Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Steve on March 26, 2009, 11:16:18 PM

Title: So many targets, so little ammo(horde sighting)
Post by: Steve on March 26, 2009, 11:16:18 PM
I had them all to myself tonight.

(http://i35.photobucket.com/albums/d191/AZC4guy/alltomyself.png)

Heheheheh. I love the horde!
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Wingnutt on March 26, 2009, 11:18:29 PM
rolling clownfart mission?
Title: Re: So many targets, so little ammo(horde sighting)
Post by: moot on March 26, 2009, 11:30:50 PM
Bully alert!
Title: Re: So many targets, so little ammo(horde sighting)
Post by: kilo2 on March 26, 2009, 11:32:37 PM
Those where huri 1s with like 8 303s. We took that base  :rofl
Title: Re: So many targets, so little ammo(horde sighting)
Post by: SkyRock on March 26, 2009, 11:51:33 PM
We took that base 
3 sectors of friendlies, and only one con.....I hope so. :aok
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Steve on March 27, 2009, 12:06:16 AM
Those where huri 1s with like 8 303s. We took that base  :rofl

While I did see some hurri 1's, they  were hardly the majority. In fact, of the  kills I got, not one was a hurri.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Masherbrum on March 27, 2009, 12:14:18 AM
While I did see some hurri 1's, they  were hardly the majority. In fact, of the  kills I got, not one was a hurri.

 :devil   Go get em Bailey!
Title: Re: So many targets, so little ammo(horde sighting)
Post by: kilo2 on March 27, 2009, 12:18:47 AM
You might have came in near the end. Right before Bish took that base that is. Egg did a huge huri 1 mission on that base 30 or so.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Steve on March 27, 2009, 12:51:28 AM
You might have came in near the end. Right before Bish took that base that is. Egg did a huge huri 1 mission on that base 30 or so.

Hheheh sounds like fun. I was there for about 10 minutes before they took the base. Look at the darbars. Are you sure 30 would have been the majority?  heheheheh

Just for kicks, I'll look at the film... there could have been hurri1's all over  but I only saw a few.


Edit.  I checked the film. There is exactly 1 hurri there. Of course, maybe I go tthere towards the end. You were in an la.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: kilo2 on March 27, 2009, 01:03:43 AM
yeah i dove in and got killed by one of the 7 wirbles on the field early reupped a la so it was later but never the less there wasnt very many rooks in the sky target rich enviroment for you though :aok

Title: Re: So many targets, so little ammo(horde sighting)
Post by: thndregg on March 27, 2009, 07:29:11 AM
You might have came in near the end. Right before Bish took that base that is. Egg did a huge huri 1 mission on that base 30 or so.

Yes, I tried getting things stirred up with a "Briggs & Stratton" mission. I had no intention of a base take with it. Later as most (including myself) expectedly died, it progressed into what it did.
"Hangar Queen" missions are always fun.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: The Fugitive on March 27, 2009, 07:58:35 AM
While I did see some hurri 1's, they  were hardly the majority. In fact, of the  kills I got, not one was a hurri.

How many kills did you get? I like to see the film if you could post it. It seems this is the kind of fight I always run into these days and I love to learn how to prosper more than just survive in that environment.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: LYNX on March 27, 2009, 08:18:20 AM
Yes, I tried getting things stirred up with a "Briggs & Stratton" mission. I had no intention of a base take with it. Later as most (including myself) expectedly died, it progressed into what it did.
"Hangar Queen" missions are always fun.

That's all well and good but what about the disproportionate mission sizes to the vbase and port.

As a strat player myself I have no objections to base taking.  Although I haven't been in a country mission for years I also understand the need for them.  However, missions that resemble a sledge hammer to crack a nut is just plain irresponsible to game play.  It was all just to eastern block. 

If you view country missions as a kind of training ground for the newbies those 2 missions trained none in the art of Aeriel combat or precision skills.  The only thing a mission like that teaches and perpetuate, much to the detriment of game play, is this eastern block mentality.   

If the mission leader can't see this I again say shame on you.



Title: Re: So many targets, so little ammo(horde sighting)
Post by: thndregg on March 27, 2009, 08:24:08 AM

If the mission leader can't see this I again say shame on you.

You're right. I'm the worst there is. Damn me for defining my own fun. Damn me for depriving others. I see you're still alive and breathing. I'll be outside in the fresh air if you need me.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 27, 2009, 08:28:09 AM
 :rofl  I cant wait till someone throws CA-CA from the proverbial poopy house.....  Oh that already happened...    :lol
Title: Re: So many targets, so little ammo(horde sighting)
Post by: whiteman on March 27, 2009, 08:30:27 AM
Yea egg, could you please post the same ole bland crap to a limited number of folks. Maybe a NOE 110 raid with 8 slots and about 20 goons, having a good time is frowned upon.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: bongaroo on March 27, 2009, 08:34:17 AM
Quick, no one's upping to defend.  Horde it!

[/sarcasm]

I had fun in a a6m and val attack thundr ran the other day.  I don't think he's the one creating quite the problem that we enjoy hating on though.  I can't think of an NOE he's done and the planesets always have been historical.

Now if he could find a like minded individual to lead an opposition mission of the historical counterpart, then we'd be in business.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: thndregg on March 27, 2009, 08:40:10 AM
I'll warn ya' right now. I and my bad piloting skills will be on tonight. I intend on (dare I say it), having (preferential) fun. I WILL be drunk. (http://imgcash2.imageshack.us/img60/2416/wirwr2.th.jpg) Therefore I will be easy prey.

Cheers. :salute

Oh, and there will be a darbar/(((billboard)))) <------(hint) where we are. How much advertising does one need?
Title: Re: So many targets, so little ammo(horde sighting)
Post by: bongaroo on March 27, 2009, 08:53:12 AM
I don't know about most people, but I don't constantly scan the map looking for a large darbar.  If I'm in a fight I don't bail to check on a flashing base.

Now if I'm not finding any red guys to shoot at, I'll start looking for a new fight with a large red darbar.  But I don't sit in the tower waiting on the things.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Saurdaukar on March 27, 2009, 09:01:25 AM
...love to learn how to prosper more than just survive in that environment.

You'd be surprised how arrogant/aggressive the horde gets when all it sees is green on all sides and a single red con.

Rope after rope usually does the trick.  They just keep coming up one after the other like lemmings.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: The Fugitive on March 27, 2009, 09:15:39 AM
You're right. I'm the worst there is. Damn me for defining my own fun. Damn me for depriving others. I see you're still alive and breathing. I'll be outside in the fresh air if you need me.


The problem I see is people think it's "fun" to use a sledge hammer to crack open a walnut. It's a blast to take bases, but fight for one????? hell no! Thats like work !!! So we bring in 50 guys and vulch the 4 fighters trying to get up to defend and chase away anyone else who might want to up by bringing "another horde".

Why not have 20 guys hit one base, another 20 hit the port, and the other 10 hit the V base? this way all 50 of your horde are still having fun, there is some room to defend against it, and the defends 20- 30 can have fun too? Oh I know.... you might not get the bases! Heaven forbid !!!

You have a choice to make it fun for 80 people, or for half as many (I can't believe that everyone in the "horde" is avoiding a fight, some have to be hoping people up even if thats just the vulchers). As one of the big squads you can dictate what happens in an area of the map, not always due to skill, but to shear numbers. Due to that fact, I believe you have a responsibility to everyone on BOTH side to make it fun for as many as you can.

To show the other side, lets say I have a new squad, and it has 3 wings. The only thing this squad excels at is attending squad night. We have 3 nights, and average 75 guys a night. We love to take bases... mostly Bish bases  :devil  We can't at the same time because the lag is too much for some of the players on the runway. We attack one base... the attack, doesn't matter high alt, NOE, it doesn't matter we just roll in. The Bops up to defend, and in two minutes we have lost 40 guys, and the Bops have lost all 30 of theirs. The other 35 guys in my squad finish off the town and vulch the runway, and we get the capture.

Now you say you reup to defend, you aren't going anywhere, 10-12 guy vulching, and I don't care how good you are your not going to get far, that still leaves me 10+ guys to finish the town. You figure your going to up at another base to come in and defend.... forget it, the 40 guys you killed are doing the same, and most likely by the time you get to the fight you'll be flying in MY ack.

We move on to the next base.... not necessarily the one next in line, that might be predictable, so we pick a random one and call it a "tactical move", but the attack plan is the same.... either high up, or NOE, with 75 guys again, on and on all night. You might try to grab a base or two back, but the rest of the country see us "on a roll" so they help out defending a bit here and there. You may get one back, but by then we have taken another 3 or 4 bases. We are hitting them at mid alts now, no need to hide under dar, nor take the time to grab, nobody is trying to stop us. We show on dar, even call out where we are heading next, but only a token force shows up.

Is my squad having fun? Most are I'm sure, but the rest of the population of that arena suffers for it. Should I run a squad like that? Hey it's my $15 I do what I want! Sounds a bit selfish doesn't it? I was the CO of a big squad (444th Air Mafia), and once we started getting more than 20 guys on a night my missions where mostly mulit hit missions just so we DIDN'T over whelm an area. It was also the biggest reason I stepped down as CO. The bigger the group, the more complicated the missions, and the more time consuming to run. I wasn't having fun any more. The guy that I picked to replaced me had two full wings and a third "prep wing". Normal nights was to attack two bases at once, while the prep wing ran out front deacking fields, or taking out ammo. It was precision, and ran like clock work. They were tough to fight against, but that was what they did, they weaken a single force to make multible forces, which in the end made it fun for everyone, on both sides.  They had to work hard to capture a base, but there was room to defend a base. Fun all around.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: bongaroo on March 27, 2009, 09:30:35 AM
Just wait Fugitive.  Someone will be along to whine about an LaLa being able to get up and snipe the goon and prevent the capture if they don't completely and absolutely overwhelm the base.

It's not the fight for the base they want.  It's the wtg's they give each other after they take the base.  The feeling of "winning the war" trumps the "wow, that fight was so intense I'm exhausted" feeling.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Getback on March 27, 2009, 09:33:38 AM
Why didn't any rooks up to defend?
Title: Re: So many targets, so little ammo(horde sighting)
Post by: REVRAND on March 27, 2009, 09:42:41 AM
 :furious
Quote
If you view country missions as a kind of training ground for the newbies those 2 missions trained none in the art of Aeriel combat or precision skills.  The only thing a mission like that teaches and perpetuate, much to the detriment of game play, is this eastern block mentality.


oooooh Lynx "Training grounds" are found in the "Training Arena", but getting one of The TA Areofighters away from the DA in their Tempests is a chore  :( . New people to the game look for guidance in all aspects and Thundregg flying those hanger queens missions get people involved. Without the single arena the "Command and Conquer" aspect is squashed. Now for the better of HTC this SIM is like paying $14.95 a month to ride the merry-go-round ALL DAY! Your "precision skills" while PORKING BASES I guess in your eyes is not "eastern block mentality", but IS a dertriment to the game. If  your "precision porking skills" and your ACM skill are suffering should check out Xbox's new title Called "MORE PRETTY COLORED SMOKE AND PORKING FOR THE MASSES".......which is NOW out in stores. Meanwhile the rest of will try to keep the game FUN not only for ourselves but for the Novice game players that are just looking for the same. And by the way without noobs in this economic crisis HTC would have to have lay offs and cutbacks................and we would have to resort to flyintg balsa wood and rubberbands...........   :O
Title: Re: So many targets, so little ammo(horde sighting)
Post by: The Fugitive on March 27, 2009, 09:43:48 AM
Why didn't any rooks up to defend?

As an average cartoon pilot I'd think my meager skills wouldn't have been up to the challenge of fighting in 20 - 1 odds, so I think I would have looked else where for a fight.


