Author Topic: Radar, the realism thrown out the window.  (Read 1810 times)

Nath-BDP

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Radar, the realism thrown out the window.
« Reply #60 on: October 02, 2000, 06:41:00 PM »
dudedog,

the solution is AI radar controllers...

Offline Karnak

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Radar, the realism thrown out the window.
« Reply #61 on: October 02, 2000, 07:04:00 PM »
Gads, they really dug one out of the grave yard on you didn't they Nath.

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Nath-BDP

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Radar, the realism thrown out the window.
« Reply #62 on: October 02, 2000, 08:56:00 PM »
I dug it out myself ;p

TBone

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Radar, the realism thrown out the window.
« Reply #63 on: October 04, 2000, 11:00:00 AM »
From some posts, this issue has apparently been discussed before, so I appologize for beating a dead horse - but hey, it doesn't hurt the horse.  

To me, the specific issue of how the radar functions is a piece of a bigger question of just what AH is?  If it's a combat flight simulator then it should be a representation of a system = in this case air/ground combat during a the 1941-1945 time period.  IMHO, this type of simulation should generally represent what was actually going on.  That means simulating the actual capabilities of the aircraft/vehicles and support - including radar capabilities.  

Fighters didn't have radar (or at least not until late in the war), they had ground controllers vectoring them to the approximate position of contacts or other pilots on patrol calling positions.  There was not total coverage of all friendly territory as we have here.  Others suggested AI ground control should be modeled in a seperate text buffer - I would very much like to see that. Radar, if desired for game play should only be available while a pilot is on the ground (from tower).

The current all seeing radar does make it easier to coordinate and deal with enemy planes, but that's not simulating the historical action. I'm not suggesting it provides complete SA, but it is greatly enhanced.  For example, if you see a distant contact, all you have to do is look at the map to determine if its friend or foe.  All is required then is to determine if you're at advantage or not and how you want to handle it.  

But don't you think it's possible that limiting the radar to more realistic (for the time period) would encourage more cooperation and teamwork between fighter groups, jabo and bomber flights?  Think about it for a minute. Don't those periods when radar is down highten the excitement of running into enemy aircraft?  Are you going to be at advantage or disadvantage, will you have to call for help, fight or flee?  

Not only do we have hightened SA, but the capability to leap across from on side of the map to the other to defend a base.  I would prefer that all be limited to travelling there (by plane or vehicle).  How realilstic is that?

If the intent of AH is simply a ACM contest as one post noted (and by extension just a FFA), why bother with seperate countries, squads/wingmen, variable fighter loadouts, bombers and ground vehicles in the MA?  FFA can be flown in H2H.

 


Offline popeye

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Radar, the realism thrown out the window.
« Reply #64 on: October 04, 2000, 11:50:00 AM »
Seems to me that the current radar (and sector bar) system is about game play, and I think it works pretty well.

The current system makes it easy to find a fight when numbers are low, AND gives us a very valuable strat target.  If we don't take advantage of the strat value, especially when numbers are high, then I guess we don't have a complaint.

Having said that, I could live with just about any modification suggested above.  I DO find those times when radar is down to be more exciting when numbers are high enough.

I think the easiest modification to make would be to delay the sector bar updates by between 5 and 10 minutes,(make it variable so it would be harder to game).  This would simulate the time delay for ground observer reports to work their way through the info system, and give strikes a chance to organize before the interceptors can scramble.

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Stardog1

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Radar, the realism thrown out the window.
« Reply #65 on: October 05, 2000, 01:42:00 PM »
I would have to agree totally with my squadmate Tbone on this one, its a question of what we want AH to be on both counts. Having the radar totally accurate when combined with the ability to hop from base to base with a click of the mouse takes alot away from the realism, but if its just one big ACM contest instead of a true simulation then I guess the radar is cool. Personally I can have an ACM contest in H2H, the reason in my mind to pay for the MA is working with squads and running true operations on a larger and more realistic scale then just FFA.

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[This message has been edited by Stardog1 (edited 10-05-2000).]

von Werrer

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Radar, the realism thrown out the window.
« Reply #66 on: February 04, 2001, 10:01:00 PM »
 
Quote
Originally posted by RAM:
 

some guys never learn...

LMAO! Ohh the irony..


Offline RAM

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Radar, the realism thrown out the window.
« Reply #67 on: February 04, 2001, 10:19:00 PM »
 
Quote
Originally posted by von Werrer:
LMAO! Ohh the irony..


Irony?...I left AH once, for less than one month, if that makes that quote ironic for you...well, great  


Offline Staga

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Radar, the realism thrown out the window.
« Reply #68 on: February 04, 2001, 10:31:00 PM »
So "Von" Werrer, Who are you and do you have anything to add or are you just fishing here ?

Offline Maverick

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Radar, the realism thrown out the window.
« Reply #69 on: February 04, 2001, 10:48:00 PM »
This "realism" argument really cracks me up. This is not a realism game. It is a combat game loosely based on WW2 aircraft and some other related equipment. Since it is a game HT has implemented some features to maintain a steady game flow and keep more people online playing it for as long as possible.

If you guys want realism go buy a box sim. You can then deal with the limited planes available for you to fly based on whatever country you choose to "fly" for.

Here in AH you can fly any damn plane in the set, from any open friendly field. Hardly realistic or historical. You do not have to stay in the plane you are "ordered" to fly and you can re up every time you get killed or shot down, again not historical or realistic.

Please understand this IS a game not a historical recreation of actual events. Now go get the plane of your choice, in the country of your choice and fly in the manner of your choice all of which is not historical or realistic but is designed to be a fun gaming experience.

Mav
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Offline StSanta

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Radar, the realism thrown out the window.
« Reply #70 on: February 04, 2001, 11:14:00 PM »
STaga, apparently he is someone who have been ticked off by us luftwobbles.

I wouldn't place any weight on this alter ego of someone who wish to remain anonymous, as all his posts are rolling eyes ones  .

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