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General Forums => The O' Club => Topic started by: Nefarious on June 15, 2009, 02:26:02 PM

Title: SHIII with GWX 3.0
Post by: Nefarious on June 15, 2009, 02:26:02 PM
So I'm underway on Patrol 3. December 6, 1939.

I find a convoy South East of Rockall Bank and proceeded to attack. Near Dawn I sink a a South Hampton Light Cruiser that was tucked away in the heart of the convoy. 3 of 4 Eels hit and sink the 10000T Cruiser from 600m. I then sink a light freighter with my Stern tube a few seconds later. I reload tube 1 and as it finishes up I target a large 6000T merchant. I keep checking for the Black Swan Frigate that was leading the convoy and just like movies I turn my periscope a little more and there it is bearing down on me. I crash dived away barely avoiding the Frigate, Depth Charges explode all around.

I manage to sneak away after about an hour of attacks, but not before my Port Propeller is destroyed. I can not recharge my batteries without sitting on the surface dead in the water but I manage to recharge them. I make my way NNE at a max of 14 knots to try and catch the slow moving convoy again. So I save the game and load it up again last evening. After two days of sailing at accelerated time, I make contact with the convoy again, this time its Mid afternoon, skies were clear and the sea was like a mirror.

Off in the distance I see a J class destroyer, I also see the smoke from the convoy ships. I turned towards the ships but I must of gotten too close. 5 inch shells explode in the water all around me, and I Crash Dive. My attack is botched and I dive to 180m, just a few meters from the sea floor.

I was attacked by 2 J Class Destroyers for nearly 5 real life hours. 5 hours pales in comparison to real life attacks on uboats in WW2, but I was really exhausted afterwords. The explosions and damage caused me to collide with sea floor. I had severe flooding in my Stern Torpedo Room and both my deck and flak gun were destroyed in the attack. All my sailors are exhausted and
I had to do some crazy crew management to limp out of there at 1 kt.

I started playing at 5pm real time, and finally was able to surface and save my game just past Midnight. I'm debating whether I should go home or continue the hunt as banged up as I am.

What a great game, it surely has matured since it first came out years ago.
Title: Re: SHIII with GWX 3.0
Post by: bozon on June 15, 2009, 03:19:53 PM
SHIII definitely one of the best, even better than SHIV. Didn't try GWX mod yet. I keep going back to this game once in a while.
Title: Re: SHIII with GWX 3.0
Post by: Nefarious on June 15, 2009, 03:34:48 PM
I know people like to say "it's a whole new game" when a patch or expansion comes out. But this took SHIII and made it the premier WW2 Sub Sim ever made.
Title: Re: SHIII with GWX 3.0
Post by: Pannono on June 15, 2009, 05:00:27 PM
This is a great game, I think i have played through 3 entire campaigns.
Title: Re: SHIII with GWX 3.0
Post by: Yeager on June 15, 2009, 05:22:35 PM
Just a month ago I pulled Das Boot "the directors cut" out of the DVD stockpile and watched it for the first time in quite a few years.  I was so stoked by the movie that same night I went and bought SHIII via digital DL from UbiSoft (which had it on sale for $9.99).  I love it.  A few days after that I DL'd GWX 3.0 and have not looked back.

Fantastic virtual submersion (pun intended).  I will say this: Stay the hell away from warships and stick with merchant shipping.  If you get several destroyers on your scent, especially in shallow water, the mission becomes pure hell.   
Title: Re: SHIII with GWX 3.0
Post by: Becinhu on June 15, 2009, 08:06:06 PM
I haven't played the SH series since the original on C64.
Title: Re: SHIII with GWX 3.0
Post by: vonKrimm on June 15, 2009, 11:15:44 PM
Haven't tried the GWX mod. either but just might do so.  So out of idle curiosity: is firing a few shells at a Black Swan now a bad idea?  I used to loive to pummel the snot out of the enemy escorts at range and then move in on the convoy.  I also had a tendancy to hold the torps for the big, really big, really-really big  & tankers.  Ran-up some really-really-really unrealisitc "tonnage sunk" numbers.  SHiv just compounded my prediliction for shooting only the big-uns.  My crews were so frazzled from those long patrols; although once we were only out for nine days; ran into IJN BB/CV groups 1 after another....guess what we torped?
Title: Re: SHIII with GWX 3.0
Post by: beau32 on June 15, 2009, 11:22:10 PM
I still play Silent Hunter 3 and now im on a war patrol in Silent Hunter 4. Just attacked a jap convoy, now all torpedos expended, what do i run into, a Jap battleship with 3 escorts. crazy huh. all well. In your case, with the damage thats to your sub, I would return to port for repairs, your too badly damaged for anything more.
Title: Re: SHIII with GWX 3.0
Post by: DiabloTX on June 15, 2009, 11:30:10 PM
http://bbs.hitechcreations.com/smf/index.php/topic,225472.0.html

