Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: newz on September 21, 2009, 08:36:03 PM

Title: Collision Schooling For Bodee
Post by: newz on September 21, 2009, 08:36:03 PM
Here you go Bodee.....
(http://img10.imageshack.us/img10/8117/bodee.jpg)
As you can clearly see my front end was clean as a whistle.
YOU collided with ME.

I'd be happy to take on your P51d vs my F4U-1A anytime you like,
but first you must learn to comprehend the "HOST" messages.

The host did NOT see a collision on my end and therefore your
claims of me "ramming you" are completely baseless. I suggest the
next time you want to bad mouth me on 200 you at least have a
leg to stand on.
Title: Re: Collision Schooling For Bodee
Post by: StokesAk on September 21, 2009, 08:37:43 PM
Good shot newz!!!!
Title: Re: Collision Schooling For Bodee
Post by: mensa180 on September 21, 2009, 08:56:57 PM
Look at Del causing trouble.
Title: Re: Collision Schooling For Bodee
Post by: Jayhawk on September 21, 2009, 09:00:29 PM
lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag lag
Title: Re: Collision Schooling For Bodee
Post by: Ack-Ack on September 21, 2009, 09:05:16 PM
Bodee is a moron I've found out from my only encounter with him.  He dove down on me from his perch around 20k+ while I was defending our base (was around 8-9k), lost his altitude and energy advantage when he over sped from his dive.  A couple of minutes afterwards, I easily shot him and the other plane I was fighting down and then he comes up on open channel screaming how I was an alt monkey, never mind the fact that he came in at 20k+ and tried to pick me while I was fighting another plane.

Someone afterwards told me he was a two weeker, explains the lack of skill and knowledge of how the game works.


ack-ack
Title: Re: Collision Schooling For Bodee
Post by: RedDg on September 21, 2009, 09:12:03 PM
wtg Shamus !
Title: Re: Collision Schooling For Bodee
Post by: Jayhawk on September 21, 2009, 09:13:24 PM
Oh well, nothing to do about it
Title: Re: Collision Schooling For Bodee
Post by: killnu on September 21, 2009, 09:36:40 PM
well played newz...well played.   :salute
Title: Re: Collision Schooling For Bodee
Post by: Ack-Ack on September 21, 2009, 10:14:31 PM
It's nice to see Mensa getting some kills, she's been steadily improving after some training time with Stogie.


ack-ack
Title: Re: Collision Schooling For Bodee
Post by: kilz on September 21, 2009, 10:19:38 PM
wtg Shamus !

pffftt vulches  :D
Title: Re: Collision Schooling For Bodee
Post by: uptown on September 22, 2009, 07:03:33 AM
I see a 412th guy landed the most kills. WooT! Gaboon!  :rock
Title: Re: Collision Schooling For Bodee
Post by: Kazaa on September 22, 2009, 07:04:59 AM
In before the lock.
Title: Re: Collision Schooling For Bodee
Post by: jeffn on September 22, 2009, 07:34:33 AM
Is this really what this forum is for?: showing if a guy "rammed" or "HOed" and then pointing it out for others to see?

I'm a little ways past my "two weeker"<---(does this make someone lesser?) status so im still learning myself.
Title: Re: Collision Schooling For Bodee
Post by: Dragon on September 22, 2009, 07:42:32 AM
Is this really what this forum is for?: showing if a guy "rammed" or "HOed" and then pointing it out for others to see?

I'm a little ways past my "two weeker"<---(does this make someone lesser?) status so im still learning myself.


Um, not really, but it's still done till Skuzzy locks it.

Welcome, jeffn
Title: Re: Collision Schooling For Bodee
Post by: ACE on September 22, 2009, 07:45:09 AM
 :lol
Title: Re: Collision Schooling For Bodee
Post by: B4Buster on September 22, 2009, 07:45:39 AM
good run shamus
Title: Re: Collision Schooling For Bodee
Post by: kilz on September 22, 2009, 08:29:10 AM
Is this really what this forum is for?: showing if a guy "rammed" or "HOed" and then pointing it out for others to see?

I'm a little ways past my "two weeker"<---(does this make someone lesser?) status so I'm still learning myself.

actually most of these people that have posted in this thread have done the samething a time or two before
Title: Re: Collision Schooling For Bodee
Post by: pluck on September 22, 2009, 08:42:12 AM
Is this really what this forum is for?: showing if a guy "rammed" or "HOed" and then pointing it out for others to see?

I'm a little ways past my "two weeker"<---(does this make someone lesser?) status so im still learning myself.

Welcome to AH.  No, probably nothing would have been made of it if someone decided to just play the game rather than blow chunks on 200.
Title: Re: Collision Schooling For Bodee
Post by: Bucky73 on September 22, 2009, 09:09:28 AM
(http://i558.photobucket.com/albums/ss26/CSBDan/Smilies/smile-pursebattle.gif)
Title: Re: Collision Schooling For Bodee
Post by: Shamus on September 22, 2009, 09:15:20 AM
Thanks guys, but three of those were ram kills of Bodee  ;)

shamus
Title: Re: Collision Schooling For Bodee
Post by: B4Buster on September 22, 2009, 09:25:06 AM
Thanks guys, but three of those were ram kills of Bodee  ;)

shamus

 :rofl
Title: Re: Collision Schooling For Bodee
Post by: LLogann on September 22, 2009, 09:33:27 AM
YOU BOTH GET THAT MESSAGE FOOL.  Just saying........  :D  The message doesn't prove anything.... Never has, never will.


As you can clearly see my front end was clean as a whistle.
YOU collided with ME.

I'd be happy to take on your P51d vs my F4U-1A anytime you like,
but first you must learn to comprehend the "HOST" messages.

The host did NOT see a collision on my end and therefore your
claims of me "ramming you" are completely baseless. I suggest the
next time you want to bad mouth me on 200 you at least have a
leg to stand on.