Why didn't you switch sides and try to defend?  :D
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 27, 2009, 09:52:57 AM
Fugitive, you really would be surprised to know how many actually agree with you to an extent.  However, It seems the only time you see any complaints is when the "Other" side does it.  That is what makes this a mute complaint.  I never see anyone, ever complain about someone doing a horde mission until it deals with Bish.  Why is that?  You see hordes on all three sides every single day, rolling bases as usual, undefended as usual, stealing cv's as usual....etc.  
Have you seen anyone from Bish complain as much as rooks and knits that conduct the same exact play?  
Do knits and rooks discourage on country to fellow fliers to not conduct that type of play in game while they see it happening or just choose not to accept that it does?
I would like to think so, but I am sure its "no".



  
Title: Re: So many targets, so little ammo(horde sighting)
Post by: REVRAND on March 27, 2009, 09:58:48 AM
Quote
Have you seen anyone from Bish complain as much as rooks and knits that conduct the same exact play? 

BISH COMPLAINING.................. ....NEVER!  :cry
Title: Re: So many targets, so little ammo(horde sighting)
Post by: The Fugitive on March 27, 2009, 10:04:53 AM
When I was CO of the Mafia, we were Bish   ;)

I fly Rooks most of the time, and I have on many occasion chastised countrymen on the size of their mission, nor will I join an area that they have a numbers advantage over the enemy....mostly because my aim stinks and I can't beat the horde to the kill   :D

It has to start someplace, why not with the big, established, and respected squads? We play in a "monkey see monkey do" arena as it is. If the lead "monkeys" show a better lead, the dweeb "monkeys" will most likely follow. I try as it is, but not to many monkeys are following me   :(
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Donzo on March 27, 2009, 10:25:35 AM
That's all well and good but what about the disproportionate mission sizes to the vbase and port.

As a strat player myself I have no objections to base taking.  Although I haven't been in a country mission for years I also understand the need for them.  However, missions that resemble a sledge hammer to crack a nut is just plain irresponsible to game play.  It was all just to eastern block. 

If you view country missions as a kind of training ground for the newbies those 2 missions trained none in the art of Aeriel combat or precision skills.  The only thing a mission like that teaches and perpetuate, much to the detriment of game play, is this eastern block mentality.   

If the mission leader can't see this I again say shame on you.






Vagisil might help you.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: evenhaim on March 27, 2009, 10:29:31 AM
this thread needs something....Oh Yeah!



meow :noid
Title: Re: So many targets, so little ammo(horde sighting)
Post by: bongaroo on March 27, 2009, 11:06:16 AM
Fugitive, you really would be surprised to know how many actually agree with you to an extent.  However, It seems the only time you see any complaints is when the "Other" side does it.  That is what makes this a mute complaint.  I never see anyone, ever complain about someone doing a horde mission until it deals with Bish.  Why is that?  You see hordes on all three sides every single day, rolling bases as usual, undefended as usual, stealing cv's as usual....etc.  
Have you seen anyone from Bish complain as much as rooks and knits that conduct the same exact play?  
Do knits and rooks discourage on country to fellow fliers to not conduct that type of play in game while they see it happening or just choose not to accept that it does?
I would like to think so, but I am sure its "no".

  

I make fun of friendly hordes all the time when they show up around me.  Usually they are avoiding the large red dar bars in order to capture lightly defended bases whereas I'm looking for a fight, so I don't see the friendly ones quite as often.

Always funny to hear the responses to ridicule when I mock a green mob on one red con.  They have a lot of trouble explaining why it was a good idea when they have to think about it.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Steve on March 27, 2009, 11:13:14 AM
How many kills did you get? I like to see the film if you could post it. It seems this is the kind of fight I always run into these days and I love to learn how to prosper more than just survive in that environment.

I landed 7. I could have had a few more but I had to fight Croft in his p47N.  I dragged him out to sea until we were alone.  He had a bit more alt but I was faster... anyway, he made me miss once and I only nicked him on my second gun solution so I used too much ammo killing him.  I encountered a couple of high cons but they ignored me, surprisingly.  Other than that, I roped a couple of guys, bounced a couple of guys, evaded a couple of guys... etc. When you are solo like that you have to be careful not to allow the bad guys to engage you in a protracted fight or you will get piled on. The flight wasn't particularly remarkable as far as flying prowess goes but it was a lot of fun. Sometimes I was the fox, other times the rabbit.  As  I was rtb, Chalenge tried to bounce my 3k pony from 17k. He made one pass but then a friendly arrived and distracted him. Thanks Adcb(or something like that) This was the only friendly plane I encountered.

Dads and Thndr, I didn't start this thread as a horde/squad bashing thread. Sorry if it turns out that way. As I've made clear, I have no problem with people deciding how they have fun.  My only hope is that people don't kill Fh's at a furball, with no immediate design on capturing the base. I hope you both understand my position on this.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: The Fugitive on March 27, 2009, 11:18:34 AM
I landed 7. I could have had a few more but I had to fight Croft in his p47N.  I dragged him out to sea until we were alone.  He had a bit more alt but I was faster... anyway, he made me miss once and I only nicked him on my second gun solution so I used too much ammo killing him.  I encountered a couple of high cons but they ignored me, surprisingly.  Other than that, I roped a couple of guys, bounced a couple of guys, evaded a couple of guys... etc. When you are solo like that you have to be careful not to allow the bad guys to engage you in a protracted fight or you will get piled on. The flight wasn't particularly remarkable as far as flying prowess goes but it was a lot of fun. Sometimes I was the fox, other times the rabbit.  As  I was rtb, Chalenge tried to bounce my 3k pony from 17k. He made one pass but then a friendly arrived and distracted him. Thanks Adcb(or something like that) This was the only friendly plane I encountered.

Dads and Thndr, I didn't start this thread as a horde/squad bashing thread. Sorry if it turns out that way. As I've made clear, I have no problem with people deciding how they have fun.  My only hope is that people don't kill Fh's at a furball, with no immediate design on capturing the base. I hope you both understand my position on this.

Could you upload the film and PM the link for it. I'd be real interested in the timing and how you approached the fight over all. I think I get too aggressive when I'm in that situation, and when I try to go easy I'm wondering if I'm going too easy. Also, I think I need to learn where that "too deep" line is. Id like to trip over it more often than just go running right by it  :D
Title: Re: So many targets, so little ammo(horde sighting)
Post by: smokey23 on March 27, 2009, 11:21:51 AM
Quote
That's all well and good but what about the disproportionate mission sizes to the vbase and port.

As a strat player myself I have no objections to base taking.  Although I haven't been in a country mission for years I also understand the need for them.  However, missions that resemble a sledge hammer to crack a nut is just plain irresponsible to game play.  It was all just to eastern block. 

If you view country missions as a kind of training ground for the newbies those 2 missions trained none in the art of Aeriel combat or precision skills.  The only thing a mission like that teaches and perpetuate, much to the detriment of game play, is this eastern block mentality.   

If the mission leader can't see this I again say shame on you.

I agree 100% with youre comment LYNX :aok
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Steve on March 27, 2009, 12:20:48 PM
Could you upload the film and PM the link for it. I'd be real interested in the timing and how you approached the fight over all. I think I get too aggressive when I'm in that situation, and when I try to go easy I'm wondering if I'm going too easy. Also, I think I need to learn where that "too deep" line is. Id like to trip over it more often than just go running right by it  :D

I can do this but you'll find the kills unremarkable. Other than not letting a yak pin me down, which would have led to a gangbang, I stayed out of trouble.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Hap on March 27, 2009, 02:46:42 PM
"Tactical" thinking and being part of operations to execute the plan is what made Aces High the mother of all fun for me back in the day.

I do take the criticisms of overwhelming #'s to achieve what some say is too meager a goal with some wicked satisfaction. Shame on me!

To make sense of it, folks need to know the back story which I will leave up to better wordsmiths than I.

Suffice it to say, here's some of what things looked like back in 2002 to 2004'ish; don't recall exact dates, so don't niggle.

All bases could be captured.
When one country had 1 base left, game over: the war had been won.
2 barracks on a large field
2 barracks on a small field
3-4 barracks on a med field (or something like that -- someone with a better memory will correct me)
less ack on fields and towns (a dora could deack a small field easily)
fuel could be porked to 25%
no eny; no multiple arenas

Not infrequently, 2 countries were near winning at the expense of the 3rd.  The thinking was in high gear.  Not only charting out the surest courses to victory, but having a plan b or c in a country's back pocket.  Also, anticipating the foe's moves was part of the fun too.

Well, it looked something like that.  Others will fill in what they see as the downside: fuel porked, and . . . well, fuel porked, and . . ., well I guess fuel porked.

All the same silly stuff that happens now happened then too.  Whatever fits that definition.

Tic-toc, tic-toc . . . you could hear the reset clock ticking.  2 sides scrambling to win.

Now, as I can gather from the BBS it's "win?"  "Who gives a flap?"

My evil satisfaction comes from seeing that now that the "let's win the war is indeed laughable," what remains garners so much criticism. 


Title: Re: So many targets, so little ammo(horde sighting)
Post by: The Fugitive on March 27, 2009, 03:23:35 PM
I can do this but you'll find the kills unremarkable. Other than not letting a yak pin me down, which would have led to a gangbang, I stayed out of trouble.

Thats what I need to see, how someone else flys a situation like that. Watchin someone "elite skills" type of film isn't going to help me. People who post those "I only got 7 this run, but you can see...." show those sweet little cherry picks, vulches that they let the guy get his wheels up, are more about tooting their own horn. I prefer to watch a film that really doesn't have anything spectacular in but show what was done in a given situation. In this case I'm interested in seeing how you worked against the horde, maintaining your "E", getting a number of kills, and getting out alive. I just need to see how someone else does it, because they way I do it isn't working  :)
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Getback on March 27, 2009, 05:27:15 PM
As an average cartoon pilot I'd think my meager skills wouldn't have been up to the challenge of fighting in 20 - 1 odds, so I think I would have looked else where for a fight.


Why didn't you switch sides and try to defend?  :D

Couple of points here. If that had been a Bish or Knit base being attacked there would have been uppers. The reason is simple. They know they won't be upping by themselves. However, being Rooks you know you will probably be the only one. Although I have seen Rooks up to defend when cornered in huge numbers. Knits and Bish just seem to be a little more consistent about that.

Take a closer look at the situation. You have Steve there which I presume has an alt advantage or at least a speed advantage. The Radar is still up. So you know where the cons are. Now if about 4 to 5 guys up they could get to the goons. Now the cons have a double threat. They have Steve at alt and yet they have to engage the uppers first. Steve would have cleaned up in that situation and the base would have been saved. Perhaps the uppers would have cleaned up too eventually. I mean the cons can't watch both at the same time. So there's a distraction factor.

Last point is I'm not currently playing. Haven't played for over a month. Still I doubt if I would switch sides.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: moot on March 27, 2009, 06:08:20 PM
the only time you see any complaints is when the "Other" side does it.  That is what makes this a mute complaint.  I never see anyone, ever complain about someone doing a horde mission until it deals with Bish.
Wrong.  And it gets people even more indignant when you point it out as a teammate. 
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Waldo on March 27, 2009, 06:23:07 PM
:furious

and we would have to resort to flyintg balsa wood and rubberbands...........   :O

 Balsa Wood and rubber bands is good therapy after a really crappy day.   :)
Title: Re: So many targets, so little ammo(horde sighting)
Post by: FALCONWING on March 27, 2009, 06:50:54 PM
That's all well and good but what about the disproportionate mission sizes to the vbase and port.

As a strat player myself I have no objections to base taking.  Although I haven't been in a country mission for years I also understand the need for them.  However, missions that resemble a sledge hammer to crack a nut is just plain irresponsible to game play.  It was all just to eastern block. 

