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General Forums => Wishlist => Topic started by: fbEagle on December 05, 2009, 12:24:12 AM

Title: Country Jumpers
Post by: fbEagle on December 05, 2009, 12:24:12 AM
I know there is nothing anybody can do aboiut it, even HTC, but i wanted to complain about thoose jerks who join your missions and leave after they know the target, go to the other side, and tell all there buddies where the low and slow bombers are at and where they're going. Anyway thats my complaint for today.  :old:
Title: Re: Country Jumpers
Post by: L0nGb0w on December 05, 2009, 12:32:51 AM
NOE heavy bombers are far more annoying, your guns still work whether they know you are coming or not.  It's your choice to have no altitude buffer to protect you  :aok
Title: Re: Country Jumpers
Post by: Strip on December 05, 2009, 12:59:01 AM
This game is about fighting.....go in high, say here I am, try to stop me.

 :aok

Strip
Title: Re: Country Jumpers
Post by: oakranger on December 05, 2009, 01:05:05 AM
I know there is nothing anybody can do aboiut it, even HTC, but i wanted to complain about thoose jerks who join your missions and leave after they know the target, go to the other side, and tell all there buddies where the low and slow bombers are at and where they're going. Anyway thats my complaint for today.  :old:

It is because jerks like them do not know how to get kill another way but to spy on you and jump you guys. 
Title: Re: Country Jumpers
Post by: stran on December 05, 2009, 01:40:16 AM
i don't understand those missions where they go NOE and capture an undefended base, then pat each other on the back. WTG!
Title: Re: Country Jumpers
Post by: DMBEAR on December 05, 2009, 02:09:56 AM
This isnt a country jumpers thread, it's a don't fight me thread.
Title: Re: Country Jumpers
Post by: Oleg on December 05, 2009, 03:06:09 AM
I know there is nothing anybody can do aboiut it, even HTC, but i wanted to complain about thoose jerks who join your missions and leave after they know the target, go to the other side, and tell all there buddies where the low and slow bombers are at and where they're going. Anyway thats my complaint for today.  :old:

Dont fly low&slow in bombers?

imho, HTC should stop a NOE madness. It will solve your problem too  :lol
Title: Re: Country Jumpers
Post by: BiPoLaR on December 05, 2009, 03:14:42 AM
This isnt a country jumpers thread, it's a don't fight me thread.
more like a "my NOE horde got killed today, so im going to complain" type of "wish"   :cry :rolleyes:
Title: Re: Country Jumpers
Post by: Latrobe on December 05, 2009, 03:20:24 AM
How about you make a mission that's not another NOE raid?? Make a 20K level bombing mission. That way the enemy knows where you're all at whether or not a spy tells them  :D
Title: Re: Country Jumpers
Post by: Bruv119 on December 05, 2009, 03:30:35 AM
lets face it in WW2 bombers had ESCORTS if they  went in low / slow , without effective cover they would have been deadmen.

That is the risk you take unfortunately.  Whilst spying and doing what you suggested is bad form, for experienced players who know how to read the map, a field flashing with no GV spawn and no dar.  Indicates at least one plane on the deck.   it is rare for a lone porker to come in NOE.
Title: Re: Country Jumpers
Post by: hyster on December 05, 2009, 04:09:50 AM
for experienced players who know how to read the map, a field flashing with no GV spawn and no dar.  Indicates at least one plane on the deck.   it is rare for a lone porker to come in NOE.

ill agree 100% with bruv. 1st thing i do if i see a base flashing is check for spawn points, then check if the vh is up at the field for the spawn.
Title: Re: Country Jumpers
Post by: trotter on December 05, 2009, 04:48:17 AM
...and tell all there buddies where the low and slow bombers are at and where they're going.

What kind of poor mission design has bombers low and vulnerable? Blame yourself, not the spiez. Unless, of course, you were seeking to "sneak" and avoid combat in a massively multiplayer combat game. Were you?
Title: Re: Country Jumpers
Post by: JunkyII on December 05, 2009, 05:31:47 AM
Did the time between changing sides change at all? I went over and it said I had 99 minutes till I could change back
Title: Re: Country Jumpers
Post by: Skuzzy on December 05, 2009, 07:21:38 AM
Country change time in the Early, Mid, and Late War arenas is 1 hour.

If someone wants to call out a mission to the other country, and they really are hard core about it, there is no way to stop them.  Cell phone, text messaging, Ventrilo, and so on are just a handful of ways to get the message to a buddy.

