Author Topic: landing lights  (Read 834 times)

Offline ramzey

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landing lights
« on: June 26, 2003, 08:56:51 PM »
landing lights for carrier landing, just must be
i post earlier about airfield landing lights, and this time its just reminder

now night landings is randomand mostly depends from luck not skills

ramzey

Offline acepilot2

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landing lights
« Reply #1 on: June 27, 2003, 08:31:50 AM »
Hmm...

I would like more nightime,

Because of this landing lights,

And an LSO to assist with carrier landings.  IN CFS2 a little window appeared in the top left corner showing the LSO and his signals.

Offline Nilsen

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landing lights
« Reply #2 on: June 27, 2003, 11:39:17 AM »
I land every time in the dark, no problem (unless i have to much sun shining on my monitor), just turn up the brightness abit on the monitor

Offline BenDover

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landing lights
« Reply #3 on: June 27, 2003, 11:38:04 PM »
Quote
Originally posted by Nilsen10
I land every time in the dark, no problem (unless i have to much sun shining on my monitor), just turn up the brightness abit on the monitor


Gammar monkey. :p

I don't know if this is possible with the current engine.
« Last Edit: June 27, 2003, 11:42:28 PM by BenDover »

Offline Nilsen

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landing lights
« Reply #4 on: June 28, 2003, 04:14:30 AM »
lol Ben :D

My monitors brightness control does not care about the game engine :)

Offline Rapace

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landing lights
« Reply #5 on: June 28, 2003, 06:55:49 AM »
He looks at this ...  

landinghien

Offline Nilsen

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landing lights
« Reply #6 on: June 28, 2003, 08:47:37 AM »
abit off topic rapace, but thx anyway... nice vid :)

Offline Replicant

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landing lights
« Reply #7 on: June 28, 2003, 09:41:24 AM »
I had thought about landing lights on runways for use in scenarios.

How about having a flame light as like when something has been destroyed and stopped smoking?  Most WW2 airfields would only use them in emergencies or when aircraft were returning during the night - they wouldn't want to be bombed!

You could have them set out like in the image below (or with fewer lights).  Obviously they'd only be used dusk/dawn.

I've just used yellow to indicate universal lights, but I guess if you took the wind into consideration you could add the green/red lights (outer threshold '2nd' light) to indicate which runway you were using - not sure if this was used in WW2 though.
« Last Edit: June 28, 2003, 09:44:02 AM by Replicant »
NEXX

Offline Esme

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landing lights
« Reply #8 on: June 28, 2003, 10:26:41 AM »
First of all, we could do with decently dark nights, or perhaps I should say at least SOME decently dark nights.  The ground is nearly always too well lit, IMO, and thr ground is actually hardestto see for a short while in twilight. Once the sun is properly set, I can takeoff, fly, bomb and land as wellas in full daylight, as things currently are.

Perhaps if the moon were made to be out ofphase with the sun (as in real life) so that not all nights are moonlit. An even nicer touch would be if thephases of the moon changed, and the level of moonlight accordingly.

As for flarepaths for airfields, I've suggested something of the sort before, but more limited than Replicant has suggested.  What I suggested before was that if it were possibly to destroy certain field objects on demand, one could position otherwise non-functional fuel tanks just to the right of each end of a runway. To land, you'd then aim just left of the near flare and just right of the far one.    It'd be far better if a dedicated object that could be switched on/off were used, though, and with limitations on how frequentlyit could be used and for how long.

Such flares would not need to be actual sourcesof in-game light - solong s they are visible from tehair, that suffices.

Another point is that we could do with nightime cockpit lighting.  I find that I don't manage too badly as is, but then I tend to fly bombers.  I note with interest that the indicator lights for gears, flaps,autopilot etc DO act as a kind of virtual light source, making bitsofpanel near them easier to read. All we need is proper green night-lightsfor the panels, and we';re away there.

finally - parachute flares for bombers.  Again, they do not need to be sources of light, so long as they are visible, although if they were in-game sources of light without hitting performance too hard, it'd be aplus. but at the very least, they would allow night-bombing of a more realistic sort where some crews act as Pathfinders, marking targets with flares, so that other crews can bomb targets that they otherwise cant see.

Esme

Offline BenDover

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landing lights
« Reply #9 on: June 28, 2003, 10:41:31 AM »
Like this?


Offline ramzey

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Offline Arlo

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landing lights
« Reply #11 on: June 28, 2003, 01:51:27 PM »
But here's the deal .... if the siren goes off .... so do the lights. :D

Hehe .... from the other thread ....

Quote
2Hawks says:

Lights are kewl, but I think a blackout condition should exist too. If the base is under attack the lights are out. But add to that manned spot lights for the manned ack to aim with...

2Hawks
« Last Edit: June 28, 2003, 01:54:05 PM by Arlo »

Offline ramzey

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landing lights
« Reply #12 on: June 28, 2003, 01:58:58 PM »
simply

lights can be turn on only from cockpit and visible for this one who turn it on.
Its AH client work , not visible for others

We forget to lamps mounted on aircrafts

ramzey

Offline Arlo

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landing lights
« Reply #13 on: June 28, 2003, 02:24:46 PM »
Simply? Yes. Realistic? No. What I'm saying is that blackout conditions SHOULD apply. Making it a client option is gamey.

Offline ccvi

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landing lights
« Reply #14 on: June 28, 2003, 02:48:30 PM »
While you're at it, don't forget glide path lamps :)