Author Topic: Where Fur and Strat Collide...  (Read 9328 times)

Offline CptTrips

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Where Fur and Strat Collide...
« Reply #225 on: July 03, 2003, 03:21:36 PM »
Quote
HT just needs to move the fields closer...I'm not in favor of a seperate fighter town concept. Move the fields closer and the fights will develope quicker and at lower alt.



I tend to agree with you Rude. I'm all for searching for the sweet spot in field spacing.  Instead of a 0.75-1.5 sector rule I'd like to see something closer to 0.5-1.0 sector spacing.  I feel 0.75 is close to the ideal.

However, I don't like the idea of arena within arena within an arena within an arena with indestructable ack and indestructable fuel and indestructable hangars and some limited plane set and uncaptureable fields.

I don't like the idea of removing buffs or GV's from the game.  

I don't like the idea of removing all GV fields from the maps.



But as Dennis Miller says:  "Thats just my opinion, I could be wrong..."



Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline BGBMAW

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Where Fur and Strat Collide...
« Reply #226 on: July 03, 2003, 04:21:15 PM »
this posts suks...


you guys are fukng sissies

this game is bad asss how it is..almost perfect..

i have no problem doing what i want 24 hours a day..

yes somtimes when i want to furballits tuff....sometimes..

but get ur tulips outside..reADING AND WRITING THIS STUFF ISbs..

GET A LIFE..NERDS

maybe its all the vicodin im on..but u guys make me want to puke..

arenas with in arenas..omg..


i WANT TO VIRTUALLY STAB HALF OF U

fkn caps lok

i wish i could lok this posts

Love BiGB
666
x0xo

Offline beet1e

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Where Fur and Strat Collide...
« Reply #227 on: July 03, 2003, 04:23:01 PM »
Slapshot - maybe you're right, and I don't want to be inflammatory. But when we have someone who dismisses whole swathes of the community as "sky accountants", "coin collectors", "strat potatos" or bad partygoers, well - someone has to speak up. Balance, my boy, balance. ;)

But now that civility has returned, I'm enjoying reading about some of the new ideas. Please understand me. I'm not against game changes - see the green text in my sig. But ad-hoc "nudges", "tweaks", or other fixes which are designed to influence gameplay in a particular fashion, well - see the red text in my sig. I saw that crap applied to WB, I saw how it ruined the game, and I saw the exodus it caused, and then I became part of that exodus. Still, I have confidence in Skuzzy and Hitech, and I don't think we'll see AH ruined that way.

Mr. Toad!  A very lucid and lengthy response to my remarks. You answered me in full! Hehe, you didn't just skim that one!

Rude - I was pretending to be obtuse - LOL!  :D

Offline WestyAH

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Where Fur and Strat Collide...
« Reply #228 on: July 03, 2003, 04:24:40 PM »
".....reADING AND WRITING THIS STUFF IS.... "


  In your case damn near impossible!

 Could you toss that post back into the dialectizer and get it to come out the way it went in?  Gracias.

Offline muckmaw

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Where Fur and Strat Collide...
« Reply #229 on: July 03, 2003, 04:41:44 PM »
Cod Damn it, Slapshot! I told you to mark your calendar!

It's your week to keep BGB medicated!

Now go give him his fix before he chews through the ropes again.

Now stop sleeping at the switch.

We now return to our regularly scheduled discussion/flame war.


:D

Awww crap..I just remember, BGB has my address...:eek:

Offline AKIron

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Where Fur and Strat Collide...
« Reply #230 on: July 03, 2003, 04:59:32 PM »
All you guys unhappy with the current terrains oughta get together and design a map. I don't mean make one, just draw it up on paper or create an image you can share with mspaint, everyone with windows has mspaint. The acutal mechanics of doing that aren't that hard or time consuming. On the other hand, designing one that will work well may be time consuming.

Anyhow, NB and I  already offered to help Lazs. I wasn't being a smartass either. Come up with a good design and I'm sure we can find enough willing hands to implement the thing.
Here we put salt on Margaritas, not sidewalks.

Offline Toad

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Where Fur and Strat Collide...
« Reply #231 on: July 03, 2003, 05:53:09 PM »
Slap,

First of all, get indestructible ack out of your head. Ain't no way HT will go for that, even if it is possible in the present coding. Nah gunna do it. Ain't gunna happen. studmuffineddaboudit.

Similarly, there's no airfield in the program that I know about without bomber hangars. And I'm pretty sure you don't want heavy bombers in this AFAWAA deal. It'd be defeating the purpose, like having heavy buffs available in the Tank Furball Arena Within An Arena.

Capture is always going to be possible. It's just another thing HT ain't gonna do. (See above)

Sure, there WILL be griefers. There is now in the TFAWAA.

As for the CV set being "limited", I know I'm not the only one here that has posted that CV battles are the best action in the AH MA at present.

I'd love to see this idea given a test. It can always be tweaked.. or discarded.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Creamo

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Where Fur and Strat Collide...
« Reply #232 on: July 03, 2003, 05:55:42 PM »
Quote
Originally posted by BGBMAW
this posts suks...


you guys are fukng sissies

this game is bad asss how it is..almost perfect..

i have no problem doing what i want 24 hours a day..

yes somtimes when i want to furballits tuff....sometimes..

but get ur tulips outside..reADING AND WRITING THIS STUFF ISbs..

