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Special Events Forums => Scenario General => Topic started by: oneway on December 20, 2009, 10:38:07 PM

Title: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 20, 2009, 10:38:07 PM
Allied La-7 Group Leaders,

The Kill/Death ratio of the La-7 in RSKS is an astounding figure when you consider its not predicated on pilot ability or aircraft capability, but simply the Machine driven...and this Machine Category success points directly at the leadership of the La-7 groups....congratulations commanders in effectively leading your groups....

'Well done is an understatement....

Your performance sets the bar for this event...

 :salute

Oneway

Red Storm / Krupp Steel Machine Stats:

Fighter   Sorties   Kills   Deaths       K/D     Destroyed   Field   Factory  
La-5FN14579253.161083771
La-7250241514.7398899
P-39Q14833191.7416456108
Yak-9U249153622.4716160
Bf 109G-149080411.95110
Bf 109G-612138610.62202
Bf 109K-411982521.58330
Bf 110G-2286140.431610161
Fw 190A-8401071.43110
Fw 190D-9162143592.42110
Fw 190F-818399781.27477145332
Bomber  
A-20G7818200.9026415249
B-25C15229251.161078157921
Il-2 Type 314131670.461661633
Ju 88A-4919600.15505137368
Tank  
Sherman VC Firefly16370820.8562593
T-34/76300----000
T-34/85166100651.5423618848
Panzer IV H9330600.50271116
Tiger I104121701.73672344
AAA  
Ostwind28010.00411130
Wirbelwind7614141.001505145
Troop  
M31242270.07301416
SdKfz 2511061370.0321210
FieldGun  
Gun Ship or Field157140----12120
Gunner  
Gunner-Observer93824.00000



BBS Code Generated by AcesHigh.Scenario.LogReader Class
A Scenario Planning, Management & Analysis program written by Oneway in C# .NET 3.5
Number of Auto-Generated Chars = 8953

Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Krusty on December 20, 2009, 10:45:09 PM
Very well done.

As a B-25C pilot, I'm also shocked at the positive ratio THEY had!

Is that enemy-only, or including FF?

EDIT: I see in your other post it's got no rules applied to it yet. I suspect that may drop a little when they are.

Still, it surprises me!
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 20, 2009, 10:54:11 PM
.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 20, 2009, 11:45:29 PM
.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Ruler2 on December 21, 2009, 12:21:47 AM
Lol, poor Osties.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: klingan on December 21, 2009, 02:09:35 AM
Go LA5   :rock
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: chewie86 on December 21, 2009, 02:34:01 AM
Go LA5   :rock

best multi-role wooot    :rock
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 07:18:14 AM
What is your criteria for a death?

Edit:
 
I am really curious now that I think about it...

Applying MA style scoring I cant count that many deaths in just one sortie of my squadron.

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Krusty on December 21, 2009, 10:51:21 AM
Considering that at least half the B-25s got wiped out en mass every frame, that's a lot of kills to get to counter-act the losses... *I* definitely didn't get that many kills!

Is it counting drones?
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 03:48:49 PM
I highly doubt it, if it was I could account for all of those kills in one frame for one squadron.

Even not counting drones I still doubt it but will reserve total judgement until I review film.

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 03:53:51 PM
After reviewing film I can account for 25 kills in less than three sorties not counting formations.

Unless its only counting pure "deaths" (were you've received a "You have been killed" message) there is something amiss.

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 08:11:49 PM
Considering that at least half the B-25s got wiped out en mass every frame, that's a lot of kills to get to counter-act the losses... *I* definitely didn't get that many kills!

Is it counting drones?

Yes and no...drones shot down are counted as kills just like the logs and log summary from AH, however loss of drones is not counted as a death, just like the AH logs...

Unlike the logs however, I do match the actual drones of the bomber pilot to the kill of the Victor for purposes of tracking drones when a formation hot pads and turns in either 1 or 2 drones back to the hanger.

The logs always print the Kill for the Victor but they never print the loss of a drone to a Victim sortie...hence it is necessary to cross reference Victor.Kills and the Sortie they were achieved with the sortie of the bomber pilot with drones.

Kills are: "Shot down a XXXX flown by XXXX... or "Awarded kill as XXXX crashes". In the later case I denote the Kill.Type as KillType.Awarded, vs KillType.Earned which is the default condition as most Kills are Earned Kills.

Deaths are of type Outcome.ShotDown, Outcome.ShotDownProxy and OutCome.ShotDownCaptured...ex actly like the AH logs. Only 1 death is ever attributed to a pilot flying formations...

