Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: B4Buster on September 17, 2009, 11:04:27 AM
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Version 2.15
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Redesigned core game systems to quadruple the number of weapon hardpoints and damage items for future development and expansion.
Updated PT boat 3D shape.
Updated PT boat physics modeling. It turns tighter and slows down faster.
All cannons and machine guns are the PT boat are now grouped together for use with the "fire all" function.
Updated ship, boat, and torpedo wakes.
Torpedo shapes are now visible in the water.
Fixed a bug that caused players to get a Kill #0 message when a nearby enemy manned gunner quit out of the game.
Added new joystick profiles for Saitek X52 and X52Pro joysticks.
Added new weapon shapes and slightly altered the layout of weapons in the hangar loadout selection.
PT boat is no longer downsized in the hangar. This also fixed a bug that caused it to be extra shiny in the hangar.
The rockets on the P-38L, P-47N and P-47D-40 are now all individually displayed and launched correctly.
If a configuration file in the settings folder is write protected, an error message will now appear in game when the write fails.
Changed the PT boat's engine start sound.
Changed turret rates on the Wirbelwind and Ostwind.
Ship shadows now appear correctly when the sun is low.
5" proximity shells no longer airburst over LVT's and PT boats.
Fixed a lighting issue on bullet holes.
Fixed a sorting error on the P-47D11 and D40.
Fixed a see through polygon on a water tower terrain object.
Cockpit texture of the Spitfire XIV is now visible at medium ranges.
Fixed some object errors with plants along the roads.
Fixed a shadow flicker on the 190A's.
nice
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*gasm*
EDIT:
I mist admit, this doesn't make me too happy...but, oh well.
5" proximity shells no longer airburst over LVT's and PT boats.
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Version 2.15
======================
Redesigned core game systems to quadruple the number of weapon hardpoints and damage items for future development and expansion.
Added new weapon shapes and slightly altered the layout of weapons in the hangar loadout selection.
Changed turret rates on the Wirbelwind and Ostwind.
5" proximity shells no longer airburst over LVT's and PT boats.
These will change the way the game is played....
:aok
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yeah, quite a number of good updates
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I have to admit that I didn't see this coming at all! I think the proximity rounds should burst around the PT boats and LVT's, but what do I know...hehhee
All the Best...
Jay
awDoc1
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keeping CVs out of PT spawns will be even more important now :)
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Whoa! PT boats are going to be even more deadly. Yikes!
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keeping CVs out of PT spawns will be even more important now :)
Not the spawns I'm worried about. It's the enemy CVs that bum rush you. Or, better yet, when you're trying to take a port, are landing LVTs, and the CV respawns. Sure, you whack it quick, but now the fleet itself has no defense from boats that each have the ability to sink the capital ships except sinking the whole fleet and putting up a CAP or just not landing troops on ports.
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Not the spawns I'm worried about. It's the enemy CVs that bum rush you. Or, better yet, when you're trying to take a port, are landing LVTs, and the CV respawns. Sure, you whack it quick, but now the fleet itself has no defense from boats that each have the ability to sink the capital ships except sinking the whole fleet and putting up a CAP or just not landing troops on ports.
I don't use CVs much so I wouldn't know about that stuff, however,
If an enemy CV charges yours and launches PTs, they're putting themself at the same disadvantage goes as far at 5" proximity shells exploding over PTs/LVTs goes.
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Redesigned core game systems to quadruple the number of weapon hardpoints and damage items for future development and expansion.
I like the sound of this one.
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Must mean a new damage model is in the works :x
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If an enemy CV charges yours and launches PTs, they're putting themself at the same disadvantage goes as far at 5" proximity shells exploding over PTs/LVTs goes.
I'm talking a dead CV. A task group with no ships in it can still launch PTs and LVTs until it respawns 10 minutes after the CV goes down.
Must mean a new damage model is in the works :x
I'm rather hoping it means we're getting closer to a perked loadout system. :)
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:x
The new PT boat looks sweet!!!
The torpedoes look freaking awesome in the water, great exhaust effect.
Wake from the ships looks great too!
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nice :aok
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Redesigned core game systems to quadruple the number of weapon hardpoints and damage items for future development and expansion.
Pyro spoke of perked loadouts a few years ago as a future implementation. I hope this is what it is all about. The perk economy is whacked currently and adding the option to pay a little bit extra for historical, but uncommon/unorthodox loadouts would be sweet as hell...
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Redesigned core game systems to quadruple the number of weapon hardpoints and damage items for future development and expansion.
I like the sound of this one.
