wtg Shamus !
Is this really what this forum is for?: showing if a guy "rammed" or "HOed" and then pointing it out for others to see?
I'm a little ways past my "two weeker"<---(does this make someone lesser?) status so im still learning myself.
Is this really what this forum is for?: showing if a guy "rammed" or "HOed" and then pointing it out for others to see?
I'm a little ways past my "two weeker"<---(does this make someone lesser?) status so I'm still learning myself.
Is this really what this forum is for?: showing if a guy "rammed" or "HOed" and then pointing it out for others to see?
I'm a little ways past my "two weeker"<---(does this make someone lesser?) status so im still learning myself.
Thanks guys, but three of those were ram kills of Bodee ;)
shamus
As you can clearly see my front end was clean as a whistle.
YOU collided with ME.
I'd be happy to take on your P51d vs my F4U-1A anytime you like,
but first you must learn to comprehend the "HOST" messages.
The host did NOT see a collision on my end and therefore your
claims of me "ramming you" are completely baseless. I suggest the
next time you want to bad mouth me on 200 you at least have a
leg to stand on.
YOU BOTH GET THAT MESSAGE FOOL. Just saying........ :D The message doesn't prove anything.... Never has, never will.
YOU BOTH GET THAT MESSAGE FOOL. Just saying........ :D The message doesn't prove anything.... Never has, never will.
:rofl That is classic Bucky.
Also, *liar*
Is this really what this forum is for?: showing if a guy "rammed" or "HOed" and then pointing it out for others to see?
I'm a little ways past my "two weeker"<---(does this make someone lesser?) status so im still learning myself.
Wrong.
Orange and white mean 2 entirely different things.
Orange = collision detected on your front end.
White = collision detected on their front end.
Basically, the only way to get "rammed" is to allow a collision to take place on your FE.
Thus, Bodee ran into newz, while newz avoided the collision on his front end, thus bodee's FE was the only client that detected a collision.
Is this really what this forum is for?: showing if a guy "rammed" or "HOed" and then pointing it out for others to see?
I'm a little ways past my "two weeker"<---(does this make someone lesser?) status so im still learning myself.
well played newz...well played. :saluteHe gave it a good try lol
I am all for calling out somebody who just flat out lyze...I am sure the offender was thinking there would be no proof of his stupidity.
Sunbatt, if your ramblings were true...how would the offender ever get getter? He obviously can not even see the truth on his own...are others not suppose to point it out to help him see the errors of his ways? Or shall we just sit back and let him be a tool for some other poor soul to come across? I would hope we try to make the community a tad better at the expense of his fragile sensibilities in this one instance to prevent many future acts of dumb on his part that others must endure. Either way, made me laugh...thanks newz. :aok
:D
YOU BOTH GET THAT MESSAGE FOOL. Just saying........ :D The message doesn't prove anything.... Never has, never will.
The trees that made it a pain to see a plane on short final , have now been removed.
(http://failopages.files.wordpress.com/2008/10/plane_crash404_671675c.jpg)
Is about 100 yards from my hangar at 52F.
The trees that made it a pain to see a plane on short final , have now been removed.
HiTech
(http://failopages.files.wordpress.com/2008/10/plane_crash404_671675c.jpg)That has SAPP trainee all over it
Is about 100 yards from my hangar at 52F.
The trees that made it a pain to see a plane on short final , have now been removed.
HiTech
The guy on the bottom must be practicing to be a pilot to shuttle the space shuttle across the states.
That has SAPP trainee all over it
Nope SAPP VetI thought fire being involved would be a Vet.
(http://failopages.files.wordpress.com/2008/10/plane_crash404_671675c.jpg)
Is about 100 yards from my hangar at 52F.
The trees that made it a pain to see a plane on short final , have now been removed.
HiTech
I thought fire being involved would be a Vet.
