Aces High Bulletin Board

General Forums => Wishlist => Topic started by: BrockS on November 16, 2009, 02:25:18 PM

Title: Troop Gliders
Post by: BrockS on November 16, 2009, 02:25:18 PM
10 perk points allows you to tow a glider with a goon containing extra troops or a jeep. Troops in glider, supps in goon maybe. Just a thought to expand the airbourne troop dynamic.  Anyone........Bueller?

http://bigcat.homestead.com/troopcarrier.html (http://bigcat.homestead.com/troopcarrier.html)

Title: Re: Troop Gliders
Post by: Clone155 on November 16, 2009, 02:48:25 PM
YES +1
Title: Re: Troop Gliders
Post by: Jayhawk on November 16, 2009, 03:21:24 PM
Can't open links from this computer and will admit I don't know much about the airplane and glider dynamic however I can only assume that the pulling aircraft would not be loaded with supplies or troops. I don't know how weight is modeled for troops or supplies in c-47s but I can venture to guess an actual fully loaded C-47 wouldn't be able to haul a second fully loaded dead weight a/c.
Title: Re: Troop Gliders
Post by: BrockS on November 16, 2009, 03:48:21 PM
Can't open links from this computer and will admit I don't know much about the airplane and glider dynamic however I can only assume that the pulling aircraft would not be loaded with supplies or troops. I don't know how weight is modeled for troops or supplies in c-47s but I can venture to guess an actual fully loaded C-47 wouldn't be able to haul a second fully loaded dead weight a/c.

Sure it could although at the cost of airspeed. The Goon only needs to provide forward thrust since the glider provides the lift. In theory, a Goon could carry more if either engine power were increased or increased wing area with the same power, but losing airspeed. In the case of the glider, you are increasing the goons carrying capacity by essentially increasing the amount wing area and lift it's forward motion produces.

Additionally, in the case of AH, 10 troops is 1/3 a C47's troop capacity but am not sure what the weight of supplies are, that could be a limiting factor.

SEsaber 
Title: Re: Troop Gliders
Post by: kvuo75 on November 16, 2009, 03:59:32 PM
Sure it could although at the cost of airspeed. The Goon only needs to provide forward thrust since the glider provides the lift. In theory, a Goon could carry more if either engine power were increased or increased wing area with the same power, but losing airspeed. In the case of the glider, you are increasing the goons carrying capacity by essentially increasing the amount wing area and lift it's forward motion produces.

Additionally, in the case of AH, 10 troops is 1/3 a C47's troop capacity but am not sure what the weight of supplies are, that could be a limiting factor.

SEsaber 

drag is a byproduct of lift.


Title: Re: Troop Gliders
Post by: ShrkBite on November 16, 2009, 04:10:31 PM
That would be interesting to see, although i doubt it will be actually put in.
Title: Re: Troop Gliders
Post by: BrockS on November 16, 2009, 04:16:10 PM
drag is a byproduct of lift.




Roger that! That is why take-off distance would be longer and top airspeed would be slower. You are increasing lift at the expense of drag (speed). There is a point that the given power would not be enough to overcome the increase in drag but the gliders worked because this point was not reached. Think of it like this, instead of overloading a pick-up beyond it's capacity, you can distribute and even add to it by pulling a trailer since now part of the weight has it's own "lift" (wheels) and the result is more cargo, less speed, less acceleration, etc. The trucks engine now only has to overcome the loads inertia and not bear the full brunt of "lifting" the weight. Not exactly the same but analigous none-the-less.
Title: Re: Troop Gliders
Post by: Martyn on November 17, 2009, 05:59:24 AM
With more troops per drop enhancing offense, you'd need to find a way to re-balance the game for defence. Mannable machine gun posts/pill boxes by the map room maybe?
Title: Re: Troop Gliders
Post by: BrockS on November 17, 2009, 12:48:05 PM
With more troops per drop enhancing offense, you'd need to find a way to re-balance the game for defence. Mannable machine gun posts/pill boxes by the map room maybe?

