Author Topic: Gonna Miss Fester  (Read 3976 times)

Offline Shane

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Re: Words Agains Fetsers map
« Reply #30 on: October 12, 2003, 01:41:56 AM »
Quote
Originally posted by artik
Why? The bases too too close - yes it is fan for furballs but it not gives you to plan good tactical egagment. the distances between fields are 10-15 miles when the distanses in trinity or AKdessert or the rest are 25-30 miles. This map better of CT not main arena. It should be balansed for both turnfighters and energy fighters.


uhhhhh, so take off at a base 25-30 miles behind the front line base...

duh.

:rolleyes: :rolleyes: :rolleyes:

i had no plms at all finding action at various alts from 25k down to the deck.

if anything, the closer bases favor the e-fighter's in that they don't have to run so far to friendly ack/help.

no plms getting kills in the "e-fighters" such as a pony.


Model type  Kills In   Kills Of
P-51D            186        66

and considering the impact of HQ damage, yes, one *should* fly hours to hit it. and die 30 secs before drop from a horde of angry 163's.  :rofl
« Last Edit: October 12, 2003, 01:46:41 AM by Shane »
Surrounded by suck and underwhelmed with mediocrity.
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Offline Doctorr

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« Reply #31 on: October 12, 2003, 06:58:14 AM »
Fester's map manages to bring out the best in AH- close range fields , short flying distances , GV'S GET A LOT OF ACTION .
As one can read from the post : most of us LOVE the map.

It's the best map ....

Doc:)

Offline SlapShot

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« Reply #32 on: October 12, 2003, 08:22:43 AM »
"It is absloutly terrible map for energy fighters like 109g10, P51D, P47D30, 190D9 etc. You just can't get enoght altitude or you should takoff from rear bases - and anyway - there always will be someone that will go far after the boundary and will try to catch you. Some Spit 5 diving on my 109g10. Most of the times energy fighters should or disangage or to be shut down. The fight moved too low to 5-10k and when you try enter the fight someone else dives on you. If you want to stay high you just almost not see fights there. If go low .... it is not tactics for energy fighters. If 109g10 or P51D enters furrball it is hard to suirvive. No tactical engagment."

You have got to be chitting me !!!

A 109 pilot pissin' and moanin' about being bounced ... this is a classic !!!

Artik ... step out of the leather panties and try something more furry the next time FesterMA is up.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Citabria

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« Reply #33 on: October 12, 2003, 08:32:38 AM »
wah wah everyones having to much fun flying the way they want to and no one will play with me the way I want them to when I climb high and bounce low fighters I get bounced by higher fighters WWHWWWAAAAAAAAAAAAHHHHHH!!!!! they all turn so fast and I cant hit them whaaaaahh!!!!
Fester was my in game name until September 2013

Offline lazs2

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« Reply #34 on: October 12, 2003, 09:50:28 AM »
any map that is bad for guys who can't succeed in anything but a dee9 or pee 51 is good for the rest of us...

the guys who want things so spread out that they get multiple passes on low slow early/mid war planes with no interferance and with no skill.... well... about time they had learn a little.  This guys post proves what we all knew all along... the large maps with far fields are for the unskilled and those who would take advantage of late war ac in an anthing goes arena.

So jakal.... you admit that you were wrong all along then?   No... don't bother... everyone who didn't know does by now anyway..

since you like to quote me so much...  from now on... whenever you are going to write something stupid (whenever you are gonna write)... send it to me personaly and I will correct it... much as you have done with my quotes.   difference is... I will have permission and I will improve your post.    People will think you got.... well.... less dumb.

lazs
Public Relations Officer for the BK's

Offline Toad

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« Reply #35 on: October 12, 2003, 11:17:25 AM »
I gotta say it. Artik's post is one for the Hall of Fame. Without a single doubt.:rofl

"Some Spit 5 diving on my 109g10."


Oh the horror! The indignity! The brutal UNFAIRNESS of it all!

To actually have to shoulder a little risk in a fight rather than just be an untouchable executioner.

My soul cries along with him in his agony; except of course that my soul is crying tears of laughter.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline vorticon

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« Reply #36 on: October 12, 2003, 11:55:18 AM »
and so begins the new kind of map whine...congragulations fester...

Offline nopoop

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« Reply #37 on: October 12, 2003, 12:25:48 PM »
Last week was a biatch so I got on twice and the "net" wasn't cooperating. It must have been a blast.

One benifit is the possible spillover I saw yesterday on trinity. With all these people rediscovering the fun of the "fight" on festers map I found alot more people "fighting" yesterday rather than porking.

Theres hope.
nopoop

It's ALL about the fight..

Offline kappa

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« Reply #38 on: October 12, 2003, 06:37:15 PM »
lmfao Lazs and Toad.. you guys cracked me da fek up! hehehehehe

lmao a high spit5 diving on a g10.. lol lol

Beetle and crowd will never like Fester's map for obvious reasons...

lmao .. o ya.. Shane and Beetle's ai kills.. hehe  toooooooo damn funny
- TWBYDHAS

Offline AKIron

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« Reply #39 on: October 12, 2003, 07:06:24 PM »
Quote
Originally posted by lazs2
Iron... I'll tell ya how or fester can... just get rid of all the fields in the back areas and move em forward.   move em all  closer together... maybe change to a greener shade of brownish yellow.


