Recent Posts

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I think there are too many long distance GV spawns, makes it too difficult for brute force captures with the ability to spawn into the town from across the map.  Need to send someone on a long distance joy ride to kill a distant VH or barracks that shouldnt realistically spawn that far to begin with.

Point taken, for me the most difficult part of the map design is the gv spawns. Base layouts are pretty much determined by Radar coverage. Strat layout is pretty much based on available acreage in a relatively isolated area. Each base has a maximum of 8 spawn outs, with theoretical unlimited spawns in.

What puzzles me is those that have issues with having to fly long distances to get a fight, and yet don't like the close proximity of adjacent bases on the newer maps. This also can apply to the long range spawns, while every base does not need one, it can, selectively, increase the gv battles, imho.

Thanks for the feedback Haggerty, I appreciate it and I will try to be more attentive to this issue.  :salute
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The O' Club / Re: An intersting discussion on AI augmented programming
« Last post by Busher on Today at 10:01:32 PM »
I've always found technology amazing and probably will until I breathe my last. Progress has accelerated in my lifetime.

Science has given us an expensive hand attachment that contains all kind of information... some of it even factual.

Cancer... well maybe they'll work on that someday.
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I think there are too many long distance GV spawns, makes it too difficult for brute force captures with the ability to spawn into the town from across the map.  Need to send someone on a long distance joy ride to kill a distant VH or barracks that shouldnt realistically spawn that far to begin with.
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Aces High General Discussion / Re: Thank you map guys
« Last post by haggerty on Today at 09:53:37 PM »
I think there should be a consistent distance for LVTs once the group is within range, no need for select group of people to know the feet dry tricks if its consistent each time.  LVT assaults should spawn near the beach and be forced to spend at least 20 seconds making land fall.  The spawn and release instantly is cheesy, especially when it comes to supplies.  A well placed group at a port can keep it resupped infinitely even if sunk.
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Was a Blast tonight!!!! Twin engine Parts everywhere,,,,,,,, I think Next Week might be 38's Only night So shuff get the Blender ready
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Aces High General Discussion / Re: Thank you map guys
« Last post by molybdenum on Today at 09:28:52 PM »
I think he is pointing out that 15 minutes period between "destroyed" and "respawn"

You're right, but he was equating one with the other. And that's simply not true.
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Help and Training / No Gridlines on Clipboard Map
« Last post by AKKuya on Today at 09:21:40 PM »
I noticed the lack of them.  How do I get them back?
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Aces High General Discussion / Re: Jeep Racing
« Last post by AKKuya on Today at 09:20:14 PM »
Molsman no worries.

Back to suggestiond for time, night and place.  Still need more racers.  Come start your engines.
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Aces High General Discussion / Re: Thank you map guys
« Last post by The Fugitive on Today at 09:11:01 PM »
Of course it does. Once the BB or CV respawns it is no longer in the feet dry position (and often sectors away from it). That motivates the team that wants its base back to throw wave after wave of bombers against the task group in question, and motivates defenders to keep the boat alive so that doesn't happen. And once the task group has respawned elsewhere, you have an isolated stolen enemy base that the original owners want back badly.

Someone said feet dry spawns stop action. Quite the opposite. They encourage it.

I think he is pointing out that 15 minutes period between "destroyed" and "respawn"
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Aces High General Discussion / Re: Jeep Racing
« Last post by Molsman on Today at 08:25:50 PM »
ya can run it any night ya want,,,,, I stopped the tank night event's til the end of the summer,,, trying to cut back play time and spend more time with family
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