Does this mean that the 'Crtl D' items will be further subdivided? There are quite a few already.
Four times the load out could lead to some crazy combos. The hangar will become a la carte?
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Ostwind and Wirblewind now traverse at only 28 degree per second....
Lusche will be happy!
:D
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Torpedoes on my 38 not requiring duct tape..... nice :D
SAPP will be killin more towns near you.
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Ostwind and Wirblewind now traverse at only 28 degree per second....
:cry
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Redesigned core game systems to quadruple the number of weapon hardpoints and damage items for future development and expansion.
I like the sound of this one.
Very encouraging to see long range planning being implimented - leads me to believe the HTC developers (unlike some othere hehehe) plan on being around a long time!! :aok
cheers eh!
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Just to clarify you can still kill pt-boats with the guns, it just that you must now hit them when using the 5" instead of having the Pox fuse work.
HiTech
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Here's a quick picture i took with the new wake. My Vid car sucks but i did what i could
(http://i25.tinypic.com/mhf2g3.png)
Love the new wakes HT! :aok
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Can someone please post a pic of the new PT boat? (but not on any picture site - my company blocks them) :(
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Can someone please post a pic of the new PT boat? (but not on any picture site - my company blocks them) :(
I could, but only on PhotoBucket...
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Here's another shot:
(http://i25.tinypic.com/xdf0k2.png)
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I could, but only on PhotoBucket...
He means don't link to the site.
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Hmm. His company must have crappy blockers. Our school blocked everything from the domain, hot just URL links.
I don't really have the bandwidth to download the patch right now, though.
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(http://i255.photobucket.com/albums/hh121/purplehaze835/ptboat.jpg)
Cant help Mister Fork but here is a screen shot for those unable to download the patch or play at the moment.
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I'm just happy we can actually see the torpedo itself now.
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Hmm green tipped torps.
Interesting... now since we can see torps in water maybe the ships will start sinking more realistically soon.
Planes may react to water differently than land. :x
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having the Pox fuse work.
HiTech
LOL we still love you Hitech, even though you have spelling issues :D :D
opposum
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Great work !!! love the new update.... but will all the eye candy equal lower frame rates for those with lower end pc's... just a thought
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In terms of eye candy I would consider this cheap, anything that ran okay before should still be good to go.
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I was just told my lvt had a wake on the ground/ wake seems kinda sparkly in the middle part to me. no big deal just saying.
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Ostwind and Wirblewind now traverse at only 28 degree per second....
Now this will have indeed a big impact on gameplay...
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"now the fleet itself has no defense from boats"
Sure there is.
Bomb em, launch your own boats against em or use the escort ships 20m or
40mm guns on em. sheesh. 5" prox shells are easy mode for the blind!
(and HiTech also said direct hits with 5" work)
Nice work on the pt boat! Looks great in the new water.
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From my experience, if you're close enough to hit them with "standard rounds," you're already in a speck of trouble. You also got rid of the two effective defenses I mentioned. Since bombs are not (supposed to) explode if they hit water, that might be tricky.
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Redesigned core game systems to quadruple the number of weapon hardpoints and damage items for future development and expansion.
I can has centerline 2000lb'er in the F4U-1D? :pray :pray :pray
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great work!
WTG
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Ostwind and Wirblewind now traverse at only 28 degree per second....
For comparison, what was the traverse rate before 2.15?
At 28 deg/sec, that's 12.9 seconds for one revolution. I am trying to get a feel for it.
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I can't wait to get off of work! :rock
Interesting... now since we can see torps in water maybe the ships will start sinking more realistically soon.
Oh, man... that'd be great! Instead of that wacky pitching up of 90 degrees, ships would slowly horizontally slide lower into the water. :x
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For comparison, what was the traverse rate before 2.15?
About double as fast.
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i just laugh when people think slowing down traverse is gona save them from osti/wirb. if ur stupid enough to be in
range ur gona die just the same. its know how to lead the plane for shots, not speed the turret turns.
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wtg on the new PT boat. looks cool :aok
and with underwwater moving objects submarines are next right ;)
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i just laugh when people think slowing down traverse is gona save them from osti/wirb (...) its know how to lead the plane for shots, not speed the turret turns.
It doesn't change the lethality vs a single fighter coming straight at you, but...
Tag teaming a Wirbel will be easier when coming from different directions now. The Wirbel gunner will have a harder time to turn his turret in time to get his guns on the second fighter.
