Aces High Bulletin Board

General Forums => Open Beta Test => Topic started by: Skuzzy on April 11, 2016, 01:02:33 PM

Title: Beta 17 Released: Issues/Bug Reports
Post by: Skuzzy on April 11, 2016, 01:02:33 PM
New version up (http://bbs.hitechcreations.com/smf/index.php/topic,378745.0.html)!

Please use this thread to post issues/bugs with the Beta 17 release of Aces High III.  Thank you!
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 11, 2016, 02:17:39 PM
Terrain slider has very little effect on FPS.
From M8 looking at mountains. 0% (far left) 86 fps, 25% 82 fps, center 82 fps, 75% 81 fps, far right 80

From tower 84-81 fps moving from L to R.

Mountains change shape and height significantly with slider position.

There are no reload sounds for shore bats or 8" guns on cruisers.

I'll try trees another time
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chilli on April 11, 2016, 03:44:04 PM
Other sound abnormalities, flap and wheel sounds are truncated.  Also, M3 engine sound was intermittent.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chilli on April 11, 2016, 04:16:17 PM
X52 controls lock up in close combat situation.  No warning text, or neither was I moving the controls at any  :joystick: unusual manner.  Had a report from another player with X52 fighting with me with the exact same experience at that time.......  HELP!  I love my X52  :kiss: 

This was not a single occurance.  It had been happening all afternoon.  What files if any can I post to help diagnose the problem?

dxdiag.txt attached
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: 715 on April 11, 2016, 04:20:45 PM
Quote
Action: Changed the InitializeCriticalSectionEx to be compatible with WinXp

Confirmed fixed, thank you!  (There are some oddities:  sometimes exiting an arena to clipboard my desktop is blank (black), sometimes it's OK; once the CBM stayed on screen above my desktop and outside the AH window (i.e. two clipboards) and did not disappear until completely exiting AH.  Also, starting up takes longer to reach the clipboard (and the AH window background is blue instead of black).  None of these things are a problem.)

I sank C21 (with SB and finished with PT torps).  We (Bishops) didn't own P20 (Knight) yet when C21 respawned near P20 it was captured as Bishop.  CraterMA.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Greebo on April 11, 2016, 04:24:23 PM
I have also had the "don't move your controls so fast" style lock up but without the message and without any control inputs from me that might have caused it. Come to think of it I can't remember the last time I had that message in AH II, is it still part of the game?
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: hitech on April 11, 2016, 05:07:01 PM
I have also had the "don't move your controls so fast" style lock up but without the message and without any control inputs from me that might have caused it. Come to think of it I can't remember the last time I had that message in AH II, is it still part of the game?

Yes it is still part of the game.
Also while testing yesterday I was having same thing for a bit, I thought it was my JS battery, went away but not directly after the battery change.

HiTech
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Vulcan on April 11, 2016, 05:55:22 PM
Confirmed fixed, thank you!  (There are some oddities:  sometimes exiting an arena to clipboard my desktop is blank (black), sometimes it's OK; once the CBM stayed on screen above my desktop and outside the AH window (i.e. two clipboards) and did not disappear until completely exiting AH.  Also, starting up takes longer to reach the clipboard (and the AH window background is blue instead of black).  None of these things are a problem.)

I sank C21 (with SB and finished with PT torps).  We (Bishops) didn't own P20 (Knight) yet when C21 respawned near P20 it was captured as Bishop.  CraterMA.

Ah hah! We finally found the last XP user on planet earth!
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: puller on April 11, 2016, 06:31:16 PM
Ah hah! We finally found the last XP user on planet earth!

No...I'm with 715 and still use XP....don't be hatin'...it's still awesome... :rock  :joystick: :airplane:
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 11, 2016, 06:33:45 PM
Found one sticky tree in crater aren. It grabbed my panther and wouldn't let go.

256488,2691,233012,3.8,1.5,-31.1
craterma
FOV = 73.4
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Drane on April 11, 2016, 06:35:45 PM
AvA get error loading terrain and then app crash.

"Problem occurred while retrieving ah3terr/0x00029000.res"

Problem signature:
P1: ahbeta.exe
P2: 0.0.0.0
P3: 570bcd90
P4: ahbeta.exe
P5: 0.0.0.0
P6: 570bcd90
P7: c0000005
P8: 0015da79
P9:
P10:
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: ROC on April 11, 2016, 08:05:10 PM
Patch 17 fixed mine  :cheers:
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Oldman731 on April 11, 2016, 09:10:38 PM
Download worked fine.  CraterMA worked fine.  CTD when I tried AvA again.

- oldman
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 11, 2016, 10:04:10 PM
Tank Land capture the flag.

Maproom - M8 37mm rounds, shooting at the side, pass through the back half of the maproom bunker exploding on the ground past it.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: captain1ma on April 11, 2016, 10:10:56 PM
yeah I crashed to desktop too when trying to enter ava. im download game and renaming main folder to see if it makes a difference.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 11, 2016, 11:18:53 PM
Had the same error on the AvA missing a res file.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Easyscor on April 12, 2016, 12:19:39 AM
CTDs x2

I've had the same issue with the AvA arena. Because of the reference to a terrain issue, I used a player arena to check many of the terrains to see if I could find a terrain that would crash the player arena. Although no terrain I checked caused the issue, I found another anomaly.



Offline, I can't CTD by flying OFF-MAP, however, online using any of the 512 terrains I checked, if I fly off-map, I CTD immediately.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: 715 on April 12, 2016, 12:28:29 AM
Swampland?

-7412,1037,2855,0.0,-9.2,-53.0
tankland
FOV = 14.2

Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 12, 2016, 01:22:29 AM
Terrain detail slider does not affect frame rates. FPS is a moderately steady 55-60 changing as I am within tree groups mostly.
The game did go to a black screen for nearly a full minute when I first started it, and then the game minimized as I was traveling through trees near our own factory.
The text buffer completely disappears from screen when I use the tilde key to expand it. This was working as expected in the last version.
I use a Yamaha MG10XU audio interface/mixer (USB) for mic input and when I turn it on with the game running the game will freeze for several LONG seconds before resuming.
When exiting the game the clipboard will remain blank for more than a minute before allowing a normal close of the program.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: DarkHawk on April 12, 2016, 09:42:51 AM
hung in trees
-345264,319,-328669,-7.8,17.2,-92.4
craterma
FOV = 50.5

-346869,323,-328871,0.6,-9.0,108.7
craterma
FOV = 50.5

I have found that at the gun base(88's) with everything set to a minimum value except for ground clutter
I well get a frame rate of 8, with ground clutter disabled I get frame rate of 57
doing the same test at a Vbase, frame rate from 27 with clutter to 58=60 without.
ground  clutter is a big hitter when in the tower.

all looking good with everything turned off, in the GV game ground clutter makes it even more enjoyable.

DHawk
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: ghostdancer on April 12, 2016, 10:06:32 AM
Easyscor
Quote
Offline, I can't CTD by flying OFF-MAP, however, online using any of the 512 terrains I checked, if I fly off-map, I CTD immediately.

Hmmm, its looks like the 512, 256, 128, and 64 size maps all use the same size height.raw file (4096x4096) and it is just that the CBM only shows the clipped size of the 4096x4096 area. So flying off the map at 256, 128, and 64 is not actually flying off of the 4096x4096 area defined by the height.raw well on 512 x 512 it is. Definitely irritating that this happens now but I guess I could out a ring wall of 32,000 ft elevation around the map on its border to prevent people from flying off the 409x4096 area on the 512 maps until HTC addresses this issue.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: oboe on April 12, 2016, 10:19:40 AM
I just crashed trying to enter AvA, but I got a terrain download error, and the crash happened after I clicked "OK" on the error message.

Terrain Download Error
"Problem occurred while retrieving ah3terr/0x00029000.res"

Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Wiley on April 12, 2016, 10:27:14 AM
The terrain detail slider didn't seem to affect my FR at all.  I did notice flying through mountains though, at low terrain detail I was getting levitating trees where the distant terrain actually was.

Wiley.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 12, 2016, 01:33:40 PM
I just crashed trying to enter AvA, but I got a terrain download error, and the crash happened after I clicked "OK" on the error message.

Terrain Download Error
"Problem occurred while retrieving ah3terr/0x00029000.res"

Yep, that's the one I got and same crash.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Ratsy on April 12, 2016, 03:38:57 PM
Clean patch and no problems with update or entering arenas.  Disabling Avira security for just the download and just the install does the trick.

Graphics slider changed from 72 (None) to 47(all) while sitting on the runway internal view in a Spit IX.  In flight at 10,000 ft. I saw a mostly constant 139 at all settings.

Flew a Mosquito bomber (formations on) to bomb an enemy town.  Downtime checker matched the results from the text buffer.

A short drive from small airfield to town (through the woods) =
247596,211,-376786,-4.3,-10.0,-42.7
craterma
FOV = 72.5

 :salute
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: ML52 on April 12, 2016, 03:48:35 PM
Rolled a jeep, it never stopped rolling. Had to shut down computer to get out.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Greebo on April 12, 2016, 05:13:05 PM
Offline, I can't CTD by flying OFF-MAP, however, online using any of the 512 terrains I checked, if I fly off-map, I CTD immediately.

Some would call that a feature rather than a bug........ :D
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: oboe on April 12, 2016, 05:46:28 PM
stuck in trees
160438,449,283383,0.0,-89.6,66.8
craterma
FOV = 58.7

backing up staring rolling and could not do anything; had to end task AH to get out.
160618,460,283683,0.0,0.6,95.9
craterma
FOV = 58.7

Moving terrain slider from one extreme to another did not seem to change fps much.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: ghostdancer on April 12, 2016, 06:14:05 PM
Okay I just went and load up the Special Events 512 terrains in the AH3 Beta Special Events arena with no CTDs.