Not really, most smart missions run more than one goon or LVT just in case. I just think the glider would add another option. Maybe not really offering much of an advantage but giving a new look to troop drops. Remember, AH is about simulation and period immersion.
Title: Re: Troop Gliders
Post by: waystin2 on November 17, 2009, 01:07:09 PM
I say yes to this, but god help the glider pilot! :uhoh
Title: Re: Troop Gliders
Post by: Banshee7 on November 17, 2009, 01:11:43 PM
I say yes to this

Someone mark it on a calendar!!!   :D



I'm not a fan of this wish.  I don't really see how it would be useful.
Title: Re: Troop Gliders
Post by: waystin2 on November 17, 2009, 01:26:40 PM
Someone mark it on a calendar!!!   :D



I'm not a fan of this wish.  I don't really see how it would be useful.

LOL Banshee.  Anyway, it would add another option for troop delivery and something totally helpless to shoot at... :lol
Title: Re: Troop Gliders
Post by: Chalenge on November 17, 2009, 03:36:18 PM
I think during the war the C-47s actually pulled two gliders per aircraft.
Title: Re: Troop Gliders
Post by: guncrasher on November 17, 2009, 04:41:48 PM
cool now we get two kills for the price of one  :D.

semp
Title: Re: Troop Gliders
Post by: Simba on November 18, 2009, 11:43:02 AM
"I say yes to this, but god help the glider pilot!"

Especially if dragged along at over 200 mph by a Dakota.

 ;)
Title: Re: Troop Gliders
Post by: Nemisis on November 18, 2009, 06:36:13 PM
Can't open links from this computer and will admit I don't know much about the airplane and glider dynamic however I can only assume that the pulling aircraft would not be loaded with supplies or troops. I don't know how weight is modeled for troops or supplies in c-47s but I can venture to guess an actual fully loaded C-47 wouldn't be able to haul a second fully loaded dead weight a/c.

Depends: if its a jeep maybe not, if its troops then probably. Also depends on the tow plane: C-47 probably, bomber almost guarenteed no.
Title: Re: Troop Gliders
Post by: sandwich on November 18, 2009, 11:45:46 PM
10 perk points allows you to tow a glider with a goon containing extra troops or a jeep. Troops in glider, supps in goon maybe. Just a thought to expand the airbourne troop dynamic.  Anyone........Bueller?

http://bigcat.homestead.com/troopcarrier.html (http://bigcat.homestead.com/troopcarrier.html)



Anything for the great Brock Samson.
Title: Re: Troop Gliders
Post by: ZZee on November 19, 2009, 02:36:03 AM
+1 if they can figure out how to balance the defensive side.
Title: Re: Troop Gliders
Post by: grizz441 on November 19, 2009, 06:18:52 AM
It only takes 10 troops to capture a base so why would you need to carry more?  Would the goal of this be to overwhelm a base of defenders with twice as many troops?  I guess I don't understand the purpose.
Title: Re: Troop Gliders
Post by: Nemisis on November 25, 2009, 11:31:29 AM
Allow for quick smash and grab missions. Kill the town and drop troops.
Title: Re: Troop Gliders
Post by: grizz441 on November 25, 2009, 05:19:13 PM
Allow for quick smash and grab missions. Kill the town and drop troops.

That didn't answer my question.  How does more than 10 troops accomplish anything other than overwhelming defenders who are trying to kill them?
Title: Re: Troop Gliders
Post by: Nemisis on November 26, 2009, 04:05:19 PM
You said you didn't understand the purpose, and I clarified for you.
Title: Re: Troop Gliders
Post by: Spikes on November 26, 2009, 04:07:22 PM
Not needed.
Title: Re: Troop Gliders
Post by: Nemisis on November 26, 2009, 04:11:12 PM
Oh, found another reason for it: Couple of C-47's up for a mission to take two bases, the other two get shot down. Oh hey, look at that, we still take both.
Title: Re: Troop Gliders
Post by: grizz441 on November 26, 2009, 05:54:53 PM
Oh, found another reason for it: Couple of C-47's up for a mission to take two bases, the other two get shot down. Oh hey, look at that, we still take both.