Every sortie has an Outcome; here is the declaration of the enumerated type that is stored in Sortie.Outcome.Type (eg: Sortie.Outcome.Type = Outcome.ShotDown)

public enum OutCome {
        Landed,
        ShotDown,
        ShotDownCaptured,
        ShotDownProxy,
        Crashed,
        Ditched,
        Bailed,
        Captured,
        Vanished,
        Undefined
    }

Here is the code that actually assigns the values first for the Kills, followed by the Deaths, I left out the code for all of the other events that can occur and are either conclusive or interim:

                     // mid sortie events
                     case AhEventType.Kill:
                        //Shot down a Il-2 Type 3 flown by airbull.
                        data = frameEvent.Data.Substring(frameEvent.Data.IndexOf("down a") + 7);
                        data = data.Replace(" flown by ", ",");
                        data = data.Substring(0, data.Length - 1);
                        victimRideName = data.Substring(0, data.IndexOf(","));
                        victimName = data.Substring(data.IndexOf(",") + 1);
                        Ride victimRide = EP.Hanger.CheckOutRide(victimRideName, new Pilot(victimName));
                        sortie.Kills.Create(frameEvent.TimeStamp, sortie, victimRide.Pilot, victimRide);
                        sortie.HasEvents = true;
                        break;
                    case AhEventType.ProxyKill:
                        //Awarded kill as cactus crashes.
                        victimName = frameEvent.Data.Substring(frameEvent.Data.IndexOf("as ") + 3);
                        victimName = victimName.Substring(0, victimName.IndexOf(" "));
                        sortie.Kills.Create(frameEvent.TimeStamp, sortie, new Pilot(victimName), KillType.Awarded);
                        sortie.HasEvents = true;
                        break;
                    
                   // Sortie.Outcome events          

                    case AhEventType.ShotDown:
                        //Was shot down by xxxx.                        
                        sortie.Outcome = new SortieOutcome(frameEvent.TimeStamp, OutCome.ShotDown);
                        victorName = frameEvent.Data.Substring(frameEvent.Data.IndexOf("by ") + 3);
                        victorName = victorName.Substring(0, victorName.Length - 1);
                        if (victorName.Contains("unknown")) victorName = "UNKNOWN";
                        sortie.Victor = new Pilot(victorName);
                        
                        sortie.HasEvents = true;
                        break;
                    case AhEventType.ShotDownCaptured:                      
                        //Was shot down by xxxx and captured.
                        sortie.Outcome = new SortieOutcome(frameEvent.TimeStamp, OutCome.ShotDownCaptured);
                        victorName = frameEvent.Data.Substring(frameEvent.Data.IndexOf("by ") + 3);
                        victorName = victorName.Replace(" and captured.", "");
                        if (victorName.Contains("unknown")) victorName = "UNKNOWN";
                        sortie.Victor = new Pilot(victorName);
                        sortie.HasEvents = true;
                        break;
                    case AhEventType.ShotDownProxy:
                        //Was shot down by xxxx (crashed).
                        sortie.Outcome = new SortieOutcome(frameEvent.TimeStamp, OutCome.ShotDownProxy);
                        victorName = frameEvent.Data.Substring(frameEvent.Data.IndexOf("by ") + 3);
                        victorName = victorName.Replace(" (crashed).", "");
                        if (victorName.Contains("unknown")) victorName = "UNKNOWN";
                        sortie.Victor = new Pilot(victorName);
                        sortie.HasEvents = true;
                        break;

Sample Sortie Log from AH:

WMLute
14:25:14 Departed from Field #42 in a La-7
14:49:03 Shot down a Fw 190F-8 flown by A8Moray.
14:55:26 Shot down a Ju 88A-4 flown by 4440.
14:55:56 Shot down a Ju 88A-4 flown by 4440.
14:57:06 Helps Banzzai shoot down KKEN.
14:57:43 Shot down a Ju 88A-4 flown by Flossy.
14:59:02 Shot down a Ju 88A-4 flown by pope14.
15:05:47 Was shot down by unknown enemy.
15:12:34 Departed from Field #42 in a La-7
15:38:18 Shot down a Ju 88A-4 flown by KKEN.
15:39:03 Shot down a Ju 88A-4 flown by pope14.
15:39:36 Shot down a Ju 88A-4 flown by pope14.
15:39:59 Helps SirNuk3 shoot down HB555.
15:40:20 Shot down a Ju 88A-4 flown by KKEN.
15:48:41 Arrived Safely at Field #42
15:49:01 Departed from Field #42 in a Gun Ship or Field
15:51:09 Arrived Safely at Field #42
15:51:17 Departed from Field #42 in a La-7
15:57:03 Arrived Safely at Field #42
15:58:06 Departed from Field #42 in a La-7
16:11:40 Helps Snefens shoot down Turner.
16:17:05 Shot down a Fw 190A-8 flown by CANUKK.
16:22:40 Shot down a Fw 190D-9 flown by horble.
16:33:17 Shot down a Bf 109K-4 flown by Twizzty.
16:34:16 Shot down a Bf 109K-4 flown by WngViper.
16:34:32 Shot down a Bf 109K-4 flown by Dibs775.
16:34:52 Shot down a Bf 109K-4 flown by HotRod1.
16:40:39 Skillfully ditched.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 08:14:15 PM
After reviewing film I can account for 25 kills in less than three sorties not counting formations.

Unless its only counting pure "deaths" (were you've received a "You have been killed" message) there is something amiss.

Strip

Nothing is ammis Strip...other than perhaps your use of "Film" to try calculate a K/D ratio for a certain machine type across 4 frames of action...comprised of 250+/- sorties

Deaths are calculated by AH only as 1 of the 3 ShotDown Outcome Types...My program will also calculate vehicle losses like Brooke's scoring method...and it will do so with excruciating accuracy...this is not that...this is just AH "Style" Deaths...