Basically switched terrains in the arena (which booted me out of the game like it should), then restarted AHBETA, re-entered the arena. Both the download of the terrain and actually spawning and taking off from an airfield worked fine with no error message (e.g. Problem occurred while retrieving ah3terr/0x00029000.res") or CTD.

All of these terrains have no custom objects, no embedded skins, and no custom terrain textures. They are what we call Phase I terrains that just use the terrain set and the objects that come with the editor.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: 68falcon on April 12, 2016, 06:24:44 PM
Some would call that a feature rather than a bug........ :D

I would   :aok
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: ghostdancer on April 12, 2016, 06:28:35 PM
Just also went and tested the following terrains in the AH3 SEA. Same routine as before enter arena, switch terrain, get booted out, enter arena, download terrain, spawn and fly.


No problem downloading, entering, or spawning with any of these. I also was able to enter the AvA arena right now with no problem (it was using blksea).

Before I did any of this testing I went and deleted all my RES files for previous terrains I downloaded so that I got each terrain fresh (had to do a download for each).
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: popeye on April 12, 2016, 07:39:14 PM
Some planes seem to have smoke in the cockpit when starting the engine:  109's, 190's, I16, KI's, La's.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Shuffler on April 12, 2016, 08:11:31 PM
CH controls locking up when in combat. Nowhere near speed where any kind of lockup should occur. Crashed only 2 times I upped. Unflyable with new update.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Vulcan on April 12, 2016, 09:02:20 PM
Rifty stuff:

beta 15 - some tiles on the peripherals of my vision can be seen rendering in (ie when i look around I see a line of black diamonds on the sides of my vision)
beta 16 - it is fixed
beta 17 - it is back

radio box and other similar text boxes doesn't render properly unless I have the clipboard up. If I minimize the clipboard it kind of quarter renders one segment which changes in relation to head position.

The Tempest cockpit and 3D model looks atrocious. Waffle needs a beating.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: JimmyD3 on April 12, 2016, 09:27:20 PM
Updated no problem.

When firing the 8" guns on the cruiser there is no "reload" sound.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Easyscor on April 12, 2016, 10:04:59 PM
Just also went and tested the following terrains in the AH3 SEA. Same routine as before enter arena, switch terrain, get booted out, enter arena, download terrain, spawn and fly.

  • avachannel
  • avafinrus
  • avatunis
  • eur2015
  • ndisles

No problem downloading, entering, or spawning with any of these. I also was able to enter the AvA arena right now with no problem (it was using blksea).

Before I did any of this testing I went and deleted all my RES files for previous terrains I downloaded so that I got each terrain fresh (had to do a download for each).

Thanks ghostdancer, I followed your advice and reloaded blksea after finding the offmap problem still existed on this machine.

Whether I use CMEye or a P51d, when I fly off-map, I CTD. This could be due to my running on an i3 laptop with no vid card, or a weak wifi connection, I don't know but it's repeatable here. I'll test with a stronger wifi connection later but unless it clears up, I won't be reporting back.

Oh, and this was in the AvA.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Easyscor on April 12, 2016, 10:30:50 PM
Continuing the report:

This was in the AvA on a fresh blksea download, from A119, flying due North.

I quickly re-entered and the AI must have been off-map because I CTD again. I did that because a dialog had previously told me I couldn't resume flight after 5 min.

The film is 47 sec.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Pudgie on April 12, 2016, 10:50:57 PM
FINALLY!

I'm BACK!!!!

 :banana: :banana: :banana:

Got her all sorted out and back in the saddle!

Ran AHBeta 16 Full Install w\o issues........

Opened it up to the Video Settings box just to see what happens........all came up normal....?

Updated w\ Patch 16 to 17........all went w\o a hitch.

Set all up in Video Settings and entered userID and password and went into game....all went w\o a hitch.

Set up HOTAS and went up in me ole Spitty......aahh the sweet feeling of cartoon flight again is intoxicating after a couple weeks of torture w\ this upgrade.

All working as expected and all looks good so far.

Ole Pudgie is back in the clubhouse!

 :salute
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: ROC on April 12, 2016, 11:49:38 PM
Not sure if this has been posted or not.
Shooting a CV from a PT boat.  Lit up the tower, LOVE the new flames.  Really like how durable they are.  Sunk the carrier, the flames stayed right on course and kept going :)
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Blade on April 13, 2016, 04:43:38 AM
Patch 16 to 17 Update ok, no problem.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: ghostdancer on April 13, 2016, 06:33:58 AM
Oh, my testing of all the terrains was not testing flying off map and verifying it cause a CTD. It was testing the Terrain download error oboe and bustr got over in the Ava when they entered the arena.

Quote
Terrain Download Error
"Problem occurred while retrieving ah3terr/0x00029000.res"

I was not able to replicate that with any of the maps I setup it the SEA. Which means it could either be something specific to the AvA arena or possibly something with a terrain loading up that you already downloaded previously. After I deleted all my res files I only tested blksea and germany for that scenario and didn't get that problem. Also possibly it could have something to do with Mediterranean/ Desert (terrset03.res) tileset or the WW1 Eurpoe (terrset02.res) tilesets. All of the SEA 512 terrains either use Europe Summer (terrset00.res) or Pacific Summer (terrset01.res).


As for flying off the edge of the 4096x4096 height map (which is much easier to do on a 512 map since so you don't have to fly as far to reach the actual edge). Only one that can resolve that is HTC. Either they fix it or say you should't being flying off map in the first place then I would try to make a 32,000 ft ring wall at the edge of the map and move the few bases close to edge of the map (currently within 25 miles) farther out.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Drane on April 13, 2016, 12:04:57 PM
AvA get error loading terrain and then app crash.

"Problem occurred while retrieving ah3terr/0x00029000.res"

Able to download AvA terrain and get into arena now. Thanks  :banana:
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 13, 2016, 12:09:36 PM
Got into the AvA fine today. P167 is inland and landlocked with no water in the ship berths.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: ghostdancer on April 13, 2016, 12:30:58 PM
Fixed and new version uploaded for blksea.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 13, 2016, 12:40:51 PM
The MOTD says you are loading up the Black Sea terrain for free play this week. And the water body in the terrain looks like the Black Sea. But the terrain only has the Terrain Building Team logo on the top left. That tiger flexing his bicep. I looked in my terrains to choose for offline and have a finrus and a black sea.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: ghostdancer on April 13, 2016, 12:42:52 PM
Its blksea if it has that logo. blkseaw is the same except that map has the upper half in snow which is also shown on the clipboard.

P167 has been fixed and uploaded for both now.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 13, 2016, 12:50:30 PM
Way up on that mountain I almost thought you were using it as a fort to cover a pass. It had nice retaining walls. You were only missing gun positions to fire down on the pass.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: ghostdancer on April 13, 2016, 02:22:05 PM
Naw just missed in the conversion although that is an interesting idea of how to use it since we don't need to connect to a Task Force or have boat spawns.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Easyscor on April 13, 2016, 03:24:00 PM
The AvA came back up sometime yesterday and blksea was what it loaded. Probably because that's what was running when it crashed.

I'm expecting the off-map issue to be resolved the same as in AHII. It's good to catch it now rather then later.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Mister Fork on April 13, 2016, 04:05:58 PM
Some planes seem to have smoke in the cockpit when starting the engine:  109's, 190's, I16, KI's, La's.
Unless the smoke is transgressing INTO the cockpit like it wasn't there, it'll add ambiance. :D

On a different note, I was there when they started a Lancaster engines a couple years ago - smoke in the cockpit? Phppt... it was smokier than the British Cigar Gentlemen's Room in the cockpit.  And strange enough, the 'smell' of the smoke let them know how health the engine was starting as they could tell if there were smells they thought were 'off' or something was cooking.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Mano on April 14, 2016, 01:13:59 PM
TankLand

I was near Vbase 13 ....to the east about 5k when I brushed past a tree driving through a Forrest and got stuck.
I could not reverse, pull forward or move my M-8. I had to tower out.

CraterMA

If you go along the beach at any port you will encounter lots of invisible walls if you get within 50 feet of the water.
You have to back up and go around the wall. It is localized close to the water. I did not encounter any other walls near the ports......only by the water......so STAY OFF THE BEACH.   :D :D :D

 :salute
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: GrandpaChaps on April 14, 2016, 06:21:53 PM
I have NO idea what's going on in the first and second film.  I'm polite, I am not trying to antagonize, somehow I'm the bad guy?

Last film, Mossy doesn't have sounds.  sound occasional.

Love the way the graphics look now, much smoother and looking fantastic!   :x  :banana:  :airplane:


Title: Aircraft panel bugs
Post by: CptKidd on April 15, 2016, 06:43:37 AM
Hello all, just wanted to report a few bugs I found. The tempest is missing the blue and black on the artificial horizon as well as the compass markings. I also noticed in the lancaster that the oil temperature guage is also missing it's numbering. the needles are there just not the values. Sorry if this a known bug just trying to do my part. Thumbs up to team for AHIII. I havent had any problems with frames with the sliders wide open or anything like that. :rock :cheers: :cheers:
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Bizman on April 15, 2016, 11:12:39 AM
Noticed that tree trunks from the Netherworld can be seen through water where the trees come near the waterfront. Tested this both with a plane and a boat in two different places. The images have some added brightness and contrast for better seeing what I mean.

For getting a screenshot I let the boat slowly swim engine off towards the beach. I must say the water is clear! When the boat hit the shore it flipped backwards and I ended up rolling and rolling and rolling in the grass, endlessly. Changing the view from internal to external didn't seem to change the whirling frog perspective.

Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 15, 2016, 11:13:05 AM
I hit a tree with a panzer and not only would it not let the tank back away but seemed to be pulling the tank up into it. the branches were thrashing and the front of the tank seemed to be pulled up into them. This continued even after I shut down the engine.

