Originally posted by muckmaw
How did Ultima online fare? IIRC it was very successful. Now how did a noob start that game? With a dager, some rags for cloths, No strength, and no skills. He honed his fighting skills killing weak animals, all the while dodging the super PK's who were at the top of the food chain. UO and just about every other game made the player earn it. IIRC, UO had 100,000 subscribers at it's peak.
Blue Baron, former producer of Air Warrior for Kesmai, once gave a speech about the differences between online flight sims and online role playing games. In it, he explained that MMORPGs represent geritocracies where those who have been playing the longest possess the most wealth, the best weapons, the highest levels, etc. In contrast, online flight sims are meritocracies where someone like WldThing, who's been around a couple of years, can beat the heck out of someone who's been around for twice that long.
Why? Because his skill dictates the outcome, not his tenure. So when you talk about "earning it," you're missing the entire fact that players
are "earning it" every day by practicing to become better regardless of how long they've been playing.
IMO there's no place for a geritocratic system in the main arena environment. AH2: TOD should appease the more role playing-minded players in the community and draw on the Ultima Online crowds. But like it or not, the AH main arena really
is more Air Quake than it is Everquest. And that's not such a bad thing in my mind.
-- Todd/Leviathn