Author Topic: Boring and unstrategic maps  (Read 2402 times)

Offline Toad

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Boring and unstrategic maps
« Reply #30 on: August 04, 2003, 10:59:54 AM »
Quote
Originally posted by muckmaw
.....will always be my first love....I'm just gonna cheat on her  a little.


Wonder how many divorces started with this line of thought?  :D
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline muckmaw

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Boring and unstrategic maps
« Reply #31 on: August 04, 2003, 11:11:09 AM »
The affair with furball...

It starts with a quick glance...a fleeting moment.
Temptation ensues, but you turn away..
You find yourself thinking about it day and night.
Maybe just a little.. I can always stop...
You can't concentrate..you find yourself drawn to her realm more and more..
Your hours flow into days, days into weeks...
One morning you wake up and realize you were never in love at all...

We're still talking about furballs, right??

Offline Zanth

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Boring and unstrategic maps
« Reply #32 on: August 04, 2003, 11:51:03 AM »
Quote
Originally posted by AKWabbit
I think this community has more experts than map makers.

Wab


Ain't THAT the truth! :)

Offline Steve

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Boring and unstrategic maps
« Reply #33 on: August 04, 2003, 11:55:26 AM »
mmmm furballs :)
Member: Hot Soup Mafia - Cream of Myshroom
Army of Muppets  Yes, my ingame name is Steve

Offline SlapShot

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Boring and unstrategic maps
« Reply #34 on: August 04, 2003, 12:06:45 PM »
Quote
Originally posted by Steve
mmmm furballs :)


You only get the view from the "top" :D  

Get out of that shiny pony and grab something real ugly and slow and look at it from a different angle.

Just kidding Steve .. put the pony away for the rest of the tour ... like ya promised ;)
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline hazed-

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Boring and unstrategic maps
« Reply #35 on: August 05, 2003, 07:16:04 AM »
I posted a map system i invented that would allow close bases and very distant bases. It had the great side effect of allowing a country to maintain an area where they could always fly from with a good supply of fuels etc. It had a greater emphasis on strat targets for the 'final battle' too.

Hardly anyone even seemed to read it let alone comment on whether they liked it. very disheartening.

seems people dont really care about the whole picture just mainly furballing using the present system.The problem is the present system doesnt encourage or maintain a decent furball.Its too easy to disrupt a good furball by blowing the fuel etc.

My map really did have a solution and i wished more had taken the time to think about my plan. Ive thought it over a lot and it really could work i think. still what can you do but put the idea out and hope HTC has read it.

heres the thread:
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=91321
« Last Edit: August 05, 2003, 07:18:52 AM by hazed- »

Offline SlapShot

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« Reply #36 on: August 05, 2003, 09:10:07 AM »
Quote
Originally posted by hazed-
I posted a map system i invented that would allow close bases and very distant bases. It had the great side effect of allowing a country to maintain an area where they could always fly from with a good supply of fuels etc. It had a greater emphasis on strat targets for the 'final battle' too.

Hardly anyone even seemed to read it let alone comment on whether they liked it. very disheartening.

seems people dont really care about the whole picture just mainly furballing using the present system.The problem is the present system doesnt encourage or maintain a decent furball.Its too easy to disrupt a good furball by blowing the fuel etc.

My map really did have a solution and i wished more had taken the time to think about my plan. Ive thought it over a lot and it really could work i think. still what can you do but put the idea out and hope HTC has read it.

heres the thread:
http://www.hitechcreations.com/forums/showthread.php?s=&threadid=91321


Hazed ...

I read it and I believed that I commented on it.

I like the idea ... it is unique ... the question is, will it work with the current gameplay/map architecture ?
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline lazs2

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Boring and unstrategic maps
« Reply #37 on: August 05, 2003, 09:53:53 AM »
hazed... this is short attention span theatre here.. My message has been simple and consistent for quite some time yet... in every thread half the guys still don't get it or read more into it than is there.  the problem is making early, mid and late war planes co-exist in the same arena.   farther fields favor late war planes... if anything, early war gameplay should be enhanced as late war planes can still do as they wish no matter what (take off from farther back etc.)