Your AAR is similar to mine.

I need to get the update and replay the game just haven't had time lately.
Title: Re: SHIII with GWX 3.0
Post by: Nefarious on June 16, 2009, 07:09:37 AM
Haven't tried the GWX mod. either but just might do so.  So out of idle curiosity: is firing a few shells at a Black Swan now a bad idea?  I used to loive to pummel the snot out of the enemy escorts at range and then move in on the convoy.

Good luck, I don't see that happening.
Title: Re: SHIII with GWX 3.0
Post by: mechanic on June 16, 2009, 07:35:48 AM
 I'm playing SH4 and I really like it. I use some parts of the Trigger Maru mod which is well worth it. The most important thing being the graphical upgrade and decreased air activity.
 I play on 100% realism and try not to save and re-load. If I miss then I miss, if I die then I start again. It's difficult to stick to, I have given in and re-loaded just last night after being sunk by a pair of dive bombers on my way back to pearl harbour. The immersion is top quality. I'm thinking of buying SH3 (only played SH1 and SH4 so far) to see what all the fuss is about.
Title: Re: SHIII with GWX 3.0
Post by: Die Hard on June 16, 2009, 10:44:13 AM
What the fuss is about:

http://www.youtube.com/watch?v=a-aoj-kWazs


There is also an interesting mod that allows you to play a German torpedo boat.

http://www.youtube.com/watch?v=O7GS38ddjKQ




Action oriented vids:

http://www.youtube.com/watch?v=MVg7elMPEk4

http://www.youtube.com/watch?v=9c-Wcp98Qaw
Title: Re: SHIII with GWX 3.0
Post by: Soulyss on June 16, 2009, 01:00:26 PM
Looks like I need to load that game back up.   Are there any good tutorials online someplace?  I've probably forgotten everything I had learned on navigation and plotting a torpedo attack. 
Title: Re: SHIII with GWX 3.0
Post by: Nefarious on June 16, 2009, 01:21:33 PM
Looks like I need to load that game back up.   Are there any good tutorials online someplace?  I've probably forgotten everything I had learned on navigation and plotting a torpedo attack. 

First download GWX 3.0, the manual included with the 1 Gig Expansion pack should help you out.
Title: Re: SHIII with GWX 3.0
Post by: Pannono on June 16, 2009, 02:17:00 PM
Excuse the dumb question, but what is GWX and what does it do?
Title: Re: SHIII with GWX 3.0
Post by: Nefarious on June 16, 2009, 02:30:05 PM
Gray Wolves Expansion 3.0

It is a Mega-Expansion. It features new Graphics, Sound, Models, Settings etc, etc...
Title: Re: SHIII with GWX 3.0
Post by: mechanic on June 16, 2009, 03:23:01 PM
What the fuss is about:

http://www.youtube.com/watch?v=a-aoj-kWazs


There is also an interesting mod that allows you to play a German torpedo boat.

http://www.youtube.com/watch?v=O7GS38ddjKQ




Action oriented vids:

http://www.youtube.com/watch?v=MVg7elMPEk4

http://www.youtube.com/watch?v=9c-Wcp98Qaw


Very impressive. I liked the first one especially, the onboard animations were really great. SH4 has many improvements graphicaly. The 3D ship damage in SH4 is one of the main things they improved alot, from what i see.
Title: Re: SHIII with GWX 3.0
Post by: Die Hard on June 16, 2009, 04:13:39 PM
Yeah. From what I hear SH5 is underway and will take us back to the Atlantic. ETA Q4 09.
Title: Re: SHIII with GWX 3.0
Post by: 68Wooley on June 16, 2009, 05:36:01 PM
Am I the only one that thinks the crew management side of SH is a PITA without really adding very much?