Not necessary when you have a wingman. In pairs no flames are required. Now if either had been landing single then fire is not optional (SAPP C.O.H. Section 6.1.1.2 para 9).AHHH, betting it was Mensa
You're wrong. Both will only receive the collision system message if the host registers both planes as colliding. If the host only registers one client as colliding, then only that person will receive the collision message. You can tell that the host only registered one client in the collision, Bodee, hence the absense of a "You collided" system message on newz's client.
ack-ack
Please enlighten me, always wondered about this.Quote
There is no "Fault" with regards to a collision. Either you collide on your front end and send that info into the server, or you don't.
Please enlighten me, always wondered about this.Quote
There is no "Fault" with regards to a collision. Either you collide on your front end and send that info into the server, or you don't.
Damn it... spoil all teh funzez. :devil
I see posts and hear complaints about the collision model since the first day I played this game. If I were in charge of HTC I would just chance the model so both planes die on impact or the kill is not awarded the ether pilot end of story. Then with all the spare time HTC would have not answering emails about the collision model maybe they would have time to work on the HE-111 or even the B-29 or how about that atom bomb lol.
(http://failopages.files.wordpress.com/2008/10/plane_crash404_671675c.jpg)Looks like MrHiTech and the Skuzzmeister been into the scotch again fellas (http://i279.photobucket.com/albums/kk121/TheAmish/drunkhilbilly.gif)
Is about 100 yards from my hangar at 52F.
The trees that made it a pain to see a plane on short final , have now been removed.
HiTech
I see posts and hear complaints about the collision model since the first day I played this game. If I were in charge of HTC I would just chance the model so both planes die on impact or the kill is not awarded the ether pilot end of story. Then with all the spare time HTC would have not answering emails about the collision model maybe they would have time to work on the HE-111 or even the B-29 or how about that atom bomb lol.
You would have more spare time then you may think. Because you would be out of business very soon.haha
HiTech
I doubt changing the collision model to kill both planes would make to many people mad.Continue to doubt, but you are wrong.
I doubt changing the collision model to kill both planes would make to many people mad.So on my FE it was not even close to a collision but because it was on the other guys I should die ?? why is that?
I doubt changing the collision model to kill both planes would make to many people mad.
Here is what I know if two air craft collide in mid air at a combined speed of 500 to 600 mph both planes are going to be destroyed there is not even a debate or we could ask pilots that have lived through high speed collisions if you can find any other than jet jocks lucky enough to punch out. Why it is like it is has to do with the game I guess and not any real life incident.
Here is what I know if two air craft collide in mid air at a combined speed of 500 to 600 mph both planes are going to be destroyed there is not even a debate or we could ask pilots that have lived through high speed collisions if you can find any other than jet jocks lucky enough to punch out. Why it is like it is has to do with the game I guess and not any real life incident.
You didn't answer my questions. Did you even look at the pictures?
Here is what I know if two air craft collide in mid air at a combined speed of 500 to 600 mph both planes are going to be destroyed there is not even a debate or we could ask pilots that have lived through high speed collisions if you can find any other than jet jocks lucky enough to punch out. Why it is like it is has to do with the game I guess and not any real life incident.
Quite simply, don't fly that close and you wont have to worry about it.:aok
now i believe that the collision model needs some fixing. i have been rammed and gotten the white message some one has collided with you and only i receive the damage and the other one flys away to get 10 kills or whatever it maybe. there are bugs in it just no bugs in the way a ram is determined
its clear he does not understand and will not understand how it works. and those of you that say don't fly that close i have been rammed when the guy was 600-700 out. its always diffrent on the other end.
now i believe that the collision model needs some fixing. i have been rammed and gotten the white message some one has collided with you and only i receive the damage and the other one flys away to get 10 kills or whatever it maybe. there are bugs in it just no bugs in the way a ram is determined
There is no ideal way to manage the collision problem.