Short term solution.... closer bases and slightly easier capture with fileld able to up fighters till it is captured.

long term... area arena with early, mid and late war areas seperated by space/obstacles, seperate resets for each area (the bishops have won the late war area)..  or/and.. large cities that need to be leveled to "win the war".

If we want a lot of playerbase we need an MA where it is easy for anyone with half an hour or so to find several or 8 good fights.   That simply won't happen with late war planes.   It takes em that long to turn around in the hands of most players.    Late war players should not be catered to... they don't need to be.
lazs

Offline genputty

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« Reply #38 on: August 05, 2003, 03:41:17 PM »
I think if we had more strat bombing it would make the game better.... having 3 counties with no main factories, depots and so on. lets make the flight go deeper into enamy area's more.

Offline lazs2

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« Reply #39 on: August 06, 2003, 08:09:14 AM »
towns factories whatever... when you kill em all yu win...  that's fine so long as it doesn't affect the availability of resources for the guy who want's to fly for an hour or so...  not that many are into "evercrack in flight sims"..
lazs

Offline SELECTOR

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« Reply #40 on: August 06, 2003, 11:36:34 AM »
all maps need half amount of bases and 3 times the factories & cities..also cities need names..

what would YOU! call the cities?

Offline muckmaw

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« Reply #41 on: August 06, 2003, 11:41:17 AM »
Well, that's an opening...

Let's see....we can call 2 fields close together "Lazstopia"
Anyplace where planes crash into mountains on takeoff would be "Dweebville".
Anyplace where  mindless strat lemmings would be called "Mucktown".

Let the games begin....

Offline genputty

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« Reply #42 on: August 06, 2003, 03:07:05 PM »
I would not say you would win for just strat bombing but this would put a 2 hour hurt on the type of factory you hit.

like hit fuel supply factory and slow down recovery time or lessens the amount of fuel that can be loaded.

hit a plane factory and limit each type of planes for all fields.

just think getting into enamy ground with bombers and fighter escorts would help game fun and giving targets a meaning of why they need to be hit would make the fun factor higher.

Offline Rutilant

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« Reply #43 on: August 06, 2003, 07:09:12 PM »
Quote
Originally posted by lazs2
hazed... this is short attention span theatre here.. My message has been simple and consistent for quite some time yet... in every thread half the guys still don't get it or read more into it than is there.  the problem is making early, mid and late war planes co-exist in the same arena.   farther fields favor late war planes... if anything, early war gameplay should be enhanced as late war planes can still do as they wish no matter what (take off from farther back etc.)

Short term solution.... closer bases and slightly easier capture with fileld able to up fighters till it is captured.

long term... area arena with early, mid and late war areas seperated by space/obstacles, seperate resets for each area (the bishops have won the late war area)..  or/and.. large cities that need to be leveled to "win the war".

If we want a lot of playerbase we need an MA where it is easy for anyone with half an hour or so to find several or 8 good fights.   That simply won't happen with late war planes.   It takes em that long to turn around in the hands of most players.    Late war players should not be catered to... they don't need to be.
lazs


No one pays attention because A: you're on ignore, or B: you never say anything different.


Now, you want it so killing hangars has no effect at all. You're full of it.

Offline Zanth

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Boring and unstrategic maps
« Reply #44 on: August 07, 2003, 07:46:33 AM »
Quote
Originally posted by genputty
I would not say you would win for just strat bombing but this would put a 2 hour hurt on the type of factory you hit.

like hit fuel supply factory and slow down recovery time or lessens the amount of fuel that can be loaded.

hit a plane factory and limit each type of planes for all fields.

just think getting into enamy ground with bombers and fighter escorts would help game fun and giving targets a meaning of why they need to be hit would make the fun factor higher.


This has already been done:

Strategic System    

The basic categories of strategy targets in Aces High include field targets, zone targets, city targets, and supply targets.

The field targets affect availability of field items such as planes, fuel, ammo, etc.  Every tower has a chalkboard displaying the field number and the current status of the field targets.

The zone targets are the factories that affect the resupply of field targets.  

The city targets are the buildings within a city and they affect the resupply of the zone targets.

The supply targets are the trains, convoys, and barges that resupply damaged fields and factories

A lot of information here:

Instructions