Title: Re: SHIII with GWX 3.0
Post by: Nefarious on June 16, 2009, 06:15:50 PM
I like the crew management aspect. Moving the crewman to station and managing there careers is fun, the downside is that they get fatigued

Thankfully fatigue goes away at accelerated speeds.
Title: Re: SHIII with GWX 3.0
Post by: Die Hard on June 17, 2009, 03:36:07 AM
Use Sub Commander. It allows you to tweak many setting in SH3/GWX to your preference, including the fatigue model. In addition it adds a lot of immersion to your campaign. Check the Subsim forums for the must-have mods.
Title: Re: SHIII with GWX 3.0
Post by: OOZ662 on June 18, 2009, 05:26:10 PM
Alright, this thread finally made me get the game. It's early 1940, I'm in a VIIB with no upgrades and standard crew +1 uberofficer. Ran into a large British convoy off the SW coast of Britain. As I was taking a peek at periscope depth, one of the destroyers caught on and came after me. Seemingly not realizing I was staring at him through the periscope, he just kept coming until at 350m I dumped three torps in his face and crash dived. Problem is, there was apparently a Clemson in his shadow that isn't very happy with me sinking his buddy. Currently at 70m depth and silent running...but he knows where I am.

Halp. :D
Title: Re: SHIII with GWX 3.0
Post by: mechanic on June 18, 2009, 06:02:57 PM
Get behind them and emergency surface at very close range. Shoot the deck gun at their prop housing before they notice you then crash dive and move away to torp them at will while they sit dead in the water.   :devil


note: this method does not ever work out ok.
Title: Re: SHIII with GWX 3.0
Post by: Nefarious on June 18, 2009, 08:55:24 PM
Alright, this thread finally made me get the game. It's early 1940, I'm in a VIIB with no upgrades and standard crew +1 uberofficer. Ran into a large British convoy off the SW coast of Britain. As I was taking a peek at periscope depth, one of the destroyers caught on and came after me. Seemingly not realizing I was staring at him through the periscope, he just kept coming until at 350m I dumped three torps in his face and crash dived. Problem is, there was apparently a Clemson in his shadow that isn't very happy with me sinking his buddy. Currently at 70m depth and silent running...but he knows where I am.

Halp. :D

If you got GWX 3.0, Dive as deep as you boat can take. When the ASDIC is pinging you constant, and the boat engines are on top of you, go ahead full and make a course and depth adjustment. I usually hit left or right rudder and when sonar operator declares charges in the water I bring rudder amidships. As soon as the charges stop exploding I turn back to my planned course, dive again and drop to 1 knot.

Hope that Helps.  :salute
Title: Re: SHIII with GWX 3.0
Post by: OOZ662 on June 18, 2009, 08:56:38 PM
No..I want the atmosphere/graphical and damage model improvements of GWX, but the rest is over the top of my head for now.

EDIT: Do the destroyers ever run out of depth charges, I wonder? :D Probably take forever...
Title: Re: SHIII with GWX 3.0
Post by: Nefarious on June 19, 2009, 08:53:14 AM
EDIT: Do the destroyers ever run out of depth charges, I wonder? :D Probably take forever...

Oh you'll be alright, wait till 1942/43.  :devil
Title: Re: SHIII with GWX 3.0
Post by: OOZ662 on June 19, 2009, 01:48:40 PM
If I make it. :noid
Title: Re: SHIII with GWX 3.0
Post by: Sandman on June 19, 2009, 03:38:43 PM
I've got GWX 2.0.

