I waited a bit to get an idea of what the concensus was before commenting.
It appears that Big Isles suffers from the airfield problems of Trinity I. While, generally speaking, all of the
"fields" are within the 25 to 30 mile limit...many of the
"AIRfields" are 50 or more miles apart. I was having to fly 70 or more miles last night to fight at a capped field. Hopefully, it will get a rework and many of the gv fields will change to airfields.
The number of CVs make for some interesting action.
Someone needs to take a couple of days and check
ALL of the gv spawns. Having been there...and done that, it is the only sure fire way to catch all of the spawn bugs.
The gv spawns seem to be a bit far from the targets in general. (anyone wanna volunteer to be the Lazs for the gv players?

).
While the overall appearance of the terrain tiles is great, the transition tiles seem to be non-existant. It really does detract from the overall 'emersion' experience to see those transitions when you fly over the terrain.
Elevation wise, it reminds me of an AW terrain....flat. I prefer terrain (and women) with a few 'curves'. Flat is boring

.
Overall, with some airfield tweaks and improved tiles, Big Isles will be an excellent replacement for Baby Isles

.
The effort is much appriecated

.