If you view country missions as a kind of training ground for the newbies those 2 missions trained none in the art of Aeriel combat or precision skills.  The only thing a mission like that teaches and perpetuate, much to the detriment of game play, is this eastern block mentality.   

If the mission leader can't see this I again say shame on you.

OK lets talk facts:

I logged on last night to see the vbase mission and the whining on ch 200 by you and ELK and Shawk....all i could think of was who gives a crap about v252???  It was a bish base captured by rooks who  owned about 10 bish bases.  Lot of silly whining imho but so be it...i stayed of ch200...

It fell soon after i logged on so i upped 150--->151.  There was 2x the number of rooks at the time and the bish beat them back and took 151.  I hurt your (lynx) spit14 and got the kill for Elk after he tried to ho me and rammed me.  After 151 fell even though rooks had same numbers on as bish they quit defending.  They lost 5 more bases consecutively...the first to fall was to a hurri1 mission posted by thundr...the hurris had trouble even deacking the town because of their suck ammo...but no rooks upped despite plenty of warning...even some bish calling it out on ch 200 for fun....

So man up bro...i like you well enough but have been on the receiving end of enough blind bat (dredger) missions to call you a hypocrite for your behaviors...last night and now...

I may be pondscum to many but to even begin to insinuate that Thndregg is anything but the bish version of 999000 is ridiculous...

Look forward to meeting you in the air as you are always a good fight and a clever tactitian... :salute




Title: Re: So many targets, so little ammo(horde sighting)
Post by: LYNX on March 27, 2009, 11:25:06 PM
:furious

oooooh Lynx "Training grounds" are found in the "Training Arena", but getting one of The TA Areofighters away from the DA in their Tempests is a chore  :( . New people to the game look for guidance in all aspects and Thundregg flying those hanger queens missions get people involved. Without the single arena the "Command and Conquer" aspect is squashed. Now for the better of HTC this SIM is like paying $14.95 a month to ride the merry-go-round ALL DAY! Your "precision skills" while PORKING BASES I guess in your eyes is not "eastern block mentality", but IS a dertriment to the game. If  your "precision porking skills" and your ACM skill are suffering should check out Xbox's new title Called "MORE PRETTY COLORED SMOKE AND PORKING FOR THE MASSES".......which is NOW out in stores. Meanwhile the rest of will try to keep the game FUN not only for ourselves but for the Novice game players that are just looking for the same. And by the way without noobs in this economic crisis HTC would have to have lay offs and cutbacks................and we would have to resort to flyintg balsa wood and rubberbands...........   :O

I think by your post you are amongst the first to be indoctrinated in the ways of eastern block mentality.  Its a tad beyond you at the moment.  Please reserve your flawed comments untill you can comprehend a post about "disproportionate"
Title: Re: So many targets, so little ammo(horde sighting)
Post by: LYNX on March 28, 2009, 12:42:47 AM
FALCONWING

You have some facts wrong and like other "Fun Loving"  :rolleyes: Bishops have misconstrued my words.  Let me explain for you and anyone else hard of understanding.

Firstly I'm not commenting on hurri missions as I had logged off to bed.  Read my post it mentions a vbase and a port ONLY.  Also be kind enough to acknowledge where I said "that's all well and good"..... are we getting the picture?

Now here's the point....the crooks of the matter...... disproportionate .  Yer i know... more than 2 syllable's  :confused:   It means to the effect of --->  more than required. 

OK... I was furballing between 251 and 250 when I saw a mass of red dots on vbase 238 dar.  I have no idea what those Bish planes were but I'll wager 20 quid they wer'nt hurri 1's and that there was more than 20 bish involved.......to take a Vbase  :rolleyes:

Once 251 was captured I was in tower when i clocked a bish mission dar bar so I upped with about 3 others from A240 to intercept the full sector dar bar.  Ironically I said on squad channel more in jest  "if you was a timid skilless Bish, would you take A240 or go for the port P241".  We headed conger line for that bish dar bar thinking A240 was its target.....nope.  The port flashed like mad and what do we find there  15 to 20 P47s + a couple of other types going for the port.  I mean FFS  1 VH and 8 acks and some clever skillfull bish sent 20+ guys onto it......that's ------> disproportionate and totally eastern block.

As for these comments about upping to defend.   This isn't Keith Parks sat in fighter command waiting to launch squadrons of fighters to the dar contacts from northern France.  It's akin to requiring "X" amount of players to bail their rides and forget what ever it was they were doing to intercept the inb mission.  Maybe you Bish do that on mass :huh   but I've yet to see it here.

I'll clarify again I'm not opposed to capture or mission but 20+ guys on a port.....come on lads.  Its not big and its not clever.....shame on you. 



Title: Re: So many targets, so little ammo(horde sighting)
Post by: Chalenge on March 28, 2009, 12:57:09 AM
Lynx I was also online at the time and I know who put the mission together and the ones that joined and from the people available at that hour (mostly school kids) its no wonder there were that number of jugs. Just think of it as a target rich that your Yak cannot possibly stem the tide of and move on.

By the way... Im on to your cv steering ways. Just saying.  :D
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 28, 2009, 09:12:37 AM
Ironically I said on squad channel more in jest  "if you was a timid skilless Bish, would you take A240 or go for the port P241".  We headed conger line for that bish dar bar thinking A240 was its target.....nope.  The port flashed like mad and what do we find there  15 to 20 P47s + a couple of other types going for the port.  I mean FFS  1 VH and 8 acks and some clever skillfull bish sent 20+ guys onto it......

 :rofl thought you had them figured out huh......  :devil  :D
Title: Re: So many targets, so little ammo(horde sighting)
Post by: JunkyII on March 28, 2009, 11:48:17 AM
Anyone wanna play fighter game? its a horde mission but starts a great fight ask any POTW member :salute
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Banshee7 on March 28, 2009, 12:01:39 PM

 I mean FFS  1 VH and 8 acks and some clever skillfull bish sent 20+ guys onto it......that's ------> disproportionate and totally eastern block


Usually only takes me alone top take a port.  But i usually get 3 guys 1.) de-acker 2.) someone to take down VH or hold eggs for any GV's  3.) goon



If it honestly takes 20+ guys to take a port, then WOW.  Same goes for a V-base.


As for these comments about upping to defend.   This isn't Keith Parks sat in fighter command waiting to launch squadrons of fighters to the dar contacts from northern France.  It's akin to requiring "X" amount of players to bail their rides and forget what ever it was they were doing to intercept the inb mission.  Maybe you Bish do that on mass :huh   but I've yet to see it here.

I'll clarify again I'm not opposed to capture or mission but 20+ guys on a port.....come on lads.  Its not big and its not clever.....shame on you. 


I for one am not gonna bail out to defend against a horde that already has #s, alt, and E advantage.  Sure, if I see a dar bar/mission heading to a base while I'm in the tower I'll either up an Ostie or some quick climbr (usually K4) to defend, but I'm not gonna bail from a flight that I'm in (because usually I'm going to where the fight is)
Title: Re: So many targets, so little ammo(horde sighting)
Post by: save on March 28, 2009, 12:48:35 PM
Best way to disturb the attacking force is to launch a mission from other field ,and place yourself in the attacking stream with alt and bounce them from above ,
In worst case you make the bad guys chase you to away from the intended target.

Ive noticed a wellflown 4+plane missions really disrupt an ongoing attack with 15 planes.
If you can have just one guy to kill attacking fields radar things are even easier. Then you can attack / vulch / pick the attackers at will.

Since acks / wirbies are so effective together with the normal attrition, the attack soon die.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Steve on March 28, 2009, 12:50:17 PM
Ive noticed a wellflown 4+plane missions really disrupt an ongoing attack with 15 planes.



If I bring 3+ other planes with me, I have to share. 
Title: Re: So many targets, so little ammo(horde sighting)
Post by: RoGenT on March 28, 2009, 02:40:33 PM
I love b/zing against hordes like that  :aok

Title: Re: So many targets, so little ammo(horde sighting)
Post by: LYNX on March 28, 2009, 02:59:28 PM

Usually only takes me alone top take a port.  But i usually get 3 guys 1.) de-acker 2.) someone to take down VH or hold eggs for any GV's  3.) goon



If it honestly takes 20+ guys to take a port, then WOW.  Same goes for a V-base.



I for one am not gonna bail out to defend against a horde that already has #s, alt, and E advantage.  Sure, if I see a dar bar/mission heading to a base while I'm in the tower I'll either up an Ostie or some quick climbr (usually K4) to defend, but I'm not gonna bail from a flight that I'm in (because usually I'm going to where the fight is)

Ditto to all the above. 
Title: Re: So many targets, so little ammo(horde sighting)
Post by: REVRAND on March 28, 2009, 05:10:11 PM
Hey Lynx,

Dis`pro*por"tion*ate\, a. Not proportioned; unsymmetrical; unsuitable to something else in bulk, form, value, or extent; out of proportion; inadequate; as, in a perfect body none of the limbs are disproportionate; it is wisdom not to undertake a work disproportionate means.

The fact of the matter is that it really doesn't matter if it's 3 or 30 going as a group or alone it's about having fun, which is the point.And Thundregg does some FUN missions, which keeps the game worth playing. Which, again was my point. Lynx stick to choking on Furballs ya big PUSSIcat and enjoy the game no matter how you think it should be played. And if your bad bellybutton enough to take a base with a goon strapped to a heavy 51 and a .45 then all the power to ya! It's all about having a good time whether it be DISPROPORTIONATE or NOT, it's a game how ya play it is open to interpretation............... .............. :rolleyes:



Title: Re: So many targets, so little ammo(horde sighting)
Post by: 1pLUs44 on March 28, 2009, 05:13:55 PM
rolling clownfart mission?

aren't you in RT? :huh

Title: Re: So many targets, so little ammo(horde sighting)
Post by: The Fugitive on March 28, 2009, 06:36:26 PM
Hey Lynx,

Dis`pro*por"tion*ate\, a. Not proportioned; unsymmetrical; unsuitable to something else in bulk, form, value, or extent; out of proportion; inadequate; as, in a perfect body none of the limbs are disproportionate; it is wisdom not to undertake a work disproportionate means.

The fact of the matter is that it really doesn't matter if it's 3 or 30 going as a group or alone it's about having fun, which is the point.And Thundregg does some FUN missions, which keeps the game worth playing. Which, again was my point. Lynx stick to choking on Furballs ya big PUSSIcat and enjoy the game no matter how you think it should be played. And if your bad bellybutton enough to take a base with a goon strapped to a heavy 51 and a .45 then all the power to ya! It's all about having a good time whether it be DISPROPORTIONATE or NOT, it's a game how ya play it is open to interpretation............... .............. :rolleyes:






So your saying its ok to horde and overwhelm a VB with 20+ guys and the heck with anyone on the opposing team as long as YOUR having fun? Thats the point we try to make with you thickheads. If you attack two bases with the same 20+ guys you create two fronts and two places to defend for the apposing players. With numbers not so over whelming you may see more defence, there by creating more FUN for MORE people. The idea in a game is for EVERYONE to have fun.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Yenny on March 28, 2009, 07:28:04 PM
damn, only if I had my d9 there and then!
Title: Re: So many targets, so little ammo(horde sighting)
Post by: USRanger on March 28, 2009, 08:02:33 PM
A thread whining about a Hurri1 mission.....wow.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Steve on March 28, 2009, 08:05:42 PM
A thread whining about a Hurri1 mission.....wow.

I started this thread... where do you see me whining about hurris? Exactly one of the planes I encounterd was a hurri.  I don't recall whining about anything in this thread.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: USRanger on March 28, 2009, 08:14:17 PM
Pardon my not being more specific.  The conversation did turn to that though by some posters.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Steve on March 28, 2009, 08:18:06 PM
Pardon my not being more specific.  The conversation did turn to that though by some posters.

