Author Topic: WWIIOL Revisited (sos)  (Read 3154 times)

Offline Dnil

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WWIIOL Revisited (sos)
« Reply #45 on: August 12, 2003, 03:57:47 PM »
I use a saitek x-45.  I use the throttle and leave the stick sitting behind the desk.  I then have an old gameport ch combatstick to use as my stick, with ch pro pedals attached to the combatstick.  All works fine for me.

Offline Vulcan

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WWIIOL Revisited (sos)
« Reply #46 on: August 12, 2003, 05:12:31 PM »
Quote
Originally posted by Udie
Point being,  I actually had a small positive effect on the battle field below me.  It's amazing how fast the tide of battle can change when you get some CAS in the area.  I've seen major attacks stopped or helped out just by 2 or 3 planes showing up.


This where the game excels, is the combined ops side. If tardcase and zeroknowledge actually realised that they'll never sell AH players on the FM and damage model and focussed on this stuff they'd do a much better job.

I love playing infantry, rifleman. Usually I ride the lead tank in when 3rd Panzergruppe are making an attack, dismount and scout ahead hunting out ATGs and spotting enemy tanks for our 88's. Its very satisfying being the eyes and ears at the front of an assault, or taking out an ATG knowing you've saved a few Panzers.

Offline Gadfly

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WWIIOL Revisited (sos)
« Reply #47 on: August 12, 2003, 05:39:09 PM »
That is my specialty as well-I scout, both in offensive and defensive situations.  If you are a lone wulf, this is what you can do to really help.  Just be sure that the people you are giving positions to understand the directions as given.

Offline Citabria

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WWIIOL Revisited (sos)
« Reply #48 on: August 12, 2003, 06:53:10 PM »
heres my take on trying the ww2ol demo offline. I tried gettign online but had trouble getting a free trial account activated and didnt feel like bothering with the online part for the moment.

as far as keymapper unfriendliness i had some of that but nothing that wasnt fixable with basic logic and problem solving skills (its not friendly but usable and I would call ww2ol keymapper DOS and AH keymapper WinXP).

but the in game stuff to me is quite kick bellybutton as far as detail and intuitive use goes...

tanks:
 the tanks function about like AH tanks (driver, gunner, commander) but can only be steered while driving. but these tanks have all the features i wish AH tanks had (button,unbotton hatches, actual crew member modelling, real gunsight zoom capability modeling etc etc)

planes:
(I'm a pilot, Ive flown t6 texan too so ive flown a warbird sort of :) ) AH flight modelling feels more accurate in the low speed stall range and ah is far from perfect too. but the planes in ww2ol though marvelous in normal flight envelope with superior sense of traveling through air (ah feels like its on rails) suffers in the E retention and stall/spin departure department. the one below stall speed maneuver that nehaves more realistic in ww2ol is the hammerhead (in AH wierd things happen when doing a hammerhead) landscape in WW2ol is much better than AH as you dont need GPS and can navigate by landmarks wich any pilot finds a great feature for increasing immersion and realism. view system is standard nonmovable 3d cockpit with no direct 6 view wich i like the no direct linda blair view but AH head movement save view is the true realism way to do a3d view system simulating pilot head movement in cockpit.

didnt try the guns or infantry yet.
not sure if i want to bother with the hassle of dealing with CRS with all the hoops I had to go through just to find a demo ( I already tried buying the game in stores and it was in none)

so they may get one less customer here just for the difficulty they have given the customer (me) in obtaining and using their product in even the simplest online free 1 week trial. is enough hassle learning a new game and dying over and over the added hassle of dealing with hurdle after hurdle in trying to even play this game makes it almost not worth the bother.
Fester was my in game name until September 2013

Offline Dnil

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WWIIOL Revisited (sos)
« Reply #49 on: August 12, 2003, 07:33:26 PM »
I agree with ya there cit.  Someone forgot the K.I.S.S. principle over there.  I absolutely dispise the browser game launcher, whoever thought of that should be shot.  

To me WWIIOL is like how I play golf.  90% of the time I am so frustrated I wanna go on a rampage.  Then there is the 10%, the perfect drive, the perfect putt, that keeps you coming back.

Offline AKWeav

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WWIIOL Revisited (sos)
« Reply #50 on: August 12, 2003, 07:37:44 PM »
Quote
dealing with hurdle after hurdle in trying to even play this game makes it almost not worth the bother.


Exactly my point:D

Offline Habu

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WWIIOL Revisited (sos)
« Reply #51 on: August 12, 2003, 10:34:45 PM »
You know I simply downloaded the complete version. Installed it. Plugged in my USB FFB joystick and I was away to the races.

I know some people have problems but I had none.

I have a pretty fast system with a great graphics card so that may have helped.

I don't know why you guys seem to have so many problems. My neighbor who also plays could not get it to work at first but the problem was just a simple driver upgrade for his graphics card.

There are tons of people in the game right now so I don't think the problems you are having are widespread.

Offline Vulcan

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« Reply #52 on: August 12, 2003, 10:36:45 PM »
There are loads of problems Habu, a lot of guys in the squad I'm in are having them. And these are guys who have been playing for a long time.

Offline AKWeav

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« Reply #53 on: August 13, 2003, 10:22:39 AM »
Quote
Installed it. Plugged in my USB FFB joystick and I was away to the races.


So when you're ready to graduate to a set of usb rudder peddals, please let us know if the game still see's your j/s when you plug em in.

Offline Bcnu

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WWIIOL Revisited (sos)
« Reply #54 on: August 13, 2003, 04:01:38 PM »
Just a technical note.

I run USB X45 combined with gameport CH Pro Pedals under XP.

The gameport always ends up device #1.  WW2O didn't have any trouble seeing all the axes on all my controllers (neither do AH, WB3, or GPL when I leave the gameport stuff in and plug in Logi MOMO USB wheel).

I did have a bit of confusion with the keymapper when I first tried to set up WW2O mapping yaw; I kicked right rudder and it 'saw' "Joystick 1 Rz axis+" which actually meant that the center of the rudders was full left in game and center was half-way pressing right rudder. Oops.  Once I saw that, remapping by kicking the rudder back and forth resulted in "Joystick 1 Rz axis" (with no + sign) which worked.

There oughta be a display as in AH and WB3 where you can see your axes work before you fly.

On the negative side, since getting a CD key real life has severely interfered with me and I haven't put 30 seconds of online flight time into WW2O.

Offline AKWeav

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WWIIOL Revisited (sos)
« Reply #55 on: August 13, 2003, 04:31:12 PM »
WW2OL seems to have a real problem with USB pedals. Why I have no clue. I'm willing to bet though, if my rudder pedals were analog, I too would be in like Flynn.

Btw, just checked my ticket number in WW2OL Support, they have assigned it to someone with the initials NA.:confused: I'm sure Mr. or Ms. NA will get right on it.:p
« Last Edit: August 13, 2003, 04:35:28 PM by AKWeav »

Offline Ripsnort

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WWIIOL Revisited (sos)
« Reply #56 on: August 13, 2003, 04:39:43 PM »
Quote
Originally posted by AKWeav
So when you're ready to graduate to a set of usb rudder peddals, please let us know if the game still see's your j/s when you plug em in.


LOL! That'll leave a mark. :)

Offline Udie

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WWIIOL Revisited (sos)
« Reply #57 on: August 13, 2003, 04:57:38 PM »
I've got an x45 USB and a set of CH Pro Pedals USB (THANKS HTC!!! :D) I've never had a problem with WW2OL recognising them.  I have, however, had problems in the pas with windows not seeing my x45 (or the x36 i used to have).

 The WW2OL keymapper may be a dog to use, but it really is a very powerful tool.  I don't use my SGE software with WW2 OL, there really is no need.  You can assign just about any ingame function to any axis (or 1/2 axis) or button on your HOTAS.  It is very confusing to the beginner though....

Offline AKWeav

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WWIIOL Revisited (sos)
« Reply #58 on: August 13, 2003, 05:18:31 PM »
Ya know, what controllers WW2OL recognizes, and which it doesn't, who has what set up and it works just fine, is not what prompted me to start this ever growing monster.

What started it is a customer (me) with a tech problem, that the game provider (WW2OL) does not seem to have the time, or the will to address. I'm sure there is some little tweak, that I, in my ignorance don't know about which would have solved the issue.

I couldn't ask for help from the community, because as a trial customer I don't get to use their bbs.

It's been over 5 days and they have yet to assign someone to work my request for tech support. That tells me one of two things. Either they don't care, or they are overwelmed by hords of other people with tech problems.

Either way, not a good scenario. :rolleyes:

Offline Udie

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WWIIOL Revisited (sos)
« Reply #59 on: August 13, 2003, 05:35:48 PM »
sorry to hear that weave,  I don't understand it though.  Many people talk of the good service they get (tech support) but just as many complain about how much it sucks.  I dunno...  I do know that over on AGW killer, hatch and doc doom have helped people out there.


 It's a shame,  it really is a kick bellybutton game now.  Anything I could help you with tonight?