Title: Re: Collision Schooling For Bodee
Post by: VonMessa on September 22, 2009, 09:42:23 AM
YOU BOTH GET THAT MESSAGE FOOL.  Just saying........  :D  The message doesn't prove anything.... Never has, never will.


But they didn't.
Title: Re: Collision Schooling For Bodee
Post by: Rebel on September 22, 2009, 09:46:06 AM
YOU BOTH GET THAT MESSAGE FOOL.  Just saying........  :D  The message doesn't prove anything.... Never has, never will.


Wrong.

Orange and white mean 2 entirely different things.

Orange = collision detected on your front end.

White = collision detected on their front end.

Basically, the only way to get "rammed" is to allow a collision to take place on your FE. 

Thus, Bodee ran into newz, while newz avoided the collision on his front end, thus bodee's FE was the only client that detected a collision.   

Title: Re: Collision Schooling For Bodee
Post by: druski85 on September 22, 2009, 09:55:23 AM

 :rofl  That is classic Bucky.

Also, *liar*
Title: Re: Collision Schooling For Bodee
Post by: Masherbrum on September 22, 2009, 10:02:25 AM
:rofl  That is classic Bucky.

Also, *liar*

1st thing I noticed in the SS.    :rofl 
Title: Re: Collision Schooling For Bodee
Post by: Xasthur on September 22, 2009, 10:18:04 AM
Is this really what this forum is for?: showing if a guy "rammed" or "HOed" and then pointing it out for others to see?

I'm a little ways past my "two weeker"<---(does this make someone lesser?) status so im still learning myself.

Honestly, anything that puts annoying, whining chest-thumpers in their place is welcome to me.

Aces High should be fun. I log on to have fun.

I haven't played much this year because I'm in the last year of my degree.. so I don't have the time to have fun with it.

When I log in, I don't want to have to deal with bell-ends who whine and moan and complain every time they screw up.

Honestly, the guys who conduct themselves on 200 in such a manner deserve all the public humiliation they get.


Treat other players respectfully..... and you shall receive respect in turn.

If not, cop it.
Title: Re: Collision Schooling For Bodee
Post by: Anaxogoras on September 22, 2009, 10:29:53 AM
The only time a collision is not your fault is when it is from your rear hemisphere.  For example, while forcing an overshoot, your attacker collides with you on your front end, but not on his own.  I've suffered this injustice a few times, and have inflicted it about an equal number of times. ;)
Title: Re: Collision Schooling For Bodee
Post by: LLogann on September 22, 2009, 10:35:40 AM
Shhhhhhh..... The less they know, the better.............  Shhhhhhhh

 :lol

Wrong.

Orange and white mean 2 entirely different things.

Orange = collision detected on your front end.

White = collision detected on their front end.

Basically, the only way to get "rammed" is to allow a collision to take place on your FE. 

Thus, Bodee ran into newz, while newz avoided the collision on his front end, thus bodee's FE was the only client that detected a collision.   


Title: Re: Collision Schooling For Bodee
Post by: waystin2 on September 22, 2009, 10:45:59 AM
Vulch collisions are the funnest!
(http://failopages.files.wordpress.com/2008/10/plane_crash404_671675c.jpg)
Title: Re: Collision Schooling For Bodee
Post by: SunBat on September 22, 2009, 10:51:01 AM
Is this really what this forum is for?: showing if a guy "rammed" or "HOed" and then pointing it out for others to see?

I'm a little ways past my "two weeker"<---(does this make someone lesser?) status so im still learning myself.

There is a phenomena in human life that is very peculiar indeed.  You see, when a person wastes a large amount of their life on a vain pursuit, rather than feeling ashamed of this crime against themselves, they actually become proud.  As more and more time is wasted, their pride becomes larger and larger.  Eventually, the simultaneous shrinking of self-worth and the inflation of pride manifests itself in the belittling of others because the inner conflict that these individuals feel can no longer be contained within themselves.  You will see this phenomena played out on this BBS over and over.  Folks with this illness can usually be found running in packs and calling each other “vets”.   :D
Title: Re: Collision Schooling For Bodee
Post by: jeffn on September 22, 2009, 11:30:56 AM
  :lol,,,,,,,,,,,,,,,,,,,,,,,,Sunbat
Title: Re: Collision Schooling For Bodee
Post by: BiPoLaR on September 22, 2009, 11:33:16 AM
well played newz...well played.   :salute
He gave it a good try lol
Title: Re: Collision Schooling For Bodee
Post by: killnu on September 22, 2009, 11:52:30 AM
I am all for calling out somebody who just flat out lyze...I am sure the offender was thinking there would be no proof of his stupidity. 

Sunbatt, if your ramblings were true...how would the offender ever get getter?  He obviously can not even see the truth on his own...are others not suppose to point it out to help him see the errors of his ways?  Or shall we just sit back and let him be a tool for some other poor soul to come across?  I would hope we try to make the community a tad better at the expense of his fragile sensibilities in this one instance to prevent many future acts of dumb on his part that others must endure.  Either way, made me laugh...thanks newz.  :aok


 :D
Title: Re: Collision Schooling For Bodee
Post by: SunBat on September 22, 2009, 12:03:49 PM
I am all for calling out somebody who just flat out lyze...I am sure the offender was thinking there would be no proof of his stupidity.  

Sunbatt, if your ramblings were true...how would the offender ever get getter?  He obviously can not even see the truth on his own...are others not suppose to point it out to help him see the errors of his ways?  Or shall we just sit back and let him be a tool for some other poor soul to come across?  I would hope we try to make the community a tad better at the expense of his fragile sensibilities in this one instance to prevent many future acts of dumb on his part that others must endure.  Either way, made me laugh...thanks newz.  :aok


 :D

While the particulars of the answers to the questions that you pose are complex and deep and are beyond the scope of this thread - even this BBS for that matter - perhaps even this world and our lifetime, I have no doubt that it is our duty to be vigiliant and brave in defending all and doing all "to prevent many future acts of dumb".     :D
Title: Re: Collision Schooling For Bodee
Post by: Ack-Ack on September 22, 2009, 12:07:36 PM
YOU BOTH GET THAT MESSAGE FOOL.  Just saying........  :D  The message doesn't prove anything.... Never has, never will.


