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Aces High General Discussion / Re: To HTC...
« Last post by Animl-AW on Today at 08:10:35 AM »
"Kicking" players has never been a good idea. After all we are trying to get them IN the game not out.

The idea has nothing to do with kicking players out. What was suggested was to remove inactive players from the ENY calculations. Tower sitters would still be tower sitters, but after a certain time they would no longer be counted toward ENY, nobody gets kicked.

I do believe the idea was pitched above. But ok.
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The O' Club / Re: An intersting discussion on AI augmented programming
« Last post by Eagler on Today at 07:45:40 AM »
Crowded spaces are safe until you insert diversity into the mix..

There is a relationship to the amount of diversity applied to the expectation of safety these days is something you have to be aware of..

See UK and Europe as to how that ratio has changed in recent years..

Eagler
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Wishlist / Re: Perk points reset
« Last post by Eagler on Today at 07:27:40 AM »
I should be able to purchase gondolas for my 109f with my pile of unused perks..

Eagler
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Aces High General Discussion / Re: Back in the Game
« Last post by Shane on Today at 07:25:23 AM »
After an 18-month absence...


I'm Back!!!!!!

Those who publicly announce here that tears ran down your face after reading this announcement.  You'll receive 10 highly trained flamethrower paratroopers to burn down your next enemy town.  Contact Bob in the home office for delivery of your reward.

 :salute

 :ahand   oh wait... those are your tears!   welcome back.  :aok
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Aces High General Discussion / Re: To HTC...
« Last post by The Fugitive on Today at 07:12:32 AM »
Just kicking people would be the way to go if they’re in the tower. People will fill ack guns for sure to avoid it though so some sort of fix for that but either way people find any way to take advantage of things.

"Kicking" players has never been a good idea. After all we are trying to get them IN the game not out.

Just a thought
The more people see high numbers in the MA, the more likely to login to play.

I wonder if kicking people instead of just not counting them after time would effect the number count that seems to draw some into play. Numbers breed numbers.

Example;
Lets say most people may not log in if under say 80. If it boots tower sitters who wait for their choice of action to happen, and it brings the count down to 70, would that not affect who actually goes in to play?

Probably a feeble example, but ya prolly get my point.

It's just a thought, some may have a different POV, but I dunno about the kicking stufff, for that reason.

The idea has nothing to do with kicking players out. What was suggested was to remove inactive players from the ENY calculations. Tower sitters would still be tower sitters, but after a certain time they would no longer be counted toward ENY, nobody gets kicked.
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The O' Club / Re: An intersting discussion on AI augmented programming
« Last post by AKIron on Today at 06:32:13 AM »
AI will decide what's best for us and we WILL like it.
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Aces High General Discussion / Re: Back in the Game
« Last post by Brooke on Today at 12:52:04 AM »
Welcome back.

We will have a scenario near October.  Hope you can join us.  :aok
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The O' Club / Re: An intersting discussion on AI augmented programming
« Last post by Brooke on Today at 12:43:06 AM »

Is that why life in New York city is so much nicer place to live than average mid sized middle American town?

I wouldn't say NY is a nicer place to live than say Denver or Sante Fe.

But it does have a lot more people packed in tight.  Coincidence?

I have pals who could live anywhere who prefer NYC. There are lots of people with preferences like that.  To them, NYC goes through waves of better and worse, depending on who runs the place and their policies, not depending on density fluctuations.

Manhattan (to choose a defined area) peak population was in 1910 (2.3M).  Its population as gone up and down.  Today is 1.7M.  What was its best decade?  1960's had 1.7M.  1870's had 1M people.

Tokyo, Taipei, Singapore are high density but safe.

Density is pretty high in some old European towns that people think have good quality of life (ones built up a hill, or crammed into a little valley).

In college, I lived in a dorm of 1300 people packed in.  It was a blast.  And safe.  It was sort of like living on a space ship.  But I wouldn't want to live in a 1300 person favela in Brasil.

I don't think density is the main determiner of quality of life for a locale.
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Aces High General Discussion / Re: TO Better Help New Players
« Last post by Mongoose on Today at 12:19:38 AM »
It has been pointed out that new players will usually just dive in without reading any instructions or tutorials.  For this reason there are instructional videos that play whenever a new player starts up the game.  Once someone figures out that this is fun, and they need to learn some more about it, then they will sometimes go looking for instructions.

Most of the players I know are happy to help new players.  But we don't always recognize the need when we see it.
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Friday Squad Operations / The Battle for Okinawa
« Last post by SNO on Today at 12:15:52 AM »
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