499901,283,-113871,-5.1,-6.3,-131.7
craterma
FOV = 73.4
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Ratsy on April 15, 2016, 11:17:04 AM
Condor v. Carnivorous Trees

Day of the Tryffids.

OMG!

My tree was also violently hungry.

 :cheers:
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chilli on April 15, 2016, 12:40:23 PM
 :rofl  Nope, guess again...... Wompin' Willow...............  :joystick:



Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Blade on April 15, 2016, 08:33:55 PM
I think Patch 17 has Joystick Input Problem. :frown:
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Blade on April 15, 2016, 09:24:23 PM
Canopy hit and hole, hole has scratch.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chilli on April 16, 2016, 09:14:09 AM
I think Patch 17 has Joystick Input Problem. :frown:

Like this?

X52 controls lock up in close combat situation.  No warning text, or neither was I moving the controls at any  :joystick: unusual manner.  Had a report from another player with X52 fighting with me with the exact same experience at that time.......  HELP!  I love my X52  :kiss: 

This was not a single occurance.  It had been happening all afternoon.  What files if any can I post to help diagnose the problem?

dxdiag.txt attached

HiTech also had a similar experience, yet I have not had any since.  So, I thought maybe it had been located and fixed somehow during this patch...   :headscratch:

Yes it is still part of the game.
Also while testing yesterday I was having same thing for a bit, I thought it was my JS battery, went away but not directly after the battery change.

HiTech

What were you doing at the time that you had a problem with joystick input?  What did the input do, or not do?
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: puller on April 16, 2016, 09:19:44 AM
Auto-updated from patch 13 to 17...

It broke my beta...cannot resolve...

Auto-updater worked flawlessly until trying to open beta...have to force close...

DXDIAG attached again...

Edit....deleted the 15 to 17 auto-patch didnt work... :rofl :rofl :rofl :rofl
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chilli on April 16, 2016, 09:57:12 AM
This is what I fear will happen to a few of the customers with lower end computers, if the auto-updater is used to bring them over to AH3.  It has the potential of destroying their last working copy of AH2 and maybe also voiding some films.  :O Other than that, bring on AH3.  :aok

Auto-updated from patch 13 to 17...

It broke my beta...cannot resolve...

Auto-updater worked flawlessly until trying to open beta...have to force close...

DXDIAG attached again...

Edit....deleted the 15 to 17 auto-patch didnt work... :rofl :rofl :rofl :rofl

Auto updater will update from one patch to the "next" and therefore it no longer works for you since your patch had been replaced previously.  Best answer is to download the latest full version from the latest patch release "sticky post" found at the top of this forum.

Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: NAVCAD1 on April 16, 2016, 10:26:22 AM
Couple of things I've seen:

1. Guns on CV still shoot after CV has been sunk (Convenient but unrealistic..LOL).  Also still see fire on the water when CV is gone.

2.  VERY VERY slow transition from water to land for LVT.  Took 5 min barely moving to come ashore.

3.  Still getting stuck on curbs and bridges with GVs.  Once you're stopped you're stuck

4. Already mentioned but no reload sound on Ship guns.

5. Still struggling with FR but slightly overclocked my Nvidia GT 740 and I'm able to bounce between 35 and 55 with all the candy turned off.  Will be getting more RAM and a new card this weekend (I hope)
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: GrandpaChaps on April 16, 2016, 01:22:36 PM
Uploading vids.  should be apparent when viewing video.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: GrandpaChaps on April 16, 2016, 01:24:13 PM
Part 2

Odd case where lvts can't grab land when reaching land, reminds me of years ago when this happened.  But, try left and right and back and forward, you can't grab land to get onto land with an LVT.  May be just certain bases.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: JimmyD3 on April 16, 2016, 01:57:21 PM
CraterMA

Took a M8 out of the port vh hanger, ran down the beach trying to find "hidden walls".

-467019,10,330797,-0.4,-9.5,-138.9
craterma
FOV = 73.5

Tried several other areas close by, noticed that the wall seemed to be associated with the edge of the water waves coming ashore. It appears that where the last ripple of the wave ends, that is the location of the wall. Checked up and down the beach at about 6 different locations, they were all the same.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: mustng2 on April 16, 2016, 03:57:22 PM
May not be meant to work, but I uploaded a WW1 mission and it shows up in the mission box for the WW! arena, but does not seem to load.  Works offline.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: popeye on April 16, 2016, 05:03:06 PM
Please put up curtains in the airfield hangars -- can't read the text or see the convergence settings (with shadows turned off).   A nice pleated cotton in olive drab would be fine.
No problem in the CV hangar.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Blade on April 16, 2016, 07:16:38 PM
Like this?

HiTech also had a similar experience, yet I have not had any since.  So, I thought maybe it had been located and fixed somehow during this patch...   :headscratch:

What were you doing at the time that you had a problem with joystick input?  What did the input do, or not do?
I think same problem, but I can't understand joystick battery change.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chilli on April 16, 2016, 08:34:41 PM
It does seem that disconnecting the usb cord and replacing it, returns control for me.  So, taking batteries out and back in, possibly has the same effect.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 17, 2016, 12:33:13 AM
I drove into the Knight refinery area with an M4 and was shooting the FlaK tower when I hit a Quad 20mm directly and it crashed the game.

EDIT: Verified this by repeating the same event. I will get a screenshot of the gun in question.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Nefarious on April 17, 2016, 01:30:55 AM
Flak and Smoke effects from aircraft seem to appear behind clouds for me.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 17, 2016, 08:24:37 AM
Might want to look at the surface behind that gun in question. I think you can see what I mean in the film I attached.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 17, 2016, 10:11:07 AM
Shooting through the trees is impossible if you fire near the branches as they will always block the shot.

H̶i̶t̶ ̶m̶y̶ ̶W̶i̶n̶d̶o̶w̶s̶ ̶K̶e̶y̶ ̶b̶y̶ ̶a̶c̶c̶i̶d̶e̶n̶t̶ ̶a̶n̶d̶ ̶t̶h̶e̶n̶ ̶l̶o̶s̶t̶ ̶h̶o̶s̶t̶ ̶c̶o̶n̶n̶e̶c̶t̶i̶o̶n̶.̶ ̶S̶o̶ ̶u̶n̶l̶e̶s̶s̶ ̶y̶o̶u̶ ̶j̶u̶s̶t̶ ̶r̶e̶b̶o̶o̶t̶e̶d̶ ̶t̶h̶e̶ ̶s̶e̶r̶v̶e̶r̶ ̶a̶t̶ ̶1̶0̶:̶1̶0̶ ̶C̶S̶T̶.̶ ̶.̶ ̶.̶

EDIT: Not that. It's AT&T dropping packets like raindrops in a thunderstorm.

Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: LCADolby on April 17, 2016, 11:32:26 AM
Stall limiter despite being off, is forced on by the arena settings I believe.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: hgtonyvi on April 17, 2016, 01:07:33 PM
Please put up curtains in the airfield hangars -- can't read the text or see the convergence settings (with shadows turned off).   A nice pleated cotton in olive drab would be fine.
No problem in the CV hangar.
I agree popeye...Its really shiny...like you said its fine on the cv.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Blade on April 17, 2016, 07:33:59 PM
hmmm, I don't understand that this problem only AH3 Patch17, AH2 and early patch16 no problem about joystick sensible.

It does seem that disconnecting the usb cord and replacing it, returns control for me.  So, taking batteries out and back in, possibly has the same effect.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chilli on April 18, 2016, 05:33:48 AM
hmmm, I don't understand that this problem only AH3 Patch17, AH2 and early patch16 no problem about joystick sensible.

That is why we are putting it in the Bug Report.  We only compared it to the "don't move controls so rapidly" controller freeze.  It is actually much worse than that "feature" << not a bug, in AH2.  At least the feature was timed and returned control input eventually, but the bug with patch 17, shuts down control input and doesn't return it.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Easyscor on April 18, 2016, 09:03:02 AM
If the small text size in my text buffer isn't a bug, how can I increase it's size? I'm wondering if I missed something.

SEE: jpg
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Bizman on April 18, 2016, 10:07:19 AM
If the small text size in my text buffer isn't a bug, how can I increase it's size? I'm wondering if I missed something.

SEE: jpg

Right click the upper bar in that text window, select font, move the slider right. Worked at least a minute ago.
Title: Beta Test - Sound Issue on Recording Playback
Post by: BFX88 on April 18, 2016, 12:43:50 PM
I just tested the film playback after recording some footage in offline mode.  Everything seems to work pretty much like aces high II except for the sound.  Sound seems to cut in and out, it's mostly absent except for guns.  When just flying around there is no sound what-so-ever, however, when I'm in the proximity of the drones, my engine sound and everything else seems to comes back.  I am using a Corsair 1500 headset and have tried every possible configuration all with the same result.

Just my observation.

BFX88
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Easyscor on April 18, 2016, 08:56:34 PM
Right click the upper bar in that text window, select font, move the slider right. Worked at least a minute ago.


Thank you Bizman!
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: JimmyD3 on April 20, 2016, 08:11:47 PM
CraterMA Spawned in from V39 and took a M4 to Rook Radar Factory, it never flashed. Upped a Storch at the adjacent base and it still did not flash. While in the factory, the only guns shooting at me were the Tower guns. No ground based auto ack ever fired at me.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: ONTOS on April 21, 2016, 05:30:39 PM
Mentioned before, On engine start up on some planes (start with the A6M2),engine smoke comes through the firewall. Happens on other planes also.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 21, 2016, 06:09:19 PM
I was shelling A68 on Greebo today when I got the dreaded could not create texture message. What does it mean?
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: GrandpaChaps on April 21, 2016, 07:30:13 PM
I was shelling A68 on Greebo today when I got the dreaded could not create texture message. What does it mean?

