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General Forums => Aces High General Discussion => Topic started by: Anaxogoras on February 06, 2009, 01:31:06 AM

Title: Wirbelwind under furballs
Post by: Anaxogoras on February 06, 2009, 01:31:06 AM
Is this the new fashion?  Tonight some "clever" people were spawning wirbelwinds into our on-the-deck furball.  On two other occasions there were warnings about enemy wirbelwinds parked just downhill from a runway shooting at people as they would take off or land.  The wirbel is a great tool for defending a base against vulchers, but these other uses stink and are increasing in frequency.
Title: Re: Wirbelwind under furballs
Post by: Murdr on February 06, 2009, 01:34:06 AM
Nope, I started seeing quite a bit of it as soon as the WW was released.  Really I think it depends on the map, some have hotspots for it.
Title: Re: Wirbelwind under furballs
Post by: Anaxogoras on February 06, 2009, 01:34:59 AM
Maybe it's a trinity thing and that's why it seems new to me.  It has airbases on little plateaus, which encourages sniping at aircraft landing or taking off, and it has spawns far away from the fields, which encourages spawning into furballs.
Title: Re: Wirbelwind under furballs
Post by: oakranger on February 06, 2009, 01:36:03 AM
Is this the new fashion?  Tonight some "clever" people were spawning wirbelwinds into our on-the-deck furball.  On two other occasions there were warnings about enemy wirbelwinds parked just downhill from a runway shooting at people as they would take off or land.  The wirbel is a great tool for defending a base against vulchers, but these other uses stink and are increasing in frequency.

Just some skilless ppl that cant get kills the hard way.
Title: Re: Wirbelwind under furballs
Post by: bmwgs on February 06, 2009, 02:20:19 AM
Here we go again.  NOE's - Mega Squads - HO's - Vulching - Picking  - AND now the Wirbelwind.  :lol

Fred

Title: Re: Wirbelwind under furballs
Post by: JunkyII on February 06, 2009, 02:35:08 AM
Here we go again.  NOE's - Mega Squads - HO's - Vulching - Picking  - AND now the Wirbelwind.  :lol

Fred


different category BMW :salute

I personally think the whirbel running to the base is the furballers fault, its pretty easy to know when a enemy gv is inbound on the base itself, I mean you can hear it 3k off which if im not mistakin is well out of range for the whirbelwind to shoot, maybe osti but still hard shot. I dont see how thise is different from a Tiger rolling onto a base and caamping the runway, seems like you got to just call out gvs all together to me. :salute
Title: Re: Wirbelwind under furballs
Post by: BlauK on February 06, 2009, 02:49:22 AM
 :O .... now I have seen it all  :rofl ... "lame GV:s are ruining the furballers' fun"  :cry
Title: Re: Wirbelwind under furballs
Post by: Ghosth on February 06, 2009, 04:07:13 AM
Oakranger I'm a trainer, and yet I enjoy doing exactly what is being complained about at times.

Going to call me a no skill dweeb too?

Title: Re: Wirbelwind under furballs
Post by: Delirium on February 06, 2009, 04:12:26 AM
It reminds me of donut with the PTs under the furball, added a new threat while fighting.

If they are there or not, it doesn't matter, so long as the stuff I am fighting doesn't hide within the WW fire zone, it is fine with me.
Title: Re: Wirbelwind under furballs
Post by: Bruv119 on February 06, 2009, 04:15:47 AM
the spawn from v2 to A1 on trinity  is usually pretty epic, 

You can't please everyone ALL the time and if you attempt to your an ass.
Title: Re: Wirbelwind under furballs
Post by: Rich46yo on February 06, 2009, 04:21:02 AM
Imagine that? Low and slow firing aircraft having to look out for flak?

Next thing you know they will try and turn this into a world war flight sim. based on actual history.

Perk the scoundrels I say! Here, Here!
Title: Re: Wirbelwind under furballs
Post by: Xasthur on February 06, 2009, 05:15:46 AM
I got bagged by a wirble the other night... I was in the middle of an awesome fight with B4Buster.

Luckily B4 had already shot me up a lot so he got the kill and not the spazz in the weeble wobble.

I had 'Medium Vis Range' enabled to help with my FR on the deck in a furball, so I didn't see the wirble until it was too late. I was slow, flaps out and on the verge of stall.

Not to get pissy about it, I 'died'..... big deal. Just annoys me seeing people avacadoting about in GVs in a flight sim.
Title: Re: Wirbelwind under furballs
Post by: Bronk on February 06, 2009, 05:27:16 AM
Here we go again.  NOE's - Mega Squads - HO's - Vulching - Picking  - AND now the Wirbelwind.  :lol

Fred



Feeling a little guilty and had to get that off your chest  ehh?
Title: Re: Wirbelwind under furballs
Post by: frank3 on February 06, 2009, 05:37:12 AM
Is this the new fashion?  Tonight some "clever" people were spawning wirbelwinds into our on-the-deck furball.  On two other occasions there were warnings about enemy wirbelwinds parked just downhill from a runway shooting at people as they would take off or land.  The wirbel is a great tool for defending a base against vulchers, but these other uses stink and are increasing in frequency.

Well, I think if one is blind enough to let a WW get that close to his base, they deserve to get shot :)
Title: Re: Wirbelwind under furballs
Post by: stephen on February 06, 2009, 05:49:32 AM
When attacking an nme field, its nice to have a guy in a wurbl to knock off a couple of em while they are trying to gang you.

Personaly I start asking when I come into the area if anybody's got one, especialy if the numbers are against me :aok
Title: Re: Wirbelwind under furballs
Post by: Scotch on February 06, 2009, 05:56:37 AM
Oakranger I'm a trainer, and yet I enjoy doing exactly what is being complained about at times.
Going to call me a no skill dweeb too?

Yeah.
Title: Re: Wirbelwind under furballs
Post by: gpwurzel on February 06, 2009, 06:03:14 AM
Ok, I admit it, I actually like upping a wirble, and going causing chaos with it.  :D



Wurzel
Title: Re: Wirbelwind under furballs
Post by: Xasthur on February 06, 2009, 06:06:30 AM
Well, I think if one is blind enough to let a WW get that close to his base, they deserve to get shot :)


I had 'Medium Vis Range' enabled to help with my FR on the deck in a furball, so I didn't see the wirble until it was too late. I was slow, flaps out and on the verge of stall.

Title: Re: Wirbelwind under furballs
Post by: thndregg on February 06, 2009, 07:22:49 AM
Just some skilless ppl that cant get kills the hard way.

Another way of stating: "It's disgusting you choose to spend $15 your way."
Title: Re: Wirbelwind under furballs
Post by: lowZX14 on February 06, 2009, 08:02:11 AM
I got bagged by a wirble the other night... I was in the middle of an awesome fight with B4Buster.

