Author Topic: Chog perk vs the "Big Five"  (Read 2138 times)

Offline Toad

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Chog perk vs the "Big Five"
« Reply #30 on: October 10, 2003, 08:22:12 AM »
Quote
Originally posted by muckmaw
The only alternative in my mind would be to seperate the plane set into 3-4 levels.....


:lol :rofl :lol :rofl

Muck, you don't work for the US Government by any chance, do you?

"What the great unwashed mass of players in AH needs is MORE REGULATION, instituted by we, the ENGLIGHTENED saviors of the game!"

Cripes....... it's too da n funny! I do thank you though.. 8:20 AM and I actually had tears rolling down my cheeks! It's gonna be a GREAT day!

Just let 'em play, Muck. The greatest feeling in this game is winning a fight you should have no chance of winning.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline muckmaw

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Chog perk vs the "Big Five"
« Reply #31 on: October 10, 2003, 08:23:59 AM »
Quote
Originally posted by Toad
Oh, yes, indeedy!

The new guys should have to spend one week in re-supply M3's, then a week flying only goons and then they should be allowed access ONLY to the bottom part of the plane list. The C-202, P-40B, A6M2 type stuff.

We, the more experienced, will lovingly and tenderly guide them through this introductory period, encouraging them, saluting them, allowing them to RTB in smoking hulks instead of dumping them into the sea. Nor will we chute their shoots or take any shots from ahead of their 3-9 line.

It will be the dawning of the Age of Aquarius, The Age of Aquarius, THE AGE OF AQUARIUS! A--- QUAR----RI---US!

and HT's revenues will skyrocket as the newbie hordes hear about this paradise and pound on the internet gates of HTC, waving their credit card numbers.

Or... maybe not.   :D


Toad, is it possible for you to have a discussion without being obnoxius? Really.

Whats wrong with making everyone earn their weapons? Every other successful game I've played did it this way.

How did Ultima online fare? IIRC it was very successful. Now how did a noob start that game? With a dager, some rags for cloths, No strength, and no skills. He honed his fighting skills killing weak animals, all the while dodging the super PK's who were at the top of the food chain. UO and just about every other game made the player earn it. IIRC, UO had 100,000 subscribers at it's peak.

I don't play many recent games but I think you see my point. You dont have to give the player everything on day 1 to be successful.

Offline muckmaw

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Chog perk vs the "Big Five"
« Reply #32 on: October 10, 2003, 08:27:18 AM »
Quote
Originally posted by Toad
:lol :rofl :lol :rofl

Muck, you don't work for the US Government by any chance, do you?

"What the great unwashed mass of players in AH needs is MORE REGULATION, instituted by we, the ENGLIGHTENED saviors of the game!"

Cripes....... it's too da n funny! I do thank you though.. 8:20 AM and I actually had tears rolling down my cheeks! It's gonna be a GREAT day!

Just let 'em play, Muck. The greatest feeling in this game is winning a fight you should have no chance of winning.


Toad-

I have stated how I would like to see Aces High played. That's all there is to this whole drawn out debate.  Apparently, there are a few that agree with me. I'm sorry if this upsets you but this is after all, a harmless discussion.

Offline Toad

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Chog perk vs the "Big Five"
« Reply #33 on: October 10, 2003, 08:29:31 AM »
Sorry, Muck... this whole "Perk 'em all" discussion just shattered my funny bone this morning.

Hey... what do you think about a "cloak of invisibility" for my F4U-1C? I'd be willing to go on a quest to the VH at V33567 to find it.

Maybe an extra armor spell for my Zeke from the Wizard on Mount Shinerbock?

:rofl

You're killing me.. time to go face reality and quit being so cheerful.

Cyas later today!
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline aztec

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Chog perk vs the "Big Five"
« Reply #34 on: October 10, 2003, 08:30:45 AM »
I think all this leads to another question as well. If a paltry 7 or 8 perk points was as effective as it seems to have been in ending the C-Hogs dominace, why then are the other perk planes priced SOOO much higher?

Offline AcId

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Chog perk vs the "Big Five"
« Reply #35 on: October 10, 2003, 08:31:00 AM »
I wonder what effect unperking the chog would have in today's MA. Would it return to over 20% of MA kills? One can only speculate, but my opinion is it probably wouldn't.

Offline Toad

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Chog perk vs the "Big Five"
« Reply #36 on: October 10, 2003, 08:33:09 AM »
But before I go, won't you join me in an old AH song? A long time favorite?

 

"Perk 'em all!

Perk 'em all!

The large and the fast and the small.

Perk all the Nikkis and all La's too,

Perk anything that can shoot back at you!

`cause they're asking to just perk 'em all

As back to their Gruppen they crawl,

There'll be constant crying

as long as they're dying,

So cheer up, my lads,

Perk 'em all!

Nobody knows if the FM's are true,

So cheer up, my lads,

Perk 'em all!"




:rofl :rofl
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline straffo

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Chog perk vs the "Big Five"
« Reply #37 on: October 10, 2003, 08:33:14 AM »
Quote
Originally posted by muckmaw
Toad, is it possible for you to have a discussion without being obnoxius? Really.

Whats wrong with making everyone earn their weapons? Every other successful game I've played did it this way.


It work already this way : a complete newbie start as a target fodder and with more time became more and more skilled whatever the type of plane choosen.

