Recent Posts

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91
Aces High General Discussion / Re: Jeep Racing
« Last post by GOODBYE on Yesterday at 10:14:31 AM »
I’m in :banana:
92
The O' Club / Re: What happened to rock/music
« Last post by AKIron on Yesterday at 10:00:33 AM »
Nothing will ever sound as good as it did when you were young. Your ears fade with time. Lots of variables of course, except time. It takes its toll on all.
93
The O' Club / Re: What happened to rock/music
« Last post by icepac on Yesterday at 09:56:26 AM »
You know that youtube has caused all of the video examples you have posted to sound exactly like what you complain about.   

Boston is given a bad rap about compression but Tom Scholz gave thier albums just enough compression so the various broadcast stations's oppressive "optimization" was made less oppressive.   His albums are designed to be listened to on a medium that lacked dynamic range.
 
If you're criticizing a mix, know that what you see on youtube was not fully the artist's preference.   Also know that everything posted to youtube depends on what the uploader has done to it.

Maybe a few recently added settings by youtube could help. 

94
Aces High General Discussion / Re: Jeep Racing
« Last post by AKKuya on Yesterday at 09:41:21 AM »
Molsman, you in?

Pick the heep loadout with GV supplies or the race will have no finishers.

Vehicle supplies have always been there for drunk drivers.  Are you in?

I remember the jeep races and plane races of old.
We would sometimes just grab jeeps and head to the mountains. See how far we could get. You'd find all kinds of quirks on the terrains that way. Much fun!

Shuffler, you in?
95
Aces High General Discussion / Re: Jeep Racing
« Last post by Shuffler on Yesterday at 09:40:16 AM »
I remember the jeep races and plane races of old.
We would sometimes just grab jeeps and head to the mountains. See how far we could get. You'd find all kinds of quirks on the terrains that way. Much fun!
96
The O' Club / Re: Interview of a FBI undercover agent
« Last post by Animl-AW on Yesterday at 08:58:03 AM »
First time I watched more than 30 seconds of his show. It was a good attention grabber.
He had a great guest, Rogan barely spoke. The guest was the show. Great post

Should be a movie. It would be better that 95% of what “ Hollywood” puts out these days. It would probably turn out to be more about CGI FX than dialog, like Mission Impossible.. So, they’ll blow it.
97
Wishlist / Re: Perk points reset
« Last post by Slade on Yesterday at 08:27:07 AM »
Quote
I should be able to purchase gondolas for my 109f with my pile of unused perks..

Yes please!

EDIT: (Per Research: ChatGPT)

The Bf 109F-4, introduced in 1941, upgraded the engine-mounted machine guns to two 13mm MG 131 heavy machine guns (sometimes mistakenly referred to as 12mm).

Just having a two 13mm MG would be great!

98
Aces High General Discussion / Re: Thank you map guys
« Last post by GOODBYE on Yesterday at 08:25:33 AM »
Unpopular opinion but I agree. Once you recognized that the defense relies on the feet dry spawn then you scramble bombers to drop the carrier and reset your attack. Just because a base can’t be taken on the first pass doesn’t mean they should go away. It also rewards communication and adaptability vs. sheer hoarding force. I remember a recent port attack we did where the enemy CV was down but still had the feet dry spawn. We put our CV into the feet dry spawn and I sat out there with an LVT4 to kill all the resuppliers. It did nothing to stop our capture of the base, just added a new element to the attack which you had to react to.

If the feet dry spawns go away, they go away. The game will still be fun, just a little less unpredictable :cheers:
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Aces High General Discussion / Re: Montis2 not quite ready for prime time
« Last post by alkali on Yesterday at 07:43:25 AM »
I concur. And there are bases (A125) from which you can't up anything (playing as Knight).
Could we rotate to another map as soon as possible please?
Best,
Marc
100
Aces High General Discussion / Re: Thank you map guys
« Last post by molybdenum on Yesterday at 07:16:13 AM »
On a side note, I do thank whoever it was that fixed the task force  dry spawn in to instantly resupply a base.

Actually, I think quirks like that make the game much more interesting, and I'm far from the only one. There have been some awesome battles when the defenders recognized the feet dry situation quickly enough to mount a defense as the attackers threw troop-laden LVTs at the town. LVTs dying en masse, swarms of fighters (relatively speaking, with the numbers we have nowadays) battling over it, low bombers headed for the boat to neutralize the threat...it can be intense. And even if the base does get taken without a fight, often bombers or other task groups are thrown at the boat to kick it away so that the base can be retaken.

GV spawns are totally unrealistic but they exist to shorten travel times and promote combat. Why shouldn't something equally unrealistic (feet dry spawns) exist at a few select bases in order to do the same?

If you're going to put time and coding effort into removing unintended game features, please prioritize the hiding-in-buildings thing. That's very much worse.
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