GET A LIFE..NERDS

maybe its all the vicodin im on..but u guys make me want to puke..

arenas with in arenas..omg..


i WANT TO VIRTUALLY STAB HALF OF U

fkn caps lok

i wish i could lok this posts

Love BiGB
666
x0xo


YES

Offline AKcurly

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Where Fur and Strat Collide...
« Reply #233 on: July 03, 2003, 05:55:58 PM »
Let's do some basic arithmetic.  Imagine a spherical area containing N planes.  Each plane can see N-1 planes.  Therefore, there are N*(N-1) position updates necessary to support the sphere of planes.

I suspect the number N*(N-1) controls the costs of maintaining a furball arena (or an area artifically constrained to consist of nothing but furballs.)

Now, let's look at this furball arena/area.  What's going to happen?  Will you have 4 or 5 furballs distributed across the area?  Nope, furballs being what they are, will have a tendency to move to a central location (within the confined area.)  In other words, there will be one large furball.

In my very limited way of thinking, something like this would be unworkable with WW1 planes.  You would have too many planes in an area with too few leaving the area.  

With WW2 planes, the situation is somewhat better.  However, if you have a large group of early planes,  say 109E4s,  F4Fs,  A6M2s and so on, it's going to aggravate the situation.

With the network code necessary to support the type of activity associated with aerial combat,  basic calcuations convince me that approximately 100 early war (ww2) planes operating in a confined area will totally saturate a T1.  In other words, is a furball area economically feasible if we require minimal warping?

Furthermore, it's just not that damn simple.  The type of mentality (not an insult) associated with furballs guarantees that it will move to a base.  Vulching will become an enormous problem.  I suppose guns could be disabled in a spherical area about each airfield ... like I said, it's not as simple as you guys are proposing.

Now, I imagine Hitech knows the answer to these questions and I would like to hear his response to 1) Suppose you have N slow moving (200mph or less) airplanes in a confined area.  Is a furball area economically feasible?  How large can N be if we require minimal warping?  And 2), how will the vulching problem be resolved?

curly

Offline Toad

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Where Fur and Strat Collide...
« Reply #234 on: July 03, 2003, 05:59:46 PM »
Quote
Originally posted by AKWabbit

However, I don't like the idea of arena within arena Wab


Yet again I ask you your opinion on the current Tank Furball Arena Within An Arena that is presently in use on the Trinity Map.

Do you think it has ruined the game? Or do you think it is basically a "good thing"?
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Toad

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« Reply #235 on: July 03, 2003, 06:00:36 PM »
Quote
Originally posted by BGBMAW


Classy.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Toad

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Where Fur and Strat Collide...
« Reply #236 on: July 03, 2003, 06:06:32 PM »
Quote
Originally posted by beet1e
I'm not against game changes - see the green text in my sig. But ad-hoc "nudges", "tweaks", or other fixes which are designed to influence gameplay in a particular fashion, well - see the red text in my sig.  


I realize you came late to the AH party but it's exactly those ad-hoc "nudges", "tweaks", or other fixes which are designed to influence gameplay in a particular fashion that brought this game from the premier air combat game that debuted as a beta to the ...... um..... well, whatever the heck it is now, but it sure isn't focused on ACM anymore.

So you can't have it both ways beet. You're actually quite happy with ad-hoc "nudges", "tweaks", or other fixes which are designed to influence gameplay in a particular fashion as long as you like the particular fashion.

And you simply won't have anyone disagreeing with you, will you?

Tell me... without dodging.. the answers to these two simple questions:

1. Do you approve of the Tank Furball Arena Within An Arena that is currently available on Trinity, knowing it has no real affect on overall MA strat and just exists to provide a place for tankers to have mindless fun?

2. Would you approve of an Aircraft Furball Arena Within An Arena on a map, knowing it has no real affect on overall MA strat and just exists to provide a place for fighter pilots to have mindless fun?

Tell me the answers to those two and how they fit with your views on tweaks and nudges.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Toad

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« Reply #237 on: July 03, 2003, 06:07:40 PM »
Things must be a little slow over at IL2. Maybe a cowl flap linkage problem or something. :D
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Toad

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Where Fur and Strat Collide...
« Reply #238 on: July 03, 2003, 06:09:14 PM »
Curly, CV battles seem to work out OK right now. Bout the only thing that drops the frames is the ack barrages for me.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Drunky

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Where Fur and Strat Collide...
« Reply #239 on: July 03, 2003, 07:53:02 PM »
Quote
Originally posted by AKIron
All you guys unhappy with the current terrains oughta get together and design a map. I don't mean make one, just draw it up on paper or create an image you can share with mspaint, everyone with windows has mspaint. The acutal mechanics of doing that aren't that hard or time consuming. On the other hand, designing one that will work well may be time consuming.

Come up with a good design and I'm sure we can find enough willing hands to implement the thing.


Okay...see above posted explanation if needed.

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