On the other hand, this issue is not as widespread as many players thinks it is.  There are a number of players who are incredibly paranoid about this.  i.e. "If I get shot down in a mission it has to be spies that caused it!!!"

I am not saying it does not happen.  It does, but it is doubtful anyone could devise a system that can prevent it.  Give it your best shot.

Currently, the best way to stop it, is to shoot down the other guy before he shoots you down.  Ta-da!
Title: Re: Country Jumpers
Post by: pervert on December 05, 2009, 07:31:22 AM
Currently, the best way to stop it, is to shoot down the other guy before he shoots you down.  Ta-da!
:rofl :rofl :rofl
Title: Re: Country Jumpers
Post by: bj229r on December 05, 2009, 08:20:23 AM
Low bombers deserve an undignified, fiery death :aok
Title: Re: Country Jumpers
Post by: E25280 on December 05, 2009, 09:52:23 AM
Country change time in the Early, Mid, and Late War arenas is 1 hour.

If someone wants to call out a mission to the other country, and they really are hard core about it, there is no way to stop them.  Cell phone, text messaging, Ventrilo, and so on are just a handful of ways to get the message to a buddy.

On the other hand, this issue is not as widespread as many players thinks it is.  There are a number of players who are incredibly paranoid about this.  i.e. "If I get shot down in a mission it has to be spies that caused it!!!"

I am not saying it does not happen.  It does, but it is doubtful anyone could devise a system that can prevent it.  Give it your best shot.

Currently, the best way to stop it, is to shoot down the other guy before he shoots you down.  Ta-da!
:cheers:
Title: Re: Country Jumpers
Post by: Banshee7 on December 05, 2009, 10:02:08 AM
On the other hand, this issue is not as widespread as many players thinks it is.  There are a number of players who are incredibly paranoid about this.  i.e. "If I get shot down in a mission it has to be spies that caused it!!!"

Oh gah, how true this is.  It was also funny to see all the people saying "it's a conspiracy against (put country here) because they saw us getting close to winning the war" after the arena reset yesterday.
Title: Re: Country Jumpers
Post by: guncrasher on December 05, 2009, 01:18:38 PM
Low bombers deserve an undignified, fiery death :aok

best way to defend against fiters its to be low.  let them worry about diving into the ground and avoid the buff guns. 

semp
Title: Re: Country Jumpers
Post by: bagrat on December 05, 2009, 02:30:11 PM
nobody likes a "legoman" but if they continue doin it hopefully they will eventually be found out.

Title: Re: Country Jumpers
Post by: DMBEAR on December 05, 2009, 02:32:47 PM
nobody likes a "legoman", but wut if every time someone goes from country to country they are not allowed to communicate (text or talk) wit ANYONE for a day or a even a 2 hours. I'm assuming most players are male, an i dont think not being able to watermelon chat for a lil while will anger many unless there intent was to imediately tell other country some "important" info.

of course the hardcore phone texters will prevail. but this may limit spys a little.

.02 cents

This would ruin comms for the 99.9 % that change sides simply to find better fights.
Title: Re: Country Jumpers
Post by: Skuzzy on December 05, 2009, 02:33:03 PM
And how are you going to stop external communications?  Ventrilo?  Text Messaging? and so on.  Disabling comms for someone wanting to really do this is a waste of programming effort.
Title: Re: Country Jumpers
Post by: bagrat on December 05, 2009, 02:47:29 PM
 :frown: yes the spys win.

spys welcome to come around my liberators, ill shoot u down. Luckily spying is about all there good at. :x
Title: Re: Country Jumpers
Post by: Skuzzy on December 05, 2009, 03:15:33 PM
Spys do not win.

Not to be antagonistic about it,....

I look at it like this.  If you want to fly bombers to a target and be guaranteed to get there without any enemy planes coming after you, then maybe you should go to the Training arena and play there.  You cannot be shot down if you go there.