You need a computer program to do that...

 :aok

I got one that does just that...

Oneway
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 08:27:03 PM
Very well done.

As a B-25C pilot, I'm also shocked at the positive ratio THEY had!

Is that enemy-only, or including FF?

EDIT: I see in your other post it's got no rules applied to it yet. I suspect that may drop a little when they are.

Still, it surprises me!

FF has not been scrubbed from this, but its a simple matter to do so...However, across all 4 frames FF deaths amounted to only a handful

Here is a comprehensive listing of Friendly Fire across all 4 frames, both teams....I threw the Invalidate Friendly Fire switch  :aok


=====================INVALIDATED KILLS ========================
Victor.Ride: B-25C  Victor: Pilot cactus        Victim.Ride: P-39Q Victim: Pilot Crum  17:13:43 Invalid Kill: Friendly Fire  frame4
Victor.Ride: Sherman VC Firefly  Victor: Pilot SHAGGER        Victim.Ride: T-34/85 Victim: Pilot KUsh  17:14:27 Invalid Kill: Friendly Fire  frame3
Victor.Ride: P-39Q  Victor: Pilot 0ldgit        Victim.Ride: La-5FN Victim: Pilot TexMurph  16:09:21 Invalid Kill: Friendly Fire  frame3
Victor.Ride: La-5FN  Victor: Pilot 100Chewi        Victim.Ride: La-5FN Victim: Pilot 1olo  14:51:55 Invalid Kill: Friendly Fire  frame3
Victor.Ride: T-34/85  Victor: Pilot Sethbag        Victim.Ride: Sherman VC Firefly Victim: Pilot USRanger  17:24:24 Invalid Kill: Friendly Fire  frame4
Victor.Ride: Il-2 Type 3  Victor: Pilot MAG1C        Victim.Ride: Il-2 Type 3 Victim: Pilot Drone  16:34:01 Invalid Kill: Friendly Fire  frame2
Victor.Ride: La-7  Victor: Pilot JoeJoe        Victim.Ride: La-7 Victim: Pilot Dantoo  16:35:13 Invalid Kill: Friendly Fire  frame1
Victor.Ride: La-7  Victor: Pilot WMLute        Victim.Ride: Sherman VC Firefly Victim: Pilot jollyFE  15:57:56 Invalid Kill: Friendly Fire  frame1
Victor.Ride: Ju 88A-4  Victor: Pilot pope14        Victim.Ride: Bf 109K-4 Victim: Pilot alibaba  15:35:01 Invalid Kill: Friendly Fire  frame4
Victor.Ride: Fw 190D-9  Victor: Pilot Spinner        Victim.Ride: Fw 190A-8 Victim: Pilot Morfiend  15:34:09 Invalid Kill: Friendly Fire  frame3
Victor.Ride: Bf 109G-14  Victor: Pilot lowZX14        Victim.Ride: Bf 109G-14 Victim: Pilot Dace  14:56:49 Invalid Kill: Friendly Fire  frame1
Victor.Ride: Bf 109G-14  Victor: Pilot Voudou        Victim.Ride: Bf 109G-14 Victim: Pilot Bosco  16:11:23 Invalid Kill: Friendly Fire  frame3
Victor.Ride: Bf 110G-2  Victor: Pilot jedi25        Victim.Ride: Bf 110G-2 Victim: Pilot Paradox  14:51:07 Invalid Kill: Friendly Fire  frame3
Victor.Ride: Bf 110G-2  Victor: Pilot U29        Victim.Ride: Bf 110G-2 Victim: Pilot jedi25  14:57:34 Invalid Kill: Friendly Fire  frame1
Victor.Ride: B-25C  Victor: Pilot Beefcake        Victim.Ride: T-34/85 Victim: Pilot Cobra45  14:45:34 Invalid Kill: Friendly Fire  frame3
Victor.Ride: Gunner-Observer  Victor: Pilot Beefcake        Victim.Ride: B-25C Victim: Pilot A8hunter  16:10:11 Invalid Kill: Friendly Fire  frame3
Victor.Ride: La-5FN  Victor: Pilot Saantana        Victim.Ride: La-5FN Victim: Pilot prono  16:23:56 Invalid Kill: Friendly Fire  frame2
Victor.Ride: P-39Q  Victor: Pilot STEALTH        Victim.Ride: Il-2 Type 3 Victim: Pilot kvuo75  16:31:59 Invalid Kill: Friendly Fire  frame4
invalidated kills: 18
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 08:36:07 PM
Like I said if your applying K/D using normal MA standards (anything other than landed successfully) something is not right. I didn't try to establish a K/D using film, I just invalidated your results. Over four frames my squad lost more than 25 pilots alone, never mind counting the drones. Now account for the fact there were two squads and the other was hit harder than me. Unless your using an unknown k/d formula, which I would be curious to know, something is wrong.

The B-25 k/d is in error using normal k/d critera, sorry to burst your bubble...

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Krusty on December 21, 2009, 08:44:43 PM
MA is if you don't make it back, you're dead. Ditched, Bailed, Killed, Discoed, etc, all count as a loss. And MA counts drones.

