Originally posted by beet1e
I guess the REAL pilots of WW2 were all just unskilled dweebs then. They had to fly considerably more than 2 minutes to get to the "action". BTW, WW2 was a war that occurred during the last century. It is rumoured that events in that war led to the creation of this game...
...Oh wait, this *game* doesn't have anything to do with WW2 any more, as Blue Mako reminded us.
Never mind.
In my opinion, the problem with "REAL" WW2 air combat is that, well, it just isn't any fun. I don't want to fly around for half an hour in faiiled hope of seeing an enemy plane. Instead, I want to know that if I fly for five minutes in a particular direction, there will be plenty of red icons for me to target. Admittedly, it is easier to get irrecoverably sucked into massive furballs when one misjudges the ebb and flow of the fight (e.g., getting low and slow with 7 SpitNikLaLas on my high six), but avoiding that danger is part of the fun and challenge. I like to furball AND land my kills.
After playing other (supposedly) more "realistic" air combat sims (i.e., IL2), it seems to me that AH was designed with certain (excellent, IMHO) gameplay concessions in order to promote dogfighting (e.g., view system, gun lethality, etc.). In my opinion, furballing against live humans is just about the best gaming experience there is. For me, it's not about "realism," it's about the FIGHT and getting better at it. And as far as I can tell, the only way to get better is to throw yourself into the fray and put your virtual life at risk. (When I get owned in my Spit V by a P47, I recognize that I lost to someone who is considerably more skilled than me and I try to learn from the experience. For me, this is part of the fun.) Throwing myself into a fight beyond the point of no return, getting some kills, and somehow making it home is just about as good as it gets for me on a PC. But, on occassion, I want a more "realistic," mission-type experience, so I load up IL2 (it looks much better, to boot).
In sum, I think that it is a mistake to try to force AH to be something that it likely was never intended to be. (Nonetheless, if you would rather cherry pick or blow stuff up than dogfight, I don't see why you can't successfully do that on the new map. Folks like me, on the other hand, cannot find fights quickly and consistently on some of the other maps, most notably Big Isles.)
Just my $0.02,
JNOV