Author Topic: Big Isles. Like it not?  (Read 1871 times)

Offline NoBaddy

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Big Isles. Like it not?
« Reply #30 on: June 21, 2003, 06:32:45 PM »
I waited a bit to get an idea of what the concensus was before commenting.

It appears that Big Isles suffers from the airfield problems of Trinity I. While, generally speaking, all of the "fields" are within the 25 to 30 mile limit...many of the "AIRfields" are 50 or more miles apart. I was having to fly 70 or more miles last night to fight at a capped field. Hopefully, it will get a rework and many of the gv fields will change to airfields.

The number of CVs make for some interesting action.

Someone needs to take a couple of days and check ALL of the gv spawns. Having been there...and done that, it is the only sure fire way to catch all of the spawn bugs.

The gv spawns seem to be a bit far from the targets in general. (anyone wanna volunteer to be the Lazs for the gv players? :D).

While the overall appearance of the terrain tiles is great, the transition tiles seem to be non-existant. It really does detract from the overall 'emersion' experience to see those transitions when you fly over the terrain.

Elevation wise, it reminds me of an AW terrain....flat. I prefer terrain (and women) with a few 'curves'. Flat is boring :).

Overall, with some airfield tweaks and improved tiles, Big Isles will be an excellent replacement for Baby Isles :).

The effort is much appriecated :).
NoBaddy (NB)

Flying since before there was virtual durt!!
"Ego is the anesthetic that dulls the pain of stupidity."

Offline Replicant

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Big Isles. Like it not?
« Reply #31 on: June 21, 2003, 06:35:40 PM »
Quote
Originally posted by AKcurly
Heck, I was told this was Nuttz's map. :)  

curly


I just knew that as soon as I mentioned Nuttz it would actually turn out to be one of his maps! ;)  Anyway, if it is his then I still don't think the tiles are as good as his previous ones.  

Anyone feel that the rolling hills have a somewhat European feel to them?
NEXX

Offline gatso

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Big Isles. Like it not?
« Reply #32 on: June 21, 2003, 07:23:22 PM »
I may have got my wires crossed Curly, This is the one I remember: http://www.hitechcreations.com/forums/showthread.php?s=&threadid=79274

I like most things. The CV battles are a good thing, always at least one going on whether its fighting on one or against one. The tiles are also very easy on the eye. Don't like the sea one though if I am picky.

2 annoyances. 1st is the lack of spawn points, there's not enough GV spawns. 2nd is the way the bases are numbered. I strongly feel that on a map of this size with so many bases that they should be numbered logically to make them easier to find, like the AK's did with their map. Currently identify a single base from the mass is an absolute nightmare.

Gatso

Offline Shane

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Big Isles. Like it not?
« Reply #33 on: June 21, 2003, 07:44:19 PM »
what NB said.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline gatso

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Big Isles. Like it not?
« Reply #34 on: June 21, 2003, 08:13:12 PM »
Oh yeah, the water to non-grass transition tile thing... So unbelievably easy to fix (would take me about 30 secs, I just need the .typ file), It's the little things that bug people... add to the list the CB map that doesn't match the actual map. Silly things that shouldn't matter on their own but piled up look sloppy.

Is Trinity II out? I haven't seen it yet... looking forward to that too now :)

Gatso

Offline zroostr

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Big Isles. Like it not?
« Reply #35 on: June 21, 2003, 09:21:32 PM »
Quote
Originally posted by Leslie
You can cruise some territory using a F4u-1d with 2 DTs and 100% fuel. :)


Les



;)

Offline BNM

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Big Isles. Like it not?
« Reply #36 on: June 21, 2003, 10:56:41 PM »
What NB and 99Gatso said...

Offline Easyscor

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Big Isles. Like it not?
« Reply #37 on: June 22, 2003, 11:04:55 AM »
After the great fights against the Rooks last night  between A22 and A108, I've changed my mind, the bases are the perfect distance appart.  If I have to fly for an extra 4 or 5 minutes for a fight where I'm not gang banged or endlessly chasing someone, then I'm all for it.

Great fight Rooks
Easy in-game again.
Since Tour 19 - 2001

Offline tatertot

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Big Isles. Like it not?
« Reply #38 on: June 22, 2003, 01:39:47 PM »
i think itll be a great addition to the map rotation. allthough i never get out of the area of a115 lol . always a big cv/ gv battle in the sector. they will work the bugs out eventualy
THE NAME TATERTOT IS NOT FROM MY FAV FOOD !!!!!!

Offline Venger

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Big Isles. Like it not?
« Reply #39 on: June 22, 2003, 02:39:06 PM »
There are actually things that you can torpedo without getting killed. I like.

Offline NUTTZ

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Big Isles. Like it not?
« Reply #40 on: June 22, 2003, 07:32:56 PM »
I haven't flown AH for months, so I don't know what map, or tiles your talking about. But I haven't sent a map to AH, so it's not one of mine. I've read further down the thread and read the transition tiles aren't working? Then you know it's not mine.


NUTTZ



Quote
Originally posted by AKcurly
Heck, I was told this was Nuttz's map. :)  

curly

Offline powell341

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Big Isles. Like it not?
« Reply #41 on: June 22, 2003, 08:59:02 PM »
Hi all,

Just to set the story straight, ASW441, built this map.  He worked on it for several months and hopes everyone will accept it as an alternative to the regular MA Maps.  I'll pass on any good and bad suggestions.  Thanks for the imput.

Marksmn

Offline Zippatuh

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Big Isles. Like it not?
« Reply #42 on: June 23, 2003, 09:06:14 AM »
I had a few good fights the other night on it.  I does seem a little CV dependent for action and I don’t fully understand the GV fields in the water.

My only critique would be to change the vehicle fields to regular airfields with the same GV spawns.

So, yeah, what NB said.

Offline Tilt

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Big Isles. Like it not?
« Reply #43 on: June 23, 2003, 09:16:50 AM »
What Shane said..............
Ludere Vincere

Offline SlapShot

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Big Isles. Like it not?
« Reply #44 on: June 23, 2003, 09:21:06 AM »
The kneeboard map needs some work on it, with towns and GV spawn points showing in the water.

Also, at these new vehicles bases that have the "port" supply depot for the barges, well the barges steam right by the docks and onto the land. This is minor, but it really should be fixed.

To re-iterrate what some have already pointed out, but to add more support ...

The herky jerky vehicle thing is way out of control on some of these tiles, especially when the spawn point is like 15 miles away.

A lot of the GV spawn points need to be shortened.

All in all, I love this map.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."