Luckily B4 had already shot me up a lot so he got the kill and not the spazz in the weeble wobble.

I had 'Medium Vis Range' enabled to help with my FR on the deck in a furball, so I didn't see the wirble until it was too late. I was slow, flaps out and on the verge of stall.

Not to get pissy about it, I 'died'..... big deal. Just annoys me seeing people avacadoting about in GVs in a flight sim.

Ok, I have seen this so much that I'm flat out tired of it.  Not just directed to you Xasthur, but all of the ones who say it.  Let's make this bold for everybody to read it just in case they have trouble.  This is not just a flight sim  It may have started that way, and it is primarily used that way, but here's what you do.
1.  Go to www.flyaceshigh.com (http://www.flyaceshigh.com)
2.  Look right below the top banner and the pretty little picture in the Main Body of the page with the P-51 in it.
3.  Read and I quote "Welcome to the Internet's Premier WWII Combat Experience"
4.  Did you see, "Welcome to the Internet's Premier WWII Air Combat Experience"?  Nope you didn't
5.  Look to the right on the picture and read, I quote again "Engage in air, land, and sea combat"
6.  Oh, you mean it didn't say, "Engage in air and air only combat"???  Nope, it didn't

So, everyone that keeps thinking and/or saying this is just a flight sim needs some remedial reading classes.  You boys and girls can think what you want, if it's a flight sim to you, so be it, but it's not to a lot of the people here.  Is it primarily used as a flight sim, yes, but that's not what the HTC team has developed it as.  If they ment for it to be one aspect, it will be.  Until you go and develop your own WWII flight sim, quit whining that not everybody is using it as one.  Ok, I'm done.
Title: Re: Wirbelwind under furballs
Post by: Getback on February 06, 2009, 08:19:13 AM
Another way of stating: "It's disgusting you choose to spend $15 your way."

 :rofl :rofl :rofl Yeah what gives us the right!!
Title: Re: Wirbelwind under furballs
Post by: Anaxogoras on February 06, 2009, 08:51:27 AM
Yeah xasthur, I'm also a medium-vis-range guy.  I don't see gv's unless I use shift-f4.  In the fight I was having there were no gv's around, and then all of a sudden, magically, 3 wirbels manifested into existence (I think guys who had just been shot down) and began to snipe at the fight.  It wouldn't be half the issue if there were no spawn points.
Title: Re: Wirbelwind under furballs
Post by: Anaxogoras on February 06, 2009, 09:00:57 AM
Ok, I have seen this so much that I'm flat out tired of it.  Not just directed to you Xasthur, but all of the ones who say it.  Let's make this bold for everybody to read it just in case they have trouble.  This is not just a flight sim  It may have started that way, and it is primarily used that way, but here's what you do.
1.  Go to www.flyaceshigh.com (http://www.flyaceshigh.com)
2.  Look right below the top banner and the pretty little picture in the Main Body of the page with the P-51 in it.
3.  Read and I quote "Welcome to the Internet's Premier WWII Combat Experience"
4.  Did you see, "Welcome to the Internet's Premier WWII Air Combat Experience"?  Nope you didn't
5.  Look to the right on the picture and read, I quote again "Engage in air, land, and sea combat"
6.  Oh, you mean it didn't say, "Engage in air and air only combat"???  Nope, it didn't

So, everyone that keeps thinking and/or saying this is just a flight sim needs some remedial reading classes.  You boys and girls can think what you want, if it's a flight sim to you, so be it, but it's not to a lot of the people here.  Is it primarily used as a flight sim, yes, but that's not what the HTC team has developed it as.  If they ment for it to be one aspect, it will be.  Until you go and develop your own WWII flight sim, quit whining that not everybody is using it as one.  Ok, I'm done.

The fidelity of gv and maritime modeling in the game makes this argument suspect, imo.  I think they both have a place in the game, but it's pretty clear that they're intentionally not up to the standard of the aircraft.
Title: Re: Wirbelwind under furballs
Post by: Helm on February 06, 2009, 09:20:46 AM
 ...who cares
Title: Re: Wirbelwind under furballs
Post by: bmwgs on February 06, 2009, 09:23:52 AM
Feeling a little guilty and had to get that off your chest  ehh?

OOOOOOOOOOOOOOOOOOH BRONK------I see your back to trolling again.  OH WAIT!!!!!!!!!  You never stopped.    :lol

Fred
Title: Re: Wirbelwind under furballs
Post by: SkyRock on February 06, 2009, 09:47:33 AM
THose folks can do what they want, but it's still a lamer way to kill time, and somewhat of a griefer way to do it as well.  "Hey, there are a load of fellas that are fighting each other in planes....lets go take some WW's over there an  shoot at planes that are already fighting other enemies!"   It's their 15 bucks, but is also about as lame and dweeby as one can get....like taking GV's to vulch planes at airbase....perfectly legal, but tardish as all get out. :aok
Title: Re: Wirbelwind under furballs
Post by: j500ss on February 06, 2009, 10:00:49 AM
 :rofl :rofl :rofl


It just seems to get better and better everyday


lowZ   :aok
Title: Re: Wirbelwind under furballs
Post by: gpwurzel on February 06, 2009, 10:04:34 AM
I should probably qualify my remark, by causing chaos, I mean running to towns etc intent on mischief - I cant help it, boredom gets me doing strange things to provoke reactions.

I dont up one and crawl under furballs, but if your on a base take, I'll up one and defend (if I can)


Wurzel
Title: Re: Wirbelwind under furballs
Post by: Larry on February 06, 2009, 10:12:55 AM
One thing I cant stand is seeing only wirbels or ostis rolling into a town to kill it. I would like to see is their guns made so they do little damage to town building and other hard objects. This way when you see a GV raid on a base its not a conga line of flacks with one or two tanks to protect the flacks from other tanks while they take the town down in about two minutes.
Title: Re: Wirbelwind under furballs
Post by: 1Boner on February 06, 2009, 10:44:22 AM
Whats the difference between some punkstang diving in from 20k into a low furball and zooming back up to rinse and repeat and a Gv doing it from below?
Title: Re: Wirbelwind under furballs
Post by: gpwurzel on February 06, 2009, 10:47:31 AM
Approx 15k ???????


Sorry, I just had to  :D



Wurzel
Title: Re: Wirbelwind under furballs
Post by: Lusche on February 06, 2009, 10:58:48 AM
Whats the difference between some punkstang diving in from 20k into a low furball and zooming back up to rinse and repeat and a Gv doing it from below?

Wirbel can't run away? Wirbel can't follow you?
Title: Re: Wirbelwind under furballs
Post by: BnZs on February 06, 2009, 11:00:36 AM
Imagine that? Low and slow firing aircraft having to look out for flak?