You're wrong.  Both will only receive the collision system message if the host registers both planes as colliding.  If the host only registers one client as colliding, then only that person will receive the collision message.  You can tell that the host only registered one client in the collision, Bodee, hence the absense of a "You collided" system message on newz's client.

ack-ack
Title: Re: Collision Schooling For Bodee
Post by: hitech on September 22, 2009, 12:23:46 PM
(http://failopages.files.wordpress.com/2008/10/plane_crash404_671675c.jpg)
Is about 100 yards from my hangar at 52F.

The trees that made it a pain to see a plane on short final , have now been removed.

HiTech
Title: Re: Collision Schooling For Bodee
Post by: SunBat on September 22, 2009, 12:31:10 PM


The trees that made it a pain to see a plane on short final , have now been removed.



So that's what it took to make them finally listen to the players?   ;)
Title: Re: Collision Schooling For Bodee
Post by: ACE on September 22, 2009, 12:32:17 PM
that looks like it hurt lol
Title: Re: Collision Schooling For Bodee
Post by: Shuffler on September 22, 2009, 12:55:22 PM
(http://failopages.files.wordpress.com/2008/10/plane_crash404_671675c.jpg)
Is about 100 yards from my hangar at 52F.

The trees that made it a pain to see a plane on short final , have now been removed.

HiTech

The guy on the bottom must be practicing to be a pilot to shuttle the space shuttle across the states.
Title: Re: Collision Schooling For Bodee
Post by: BiPoLaR on September 22, 2009, 12:58:13 PM
(http://failopages.files.wordpress.com/2008/10/plane_crash404_671675c.jpg)
Is about 100 yards from my hangar at 52F.

The trees that made it a pain to see a plane on short final , have now been removed.

HiTech
That has SAPP trainee all over it
Title: Re: Collision Schooling For Bodee
Post by: BillyD on September 22, 2009, 12:59:29 PM
The guy on the bottom must be practicing to be a pilot to shuttle the space shuttle across the states.


or for a role in the next "Bruno" film


I digress
Title: Re: Collision Schooling For Bodee
Post by: Shuffler on September 22, 2009, 12:59:38 PM
That has SAPP trainee all over it

Nope SAPP Vet
Title: Re: Collision Schooling For Bodee
Post by: BiPoLaR on September 22, 2009, 01:09:29 PM
Nope SAPP Vet
I thought fire being involved would be a Vet.
Title: Re: Collision Schooling For Bodee
Post by: waystin2 on September 22, 2009, 01:24:50 PM
(http://failopages.files.wordpress.com/2008/10/plane_crash404_671675c.jpg)
Is about 100 yards from my hangar at 52F.

The trees that made it a pain to see a plane on short final , have now been removed.

HiTech

Wow.  :uhoh
Title: Re: Collision Schooling For Bodee
Post by: Shuffler on September 22, 2009, 01:44:00 PM
I thought fire being involved would be a Vet.

Not necessary when you have a wingman. In pairs no flames are required. Now if either had been landing single then fire is not optional (SAPP C.O.H. Section 6.1.1.2 para 9).
Title: Re: Collision Schooling For Bodee
Post by: Rebel on September 22, 2009, 01:48:10 PM
nevamind
Title: Re: Collision Schooling For Bodee
Post by: BiPoLaR on September 22, 2009, 02:31:08 PM
Not necessary when you have a wingman. In pairs no flames are required. Now if either had been landing single then fire is not optional (SAPP C.O.H. Section 6.1.1.2 para 9).
AHHH, betting it was Mensa
Corky or AKAK would've lit the whole damn runway on fire
Lazer wouldve had sheep p0rn flying out of every window.
Silat's dress wouldve got sucked out on impact
Title: Re: Collision Schooling For Bodee
Post by: kilz on September 22, 2009, 02:59:26 PM
we all know that was dale's attempt at vulching dweeb
Title: Re: Collision Schooling For Bodee
Post by: shiv on September 22, 2009, 03:19:53 PM
You're wrong.  Both will only receive the collision system message if the host registers both planes as colliding.  If the host only registers one client as colliding, then only that person will receive the collision message.  You can tell that the host only registered one client in the collision, Bodee, hence the absense of a "You collided" system message on newz's client.

ack-ack

So the server can tell whose fault it is?  I always thought the server can only tell you whose front end reported the collision first, not who rammed into who. 

I base this on the times I have collided and got the PlayerX Has Collided With You message when it was clearly my fault, and on the other times I have been rammed and got You Have Collided message.

So I assume the server is not assigning blame, but merely reporting the incident based on what evidence it has.  And whose FE reported it first can not be considered evidence of blame.

Please enlighten me, always wondered about this.


Title: Re: Collision Schooling For Bodee
Post by: Tec on September 22, 2009, 05:20:41 PM
Please enlighten me, always wondered about this.
Quote

There is no "Fault" with regards to a collision.  Either you collide on your front end and send that info into the server, or you don't.
Title: Re: Collision Schooling For Bodee
Post by: Bronk on September 22, 2009, 05:36:43 PM
Please enlighten me, always wondered about this.
Quote

There is no "Fault" with regards to a collision.  Either you collide on your front end and send that info into the server, or you don't.