Interesting.  I've not seen that yet.  Will wait on anyone else to confirm.
Title: PT Boat - Shoreline Problem
Post by: Oddball-CAF on April 21, 2016, 11:07:45 PM
  I took a PT boat out for a spin just now and at full speed attempted to beach it.
Both times, the PT noses down at the shorline and proceeds to "burrow" into the earth,
at which point it does a bizzare continuance (without the PT boat itself) where the "pilot"
is seeming continuing ashore at high speed .... without the PT...
Title: Re: PT Boat - Shoreline Problem
Post by: redcatcherb412 on April 22, 2016, 08:35:01 AM
  I took a PT boat out for a spin just now and at full speed attempted to beach it.
Both times, the PT noses down at the shorline and proceeds to "burrow" into the earth,
at which point it does a bizzare continuance (without the PT boat itself) where the "pilot"
is seeming continuing ashore at high speed .... without the PT...

Maybe a new feature many times asked for to be able to 'bail out' of a disabled boat/vehicle.
Of course it isn't a feature, but would be nice to exit a gv with engine and guns out.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: JimmyD3 on April 22, 2016, 10:09:18 AM
At the small V-bases, when you drive off the hanger pad, the vehicle seems to sink into the terrain then bob back up like a boat being launched. In an M18 moving fast it almost flips you over.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: JimmyD3 on April 22, 2016, 10:13:38 AM
Could not get an LVT to transition from water to land.
Title: Re: PT Boat - Shoreline Problem
Post by: Condor on April 22, 2016, 10:24:25 AM
  I took a PT boat out for a spin just now and at full speed attempted to beach it.
Both times, the PT noses down at the shorline and proceeds to "burrow" into the earth,
at which point it does a bizzare continuance (without the PT boat itself) where the "pilot"
is seeming continuing ashore at high speed .... without the PT...

I tried the same with a different result. The boat slid up on the shore and stopped. No burrowing and I stayed in the boat. The issue I did note as that it continued to bob with splashing sounds as if in the water even though it was completely grounded with the stern several feet from the water.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 22, 2016, 11:39:54 AM
Turret rotation in tanks is less smooth and controllable in the commander's position than in the gunner's position which makes it very hard to aim precisely from the commander's position. That's not the case in AH 2. Perhaps this is intentional. I like to fight as much as possible from the commander's position to take advantage of the wider field of view. It's difficult in AH3 because of the jerky turret movement.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 22, 2016, 11:49:56 AM
Turret rotation in tanks is less smooth and controllable in the commander's position than in the gunner's position which makes it very hard to aim precisely from the commander's position. That's not the case in AH 2. Perhaps this is intentional. I like to fight as much as possible from the commander's position to take advantage of the wider field of view. It's difficult in AH3 because of the jerky turret movement.

Move the axis curve to the right, as I mentioned in the control setup video here (not a perfect video, but it gets the point across):

https://www.youtube.com/watch?v=Sl1jBTx1HJA
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 22, 2016, 02:00:19 PM
I use a thumb marble mouse to turn the turret which removes the scaling issues using your joystick. But, since you have four modes, tweek the heck out of your x-axis to remove the problem. Had to do that with my rudder pedals for steering GV. My mouse marble makes 1Mil in any direction changes in gunner mode very controllable for long range ranging shots.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 22, 2016, 02:07:46 PM
Move the axis curve to the right, as I mentioned in the control setup video here (not a perfect video, but it gets the point across):

https://www.youtube.com/watch?v=Sl1jBTx1HJA

Thanks,

Very good video. I learned a few things I didn't know even after 10 years of playing.  I scaled my flight controls but never scaled them for GVs. It did help but the control is still not as smooth when zoomed in from the commander's position as in the gunner's position.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 22, 2016, 02:23:34 PM
Glad you liked it. Just trying to help.

If you don't have a high enough frame rate the appearance could be that it is 'sticky,' or what have you. Generally, if you just move the curve to the right it will be smoother, and the slower the curve rises the smoother the center will be also.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 22, 2016, 02:31:10 PM
I'm seeing a frame rate in the 70s. I've been in AH3 for the last few minutes checking this and I still find that the turret control is less smooth when zoomed in the commander's position than in the gunner's position and the scaling doesn't seem to be the same. It's smooth as silk in the gunners position.  I've tried it with several tanks.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 22, 2016, 02:32:56 PM
Good bug report maybe? I'll check it out.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 22, 2016, 02:36:12 PM
Offline on my gunnery terrain.

Upped a PT boat at a port. Ran it at full speed across the bay into a shore line. PT boat kept going under the dry land but executed a slow spin around the pilot's position.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 22, 2016, 02:42:56 PM
I'm seeing a frame rate in the 70s. I've been in AH3 for the last few minutes checking this and I still find that the turret control is less smooth when zoomed in the commander's position than in the gunner's position and the scaling doesn't seem to be the same. It's smooth as silk in the gunners position.  I've tried it with several tanks.

I just tested this with my joystick. Commander mode or gunner mode, zoomed or un-zoomed the travers is smooth. Your issue may be with your video card, joystick, or both together. What happens if you setup your mouse to control your GV commander\gunner positions? Do you have another joystick to test with?
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 22, 2016, 02:56:04 PM
I can confirm otherwise, but only when using a mouse. There seems to be finite positions in which you can aim from the Commander's position while using a mouse. It didn't matter at which polling rate (resolution) the mouse was set for the aiming point was not smooth. The same position with a joystick is smoother, but still not as smooth as when in the gunner position. The difference is slight, but you can clearly see it when using a mouse in the Commander's position.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 22, 2016, 03:02:36 PM
Thanks,

Very good video. I learned a few things I didn't know even after 10 years of playing.  I scaled my flight controls but never scaled them for GVs. It did help but the control is still not as smooth when zoomed in from the commander's position as in the gunner's position.

In part two I fixed the mode change buttons, which I mentioned and then skipped over in Pt 1, and then I explain direct mode versus indirect without actually showing indirect mode (for obvious reasons).

https://www.youtube.com/watch?v=XCX8IdA8AMc
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 22, 2016, 03:56:58 PM
I can confirm otherwise, but only when using a mouse. There seems to be finite positions in which you can aim from the Commander's position while using a mouse. It didn't matter at which polling rate (resolution) the mouse was set for the aiming point was not smooth. The same position with a joystick is smoother, but still not as smooth as when in the gunner position. The difference is slight, but you can clearly see it when using a mouse in the Commander's position.

Are you talking about that slight rewrite stutter that sometimes is visible or are you trying to make the joystick traverse the POV at the slower speed the turret traverses? The difference in relative motions is stark with a marble mouse. You really see it traversing the manned 88mm waiting for it to swing even 45 degrees. And the 17lb, if I 2want to see a fast traverse in zoomed mode, I start the traverse in un-zoomed then goto zoom while the barrel auto pans. You see this same effect with the tank turrets even though they traverse faster.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 22, 2016, 04:10:28 PM
I'm talking about lining up a precise alignment between and aim point and any aiming device from the Commander's position. Using the mouse you will see the same thing that a CAD operator sees when grid snaps are on. You cannot line up a shot between grid points, whereas with the joystick you can. Changing the resolution of the mouse doesn't really change anything, except how much movement is required before the next grid point is met.

So, Condor is right.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 22, 2016, 04:23:51 PM
I can already do that with my joystick.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 22, 2016, 04:35:22 PM
Offline on my gunnery terrain.

Upped a PT boat at a port. Ran it at full speed across the bay into a shore line. PT boat kept going under the dry land but executed a slow spin around the pilot's position.

I did the same and the boat ran up on the shore and stopped completely out of the water. No spin but it continued to bob up and down as if in the water and the sound of the watrer lapping against the hull continued even though it was out of touch wit the water. Someone else reported burrowing into the ground with a PT boat. Interesting anomalies.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 22, 2016, 04:48:57 PM
Should have been here during the closed alpha and the evil underworld experiences.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: MK-84 on April 22, 2016, 10:42:30 PM
On CraterMA I fell through the ground reversing off the pad at v148.  I also was not able to end my sortie since the game thought I was still in motion.

I bounced into the air at V148 reversing out of the maproom entrance.  I was driving the M4 in both cases.

With the much lower tree coverage it would really be nice to have a drivers hatch view in our GV's for a lower view from the ground.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: popeye on April 23, 2016, 07:04:00 AM
Rolled a Tiger II over and couldn't end sortie.  "you must be stopped...."
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 23, 2016, 01:11:08 PM
I assume your still interested in this information. I hit another sticky tree that wouldn't let go of an M3.

265410,738,-187557,0.5,-0.4,166.2
craterma
FOV = 73.4
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 23, 2016, 02:22:17 PM
Tiger2 at the Refinery. My tank wasn't even touching a tree!

352690,136,101703,0.2,-4.4,-154.8
craterma
FOV = 60.4
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 24, 2016, 01:56:55 AM
Just to see what would happen I have tried to drive a tank into the water near a couple of ports and an air base. There seems to be an invisible wall that prevents the tank from driving to far unto the beach. Perhaps there a worry about suicidal tankers or it may be an OSHA requirement but I suspect it's a bug.
Here are the locations:

500536,11,221420,0.3,11.9,-45.0
craterma
FOV = 79.3
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: DmonSlyr on April 24, 2016, 11:03:40 AM
Not sure if mentioned. Just updated the patch last night. In the 109K ( or maybe all the planes) I was not blacking out.  The motion still went, and it acted like I was blacked out, but the screen did not go black.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Nefarious on April 24, 2016, 12:18:09 PM
Starting the logs in BETA SEA last night crashed the arena. Did not try again. Perhaps I will try again this afternoon.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Scca on April 24, 2016, 05:56:13 PM
Maybe mentioned already but the GUI option to change squadies color icon doesn't work. I set it to blue, and squadies were still green
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 25, 2016, 11:42:26 AM
Just to see what would happen I have tried to drive a tank into the water near a couple of ports and an air base. There seems to be an invisible wall that prevents the tank from driving to far unto the beach. Perhaps there a worry about suicidal tankers or it may be an OSHA requirement but I suspect it's a bug.
Here are the locations:

500536,11,221420,0.3,11.9,-45.0
craterma
FOV = 79.3

I tried to drive a jeep into the water from three different GV bases and hit invisible walls just befor the beach. I suspect they are everywhere.