Can I install 3.0 right over the top?
Title: Re: SHIII with GWX 3.0
Post by: OOZ662 on June 19, 2009, 03:54:13 PM
No, fresh game install only.
Title: Re: SHIII with GWX 3.0
Post by: Nefarious on June 20, 2009, 11:20:34 AM
Just a reminder, always name your saves... The game does not like repeated saves on 1 file apparently.

I name mine a number for the patrol and then a letter for which save. For example... I am on save 3e.

Nothing is worse than a huge haul being negated by a corrupt file.

Title: Re: SHIII with GWX 3.0
Post by: Anodizer on June 20, 2009, 02:25:25 PM
Just found this at Half-Price books for 5 bucks....What a steal!!
Download the Grey Wolves mod and installing the game right now..
Can't wait!  Used to play 688 Attack sub and the Silent Service series way back in the day..
Title: Re: SHIII with GWX 3.0
Post by: Die Hard on June 20, 2009, 05:25:02 PM
Just make sure you're on a 32 bit system before buying SH3. Won't handle 64 bit Windows (unless someone has found a workaround for it).
Title: Re: SHIII with GWX 3.0
Post by: Die Hard on June 20, 2009, 05:29:39 PM
GWX is great, but there are other mods too that improve the game a lot. The resolution fix allows you to set resolutions higher than 1024x768 and there is a wide screen fix too. There's a ton of excellent skins for your Boot, and other visual improvements. The Subsim forums is the place to look.
Title: Re: SHIII with GWX 3.0
Post by: Becinhu on June 20, 2009, 10:37:28 PM
DAMN YOU NEF!!!

You have officially affected my AHII time!!!
Title: Re: SHIII with GWX 3.0
Post by: Tac on June 20, 2009, 11:49:17 PM
Just make sure you're on a 32 bit system before buying SH3. Won't handle 64 bit Windows (unless someone has found a workaround for it).


*sigh* :(
Title: Re: SHIII with GWX 3.0
Post by: Nilsen on June 21, 2009, 04:37:19 AM
I have played through SH3 so many times its not even funny. Great game. Havent done the GWX mod though. Maybe i should reinstall and try it again with the mod :)
Title: Re: SHIII with GWX 3.0
Post by: bozon on June 22, 2009, 04:46:32 AM
I have played through SH3 so many times its not even funny. Great game. Havent done the GWX mod though. Maybe i should reinstall and try it again with the mod :)
This tread made me want to try it...
Now I have to dig up my SHIII install and make room for it on the HD. Amazingly this game runs flawlessly on my on-board intel graphics. I remember it had graphic compatibility issues with my desktop and fancy nvidia card when it came out.
Title: Re: SHIII with GWX 3.0
Post by: mechanic on June 22, 2009, 05:03:16 AM
the graphics on SHIV are much more cpu intensive then. The only thing that attracts me to III is the U-boats factor. Cooler to be a u-boat in the atlantic than allied sub in the pacific. Visualy SHIV is hard to step down from, the lighting and water, ship damage also, all vastly improved in IV.
Title: Re: SHIII with GWX 3.0
Post by: Nilsen on June 22, 2009, 05:33:02 AM
This tread made me want to try it...
Now I have to dig up my SHIII install and make room for it on the HD. Amazingly this game runs flawlessly on my on-board intel graphics. I remember it had graphic compatibility issues with my desktop and fancy nvidia card when it came out.

Ran smooth on my old laptop too. Wonder if SH3 is Vista compatible before i start searching for it. It is in a box.. somewere
Title: Re: SHIII with GWX 3.0
Post by: Nefarious on June 22, 2009, 07:03:07 AM
GWX 3.0 has improved, reflective water and improved atmospherics.

Most ports have increased buildings and shipping, so it becomes pretty graphics intensive around those areas.
Title: Re: SHIII with GWX 3.0
Post by: bozon on June 22, 2009, 10:24:46 AM
GWX 3.0 has improved, reflective water and improved atmospherics.

