Originally posted by GScholz
I’m guessing you meant kinetic energy.
Yeah, I guess I
did. Because that's the term I used throughout that post with the one exception you seized on.

You can dispute the unimportance of kinetic energy all day long but you're still left with the fact that those poorly equipped USAAF aircraft still shot down other aircraft.
The LW, using their ammunition, did too.
As Hazed pointed out, "This is one which is understandable as if you have read up about how the various forces try to rate guns they also have a problem with rating the AP verses the HE. Its so complicated that generally the two types are rated seperately!!"
Now Urchin, Hazed, et al, you can argue that HTC doesn't model the individual round types in the typical LW beltings. They average them; that's the way I remember Pyro's explanation.
Now is the glass half empty or half full?
Using Urchin's example, one out of five rounds, 20%, should have "more power". If you had individual round modeling, you'd get that. Of course, the HTC programming would now have to track the belting, where you were in the belt on each trigger pull, which round/type hit and then apply appropriate damage. And, of course, take into account the different beltings for different aircraft.
For example: (I think I have this right. I'm not deep into the minutiae of the WW2 airwar.)
Fighter belting for the 13 mm (MG 131)
1 Panzergranatpatrone L'spur o. Zerl
2 Brandsprenggranatpatronen L'spur o. Zerl
Bomber belting for the 13 mm (MG 131)
1 Panzergranatpatrone L'spur o. Zerl
1 Brandsprenggranatpatrone o. Zerl
1 Sprenggranatpatrone L'Spur Üb m. Zerl
I have no idea how difficult it would be to add programming to track beltings and aircraft, where you were in the belting and applying appropriate damage. I'd guess it would not be an insignificant task and I'd guess it would add something to the server load. I have no idea how much though.
OTOH, in the present situation, you have that one round in five that is hitting with less force than it should BUT the other four are hitting with more force than they should due to the averaging.
So, is the glass half empty or half full? One way with a detailed model you'd get a "golden BB" type effect 20% of the time if you hit. But the other four out of five rounds would do decreased damage from what they do now.
The "average" model gives 80% of your rounds a statistical boost and the other round takes a statistical "hit". I haven't heard anyone complaing that the other four rounds are benefitting from the averaging.
Which is better?
I think reasonable people would accept the compromise because in the great scheme of things it really isn't making any difference in the gameplay. It is, after all, just a game. IMO, of course.
I think reasonable men would take Ammo's P-47 approach.
I truly dont care if my P-47 is not perfect. It does not keep me from logging in and having a good time with it. There are a few things that I have noted that were wrong with the D11 and the D30, and provided credible information to back it up. But you know what, I havent beaten the horse till its black over it.
That's me. I don't care if it isn't absolutely perfect down to the last rivet. I just want to log in and have fun.
Now, since this has none of the earmarks of a reasonable discussion, I think I'll be on my way.
You may want to check into selling the pulverized horsemeat to dog food company though........