Next thing you know they will try and turn this into a world war flight sim. based on actual history.

Perk the scoundrels I say! Here, Here!

Indeed, I agree!

While we're at it, Me-262s, Me-163s, C-Hogs, F4U-4s, TempestVs, SpitXIVs, Sherman Fireflies, Tigers...all equally parts of the "real" WWII experience. Where does HTC get off trying to limit them with perks!?!?!? :mad:
Title: Re: Wirbelwind under furballs
Post by: Anaxogoras on February 06, 2009, 11:11:56 AM
Whats the difference between some punkstang diving in from 20k into a low furball and zooming back up to rinse and repeat and a Gv doing it from below?

The inability to spawn within firing range?
Title: Re: Wirbelwind under furballs
Post by: Saxman on February 06, 2009, 11:52:34 AM
Partial solution:

Perk the Wirblewind AND the Ostwind. Both were INCREDIBLY rare vehicles, however especially since the WW was introduced the FAR more numerous M16 (3500+ vs. 40-50 Ostwinds and about 100 or so Wirbles) has virtually disappeared from use.
Title: Re: Wirbelwind under furballs
Post by: ScatterFire on February 06, 2009, 12:04:48 PM
Partial solution:

Perk the Wirblewind AND the Ostwind. Both were INCREDIBLY rare vehicles, however especially since the WW was introduced the FAR more numerous M16 (3500+ vs. 40-50 Ostwinds and about 100 or so Wirbles) has virtually disappeared from use.
And put the IL2 on that list also.  The version we have is as rare as the Wirble  ;)

But seriously guys, you DO realize that one of the main factors in this game is taking the base, right?  To take the base you have to suppress the air cover and ground fire.  Most of the wirbles don't care about "ruining" the fun in a furball, they are helping their country in the prime directive; VICTORY.

There is always the DA for non-meaningful "fight because you want to" furballs...
Title: Re: Wirbelwind under furballs
Post by: gpwurzel on February 06, 2009, 12:06:27 PM
Oh my - this could get interesting.

Not a dig Scatterfire, but you may find opinions on that vary - big time.

Ok, popcorn - check

Drink - check

Comfy chair - check

Carry on  :D

Wurzel
Title: Re: Wirbelwind under furballs
Post by: ScatterFire on February 06, 2009, 12:14:19 PM
Oh my - this could get interesting.

Not a dig Scatterfire, but you may find opinions on that vary - big time.
Well, obviously I can only speak with any knowledge about myself and the ones I routinely attack a base with.  :aok  There is always constant voice chatter in my local area directing and organizing the assault and defenses, almost never any "vindictiveness".  Guess I lurk with different groups of players...

You mileage my differ, of course  :cool:
Title: Re: Wirbelwind under furballs
Post by: Greg on February 06, 2009, 12:20:11 PM
Quote
THose folks can do what they want, but it's still a lamer way to kill time, and somewhat of a griefer way to do it as well.  "Hey, there are a load of fellas that are fighting each other in planes....lets go take some WW's over there an  shoot at planes that are already fighting other enemies!"   It's their 15 bucks, but is also about as lame and dweeby as one can get....like taking GV's to vulch planes at airbase....perfectly legal, but tardish as all get out.


You could say the same thing about lamers in IL2 and Bombers when there is a GV battle going on and they show up to start bombing the GVs is a lamer way to kill them why don't you up a GV and fight not a IL2 or bomber and drop bombs.
Title: Re: Wirbelwind under furballs
Post by: JB11 on February 06, 2009, 12:37:25 PM

You could say the same thing about lamers in IL2 and Bombers when there is a GV battle going on and they show up to start bombing the GVs is a lamer way to kill them why don't you up a GV and fight not a IL2 or bomber and drop bombs.

Word

 :salute 11
Title: Re: Wirbelwind under furballs
Post by: pervert on February 06, 2009, 12:39:08 PM
Nothing beats a field gun with tracers off when they think they've deacked a field its hilarious.  :rock
Title: Re: Wirbelwind under furballs
Post by: stegor on February 06, 2009, 12:55:56 PM

So, everyone that keeps thinking and/or saying this is just a flight sim needs some remedial reading classes.  You boys and girls can think what you want, if it's a flight sim to you, so be it, but it's not to a lot of the people here.  Is it primarily used as a flight sim, yes, but that's not what the HTC team has developed it as. 

Just what I read on the home page  http://www2.hitechcreations.com/frindex.html

Welcome to the Internets premier WWII combat experience!

then I ask myself why HTC has modeled hangars, cities, supplying systems, meteo, para troops......and so on

This is definitely a flight sim, to me (but I'll let you use it as you want without throwing any sentence ) :D

Title: Re: Wirbelwind under furballs
Post by: APDrone on February 06, 2009, 01:13:31 PM
My question would be .. 'Why do you furball over a GV spawn?'  The map tells you where they are.. don't go there.

Makes about as much sense as furballing around an enemy fleet and complaining about puffy ack.

Title: Re: Wirbelwind under furballs
Post by: simshell on February 06, 2009, 01:18:10 PM
Partial solution:

Perk the Wirblewind AND the Ostwind. Both were INCREDIBLY rare vehicles, however especially since the WW was introduced the FAR more numerous M16 (3500+ vs. 40-50 Ostwinds and about 100 or so Wirbles) has virtually disappeared from use.


if you dont mind me asking
what did the germans use then

have never really study what they used for this
Title: Re: Wirbelwind under furballs
Post by: Lusche on February 06, 2009, 01:32:59 PM

if you dont mind me asking
what did the germans use then

have never really study what they used for this

Mostly this:
(http://www.kvhcarpathia.sk/technika/Flak/01.jpg)

And this:
(http://www.dzwi.de/20mmFlak-Dateien/image019.jpg)

this too:
(http://www.germanmilitaria.co.uk/pics/f37mm43sg.jpg)


Much rarer were things like:
(http://www.tarrif.net/wwii/img/guides/flak20mm_6.jpg)

or this:
(http://www.lufttiger.com/DSCN1051.JPG)

And as rare as an Ostwind, but earlier:
(http://www.panzernet.net/panzernet/fotky/flak/mobelwagen/007.jpg)

Title: Re: Wirbelwind under furballs
Post by: dunnrite on February 06, 2009, 01:34:02 PM
My question would be .. 'Why do you furball over a GV spawn?'  The map tells you where they are.. don't go there.

Makes about as much sense as furballing around an enemy fleet and complaining about puffy ack.



