All very nice suggestions.
To that I'd like to add that I would like to see the effects of the massive amounts of gunfire effecting a plane's flight condition. I'm pretty aware it's not too pleasing to time and time again mention a "brand X" contendor for comparing things

, but in this case, the IL-2 series is probably the most serious contendor in these aspects as they also depict WW2 aircraft combat(tho' not necessarily a contendor as a MMOG I admit..!).
What I mean to say is, in IL2/FB, the effects of gunfire are really very pronounced - firing two machine guns, feel very different from firing four. The pure force off many guns firing at once, ever slightly effects the planes in a manner such as the nose pitch of the plane tucks under a bit. When some plane has wing armament, and one or two on one side is damaged, the unbalance of the recoil force makes the yaw axis shake.
I've felt some of these phenomena in AH too, but not as much as to make a real difference. The only case where something like this really effects a plane, is the Hurri2D, where a mistake in the firing sequence shakes the plane's yaw axis tremendously. In the case where I was flying a wing-armed plane like the 190A-8, or maybe Mustangs or Corsairs, I've often had entire amount of guns on one side of the wing knocked out, with only the other side operational. No problem in aiming, the only thing that bothers us is the reduced firepower.
In IL2/FB, when even if one cannon on a HurricaneIIC is jammed due to damage, those accurate Hispanos suddenly become very very hard to aim! Yaw axis shakes, and shakes hard!
I'm curious as to what others think about this. Maybe IL2/FB, like many other things, have exaggerated those features too much? Or, regardless of that, is AH too 'weak' in this aspect?
If all five guns entirely concentrated on the nose of the P-38 fires at once, just how much should that effect the plane's flight characteristic?
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