. The rest half who knows how to bomb things, can still shut down a small field by themselves - because, in the MA fighter planes carry more ordnance than most jabo planes. And, people will stop at nothing, even if it means their death, because, there is nothing here currently that can make people think twice before going into a bomb run which the results are obviously catastrophic.

 When ten Typhoons move towards a field, struggling to keep a certain altitude for a safe bomb-run - they can be stopped.

 Currently, when ten Typhoons see a few interceptors, think there's danger of being caught, all of them start diving straightly to the field with maximum throttle.

 This would certainly bring out a low-alt low angle bombing  situation which about half of those planes will not survive due to acks and enemy planes - despite the grim odds, people still commence. Only a handful of fighters with enough altitude and dive performance can stop that kind of bomb run.

 They, in their full speed dive to the field, fly past all inetrceptors who cannot catch them, and then, smash into the field in a blazing kamikaze attack.

 Then, they do the same thing all over again until the field is closed and capped.

 The lesson here? Suicidal folks cannot be stopped. No amount of outside force can stop them. The only that stops them, is when there's a price to be paid for wreckless behavior - simply, it doesn't pay to be a unwitting pawns to massive kamikaze attacks.

 So, perk the bomb loads - with the suggested 1/1000 rule, even the most heavily armed fighter bomber, is cheaper than a F4U-1C. If they're still gonna risk those 8~10 points for kamikaze, and that's fine by me. At least the defenders are gonna amass some points from the attacker's gastly behaviors.

 Otherwise, if they care about points, then they'll start learning to do bombing right.

Offline WhiteHawk

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A thought about controlling suicide field porkers
« Reply #32 on: June 20, 2003, 06:23:18 AM »
I agree with the general theme of this thread.  I am getting sick of logging on, checking the flashing bases, seeing that the spit and the p47 have already kilt the vh and deacked the base and are just waiting for some poor szott to take off.  I propose a fleet like base defense.  The guns are embedded with the hangars.  If a a hangar goes down, you lose 1 5" and 3 20mm auto/mannable guns.  etc.. Just like the fleets guns are indestructable until the ship is lost.  This, may not stop the suicide jabos from trying, but it will guve some reasonable chance at kiling them before they do any damage.  
  My reason is this.  The best fights are at fleets,  there is furballs ouside of ack range, there are bombers overhead, but there is rarely any loitering , waiting for an easy vulch over the cv.

Offline AKcurly

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A thought about controlling suicide field porkers
« Reply #33 on: June 20, 2003, 05:53:16 PM »
Quote
Originally posted by lazs2

I also believe that manable quad 50 caliber emplacementes at every field would stop the morons.

lazs


Lazs, it is easy to kill a m16 with rockets and never get close enough for him to touch you.  Either they would have to harden the gun emplacement or go to something which will reach out and touch a careless distant plane --- manned 5 inch shells with proximity fuses will do the trick.

Even the dumbest of the dumb quickly learns not to get close to CVs.  Indeed, it's enjoyable to have a skillful group in the 5 inch gun positions and watch them make the suicide jugs/p38s/ponies/f6fs/etc pay the price AND never get their ordnance off.

curly

Offline devious

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A thought about controlling suicide field porkers
« Reply #34 on: June 21, 2003, 05:52:29 PM »
Quote
Originally posted by Zippatuh

I do like the idea that you must still be alive X amount of seconds after drop in order for the damage to register.
 


Yeah. How often have I loved this after strafing an ack, getting killed by said ack, then getting credit for destroying the gun emplacement half a minute after the last hit on it !

LMAO !