How come folks keep confusin' me 'n Curly for each other? We look nothing alike and Curly's old enough to be...... my older brother. ;)

or Lazs younger brother :p
« Last Edit: October 12, 2003, 07:12:14 PM by AKIron »
Here we put salt on Margaritas, not sidewalks.

Offline Tarmac

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Re: Words Agains Fetsers map
« Reply #40 on: October 12, 2003, 07:39:48 PM »
Quote
Originally posted by artik
Ok This map is good for furball for all turnfighter in the game like Spit V, Zerro, for low level fighters like La 7 but...............

I didn't like it...... Why?
It is absloutly terrible map for energy fighters like 109g10, P51D, P47D30, 190D9 etc. You just can't get enoght altitude or you should takoff from rear bases - and anyway - there always will be someone that will go far after the boundary and will try to catch you.


On the contrary, I've had one of my personal best weeks flying 190's on FesterMA.  Low furballs are this 190 pilot's dream.  Hell, I've even been cleaning up in a 110.

Fw 190A-5 55/7
Fw 190A-8 29/1
Fw 190D-9 83/9
Bf 110G-2 35/3  

FesterMA is one of the best maps for 190 pilots, along with the small maps.  I'd assume it's the same for P-51's and other such planes.  

And I didn't take off from rear bases, either.  Just up from a frontline base and climb away a bit before you wade back in.  

My only beef is that no bases (21 excluded) are very high-alt... I'd love to see a map that had battles between two adjacent 10k bases... get the Lala crowd out of their comfort zone and give some of the high-alt fighters a real chance to shine.

Offline Citabria

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« Reply #41 on: October 12, 2003, 08:45:21 PM »
it takes the jug at 2000fpm average 5 minutes to Climb to 10k
another 6.7 minutes to 20k  an average 1500fpm.
that is a total of 11.7 minutes to get a jug to 20k.
going 3 miles a minute at about 175mph takes 35 miles with no wind.

just some stats for perspective on difference betwen a 10k base and a 0k base on time to climb advantages. its a matter of 5 minutes. a g10 will be at 20k from the deck in 6 minutes and negates this advantage of the p47 upping from a 10k base ussually.

the problem with high alt fighter vs fighter fights is nothin is keeping anyone from diving low. what took 11 minutes to gain can be lost in 30 seconds and I know I ussually loose that alt quickly once im in a fight if i climb that high.

the only way to truely get a running battle at high altitude is with 5-6 players in buff formations for the fighters to defend and the fighters to attack. the primary duty of the p47 and p51 was high alt escort of buffs.

back to the basic problem... how do you make flying buffs in groups more fun for players?

even once the buffs get above 20k its still a long boring trip to the target and when a fighter can kill 3 buffs regularly in one pass it isnt fun without heavy escort and large numbers of players in buffs.
« Last Edit: October 12, 2003, 08:48:03 PM by Citabria »
Fester was my in game name until September 2013

Offline Lizard3

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« Reply #42 on: October 12, 2003, 09:13:45 PM »
Someone get Pizza Map a blind fold and a cigerette...

Offline Blue Mako

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Gonna Miss Fester
« Reply #43 on: October 12, 2003, 11:28:14 PM »
Once upon a time Aces High was about air combat.

Now it's just Quake with wings.

Everybody's attention span has dropped to the point where they can't have fun if it takes more than 30 seconds to find a fight?  Gotta have a map where the fields are within sight of one another before the furballers stop whining?  Next we'll need air starts to keep the vocal few quiet...

The majority of players are stuck in the fly-till-you-die-grab-another-rinse-and-repeat washing machine mind set and maps with such close fields as FMA just encourage this style.  The current MA environment has completely removed any semblance of realism from the gameplay and turned it into a insta-respawn frag fest.  Thrown into the bargain is the fact that anyone who laments this is shouted down by the A.D.D. stricken furballer hordes.

Flame away, furballers, flame away.  I don't like your style of play but I can understand that you do, I don't expect anyone else to fly my way unless they want to.  It's a pity that none of you can show the fly-to-get-kills-and-survive players or strat minded players the same respect.

I personally don't usually care what map is online at any given time as long as I can blow stuff up but I have found that I don't enjoy the gameplay that FMA encourages.

My 2 cents.  Spend it however you like.

Offline Rutilant

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« Reply #44 on: October 12, 2003, 11:59:18 PM »
Quote
Originally posted by Blue Mako
Once upon a time Aces High was about air combat.

Now it's just Quake with wings.

Everybody's attention span has dropped to the point where they can't have fun if it takes more than 30 seconds to find a fight?  Gotta have a map where the fields are within sight of one another before the furballers stop whining?  Next we'll need air starts to keep the vocal few quiet...

The majority of players are stuck in the fly-till-you-die-grab-another-rinse-and-repeat washing machine mind set and maps with such close fields as FMA just encourage this style.  The current MA environment has completely removed any semblance of realism from the gameplay and turned it into a insta-respawn frag fest.  Thrown into the bargain is the fact that anyone who laments this is shouted down by the A.D.D. stricken furballer hordes.

Flame away, furballers, flame away.  I don't like your style of play but I can understand that you do, I don't expect anyone else to fly my way unless they want to.  It's a pity that none of you can show the fly-to-get-kills-and-survive players or strat minded players the same respect.

I personally don't usually care what map is online at any given time as long as I can blow stuff up but I have found that I don't enjoy the gameplay that FMA encourages.

My 2 cents.  Spend it however you like.



AMEN!!