 :aok
Title: Re: Wirbelwind under furballs
Post by: lowZX14 on February 06, 2009, 01:35:45 PM
Just what I read on the home page  http://www2.hitechcreations.com/frindex.html

Welcome to the Internets premier WWII combat experience!
  • engage in air sea or land combat
    create your own mission
    form a squadron
    partecipate in historical scenarios


then I ask myself why HTC has modeled hangars, cities, supplying systems, meteo, para troops......and so on

This is definitely a flight sim, to me (but I'll let you use it as you want without throwing any sentence ) :D


Ok, can you not create missions with vehicles as well?  Are vehicles not involved in scenarios?
The answers to those are yes, and why yes they are.

Like I said before, it is primarily used as a flight sim, I'm just getting tired of people ranting and raving that it is only that and nothing more.  The one thing I totally agree with is that everyone will play how they like, and there is nothing wrong with that.  There is no wrong or right way to play the game.  Some folks want to feel immersion, some folks just want to play a "game".  Some folks like gv's, some don't.  Some like bombing, some don't.  This thing is as everything else is in life, when you have 2 or more people get together with some common link, there will be differences.  Who's to say who is right and who is wrong, it's all individual perception.  I do agree that some things people do are lame to me, but they're not to them, and it doesn't matter if they do them in a fighter, bomber, gv, PT boat, field gun, Shore Batt, or whatever.
Title: Re: Wirbelwind under furballs
Post by: Getback on February 06, 2009, 01:52:49 PM
My question would be .. 'Why do you furball over a GV spawn?'  The map tells you where they are.. don't go there.

Makes about as much sense as furballing around an enemy fleet and complaining about puffy ack.



I agree Drone. Well except that I have found myself defending a base and the cv so close that puffy ack was puffing at me. But yeah, tell em how to read the map. :rofl :rofl
Title: Re: Wirbelwind under furballs
Post by: Tec on February 06, 2009, 02:04:31 PM
Nothing beats a field gun with tracers off when they think they've deacked a field its hilarious.  :rock

As I pointed out in another thread, there is no such thing as a manned ack without tracers anymore. Unfortunately.
Title: Re: Wirbelwind under furballs
Post by: Getback on February 06, 2009, 02:11:45 PM
As I pointed out in another thread, there is no such thing as a manned ack without tracers anymore. Unfortunately.

I turn off the tracers in manned ack and in WWs. Why let them know you're there and in which direction you are shooting.
Title: Re: Wirbelwind under furballs
Post by: Chalenge on February 06, 2009, 02:13:15 PM
I dont think I have ever seen tracer from my ack gun.
Title: Re: Wirbelwind under furballs
Post by: Husky01 on February 06, 2009, 02:18:17 PM
Just some skilless ppl that cant get kills the hard way.

Define "the hard way"?
Title: Re: Wirbelwind under furballs
Post by: Scotch on February 06, 2009, 02:20:10 PM
It disables tracers on your FE but other people still see it.
Title: Re: Wirbelwind under furballs
Post by: USCH on February 06, 2009, 02:29:50 PM
the spawn from v2 to A1 on trinity  is usually pretty epic, 

You can't please everyone ALL the time and if you attempt to your an ass.
lol bruv said ass.... but it was brit for dumb dumb poo poo head
Title: Re: Wirbelwind under furballs
Post by: grizz441 on February 06, 2009, 02:33:43 PM
No offense to the OP, but isn't this a little whiney?  This really can't happen that often enough to be an issue.  GV's can't just magically spawn below furballs.  Sure, I've been killed by GV's before while in a low altitude dogfight but 90% of the time it's because it's too close to a base.  Being a furballer, even I can't whine about this particular issue because it just doesn't happen often enough for it to really annoy me.
Title: Re: Wirbelwind under furballs
Post by: Anaxogoras on February 06, 2009, 02:55:44 PM
This really can't happen that often enough to be an issue.  GV's can't just magically spawn below furballs.

Yes they can, grizz.  Your countryman were doing it last night next to our airfield.  One second there are no gv's; we kill some enemy aircraft in a multi-bandit engagement; the next second the ones we shot down immediately up wirbels and start firing.

Dismissing a legitimate criticism as a "whine" is not an argument, but rather indicates a bit of laziness in meeting the criticism head-on.
Title: Re: Wirbelwind under furballs
Post by: StokesAk on February 06, 2009, 03:03:58 PM
I understand

http://bbs.hitechcreations.com/smf/index.php/topic,257783.0.html
Title: Re: Wirbelwind under furballs
Post by: Anaxogoras on February 06, 2009, 03:04:19 PM
My question would be .. 'Why do you furball over a GV spawn?'  The map tells you where they are.. don't go there.

Makes about as much sense as furballing around an enemy fleet and complaining about puffy ack.

Think about it.  Where do enemy gv's spawn.  Oh yeah, right next to your base.  Kind of hard to avoid the area that's a 2 mile radius around your own airfield.  Reductio ad absurdum.

This lesson brought to you by putting 2 and 2 together. ;)
Title: Re: Wirbelwind under furballs
Post by: B4Buster on February 06, 2009, 03:10:16 PM
I got bagged by a wirble the other night... I was in the middle of an awesome fight with B4Buster.

(Happy you didn't mention the sortie before that where you kicked my butt LOL!)


Yup was a real fun furball. I'm against this too, I know low and slow aircraft were subject to ack in real WW2, that doesn't mean us furballers have to like it though does it?  :) I've had many fun fights ruined because of whirlyturds.

I agree with Larry about dampening WW's strenghth on buildings. It's amazing how fast a town will go down with 5+ wirbs, and it's extremely hard to kill them without making a suicde run on them.

IMO the WW should be lightly perked like the T-34/85
Title: Re: Wirbelwind under furballs
Post by: ScatterFire on February 06, 2009, 03:15:36 PM
Yes they can, grizz.  Your countryman were doing it last night next to our airfield.  One second there are no gv's; we kill some enemy aircraft in a multi-bandit engagement; the next second the ones we shot down immediately up wirbels and start firing.

Dismissing a legitimate criticism as a "whine" is not an argument, but rather indicates a bit of laziness in meeting the criticism head-on.
Then that would be a problem with the map spawn points, NOT a problem with using the GV.  I agree that a GV shouldn't spawn right on your base or town....
Title: Re: Wirbelwind under furballs
Post by: Getback on February 06, 2009, 03:25:59 PM
Apparently from what I am gathering from this thread is that if you get killed it's lame. I mean I watch for things like this. Well as much as I can. You have to take everything into account. People want to shoot your plane down. They seem highly motivated and they get creative. I've used shore batteries to kill vulchers before. Darn fun from my point of view. I've pulled pt boats to the end of runways where there is a hill blocking the view and shot down buffs who just barely clear the hill. All lame to the guy being killed and just good wholesome fun to me. And I have done even worse from what would be your point of view. So I guess I just don't understand the whining on this. Frankly I admire folks who say hey they're furballing over the spawn hehehehe.  :devil

I think the knights were doing this at 173 last night. I just avoided the area.
Title: Re: Wirbelwind under furballs
Post by: Rich46yo on February 06, 2009, 03:30:31 PM
I had a buddy who flew P-47s in Europe. He's dead now but he used to tell me about it on our fishing outings. He told me dive bombing high value German targets were terrifying due to the German flak. In fact they hated even going under 10,000' and he had tons of respect for the bloody Hun and the way they would hide their flak, and, their aim. He described raids on Luftwaffe bases where they would come in with the sun, with total surprise, make a few passes, and then get the hell out of there before the flak got to heavy and zero'd in.

