Recent Posts

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Aces High General Discussion / Re: Be ready!
« Last post by xanax on Today at 10:11:22 PM »
Thanks, fellas! All is well. I'm even able to hobble around without crutches pretty good-I haven't even dipped into the Norco they gave me. I will though, along with a glass of Barolo and some charcuterie.
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Aces High General Discussion / Re: Chatgpt on the games comeback
« Last post by Skyguns MKII on Today at 09:37:10 PM »
Terrains go through an approval process.


No custom objects allowed in a MA map.

This should change. I find the MA arenas lacking depth. If it works and is balanced why not. Better bridges, balloons, ect why not...
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Aces High General Discussion / Re: Chatgpt on the games comeback
« Last post by CptTrips on Today at 08:32:21 PM »
I feel like there is plenty of resources out there to go off of but yes a lot of polishing...

for the security thing it makes me wonder if it is/could/would be the same as skins and maps, they are limited to offline mode until green lit.

Terrains go through an approval process.

Skins are just rendered locally so there is no system risk there.

There is an object editor of sorts in the distro, but it is very limited for static objects like an ammo crate or something.  Its how I compiled in my balloons, but no kind of weapon or anything flyable.  And those objects are only for custom missions or scenarios. 

No custom objects allowed in a MA map.



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Aces High General Discussion / Re: Chatgpt on the games comeback
« Last post by Skyguns MKII on Today at 08:26:02 PM »
I could always be wrong or things might have changed.  Trying DM'ing him. 

But then there is still the flight model.  I assume that is partially hand tweaked and probably requires a lot of polishing.
And tying in the damage model with effects on the FM.
Sound effects.

Also, how much can he expose to the general player base and how much would that compromise security. 

Build a static observation balloon is one thing. 

Building weapons is a whole different level of risk.

I feel like there is plenty of resources out there to go off of but yes a lot of polishing...

for the security thing it makes me wonder if it is/could/would be the same as skins and maps, they are limited to offline mode until green lit.

I could make a lime green skin for example but i would still be limited to offline with it until approved.
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Aces High General Discussion / Re: Chatgpt on the games comeback
« Last post by CptTrips on Today at 08:19:57 PM »
Interesting how hands are tied if thats correct.

Vehicle editor would be nice but im sure the code savy here could figure it out without it if it were just available. The ability to alter the strats, objectives, targets, ect to test dynamic game play would be pinacle.

But I should stop wishing since the second coming of hitech will happen and will preach the announcement of aceshigh4 in 2 weeks...

I could always be wrong or things might have changed.  Trying DM'ing him. 

But then there is still the flight model.  I assume that is partially hand tweaked and probably requires a lot of polishing.
And tying in the damage model with effects on the FM.
Sound effects.

Also, how much can he expose to the general player base and how much would that compromise security. 

Building a static observation balloon is one thing.  Building weapons is a whole different level of risk.  and even then, he made it clear that something like that would never be allowed in the Melee arena.  WWI:WF was just a disposable test-bed.


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Aces High General Discussion / Re: Chatgpt on the games comeback
« Last post by Skyguns MKII on Today at 08:08:01 PM »
There might be people here who could make a mesh.  I know we have professional level skinners.

One big problem is that I believe there is some hefty commercial software used int the hierarchical componentization of all the little parts for animation, physics simulation, damage modeling, etc.  This is not open source.  I assume he has a limited number of seat licenses.  So maybe a dedicated intern could go learn all that and use that seat license to help build a new plane, but it probably isn't anything that can be shared generally.

Building the mesh is just the first tiny step in the process and he could always just go buy that off Turbosquid probably.

I could be wrong, but I think the issue has been addressed before by HT and it just isn't feasible that the community can just in and start adding game objects.

I had added a custom object before (observation balloons in WWI:WF) but those were statics.  An aircraft model is an entirely different matter.

But if there were one or two advance experienced modelers in the community, they should contact HT and see what they could do, but I don't see a plane editor the way you have a terrain editor.

$0.02.
Interesting how hands are tied if thats correct.

Vehicle editor would be nice but im sure the code savy here could figure it out without it if it were just available. The ability to alter the strats, objectives, targets, ect to test dynamic game play would be pinacle.

But I should stop wishing since the second coming of hitech will happen and will preach the announcement of aceshigh4 in 2 weeks...
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Aces High General Discussion / Re: Chatgpt on the games comeback
« Last post by CptTrips on Today at 07:39:04 PM »
At this point im surprised the community hasnt been given the resources to make/test new vehicles and game structures/objectives in offline mode like they do with skins and maps to be greenlit later if liked. The game already has die hard community willing to put in the effort. But like you said opening that door may open up issues with hacks. Iv dabbled with skins, maps, sounds and can 3d model but i dont have a clue when it comes to implementing that model via code...

There might be people here who could make a mesh.  I know we have professional level skinners.

One big problem is that I believe there is some hefty commercial software used int the hierarchical componentization of all the little parts for animation, physics simulation, damage modeling, etc.  This is not open source.  I assume he has a limited number of seat licenses.  So maybe a dedicated intern could go learn all that and use that seat license to help build a new plane, but it probably isn't anything that can be shared generally.

Building the mesh is just the first tiny step in the process and he could always just go buy that off Turbosquid probably.

I could be wrong, but I think the issue has been addressed before by HT and it just isn't feasible that the community can just in and start adding game objects.

I had added a custom object before (observation balloons in WWI:WF) but those were statics.  An aircraft model is an entirely different matter.

But if there were one or two advance experienced modelers in the community, they should contact HT and see what they could do, but I don't see a plane editor the way you have a terrain editor.

$0.02.





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Aces High General Discussion / Re: Chatgpt on the games comeback
« Last post by Skyguns MKII on Today at 07:24:17 PM »
It’s POSSIBLE to import these assets snd objects to UE, C++ would need to be twesked for modern C++. But with a proprietary engine it may not be possible.

Frankly with all the skills here a company could be created to build in UR, its easier, but that could be more open to hacks.

It is what it is. I tried suggesting I could redo effects, but crickets were louder.

Its still fun as is, play it while ya can. Sims no longer look all as promising as 35 yrs ago.  No one listens to players. Its a programmer's way or beat it.

At this point im surprised the community hasnt been given the resources to make/test new vehicles and game structures/objectives in offline mode like they do with skins and maps to be greenlit later if liked. The game already has die hard community willing to put in the effort. But like you said opening that door may open up issues with hacks. Iv dabbled with skins, maps, sounds and can 3d model but i dont have a clue when it comes to implementing that model via code...
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Aces High General Discussion / Re: Tour 305 Winners!
« Last post by caldera on Today at 07:18:13 PM »
M-3      Loopy   45   1.00    :cheers:
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Aces High General Discussion / Re: Chatgpt on the games comeback
« Last post by Animl-AW on Today at 06:29:52 PM »
It’s POSSIBLE to import these assets snd objects to UE, C++ would need to be twesked for modern C++. But with a proprietary engine it may not be possible.

Frankly with all the skills here a company could be created to build in UR, its easier, but that could be more open to hacks.

It is what it is. I tried suggesting I could redo effects, but crickets were louder.

Its still fun as is, play it while ya can. Sims no longer look all as promising as 35 yrs ago.  No one listens to players. Its a programmer's way or beat it.

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