The problem with the public logs is that they only list "landed successfully" -- not "landed successfully with 2 out of 3 drones" or something much more detailed.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 08:45:16 PM
Like I said if your applying K/D using normal MA standards (anything other than landed successfully) something is not right. I didn't try to establish a K/D using film, I just invalidated your results. Over four frames my squad lost more than 25 pilots alone, never mind counting the drones. Now account for the fact there were two squads and the other was hit harder than me. Unless your using an unknown k/d formula, which I would be curious to know, something is wrong.

The B-25 k/d is in error using normal k/d critera, sorry to burst your bubble...

Strip

Better buy a new Abacus...your math is wrong...

You would argue with God at heavens gate given a chance...your amazing in your constant attacks...

Here are all B-25C kills for ALL B-25's ALL Frames...get back to me with some real data when you run the log files...if you want all four log files let me know....

 :D

Oneway

B-25C Pilot/Victor: Pilot cactus  Victim: Pilot Stampf  Fw 190D-9  14:56:58
B-25C Pilot/Victor: Pilot cactus  Victim: Pilot Crum  P-39Q  17:13:43
B-25C Pilot/Victor: Pilot GypsyB  Victim: Pilot Hobo  Fw 190D-9  14:54:06
B-25C Pilot/Victor: Pilot Krusty  Victim: Pilot AArecon  Fw 190F-8  14:47:16
B-25C Pilot/Victor: Pilot Krusty  Victim: Pilot VonMessa  Fw 190D-9  14:53:39
B-25C Pilot/Victor: Pilot Popsman  Victim: Pilot REDX  Fw 190D-9  16:51:15
B-25C Pilot/Victor: Pilot Soulyss  Victim: Pilot Fencer  Fw 190F-8  15:19:05
B-25C Pilot/Victor: Pilot Soulyss  Victim: Pilot Marshal  Ju 88A-4  15:17:30
B-25C Pilot/Victor: Pilot Soulyss  Victim: Pilot Marshal  Ju 88A-4  15:17:43
B-25C Pilot/Victor: Pilot Soulyss  Victim: Pilot Spinner  Fw 190D-9  16:01:15
B-25C Pilot/Victor: Pilot Soulyss  Victim: Pilot JVnotch  Fw 190D-9  16:07:53
B-25C Pilot/Victor: Pilot Soulyss  Victim: Pilot Wraith  Fw 190D-9  16:08:48
B-25C Pilot/Victor: Pilot Soulyss  Victim: Pilot bb  Fw 190D-9  16:50:08
B-25C Pilot/Victor: Pilot Soulyss  Victim: Pilot JVlobo  Fw 190D-9  16:58:17
B-25C Pilot/Victor: Pilot gas50  Victim: Pilot lothmog  Fw 190F-8  14:38:57
B-25C Pilot/Victor: Pilot gas50  Victim: Pilot rob53  Bf 109G-14  15:46:32
B-25C Pilot/Victor: Pilot gas50  Victim: Pilot Turner  Fw 190D-9  14:55:06
B-25C Pilot/Victor: Pilot Hibbie2  Victim: Pilot Magpie  Bf 109G-14  15:21:38
B-25C Pilot/Victor: Pilot Strip  Victim: Pilot VANDALS  Bf 109G-14  15:22:58
B-25C Pilot/Victor: Pilot Strip  Victim: Pilot DrDea  Fw 190F-8  14:38:16
B-25C Pilot/Victor: Pilot Strip  Victim: Pilot Spinner  Fw 190D-9  14:58:03
B-25C Pilot/Victor: Pilot Strip  Victim: Pilot Akondo  Fw 190D-9  14:58:24
B-25C Pilot/Victor: Pilot Beefcake  Victim: Pilot Cobra45  T-34/85  14:45:34
B-25C Pilot/Victor: Pilot Beefcake  Victim: Pilot Marshal  Ju 88A-4  15:17:42
B-25C Pilot/Victor: Pilot Beefcake  Victim: Pilot JVnotch  Fw 190D-9  16:53:57
B-25C Pilot/Victor: Pilot Beefcake  Victim: Pilot Wraith  Fw 190D-9  14:57:11
B-25C Pilot/Victor: Pilot Duke  Victim: Pilot Fencer  Fw 190F-8  14:40:19
B-25C Pilot/Victor: Pilot Duke  Victim: Pilot shamus  Bf 109G-14  15:49:07
B-25C Pilot/Victor: Pilot OzzyRev  Victim: Pilot Morfiend  Fw 190D-9  14:55:56

Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 08:46:14 PM
MA is if you don't make it back, you're dead. Ditched, Bailed, Killed, Discoed, etc, all count as a loss. And MA counts drones.

The problem with the public logs is that they only list "landed successfully" -- not "landed successfully with 2 out of 3 drones" or something much more detailed.

Well I have that handled...the AH logs and their summaries DO NOT COUNT
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Krusty on December 21, 2009, 08:49:42 PM
oneway, something is amiss on this one...

You listed 29 kills for 25 deaths across all 4 frames, in your other thread?


We lost more than 25 planes every frame, seems like!

EDIT: We had 7 pilots max in 2 squads, with 3 drones each, and more than once were wiped out entirely on one of our missions.