Sorry, I misunderstood... you weren't directing it at me... I get it now.  :
Title: Re: So many targets, so little ammo(horde sighting)
Post by: FLOTSOM on March 28, 2009, 09:37:14 PM
easiest way to clean out almost any in bound horde mission is to call any available Muppets into the fight.

i would say its a safe bet to estimate an over 80% success rate at turning around a fight and sticking it up the arses of the invaders.

i dont say this as a promote the Muppets thing, so lets not be ignorant and turn this into a Muppet leg humping thread, i say this because almost every fight we have we start as the defenders. once we have broken the spine of the inbound attackers we go on the offensive and push them back to their base where by then we are normally joined by the hordling base takers joining in because thereal fighting is over and now they can vulch and strat to their hearts content. this is the point when we will normally egress and search out a new fight, or even funnier we switch countries and punch the late coming hordlings in the pooper and driving them back to the original base we started out defending. these make for the funnest fights and the longest lasting.

so i say bring on your hordes, check the roster and see where the Muppets are flying and then be brave and announce your mission to us. if you are really brave you can always make it a personal challenge on 200, i dont really see us turning you down.

you say you wanna fight not just to take undefended bases, well then i say prove it and give forewarning and advanced notice of your intentions on 200 and then give the defenders enough time to get in the air and gain some alt to meet you. telling them after you have already put down the ack and the hangers is just as lame as mounting a 50 man noe mission against an undefended vb.

so in summation if you really wanna fight then announce it and if you see Muppets on challenge us to dispute your invasion, otherwise take your hollow victory over that vb for what it really is and dont brag about it cause you just sound like a dweeb to the rest of us that play the game for the purpose of engaging others in combat.

 :t  :t  :t
Title: Re: So many targets, so little ammo(horde sighting)
Post by: crazyivan on March 28, 2009, 10:49:51 PM
easiest way to clean out almost any in bound horde mission is to call any available Muppets into the fight.

i would say its a safe bet to estimate an over 80% success rate at turning around a fight and sticking it up the arses of the invaders.

i  say this as to promote the Muppets.
+1 :t
Title: Re: So many targets, so little ammo(horde sighting)
Post by: LYNX on March 29, 2009, 12:35:07 AM
Hey Lynx,

Dis`pro*por"tion*ate\, a. Not proportioned; unsymmetrical; unsuitable to something else in bulk, form, value, or extent; out of proportion; inadequate; as, in a perfect body none of the limbs are disproportionate; it is wisdom not to undertake a work disproportionate means.

The fact of the matter is that it really doesn't matter if it's 3 or 30 going as a group or alone it's about having fun, which is the point.And Thundregg does some FUN missions, which keeps the game worth playing. Which, again was my point. Lynx stick to choking on Furballs ya big PUSSIcat and enjoy the game no matter how you think it should be played. And if your bad bellybutton enough to take a base with a goon strapped to a heavy 51 and a .45 then all the power to ya! It's all about having a good time whether it be DISPROPORTIONATE or NOT, it's a game how ya play it is open to interpretation............... .............. :rolleyes:


Hey!... Here's an idea.  Bear with me I know its a little brash and perhaps a little daring but why don't we all have some fun.   :uhoh

Your not quite getting this disproportionate thing are you.  I'll tell you something I don't see where the fun is being one of 20+ guys hitting a port that has exactly 1 VH and 8 acks.  What did the last 18 guys do when they got there ?  What was the fun challenge for them ?  Seeing part of the map change a different colour ?  If it's all about eliminating the risk have Thundregg host a LAN and you lot can whiz round all the ports on your own having FUN  :rolleyes:

Title: Re: So many targets, so little ammo(horde sighting)
Post by: LYNX on March 29, 2009, 12:39:28 AM
Deleted  double post
Title: Re: So many targets, so little ammo(horde sighting)
Post by: LYNX on March 29, 2009, 12:42:28 AM
Deleted.....triple post
Title: Re: So many targets, so little ammo(horde sighting)
Post by: moot on March 29, 2009, 03:46:22 AM
Hey!... Here's an idea.  Bear with me I know its a little brash and perhaps a little daring but why don't we all have some fun.   :uhoh

Your not quite getting this disproportionate thing are you.  I'll tell you something I don't see where the fun is being one of 20+ guys hitting a port that has exactly 1 VH and 8 acks.  What did the last 18 guys do when they got there ?  What was the fun challenge for them ?  Seeing part of the map change a different colour ?  If it's all about eliminating the risk have Thundregg host a LAN and you lot can whiz round all the ports on your own having FUN  :rolleyes:


Somebody gets it.. Spot on.  :salute
Title: Re: So many targets, so little ammo(horde sighting)
Post by: MORAY37 on March 29, 2009, 03:49:12 AM
I had them all to myself tonight.

(http://i35.photobucket.com/albums/d191/AZC4guy/alltomyself.png)

Heheheheh. I love the horde!

I'm proud, Steve.

You're only at 12K.

(snicker) <Runs for the door...>

(http://buenavista-kuwait.com/images/crank_yankers_yay.jpg)


;)
Title: Re: So many targets, so little ammo(horde sighting)
Post by: strong10 on March 29, 2009, 05:26:42 AM
Greetings<S>.  I believe a lot of people join missions of any size to be part of a team or some focused effort than just flying around being fodder.  Some missions are more popular than others.  Some missions are scratched for nobody joining, sometimes its 20+.  It doesnt matter if you take the base or not, a team effort was made.  There are no AcesHigh generals to dictate what is appropriate, so there are just a bunch of guys teaming up.  Questioning or wondering why these large missions happen seem naive.  See ya out there. 
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 29, 2009, 09:08:53 AM
I'm proud, Steve.

You're only at 12K.

(snicker) <Runs for the door...>

(http://buenavista-kuwait.com/images/crank_yankers_yay.jpg)


;)

 :rofl
Title: Re: So many targets, so little ammo(horde sighting)
Post by: thndregg on March 29, 2009, 09:11:15 AM
If it's all about eliminating the risk have Thundregg host a LAN and you lot can whiz round all the ports on your own having FUN  :rolleyes:



I guess it's about time it was my turn to be anonymously shot at on this BBS. In the past it's been Ghi, Falcon23, Falcnwng,.. anyone I'm forgetting?

No, LYNX. I am not leaving your sandbox. As I don't play this game very much during the week, you don't have much to worry about. Buck up.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: moot on March 29, 2009, 09:30:56 AM
Jesus Christ, Gandhi, Socrates...
Title: Re: So many targets, so little ammo(horde sighting)
Post by: thndregg on March 29, 2009, 09:33:54 AM
Jesus Christ, Gandhi, Socrates...
:rofl
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 29, 2009, 09:40:04 AM
easiest way to clean out almost any in bound horde mission is to call any available Muppets into the fight.
so i say bring on your hordes, check the roster and see where the Muppets are flying and then be brave and announce your mission to us. if you are really brave you can always make it a personal challenge on 200, i dont really see us turning you down.
:rofl One good horde deserves another..... I can see it now,, {chime in the Benny Hill theme song}.. sirens going off and a voice cracks over the loudspeaker,,,, Calling all Muppets, Calling all Muppets, your asssistance is needed at A23, A58, A74, ,,,,,  :lol

you say you wanna fight not just to take undefended bases, well then i say prove it and give forewarning and advanced notice of your intentions on 200 and then give the defenders enough time to get in the air and gain some alt to meet you. telling them after you have already put down the ack and the hangers is just as lame as mounting a 50 man noe mission against an undefended vb.
 

This has already been done, I dare say that it was almost a weeks notice, is that not enough time to get alt....?   :rofl

dont brag about it cause you just sound like a dweeb to the rest of us that play the game for the purpose of engaging others in combat.


 
 :D
Title: Re: So many targets, so little ammo(horde sighting)
Post by: waystin2 on March 29, 2009, 09:47:34 AM
Hello Steve,

I am glad to see that there are others that cannot resist the temptaion of so many targets.  :O  My problem is that I never make it out of that red cloud... :uhoh

Have a great day,

Way
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Roundeye on March 29, 2009, 09:50:43 AM
Can't we all just get along? :D
Title: Re: So many targets, so little ammo(horde sighting)
Post by: FLOTSOM on March 29, 2009, 10:56:11 AM
:rofl One good horde deserves another..... I can see it now,, {chime in the Benny Hill theme song}.. sirens going off and a voice cracks over the loudspeaker,,,, Calling all Muppets, Calling all Muppets, your asssistance is needed at A23, A58, A74, ,,,,,  :lol

so you infer that 10 Muppets would constitute a horde when engaging 20, 30 or more enemies? well i guess i could agree with that statement, if instead of viewing it in terms of weight of numbers you view it in skill level of ACM. then yes 10 or hell even 5 (i exclude myself from those numbers as i am so bad i should be one of the hordlings) Muppets would constitute an unfair horde type advantage when compared with the overall skill of most of the 20 man "undefended base jumpers" taken as a group.

and as far as giving a weeks notice, well that should do nicely providing our schedules allow for us to be on.

as a foot note, a hurri 1 mission in the late war arena's, no matter how many there are, would never constitute an unfair horde raid in my opinion. when you intentionally take a plane with so many disadvantages against enemy forces that can fly anything they want then that type of mission can only be being flown for the fun of it, so <SALUTE> Thunder wish i had been on to oppose it, i would definitely have upped a 109e to defend with.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: The Fugitive on March 29, 2009, 10:58:12 AM
Greetings<S>.  I believe a lot of people join missions of any size to be part of a team or some focused effort than just flying around being fodder.  Some missions are more popular than others.  Some missions are scratched for nobody joining, sometimes its 20+.  It doesnt matter if you take the base or not, a team effort was made.  There are no AcesHigh generals to dictate what is appropriate, so there are just a bunch of guys teaming up.  Questioning or wondering why these large missions happen seem naive.  See ya out there. 

It's very easy to see "WHY" these large missions happen..... poor leadership and/or selfishness !

The selfishness comes for some of these big squad that have to show everyone in the game....like this really matters... that their squad is awesome and and can take any undefended base they want  :rolleyes:

Poor leadership on the other hand is just wasting resources. We'll use the port mentioned as an example. 3 guys can take a port, two drop bombs on the VH and then deack and the third runs in troops. I use to figure a 70% hit rate (yes I knew the hit percentage my squad ran, also to death rate of how many made it to target as well as a number of other anal stats I used to build our missions) for our pilots so with 2 each caring 2 1k one would miss with one bomb, still plenty to do the job. If a mission is posted and only 5 guys show, the target is either a VB or a Port, if 20+ show the target is a VB, a port, AND a small field.... NOT everyone on a port ! It's just a waste of resources!

If 3 guys can do in a port, and you have 20+ what do the other 17+ do for fun? Not to mention the 5-10 guys that might have upped to defend the port but decide dieing to a horde isn't the fun they are looking for tonight. So by making a "horde" mission you are spoiling the fun of the 17 slowest guys + the defenders, about 80% of the people in your area. WTG !  :aok

Thats why big squads are bad for the game. IF, and this is a big if, the big squads took it upon them selves to spread themselves out, dismantled the horde themselves it could bring about much better game play for everyone. Will they do it... I doubt it, they are too busy slapping themselves on the back for how good a squad they have to notice that they are a major contributing factor to the problem.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: thndregg on March 29, 2009, 01:38:57 PM

 3 guys can take a port, two drop bombs on the VH and then deack and the third runs in troops.