Now, I will ask, what is the real problem?  Getting shot at is part of the game, regardless of how who is shooting you got there.  This is a sincere question.  I have no idea why anyone would get so worked up about being shot down, when they are perfectly capable of defending themselves.
Title: Re: Country Jumpers
Post by: JunkyII on December 05, 2009, 03:47:31 PM
Country change time in the Early, Mid, and Late War arenas is 1 hour.
What if you go from blue to ornage etc in that time period? I wish I would have film/taken a screenshot of this situation (smacks self in face) :o
Title: Re: Country Jumpers
Post by: bj229r on December 05, 2009, 04:03:26 PM
best way to defend against fiters its to be low.  let them worry about diving into the ground and avoid the buff guns. 

semp
Unless they see you, then you're nearly always dead, depending on how many escorts you have. On the other hand, if you eschew the instant gratification and go to cloud level, most of the attackers will be from co-alt or less, mebbe even dead-6, hanging on their props quite often. Loiter over a base, and they will get to you at any alt
Title: Re: Country Jumpers
Post by: bagrat on December 05, 2009, 04:07:54 PM
how do the spies not win? they get they're informant gratification an they ruin the method of surprise for the intended country.

there is no real problem that can be fixed here as the thread starter already stated. my original intention for joining in this particular thread was to defend the strategic point of view in AH. and rather than pointing fingers an insults was to present possible solutions.

what's really getting my goat though is that people are repetitively stating that because someone likes using the method of surprise in attempting to capture bases, that they don't welcome ANY opposition and that they should just go play in the ball pit.

as the furballers state there opinion, strategic "tools" will also present ours. :salute

Title: Re: Country Jumpers
Post by: bj229r on December 05, 2009, 05:15:59 PM
how do the spies not win? they get they're informant gratification an they ruin the method of surprise for the intended country.

there is no real problem that can be fixed here as the thread starter already stated. my original intention for joining in this particular thread was to defend the strategic point of view in AH. and rather than pointing fingers an insults was to present possible solutions.

what's really getting my goat though is that people are repetitively stating that because someone likes using the method of surprise in attempting to capture bases, that they don't welcome ANY opposition and that they should just go play in the ball pit.

as the furballers state there opinion, strategic "tools" will also present ours. :salute


They don't win because they are pathetic squeakers who haven't the where-with-all to compete in a GAME with even odds...a sad assessment of today's youth, alas
Title: Re: Country Jumpers
Post by: Skuzzy on December 05, 2009, 05:34:50 PM
Spies do not win.  The player who shoots down the other player wins.
Title: Re: Country Jumpers
Post by: pervert on December 05, 2009, 05:44:42 PM
Spies exist in people's minds as something they can blame their failure on. The guys that really do spy seem to be pretty quickly outted by the community and are in a minority. Being paranoid of people spying on you in a game must really suck.  :frown:
Title: Re: Country Jumpers
Post by: grizz441 on December 05, 2009, 06:01:40 PM
What if you go from blue to ornage etc in that time period? I wish I would have film/taken a screenshot of this situation (smacks self in face) :o

You're right Junky there is something a little wacky going on with Country time changes.  A lot of the time you can go to the other arena and switch sides even if the arena you are in says you can't change for xxx minutes. 
Title: Re: Country Jumpers
Post by: bagrat on December 05, 2009, 07:06:19 PM
Spies exist in people's minds as something they can blame their failure on. The guys that really do spy seem to be pretty quickly outted by the community and are in a minority. Being paranoid of people spying on you in a game must really suck.  :frown:

yes their mythical creatures like bigfoot, which is why the discussion lead to how the "chupa cabras" cannot be stopped because of their communications outside of this game...you will probably read this an make more opinionated assumptions of failure, paranoia and weeping. please make an attempt at creating a thought that has some sort of fact to it...otherwise just let it go :rolleyes:   
Title: Re: Country Jumpers
Post by: Guppy35 on December 05, 2009, 09:17:41 PM
I kinda think some folks take this game far too seriously.

And Skuzzy, I need some clarification on this shooting down the other guy bit.  Are you suggesting I'm not winning when I get shot down?

I get so confused sometimes :furious :huh :cry
Title: Re: Country Jumpers
Post by: WMLute on December 06, 2009, 03:41:02 AM
Am I the only one that, when in a mission and I see a large nme dar bar pop up at the base I am heading towards, think to myself (or type/say on range)  "Woot! This is gonna be FUN!"?

I encourage spies to inform the enemy about my missions.

No fun if their isn't any bad guys to kill.

Even MORE fun when there is a lot of them.
Title: Re: Country Jumpers
Post by: JunkyII on December 06, 2009, 03:49:38 AM
Am I the only one that, when in a mission and I see a large nme dar bar pop up at the base I am heading towards, think to myself (or type/say on range)  "Woot! This is gonna be FUN!"?

I encourage spies to inform the enemy about my missions.

No fun if their isn't any bad guys to kill.