Most ports have increased buildings and shipping, so it becomes pretty graphics intensive around those areas.
Good thing that I spend most of the time in the empty vastness of the atlantic :)

I do feel a slowdown when I near a convoy.
Title: Re: SHIII with GWX 3.0
Post by: OOZ662 on June 22, 2009, 11:42:17 AM
Everyone does, since it only caches things when they're needed. Whenever you near a port or a convoy it suddenly dumps all of the resources into RAM, which kills everything else while it's going about it.
Title: Re: SHIII with GWX 3.0
Post by: Nefarious on June 22, 2009, 12:35:39 PM
I use the program End it All, it seems to help on load times.

Also, I returned safely from Patrol 3. :cool: Not the greatest haul, but home in one piece.
Title: Re: SHIII with GWX 3.0
Post by: OOZ662 on June 22, 2009, 12:49:43 PM
The stupid save engine doesn't save whether a ship has contact with you or not, so when i re-loaded that game the Clemson happily Flanked back toward the convoy and ate two of my torpedos. Surfaced and sank three medium cargo ships and heavily wounded another before a corvette got a little too close with his salvos. Crash dove and ran away with two Destroyers, four cargo vessels, and a trawler in the bag.
Title: Re: SHIII with GWX 3.0
Post by: Die Hard on June 22, 2009, 01:07:06 PM
Never save in a battle, and be at least 50 miles from any port, known contact or sunk ship.
Title: Re: SHIII with GWX 3.0
Post by: OOZ662 on June 22, 2009, 01:08:44 PM
I learned that after I posted that, as I was reading through the encyclopedia they call the GWX User Manual.
Title: Re: SHIII with GWX 3.0
Post by: Die Hard on June 23, 2009, 07:10:19 PM
the graphics on SHIV are much more cpu intensive then. The only thing that attracts me to III is the U-boats factor. Cooler to be a u-boat in the atlantic than allied sub in the pacific. Visualy SHIV is hard to step down from, the lighting and water, ship damage also, all vastly improved in IV.

There is a mod available on Subsim that ports the SH4 effects to SH3. I'm running some 15 to 20 mods in addition to GWX, and they make a lot of difference to the immersion.


(http://i297.photobucket.com/albums/mm225/asanovic7/modpic2.jpg)
Title: Re: SHIII with GWX 3.0
Post by: Die Hard on June 23, 2009, 09:20:16 PM
Just started a new campaign using Sub Commander and a boatload of mods. September 1939: As the German war machine overruns Poland I'm in the Baltic sailing east from the Denmark-straights towards Danzig/Gdansk, looking for Polish ships to engage. Just south of Sweden my watch crew spot a Polish merchantman; I order the chief to close at flank speed and the watch officer to man the deck gun. After a brief action the Polish vessel is a burning hulk and sinking slowly. While my boat returns to its previous course I take a last look at my quarry trough the binocs... The hulk is burning profusely, periodically erupting in fuel explosions (like the one pictured above) sending huge fireballs into the air and blanketing the area with black oily smoke. There's a lot of debris in the water... and bodies. My heart sinks as I observe a lone Polish sailor swimming away from the sinking ship, and on the far side three or four more survivors are paddling away on a makeshift raft. I'm almost tearing up.


I love this game.
Title: Re: SHIII with GWX 3.0
Post by: mechanic on June 23, 2009, 10:03:00 PM
is that a person being blown off the boat there? I want that mod in SH4 :)
Title: Re: SHIII with GWX 3.0
Post by: OOZ662 on June 23, 2009, 10:06:07 PM
is that a person being blown off the boat there? I want that mod in SH4 :)

I see three.
Title: Re: SHIII with GWX 3.0
Post by: Die Hard on June 24, 2009, 05:27:39 PM
is that a person being blown off the boat there? I want that mod in SH4 :)