So the purpose of having a glider is to have one C47 fly to base#1 drop 10 troops and then fly to base#2 and drop the next 10?   :lol
Thanks for proving my point this wish is absolutely pointless.
Title: Re: Troop Gliders
Post by: Scherf on November 26, 2009, 07:59:59 PM
Hell, if the new strat involves bridges, gliders would be a sweet addition.

D Coy Ox & Bucks, anyone?
Title: Re: Troop Gliders
Post by: stephen on November 26, 2009, 08:24:37 PM
I see a disertation on induced drag coming...
Title: Re: Troop Gliders
Post by: Scherf on November 26, 2009, 11:40:27 PM
Nah, Crumpp's been banned.
Title: Re: Troop Gliders
Post by: Grape on November 27, 2009, 07:29:01 AM
Country Channel, N00B: HEY I NEED A GLIDER PILOT!!!!!!!! NOW!!!
Country Channel, N00B: SOME ONE GET IN MY GLIDER TO TAKE THE PORT
Country Channel, N00B: LISTEN TO ME KNIGHTS I NEED A GLIDER PILOT
Country Channel, N00B: SO NO ONE WANTS TO HELP
Country Channel, N00B: I AM SWITCHING TO BISH AT LEAST THEY HELP AND FLY GLIDERS

 :bolt:
Title: Re: Troop Gliders
Post by: Nemisis on November 27, 2009, 12:45:00 PM
Thats only on the knits because they suck at helping eachother. I'm not even joking, knights are just about the easiest prey since they all seem to fly alone.
Title: Re: Troop Gliders
Post by: grizz441 on November 27, 2009, 03:38:03 PM
Thats only on the knits because they suck at helping eachother. I'm not even joking, knights are just about the easiest prey since they all seem to fly alone.

Yeah, and rooks fly 20k+ and Bish run NOE missions everywhere.   :rolleyes:
Title: Re: Troop Gliders
Post by: Motherland on November 27, 2009, 03:39:04 PM
Thats only on the knits because they suck at helping eachother. I'm not even joking, knights are just about the easiest prey since they all seem to fly alone.
Have you ever flown Knights?
Title: Re: Troop Gliders
Post by: AWwrgwy on November 27, 2009, 03:40:44 PM
So the purpose of having a glider is to have one C47 fly to base#1 drop 10 troops and then fly to base#2 and drop the next 10?   :lol
Thanks for proving my point this wish is absolutely pointless.

Glider tugs didn't carry troops


wrongway
Title: Re: Troop Gliders
Post by: grizz441 on November 27, 2009, 03:43:38 PM
Glider tugs didn't carry troops
wrongway

I never said they did.

Oh I see what you're saying, I don't really care either way, this would add nothing to the game.
Title: Re: Troop Gliders
Post by: Nemisis on November 27, 2009, 05:42:43 PM
Yeah, and rooks fly 20k+ and Bish run NOE missions everywhere.   :rolleyes:

Not all, but that does appear to happen with about 50% of the players. But I was kind of talking fighters there.
Title: Re: Troop Gliders
Post by: grizz441 on November 27, 2009, 06:04:04 PM
Not all, but that does appear to happen with about 50% of the players. But I was kind of talking fighters there.

50%!?  Lol, I love these stereotypes and random percentage you are throwing around.
Title: Re: Troop Gliders
Post by: waystin2 on November 28, 2009, 09:21:04 AM
I'm not even joking, knights are just about the easiest prey since they all seem to fly alone.


You obviously have not run into the the Knights that I see and fly with day in and day out.  You would never have made such a silly statement.
Title: Re: Troop Gliders
Post by: morfiend on November 28, 2009, 06:31:26 PM
Hell, if the new strat involves bridges, gliders would be a sweet addition.

D Coy Ox & Bucks, anyone?

 Ya to drop "fake" airborne troops with time bombs!!

  :salute
Title: Re: Troop Gliders
Post by: Nemisis on November 28, 2009, 06:58:59 PM
50%!?  Lol, I love these stereotypes and random percentage you are throwing around.

Just based on what I've seen flying bombers (lack of large numbers of other planes at any substantial altitude) and fighters (reletavily large number of low flying [sea level almost] bombers), you are right that bish do fly NOE's quite a bit.