Even MORE fun when there is a lot of them.
No your not the only one, but a person that would be your exact opposite would be perfect for the Devils rejects :devil
Title: Re: Country Jumpers
Post by: Delirium on December 06, 2009, 04:29:18 AM
Currently, the best way is to shoot down the other guy before he shoots you down.  Ta-da!

Skuzzy, I know you had the heart of a furballer within you.

Now I understand why you're the head of the Consortium of Twelve of SAPP.
Title: Re: Country Jumpers
Post by: CAP1 on December 06, 2009, 08:16:11 PM
I know there is nothing anybody can do aboiut it, even HTC, but i wanted to complain about thoose jerks who join your missions and leave after they know the target, go to the other side, and tell all there buddies where the low and slow bombers are at and where they're going. Anyway thats my complaint for today.  :old:

look at the bright side.

he's bringing you more cons to kill.

that said, it would piss me off too.
Title: Re: Country Jumpers
Post by: caldera on December 06, 2009, 08:52:23 PM
All this talk about spies has everyone on edge:   :noid

(http://i343.photobucket.com/albums/o460/caldera_08/AH2%20screenshots/spies.jpg)
Title: Re: Country Jumpers
Post by: SPKmes on December 06, 2009, 09:00:48 PM
Perhaps it could be noted in the text buffer...**** country changed to ******

It won't stop those changing and has no real effect if you don't have an agenda behind your move other than the fighting on your side is a little lack luster.

Title: Re: Country Jumpers
Post by: guncrasher on December 06, 2009, 09:56:31 PM
I switch between rooks and knights several times a week.  I like to play rook but my squad plays as a knight.  as a courtesy to others i follow this rules.

1 I announce on country Chanel that I am switching and wish everybody good luck.
2 I never go back and fight in the same area that I was flying around for the other country.
3 never take advantage of the information I have flying for the other country, that includes cv location, missions, etc..

there's been many times where i get shot down by some guy that I was just helping not 5 minutes before because he switches countries to take advantage of the situation.  some of these guys are so called "best" players in the game.  that's how they play and nothing I can do about it.  it dont even bother me anymore.  I just dont help them or even bother to give them check sixes.

people are gonna play however they wanna play.  so just make sure nobody takes the fun away from you and if they do.  then join me playing pogo.  I never get tired of that, or look at the banana dance  :banana:. now that's enternaining  :D

semp
Title: Re: Country Jumpers
Post by: CAP1 on December 06, 2009, 11:33:56 PM
shuffler, corkyjr, delerium, soulss, and others in the 80th finally convinced me to switch sides. we switch to the low numbers sides.

 know what? it adds soooo much more depth. meet pile-its and talk with em, that otherwise you wouldn't have........


 shoudl try it...... :aok
Title: Re: Country Jumpers
Post by: fbEagle on December 09, 2009, 05:28:12 PM
Quote
Perhaps it could be noted in the text buffer...**** country changed to ******
This is what I'm talking about, and i do enjoy a good fight but as you can see some agree that it can be a nuisance when the best mission of the night fails because it got jumped by a country jumper.
Title: Re: Country Jumpers
Post by: grizz441 on December 09, 2009, 06:05:53 PM
This is what I'm talking about, and i do enjoy a good fight but as you can see some agree that it can be a nuisance when the best mission of the night fails because it got jumped by a country jumper.

It wasn't a very good mission if one guy busts it.
Title: Re: Country Jumpers
Post by: grumpy37 on December 09, 2009, 06:16:31 PM
A very easy way to prevent country jumping would be to make it last all month, or at least the rest of the map.  I dont buy  the "change to the low side" story because usually within minutes other players log on and numbers get all messed up again. 
Title: Re: Country Jumpers
Post by: Becinhu on December 09, 2009, 06:16:41 PM
 :uhoh
ZOMG!!!!
SP13Z!!!!
 :uhoh
Title: Re: Country Jumpers
Post by: CAP1 on December 09, 2009, 06:27:40 PM
A very easy way to prevent country jumping would be to make it last all month, or at least the rest of the map.  I dont buy  the "change to the low side" story because usually within minutes other players log on and numbers get all messed up again. 

why do we want to prevent people from country jumping?