-442554,5,-143005,0.3,-2.0,113.7
craterma
FOV = 79.3
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: LCADolby on April 25, 2016, 11:46:19 AM
The isothermal layer/inversion follows continuously to altitude, staying at the same level as the aircraft you are flying, giving the game an weird perception of altitude and a huge grey wall all around you.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 25, 2016, 11:53:48 AM
I reported in another thread that direction of sound of approaching GVs was off. I every case a GV near me at my 9 or 10 sounded like it was at my 12. I'm not alone in this. I'm posting again here because I'v met others in the arena with the same issue over that past week. Today I encountered two different players who said It sounded like I was way to the left of where I actually was. I sat still with my engine running and in plane site and had one shoot smoke at the location of my engine sound. It was way to the right of my position.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 25, 2016, 12:03:40 PM
Condor, could you record fil of something like this please?

@hitech: Are you playing around with terrain acoustic wave propagation? Hehe, that would be awesome.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 25, 2016, 12:28:36 PM
I should have thought out my post a little better because I have corrected the problem for myself by downloading and reinstalling the drivers for my SB X-Fi extreme gamer card. Now other GVs are where I would expect them to be. In testing the driver update I encountered two others who were having the same problem I was having so my thinking was there may still be an issue with the game. It just may be they also need to upgrade drivers or sound cards. I should have include that.

I can't make a film from my perspective since it appears I no longer have the problem. The other issue would be getting others to cooperate. That was a problem this morning because they just wanted to shoot me. It took a lot of coaxing and I had to do it all by text because I can barely hear voice communications in the game and they are very garbled. Another issue? I don't know. It may just be my setup.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 25, 2016, 12:34:38 PM
Garbled comms are a pretty good indication of software audio processing in my experience.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: 715 on April 25, 2016, 02:15:14 PM
I have the same problem with the directionality of GV (and airplane) sounds.  In AH2 the localization is perfect; on one occasion I actually destroyed a GV I could not see hiding below a rise just by aiming using sound.  In AH3 the sound localization is useless on my system (Realtek MB sound using "Stereo Speakers" setting and headphones).  Tanks that are visually at my 2 or 3 oc sound like they are at my 12 oc.  The same thing happens with planes, I have to look in all directions to find them.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 25, 2016, 02:23:49 PM
Garbled comms are a pretty good indication of software audio processing in my experience.

Another reason to buy the SB Z? I'm struggling with the temptation because I always like to buy new gear. That's why I have 10 fishing rods and reels plus lots of tools. The surprising thin is my wife encourages me.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 25, 2016, 03:47:32 PM
I would say that garbled comms are a strong reason for any upgrade. The sound card is where I would start. Even if that only fixes comms and not yet the 3D stuff, the 3D stuff will get sorted out.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 25, 2016, 03:53:57 PM
I have the same problem with the directionality of GV (and airplane) sounds.  In AH2 the localization is perfect; on one occasion I actually destroyed a GV I could not see hiding below a rise just by aiming using sound.  In AH3 the sound localization is useless on my system (Realtek MB sound using "Stereo Speakers" setting and headphones).  Tanks that are visually at my 2 or 3 oc sound like they are at my 12 oc.  The same thing happens with planes, I have to look in all directions to find them.

Could you check to see if there is an updated driver for your sound card? Then it would be really helpful to see this on film. I'm asking so I can see it for myself. AH film, not Fraps, or anything else.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: JimmyD3 on April 25, 2016, 04:55:08 PM
Just to see what would happen I have tried to drive a tank into the water near a couple of ports and an air base. There seems to be an invisible wall that prevents the tank from driving to far unto the beach. Perhaps there a worry about suicidal tankers or it may be an OSHA requirement but I suspect it's a bug.
Here are the locations:

500536,11,221420,0.3,11.9,-45.0
craterma
FOV = 79.3

I mentioned this earlier in #65  :aok
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 25, 2016, 06:15:40 PM
Condor, could you record fil of something like this please?

@hitech: Are you playing around with terrain acoustic wave propagation? Hehe, that would be awesome.

I checked again and, although it's improved (meaning the difference in volume is less), the loudest sound from a tank straight in front of me is at about my 10 O'clock as I pan the turret. I filmed it but the sound in the film is the same regardless of turret position. The film is attached. There is an M4 at my 12 just to left of radar. My engine is off. The M4 engine sound is loudest when my gun is pointed at the hangar to the right but you can't hear the difference on the film. I started my engine and Allcrapp said the sound was dead on at his 12 but that that it's not consistent. He said sometimes the sound direction of other vehicles does not match their location.

I got the garbled comms sorted out. I moved the microphone volume slider slightly in the game. It didn't effect the volume by much but but the speech was very clear.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 25, 2016, 06:41:15 PM
I was just in AH3 and encountered a Panzer attacking a Vbase. In this case it was much harder to locate it by sound. This time the problem seemed to be as bad as before I upgraded my drivers. You will see the Panzer where I first fire and then I fired smoke near a clump of large trees to the right. That was where his sound was loudest. The louder sound you hear when I traverse back and kill the Panzer is another tank that spawned from the hangar. He sounded like he was at the location of the Panzer but was actually to my left. It's too bad the sound differences aren't captured in the films. I won't do anymore films unless someone tells me they are helpful.  I think I've flogged this horse enough.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 25, 2016, 06:48:23 PM
I hear the sound coming from the tank in both films. It's not even a little bit off. So, perhaps there is an issue with software positioning.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 25, 2016, 07:02:31 PM
Condor,

See if you can get another player to be on the same side with you. Both up a tank that shoots smoke. Go into an open field and sit with your engine running. Have him move to your 12:00, 1000yds out facing to your clock wise. Each of you shoot smoke where you hear each other. Have him roll to your 03:00 and do the same, then 06:00 and 09:00. Or both of you shoot AP into the ground about 1000 out in the direction of the sound each hears the loudest for your idling engines at each of the 4 stop locations on the clock.

Then you can play back the film and pull a screen capture out of the film from above each clock station showing where your main guns were aimed in response to the loudest sound as you fired.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 25, 2016, 08:51:41 PM
Condor,

See if you can get another player to be on the same side with you. Both up a tank that shoots smoke. Go into an open field and sit with your engine running. Have him move to your 12:00, 1000yds out facing to your clock wise. Each of you shoot smoke where you hear each other. Have him roll to your 03:00 and do the same, then 06:00 and 09:00. Or both of you shoot AP into the ground about 1000 out in the direction of the sound each hears the loudest for your idling engines at each of the 4 stop locations on the clock.

Then you can play back the film and pull a screen capture out of the film from above each clock station showing where your main guns were aimed in response to the loudest sound as you fired.

I appreciate your interest but am not sure I see the value in what you are suggesting. I and others are having issues with sound directions being off. Several have told me the same thing. I already know from doing this multiple times, although not in the structured manner you suggest, that I will have the same experience. I was told by a player in AH3 today that he has the same experience in planes. Others like Chalenge are not seeing this issue. Obviously something needs to be fixed and I suspect it is our systems and not the game. The question is, what is the fix. I'm willing to replace my old SB x-Fi card with an SB Z but I will probably wait and make sure that's the right answer.

It might be of more value to find out what sound cards (or on board sound) those having the problems are using.

Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 25, 2016, 08:53:09 PM
I have the same problem with the directionality of GV (and airplane) sounds.  In AH2 the localization is perfect; on one occasion I actually destroyed a GV I could not see hiding below a rise just by aiming using sound.  In AH3 the sound localization is useless on my system (Realtek MB sound using "Stereo Speakers" setting and headphones).  Tanks that are visually at my 2 or 3 oc sound like they are at my 12 oc.  The same thing happens with planes, I have to look in all directions to find them.

What sound card are you using or are using?
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: 715 on April 25, 2016, 08:53:56 PM
Could you check to see if there is an updated driver for your sound card?

The version I'm using is from 2010.  I have a version from 2012.  When I work up the courage to install it (it's more than twice as big as the 2010 version which doesn't give me a warm and fuzzy feeling) I'll try testing the sound again.  This is with XP.  When AH3 goes DX11 I will, of course, have to switch to Win7 and that will be yet another different driver.

Edit: more information.

The driver ver listed via the Realtek tray app was 5.10.0.6101 which elsewhere is listed as 2.48.  I checked the 3D Audio test of the Realtek tray app (the little brown speaker) and lo and behold it shows  similar (but opposite) problems: sound comes from the front when the little bee (you'll see) is actually on the left ear of the icon.  (I can't explain why AH3 things sound to the left of where they are and in this app it's the opposite.  Maybe I misunderstood what direction the little head icon was facing.)  So I upgraded to the later driver (and probably the latest available to 32 bit XP) and that version (5.10.0.6662 or 2.7) has the same problems in the Realtek 3D Audio test app.  I haven't tried it in AH3 yet, but I doubt it is any different.

So I suspect the problem has nothing to do with AH3 and all to do with Realtek.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 25, 2016, 08:59:27 PM
What sound card are you using or are using?

Sorry, I'm tired and didn't read carefully enough. I see 715 is using the realtek sound on the MB.   :bhead :bhead
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 25, 2016, 09:52:26 PM
Found another stick tree. Actually my M4 didn't even hit the trunk but just a branch but I couldn't back away.

