This could be controversial but...
I think the maps in AH are extremely boring and there seems to be hardly any strategic element to them at all.
Basically, the problem is due to the fact that all the bases are about the same distance apart so the map as a whole is just a homogenous mass of bases. As bases get taken, the 'front' moves this way and that across the map but it's all just about numbers - slowly taking bases until one side is down to just one. A base capture is just another base for one side and one less for another - there are no real strategic implications or great turning points.
What I'd love to see is something like this - a map with three large landmasses (one initially belonging to each side) but seperated by a large distance (say six or seven sectors at the nearest point). To add some spice, a third central island with just one or two bases could sit in the middle and would provide an important stepping stone to whichever side owns it.
Also, more use could be made of high alt bases. Each landmass could get progressively higher from one side to the other so that an enemy could put some energy into taking a high alt base which would then give them an advantage to start sweeping across the rest of the landmass. More high alt action would also give planes like the ta152, p51b and the other high alt kites more of a useful role in the game (the ta152 might as well not exist at the moment, even though it kicks prettythang at alt).
Because the current maps have bases spread so evenly, it makes little difference where land ends and sea starts - the pizza map might as well just be land only.
Having large stretches of sea between landmasses would also give CVs the important role that they deserve.
What do people think ?