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Aces High General Discussion / Re: Master sound
« Last post by guncrasher on Today at 08:26:14 PM »doesnt the headset have a volume control?
semp
semp
Flip - I made a proposal to modify it - please propose an alternate idea. If we started a map with an eny of 30 and walked it down by 1 eny every 30 minutes, it would be 0 in 15 hours; change the math to 1 point every hour, and it would be 0 in 30 hours. alternatively, we could start at 24 and do 1 every 2 hours to walk it down evenly. I don't fly to win the map. I like flying b26's which have a 20 value. If we cap it at 15 I would be happy, but the current ENY value is maybe helping 15 players, and alienating 15,000 players who won't even play the game.There was a time (short time) there was no eny and no perks needed to fly any plane. Jets were free b29s were free. Tempys ran wild. The first couple of days was fun. About the third day (Monday) it was horrible. I was a nit and it was am with the bish morning crew rolling Strats to near 0. White flagging towns (notice the plural) with b29s. Tigers rolling in to bases unstoppable. It was not fun.
In war, if you don't have soldiers, or pilots, you lose. period.
The more I think about it, the more I like the 'No ENY for 2 or 3 days a week' to see if that gets more people on the game. That should be an easy metric to test.
I think ENY is upside down and frustrating. I think ENY should be eliminated completely, but if not, then I think it should be re-imagined.
Here is an idea for ENY:
I propose that we fight maps like a real war. At first, no country is ready, and the great killers are not invented, so ENY on each map should start at 30. Every hour, the ENY should go down for all countries. Once the ENY for all countries is 0, i.e. 30 hours into the war, or map, then the Countries winning the war should maintain a 0 eny. The countries losing the war should have their ENY raise, so the map is won faster.
The raise or lower ENY algorithm should be smoothed over time, and not change by the minute. For example, once the eny levels at 0, keep ENY at 0 for 24 hours. (or some period, 6,9,14, etc hours). At a point, calculate who is winning and give them the advantage by assessing ENY to other countries that are losing. This will flip the map more often and level the playing field.
Along with that, as the losers are losing, use the perk multiplier to award the losers with perks. Perks are free to give but some players love them.
We all pay $$$ and we all want to succeed, and for many of us, winning the map is not as important as being able to fly a plane we want to fly.
Another thought is to have a few days a week where the map has no eny, and everyone can use any plane or vehicle they want for no perk cost. Figure out the least busy day of the week and open up the game to entice more people to get on at that time, or open it up for one hour every 6 hours, so it happens 4 times a day.
It seems that ENY was setup to equalize the playing field, but that's not how war works. How did Patton Say it? Something like, You don't win a war by dying for your country, you win by making the other sonnofasqueak die for his!
Thanks for any comments that support the dissolution of ENY, and if you disagree, then I can't help you.
Kance96.
What we have now is better than the suggestion. Always open to suggestions though. So far none have been better.
In all my years of flying here, ENY has affected my plane of choice maybe 5 times.