Also when there are many very fast air cons very close to the Wirbelwind (typical horde deacking/vulching a field situation) the gunner will have trouble switching targets quick enough, also getting enough lead in front of a very fast & close target will be more difficult
So keep on laughing if you think turret roation speed does not matter at all ;)
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So keep on laughing if you think turret roation speed does not matter at all ;)
i will as i keep killin them like usual :x
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THANK YOU for addressing the Wirble!!!
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I think someone is in for a rude awakening.
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i like the new pt ! good looking boat! i also noticed the wake on shore for lvt's.
the best part is the ability to get the nose of the pt ahwash in a turn/turn back, i think that tells me the depth of the water has changed, and/or seaplanes are coming maybe ????
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i like the new pt ! good looking boat! i also noticed the wake on shore for lvt's.
the best part is the ability to get the nose of the pt ahwash in a turn/turn back, i think that tells me the depth of the water has changed, and/or seaplanes are coming maybe ????
I think it means you better find your floaties and start wearing them again :)
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i like the new pt ! good looking boat! i also noticed the wake on shore for lvt's.
the best part is the ability to get the nose of the pt ahwash in a turn/turn back, i think that tells me the depth of the water has changed, and/or seaplanes are coming maybe ????
Subs... In 2 weeks :D
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I'm curious about the provisions they've added for expanding the ordinance options. Are they going to use the same "Wings / Fuselage / Rockets" selection scheme as we have now, or is it going to be split up? Maybe with the option to outfit each pylon manually?
Be great being able to say "I want the drop tank on my RIGHT pylon" in the F4U-1D/C and 4 to balance the plane in the absence of the wing fuel tanks.
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No fixes for the new Terrain Editor though. :(
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Welp, those werble turrets have a very heavy feel.
Good news for the x52 guys, those profiles have been updated. Hope that works out for those users.
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I'm curious about the provisions they've added for expanding the ordinance options. Are they going to use the same "Wings / Fuselage / Rockets" selection scheme as we have now, or is it going to be split up? Maybe with the option to outfit each pylon manually?
Be great being able to say "I want the drop tank on my RIGHT pylon" in the F4U-1D/C and 4 to balance the plane in the absence of the wing fuel tanks.
Or maybe allowing you to sling a 2,000 lb bomb on the center pylon and 2 1,000 lb. bombs on the wing pylons, like Lindbergh did on 9/12/44 and 9/13/44 on targets at Wotje Island.
Or maybe allow some historical loadouts like either taking rockets on the wings or bombs instead of both at the same time (which P-38s did not do in real life).
Or maybe optional ordnance packages like 2,000 lb or even 3,000 lb bombs, HVARs and AP rounds for the B-25H, etc.
I'm very intrigued by the possibilities.
ack-ack
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Or maybe allowing you to sling a 2,000 lb bomb on the center pylon and 2 1,000 lb. bombs on the wing pylons, like Lindbergh did on 9/12/44 and 9/13/44 on targets at Wotje Island.
Or maybe allow some historical loadouts like either taking rockets on the wings or bombs instead of both at the same time (which P-38s did not do in real life).
Or maybe optional ordnance packages like 2,000 lb or even 3,000 lb bombs, HVARs and AP rounds for the B-25H, etc.
I'm very intrigued by the possibilities.
ack-ack
I've been wanting the 2k center pylon bomb for a LONG time (I have it on the wishlist forum).
Oh, and Tiny Tims!
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Tiny Tims
:noid
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I've been wanting the 2k center pylon bomb for a LONG time (I have it on the wishlist forum).
Oh, and Tiny Tims!
You do realize that your precious F4Us will become the bomb-truck in lieu of the 110g, P-47N, P-38L, etc., right? :P
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THANK YOU for addressing the Wirble!!!
Yes I agree with you on the Wirble. But, BOOOO leave the Ostie alone!
Periscopes and torpedoes? (key the Jaws music). I only know of 1 sub to sub kill in WW2.
My question is with the Pt boats. When firing all guns, do they aim together as well now?
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Yes I agree with you on the Wirble. But, BOOOO leave the Ostie alone!
Periscopes and torpedoes? (key the Jaws music). I only know of 1 sub to sub kill in WW2.
My question is with the Pt boats. When firing all guns, do they aim together as well now?
Both Ostie and Wirbel have the same hand-cranked rotation mechanism. But in game, I think the Ostie will be "suffering" less from the reduced speed, as it's nowadays mostly used against buffs at low & medium altitudes
And yes, all PT guns fire & aim together now. 4 machineguns, a 20mm, a 37mm and a 40mm cannon.... inferno! :devil
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Great work on the PT boats & this patch in general. :aok
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Also guns are accurately modeled in the hangar instead of a generic machine gun resting against a wooden rack. Very cool.
