Actually I gotta agree with Visconti on alot of what he says.
IMO the MA lacks purpose. The map currently running in the MA (beta2) boxes in the teams. I will compare to aw3 maps.. The current most popular map in aw3 is old eto, a map probably not much larger than beta2, without the mtn in the center, with longer front lines between teams. The beta map might be improved without the huge mountain in the center, and have each team posess bases close to the center.
The longer fronts help by not channeling all the enemy down the same path (as it is at present in MA) The bases close to the center permit any player to find multi team furballs at any time.
The longer front permits a player to up at anytime without having to join his team in defence, and reduces his flight time to enemy airspace.
The longer front also creates more options for attacking and defending. Currently if your team is being attacked by another, it is relatively impossible to counter attack. With the channeling of forces, any attack has to go through the enemy already hitting you, which reduces your chances immensely.
As far as the plane set is concerned... it likely will be pointless to bother with early AC in the current 1 arena setup. I am a fan of the earlier AC by far, and hope that in the future we might look forward to ERA arenas, Or at least PAC and Euro!!
Dunno if any of the above will make sense to others, but hey it does to me
Its the challenge of mastering these AC that has me here for the moment. I've been paying to play aw3 for 2 years, at the moment I can't see staying in AH that long unless some of the above issues are addressed.