14 pilots, times 3 planes lost, equals 42 planes lost per frame, if fully wiped out once (not counting losses on our second lives).

Something's not adding up, loss-wise.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 08:50:08 PM
So that is every B-25 killed for the entire scenario?

Something else, Popsman, DocCH, QCareCH, HarpJ, GlennCo, and Tudza are not on this list. Tudza died four times himself to enemy fighters in two frames alone.

Yet he is not listed once.....I think you need to take a closer look at your program verses attacking people with valid points.

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 09:05:15 PM
So that is every B-25 killed for the entire scenario?

Something else, Popsman, DocCH, QCareCH, HarpJ, GlennCo, and Tudza are not on this list. Tudza died four times himself to enemy fighters in two frames alone.

Yet he is not listed once.....I think you need to take a closer look at your program verses attacking people with valid points.

Strip

Yes that is because this is showing the sortie with the kill and that kill was lost at that time and the pilot had multiple kills

Let me put the victim in so it makes more sense to you

Oneway

I updated it so it makes more sense...
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Krusty on December 21, 2009, 09:07:17 PM
I don't want to seem like I'm picking on oneway's program, but if there is a flaw, it should be addressed.

I went over frame 1's losses alone. Any time it says "so and so died" or "bailed from damaged plane" that's only an indication of that action from the last drone, so you have to assume that's the 3rd loss in a row. Must be counted as 3, since we all took off with 3 planes per formation. I counted each bomber's death or killed notification as 3, for the above reason, and then counted how many times they were shot down by the other team, to account for losses where they still landed safely. Not a complete picture, but it counts as a bare minimum of losses.

Frame 1 alone, we had (just counting losses from the logs, does NOT show the entire picture if you lose drones, or have them damaged and later lose them after the attacker is gone, etc)

13GvBAP losses:
Cactus: -3, Gypsy -6, Krusty -3, Popsman -6, Soulyss -4, unclkurt -6
(at LEAST 28 lost there alone)

251 GvBAP losses:
Doc72ch -3, gas50 -5, hibbie2 -3, Strip -3, tudza -3
(at LEAST 17 lost there alone)

So frame 1 alone we lost 45 lost B-25s bare minimum.


I think there are issues with how it counts bomber formation losses, so far.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 09:10:39 PM
Dont worry its only me who is attacking him.....

 :rolleyes:

I want to know how he arrived at only 25 kills, by any logical yard stick used measure that number is erroneous.

Edit: Part of the problem is I am talking about deaths, you are talking about kills. Can you describe how you compile deaths of bombers when it relates to k/d?

(That way people can compare results?)

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Krusty on December 21, 2009, 09:15:30 PM
This is how:

Frame 2:

Krusty
14:24:17 Departed from Field #12 in a B-25C
15:05:40 Destroyed a AAA factory #03 
15:05:40 Destroyed a AAA factory #03 
15:05:40 Destroyed a AAA factory #03 
15:05:43 Destroyed a AAA factory #03 
15:05:43 Destroyed a field gun at city #03 
15:05:43 Destroyed a AAA factory #03 
15:05:44 Destroyed a AAA factory #03 
15:05:44 Destroyed a AAA factory #03 
15:05:44 Destroyed a AAA factory #03 
15:05:44 Destroyed a AAA factory #03 
15:50:08 Arrived Safely at Field #12
15:50:24 Departed from Field #12 in a B-25C
16:28:27 Helps corsair shoot down Redtail7.
16:34:55 Destroyed a city building at city #03 
16:34:56 Destroyed a city building at city #03 
16:34:56 Destroyed a city building at city #03 
16:34:57 Destroyed a city building at city #03 
16:34:57 Destroyed a city building at city #03 
16:34:57 Destroyed a city building at city #03 
16:34:57 Destroyed a city building at city #03 
16:34:57 Destroyed a city building at city #03 
16:34:57 Destroyed a city building at city #03 
16:34:57 Destroyed a city building at city #03 
16:55:34 Vanished without a trace.


If you check the "so and so killed Krusty" you will find I was killed 3 times. 2 by 190Ds, and the third time I was dogfighting them and my power blinked ("vanished without a trace") so I gave away the third kill to whoever wounded me moments before.

You'll note, however, that I was never "killed, died, bailed" or anything in my log screen.

I think the program's not currently set up to read between the lines, and count me as "died 3x"....
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 09:17:36 PM
We are in agreement Krusty....

My question is directed a Oneway, applying MA standards I can account for that many deaths in one sortie.

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 09:18:37 PM
I don't want to seem like I'm picking on oneway's program, but if there is a flaw, it should be addressed.

I went over frame 1's losses alone. Any time it says "so and so died" or "bailed from damaged plane" that's only an indication of that action from the last drone, so you have to assume that's the 3rd loss in a row. Must be counted as 3, since we all took off with 3 planes per formation. I counted each bomber's death or killed notification as 3, for the above reason, and then counted how many times they were shot down by the other team, to account for losses where they still landed safely. Not a complete picture, but it counts as a bare minimum of losses.