Damn it... spoil all teh funzez. :devil
Title: Re: Collision Schooling For Bodee
Post by: R 105 on September 22, 2009, 06:39:27 PM
I see posts and hear complaints about the collision model since the first day I played this game. If I were in charge of HTC I would just chance the model so both planes die on impact or the kill is not awarded the ether pilot end of story. Then with all the spare time HTC would have not answering emails about the collision model maybe they would have time to work on the HE-111 or even the B-29  or how about that atom bomb lol.
Title: Re: Collision Schooling For Bodee
Post by: TheBug on September 22, 2009, 06:49:33 PM
Good God  :rolleyes:
Title: Re: Collision Schooling For Bodee
Post by: BigR on September 22, 2009, 06:50:47 PM
I see posts and hear complaints about the collision model since the first day I played this game. If I were in charge of HTC I would just chance the model so both planes die on impact or the kill is not awarded the ether pilot end of story. Then with all the spare time HTC would have not answering emails about the collision model maybe they would have time to work on the HE-111 or even the B-29  or how about that atom bomb lol.

Apparently you haven't read enough posts about the collision model. The things you have suggested have been brought up literally 100's of times. The collision model that is in use right now is the best possible solution in the world of internet lag. If you take away collisions all together, then it becomes an unimaginable HO FEST. If you make both people explode, then you punish a guy whose front end didn't even see a collision..not fair at all. AirWarrior's solution was to turn off collisions in the general arenas and put a randomizer on HO shots, which if i remember right made them hit about 10% of the time. That solution to me is not as realistic as what we have now. Its just one of the realities of playing a game on the internet. You have to live with lag. There is no ideal way to manage the collision problem. I believe the closest thing to the best way is what we have already.
Title: Re: Collision Schooling For Bodee
Post by: uptown on September 22, 2009, 06:54:09 PM
(http://failopages.files.wordpress.com/2008/10/plane_crash404_671675c.jpg)
Is about 100 yards from my hangar at 52F.

The trees that made it a pain to see a plane on short final , have now been removed.

HiTech
Looks like MrHiTech and the Skuzzmeister been into the scotch again fellas  (http://i279.photobucket.com/albums/kk121/TheAmish/drunkhilbilly.gif)
Title: Re: Collision Schooling For Bodee
Post by: ACE on September 22, 2009, 07:09:46 PM
Newz what gunsight is that newz and if you could pm me the link to get it.
Title: Re: Collision Schooling For Bodee
Post by: hitech on September 22, 2009, 08:19:23 PM
I see posts and hear complaints about the collision model since the first day I played this game. If I were in charge of HTC I would just chance the model so both planes die on impact or the kill is not awarded the ether pilot end of story. Then with all the spare time HTC would have not answering emails about the collision model maybe they would have time to work on the HE-111 or even the B-29  or how about that atom bomb lol.

You would have more spare time then you may think. Because you would be out of business very soon.

HiTech
Title: Re: Collision Schooling For Bodee
Post by: 1sum41 on September 22, 2009, 09:16:51 PM
You would have more spare time then you may think. Because you would be out of business very soon.

HiTech
haha
Title: Re: Collision Schooling For Bodee
Post by: mensa180 on September 22, 2009, 09:39:39 PM
Good thing this hasn't been discussed before.

http://bbs.hitechcreations.com/smf/index.php/topic,241505.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,241505.0.html)

http://bbs.hitechcreations.com/smf/index.php/topic,253487.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,253487.0.html)

http://bbs.hitechcreations.com/smf/index.php/topic,255240.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,255240.0.html)

http://bbs.hitechcreations.com/smf/index.php/topic,259463.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,259463.0.html)
Title: Re: Collision Schooling For Bodee
Post by: R 105 on September 22, 2009, 10:09:32 PM
I doubt changing the collision model to kill both planes would make to many people mad.
Title: Re: Collision Schooling For Bodee
Post by: batch on September 22, 2009, 10:19:35 PM
my favorite collisions are when they dive down on my tank and bounce off the top ........ makes a nice scraping noise....... then you see the "you have collided" message......... as you sit there scratching your head how you possibly collided with a plane in your panzer and got turreted while he flys merrily away seemingly undamaged.......... yep the model is perfect
Title: Re: Collision Schooling For Bodee
Post by: E25280 on September 22, 2009, 10:23:35 PM
I doubt changing the collision model to kill both planes would make to many people mad.
Continue to doubt, but you are wrong.

I would be seriously perturbed if I died because I missed flying into the back end of a plane I am chasing.  There would be no point in playing a game where my actions do not determine my outcome.
Title: Re: Collision Schooling For Bodee
Post by: xbrit on September 22, 2009, 10:33:41 PM
I doubt changing the collision model to kill both planes would make to many people mad.
So on my FE it was not even close to a collision but because it was on the other guys I should die ?? why is that?
Title: Re: Collision Schooling For Bodee
Post by: SunBat on September 23, 2009, 12:30:35 AM
Imagine if u were sitting around in your backyard in 1985 dreaming about a video game that you could make for thousands of people to fight each other in WW2 airplanes.  Would you have ever dreamed that two planes running into each other because there was some delay in the "thing" that made the two people "talk" to each other be one of the biggest complaints in that game?  Probably not.  I don't think I could have guessed it. 

OK, having said that, and doing that "thought" experiment; lean back and imagine (and take all things into consideration), if you were the creator of that game and you addressed all of the issues that HTC has for the last 20 years related to this problem in all of its ramifications and intricacies, would you handle the problem any different?  If you had any sense, you would not.   

Title: Re: Collision Schooling For Bodee
Post by: Lusche on September 23, 2009, 01:23:49 AM
I doubt changing the collision model to kill both planes would make to many people mad.

This is an actual collision from the game. Pictures do show both players screens at the exact moment of impact:

The P-51 pilot, flying deliberately into the P-47 sees this:
(http://img222.imageshack.us/img222/1364/rammyfegg1.jpg)

This is how it looks for the P-47 pilot. Note the "Lusche has collided with you" message.
(http://img222.imageshack.us/img222/8728/ramotherfexg7.jpg)

In current system, only the P-51 takes damage from the collision.
In your "both go down" the 47 would be dead without ever having touched the enemy plane.

You are sure that this would be better? You're sure the player in the 47 wouldn't be mad? You would have no problem with dying from a collision that you clearly dodged, so that it never happened on your screen?