493172,432,71821,2.5,-6.0,174.5
craterma
FOV = 79.3
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 25, 2016, 09:59:41 PM
So I suspect the problem has nothing to do with AH3 and all to do with Realtek.

Once again it's software 3D, at least according to the Realtek site.

This was a problem with FMOD once before, but I think they (at least) had it fixed. At least you are aware of what to do about it.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: 715 on April 26, 2016, 10:08:04 AM
Once again it's software 3D, at least according to the Realtek site.

This was a problem with FMOD once before, but I think they (at least) had it fixed. At least you are aware of what to do about it.

I am?  I missed that; what can I do?  I was under the impression that all audio was software since Vista added audio DRM?  I do have a Sound Blaster card I never installed, but I am leary of the possible nightmares that could cause (I've had problems with SB software in the past).

I'll check the Realtek site for later drivers (I've been getting them from the MB manufacturer's site, Gigabyte).
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 26, 2016, 10:25:42 AM
Actually, you are probably helping hitech more by just leaving your system like it is (I think that's basically what he just said). If we all ran Sound Blaster Zs then HTC wouldn't even know there was a problem. But, if you are forcing 5.1, Dolby, Crystal enhancements, and so on then you might turn all that off and test again.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: LCADolby on April 26, 2016, 11:09:11 AM
I still get clipping, flickering, sorting issues with distant trees, buildings and gun pits.
The Shadows are not as good as AH2 because I cannot select smoothing and texture sizes to suit. Having the texture change along a set line/distance is an eyesore from in the cpit view when it goes from high to low LOD and starts to move with the pixilation.
I also have never seen tracers with a trail behind them, I have 106FOV and 1080p res
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 26, 2016, 12:25:42 PM
Got together with a friend in AH3 to test sound direction issues and noted that there is a 6-7 second delay between when a tank 600-700 yards away starts and it is heard by the other tank. We both tested it several times with the same result from both perspectives. I know there is delay built in for distant sounds such as when HE shell explode, which I really like, but 6-7 seconds seems a little long for 700 yards.

Maybe it's an issue with our systems. He has a pretty low end HP and uses the realtek sound system on the MB. I've got a 3 year old home built that lags a little in the sound department in that I'm using an SB X-Fi extreme gamer card that is about 8 years old.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 26, 2016, 12:32:16 PM
When you shoot an object at long distance and it starts smoking it will also appear to stop smoking if you move your view slightly left or right. Film available upon request.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 26, 2016, 11:58:34 PM
I setup DSR for 5760 x 3240. Initial framerates were very good at 50-60fps near the radar factory of the rook (SE side of Greebo). I set up a pretty decent view and hit alt-s to get a screenshot and the game crashed (Aces High has stopped unexpectedly I think it was). So, I then remembered I had textures set at 4096 and I turned them down to 1024 and oddly the frame rates were now at 34-40. Same thing with a crash after hitting alt-s.

So, I started Fraps to get a screenshot with it. Same resolution and textures at 1024. The game then crashed on entry to the arena. Repeated several times to be sure and got the same result.

By the way the game is absolutely beautiful at that resolution. Bring on Pascal!
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: 1stpar3 on April 27, 2016, 01:54:17 AM
Ok, found something! At least on my end. Not sure if my terminology is correct but I get no "Tail slip" indicator(bubble thingy" in the 190- d model. Tried offline and online in Greebo"s maps. Didn't check any of the other arenas though. I don't fly it a lot and it may have been brought up earlier but haven't seen anyone flying it here, as perk rides seem to be the norm. Just putting it out there. I am loving this new set up guys, thank you!  :rock
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Pudgie on April 27, 2016, 09:47:15 AM
Actually, you are probably helping hitech more by just leaving your system like it is (I think that's basically what he just said). If we all ran Sound Blaster Zs then HTC wouldn't even know there was a problem. But, if you are forcing 5.1, Dolby, Crystal enhancements, and so on then you might turn all that off and test again.

I ran tests on the Beta's 3D audio sound positioning using my SB X7 DAC-AMP set up in Direct Mode (in this mode the Creative's SBX is completely shut off so none of the sound enhancing capabilities are active so the DAC is receiving the sound as sourced from the Beta's FMOD system and does nothing to it except amp the signal as-is then sends it to output). With my speaker set up my DAC is set up in a std 2-channel L-R dynamic speaker layout using the speaker's existing built-in crossover for bass. My Sennheiser GAM4E Zero headset works in the same manner. This should present as clean of a test as can be run in the wild.

In the tests I've ran to date so far in aircraft the 3D audio sound positioning appears to be coming from the game as "accurate" and is being placed in the right places according to the original sound source presented (usually the plane's engine and guns which in single seater planes is originally mapped to be in front of the pilot) as heard thru my DAC-AMP.

The reason why I put the word accurate in "" is due to not having knowledge of the Beta's sound mapping to know the source placement of all generated sounds so I can only use sounds in the game that the mapped sound source placement within the game is obvious to pick out then test for positioning when I change the head position relative to the sound source.

It also does occur to me that any sound displacement of another vehicle\plane other than your own could be due to other variables to consider outside of the game or the sound device being used.

Just thinking out loud......................... ...

When I get the time I will run similar tests in ground vehicles to see if the results change (have family visiting this week....on vacation).

This is what I've found so far on my end concerning this topic.

 :salute
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 27, 2016, 10:06:44 AM
That's a good point. While some of us know how to do this and can test the same things, maybe the main point is to test things with default settings?
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: popeye on April 27, 2016, 10:53:32 AM
Got together with a friend in AH3 to test sound direction issues and noted that there is a 6-7 second delay between when a tank 600-700 yards away starts and it is heard by the other tank. We both tested it several times with the same result from both perspectives. I know there is delay built in for distant sounds such as when HE shell explode, which I really like, but 6-7 seconds seems a little long for 700 yards.

Maybe it's an issue with our systems. He has a pretty low end HP and uses the realtek sound system on the MB. I've got a 3 year old home built that lags a little in the sound department in that I'm using an SB X-Fi extreme gamer card that is about 8 years old.

Speed of sound is 375 yards per second, so delay should have been about 2 seconds.

I tested the delay for 88mm ack explosions and it seemed to be about right for the set distance.

Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 27, 2016, 11:11:03 AM
I reset my X-Fi card to default settings and rana test with another player in the crater arena. His computer uses the realtek sound processor on the MB. We positioned ourselves about 1,000 yards apart and, although I could hear his engine with min shut off, he could not hear my engine with his shut off. We moved into 800 yards and then he could hear me. To him the sound was dead on at 12 and diminished as he traversed his turret left and right. With my card at default settings it no longer sounded like he was 30-45 degrees off my 12. But from my perspective I couldn't tell his location by sound. Although he was at my 12 the sound was at about the same volume as I traversed to my 3 or 9. It was definitely at lower at my 6.

We then went to a wooded area and tried to find one another with one stopped with engine running. He had no trouble locating me by sound. I could not tell where he was coming from.

He made an interesting comment. If he uses headphones the sound is right on target. If he uses speakers it is of by 30-45 degrees. (A problem with his speaker balance perhaps?)

I used both headphones and speakers and experienced no difference.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 27, 2016, 11:52:21 AM

In the tests I've ran to date so far in aircraft the 3D audio sound positioning appears to be coming from the game as "accurate" and is being placed in the right places according to the original sound source presented (usually the plane's engine and guns which in single seater planes is originally mapped to be in front of the pilot) as heard thru my DAC-AMP.


Before I reset my sound card to defaults the engine sounds in single engine planes were louder at 3 and 9 than at 12. I just tested that again  with the card at default settings and the sounds are as you would expect. Loudest at 12, less so at 3 and 9, and least at 6. Another indication that these tests need to be run at default settings. Now why the test with the tanks didn't work out as well.......???
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 27, 2016, 11:55:49 AM
He may have his speakers set to 5.1, or surround. I think that's what SB does by default.

I also noticed that the vehicles can only be heard about 1k away. In fact you have me wanting to test aircraft now. We used to be able to hear vehicles out to about 3.2k, but it could be that the difference is intentional, or unintentional (on the to-do list). 1k is actually pretty far away, so the question becomes what a realistic setting would be anyway?
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 27, 2016, 12:08:54 PM
Has Hitech made the range slider active for the external engine sound for aircraft yet? I think right now it's about 800yds. I believe around the time FMOD was switched over to for testing things like discrete volume for each sound had not be enabled and the external aircraft sound was pointed to as being too close. Has that changed?

I think we are beginning to repeat report things that are on a to do list. I kept reporting the fighter hanger at ports floating 12 inches above the ground for what seemed like 9 months. By this point, myself with tracers and this sound issue is several well pulverized dead horses.

Sorry Hitech and Skuzzy.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chilli on April 27, 2016, 01:21:40 PM
I still get clipping, flickering, sorting issues with distant trees, buildings and gun pits.
The Shadows are not as good as AH2 because I cannot select smoothing and texture sizes to suit. Having the texture change along a set line/distance is an eyesore from in the cpit view when it goes from high to low LOD and starts to move with the pixilation.
I also have never seen tracers with a trail behind them, I have 106FOV and 1080p res

Dolby,
You are probably like me in that jagged edges kinda ruin the illusion when looking at things from a stationary position (as in a screenshot).  What I have noticed that when I don't concern myself with such resolution and antialias quality type settings, the overall picture is much more sharp with better fps and detail ranges.  While in motion, my eye is too busy looking around to focus on the jagged imperfections

Since what you are describing coincides with higher graphics settings, I believe that it is a matter of how much HiTech can offer us in gameplay, visuals, effects, sounds, framerates, and tweaked memory, before it slams into a wall  :bhead 

I absolutely love your films  :rock, if by final release, you are not able to find the proper balance for gameplay flight, I have found that recording ahfilm at any setting, can be changed to any high res setting post filming that you prefer.  So, this may involve some more editing when including close up shots in your films, but the best of both worlds.