Frame 1 alone, we had (just counting losses from the logs, does NOT show the entire picture if you lose drones, or have them damaged and later lose them after the attacker is gone, etc)

13GvBAP losses:
Cactus: -3, Gypsy -6, Krusty -3, Popsman -6, Soulyss -4, unclkurt -6
(at LEAST 28 lost there alone)

251 GvBAP losses:
Doc72ch -3, gas50 -5, hibbie2 -3, Strip -3, tudza -3
(at LEAST 17 lost there alone)

So frame 1 alone we lost 45 lost B-25s bare minimum.


I think there are issues with how it counts bomber formation losses, so far.

No its not wrong at all....it does it exactley like the log does it...if you look at the deaths for your group...it exactley matches the deaths I am showing...

I am more than happy to put in the Drone losses and in fact I am prepared to do that...

Its a matter of choice...do you want the K/D to exactly reflect as AH calculates Deaths and Kills? or do you want to throw in the loss of your drones...

Here is your Drone report for all four frames...have at it....your Kill/Death ratio will fall through the floor....

B-25C Report
=========================
Sorties Count      = 152
B-25C Checked Out  = 456
B-25C Shot Down    = 157
B-25C Lost         = 34
B-25C Vanished     = 2
B-25C Checked In   = 263
=========================
DRONES
Drones Checked Out = 304
Drones Shot Down   = 117
Drones Lost        = 17
Drones Vanished    = 1
Drones Checked In  = 169
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Beefcake on December 21, 2009, 09:20:24 PM
On the first sortie of frame 4 we had 12 sets of buffs to get wiped out, that's 36 B25's.

I'm not bashing Oneways system but it does seem that the scoring for bombers and their drones is messed up, and I think it's more of a logging system problem rather than Oneways code.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 09:22:17 PM
We are in agreement Krusty....

My question is directed a Oneway, applying MA standards I can account for that many deaths in one sortie.

Strip

Knock yourself out...my calculations are completely correct...if you want to add ditched, bailed, and drones to the Death total go for it...

The fact of the matter is that the LOG shows a death is different than a bail out...or a ditch

I guess what you guys want is the KILL/(Shotdown+Ditch+Bailed+Crashed + Drones Lost Ratio)...

That is not a Kill Death Ratio...

Bailing is not a death, ditching is not a death....

B-25C Report
=========================
Sorties Count      = 152
B-25C Checked Out  = 456
B-25C Shot Down    = 157
B-25C Lost         = 34
B-25C Vanished     = 2
B-25C Checked In   = 263
=========================
DRONES
Drones Checked Out = 304
Drones Shot Down   = 117
Drones Lost        = 17
Drones Vanished    = 1
Drones Checked In  = 169
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 09:24:00 PM
On the first sortie of frame 4 we had 12 sets of buffs to get wiped out, that's 36 B25's.

I'm not bashing Oneways system but it does seem that the scoring for bombers and their drones is messed up, and I think it's more of a logging system problem rather than Oneways code.

Its not the logs either...I can add in Drones if you would like...AH doesn't...I can account what happened to every single drone ...



Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 09:28:29 PM
Dont worry its only me who is attacking him.....

 :rolleyes:

I want to know how he arrived at only 25 kills, by any logical yard stick used measure that number is erroneous.

Edit: Part of the problem is I am talking about deaths, you are talking about kills. Can you describe how you compile deaths of bombers when it relates to k/d?

(That way people can compare results?)

Strip

It does not count the drones as a death...its that simple...nor should it...if your so inclined to think that way the B-25C K/D is 0.130, which is a completely pointless stat...

Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 09:31:32 PM
(Killed + Captured + Crashed) = B-25C Losses?

Correct? That number being 25....

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Krusty on December 21, 2009, 09:34:34 PM
Oneway, you check your AH stats in the MAs and it'll deduct every lost drone... It counts every formation you up as 3 sorties, and if you don't land 3, your K/D drops significantly.


Hence, when you say "just like the MA" -- makes me think it should do this.

It's not accurate to show it otherwise, since it's got way too many losses "slipping through the cracks" so to speak. Makes the B-25Cs look like they had a positive kill/death ratio!  :D

So, to avoid confusion I think it should always take this into effect. Always.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 09:36:43 PM
(Killed + Captured + Crashed) = B-25C Losses?

Correct? That number being 25....

Strip

No...Losses are everything BUT Shotdown's and Vanished...Losses = Bailed, Ditched, Captured, Crashed...

The only thing impossible to account for in the logs (though not entirely) is planes a pilot loses in maneuvers...

The only thing you can figure out is if a pilot sortie outcome is shotdown, and yet only 1 drone was killed...it can be deduced he lost a plane in manuevers...HOWEVER...it is impossible given the log data to tell if a pilot lost aircraft to manuevers if his sortie outcome was anything BUT a shotdown type...

Thus...I have tabs on all drones...even if the pilot hotpads and turns some back in....

There isn't any stat or calculation I cannot produce...and my Data is rock solid...I have manually checked it hundreds of times against the logs...

Before you guys start questioning the output...first ask me the calculation method used. In this case it EXACTLY MATCHES the format and considerations as expressed in the Public Logs

Oneway
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 09:39:43 PM
So that is the formula that you used to come up with 25 deaths in the k/d formula?
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 09:42:34 PM
Oneway, you check your AH stats in the MAs and it'll deduct every lost drone... It counts every formation you up as 3 sorties, and if you don't land 3, your K/D drops significantly.