In a perfect "Barney" world, yes. When (yes, WHEN) we are seen coming, the first guy gets on the horn and says "Help at P##!!" How do you then counter all the training-wheelie wirbles that run profusely out of the VH before it's down with just 3 guys? No, I'll come prepared, thank you very much. Plenty of warning is on the map already. The opposition has plenty of time while WE are climbing out to muster a response to stop us. Plenty of my posted missions have failed simply because the opposition was observant and effective in stopping us. To that, I <S> you.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Steve on March 29, 2009, 02:14:49 PM
In a perfect "Barney" world, yes. When (yes, WHEN) we are seen coming, the first guy gets on the horn and says "Help at P##!!" How do you then counter all the training-wheelie wirbles that run profusely out of the VH before it's down with just 3 guys? No, I'll come prepared, thank you very much. Plenty of warning is on the map already. The opposition has plenty of time while WE are climbing out to muster a response to stop us. Plenty of my posted missions have failed simply because the opposition was observant and effective in stopping us. To that, I <S> you.

It's your $15.00 dude. Have fun your way. If gathering your big gang together and taking bases is fun for you, have at it. Unless someone is blatantly griefing, I don't see how anyone can  logically try to dictate game play style to others.  YMMV
Title: Re: So many targets, so little ammo(horde sighting)
Post by: REVRAND on March 29, 2009, 03:31:56 PM
Quote
So your saying its ok to horde and overwhelm a VB with 20+ guys and the heck with anyone on the opposing team as long as YOUR having fun? Thats the point we try to make with you thickheads. If you attack two bases with the same 20+ guys you create two fronts and two places to defend for the apposing players. With numbers not so over whelming you may see more defence, there by creating more FUN for MORE people. The idea in a game is for EVERYONE to have fun.


Hey Fugitive do you really think I care if Rooks or Knit's have FUN................LMAO! :lol.........It's all about the BISH having FUN!  :rock




PS- ^^^^^^TOTALLY AGREE WITH YA ON THAT ONE STEVE^^^^^^^^^!
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 29, 2009, 06:25:50 PM
We'll use the port mentioned as an example. 3 guys can take a port, two drop bombs on the VH and then deack and the third runs in troops.

That would work as a text book example with NO defenders, however if even 1 gv made it out this example goes out the window. 
To be honest with you, the term taking a "undefended base" is a poor excuse of someone not willing to defend it.  Why is that?
Will you die, probably.  Could you turn it around and save it, probably. 
If there isn't anyone to defend the base, is it the takers fault?  No. 
Sometimes all it takes is people willing to defend, but we all know what that sacrifice means = dying for it.  Some people don't want to defend because it will lower their precious score.  Some do defend, and are successful at it.  Others don't and end up here on the whining boards.

Title: Re: So many targets, so little ammo(horde sighting)
Post by: FALCONWING on March 29, 2009, 06:57:05 PM
It's very easy to see "WHY" these large missions happen..... poor leadership and/or selfishness !

The selfishness comes for some of these big squad that have to show everyone in the game....like this really matters... that their squad is awesome and and can take any undefended base they want  :rolleyes:

Poor leadership on the other hand is just wasting resources. We'll use the port mentioned as an example. 3 guys can take a port, two drop bombs on the VH and then deack and the third runs in troops. I use to figure a 70% hit rate (yes I knew the hit percentage my squad ran, also to death rate of how many made it to target as well as a number of other anal stats I used to build our missions) for our pilots so with 2 each caring 2 1k one would miss with one bomb, still plenty to do the job. If a mission is posted and only 5 guys show, the target is either a VB or a Port, if 20+ show the target is a VB, a port, AND a small field.... NOT everyone on a port ! It's just a waste of resources!

If 3 guys can do in a port, and you have 20+ what do the other 17+ do for fun? Not to mention the 5-10 guys that might have upped to defend the port but decide dieing to a horde isn't the fun they are looking for tonight. So by making a "horde" mission you are spoiling the fun of the 17 slowest guys + the defenders, about 80% of the people in your area. WTG !  :aok

Thats why big squads are bad for the game. IF, and this is a big if, the big squads took it upon them selves to spread themselves out, dismantled the horde themselves it could bring about much better game play for everyone. Will they do it... I doubt it, they are too busy slapping themselves on the back for how good a squad they have to notice that they are a major contributing factor to the problem.

Lets say for one second I agree with your premise...that missions are bad for the game...and the people who spend their time organizing them are bad people (selfish/clueless/proud) <-- your words

Then why would the solution possibly be expected to arise from THEM changing their behaviors???  Shouldn't the solution be that AWESOME people like you organize other AWESOME people and oppose them???  Oh wait...you and other lone wolve fiter types don't possess the charisma, leadership ability or understand human psyche enough to do it....or you just don't REALLY care enough to inconvenience yourself to spend the time...

OR....MAYBE YOU DON'T GET IT???

maybe there is fun in accomplishing an objective successfully???

Tell you what...you pick your 5 squaddies and try to take a port that I and 2 other squaddies defend against...let me know when you wish this to occur...this port in question did not have a gv spawn so hope you got a good goon pilot :aok

Man up!!! Can't wait to hear from you...if you don't contact me I'll expect you to stop the ridiculous postings that demonstrate a COMPLETE and UTTER lack of understanding of the game...

Title: Re: So many targets, so little ammo(horde sighting)
Post by: The Fugitive on March 29, 2009, 07:12:27 PM
That would work as a text book example with NO defenders, however if even 1 gv made it out this example goes out the window. 
To be honest with you, the term taking a "undefended base" is a poor excuse of someone not willing to defend it.  Why is that?
Will you die, probably.  Could you turn it around and save it, probably. 
If there isn't anyone to defend the base, is it the takers fault?  No. 
Sometimes all it takes is people willing to defend, but we all know what that sacrifice means = dying for it.  Some people don't want to defend because it will lower their precious score.  Some do defend, and are successful at it.  Others don't and end up here on the whining boards.



I could take VB's and ports all night with 3 guys, with Im sure an 80% success rate. I did point out that if 5 guys join a mission you hit a VB or port, this gives you two extra guys with bombs just in case. The point is you don't need 20+ people to do it.

Dadsgun you can honestly say you would have fun being one of two of three guys trying to defend all night against a group of 20+ hitting base after base? where if the "horde" split apart a bit and challenged themselves by working a couple bases at the same time due to having 20+ people wouldn't be more fun for everyone?


Hey Fugitive do you really think I care if Rooks or Knit's have FUN................LMAO! :lol.........It's all about the BISH having FUN!  :rock




PS- ^^^^^^TOTALLY AGREE WITH YA ON THAT ONE STEVE^^^^^^^^^!

I suppose your the A hole that after a fun night of drinking LETS his buddy drive himself home.... ya your a real fun guy  :rolleyes:

Lets say for one second I agree with your premise...that missions are bad for the game...and the people who spend their time organizing them are bad people (selfish/clueless/proud) <-- your words

Then why would the solution possibly be expected to arise from THEM changing their behaviors???  Shouldn't the solution be that AWESOME people like you organize other AWESOME people and oppose them???  Oh wait...you and other lone wolve fiter types don't possess the charisma, leadership ability or understand human psyche enough to do it....or you just don't REALLY care enough to inconvenience yourself to spend the time...

OR....MAYBE YOU DON'T GET IT???

maybe there is fun in accomplishing an objective successfully???

Tell you what...you pick your 5 squaddies and try to take a port that I and 2 other squaddies defend against...let me know when you wish this to occur...this port in question did not have a gv spawn so hope you got a good goon pilot :aok

Man up!!! Can't wait to hear from you...if you don't contact me I'll expect you to stop the ridiculous postings that demonstrate a COMPLETE and UTTER lack of understanding of the game...



I never said that !!! Missions are the bread and butter of squad operations !!! The point of having a squad is flying together and accomplishing a goal...capture bases, stop attacks, even win the war, can we agree with that?

The "horde missions" is whats bad. Honestly how many BOPs would it take to capture a port? Certainly not 20+ ! If you need that many, you should spend more time in the TA than the mains.  There is nothing wrong with missions !!! How many times do I have to say that !! 10 guys in a mission can take a small field, you add 4 more to "make sure", the other 5+ hit the nearest VB that spawns to the small fields you are hitting.

Now we have two fights going, even if you only have a few defenders for each they feel they have a chance to defend. Maybe they do and blunt your attack, you regroup, reassess and reattack. Wheres the fun in the first 10 guys into a base flatten everything and the other ten just circle for landing  :rolleyes: Challenge yourself, challenge your squad. ANYBODY with 20 newbis can take a base, only a skilled group could do it like I'm proposing.... are you and your buds up for the challenge, or can you only steamroll with 3 to 1 numbers?
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Lusche on March 29, 2009, 07:18:45 PM

Then why would the solution possibly be expected to arise from THEM changing their behaviors???  Shouldn't the solution be that AWESOME people like you organize other AWESOME people and oppose them???  Oh wait...you and other lone wolve fiter types don't possess the charisma, leadership ability or understand human psyche enough to do it....or you just don't REALLY care enough to inconvenience yourself to spend the time...

Usually i'm trying to stay out of these kind of threads, but...

Several times tonight Rook's were attacked by Bish missions. Many of them NOE,  and friggin HUGE.  How easy do you think is it to muster enough defenders to defend vs such a 30+ players mission? "Psychology", "Leadership" or "charisma" don't help. It's not that everybody is sitting in the tower waiting for this. And if you don't get enough defenders withing 2-3 mins, you can basically forget it. The last missions invariably smashed all hangars first.
Two or three times Rooks were able to muster a defence. What happened? The battle immediately died. 5 Mins later another field was swarmed in a totally different location. Within 2h hours, I witnessed maybe like 20 attacks. Each time resistance got serious, the battle died immediately. Persistence was only shown when local numbers were extremely lopsided.

The last battle after reset on Baltic: Bish attacking A35 en mass. After some time, it was clear the base couldn't be captured immediately, Bish were starting to get driven back towards A19. Guess what happened? Within 5mins all enemies were gone. None upped to continue attack, none upped to prevent Rooks getting towards A19, none upped to defend that base. A few mins later: Bish NOE A45.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 29, 2009, 07:40:25 PM
Dadsgun you can honestly say you would have fun being one of two of three guys trying to defend all night against a group of 20+ hitting base after base?

Oh, dont get me wrong, believe me I have paid my dues many times defending against hordes with 2 to 3 guys and sometimes we were succesful at it, sometimes not.  Most of the time if we didnt get any help to add some numbers to the effort we just stuck it out. 
The difference is, we tried, we died, we moved on.  I never came here to complain of anyone else running horde missions and rolling bases espeacially undefended ones, If they got one and we didnt see it we should all feel like we let each other down as a team.  So, you pay attention a little bit more. 

Is it fun, No.  Not when your out numbered and your the only one willing to defend, never is. 
Is it fun if you can get your side rallied around one cause and involved to defend like its your last base.  Magical. 

 :salute

Title: Re: So many targets, so little ammo(horde sighting)
Post by: thndregg on March 29, 2009, 07:45:49 PM
A while ago I lead a Jug mission. 14 players joined. We had one goon. We climbed out, went over to a V-base. We smashed the hangars, de-acked, cleared out the GV's that made it out. Rooks did indeed <<<CHOOSE TO DEFEND>>> thier V-base from a neighboring airfield. Two Typhoons came over, one of which shot down our only goon. Congratulations. Your base was well defended.

What a concept.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: grizz441 on March 29, 2009, 07:51:43 PM
If they got one and we didnt see it we should all feel like we let each other down as a team.   

Don't most teams have a head coach calling the shots?  Don't most teams have organization and order?  Don't most teams have a common goal they are trying to achieve?  

So lets see, how are 150 players flying the same chess piece a 'team'?  It doesn't embody any of the qualities I mentioned above.  There is no team, just a bunch of pilots constantly logging off and on looking for something to shoot or blow up.  It's complete anarchy.