If I had an overall complaint about how things looked while in motion, it would be the lack of color.  I know that I can adjust monitor settings to accomplish much of this, but for a tile / map making suggestion, I would go for real contrast.  Deep dark plush trees / forests (I love the .sliders command for some relief), golden farmed fields, areas of almost fluorescent green grasses and "livelier" colored seas.  Give me these, along with the existing fogging, and I believe it would greatly add to the sensation of altitude.

Basically, the more distractions from the little jaggies  :cool:  the better  :x
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: hitech on April 27, 2016, 01:28:10 PM
I think we are beginning to repeat report things that are on a to do list. I kept reporting the fighter hanger at ports floating 12 inches above the ground for what seemed like 9 months. By this point, myself with tracers and this sound issue is several well pulverized dead horses.

It shows on the ground to us?

HiTech
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 27, 2016, 01:36:27 PM
He may have his speakers set to 5.1, or surround. I think that's what SB does by default.

If by "he" you mean the other fellow I did the test with who hears GV sounds where they should be with headphones but not with speakers, he has just basic PC stereo speakers and realtek sound.

I did check the default settings for my X-Fi card and resetting to defaults does not change the speaker setting. It remains at whatever it had been set manually. 2/2.1, 5.1, 7.1, etc. If it's at 5.1 and you reset to defaults it's still necessary to manually set the speakers to 2/2.1 if that's what you want for testing. At least that's the case for the X-Fi card.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 27, 2016, 02:32:26 PM
I setup DSR for 5760 x 3240. Initial framerates were very good at 50-60fps near the radar factory of the rook (SE side of Greebo). I set up a pretty decent view and hit alt-s to get a screenshot and the game crashed (Aces High has stopped unexpectedly I think it was). So, I then remembered I had textures set at 4096 and I turned them down to 1024 and oddly the frame rates were now at 34-40. Same thing with a crash after hitting alt-s.

So, I started Fraps to get a screenshot with it. Same resolution and textures at 1024. The game then crashed on entry to the arena. Repeated several times to be sure and got the same result.

By the way the game is absolutely beautiful at that resolution. Bring on Pascal!

I don't think this is a bug. After further testing I can use 512 texture size and the game does not crash even at 16k super resolution. 6k super res with 4k texture is just too big a memory footprint.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on April 27, 2016, 02:35:11 PM
It shows on the ground to us?

HiTech

I was impatient......
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 27, 2016, 06:23:50 PM
While shelling the gun tower at the knight radar factory in the crater arena with an M4 I noted that even when my rounds fell short I still saw explosions on the gun platforms. The guns were not destroyed but shouldn't have been. I adjusted my range and took out the guns with the explosions that would be expected.

When one gun remained I got close enough for it to shoot at me and saw the bullet stream coming out of the center of the tower instead of from the gun. At first I thought it was a gun firing through the tower (reported seeing that at a fuel factory over a week ago) but when I took out the visible gun the stream of bullets stopped.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on April 27, 2016, 09:52:02 PM
I was flying the SBD today. I could not hear my engine. Other players could hear me though.

Ar234 seems like the engine start is not at the same level as the engine run sound.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: NikonGuy on April 28, 2016, 02:01:29 AM
Not sure if this is a bug or its my system.

I use the button of my mouse wheel to open/close the clipboard.
After assigning it, I can open the clipboard but pressing the button again will not close the clipboard.  This system works fine in AH2.

Cheers

NG <S>
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Nefarious on April 29, 2016, 09:12:42 PM
Logs still crashing beta SeA
Title: B25h
Post by: Silent6 on April 30, 2016, 04:26:32 PM
the plane has the same sounds at the ME163. Someone should change that to a prop engine sound next patch.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 30, 2016, 11:29:39 PM
Shot down a B-17 flying low over a v base in crater but saw no hit sprites. He started burning so I know he was it. All the auto guns were down so I was the only one shooting.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: allcrapp on April 30, 2016, 11:32:36 PM
I was driving to a city strat drove into a ditch along the city an this is what I see in picture.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: allcrapp on April 30, 2016, 11:47:37 PM
I also been experiencing infinite roll when tracked still have to alt f4 to get out of it an was on a tank base near a gun pit an tank got stuck looked like half the tank sunk in the ground. Also getting stuck on trees and builds an can not get out it also would not let main gun fire when I was stuck today.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on April 30, 2016, 11:55:31 PM
Someone reported that they did not hear approaching vehicles and planes until within 1K. Tonight I was at a crater  V base in a wirble and someone took up a storch. His sound faded out at 3.0 flying away and I heard it again on his return at 3.0. Seems the same as in AH2.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on May 01, 2016, 12:35:13 AM
@allcrap, that pic looks like you are looking down the edge of the water graphic.

Condor, I think it is vehicles only that you don't hear the sound of until they are at 1k, or maybe even 800yds.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Easyscor on May 01, 2016, 12:48:14 AM
@allcrapp

It's a shame you didn't post a .psave to go along with each of your reports. I'm sure Greebo would have appreciated it.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Dantoo on May 01, 2016, 12:51:29 AM
I use a MS FF2 stick.

It appears correct in Win7 and works perfectly in AH2 on the same machine.
Went through the calibrate in AH3 before starting and several times in game.

There seems to be a massive disconnect between control input and control effects. 
There is no feedback on the ailerons in flight.  Stick just slops and input is greatly exaggerated.  Tiniest touch causes a slightly delayed but quite exaggerated input. 
In tower, the stick has no centre force.  When you spawn this causes immediate loss of auto takeoff. 
Elevator seems to be over strong in feedback (hard to compare when zero feedback from aileron).

Flying along in a Yak9T and suddenly I get full lock up just like you get from moving controls too rapidly, except no message to that effect.
Plane did not recover from lock up even though it probably had sufficient time if control movement was the problem.

All up it makes flying almost impossible.  These problems make the plane over stable in pitch and negative stability in roll.  Only by constant input and correction can you fly in straightish line.  I was able to land a B26 by using F3 view and over correcting and just flying by guesswork as to what would happen next.

For me - unplayable.

ps.  Forgot one thing - Tracer seems to be invisible.  Set and reset still nothing.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on May 01, 2016, 02:56:15 PM
Has force feedback been enabled for testing in the beta?
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: JimmyD3 on May 01, 2016, 05:51:32 PM
Troops running don't have icons, is this the way of the future??
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: JimmyD3 on May 01, 2016, 05:53:57 PM
In AH2 you could go to "God View" by using F5 and F8, AH3 has no similar feature. You can get a view using F3 and F8 but it is nothing like what was available in AH2. Just wondering. :)
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: 715 on May 01, 2016, 06:30:34 PM
In AH2 you could go to "God View" by using F5 and F8, AH3 has no similar feature. You can get a view using F3 and F8 but it is nothing like what was available in AH2. Just wondering. :)

Not exactly correct.  What you get in AH3 is the actual God's Eye view.  For obvious reasons it is disabled in the MA and you get an approximation that you are familiar with (i.e. a limited overview of the base you're at). True God's Eye view (I can't remember the actual name of it), which is enabled in the Beta for testing purposes, allows you to travel at any speed to any position on the map and see an external view.  You have to enable the movement keys (I think "go" defaults to * on the keypad, but I forget what the default for speed is as I have it mapped to my stick throttle).  With the keys and controls mapped, you hold down the "go" key and aim using the stick and set your travel speed using the throttle.  Then you can check out any point of the map almost instantly.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chilli on May 01, 2016, 06:41:06 PM
Mass disco @ 7:30 pm EST in CraterMA.  There were a number of us in tanks.  Earlier some ports and Task Groups were being attacked.  I only Lost UDP, so I don't know if there is any log that I can report to help debug... sorry.  :salute
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: 715 on May 01, 2016, 06:43:04 PM
Has force feedback been enabled for testing in the beta?

I don't notice any problems using my MS FF2 in AH3, but I only have centering and stall forces enabled.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on May 01, 2016, 08:10:07 PM
I created physical force feed back with my CH Fighterstick by placing tension bands over the x,y axis yokes. It always snaps back to center and I get a real force feed back from the additional tension in the bands I have to over come. At this point the original springs are just there for show. But, I have to replace the bands about every 3-4 months.

Makes me wonder about a floor mounted stick in a custom metal cradle and really heavy springs. The problem with that is needing to place something behind my back so my crotch is just at the edge of my chair. A project down the road, or even use the spitfire control column method I have blue prints for as an inspiration.
Title: Re: B25h
Post by: bustr on May 01, 2016, 08:12:45 PM
He is correct it sounds like the 163 engine sound has been added into the B25H project group.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on May 01, 2016, 09:00:28 PM
The problem with that is needing to place something behind my back so my crotch is just at the edge of my chair. A project down the road, or even use the spitfire control column method I have blue prints for as an inspiration.

For DCS this is what I did with gate springs and conduit as a stick extension. Then you can use a conduit bender to suit.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: allcrapp on May 02, 2016, 02:28:01 PM
@allcrap, that pic looks like you are looking down the edge of the water graphic.


Chalenge this was at a city strat it was a ditch no water visible when I drove down into ditch that's is what I seen when I drove up other side it disappeared drove back down it re-appeared again.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on May 02, 2016, 03:16:33 PM
I was in an M4 at A17 town in crater. I drove into the firing zone of a fast firing auto gun which fired on me.  I ducked behind a little hill and then backed out to fire on the gun and it did not turn and fire at me again I backed out further to give it a clear shot but it did not fire. I then hit it with HE and got the message it would be down for 30min.