Hence, when you say "just like the MA" -- makes me think it should do this.

It's not accurate to show it otherwise, since it's got way too many losses "slipping through the cracks" so to speak. Makes the B-25Cs look like they had a positive kill/death ratio!  :D

So, to avoid confusion I think it should always take this into effect. Always.

It is impossible for Kill Death Ratio to become negative...though Infinity and NaN are possible outcomes...B-25's will nearly always have a positive Kill Death Ratio

Like I said....Losing an aircraft is not a Death...not in my book, whether it is or is not in MA. The ratio simply compares how many times you killed vs how many times you died...
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 09:43:41 PM
So that is the formula that you used to come up with 25 deaths in the k/d formula?

Death = ShotDown, ShotDownProxy, ShotDownCaptured....that is how AH totals it in the logs...and it seemed nobody had a problem with it until you did...

I posted the code....if its still unclear...I don't know how to explain it further

For Scenarios the ratio that would be the most appropriate is Kills/LivesLost...which would ignore the drones, and apply the rules as written...

Would that work for you guys...its a snap to change it...

Oneway
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 09:51:22 PM
Well ain't I special....

Using the log summaries, killed, crashed, captured we totaled 21 "deaths" in frame 4 alone.

By the same definition we suffered 18 "deaths" in frame 3.....far above 25 for the scenario.

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 09:56:27 PM
Well ain't I special....

Using the log summaries, killed, crashed, captured we totaled 21 "deaths" in frame 4 alone.

By the same definition we suffered 18 "deaths" in frame 3.....far above 25 for the scenario.

Strip

Like I said strip...those are not deaths...

And I gave you the drone report...

There are no holes in the data....

Your B-25C K/Per Machine Not Turned Back In  is   .13
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 10:11:24 PM
So please enlighten me oh great and mighty Oneway, in non-code talk if you don't mind, how you arrived at 25 deaths.

(If its not too much trouble can you show actual numbers being applied to your process?)

You certainly haven't used any definition of "death" I have seen before. This is what the problem is, by normal MA and Scenario rules the K/D is different.

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 10:26:52 PM
So please enlighten me oh great and mighty Oneway, in non-code talk if you don't mind, how you arrived at 25 deaths.

(If its not too much trouble can you show actual numbers being applied to your process?)

You certainly haven't used any definition of "death" I have seen before. This is what the problem is, by normal MA and Scenario rules the K/D is different.

Strip

Scenario Deaths are ShotDown, ShotDownProxy and ShotDownCaptured...

You can check it yourself...smart ass

Oneway
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Krusty on December 21, 2009, 10:29:55 PM
Not to nitpick, but an "even" kill/death would be 1. A "positive" kill/death is above 1. A "negative" kill/death is below 1 (a decimal). This is commonly accepted, and arguing the semantics isn't the point of the post.

If you two could tone back the hostility a bit, I think we do have a bit of confusion that needs clearing up. Perhaps I can help both sides.

Strip, I think he's only counting when somebody gets credit for your last drone. I.e. me in frame1:

15:20:14 Was shot down by lothmog.

I think the methodology is very flawed, since the kills/deaths for the fighters shooting down the bombers suddenly out-pace actual losses by leaps and bounds. "Magic" kills start showing up. Logically speaking that makes no sense. I'm thinking the methodology is flawed, and should be redone to include these.

Oneway, that's also one thing that's been an issue with the logs pages on ahevents.org for ... well since forever: doesn't list bomber deaths properly. It's a choice they made to simplify the logs. Not equatable to "MA scoring" or anything -- just the way they formatted these. When scenarios or FSOs are run that add points for lost bombers, killed bombers, etc, they do go in and count specifically how many were lost and add the details up as needed. It's just that for the general public they don't re-write the code. This may be where we disagree with you. That's not a "standard" -- it's just the way they format the logs for public viewing. It's not indicative of how the actual scenarios are scored for losses based on plane types or anything.

Hope this helps clear things up a bit.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 10:30:31 PM
.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 10:33:04 PM
Why bother anymore....
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Krusty on December 21, 2009, 10:40:46 PM
Frame 1: 13 GvBAP lists 4 pilots "killed" on our side of the logs, 251 GvBAP lists 3 (counting "by unknown players" -- not sure if 1way doing that also)

Basically only when it lists "15:21:02 Was shot down by HotRod1 (crashed)." [from tudza, frame1] does it add 1 to the death list.

That's how he added those up. So frame 1 would only net 7 by that criteria (as mentioned I disagree, I'm just trying to explain it more as it stands)

Edit: Checking the logs and updating as I do: By that criteria, no "deaths" in frame 2 at all. checking frame 3 and 4

Frame 3 would be 12 total for both units

Frame 4 would be 4 total for both. So given that I probably missed a couple here and there, like my disco counted as a death to somebody, that's around the 25 deaths listed. Again, not saying I agree, just clearing up the issue.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 10:52:08 PM
I did, your numbers are wrong....