I myself dont take wirbels off bases, "occasionally to a town to save it", and really dont have an interest to motor around picking off low furballers. Ive been whacked by them however and often have to deal with ack huggers hugging their wirbels. Big deal! Its part of the game. Anyone who would have an expectation they should be safe from flak near enemy bases and spawns needs to get a life. We have to many Lord Von Brown Pants who think everyone else should simply watch in awe as they pirouette in their cartoon airplane in their cartoon furball.

I blame the score system for the Von Brown Pants and the daily snivel to get rid of the latest vehicle that shot Brown Pants down.
Title: Re: Wirbelwind under furballs
Post by: Bronk on February 06, 2009, 03:36:30 PM
OOOOOOOOOOOOOOOOOOH BRONK------I see your back to trolling again.  OH WAIT!!!!!!!!!  You never stopped.    :lol

Fred
Wow.... soooo ..... when did pointing out the obvious become trolling?
Title: Re: Wirbelwind under furballs
Post by: Anaxogoras on February 06, 2009, 03:47:00 PM
Apparently from what I am gathering from this thread is that if you get killed it's lame.

See if you can come up with a more charitable interpretation of my position.  It shouldn't be too hard.
Title: Re: Wirbelwind under furballs
Post by: stickpig on February 06, 2009, 03:47:42 PM
Nothing beats a field gun with tracers off when they think they've deacked a field its hilarious.  :rock

I don't think you can turn traces off in a field gun.
Title: Re: Wirbelwind under furballs
Post by: APDrone on February 06, 2009, 03:55:53 PM
Think about it.  Where do enemy gv's spawn.  Oh yeah, right next to your base.  Kind of hard to avoid the area that's a 2 mile radius around your own airfield.  Reductio ad absurdum.

This lesson brought to you by putting 2 and 2 together. ;)

Ok.. then my next question would be.. 'How do you expect to conduct a furball over a base assault offensive?'

Sounds to me you're trying to call defending a against a base capture initiative a furball.

It's very easy to avoid an area that's 2 miles around that base. Take off from a different one.  Right?

Title: Re: Wirbelwind under furballs
Post by: Anaxogoras on February 06, 2009, 03:58:44 PM
Ok.. then my next question would be.. 'How do you expect to conduct a furball over a base assault offensive?'

Sounds to me you're trying to call defending a against a base capture initiative a furball.

It's very easy to avoid an area that's 2 miles around that base. Take off from a different one.  Right?



Nope, this wasn't a base assault.  They did it just to get quick and easy revenge on the people who shot them down.
Title: Re: Wirbelwind under furballs
Post by: Banshee7 on February 06, 2009, 04:11:22 PM
All i see is a bunch of  :furious :cry in this thread. 
Title: Re: Wirbelwind under furballs
Post by: Larry on February 06, 2009, 04:35:25 PM
Yes they can, grizz.  Your countryman were doing it last night next to our airfield.  One second there are no gv's; we kill some enemy aircraft in a multi-bandit engagement; the next second the ones we shot down immediately up wirbels and start firing.

Dismissing a legitimate criticism as a "whine" is not an argument, but rather indicates a bit of laziness in meeting the criticism head-on.


Last time I looked muppets switch countries almost daily so I don't get the your countrymen. Seems like you guys were fighting or near the enemy spawn and got killed by people that just upped. Smart thing would be fly straight for about five second and you'd be out of range of the wirbles. Seems like lack of SA and "whining" because you were to lazy to look for GVs.
Title: Re: Wirbelwind under furballs
Post by: Anaxogoras on February 06, 2009, 05:07:50 PM

Last time I looked muppets switch countries almost daily so I don't get the your countrymen.
"Your temporary countrymen as of last night" would be more accurate?
Seems like you guys were fighting or near the enemy spawn and got killed by people that just upped. Smart thing would be fly straight for about five second and you'd be out of range of the wirbles. Seems like lack of SA and "whining" because you were to lazy to look for GVs.

It's not possible to look for gv's that aren't there.  Calling a failure to anticipate gv's that are going to spawn in 5 seconds, as you twist and turn with an enemy, a "lack of SA" is a categorical error.

I don't know how many times I have to explain this...  I'm fighting the enemy, someone says "watch out wirbels are spawning!" and a half second later I'm in the tower.  If that's a lack of SA, then it would also be a "lack of SA" to be shot down by an enemy aircraft that spawned onto your 6 o'clock position.
Title: Re: Wirbelwind under furballs
Post by: Ratpack1 on February 06, 2009, 05:10:41 PM
apparently the only thing everyone agrees on is that we all agree on nuttin!
Title: Re: Wirbelwind under furballs
Post by: Larry on February 06, 2009, 05:12:17 PM
Simple fix then. Dont fight over enemy spawns. :aok
Title: Re: Wirbelwind under furballs
Post by: Anaxogoras on February 06, 2009, 05:13:59 PM
Simple fix then. Dont fight over enemy spawns. :aok

We're going in circles. :D
Title: Re: Wirbelwind under furballs
Post by: SIM on February 06, 2009, 05:29:06 PM
All the time trying to miss the puddles of your whine?
Title: Re: Wirbelwind under furballs
Post by: grizz441 on February 06, 2009, 05:36:23 PM
We're going in circles. :D

Between 2 bases, there is One Spawn.  One small area that will cause a problem if you fight low over it.  If I had to guess, this small spawn area where wirbles will be in range is probably...less than 1% of the total area of the sector?  And the fight most ensue over this small area? 

Then you have fights near or at the base where obviously you are risking getting shot down by all kinds of assorted crap.

I play this game wayyy too much and find myself in the weeds wayyy too often and I can count the times on one hand how many times I've ever been shot down by wirbles at their spawn point.  I guess I'm just uber lucky or something.
Title: Re: Wirbelwind under furballs
Post by: bmwgs on February 06, 2009, 06:09:48 PM
Wow.... soooo ..... when did pointing out the obvious become trolling?

Bronk...Everytime I see a post by you a song always comes to mind.
 
A Trolling I will go.....A Trolling I will go.... HIIIIIIII HOOOOOOOOOO a cheeeeeeeeeeeeer    reeeeeeeeeeeeee OOOOOOOOOOOOOOOO
A trolling I will go.