Here is the position of the gun:
-145575,272,236105,-0.5,3.6,84.4
craterma
FOV = 79.3

Also noticed when checking down times for the town at A17 the down times for all of the buildings at the Bish fuel factory were also shown. I checked down times for several other Bish bases and the fuel factory down times were shown. Is this intentional? If so it's going to make the base down time displays hard to use when multiple strats have been hit
Title: Adjusting sounds
Post by: Nosara on May 02, 2016, 03:31:39 PM
Has anyone had problems using the scroll feature at
Game Sounds advanced?
I can`t scroll down and the last indicated is "user interface." Id like to adjust other sounds like in AH2. :joystick:
Title: Re: Adjusting sounds
Post by: WEZEL on May 02, 2016, 06:20:32 PM
Same for me, I think that's all the options they have for now. I hope they give us all the different sound options like AH2.
Title: Re: Adjusting sounds
Post by: Chalenge on May 02, 2016, 06:48:49 PM
Yes, I think a few of us reported this previously.
Title: Re: Adjusting sounds
Post by: Bizman on May 03, 2016, 01:29:53 AM
I confirm it has been reported previously at quite an early stage.

That's all the options anyone has been able to see and the slider just looks like there should be more. Or the slider has been locked to prevent us seeing more? There hasn't been any official answer to the slider question so far, it must be deep at the bottom of the To Do list.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Shuffler on May 03, 2016, 03:48:31 PM
Hit sprites are too small.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: 715 on May 03, 2016, 07:41:06 PM
Hit sprites are too small.

I've noticed something else when tanking: there are large hit sprites and small hit sprites.  In AH2 I've always associated large hit sprites with "hit and did damage" and small ones with "hit but ricocheted".  However, in AH3 an awful lot of my kill shots, perhaps even all, are the small hit sprites.  Maybe those two are mixed up?
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on May 03, 2016, 07:56:39 PM
I loaded some my older films that featured the odd ricochets that I referred to as frangible hits and the old light-saber hits do not show up the same way anymore. But so far, the larger hits have been the same critical hits as always. HE in films also have the large hit sprite.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Shuffler on May 03, 2016, 10:12:16 PM
Just came from flying in AH III, The control lockup is beyond bad right now. Never had the issue till the last update. Never have it in AH II.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on May 04, 2016, 02:11:13 PM
Tried to drive a panther through a small clump of trees and became completely stuck without touching a single tree. Couldn't back up even though there was no tree behind me.

365733,277,-296246,1.8,-7.9,-165.2
craterma
FOV = 79.3
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: BowHTR on May 04, 2016, 05:04:03 PM
If you're in flight and disable reflections all of them disable, until you take off again and the gunsight reflection reappears. It will disappear if you enable and then disable them again.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on May 04, 2016, 05:17:27 PM
Just came from flying in AH III, The control lockup is beyond bad right now. Never had the issue till the last update. Never have it in AH II.

I tried to duplicate it yesterday to no effect. I can confirm it happened once to me about 2 weeks ago, for about 60 seconds I couldn't input from my controllers or keyboard.
Title: LTV's cannot go feet dry ! ! ! ???
Post by: adler11 on May 04, 2016, 07:43:36 PM
Tonight I tried again to take an LTV$ to shore and when I get to the beach  the LTV just "chugs" for minutes on end and never gets up on land !
Title: Re: LTV's cannot go feet dry ! ! ! ???
Post by: 1stpar3 on May 05, 2016, 03:24:45 AM
Same here! Tried on a port and an airfield today. Noticed it has been brought up before but just acknowledging that it is an issue.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Mano on May 05, 2016, 10:53:05 AM
This may have been reported. I did not read every post but I have reported several times on the invisible wall at ports when in a gv near the shore.

I was in a LVT running around in the water (craterma) and got stuck trying to come ashore.
Reverse did not work.

541661,7,276726,-4.4,-11.7,33.1
craterma
FOV = 50.5

 :salute
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on May 05, 2016, 12:15:56 PM
I have not tried it lately, but there was a time when I did use the LVT. It slows down for what seems like a LONG time, but if you keep pushing it will eventually get its footing and go ashore.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chilli on May 05, 2016, 12:23:35 PM
Same experience as Chalenge.  LVT eventually climbs on shore.....  (I think I can, I think I can...... wwoooo wwwwooooooo....doh that's a choo choo...but same effort).

Not the same with tree limbs though... they don't let go  :bhead (just comparing the two experiences and believe both to be bugs, just not the same bug).
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on May 05, 2016, 12:37:59 PM
I don't know if it is intentional or a bug, but I think it is a very good representation of how the LVT deals with the loose sand as it climbs up the shoreline. The tracks can't find solid footing, because there isn't any. As it climbs high along the rise of the beach the propeller looses influence because the tracks are meeting with resistance, but still can't find anything solid enough to pull the LVT along. Did hitech answer up on that?
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on May 05, 2016, 12:48:14 PM
Back in the alpha when the new port object was introduced and we tested it until maybe into the alpha60's, the LVT could not get up onto a beach. Then Hitech fixed it and it climbed the beach like a champ. So that bug is back.

We should probably start searching the old alpha forum and the open beta forum from time to time when we think we have found a new bug. Periodically a patch is released that reintroduces an old problem.

Or, I wonder if Hitech has a master combined sheet of all the change.txt he could post from time to time so we can compare against it.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chilli on May 05, 2016, 12:52:28 PM
I don't know if it is intentional or a bug, but I think it is a very good representation of how the LVT deals with the loose sand as it climbs up the shoreline. The tracks can't find solid footing, because there isn't any. As it climbs high along the rise of the beach the propeller looses influence because the tracks are meeting with resistance, but still can't find anything solid enough to pull the LVT along. Did hitech answer up on that?

Adding an additional sound profile would help if this is true....  With the amount of bad weather driving I have done this past winter I can certainly attest to the annoying "you have lost traction" sounds from engine and surface friction.  Add the sound of the propeller versus track slippage and I believe you enhanced the driving experience and reduced the confusion.  The great thing is that with the new sound system, it is possible to do so.  This might also help in the transition between wave sound when emerging from water into the ground / track sound on shore.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: NatCigg on May 05, 2016, 01:50:09 PM
interesting the conversation, I think FLS said it in another thread, "fictitious answers to fictitious problems".  On the other hand maybe HTC likes the perspective, and more likely, you guys enjoy being pseudo amateur code fixers.  :ahand

carry on.

 :bolt:
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: bustr on May 05, 2016, 02:01:42 PM
Nat,

The LVT not getting up onto the beach was a long ago closed alpha bug that Hitech had other things he was working on more important than it. Then one alpha patch he cleaned up a bunch of minor things including the LVT bug. Now it is back for some reason.

Or were you referencing other observations by players who have been involved with finding bugs in some cases as long or longer than FLS. Have you found any bugs to help Hitech go live with AH3?
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on May 05, 2016, 02:21:15 PM
The return of the toxic trolls is inevitable as the beta approaches completion, and this is how it starts (in non-helpful comments).

(http://i447.photobucket.com/albums/qq197/Chalenge08/keep-calm-and-don-t-feed-the-troll-22_zpsofmaiskl.png)

Along this same train-of-thought I have noticed a disturbing trend in the beta arena where people think they are helping the beta testing by disrupting people that are really testing the bugs. So, it might as well be a live arena already.

@hitech: the 88mm puffy AAA is shooting tanks behind hills. I have not noticed any damage being taken, but how are those guns even aiming at something they have never seen?
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: hitech on May 05, 2016, 02:23:24 PM

@hitech: the 88mm puffy AAA is shooting tanks behind hills. I have not noticed any damage being taken, but how are those guns even aiming at something they have never seen?

It always has.

HiTech
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on May 05, 2016, 02:26:00 PM
Yes, I had seen this in AHII, but not from main fields and instead just the factories.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chilli on May 05, 2016, 05:54:55 PM
Two cents....  it is a live arena .... isn't it   :confused:  Not that anyone is racing to win the war....  although it does seem that way sometimes.  Most of the bugs that I have seen have been found doing things that I enjoy .... but if interrupted by player interaction.... GAME ON.  :devil  So much for my attention span.

With the new Fmod sound system, developing sound profiles, is not writing coad, and most likely encouraged by game designers to offer different interpretations.  Actually, one of the biggest surprises in this version is the addition to the "feel" of AH3 due to the 3d sounds.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: NatCigg on May 05, 2016, 06:05:43 PM
See Rules #2, #4
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Chalenge on May 05, 2016, 06:14:34 PM
With the new Fmod sound system, developing sound profiles, is not writing coad, and most likely encouraged by game designers to offer different interpretations.  Actually, one of the biggest surprises in this version is the addition to the "feel" of AH3 due to the 3d sounds.

ding ding ding!  I moved this activity offline. I still don't want to do too much for fear something will change and all that work lost, so for now I'm doing training videos and so on. Still, I don't want to forget the process, which in my old age I am prone to do when I stop working with things.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: allcrapp on May 05, 2016, 09:02:02 PM
Sorry don't know what a psave is. Was just trying to help with things I see to help out with getting game ready. Attached is a video of rook fuel factory.
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Zimme83 on May 06, 2016, 07:47:01 AM
Got the 'dodge this!' achievement (shooting down a plane by killing the pilot) When puffy ack killed my pilot (me). Shouldn't that achievement go to the imaginary crew of the auto ack that got me?
Title: Re: Beta 17 Released: Issues/Bug Reports
Post by: Condor on May 06, 2016, 09:30:48 AM
Took brief flights in several plans today and noticed the following:
JU87 D-3 Engine sounds cut in and out but its clear from the way the plane handles that it is powered.
Lancs Engine sound diminishes significantly when WEP is engaged
Fw 190D and Fw 190F-8 There is no ball in the slip and bank indicator

Can anyone get B29s in the air off the runway? I tried several times and even with WEP they run out onto the grass and into the trees