^^^
Why the 'Win the War' mentality is laughable.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: minke on March 29, 2009, 07:52:27 PM
Usually i'm trying to stay out of these kind of threads, but...

Several times tonight Rook's were attacked by Bish missions. Many of them NOE,  and friggin HUGE.  How easy do you think is it to muster enough defenders to defend vs such a 30+ players mission? "Psychology", "Leadership" or "charisma" don't help. It's not that everybody is sitting in the tower waiting for this. And if you don't get enough defenders withing 2-3 mins, you can basically forget it. The last missions invariably smashed all hangars first.
Two or three times Rooks were able to muster a defence. What happened? The battle immediately died. 5 Mins later another field was swarmed in a totally different location. Within 2h hours, I witnessed maybe like 20 attacks. Each time resistance got serious, the battle died immediately. Persistence was only shown when local numbers were extremely lopsided.

The last battle after reset on Baltic: Bish attacking A35 en mass. After some time, it was clear the base couldn't be captured immediately, Bish were starting to get driven back towards A19. Guess what happened? Within 5mins all enemies were gone. None upped to continue attack, none upped to prevent Rooks getting towards A19, none upped to defend that base. A few mins later: Bish NOE A45.

I was part of the second wave of 110's in that failed mission. The first wave was seperate and at alt,so there was enough warning to the defenders. That said there was still very few uppers,the numbers only rose when the first gutsy defenders started killing us. It was THEN your side woke up. I agree there were too many attackers and was shaking my head that we hadn't taken the base. I bagged two kills,chewed up town,turned round and saw 5 or 6 freindlies left, had about 20 rounds left,so ran home to momma  :lol
Title: Re: So many targets, so little ammo(horde sighting)
Post by: moot on March 29, 2009, 07:54:56 PM
Don't you guys find playing a multiplayer game and minimizing the multiplayer action absurd?
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 29, 2009, 08:13:43 PM
Don't most teams have a head coach calling the shots?  Don't most teams have organization and order?  Don't most teams have a common goal they are trying to achieve?  

So lets see, how are 150 players flying the same chess piece a 'team'?  It doesn't embody any of the qualities I mentioned above.  There is no team, just a bunch of pilots constantly logging off and on looking for something to shoot or blow up.  It's complete anarchy.

^^^
Why the 'Win the War' mentality is laughable.

Grizz, the win the war isnt the mentality, its the result. 
You can look at it from many perspectives, but for me, I look at it just as I do the military and joint forces, there are the Army, Air Force, Navy etc. etc. in joint military operations, we have squads that are totally different and play or have tactics different than another, yet we are all like minded in logistics, tactics, having the "what needs to happen next" chess game mentality, when our team is thinking the same way but going about it in different ways, isnt that still a team effort just like in the military when combined in a joint force?   We have no generals, admirals, but for the most part most are aware what needs to happen and get it done.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: falcon23 on March 29, 2009, 08:24:08 PM
Fugitive,you need to keep your STRAWMAN arguments to yourself,nothing personal.You and others in previous threads keep saying the BIG SQUADS are running all these missions which you say are bad for game-play,hence you come to the conclusion that ALL BIG SQUADS are bad for game-play..While that is a type of propganda you keep choosing to harp on,and I can only assume you keep bringing it up so that some at AH will take notice,( and may I remind you that HITECH as already graced us with his feelings on the subject).That you really need to get a better line..


  It is NOT the big squads running ALL the mission which you people vehemently complain about on here lately..i.e. "HORDE" missions..Anyone on any team can make a mission..
And if someone is NOT having fun watching missions going to take  a base,or do not want to defend against it,and somehow say it is cutting into their "FUN"..Then go somewhere else on the map ...

 If you like having fun furballing,Gv battles,taking bases,It can be found on EVERY MAP..Stop with the "YOU ARENT HAVING FUN MY WAY,SO YOU NEED TO ADJUST THE WAY YOU PLAY" CRAP-OLA...

   If 20 people want to join in a mission and it is fun to them,SO WHAT IS IT TO YOU?? Stop the whining,evidently it is fun,hence the missions keep rolling,FROM EVERY SIDE...

   You guys really need to get off your high horses about trying to define for people who pay their $15,who play within the parameters of the game,what is acceptable and what  is not..


                                        Falcon23 :salute
  
Title: Re: So many targets, so little ammo(horde sighting)
Post by: moot on March 29, 2009, 08:31:05 PM
define for people who pay their $15,who play within the parameters of the game,what is acceptable and what  is not..
Not what "we" are saying.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: grizz441 on March 29, 2009, 08:34:22 PM
Grizz, the win the war isnt the mentality, its the result. 
You can look at it from many perspectives, but for me, I look at it just as I do the military and joint forces, there are the Army, Air Force, Navy etc. etc. in joint military operations, we have squads that are totally different and play or have tactics different than another, yet we are all like minded in logistics, tactics, having the "what needs to happen next" chess game mentality, when our team is thinking the same way but going about it in different ways, isnt that still a team effort just like in the military when combined in a joint force?   We have no generals, admirals, but for the most part most are aware what needs to happen and get it done.

Isn't this a contradiction?  You are saying winning the war is the result yet don't you have to try to win the war to achieve it? i.e. taking weak unguarded points on the map, strategic points on the map, etc.  If your nightly goal is to capture bases then your ultimate goal is to win the war even though your squad only plays a small role in the war effort which in itself is total anarchy.  

In general, I don't really care that much.  I think it would be a lot more fun (and more practical) if two squads could duke it out on a mini map and try to win a mini war per say.  Since each squad would be in total control of their own war effort, it would actually be an accomplishment to win.  Unlike the total crap shoot that is undeniably determined by the sides that have more numbers in the MA.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Bronk on March 29, 2009, 08:36:26 PM
Yawn....



Title: Re: So many targets, so little ammo(horde sighting)
Post by: falcon23 on March 29, 2009, 08:36:40 PM
MOOT, :salute..People have got to get over the big missions..They are run by ALL SIDES.. :salute
Title: Re: So many targets, so little ammo(horde sighting)
Post by: grizz441 on March 29, 2009, 08:41:55 PM
Fellas, lets mix this discussion up a little bit, it bores Bronk.  :rolleyes:  :rofl
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 29, 2009, 08:48:17 PM
If your nightly goal is to capture bases then your ultimate goal is to win the war even though your squad only plays a small role in the war effort which in itself is total anarchy.  

If is the key word.  Yet it isn't our nightly goal to win the war.  
Taking bases is just a part of it, furballing, gv'ing, porking, practicing, all of these things is what our nightly goal are, I have never set out a goal to "just take bases tonight boys at every cost".  I will say that we have decided to roll some bases for a reset to get another map since we were stuck on it for several days, and also have purposely not defended bases as rooks or knits were close to a reset for another map.  

Winning the war means nothing to me, for some it does.  To each their own.  But when one side works together in a fluid motion, that's the accomplishment, and getting a reset is the result not the goal.   :salute  

 
Fellas, lets mix this discussion up a little bit, it bores Bronk.  :rolleyes:  :rofl

He sets his alarm every half hour to check the boards to see what he missed...  :lol
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Bronk on March 29, 2009, 08:50:45 PM
Fellas, lets mix this discussion up a little bit, it bores Bronk.  :rolleyes:  :rofl
:D Been done to death grizz.  Furballers see base taking as a reason to start combat.  While certain others see it as the end all be all of the game. Not going to change until HT makes a change. Wont that kludge be awesome? :aok
Title: Re: So many targets, so little ammo(horde sighting)
Post by: grizz441 on March 29, 2009, 09:00:12 PM
If is the key word.  Yet it isn't our nightly goal to win the war.  
Taking bases is just a part of it, furballing, gv'ing, porking, practicing, all of these things is what our nightly goal are, I have never set out a goal to "just take bases tonight boys at every cost".  I will say that we have decided to roll some bases for a reset to get another map since we were stuck on it for several days, and also have purposely not defended bases as rooks or knits were close to a reset for another map.  

Winning the war means nothing to me, for some it does.  To each their own.  But when one side works together in a fluid motion, that's the accomplishment, and getting a reset is the result not the goal.   :salute  


Doesn't the map reset on its own weekly?
Title: Re: So many targets, so little ammo(horde sighting)
Post by: moot on March 29, 2009, 09:03:08 PM
That's not the problem Falcon.  We've derailed the topic but since it's already gone as far as it could (I could be wrong), let's run with it anyway.

When you see someone in the street doing something.. You don't know that person, it's just a bystander. You don't know the full context, but you can work out a dialectic based on the assumed premise (that what you're seeing is what it is). If you argue for or against what he's doing, it's not really the true person you're evaluating, it's what you've perceived, what's visible. It's an abstraction but not just for the sake of arguing, it will apply if the premise is in fact accurate, if it matches reality.  The argument here is the same.  It's not about every op by any specific squad, it's about a specific type of gameplay:  gameplay that's on the far side of less-fun.
The argument isn't that every big squad follows the debated un-fun anti-gameplay, it's that they're an entity who, unlike random player groups where it's merely emergent, willingly decides what to do or not.  It decides to press on an attack when the target is undefended.  The main valid point (I'll admit there's invalid arguments e.g. like you said "all big squads do X everytime" or "furballers do Y all the time") is that big squads, on the one hand, argue that they can't see any justification in heeding to others' arguments regardless of whether those arguments make perfect sense because they paid 15$ like everyone else, but on the other hand refuse to admit that they willingly impose on others not just a type of gameplay those being imposed on may or may not approve, but one that's definitely neither fun nor conducive to those players even getting better -- that is conducive to those players improving their odds at surviving and actually having fun playing on the team opposite the big organized missions.  And not to a minor degree, but to the largest degree of any player entity in the game: they're the ones with the most manpower at their disposal.  The same way raw demographics can nullify an established order.

Let me put it another way, though it's less good an example.  I could fly just to win in the game.  Fly the best plane, fly as unfairly as possible.  Stack the odds on my side with total disregard for how much fun the guy in red is having.  But I don't.
There's no fun or thrill in watching a heavyweight multi-champion knock-out a super-lightweight rookie within the first ten seconds of round 1.  The point of a game is to interact.  To act through an unfolding gameplay with as many possible actions so that the actors are left with as much creative freedom, not to be denied any action within a minimized playtime.  

And there's no meaning to victories without peril.  With all due respect (and I mean it), it's absurd to play a multiplayer game where you minimize multiplayer interaction.  I'm not saying it's not fun.. I probably would have played CT a whole lot, not least the toolsheding missions in the B25H.. Anti-shipping raids etc.  I get it.  But I wouldn't have played those missions if there was absolutely zero doubt about the outcome or if difficulty was non-existant.  This last paragraph went on a tangent but it's still related.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 29, 2009, 09:03:56 PM
I would think so when TT comes around, but before that it wouldnt.  Even so, 5 days of the same map is enough for some.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: grizz441 on March 29, 2009, 09:12:29 PM
So you're saying it's like a janitorial job to reset the map every few days?  Maps get stale but I would never waste my time trying to reset the map.
 

Yes Bronk, as you know, that's the nature of bbs.  Have the same discussions over and over again and if lucky, look at them from different perspectives from time to time.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: FALCONWING on March 29, 2009, 09:31:13 PM

I never said that !!! Missions are the bread and butter of squad operations !!! The point of having a squad is flying together and accomplishing a goal...capture bases, stop attacks, even win the war, can we agree with that?

The "horde missions" is whats bad. Honestly how many BOPs would it take to capture a port? Certainly not 20+ ! If you need that many, you should spend more time in the TA than the mains.  There is nothing wrong with missions !!! How many times do I have to say that !! 10 guys in a mission can take a small field, you add 4 more to "make sure", the other 5+ hit the nearest VB that spawns to the small fields you are hitting.