Title: Re: Collision Schooling For Bodee
Post by: R 105 on September 23, 2009, 03:48:17 AM
Here is what I know if two air craft collide in mid air at a combined speed of 500 to 600 mph both planes are going to be destroyed there is not even a debate or we could ask pilots that have lived through high speed collisions if you can find any other than jet jocks lucky enough to punch out. Why it is like it is has to do with the game I guess and not any real life incident.
Title: Re: Collision Schooling For Bodee
Post by: OOZ662 on September 23, 2009, 04:44:34 AM
Here is what I know if two air craft collide in mid air at a combined speed of 500 to 600 mph both planes are going to be destroyed there is not even a debate or we could ask pilots that have lived through high speed collisions if you can find any other than jet jocks lucky enough to punch out. Why it is like it is has to do with the game I guess and not any real life incident.

Here's what you don't know. Two planes very rarely collide in Aces High (in the manner with which you speak. See below). If you look up above your post, you see exactly what everyone is trying to explain to you.

Aces High is like an unlimited number of "dimensions." The dogfight you're having with an enemy aircraft is literally NOTHING like the fight that the other guy is having. Unless you have EXACTLY equal ping times, you may as well be fighting on a single player game.

That said, there are four aircraft in every two man dogfight. Your aircraft, your "chase plane," his aircraft, and his "chase plane." The "chase plane" will follow its "master," but behind by however much lag is involved in the internet at that time. Just as if the "master" plane were towing the "chase plane" through the air.
You see your aircraft and his "chase plane." He is playing with his aircraft and your "chase plane." If either of you smacks into a "chase plane," you have collided and will take damage. Since the other was never actually involved in a collision of any sort, he continues unscathed.

Really, this all makes sense when you look at it as if it were a single player game with everyone "watching."
Title: Re: Collision Schooling For Bodee
Post by: Lusche on September 23, 2009, 04:45:35 AM
Here is what I know if two air craft collide in mid air at a combined speed of 500 to 600 mph both planes are going to be destroyed there is not even a debate or we could ask pilots that have lived through high speed collisions if you can find any other than jet jocks lucky enough to punch out. Why it is like it is has to do with the game I guess and not any real life incident.

You didn't answer my questions. Did you even look at the pictures?
Title: Re: Collision Schooling For Bodee
Post by: LLogann on September 23, 2009, 05:13:39 AM
Was just going to ask that.  Right under your post too...........  LOL

You didn't answer my questions. Did you even look at the pictures?
Title: Re: Collision Schooling For Bodee
Post by: grizz441 on September 23, 2009, 06:01:29 AM
Here is what I know if two air craft collide in mid air at a combined speed of 500 to 600 mph both planes are going to be destroyed there is not even a debate or we could ask pilots that have lived through high speed collisions if you can find any other than jet jocks lucky enough to punch out. Why it is like it is has to do with the game I guess and not any real life incident.

You know, if you avoid the collision, you will never receive collision damage?  If you fly right through the enemy aircraft you are going down, it's pretty simple.  There are two types of collision messages, Orange and White.

Orange = You collided, your fault, you take on damage.
White = He collided, his fault, he takes on damage.

If you see both messages, you both collided with one another.
Title: Re: Collision Schooling For Bodee
Post by: VonMessa on September 23, 2009, 06:32:43 AM
Quite simply, don't fly that close and you wont have to worry about it.
Title: Re: Collision Schooling For Bodee
Post by: kilz on September 23, 2009, 07:14:01 AM
its clear he does not understand and will not understand how it works. and those of you that say don't fly that close i have been rammed when the guy was 600-700 out. its always diffrent on the other end.

now i believe that the collision model needs some fixing. i have been rammed and gotten the white message some one has collided with you and only i receive the damage and the other one flys away to get 10 kills or whatever it maybe. there are bugs in it just no bugs in the way a ram is determined
Title: Re: Collision Schooling For Bodee
Post by: CHAPPY on September 23, 2009, 08:26:45 AM
Quite simply, don't fly that close and you wont have to worry about it.
:aok
Title: Re: Collision Schooling For Bodee
Post by: hitech on September 23, 2009, 09:46:01 AM
kilz: Wrote.

Quote
now i believe that the collision model needs some fixing. i have been rammed and gotten the white message some one has collided with you and only i receive the damage and the other one flys away to get 10 kills or whatever it maybe. there are bugs in it just no bugs in the way a ram is determined

This absolutely 100%, with out a doubt, no way no how,  can not happen.  And I do not say this about many things when it comes to coding. Here is a code fragment from a collision. This is the only place in the code that detects a plane to plane collision.

if(Component != 0)
{
if(!bgdmgGetDamageStatePair(&DamageStatePar,Component - 1))
{
//wctrSetColor(stdoGetMsgWnd(),stdoRED_RGB);
if(mainGetGameType() != mainGT_OFFLINE)
{
bgclntGetGameIDFromFd(pcclntGetUserBadGuyID(),MyGameID);
sprintf(Text,"%s has collided with you.",MyGameID);
chatSendText(cnGetHostFd(),"HOST",chatINDEPENDENT_CHANNEL + BadGuyID,Text);
}

wctrPrintf(stdoGetMsgWnd(),"\nYou have collided.");
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
}
}

This is the line that actually does the damage.

bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);

So if you can show me any way you can be damaged when flying online with out getting the message "\nYou have collided.", I would love to know.

If you did not receive the message you have collided. If you think you took damage and you did not get that message there is only 2 ways it happened. 1 you over speed-ed or over stressed your plane, 2 you were shot.

The reason I jump on you so hard is simply because I hate urban legends and myths when it comes to collisions.

HiTech
Title: Re: Collision Schooling For Bodee
Post by: VonMessa on September 23, 2009, 09:48:19 AM
its clear he does not understand and will not understand how it works. and those of you that say don't fly that close i have been rammed when the guy was 600-700 out. its always diffrent on the other end.

now i believe that the collision model needs some fixing. i have been rammed and gotten the white message some one has collided with you and only i receive the damage and the other one flys away to get 10 kills or whatever it maybe. there are bugs in it just no bugs in the way a ram is determined

If you are close enough to behind me that you collide when I try to force an over-shoot you were close enough to fire, and should have done so.