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Also guns are accurately modeled in the hangar instead of a generic machine gun resting against a wooden rack. Very cool.
303 Browning vs 40mm Vickers S :D
(http://img441.imageshack.us/img441/4957/vickers.jpg)
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303 Browning vs 40mm Vickers S :D
(http://img441.imageshack.us/img441/4957/vickers.jpg)
great find lusche
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Everything looks great.
but
Is anyone else having problems getting the filmviewer to load up since newest version?
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guess what CV gunners will need some skill now :D don't worry they still fire HE......nice to see HT is preparing the terrain for improvements. I'm glad to pay my 20 euros ATM....wait that's 30 dollars right ? OK I guess I'm cheeky :devil
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You do realize that your precious F4Us will become the bomb-truck in lieu of the 110g, P-47N, P-38L, etc., right? :P
The 1D is ALREADY my bomb truck, unless I want the added firepower of the 25H's pumpkin chucker.
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The 1D is ALREADY my bomb truck, unless I want the added firepower of the 25H's pumpkin chucker.
With tiny tims who needs the pumpkin chucker. :aok
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ah yes perked loadouts aswell :aok
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now if they could get that "game crash" bug that happens when you look over your right shoulder in a furball,still happening to me. :confused:
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Everything looks great.
but
Is anyone else having problems getting the filmviewer to load up since newest version?
Film viewer doesn't work for me either:
blah, blah, blah has encountered a problem and needs to close. It worked fine before. :cry
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My day has been made : opened up firefox, scrolled down on the AH website and saw Version 2.15. Suprise! HTC, way to go for releasing an update so soon after the terrain overhaul. You guys truly are the best! I can't wait to see the changes first hand :)
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PT boat looks awesome, and the improvements to hardpoints and damage points is going to be huge.
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Woot :)
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Oops, sorry, didn't see the "New Patch, HTC has been busy" thread. Everyone, quick quick, rush to that one :o
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You do realize that your precious F4Us will become the bomb-truck in lieu of the 110g, P-47N, P-38L, etc., right? :P
Who uses the Jug N as a bomb truck??? :huh :huh :huh
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Who uses the Jug N as a bomb truck??? :huh :huh :huh
<-----
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The new update is cool,changes help the play from becoming stale. :aok
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PT boat looks awesome, and the improvements to hardpoints and damage points is going to be huge.
so were my first thought too!
i am impressed!
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The new PT boat looks as sweet as candy!
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Hi every1 ... stupid question " Where can I download version 2.15 from?" I read the notification, went to the home page, but all I see for downloads is 2.14 ver 8!
Searched thru the forums but wasn't able to find the download site; my autoupda-
ter doesn't work as I'm running Vista. Pls help, thanks much :salute
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You have to go to the "information page" for download links these days.
http://www2.hitechcreations.com/news/releases/215patch0.html
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PT does look good, in hanger and in water. Goin to make it harder to kill for sure. Didnt get to try the WW, but it was time to nerf it a bit IMHO.
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:aok 00Z662 :rock
Thx so much for ur help, my AHII is now updated to v215. :salute
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PT is beautiful HTC!!! :aok
PS-You forgot to fix the IL-2 37mm issue.
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PS-You forgot to fix the IL-2 37mm issue.
Here we go... (http://i236.photobucket.com/albums/ff255/OOZ662/rolleyes.gif)
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Here we go... (http://i236.photobucket.com/albums/ff255/OOZ662/rolleyes.gif)
Check the latest patch notes! :rolleyes: :rofl
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Ah, I thought you were referring to the big chest-thumping thread that went on in the A&V (I think) forum recently.
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Woo nerf the IL2 and Wirble...HEAVEN!
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Time to nerf the Brewster...
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Woo nerf the IL2 and Wirble...HEAVEN!
I wouldn't say the Il-2 has been neferd.. kills just as fine as before
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Time to nerf the Brewster...
Why does the Finnish Brewster need to be nerfed?
ack-ack
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as an almost life-long floridian.......I can tell you that their palm trees and palmeto brush is amazingly realistic in the pacific genre.
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Why does the Finnish Brewster need to be nerfed?
ack-ack
sure seems to be that way!
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Time to nerf the Brewster...
:furious
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Thanks HTC!
(http://roflrazzi.files.wordpress.com/2009/09/celebrity-pictures-alan-hale-bring-luggage.jpg)
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Nothing has been "nerfed". Most of all the IL2.
Even the WW. Boy for being "nerfed" it sure shot me up good a few times last night. If your SA is still sound its still a great flak gun.