if(Component != 0)
{
if(!bgdmgGetDamageStatePair(&DamageStatePar,Component - 1))
{
//wctrSetColor(stdoGetMsgWnd(),stdoRED_RGB);
if(mainGetGameType() != mainGT_OFFLINE)
{
bgclntGetGameIDFromFd(pcclntGetUserBadGuyID(),MyGameID);
sprintf(Text,"%s has collided with you.",MyGameID);
chatSendText(cnGetHostFd(),"HOST",chatINDEPENDENT_CHANNEL + BadGuyID,Text);
}
wctrPrintf(stdoGetMsgWnd(),"\nYou have collided.");
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
}
}
kilz: Wrote.Well he does kinda smell funny too :D
This absolutely 100%, with out a doubt, no way no how, can not happen. And I do not say this about many things when it comes to coding. Here is a code fragment from a collision. This is the only place in the code that detects a plane to plane collision.if(Component != 0)
{
if(!bgdmgGetDamageStatePair(&DamageStatePar,Component - 1))
{
//wctrSetColor(stdoGetMsgWnd(),stdoRED_RGB);
if(mainGetGameType() != mainGT_OFFLINE)
{
bgclntGetGameIDFromFd(pcclntGetUserBadGuyID(),MyGameID);
sprintf(Text,"%s has collided with you.",MyGameID);
chatSendText(cnGetHostFd(),"HOST",chatINDEPENDENT_CHANNEL + BadGuyID,Text);
}
wctrPrintf(stdoGetMsgWnd(),"\nYou have collided.");
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
}
}
This is the line that actually does the damage.
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
So if you can show me any way you can be damaged when flying online with out getting the message "\nYou have collided.", I would love to know.
If you did not receive the message you have collided. If you think you took damage and you did not get that message there is only 2 ways it happened. 1 you over speed-ed or over stressed your plane, 2 you were shot.
The reason I jump on you so hard is simply because I hate urban legends and myths when it comes to collisions.
HiTech
2 you were shot.
HiTech
kilz: Wrote.
This absolutely 100%, with out a doubt, no way no how, can not happen. And I do not say this about many things when it comes to coding. Here is a code fragment from a collision. This is the only place in the code that detects a plane to plane collision.if(Component != 0)
{
if(!bgdmgGetDamageStatePair(&DamageStatePar,Component - 1))
{
//wctrSetColor(stdoGetMsgWnd(),stdoRED_RGB);
if(mainGetGameType() != mainGT_OFFLINE)
{
bgclntGetGameIDFromFd(pcclntGetUserBadGuyID(),MyGameID);
sprintf(Text,"%s has collided with you.",MyGameID);
chatSendText(cnGetHostFd(),"HOST",chatINDEPENDENT_CHANNEL + BadGuyID,Text);
}
wctrPrintf(stdoGetMsgWnd(),"\nYou have collided.");
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
}
}
This is the line that actually does the damage.
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
So if you can show me any way you can be damaged when flying online with out getting the message "\nYou have collided.", I would love to know.
If you did not receive the message you have collided. If you think you took damage and you did not get that message there is only 2 ways it happened. 1 you over speed-ed or over stressed your plane, 2 you were shot.
The reason I jump on you so hard is simply because I hate urban legends and myths when it comes to collisions.
HiTech
kilz: Wrote.
This absolutely 100%, with out a doubt, no way no how, can not happen. And I do not say this about many things when it comes to coding. Here is a code fragment from a collision. This is the only place in the code that detects a plane to plane collision.if(Component != 0)
{
if(!bgdmgGetDamageStatePair(&DamageStatePar,Component - 1))
{
//wctrSetColor(stdoGetMsgWnd(),stdoRED_RGB);
if(mainGetGameType() != mainGT_OFFLINE)
{
bgclntGetGameIDFromFd(pcclntGetUserBadGuyID(),MyGameID);
sprintf(Text,"%s has collided with you.",MyGameID);
chatSendText(cnGetHostFd(),"HOST",chatINDEPENDENT_CHANNEL + BadGuyID,Text);
}
wctrPrintf(stdoGetMsgWnd(),"\nYou have collided.");
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
}
}
This is the line that actually does the damage.
