I don't think it proves anything. I think it explains why when somebody says "gunnery" I think of the event from the end of the barrel to the hit or miss of the target.
Apparently, when you are talking "gunnery" you're talking damage model and or leathality as part of it. I don't see that; I view those as separate and distinct from "gunnery".
OK, clear something up for me.
You say IL and AH have the same ballistics. To me, that means the same trajectories for identical weapons/rounds and the same kinetics.
Since I don't have it and haven't played it, help me out here.
I assume the leathality is different. By that I specifically mean the effect of each round, chemical or kinetic, is different between AH and IL. BTW, I don't consider damage by either chemical or kinetic energy as part of "gunnery". To me that is properly in the leathality area.
Now, the "artificial gamey stuff" that is different. That would be what, exactly? what are the differences in:
Tracers, hit sprites, range counters, ammo counters, every round/equal damage, hybrid rounds.
I think I know, but I want to be sure. Did I miss any other things that you feel make a big difference?
Now, suppose for a second, that all these things were identical in both games. Do you hypothesize then that suddenly AH shooting habits would be like IL shooting habits? IE: shooting at shorter ranges?
And would the results of the hits at ~ the same ranges be the same with respect to leathality/damage/destruction?
What's your opinion on that?
Look, YOU'RE the one that keeps on bringing up ammo counters like it's some BFD to a player. It's not to me and a lot of others like me I suspect. If I didn't have them, it wouldn't change the way I play. I KNOW I have plenty of ammo for one or two engagements in ANY case. After that, I'm still going to take any good shot, same as I would in the first two or three encounters.
Counters just don't figure into it for me or a lot of people. You make counters a key point of your argument as part of the "far more to it". I'm simply telling you that coutners don't matter to some folks, so you assumption isn't really valid in all cases, yet you continue to focus on it like it's an incredibly key factor.
Hey, like I said, take 'em out. I really doubt anyone will miss them, nor would they switch rides to get those critical counters back. As to reducing long range shooting, I think the effect, particularly in the MA, would be minimal. I know it wouldn't change my engagement tactics in the least.