Point out what you wish, your still trolling.  I see it and so does everyone else.   :salute


Fred
Title: Re: Wirbelwind under furballs
Post by: kilz on February 06, 2009, 06:20:29 PM
LMFAO this thread is funny. i spawn into A1 all the time with a WW and rack up the kills. best place on trinity to grab some kills in a WW. last tour i had about 400 kills in the WW. i would say 95% of those where from A1 on Trinity. LMFAO call me what you like a skilless dweeb ho dweeb noob i dont care its a load of fun to kill all them people there.
Title: Re: Wirbelwind under furballs
Post by: Xasthur on February 06, 2009, 06:29:04 PM
Whats the difference between some punkstang diving in from 20k into a low furball and zooming back up to rinse and repeat and a Gv doing it from below?

Reversing and pwning them is entirely possible. You can't reverse a wirble.

Title: Re: Wirbelwind under furballs
Post by: Getback on February 07, 2009, 04:57:48 AM
Reversing and pwning them is entirely possible. You can't reverse a wirble.



You pays your money and you takes your chances.

Lets clear up something here right now. I've seen it posted several times. Rarely does a spawn go to within 2 miles of a base. It's more like 5 or 6 miles if not even further. I mean if it did then you would have DR7 grinning all day long. Heck I could make that shot given 40 or 50 tries.

If some one shoots me down in a werble I roll out a tiger and blast that sucker. No free lunch for you mister.
Title: Re: Wirbelwind under furballs
Post by: eddiek on February 07, 2009, 06:20:21 AM


I've been shot down under the same conditions described in this thread, and yeah, it ticked me off at the time.
It all gets back to what, in my opinion, is an icon/viz issue:  The GV's can identify planes from 6.0K away, but the aircraft pilot doesn't get an ID on the GV til he's closed to within 1.5K (at least on my FE, and I've fiddled with the Short range vis, medium range, etc).  Which means, by the time I know the GV is there, it's probably too late for me....add in the fact that some of the guys in game are downright GREAT in GV's (LTAR's and others) and you basically have a dead pilot who didn't even know he was in trouble til it was too late.
Perhaps equalizing the icon range would help level the playing field?
I prefered the "old school" style of icons from a few years back....someone upped an Ostwind, once I got within 6.0K or so, he saw me, I saw him, and the duel was on.  Nowadays, even if I know a GV is out there, I have to get within killing range (read that he see me and opens fire at me) before I know where he is and then I have to evade and set up my attack run, lose sight of his icon, and try to reacquire him in time to get some shots off.
Current setup is tilted way towards GV'ers......not my cup of tea.
Title: Re: Wirbelwind under furballs
Post by: Ghosth on February 07, 2009, 08:21:26 AM
You know I truly can not believe how many people are missing one vital piece of information regarding Aces High.

"If you died, you made a mistake, somewhere"

Don't blame the other guy, don't blame the ho, the pick, the horde, blame yourself for putting yourself in that position.
Grab another plane or whatever and go try again.

A wirble can catch you by suprpise once. Shame on him.
After that if you die to him again, shame on you.

Last week I did exactly what so many of you are complaining about.

Took a wirble to a field, shot the same guy down 4 times in a row.
Got a p38 that upped to try to kill me. (came in too low, too straight)
Then Banshee7 upped an il2 and killed me. (took him a couple of passes)

I came back and banshee7 promptly nailed me again. 

A single wirble really isn't that hard to kill or damage.
B25H or iL2 can kill them at long ranges. Any fighter with a bomb if they fly smart.
Can come overhead at least 3k up, dive, drop and pull up while never getting in the wirbles range.

My mistakes in the above sorties, I should have been happy with 5 kills, and left, gone and hid in the trees sooner.
And once I knew banshee was up in an iL2, I never should have gone back again.

Yet did anyone hear me say ANYTHING to banshee other than a <S>?

Nope, I died, My mistake, shut up and go do something else.

Ohhh and just for the record, no I don't "grief" people on purpose.
However the fact is that some days I'm capable of flying,  and some days I'm not.
So on the off days I up an LVT4, or a Wirble and try to have a bit of fun.
You don't hear me whine or complain about it, I just do what I can do.
As do many many others.



Title: Re: Wirbelwind under furballs
Post by: Banshee7 on February 07, 2009, 09:10:20 AM
Last week I did exactly what so many of you are complaining about.

Took a wirble to a field, shot the same guy down 4 times in a row.
Got a p38 that upped to try to kill me. (came in too low, too straight)
Then Banshee7 upped an il2 and killed me. (took him a couple of passes)

I came back and banshee7 promptly nailed me again. 

A single wirble really isn't that hard to kill or damage.
B25H or iL2 can kill them at long ranges. Any fighter with a bomb if they fly smart.
Can come overhead at least 3k up, dive, drop and pull up while never getting in the wirbles range.

My mistakes in the above sorties, I should have been happy with 5 kills, and left, gone and hid in the trees sooner.
And once I knew banshee was up in an iL2, I never should have gone back again.

Yet did anyone hear me say ANYTHING to banshee other than a <S>?

Nope, I died, My mistake, shut up and go do something else.

It's all in the technique  :D  I try to use the sun as much as possible.  If not that I do like Ghosth explains:  come in 3-4k, dive, drop bomb, pull up; this all takes place before a Wirble can accurately shoot at me.  Although in Ghosth's sorties I used the 37mm cannons but with the SAME process.  A couple of 37mm at long range to pop the Flaks turret (1.5-2k).  Once he's turreted, finish the job.

Wirbles don't bother me much, Ostwinds give me more of a shiver.  Not many people use the Osties anymore, those that do are either 1) Good in them 2) Don't know WTH they're doing.

And Ghosth is correct with this statement
A wirble can catch you by suprpise once. Shame on him.
After that if you die to him again, shame on you.

When you get killed you KNOW where the flak is located.  This is where you have options: 1) avoid the flak in your next sorties 2) kill the flak.  If you die while doing #1, it's your fault for having bad situational awareness.  If you die #2...well...it's still your fault  :D
Title: Re: Wirbelwind under furballs
Post by: Saxman on February 07, 2009, 09:52:26 AM
B25H...can kill them at long ranges.

I disagree on this. The 25H uses a HE round. If your shot placement is REALLY good, or REALLY lucky you might take out his turret from long range, but you're not going to penetrate the hull armor outside a couple hundred yards.