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
So if you can show me any way you can be damaged when flying online with out getting the message "\nYou have collided.", I would love to know.
If you did not receive the message you have collided. If you think you took damage and you did not get that message there is only 2 ways it happened. 1 you over speed-ed or over stressed your plane, 2 you were shot.
The reason I jump on you so hard is simply because I hate urban legends and myths when it comes to collisions.
HiTech
I’m not convinced. Please email me the entire code so I can examine it more carefully.
#1. now i know why you cant spell lol :P
#2. ive had the same exact thing happen to me as kilz stated
So it does and has happened
BiPolar, if you are saying that you have taken damage from a collision with out receiving the you have collided message then there is no way to convince you the world is round.
And also you are hurting my product by making false claims. If you died or were damaged the person shot you. There is no other way.
HiTech
#1. now i know why you cant spell lol :P
#2. ive had the same exact thing happen to me as kilz stated
So it does and has happened
BiPolar, if you are saying that you have taken damage from a collision with out receiving the you have collided message then there is no way to convince you the world is round.#1, i misunderstood that, yes, i got the message
And also you are hurting my product by making false claims. If you died or were damaged the person shot you. There is no other way.
HiTech
and dont forget to take your meds :P
I have never been hit by another plane that I did not receive a collision message.
BiPolar: Is no problem, you now understand. What I was saying. If after I post the code and say it can not happen. Then if you continue to still tell people that it is, this would have been causing damage to me (you would basically be calling me a liar) and also my product by continuing to put out dis information.can't we just <3 one another and stuffs?
Also I did not say "The only one."
HiTech
BiPolar, if you are saying that you have taken damage from a collision with out receiving the you have collided message then there is no way to convince you the world is round.
HiTech
...and just the other day oiled myself in an A5
BiPolar: Is no problem, you now understand. What I was saying. If after I post the code and say it can not happen. Then if you continue to still tell people that it is, this would have been causing damage to me (you would basically be calling me a liar) and also my product by continuing to put out dis information.
Also I did not say "The only one."
HiTech
kilz: Wrote.
This absolutely 100%, with out a doubt, no way no how, can not happen. And I do not say this about many things when it comes to coding. Here is a code fragment from a collision. This is the only place in the code that detects a plane to plane collision.if(Component != 0)
{
if(!bgdmgGetDamageStatePair(&DamageStatePar,Component - 1))
{
//wctrSetColor(stdoGetMsgWnd(),stdoRED_RGB);
if(mainGetGameType() != mainGT_OFFLINE)
{
bgclntGetGameIDFromFd(pcc[b]lntGetUserBadGuyID[/b](),MyGameID);
sprintf(Text,"%s has collided with you.",MyGameID);
chatSendText(cnGetHostFd(),"HOST",chatINDEPENDENT_CHANNEL + [b]BadGuyID[/b],Text);
}
wctrPrintf(stdoGetMsgWnd(),"\nYou have collided.");
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
}
}
This is the line that actually does the damage.
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
So if you can show me any way you can be damaged when flying online with out getting the message "\nYou have collided.", I would love to know.
If you did not receive the message you have collided. If you think you took damage and you did not get that message there is only 2 ways it happened. 1 you over speed-ed or over stressed your plane, 2 you were shot.
The reason I jump on you so hard is simply because I hate urban legends and myths when it comes to collisions.
HiTech
I doubt changing the collision model to kill both planes would make to many people mad.
Where is those screen shots of 2 different FE's. One showing collision and one clear.
Maybe that would clear up things for those who are clueless
I saw them.HMMM.... :noid
I was looking for the ones with the Spitfires. That was another good visual of why both planes should not recieve damage.
*Makes mental note to stay out of A5's until interiors are refurbished/bleached/lit aflame* ;):rofl :rofl :rofl :lol INteresting thread.