It works the other way, also (If I'm the one pursuing)

If it's a merge at angles (head on or otherwise) you should break well before either front-end registers a collision.

As it stands right now, I do not see much that HiTech can "fix".  It is about as fair as it's going to get, given the circumstances.

If he (HiTech) could "fix" intardnetz lag, I can guarantee you with utmost certainty that his days wouldn't be spent writing COAD   :D

They would be spent sunning himself on his own personal island that he bought with the proceeds from "fixing" intardetz lag.

Title: Re: Collision Schooling For Bodee
Post by: Xasthur on September 23, 2009, 10:35:27 AM
There is no ideal way to manage the collision problem.


....Well, there is....

It's exactly what we have now.

If the collision happens on your end, you cop it.

If it doesn't, you don't cop it.

In the future, there may be some way to have zero lag or latency or whateverthehell it is that causes the discrepancies between players' FEs..... which will mean that both players eat it when they collide....

But until then... the model is spot on. 
Title: Re: Collision Schooling For Bodee
Post by: Jayhawk on September 23, 2009, 10:35:58 AM

if(Component != 0)
{
if(!bgdmgGetDamageStatePair(&DamageStatePar,Component - 1))
{
//wctrSetColor(stdoGetMsgWnd(),stdoRED_RGB);
if(mainGetGameType() != mainGT_OFFLINE)
{
bgclntGetGameIDFromFd(pcclntGetUserBadGuyID(),MyGameID);
sprintf(Text,"%s has collided with you.",MyGameID);
chatSendText(cnGetHostFd(),"HOST",chatINDEPENDENT_CHANNEL + BadGuyID,Text);
}

wctrPrintf(stdoGetMsgWnd(),"\nYou have collided.");
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
}
}



(http://www.thefourpawsresort.com/Confused_dog.jpg)
Title: Re: Collision Schooling For Bodee
Post by: Bear76 on September 23, 2009, 11:25:58 AM
kilz: Wrote.

This absolutely 100%, with out a doubt, no way no how,  can not happen.  And I do not say this about many things when it comes to coding. Here is a code fragment from a collision. This is the only place in the code that detects a plane to plane collision.

if(Component != 0)
{
if(!bgdmgGetDamageStatePair(&DamageStatePar,Component - 1))
{
//wctrSetColor(stdoGetMsgWnd(),stdoRED_RGB);
if(mainGetGameType() != mainGT_OFFLINE)
{
bgclntGetGameIDFromFd(pcclntGetUserBadGuyID(),MyGameID);
sprintf(Text,"%s has collided with you.",MyGameID);
chatSendText(cnGetHostFd(),"HOST",chatINDEPENDENT_CHANNEL + BadGuyID,Text);
}

wctrPrintf(stdoGetMsgWnd(),"\nYou have collided.");
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
}
}

This is the line that actually does the damage.

bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);

So if you can show me any way you can be damaged when flying online with out getting the message "\nYou have collided.", I would love to know.

If you did not receive the message you have collided. If you think you took damage and you did not get that message there is only 2 ways it happened. 1 you over speed-ed or over stressed your plane, 2 you were shot.

The reason I jump on you so hard is simply because I hate urban legends and myths when it comes to collisions.

HiTech
Well he does kinda smell funny too  :D
Title: Re: Collision Schooling For Bodee
Post by: druski85 on September 23, 2009, 11:27:16 AM
2 you were shot.

HiTech

This is what it boils down to.  If you get "person X has collided with you" then you were directly in front of their plane on their screen.  This is been noted plenty of times over in this post.  If you are directly in front of them on their screen, there is a decent possibility they will pull the trigger when your plane fills up their view.  

I don't quite get why people fail to grasp this basic instinct.  You took damage from their guns, not their plane.  
Title: Re: Collision Schooling For Bodee
Post by: OOZ662 on September 23, 2009, 11:33:27 AM
"GetUserBadGuyID" :D
Title: Re: Collision Schooling For Bodee
Post by: Shamus on September 23, 2009, 12:09:06 PM
I see Jayhawk and I are on the same page.

shamus
Title: Re: Collision Schooling For Bodee
Post by: SunBat on September 23, 2009, 12:39:35 PM
kilz: Wrote.

This absolutely 100%, with out a doubt, no way no how,  can not happen.  And I do not say this about many things when it comes to coding. Here is a code fragment from a collision. This is the only place in the code that detects a plane to plane collision.

if(Component != 0)
{
if(!bgdmgGetDamageStatePair(&DamageStatePar,Component - 1))
{
//wctrSetColor(stdoGetMsgWnd(),stdoRED_RGB);
if(mainGetGameType() != mainGT_OFFLINE)
{
bgclntGetGameIDFromFd(pcclntGetUserBadGuyID(),MyGameID);
sprintf(Text,"%s has collided with you.",MyGameID);
chatSendText(cnGetHostFd(),"HOST",chatINDEPENDENT_CHANNEL + BadGuyID,Text);
}

wctrPrintf(stdoGetMsgWnd(),"\nYou have collided.");
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
}
}

This is the line that actually does the damage.

bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);

So if you can show me any way you can be damaged when flying online with out getting the message "\nYou have collided.", I would love to know.

If you did not receive the message you have collided. If you think you took damage and you did not get that message there is only 2 ways it happened. 1 you over speed-ed or over stressed your plane, 2 you were shot.

The reason I jump on you so hard is simply because I hate urban legends and myths when it comes to collisions.

HiTech

I’m not convinced.  Please email me the entire code so I can examine it more carefully.
Title: Re: Collision Schooling For Bodee
Post by: BiPoLaR on September 23, 2009, 12:51:20 PM
kilz: Wrote.

