Originally posted by Arlo
-SNIP-
And with resets causing havoc on most CT maps (resulting in bizarre glitches) ... then landgrabbing should be made "pert near" impossible ... if not entirely so. Maybe 30 troops to capture and increasing the hardness as well as lowering the downtime of aaa and ack.
*ShruG*
I dunno .. I'm bout convinced that there's damn near nothin' that can't be fugged up by bored players bent on it.
Stopping the land grab with a 30 or 300 troops minimum
would sure help alot. Once that is accomplished then it
would remain up to those in each country to stop the
furball busters from whacking FH's and fuel...
Encourage them to concentrate on AMMO/RADAR/BARRACKS
as their targets...chastise them if they persist in PORKING
FH/fuel resources...( I often whack barracks and ammo
bunkers to stop/slow down land grabbers as a matter of
routine ) On that note, the 30 minute down time is too
short for ammo/barracks but too long for FH's...
Is the hardness and downtime settable for individual classes
of objects so a different setting could be applied to FH's vs BH's
or fuel vs ammo? If so, then adjusting these values
would help.
I'd also like to see SMALLER CT maps than even the current
10 x 10 or whatever it is. A 6 x 6 grid would be ideal considering
the numbers that us the CT, IMO.
That spacing between A2 & A3 was perfect for furballing
while it lasted yesterday...hogs and ponies meeting mid-channel,
all below 8K and engaging in 3 v 4 and 5 v 6 sized fights.
I also managed some excellent 1 v 1 engagements yesterday
near A11 but , being a low alt turn & burn type I prefer to
fight over the water where ground clutter doesn't interfere
with the fight.
Those are my $0.02 for the time being...