Offline Rutilant

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Chog perk vs the "Big Five"
« Reply #38 on: October 10, 2003, 08:33:45 AM »
Tinkering with the perking idea...

3-4 perks arent gonna limit a newbie from flying thier favrite ride in thier first couple of days, if that. it can't hurt to at least TRY it for a tour..

Everyone, please try to keep it civil, i don't want this turning into a flame war, this is supposed to be a mature legitimate thread.

Beet1e, Toad, kiss and make up cuz this thread ain't a daycare.
« Last Edit: October 10, 2003, 08:35:48 AM by Rutilant »

Offline aztec

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Chog perk vs the "Big Five"
« Reply #39 on: October 10, 2003, 08:34:30 AM »
I've wondered that myself Acid...you must remember in the C-Hogs glory days we had a much smaller planeset and fewer planes that could reasonably compete with it. The La7 and Tyhoon come to mind.

Offline aztec

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Chog perk vs the "Big Five"
« Reply #40 on: October 10, 2003, 08:36:38 AM »
From a couple of the responses it does indeed sound like a legitamite threat Muck ;)

Disclaimer; No bunched panties please, just kidding.

Offline AcId

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Chog perk vs the "Big Five"
« Reply #41 on: October 10, 2003, 08:41:01 AM »
Quote
Originally posted by aztec
I've wondered that myself Acid...you must remember in the C-Hogs glory days we had a much smaller planeset and fewer planes that could reasonably compete with it. The La7 and Tyhoon come to mind.


My sentiments exactly. Add to that a much larger player base now compared to back then.

Offline Zanth

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Chog perk vs the "Big Five"
« Reply #42 on: October 10, 2003, 08:50:22 AM »
The top 6 planes ranked by Kill/Death are all perk planes except #6 (P47-D11).   F4U-C is #3 K/D this tour so far.

Me262 K/D 5.80
Tempest K/D 4.77
F4U-C K/D 2.80
Ta152 K/D 2.41
Me 163 K/D 2.35
F4U-4 K/D 2.29
P47 D11 K/D 1.81

The top 4 most killed planes so far this tour (accounting for 24.38% of all deaths) are:

#1 Spitfire IX K/D 1.15
#2 P51-D K/D 0.90
#3 La7 K/D 1.01
#4 N1K2 K/D 1.19

So it looks to me like everythign is OK, leave them alone we need something to shoot down.  They are statisticly as likely to die as kill, unlike a F4U-C where it is almost 3 times more likely to kill the average pilot.  Like I think someone already said, if these planes are giving you a lot of trouble in your overall flying in the MA you might need to work on your tactics.




source:  http://www.innomi.com/ahkillstats/totalstats.php
« Last Edit: October 10, 2003, 08:57:22 AM by Zanth »

Offline Dead Man Flying

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Chog perk vs the "Big Five"
« Reply #43 on: October 10, 2003, 08:51:35 AM »
Quote
Originally posted by muckmaw
How did Ultima online fare? IIRC it was very successful. Now how did a noob start that game? With a dager, some rags for cloths, No strength, and no skills. He honed his fighting skills killing weak animals, all the while dodging the super PK's who were at the top of the food chain. UO and just about every other game made the player earn it. IIRC, UO had 100,000 subscribers at it's peak.


Blue Baron, former producer of Air Warrior for Kesmai, once gave a speech about the differences between online flight sims and online role playing games.  In it, he explained that MMORPGs represent geritocracies where those who have been playing the longest possess the most wealth, the best weapons, the highest levels, etc.  In contrast, online flight sims are meritocracies where someone like WldThing, who's been around a couple of years, can beat the heck out of someone who's been around for twice that long.

Why?  Because his skill dictates the outcome, not his tenure.  So when you talk about "earning it," you're missing the entire fact that players are "earning it" every day by practicing to become better regardless of how long they've been playing.  

IMO there's no place for a geritocratic system in the main arena environment.  AH2: TOD should appease the more role playing-minded players in the community and draw on the Ultima Online crowds.  But like it or not, the AH main arena really is more Air Quake than it is Everquest.  And that's not such a bad thing in my mind.

-- Todd/Leviathn

Offline Rutilant

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Chog perk vs the "Big Five"
« Reply #44 on: October 10, 2003, 08:53:07 AM »
Quote
Originally posted by Zanth
The top 6 planes ranked by Kill/Death are all perk planes except #6 (P47-D11).   F4U-C is #3 K/D this tour so far.

Me262 K/D 5.80
Tempest K/D 4.77
F4U-C K/D 2.80
Ta152 K/D 2.41
Me 163 K/D 2.35
F4U-4 K/D 2.29
P47 D11 K/D 1.81

The top 4 most killed planes so far this tour (accounting for 24.38% of all deaths) are:

#1 Spitfire  K/D 1.15
#2 P51-D K/D 0.90
#3 La7 K/D 1.01
#4 N1K2 K/D 1.19

So it looks to me like everythign is OK, leave them alone we need something to shoot down.  Like I think someone already said, if these planes are giving you a lot of trouble in your overall flying in the MA you might need to work on your tactics.




source:  http://www.innomi.com/ahkillstats/totalstats.php


They maintain the highest K/d because they don't collide with fuel bunkers, and there's an incentive to to bring them home. Makes sense, no?