At least not until HTC gives us our 5 AP rounds.  :pray
Title: Re: Wirbelwind under furballs
Post by: FLOTSOM on February 07, 2009, 09:56:10 AM
See Rule #6
Title: Re: Wirbelwind under furballs
Post by: Saxman on February 07, 2009, 10:00:25 AM
I was wondering how long it would take before someone started throwing around accusations hangars are dropped specifically for the purpose of spoiling other peoples' fun or because they're talentless and kept dying in the general fight outside a base targeted for capture.
Title: Re: Wirbelwind under furballs
Post by: FLOTSOM on February 07, 2009, 10:09:04 AM
I was wondering how long it would take before someone started throwing around accusations hangars are dropped specifically for the purpose of spoiling other peoples' fun or because they're talentless and kept dying in the general fight outside a base targeted for capture.

its not an accusation, its a fact.

they drop the hangers and dont try to take the base, well why did they drop the hangers then? simple to put an end to the ability of those that are fighting them to up from there. this generally ends the fight until others come in from long distance bases.

i say screw that and just up WW and continue to play. dont like it dont drop the FH's.
Title: Re: Wirbelwind under furballs
Post by: E25280 on February 07, 2009, 10:20:10 AM
I disagree on this. The 25H uses a HE round. If your shot placement is REALLY good, or REALLY lucky you might take out his turret from long range, but you're not going to penetrate the hull armor outside a couple hundred yards.

At least not until HTC gives us our 5 AP rounds.  :pray
From a slight down angle, a hit to the thin armor on the top of the tank (a likely occurrance given the trajectory of fire from 3K out) will penetrate and kill the tank.

And even if it is "only" the turret you kill -- a turretted WW is generally a towering-out WW, so the result is the same.
Title: Re: Wirbelwind under furballs
Post by: Banshee7 on February 07, 2009, 10:41:27 AM
From a slight down angle, a hit to the thin armor on the top of the tank (a likely occurrance given the trajectory of fire from 3K out) will penetrate and kill the tank.

And even if it is "only" the turret you kill -- a turretted WW is generally a towering-out WW, so the result is the same.

Thanks for answering before me...saved me the typing  :aok.  YES, you can kill a wirble long range in a B25H, as well as tanks like Panzers. 
Title: Re: Wirbelwind under furballs
Post by: Saxman on February 07, 2009, 10:55:56 AM
its not an accusation, its a fact.

they drop the hangers and dont try to take the base, well why did they drop the hangers then? simple to put an end to the ability of those that are fighting them to up from there. this generally ends the fight until others come in from long distance bases.

i say screw that and just up WW and continue to play. dont like it dont drop the FH's.

But I've also seen it where the hangars are dropped and the base capture simply fails. It wasn't for a lack of effort or intent, but a building up in town, a bailed pilot in the map room shoots a troop, a lone LA in the last couple air cons breaks away and gets the Goon, (or the fighters on mop-up duty just simply don't have sufficient control of airspace to GET one in there) a GV no one accounted for, etc., etc., etc., etc., etc.

I don't deny that there ARE some guys who take down hangars to be griefers, but to make it a blanket statement that that's the only reason its done is ludicrously flawed.
Title: Re: Wirbelwind under furballs
Post by: FLOTSOM on February 07, 2009, 02:36:53 PM
But I've also seen it where the hangars are dropped and the base capture simply fails. It wasn't for a lack of effort or intent, but a building up in town, a bailed pilot in the map room shoots a troop, a lone LA in the last couple air cons breaks away and gets the Goon, (or the fighters on mop-up duty just simply don't have sufficient control of airspace to GET one in there) a GV no one accounted for, etc., etc., etc., etc., etc.

I don't deny that there ARE some guys who take down hangars to be griefers, but to make it a blanket statement that that's the only reason its done is ludicrously flawed.

but use of a WW in any circumstances to defend a base is acceptable, so that was obviously not my point.

if you are "spawning" away from your base/town then you are not really defending your base, you are out looking for the fight or your taking the fight to the enemy. not really a tactic the individual WW is suited for.

the OP was talking about spawning or showing up under furballs with the implication that attacking the furballers was the intended strategy not a base capture/defense. this is what sets the scenarios apart from each other.

if i can keep upping planes into the fight and its not a high vulch or high risk of losing the base environment, then i will preffer to up a plane. but if i think i can break a cap or better defend a base under those circumstances by upping any GV then i will. but if someone drops the FH and i can get back to the Furball by using a GV, then im here to play so thats what im gonna do.

Sax, it really boils down to if the FH are up and the base isnt being vulched then it is less likely people will rol GV's to a furball, most will jump into a A/C and go ho and pick instead :)

Title: Re: Wirbelwind under furballs
Post by: Coogan on February 07, 2009, 03:34:53 PM
Sounds to me as if the WW's we're taking the iniciative and going on the offense.  I see nothing wrong with that at all.

Coogan
Title: Re: Wirbelwind under furballs
Post by: ScatterFire on February 07, 2009, 06:02:02 PM
if you are "spawning" away from your base/town then you are not really defending your base, you are out looking for the fight or your taking the fight to the enemy. not really a tactic the individual WW is suited for.
So....

When GVers complain that IL2s, etc can easily pop them, the answer is: Bring fighter cover or bring a WW.  But when WWs are used away from their base, they aren't "fair" and its not a good tactic?

Removing fighters from the air is essential in base capturing OR suppression so your GVs and fighters can do their job.  The WWs place is ANYWHERE there are GVs or air combat happening  ;)
Quote
the OP was talking about spawning or showing up under furballs with the implication that attacking the furballers was the intended strategy not a base capture/defense. this is what sets the scenarios apart from each other.
Frusterating the defenders by taking them out with a WW is as effective as blowing up the hangers.  More so, actually since if you can capture the base without blowing the hanger it is of more use for its new owners.  Every time someone gets pissy and goes and flies somewhere else you have a better chance of launching a base assault where a furball just existed...
Quote
if i can keep upping planes into the fight and its not a high vulch or high risk of losing the base environment, then i will preffer to up a plane. but if i think i can break a cap or better defend a base under those circumstances by upping any GV then i will. but if someone drops the FH and i can get back to the Furball by using a GV, then im here to play so thats what im gonna do.

Sax, it really boils down to if the FH are up and the base isnt being vulched then it is less likely people will rol GV's to a furball, most will jump into a A/C and go ho and pick instead :)
I suck in a plane  :rolleyes: Its more frusterating to me for them to drop the GV hangers because then I have to up a plane instead.  See how that works?

