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Aces High General Discussion / Re: Name and shame building exploiters
« Last post by Animl-AW on Today at 03:18:36 PM »
Keep in mind you will get killed many times before you even know someone is in a building.  On some maps the spawn-in is near a three story. building. 

As I posted before this is the second time this bug has come up.  The first time was single story buildings several years ago.

If we could HE the building down like a town building then kill the tank it would br much better than it is now.


Oh, I’ve heard it here more than 3 times. I don’t Gv. I should, but don’t. Not sure why any building is indestructible.

Human nature. There is no bottom to the barrel, they will go right through it. Imagine if we didn’t have stoplights.

Some say there is a fix in.

My GUESS, If there needs to be an update to fix it, it may include other fixes to make it worth it. If true, it may take a little time to package it.

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Aces High General Discussion / Re: Thrustmaster T-Flight Full Kit Set Up
« Last post by Randy1 on Today at 03:05:30 PM »
Greetings,

  Thanks all!  I will get back to setting everything up later this week.

  I think I'll mess around in the WWI arena until I re-learn the finger memory stuff.

Laterz,

You might do better in the training arena or main arena.  You need to get bombs and rockets off as an example.  Open doors on GVs. Changing loads in a tank from HE to AP.  Raise gear, deploy flaps, use WP.
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Aces High General Discussion / Re: Thank you map guys
« Last post by Randy1 on Today at 02:58:52 PM »
I think he is pointing out that 15 minutes period between "destroyed" and "respawn"

If you drop the CV as an example, LVTs can be launched as long as the remaining ships have not been sunk or respawned with the CV.
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Aces High General Discussion / Re: Name and shame building exploiters
« Last post by Randy1 on Today at 02:52:57 PM »
Keep in mind you will get killed many times before you even know someone is in a building.  On some maps the spawn-in is near a three story. building. 

As I posted before this is the second time this bug has come up.  The first time was single story buildings several years ago.

If we could HE the building down like a town building then kill the tank it would br much better than it is now.
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Help and Training / Re: No Gridlines on Clipboard Map
« Last post by AKKuya on Today at 02:46:44 PM »
Are you referring to zoom in and out?

Not sure where video setting are?  Can you list a trail of steps there?
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Aces High General Discussion / Re: Jeep Racing
« Last post by AKKuya on Today at 02:44:36 PM »
AKKuya, i have access to the AVA. you pick a night, ill set it up. the rest is on you. if you want admin access so that you can do the setups in there, that can be arranged as well. we need some AVA admins.

I'm seeing what interest level there is for jeep racing.  Molsman had suggested your AvA arena which is great.  We need some morw players wanting this to proceed further.

 :salute

A good starting line would be near a steep downhill.   

Have a m3 sprinkle supps along the course 10 minutes before the start.

Starting point has always been the VH.  The racecourse could have steep uphill and downhill aspects plus other terrain obstacles. 

Racers bring their own supplies.  If there ever was true race tournament, then racers would have extreme terrain and no vehicle supplies.  Find out who the REAL drivers are.   :joystick:
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Aces High General Discussion / Re: Name and shame building exploiters
« Last post by Animl-AW on Today at 02:18:00 PM »
A lot of this stuff is not even noticed by many. I myself would not know about several things, unless I read here.
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Aces High General Discussion / Re: Name and shame building exploiters
« Last post by Lazerr on Today at 01:51:12 PM »
If you don't see how people gaming a glitch will detour new folks, in an already time consuming game... this might not be the thread to be posting in.

I've posted this in other threads... some of the remaining players here are the games worst enemy, until the means of being a dweeb are taken away from them.  Especially with numbers on the lower side.  Nerds being nerds are significantly more noticeable.
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Aces High General Discussion / Re: Name and shame building exploiters
« Last post by Banshee7 on Today at 12:09:10 PM »
its a big map. if someone is exploiting it, move away to a different area.

I fear that this was the main problem when I last played.  The maps are too big to support the amount of players.  There's usually only 1 decent fight on the whole map at any given time (even in GVs).  The exploiters are usually going to be near that action.  Packing up and moving across the map usually takes you out of the action and submitting to the exploiters.

I'm team Shane on this one.  This issue should have been fixed a long time ago.

it solves nothing and its not going to stop anyone from doing it. in fact now all the new people are going to try it out!

This is like saying talking to people about the warning signs of suicide will convince them to try suicide. or drugs... or anything  :headscratch:  And honestly, in other games, the more people use the exploit the quicker it gets fixed.
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Technical Support / Re: Game crashes every time I hit radio T
« Last post by Eagler on Today at 11:46:53 AM »
Conflict of audio drivers?

Have you disabled any you are not using?

AH gives you an AI pilot if you get booted..if you're on auto pilot when that happens you can get logged backed in and  save your sortie..

Eagler

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