 i like to log to the low numbers side....or if i venture into the lw arena, i like to log to the country my squaddies are flying.......
Title: Re: Country Jumpers
Post by: Becinhu on December 09, 2009, 06:48:57 PM
i like to log to the country my squaddies are flying.......
spy :old:
Title: Re: Country Jumpers
Post by: Ack-Ack on December 09, 2009, 06:53:48 PM
best way to defend against fiters its to be low.  let them worry about diving into the ground and avoid the buff guns. 

semp

No it's not, any relative safety you think you gain by flying on the deck is only in your mind.


ack-ack
Title: Re: Country Jumpers
Post by: minke on December 09, 2009, 08:10:24 PM
We dont use the mission planner so much any more, my opinion is to either ditch it or modify it to show the mission title and rides available only. Seen plenty of pilots shot down who were supposed to be in the country mission.
Title: Re: Country Jumpers
Post by: Plazus on December 09, 2009, 08:42:28 PM
Spies do not win.  The player who shoots down the other player wins.

So very true! I switch countries, not to spy, but for the fights. Some people are just extremely paranoid about spies. I honestly dont understand their fear, because the chance of sabotage is rare in this game. The concept of spying is over-exagerated.
Title: Re: Country Jumpers
Post by: Masherbrum on December 09, 2009, 08:42:39 PM
why do we want to prevent people from country jumping?

 i like to log to the low numbers side....or if i venture into the lw arena, i like to log to the country my squaddies are flying.......

SPIZ!!!!!!!!!!!!!!!!!  

http://www.youtube.com/watch?v=yp_l5ntikaU (http://www.youtube.com/watch?v=yp_l5ntikaU)

Title: Re: Country Jumpers
Post by: CAP1 on December 09, 2009, 08:50:10 PM
spy :old:

yes....yes i am.......i'm a spyyyyyyyy............



http://www.youtube.com/watch?v=NmKpUyIAqok
Title: Re: Country Jumpers
Post by: Ack-Ack on December 09, 2009, 09:04:56 PM
The Spy of the Year Award has to go to Nisr.  One day, after suffering numerous deaths at the hands of the Knights trying to sink our carrier, Nisr decided to 'get smart' and switch over to the Knights and report the location of our CV to his fellow Bishops.  Unfortunately for the Bishops, they didn't send over their most intelligent spy.  When Nisr was calling out the position of our CV, he kept doing it over country channel or open channel which kind of blew his cover.  We didn't lose the CV either and ended up taking the base he was trying to defend with his spying.


ack-ack
Title: Re: Country Jumpers
Post by: Beefcake on December 09, 2009, 09:20:09 PM
I'm still wondering what there is to spy in Aces High? The only thing I can even remotely think of that would be spying would be someone switching during a scenario to check up on what the enemy is doing. And I know that no AH scenario vet would do it or condone that behavior. 
Title: Re: Country Jumpers
Post by: Sol75 on December 09, 2009, 09:26:01 PM
I love to country hop.  I usually steer clear of the HIGH numbers team, unless the squad is all on that team (which we usually switch if it becomes too unbalanced), but I dont always fly for the low #s.  I look for the best fights, and go there.  I also sometimes switch.. just to switch.  To fly with some new people, meet other folks etc etc.

Every country is the same.  By limiting yourself to only flying for one chess piece, you are limiting the enjoyment of flying with 2/3 of the people in this game.  And when it all boils down, we are a small community of folks who enjoy the same thing.  Why limit the folks you get to know?

Sol
Title: Re: Country Jumpers
Post by: stodd on December 09, 2009, 11:17:38 PM
Hi, my name is Stodd and ive been spying for 3+ years.  :banana:
Title: Re: Country Jumpers
Post by: guncrasher on December 10, 2009, 02:04:35 AM
Hi, my name is Stodd and ive been spying for 3+ years.  :banana:

may u can to even spy on your own bathroom breaks.  :D

semp
Title: Re: Country Jumpers
Post by: fbEagle on December 10, 2009, 07:09:39 PM
Quote
The Spy of the Year Award has to go to Nisr.  One day, after suffering numerous deaths at the hands of the Knights trying to sink our carrier, Nisr decided to 'get smart' and switch over to the Knights and report the location of our CV to his fellow Bishops.  Unfortunately for the Bishops, they didn't send over their most intelligent spy.  When Nisr was calling out the position of our CV, he kept doing it over country channel or open channel which kind of blew his cover.  We didn't lose the CV either and ended up taking the base he was trying to defend with his spying
If your goona send a spy send the best one you can and not the noobs... I do recall hearing about this story and this is a perfect example of what to spy on.  :cheers: