Are you prepared to deny the fact that HT has made his intent clear regarding fun vs realism?
Are you prepared to deny the fact that HT has chosen fun over realism
I don't deny any of them. But I dare claim those two decisions, over time, is gonna prove to be the bane of AH if it keeps up.
After all, everything is now so confusing.
All this gunnery issue, and talks about long/ahistoric shooting ranges and stuff revolved around the concept of 'realism' and how it may be depicted in a 'game'.
Now, you're saying that the result of this gunnery where almost every case of shooting down is a result of guns fired over four~five football fields, is a from of a decision that chose "fun" over "realism"?
Then why in the world can't we just neuter the gunnery to match historic accounts, since practically the consideration on realism is now effectively null and void? Who needs charts or realistic performance of planes and ordnance anyway? Wouldn't a hot, ACM oriented game be more "fun", than planes armed with lasers sniping off everything they see at 400 meters?
..
Unless of course, this is a classic case of "selective realism".
Need the planes performing realistic, prop wash, torque forces, lift, G factor, all that loads of shi*... but we don't need any 'realism' concerning gunnery? Because inhibiting factors interfering with the pure ballistics displays, is gonna ruin someone's fun?
Toad, the only thing realistic about AH gunnery is that it proves the gun can hit out far as suggested by theoretical ballistics. All the other factors quoted again and again, which interact with ballistics, are missing.
And judging from your two questions I quoted above, I think you know that what happens in AH, is unrealistic.
So the ultimate question is,
Why is gunnery an exception from overall realism?
.....
You guys have had years to accomodate to the fact that you can be killed at ~600 yards and more in AH if you don't maneuver and it still seems to be a problem with yas
.. Let's quote Tony again.
As a very rough rule of thumb, typical maximum effective firing distances in RL would seem to have been around 400m against bombers, 250m against fighters flying straight and level, and 100m or less against manoeuvring targets.
Maybe we were waiting for years for AH to be changed into something like what is quoted above.