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Aces High General Discussion / Re: Montis2 not quite ready for prime time
« Last post by JimmyD3 on Today at 10:38:25 PM »I think there are too many long distance GV spawns, makes it too difficult for brute force captures with the ability to spawn into the town from across the map. Need to send someone on a long distance joy ride to kill a distant VH or barracks that shouldnt realistically spawn that far to begin with.
Point taken, for me the most difficult part of the map design is the gv spawns. Base layouts are pretty much determined by Radar coverage. Strat layout is pretty much based on available acreage in a relatively isolated area. Each base has a maximum of 8 spawn outs, with theoretical unlimited spawns in.
What puzzles me is those that have issues with having to fly long distances to get a fight, and yet don't like the close proximity of adjacent bases on the newer maps. This also can apply to the long range spawns, while every base does not need one, it can, selectively, increase the gv battles, imho.
Thanks for the feedback Haggerty, I appreciate it and I will try to be more attentive to this issue.