There is a SH4 modding community on the Subsim forums too. I'm sure you can get it there. :)
Title: Re: SHIII with GWX 3.0
Post by: Toof on June 25, 2009, 10:00:22 PM
I just went out and picked up Silent Hunter 4: Wolves of the Pacific + the U-boat addon (29.99 at Gamestop, of all places). I had -cough- acquired the game beforehand, but liked it enough to go plunk down the change for it. Must say it is well worth it. Now I can use mods, play online, and whatnot. Beautiful game, and the mods as I understand just make it better. I was kinda bummed out that my first patrol out of Pearl Harbor was to go deep into the harbor at Hiroshima and take pictures :| Having played it a little I kinda-sorta know what's going on, but seriously, into an occupied harbor for my first mission? I took a few depth charges on the way in, but did make it there with only 15 hull damage. Was able to fix all damage before arriving (I got hit with charges around 100nm out from the harbor). I'll have to look at the Sumsim forums because for some reason, I was only able to take 2 pictures....one was of a pontoon plane, and the other was of a ship docked (from too far away, apparently). I then proceeded to coast around right up to the docked boat...I can see people walking around on the docks, see people on the boat...try to snap a shot and scoot and nothing. I did enjoy putting point blank 5" rounds into their docked ship though before quitting the mission :) Very very cool game, if anyone ever wants to give co-op a shot, lemme know!
Title: Re: SHIII with GWX 3.0
Post by: Strip on June 26, 2009, 02:58:15 AM
        During the photo recon mission I couldnt resist setting up an attack, orders be darned. I always set off a few noise makers and fire all of my electric torpedoes on the slow setting. While the torps ran hot I would manuever hard for a minute or so before going all stop. After that I would set it on the bottom and wait 4-5 hours to leave the harbor. Best time was around dusk to fire because in some locations they can see your shadow from the surface. Never did get sunk like that....took a few depth charges on more than one occassion however. Managed to sink a few battleships every now and then too....those suckers soaked up some torpedoes. Even with magnetic fusing at the right depth it usually takes 4-5 concentrated torpedoes (more if you spread them).

Strip
Title: Re: SHIII with GWX 3.0
Post by: mechanic on June 26, 2009, 03:06:53 AM
for SH4 search for the trigger maru mod. you can add any part of it manualy yourself once you work out which files do what. New textures and terrain set up are a must. The trigger maru campaign is a worthy upgrade also, reducing air attacks in general and creating dynamic objectives that have a listed criteria instead of vague orders that seem to never be completed.
Title: Re: SHIII with GWX 3.0
Post by: Dux on June 28, 2009, 06:29:46 PM
Am I the only one that thinks the crew management side of SH is a PITA without really adding very much?

lol... no, you're not the only one. It's completely artificial "busy work" making it seem like the game has more "features" than it does. SH4 handled this aspect much better... or did German crews actually wait for the Captain to tell them when their shift was over?

Nef, are there Mod settings that will make you NOT get "New message received..." notices every 2 minutes? Messages that have nothing to do with you but go on and on about some other sub in some undisclosed location, or so far away it has no bearing on you. Getting those messages always knocks it out of accelerated time with no benefit whatsoever.

Except for those, it's still a great game. Thanks for the heads-up on GWX. :aok
Title: Re: SHIII with GWX 3.0
Post by: Nefarious on June 29, 2009, 07:18:31 AM
lol... no, you're not the only one. It's completely artificial "busy work" making it seem like the game has more "features" than it does. SH4 handled this aspect much better... or did German crews actually wait for the Captain to tell them when their shift was over?

Nef, are there Mod settings that will make you NOT get "New message received..." notices every 2 minutes? Messages that have nothing to do with you but go on and on about some other sub in some undisclosed location, or so far away it has no bearing on you. Getting those messages always knocks it out of accelerated time with no benefit whatsoever.

Except for those, it's still a great game. Thanks for the heads-up on GWX. :aok

I'm not sure... I'm going into March 1940 and the messages have greatly decreased.

Check out subsim.com and search the forums. There may be a way to make it not stop time but continue to get messages.
Title: Re: SHIII with GWX 3.0
Post by: Yeager on June 29, 2009, 08:53:18 AM
Another way around the radio messages is to simply move the radio operator out of the radio room.  If no one is manning the radio set you will not get any radio messages.

Title: Re: SHIII with GWX 3.0
Post by: Die Hard on June 29, 2009, 04:44:56 PM
With Sub Commander you can tweak the time compression levels/events.