This absolutely 100%, with out a doubt, no way no how,  can not happen.  And I do not say this about many things when it comes to coding. Here is a code fragment from a collision. This is the only place in the code that detects a plane to plane collision.

if(Component != 0)
{
if(!bgdmgGetDamageStatePair(&DamageStatePar,Component - 1))
{
//wctrSetColor(stdoGetMsgWnd(),stdoRED_RGB);
if(mainGetGameType() != mainGT_OFFLINE)
{
bgclntGetGameIDFromFd(pcclntGetUserBadGuyID(),MyGameID);
sprintf(Text,"%s has collided with you.",MyGameID);
chatSendText(cnGetHostFd(),"HOST",chatINDEPENDENT_CHANNEL + BadGuyID,Text);
}

wctrPrintf(stdoGetMsgWnd(),"\nYou have collided.");
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
}
}

This is the line that actually does the damage.

bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);

So if you can show me any way you can be damaged when flying online with out getting the message "\nYou have collided.", I would love to know.

If you did not receive the message you have collided. If you think you took damage and you did not get that message there is only 2 ways it happened. 1 you over speed-ed or over stressed your plane, 2 you were shot.

The reason I jump on you so hard is simply because I hate urban legends and myths when it comes to collisions.

HiTech

#1. now i know why you cant spell lol :P
#2. ive had the same exact thing happen to me as kilz stated
So it does and has happened
Title: Re: Collision Schooling For Bodee
Post by: Shuffler on September 23, 2009, 01:11:09 PM
I’m not convinced.  Please email me the entire code so I can examine it more carefully.

 :rofl
Title: Re: Collision Schooling For Bodee
Post by: hitech on September 23, 2009, 01:27:28 PM
#1. now i know why you cant spell lol :P
#2. ive had the same exact thing happen to me as kilz stated
So it does and has happened

BiPolar, if you are saying that you have taken damage from a collision with out receiving the you have collided message then there is no way to convince you the world is round.

And also you are hurting my product by making false claims. If you died or were damaged the person shot you. There is no other way.

HiTech
Title: Re: Collision Schooling For Bodee
Post by: Jenks on September 23, 2009, 01:31:22 PM
BiPolar, if you are saying that you have taken damage from a collision with out receiving the you have collided message then there is no way to convince you the world is round.

And also you are hurting my product by making false claims. If you died or were damaged the person shot you. There is no other way.

HiTech

The world is round?  What keeps us from falling off?
Title: Re: Collision Schooling For Bodee
Post by: Bruv119 on September 23, 2009, 01:31:45 PM
#1. now i know why you cant spell lol :P
#2. ive had the same exact thing happen to me as kilz stated
So it does and has happened

and dont forget to take your meds   :P
Title: Re: Collision Schooling For Bodee
Post by: BiPoLaR on September 23, 2009, 01:38:06 PM
BiPolar, if you are saying that you have taken damage from a collision with out receiving the you have collided message then there is no way to convince you the world is round.

And also you are hurting my product by making false claims. If you died or were damaged the person shot you. There is no other way.

HiTech
#1, i misunderstood that, yes, i got the message
#2. I believe the world is round because i seen it on youtube
#3. how am i the only one here hurting your product? LOL
It was a misunderstanding on my part. I seriously dont think i made you lose any customers over that one post LOL
Title: Re: Collision Schooling For Bodee
Post by: BiPoLaR on September 23, 2009, 01:39:28 PM
and dont forget to take your meds   :P

i <3 you Bruv
Cant wait till we dance again
Title: Re: Collision Schooling For Bodee
Post by: R 105 on September 23, 2009, 01:47:37 PM
I get the reason it is like it is in this game. However there always seems the guy that his total combat tactic is to collide with as many planes in one sortie as possible without crashing and happily fly off undamaged to his base. I notice some of them never fire does not firing have any thing to do with the collision model and surviving it or does it only seem that way? I have never been hit by another plane that I did not receive a collision message. It always says I have collided or so and has collided with me ever single time I can remember without exception.
Title: Re: Collision Schooling For Bodee
Post by: OOZ662 on September 23, 2009, 01:49:14 PM
I have never been hit by another plane that I did not receive a collision message.

Good, then it's working.

And that other guy you talk about colliding with everyone, never collided.

And I'm not being sarcastic.
Title: Re: Collision Schooling For Bodee
Post by: R 105 on September 23, 2009, 02:38:54 PM
Then why the collision message if they don't hit you? I am try to understand what I am seeing at my age computers are my best subject but I am trying to learn. Almost all I know has came from playing Aces High.
Title: Re: Collision Schooling For Bodee
Post by: OOZ662 on September 23, 2009, 02:42:06 PM
If you get a message in orange that says "You have collided," even if it seems like it was his fault, your computer has seen an aircraft "enter" your aircraft, and you receive damage.

If you get a white message that say, for example, "OOZ662 has collided with you" and no orange message to accompany it, your computer probably saw me fly right past you. On my side, I plowed right through you. If I didn't fire my guns, you take no damage in this situation.

On rare occasions, the internet lines up enough that both people get both messages, and both take damage.

The game does nothing to determine whose fault it was or what order things happened in. That is a myth.
Title: Re: Collision Schooling For Bodee
Post by: R 105 on September 23, 2009, 03:25:55 PM
That explains a lot most the messages are in white and I do not get damaged most times.
Title: Re: Collision Schooling For Bodee
Post by: hitech on September 23, 2009, 03:27:09 PM
BiPolar: Is no problem, you now understand. What I was saying. If after I post the code and say it can not happen. Then if you continue to still tell people that it is, this would have been causing damage to me (you would basically be calling me a liar) and also my product by continuing to put out dis information.

Also I did not say "The only one."

HiTech
Title: Re: Collision Schooling For Bodee
Post by: BiPoLaR on September 23, 2009, 03:31:50 PM
BiPolar: Is no problem, you now understand. What I was saying. If after I post the code and say it can not happen. Then if you continue to still tell people that it is, this would have been causing damage to me (you would basically be calling me a liar) and also my product by continuing to put out dis information.