I can understand a certain amount of frusteration if there is *never* an assault on that base, but it is simple good sense and tactics to clear as much air cover as possible before even deciding to make the attempt.  Even though you may not see the impending or proposed assault, unless you happen to have a spy in the other country you simply don't know the intention isn't there.  The "But they have no intention of taking the base" simply does not work.  Its no different than saying

"bombers shouldn't be able to blow up GVs because we get into good spawn camps and the other side gets made and ups flights of Lancs to clear us out.  They aren't using Lancs for what they are supposed to be used for (base destroying) so make them stop"


 :lol
Title: Re: Wirbelwind under furballs
Post by: ScatterFire on February 07, 2009, 06:07:13 PM

Perhaps equalizing the icon range would help level the playing field?
I prefered the "old school" style of icons from a few years back....someone upped an Ostwind, once I got within 6.0K or so, he saw me, I saw him, and the duel was on.  Nowadays, even if I know a GV is out there, I have to get within killing range (read that he see me and opens fire at me) before I know where he is and then I have to evade and set up my attack run, lose sight of his icon, and try to reacquire him in time to get some shots off.
Current setup is tilted way towards GV'ers......not my cup of tea.
And look at it the other way around...

A Panzer is creeping through heavy woods, trying to sneak into a base.  They have camoflage set to blend in, are moving forward carefully, etc.  They might spend 1/2 hour moving into firing range.

Along comes an IL2, Mossie, Lanc, etc and all is for naught.  No matter what you do, an aircraft sees you.  You can sneak and hide from other GVs, but never, ever, ever from an aircraft.  Instead you have this big red beacon that shows up through trees, barns, hills, etc that says what you are and exactly how far you are.

If you want "fair", make it so that GV Icons are only displayed to friendlies, and that GVs only see icons of friendlies.
Title: Re: Wirbelwind under furballs
Post by: caldera on February 07, 2009, 06:19:52 PM


If you want "fair", make it so that GV Icons are only displayed to friendlies, and that GVs only see icons of friendlies.


I wouldn't mind no icons on enemy gvs except for ww and ow. Since their main purpose is to counter aircraft, make their icons show out to 6.0k.

That sounds "fair" to me.
Title: Re: Wirbelwind under furballs
Post by: Saxman on February 07, 2009, 06:22:43 PM
On the other hand, historically a ground vehicle on the move WOULD be highly visible to an overflying aircraft. It was stationary vehicles under camo netting or otherwise described that were difficult to spot.

One solution would be to have icon range for GVs dependent on what the vehicle is doing. If that tank is hunkered down in the woods and sitting still his icon doesn't show until you're very close. However once he starts rolling he makes himself a target.
Title: Re: Wirbelwind under furballs
Post by: Yossarian on February 07, 2009, 07:13:18 PM
Is this the new fashion?  Tonight some "clever" people were spawning wirbelwinds into our on-the-deck furball.  On two other occasions there were warnings about enemy wirbelwinds parked just downhill from a runway shooting at people as they would take off or land.  The wirbel is a great tool for defending a base against vulchers, but these other uses stink and are increasing in frequency.

I LOVE it when 'they' do this, it provides excellent cannon fodder for B-25s and the like.
Title: Re: Wirbelwind under furballs
Post by: FLOTSOM on February 08, 2009, 02:37:49 AM
So....

When GVers complain that IL2s, etc can easily pop them, the answer is: Bring fighter cover or bring a WW.  But when WWs are used away from their base, they aren't "fair" and its not a good tactic?i never said using them away from your base wasnt fair or a good tactic, and its hard to bring fighter cover if they already dropped your hangers. but that is a full scale invasion that you speak of, the OP was directing his comments at people who just show up at a furball in a WW to be a jackoff and not to progress their offensive campaign

Removing fighters from the air is essential in base capturing OR suppression so your GVs and fighters can do their job.  The WWs place is ANYWHERE there are GVs or air combat happening  ;)Frusterating the defenders by taking them out with a WW is as effective as blowing up the hangers.  More so, actually since if you can capture the base without blowing the hanger it is of more use for its new owners.  Every time someone gets pissy and goes and flies somewhere else you have a better chance of launching a base assault where a furball just existed...I suck in a plane  :rolleyes: Its more frusterating to me for them to drop the GV hangers because then I have to up a plane instead.  See how that works?i dont drop any hangers, im of the belief that if you cant take a base with the hangers up and the base being defended then maybe that person(s) attacking it should just go NOE something undefended. i think dropping hangers is lame personally. but then again i dont get into base capture im into the fight. the side effect of dropping hangers, no more fight so its not fun for me any more.

I can understand a certain amount of frusteration if there is *never* an assault on that base, but it is simple good sense and tactics to clear as much air cover as possible before even deciding to make the attempt.  Even though you may not see the impending or proposed assault, unless you happen to have a spy in the other country you simply don't know the intention isn't there.  The "But they have no intention of taking the base" simply does not work.  Its no different than saying the fastest way to know is if nobody follows up with an assault of any kind on the town. drop all the hangers you want if the town still stands then your not taking the base. so if the jackoff does a bomb and bail and nobody is bothering with the town, i feel pretty secure in thinking it was just a slimebag dropping hangers cause he cant cope with the furballers being there having a fun fight.

"bombers shouldn't be able to blow up GVs because we get into good spawn camps and the other side gets made and ups flights of Lancs to clear us out.  They aren't using Lancs for what they are supposed to be used for (base destroying) so make them stop"
in my book these are the same kind of scum as the jackoff dropping the FH's, if it was in my power to shoot down friendly bombers i would be happy to.

all in all i think we are actually arguing the same points, leave the hangers alone let the GVers GV and the furballers furball. if you are going to take a base then do so, but if your just being a griefer go somewhere else and leave alone those that are enjoying their fights.

 :lol

my point was that if i cannot get into the air because the hangers are down i will take a WW back to the fight if possible, not that WW's dont have their place in the game.
Title: Re: Wirbelwind under furballs
Post by: mechanic on February 08, 2009, 02:44:42 AM
Spawning Flak under a furball that was careless enough to get over a spawn point....Its just one of the joys of the game. Always has been, for longer than time itself. AH1 osti could hit thing at twice the distance with ease. Its part of the game and HTC have only included things that are fun. Sure its not fun being shot by them... who chooses to be the target? Would you play Duck Hunt on the nintendo and play as the ducks? No. So dont fly over enemy spawn.

Caution: comprehension of this concept is not recomended for ages 3 or under.
Title: Re: Wirbelwind under furballs
Post by: FLOTSOM on February 08, 2009, 02:48:11 AM
Spawning Flak under a furball that was careless enough to get over a spawn point....Its just one of the joys of the game. Always has been, for longer than time itself. AH1 osti could hit thing at twice the distance with ease. Its part of the game and HTC have only included things that are fun. Sure its not fun being shot by them... who chooses to be the target? Would you play Duck Hunt on the nintendo and play as the ducks? No. So dont fly over enemy spawn.

Caution: comprehension of this concept is not recomended for ages 3 or under.

if you ment 3 physically then most should get it....

if you ment 3 mentally then you had better break out the cookies and cue cards with big lettering. its gonna be a long and slow process of getting your point across.

 :huh  :huh  :huh