Now we have two fights going, even if you only have a few defenders for each they feel they have a chance to defend. Maybe they do and blunt your attack, you regroup, reassess and reattack. Wheres the fun in the first 10 guys into a base flatten everything and the other ten just circle for landing  :rolleyes: Challenge yourself, challenge your squad. ANYBODY with 20 newbis can take a base, only a skilled group could do it like I'm proposing.... are you and your buds up for the challenge, or can you only steamroll with 3 to 1 numbers?

Again Fugitive it DEPENDS on what seems "fun" or "interesting" at the time....

I don't see any more glory in "sneaking" an undefended base (only way you are taking vbases and ports with 3 players) then larger obvious missions that achieve the same goal.  I would argue that the latter actually provides more opportunity for the "fight" to occur then the first...


You weren't on at the time this was occurring...so your perspective is suspect...from the ch200 comments at the time from the rooks we would have thought we would have run into stiff opposition...didn't happen...

Look lets be honest...the biggest thing we ALL miss are the 1 v 1 opportunities and small meaningful enagements that used to occur...I do get that...

In my opinion those opportunities still exist but the mentality of the Fiter Jock has changed as well...

- there are still buffs milk running fields that can be hunted down...in AWC that might be the only "combat" you were gonna find in off hours...

-there are individual pilots by themselves flyin around but who wants to up against a tiny darbar to find it??...the days of a pilot grabbing out to 20k to be in position to force a fight are mostly gone...we all want quickie fights with little effort and preparation...heck we are getting "ranked" on kills/hour....

i remember when we used the term "hunting" when we upped...it was appropriate...you didnt know what you were going to run into or what they were in...or what alt..if you got 5 kills in a night you were happy...now i don't want to land a single sortie if I don't have 5...

You are of the opinion that the reason the game has changed is because 20% of the current community likes having group action and tangible success.  I believe it is the 80% who are unhappy because THEY don't choose to fly the way they used to.

Try this a different way...you don't like the hording...so why not take 3 guys and fly over and attack a base and have a small furball erupt??? What prevents you from doing that...the map is large enough for it to occur?  I can easily ignore the basetaking on nights when i just feel like furballing AND i can always find reasonable odds to fight against.  I know where large GV battles are occuring and I know where small gv battles occur...same with planes..it's not that hard.  PM me if you are struggling with this...
Title: Re: So many targets, so little ammo(horde sighting)
Post by: FALCONWING on March 29, 2009, 09:38:32 PM
Usually i'm trying to stay out of these kind of threads, but...

Several times tonight Rook's were attacked by Bish missions. Many of them NOE,  and friggin HUGE.  How easy do you think is it to muster enough defenders to defend vs such a 30+ players mission? "Psychology", "Leadership" or "charisma" don't help. It's not that everybody is sitting in the tower waiting for this. And if you don't get enough defenders withing 2-3 mins, you can basically forget it. The last missions invariably smashed all hangars first.
Two or three times Rooks were able to muster a defence. What happened? The battle immediately died. 5 Mins later another field was swarmed in a totally different location. Within 2h hours, I witnessed maybe like 20 attacks. Each time resistance got serious, the battle died immediately. Persistence was only shown when local numbers were extremely lopsided.

The last battle after reset on Baltic: Bish attacking A35 en mass. After some time, it was clear the base couldn't be captured immediately, Bish were starting to get driven back towards A19. Guess what happened? Within 5mins all enemies were gone. None upped to continue attack, none upped to prevent Rooks getting towards A19, none upped to defend that base. A few mins later: Bish NOE A45.

Bish do a nice job of responding to NOE's...BoPs in particular will respond when I call for them...I can't speak for why other country's don't defend as well.

NOE's occur for one reason...they work...but in order for them to work the opposing country either has to be badly outnumbered so they can't muster a defense OR the other country could care less and be unwilling to "bail" to oppose them.  I enjoy "busting up" an NOE more than i love capturing a base.  You up right into a fight with inferior planes opposing you...and did i mention the goons...they are tasty too...

I don't like smashing hangers....VH perhaps because of the lethality of whirble's...I would agree with you there that is less sporting...but if it is an important base to have then sometimes one needs too...

None of the major anti-noe posters have I run into fighting against NOE's.  My guess is there is too much of an opportunity to get shot down...when you begin to dislike getting shot down over engaging in combat then I think you have a problem I can't solve for you.  I personally don't care about dying in the game...my satisfaction lies more in successfully defending or taking a base...that would make me a "win the war" type in the l33t fiterpilot mind but I could also care less about "resetting a map"....wierd huh ;)  Oddly enough my style of gameplay allows me tons of air-to-air fighting...and I love the game...hard for me to feel that it is I who is going about it all wrong. ;)
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Steve on March 29, 2009, 10:03:09 PM
M00t, whom is a reasoning and well educated guy, and I have a fundamental difference of opinion, interestingly enough.  I think the hordes have nothing to do with any degradation of the quality of gameplay. He disagrees.  I think it is the large maps that make it harder to catch NOE's and "hordes" I think hordes have always been around, it's just that they were more easily contacted on the smaller maps.

as for you mission and  big squad guys... like I said,  it's your $15.00 and nobody has any business telling you how to have fun in the game.  *shrug*
Title: Re: So many targets, so little ammo(horde sighting)
Post by: moot on March 29, 2009, 10:06:50 PM
I don't get how we're in disagreement, but then I couldn't walk a stripe on the ground. atm
Title: Re: So many targets, so little ammo(horde sighting)
Post by: FALCONWING on March 29, 2009, 10:15:23 PM
M00t, whom is a reasoning and well educated guy, and I have a fundamental difference of opinion, interestingly enough.  I think the hordes have nothing to do with any degradation of the quality of gameplay. He disagrees.  I think it is the large maps that make it harder to catch NOE's and "hordes" I think hordes have always been around, it's just that they were more easily contacted on the smaller maps.

as for you mission and  big squad guys... like I said,  it's your $15.00 and nobody has any business telling you how to have fun in the game.  *shrug*


+1 for entire statement :aok
Title: Re: So many targets, so little ammo(horde sighting)
Post by: moot on March 29, 2009, 10:28:38 PM
nobody has any business telling you how to have fun in the game.  *shrug*

Let's all end any and all discussion on this forum.  Nobody has any business trying to argue things for the sake of enlightment of their own or others.  It's not like anyone is vulnerable to plain, transparent logic anyway.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 29, 2009, 10:30:17 PM
Moot, I dont think we are far off on one anothers perceptions.  For the most part there are honorable players that sometimes will go out of their way to enjoy the game in a way that is fun for all.  There are some that say they do but dont.  Others will be unhappy no matter what you do.
 
With the different ways to enjoy this game, each one has its merits.  Most of the time this argument ends up as using the default term undefended bases and thats what spins this out of context.  

If a label is put on everything that someone else deosnt like we will have a dictionary of terms far exceeding what we have now.  Any action in this game can be defeated by another action, failing to take action should not be an option, but it has.  

 :salute
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Steve on March 29, 2009, 10:36:04 PM
It's not like anyone is vulnerable to plain, transparent logic anyway.

This has become painfully apparent to me, just tonight.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: The Fugitive on March 29, 2009, 10:43:59 PM
Fugitive,you need to keep your STRAWMAN arguments to yourself,nothing personal.You and others in previous threads keep saying the BIG SQUADS are running all these missions which you say are bad for game-play,hence you come to the conclusion that ALL BIG SQUADS are bad for game-play..While that is a type of propganda you keep choosing to harp on,and I can only assume you keep bringing it up so that some at AH will take notice,( and may I remind you that HITECH as already graced us with his feelings on the subject).That you really need to get a better line..


  It is NOT the big squads running ALL the mission which you people vehemently complain about on here lately..i.e. "HORDE" missions..Anyone on any team can make a mission..
And if someone is NOT having fun watching missions going to take  a base,or do not want to defend against it,and somehow say it is cutting into their "FUN"..Then go somewhere else on the map ...

 If you like having fun furballing,Gv battles,taking bases,It can be found on EVERY MAP..Stop with the "YOU ARENT HAVING FUN MY WAY,SO YOU NEED TO ADJUST THE WAY YOU PLAY" CRAP-OLA...

   If 20 people want to join in a mission and it is fun to them,SO WHAT IS IT TO YOU?? Stop the whining,evidently it is fun,hence the missions keep rolling,FROM EVERY SIDE...

   You guys really need to get off your high horses about trying to define for people who pay their $15,who play within the parameters of the game,what is acceptable and what  is not..


                                        Falcon23 :salute
  


What is it with you guys? DO your brains shut off after you read "horde", "big squads"? I didn't say the big squads are the problem, I did say that if the big squads, like those that are respected and are well know step to the front a show everyone else how it could be done WITH OUT running a horde mission maybe the other will follow, maybe some of these new guys/groups will see that a horde is NOT the norm.

I'm not looking to change the way people play, I'm not saying play the way I like. I'm just trying to point out how much fun most people ARE MISSING doing it like they do it now. Falc said for me to get 4-5 guy together hit a base and stir up a fight, we do it all the time, and it can be blast. I think I'm just trying to see a way for EVERYONE to have more fun. Its not fun being one of the few that are defending at a field when 20+ guys come in time after time. It's not fun to log on night after night and see nothing but huge hordes, one on each front trying to grab bases faster than the other team. Is it really all that much fun to up with your friends, fly a sector and a half only to land a few minutes later after they have captured the base with out you even firering a shot or dropping a bomb?

Title: Re: So many targets, so little ammo(horde sighting)
Post by: moot on March 29, 2009, 10:46:23 PM
"Unrestrained use of excessive force"

(http://farm4.static.flickr.com/3452/3397724738_b710685ab0_o.jpg)


Moot, I dont think we are far off on one anothers perceptions.  For the most part there are honorable players that sometimes will go out of their way to enjoy the game in a way that is fun for all.  There are some that say they do but dont.  Others will be unhappy no matter what you do.
 
With the different ways to enjoy this game, each one has its merits.  Most of the time this argument ends up as using the default term undefended bases and thats what spins this out of context.  

If a label is put on everything that someone else deosnt like we will have a dictionary of terms far exceeding what we have now.  Any action in this game can be defeated by another action, failing to take action should not be an option, but it has.  

 :salute
You're just relativizing. But don't take offense.. We're all arguing thin air here.. There's no blood shed over these abstractions.   :salute  as you might put it.

p.s.  Don't you think it's ironic how being as intolerably fair and honest as possible as Im doing, is a better way to being called dishonest than being hypocritical for the sake of never bucking the trend?  
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 29, 2009, 10:48:37 PM

Its not fun being one of the few that are defending at a field when 20+ guys come in time after time. It's not fun to log on night after night and see nothing but huge hordes, one on each front trying to grab bases faster than the other team.

Completely agree  :aok
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 29, 2009, 10:55:55 PM
You're just relativizing. But don't take offense.. We're all arguing thin air here.. There's no blood shed over these abstractions.   :salute  as you might put it.

The different views are obvious, but we have more in common than you think.  We have to describe and explain it in relative terms so that everyone is at least comprehending the ideals that get lost in text. 
Title: Re: So many targets, so little ammo(horde sighting)
Post by: REVRAND on March 30, 2009, 09:05:23 AM
Quote
I suppose your the A hole that after a fun night of drinking LETS his buddy drive himself home.... ya your a real fun guy 





Hey Fudgetive Not only do I give them drive themselves home but I put the Keg in a doggybag for the ride home. Then they don't worry about getting thirsty.....F'in idiot!    :aok
Title: Re: So many targets, so little ammo(horde sighting)
Post by: LYNX on March 30, 2009, 09:16:37 AM
I guess it's about time it was my turn to be anonymously shot at on this BBS. In the past it's been Ghi, Falcon23, Falcnwng,.. anyone I'm forgetting?