Also I did not say "The only one."

HiTech
can't we just <3 one another and stuffs?
Title: Re: Collision Schooling For Bodee
Post by: Tec on September 23, 2009, 03:58:34 PM
BiPolar, if you are saying that you have taken damage from a collision with out receiving the you have collided message then there is no way to convince you the world is round.

HiTech

I think people sometimes get themselves with their own splash damage in cannon birds and don't know what happened so they think they collided.  This happens most often with taters but I have shot out my own radiator on a Tempest and just the other day oiled myself in an A5.
Title: Re: Collision Schooling For Bodee
Post by: druski85 on September 23, 2009, 04:06:31 PM
...and just the other day oiled myself in an A5

*Makes mental note to stay out of A5's until interiors are refurbished/bleached/lit aflame*   ;)
Title: Re: Collision Schooling For Bodee
Post by: grizz441 on September 23, 2009, 04:21:58 PM
BiPolar: Is no problem, you now understand. What I was saying. If after I post the code and say it can not happen. Then if you continue to still tell people that it is, this would have been causing damage to me (you would basically be calling me a liar) and also my product by continuing to put out dis information.

Also I did not say "The only one."

HiTech

Another likely scenario building on what you said is Player A coming in for the kill on Player B, putting the kill shot on him and barely ramming him, say, damaging a gun or rudder.  To Player B, he sees the white collision message but he is going down in flames and the other guy is flying off seemingly unharmed.
Title: Re: Collision Schooling For Bodee
Post by: saantana on September 23, 2009, 04:26:28 PM
kilz: Wrote.

This absolutely 100%, with out a doubt, no way no how,  can not happen.  And I do not say this about many things when it comes to coding. Here is a code fragment from a collision. This is the only place in the code that detects a plane to plane collision.

if(Component != 0)
{
if(!bgdmgGetDamageStatePair(&DamageStatePar,Component - 1))
{
//wctrSetColor(stdoGetMsgWnd(),stdoRED_RGB);
if(mainGetGameType() != mainGT_OFFLINE)
{
bgclntGetGameIDFromFd(pcc[b]lntGetUserBadGuyID[/b](),MyGameID);
sprintf(Text,"%s has collided with you.",MyGameID);
chatSendText(cnGetHostFd(),"HOST",chatINDEPENDENT_CHANNEL + [b]BadGuyID[/b],Text);
}

wctrPrintf(stdoGetMsgWnd(),"\nYou have collided.");
bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);
}
}

This is the line that actually does the damage.

bgSET_STATE(Plane->UserSim->SimStates,DamageStatePar);

So if you can show me any way you can be damaged when flying online with out getting the message "\nYou have collided.", I would love to know.

If you did not receive the message you have collided. If you think you took damage and you did not get that message there is only 2 ways it happened. 1 you over speed-ed or over stressed your plane, 2 you were shot.

The reason I jump on you so hard is simply because I hate urban legends and myths when it comes to collisions.

HiTech

 :rofl "BadGuyID"
Makes sense thought. C++ ftw  :aok
Title: Re: Collision Schooling For Bodee
Post by: SPKmes on September 23, 2009, 04:44:58 PM
My connection by most standards here is slow..it is always around the 180ms.
 What I want to know is all of you that are going on about your bad collisions, how about your good ones....It never fails to amaze me how people never forget the bad...how do you get through the day. My point here is with my connection I quite often get the you have collided with when they are not even on my screen(probably were in some view), hit my tail or even, gone through my plane. But on the flip side to this I too get XX has collided with you and I go away free and thinking that was a bit unlucky as I wouldn't have considered XX was near a collision.
It is a 2 way street and the factors surrounding it are beyond anything possible at this time you just have to take a look at how close you can actually get during a fight without a single collision to work that out.

    
http://bbs.hitechcreations.com/smf/index.php/topic,204187.msg3321406.html#msg3321406


A lot of my fights get this close and personal...I'm not looking for the collision and to be honest in the grand scheme of things they are of a very low percentage of the outcome of these fights....The ground however....where do we start    :lol
Title: Re: Collision Schooling For Bodee
Post by: stickpig on September 23, 2009, 07:53:14 PM
I doubt changing the collision model to kill both planes would make to many people mad.

Where is those screen shots of 2 different FE's. One showing collision and one clear.

Maybe that would clear up things for those who are clueless
Title: Re: Collision Schooling For Bodee
Post by: Lusche on September 23, 2009, 07:55:08 PM
Where is those screen shots of 2 different FE's. One showing collision and one clear.

Maybe that would clear up things for those who are clueless

 :huh

Read this thread again and you will find them. ;)

But as usual, right the next post after them proves that they are just gettin ignored by the "fix the collision!" guys...
Title: Re: Collision Schooling For Bodee
Post by: stickpig on September 23, 2009, 07:59:47 PM
I saw them.
 I was looking for the ones with the Spitfires. That was another good visual of why both planes should not recieve damage.
Title: Re: Collision Schooling For Bodee
Post by: Bronk on September 23, 2009, 08:18:46 PM
I saw them.
 I was looking for the ones with the Spitfires. That was another good visual of why both planes should not recieve damage.
HMMM.... :noid
Title: Re: Collision Schooling For Bodee
Post by: OOZ662 on September 23, 2009, 08:35:38 PM
Mmmh? :confused:
Title: Re: Collision Schooling For Bodee
Post by: stodd on September 23, 2009, 09:19:09 PM
*Makes mental note to stay out of A5's until interiors are refurbished/bleached/lit aflame*   ;)
:rofl :rofl :rofl :lol INteresting thread.
Title: Re: Collision Schooling For Bodee
Post by: stickpig on September 24, 2009, 12:12:04 AM
Here it is

http://bbs.hitechcreations.com/smf/index.php/topic,255240.30.html