No, LYNX. I am not leaving your sandbox. As I don't play this game very much during the week, you don't have much to worry about. Buck up.


In a perfect "Barney" world, yes. When (yes, WHEN) we are seen coming, the first guy gets on the horn and says "Help at P##!!" How do you then counter all the training-wheelie wirbles that run profusely out of the VH before it's down with just 3 guys? No, I'll come prepared, thank you very much. Plenty of warning is on the map already. The opposition has plenty of time while WE are climbing out to muster a response to stop us. Plenty of my posted missions have failed simply because the opposition was observant and effective in stopping us. To that, I <S> you.


Firstly no one is setting you up for a BB's kicking.  Rather you have set yourself up, as the confessed organiser,  for the comments generated by those 2 disproportionate missions that I was witness to.  Could have been Joe Bloggs or God for all I care and it would still have generated my response to this kind of cancer latched to game play.

I'll reiterate... I'm not opposed to missions or capture.  I'm fully aware of whats involved to get a good mission together, a country roll, also the fun side of camaraderie ....all power to you for mustering the numbers :salute   However, what I witnessed was a very weak way of using resources (manpower) to the point of being spinless by eliminating any kind of challenge.   

Retrospectively I'm left asking myself what was the reason for pulling such a stunt.  Was it fear of... fail leading to less sheeple joining your other missions.  Or was it a total lack of understanding of the long term detrimental aspects to game play if these things were left unspoken of.  It's my opinion it's probably both. 


As for all this talk about the opposition having time to counter your attack is frankly ludicrous and shows a lack of understanding of how this game is played or the way people, other than yourself, play it.  I'll reiterate again....this isn't like Keith Parks waiting in fighter command HQ for the dar plots emerging from northern France.  No one has squadrons ready to roll to counter these missions.   Its all very piece meal as to how many are in tower and again as to who actually see's the alerts in the text buffer.  I would also point out that the vast majority of folk are unwilling to bail their rides in the middle of their existing sorties.  Maybe you Bish do just that but it's a rare thing over here.  And before you ask I'm not asking for missions to be announced by you or some fangled Host automated doda.  I'm just pointing out your assumptions are wrong. 

Go do your missions.  Go have your fun but at least get them in perspective and if indeed the thought of fail bears heavy on your mind there is always LAN.

Again... 20+ to a port  :rolleyes:

Title: Re: So many targets, so little ammo(horde sighting)
Post by: thndregg on March 30, 2009, 01:44:28 PM
A lot of my missions have failed, sir. No matter the number of participants. No fear of opposition, just preparation for opposition, at least as best we can. Sometimes it works, other times not.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Crash Orange on March 30, 2009, 02:23:51 PM
The argument here is the same.  It's not about every op by any specific squad, it's about a specific type of gameplay:  gameplay that's on the far side of less-fun.

In your opinion. Who elected you to tell everyone else what they should and should not enjoy?

The main valid point (I'll admit there's invalid arguments e.g. like you said "all big squads do X everytime" or "furballers do Y all the time") is that big squads, on the one hand, argue that they can't see any justification in heeding to others' arguments regardless of whether those arguments make perfect sense because they paid 15$ like everyone else, but on the other hand refuse to admit that they willingly impose on others not just a type of gameplay those being imposed on may or may not approve

Moot, you are absolutely 200% dead wrong there. No one is imposing anything on you. The only one trying to impose a style of play on others is you. The map is a big place, and if you don't like "horde missions" you have a simple and 100% effective remedy: just go somewhere else on the map and ignore them. Your complaint isn't that they are doing something to you, your complaint is that they aren't doing something for you: playing in the manner that brings you the most enjoyment. Well, maybe you aren't playing the game the way that gives them the most enjoyment. That's certainly your right. It's their right as well.

Ask yourself this: if all those players simply vanished tomorrow and no one replaced them, would the game change one iota for you? If not, then your complaint is nothing other than that they aren't doing for you something to which you somehow feel entitled. And with a map big enough for three or four hordes at a time plus 20 or 30 other bases near the front where no hordes are flying, I don't see how the game could differ one iota for you whether or not there's a horde atacking a base where you aren't.

There's no fun or thrill in watching a heavyweight multi-champion knock-out a super-lightweight rookie within the first ten seconds of round 1.  The point of a game is to interact.  To act through an unfolding gameplay with as many possible actions so that the actors are left with as much creative freedom, not to be denied any action within a minimized playtime.

On the first, I disagree: under some circumstances it can be amusing; see my reply to the Fugitive below.

On the second, I agree with you, but that's still nothing more than a personal opinion with which anyone else is entitled to disagree. For the record, I like small-to-middling sized fights and missions better too, but that's also just an opinion. But sometimes it's fun being part of something huge. Going to a Michigan, Penn State, or UT football game (or any other huge and fanatical football school), something I've had the pleasure of doing on  many a crisp autumn afternoon, has a quality over and above the quality of play - you really have to be there to get that.

As to the third item, again, you're just whining that they aren't giving you the experience to which you feel entitled. Sorry, that's just not their job. They're entitled to to whatever they enjoy as long as they don't interfere with your fun - and "not doing what you'd like" is not "interfering."
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Dadsguns on March 30, 2009, 02:27:27 PM
 :aok    :rofl

Even the great number 6 of the rooks lynx secretly enjoys NOE's  ......   :lol
Title: Re: So many targets, so little ammo(horde sighting)
Post by: Crash Orange on March 30, 2009, 02:33:46 PM
The problem I see is people think it's "fun" to use a sledge hammer to crack open a walnut.

Plainly, sir, you have never experienced the inestimable pleasure of turning gophers, praerie dogs, or grapefruit into puffs of pink mist at 300 yards with a .300 Win Mag., or better yet a .50 BMG.
Title: Re: So many targets, so little ammo(horde sighting)
Post by: strong10 on March 30, 2009, 06:03:15 PM
300 mag or .50 for gophers, etc.. lol.  Who hunts small game with 300mag or .50 BMG??  Waste of ammo & money and doubtful of range, except for maybe the slow moving grapefruit.  Try a .22 or .223  more challenging, esp with the .22
Title: Re: So many targets, so little ammo(horde sighting)
Post by: The Fugitive on March 30, 2009, 06:54:46 PM
Plainly, sir, you have never experienced the inestimable pleasure of turning gophers, praerie dogs, or grapefruit into puffs of pink mist at 300 yards with a .300 Win Mag., or better yet a .50 BMG.

I suppose that after the 10th one your still laughing as hard? I doubt it, doing the same thing over and over gets old, even if you can't admit it.

300 mag or .50 for gophers, etc.. lol.  Who hunts small game with 300mag or .50 BMG??  Waste of ammo & money and doubtful of range, except for maybe the slow moving grapefruit.  Try a .22 or .223  more challenging, esp with the .22


Challenge ???? Thats what these people are afraid of !!! Its steam roll or nothing baby !! Thats why the fights disappear when opposition shows up.



Title: Re: So many targets, so little ammo(horde sighting)
Post by: moot on March 30, 2009, 09:08:20 PM
In your opinion. Who elected you to tell everyone else what they should and should not enjoy?
Obviously, HTC elected me with the death defying powers of typing text on this virtual BB.  Equally obvious, you're the new sheriff in town, having been granted the powers of not just bold but bold-red text.  Am I getting thru to you here?
I'm not imposing anything on anyone.  You've proven it by contradicting me with just plain (mostly) text.  This virtual BB is the same as the arenas. You play by certain rules set by HTC and the rest is survival of the fittest. Everyone who reads this BB has different tastes and aptitudes, but overall, reason is the name of the game.  So, no, I'm not imposing anything. I don't mind control you into reading what I say and agree or heed to it.

Next, "opinion".  It's my opinion that the sun is a big ball of plasma.  My saying so doesn't make it, that's circular arguing.  You know where I'm going, right?  My opinion is the sky is blue. Etc.  Everyone has opinions, the point is to argue them to see which one survives the dialog. Not just to say e.g. "Crash Orange, you last post is all "just" your opinion" and call it wrong per-se.

Quote
Moot, you are absolutely 200% dead wrong there. No one is imposing anything on you.
So.. When the arena's nothing but hordes going in a circle like a big yin-yang, it's not imposing.  Look up "impose" in the dictionary.
Quote
The only one trying to impose a style of play on others is you.
Covered this one.  Unless you mean everytime I fly e.g. a 152 and impose my e-retention on the fool trying to make the fight a tnb type of fight.  Unless that's not imposing since I'm the only one with Imposing Powers!


Quote
The map is a big place, and if you don't like "horde missions" you have a simple and 100% effective remedy: just go somewhere else on the map and ignore them.

Not always possible..  And I do go elsewhere when the type of gameplay doesn't suit me.. But then this argument isn't about just me.

Quote
Your complaint isn't that they are doing something to you, your complaint is that they aren't doing something for you: playing in the manner that brings you the most enjoyment. Well, maybe you aren't playing the game the way that gives them the most enjoyment. That's certainly your right. It's their right as well.
No that's not my complaint.  My complaint is the gameplay sucks because it's too lopsided, too watered down, and a bit contagious. Noob starts his 2 week trial. Doesn't get anything impressed on him but disproportionate masses of players where the numbers decide the outcome, not any player's choice of action. And this same dynamic at different scales:  Two players having a 1:1.  Three players roll of nearby base, see the 1:1, clear the friendly's 12.  When 2 minutes of flying would have put them in contact with 3 unengaged bandits.  Comparative results of the two scenarios are respectively: lowest playtime, fun, and learning for all involved, versus highest playtime, fun, and learning.  It's pretty clear what's what here.
Note how the above text isn't encrypted with any brain machine code to magically force you into agreeing with it or carrying it out.  Hence not imposing.

Quote
Ask yourself this: if all those players simply vanished tomorrow and no one replaced them, would the game change one iota for you? If not, then your complaint is nothing other than that they aren't doing for you something to which you somehow feel entitled. And with a map big enough for three or four hordes at a time plus 20 or 30 other bases near the front where no hordes are flying, I don't see how the game could differ one iota for you whether or not there's a horde atacking a base where you aren't.
Nothing to do with entitlement and everything to do with discriminating between lower and higher quality gameplay.  FYI I both join in on missions as escort and fly up against them. 

Quote
On the first, I disagree: under some circumstances it can be amusing; see my reply to the Fugitive below.
So there's an exception to the rule.. Gotcha.
Quote
On the second, I agree with you, but that's still nothing more than a personal opinion with which anyone else is entitled to disagree.
Well, thank you cpt obvious.

Quote
For the record, I like small-to-middling sized fights and missions better too, but that's also just an opinion.

"Stop imposing on me!!"
Quote
But sometimes it's fun being part of something huge. Going to a Michigan, Penn State, or UT football game (or any other huge and fanatical football school), something I've had the pleasure of doing on  many a crisp autumn afternoon, has a quality over and above the quality of play - you really have to be there to get that.
Right, and those Football games are played against a small band of cripples in wheelchairs blindfolded till the first whistleblow, right?

Quote
As to the third item, again, you're just whining that they aren't giving you the experience to which you feel entitled. Sorry, that's just not their job. They're entitled to to whatever they enjoy as long as they don't interfere with your fun - and "not doing what you'd like" is not "interfering."
LOL  Whining and entitlement.  That's funny. I really can't tell how biased you are, really. But let's play it your way for argument's sake.  Let's say I and everyone else more or less like me flew with total disregard for other's fun, freely interfering with everyone else's fights.  You know what happens?  This is from Zazen's sig:
Quote
"[They] suck to fly with, they make lousy bait... It is like Bass fishing with minnows, except your minnow EATS the Bass when he strikes, then licks his lips"
Now tell me I'm imposing on others.