Frame 4 Shotdown + ShotDownProxy + ShotDownCaptured = 21

Frame 3 Shotdown + ShotDownProxy + ShotDownCaptured = 18

Thats way above 25 for the scenario and that is not counting drones, I still don't see anyway to get that number.

Strip

STOP IT STRIP!

THE LOGS SAY NOTHING OF THE SORT!!!!!!!!

I already told you that Drones are not being counted...

If you want to count drones write your own program...

My program CAN ACCOUNT for DRONES....BUT THE K/D IS NOT COUNTING DRONES....

Get it through your thick head....

Across all 4 Frames....B-25C pilots had their Sortie Ended in a ShootDown ONLY 25 times

B-25 sorties whose outcome WasShotDown 25
frame1  GypsyB  Outcome: ShotDown at 15:18:42
frame1  GypsyB  Outcome: ShotDown at 16:18:45
frame1  Krusty  Outcome: ShotDown at 15:20:14
frame1  Soulyss  Outcome: ShotDownProxy at 15:19:37
frame1  gas50  Outcome: ShotDown at 15:20:51
frame1  tudza  Outcome: ShotDownProxy at 15:21:02
frame1  tudza  Outcome: ShotDown at 16:16:08
frame1  Teufel  Outcome: ShotDown at 16:36:13
frame3  cactus  Outcome: ShotDownProxy at 16:14:49
frame3  cactus  Outcome: ShotDown at 16:55:47
frame3  GypsyB  Outcome: ShotDown at 16:11:22
frame3  GypsyB  Outcome: ShotDown at 16:53:20
frame3  Krusty  Outcome: ShotDownProxy at 16:15:48
frame3  Soulyss  Outcome: ShotDownProxy at 16:11:56
frame3  Soulyss  Outcome: ShotDownProxy at 16:58:19
frame3  gas50  Outcome: ShotDown at 14:39:09
frame3  Strip  Outcome: ShotDown at 14:39:35
frame3  Beefcake  Outcome: ShotDownProxy at 16:01:53
frame3  Beefcake  Outcome: ShotDownProxy at 16:54:10
frame3  A8hunter  Outcome: ShotDown at 16:56:17
frame3  Duke  Outcome: ShotDown at 14:40:25
frame4  GypsyB  Outcome: ShotDown at 14:54:44
frame4  Popsman  Outcome: ShotDownProxy at 14:54:37
frame4  gas50  Outcome: ShotDownProxy at 16:38:50
frame4  Strip  Outcome: ShotDownProxy at 14:59:01

Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 10:54:07 PM
Frame 1: 13 GvBAP lists 4 pilots "killed" on our side of the logs, 251 GvBAP lists 3 (counting "by unknown players" -- not sure if 1way doing that also)

Basically only when it lists "15:21:02 Was shot down by HotRod1 (crashed)." [from tudza, frame1] does it add 1 to the death list.

That's how he added those up. So frame 1 would only net 7 by that criteria (as mentioned I disagree, I'm just trying to explain it more as it stands)

Edit: Checking the logs and updating as I do: By that criteria, no "deaths" in frame 2 at all. checking frame 3 and 4

Frame 3 would be 12 total for both units

Frame 4 would be 4 total for both. So given that I probably missed a couple here and there, like my disco counted as a death to somebody, that's around the 25 deaths listed. Again, not saying I agree, just clearing up the issue.

Yes of course I am counting unknown players....and in fact I actually match up the unknown player with an actual player by checking the other players kills...its how I get in the final analysis how many guys were killed by AutoGuns...for every unknown player that cannot be matched to an actual player with an actual kill is by default an autogun

And yes...you are correct that 7 pilots were shot down in Frame 1

And yes you are correct NO deaths in frame 2

Here is the code that reconciles unknown players by the way:

        private void AssignKnownVictors()
        {
            // PURPOSE: MATCH UP VICTIMS WITH THEIR VICTORS
            // get a list of sorties with unknown victors
            List<Sortie> list = _Sorties.SearchVictor("UNKNOWN");
            foreach (Sortie sortie in list)
            {
                Kills kills = _Sorties.Kills.ByFrame(sortie.Frame).ByVictim(sortie.Pilot);
                foreach (Kill kill in kills)
                {
                    if (Sortie.ContainsTimeStamp(sortie, kill.TimeStamp))
                    {
                        sortie.Victor = kill.Sortie.Pilot;
                       
                    }
                }
            }
        }       

Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 10:56:33 PM
Well if he wants to total reinvent the wheel so be it......I dont agree with his methods either but oh well. This system is totally different than any method used in the MA or scenarios for the most part hence the confusion. Oneway, do as you please with regards to scoring, I will enjoy the scenario regardless of its scoring means.

By that definition I would agree to 25, however your definition of death is in serious misalignment with common practice.

Strip

Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 11:01:34 PM
Forgive me...

How do account for our entire first sortie of frame 4?

Both of our entire squadrons were shotdown by enemy aircraft resulting in 13 (if memory serves me) scenario "lives" being lost.

You only have three deaths listed, a big discrepancy of data verses logic applied to real life.....hence why we disagree on what constitutes a "death".

Edit: Changed four to three owing the fact that one was over an hour later and was unrelated.

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 11:02:04 PM
Well if he wants to total reinvent the wheel so be it......I dont agree with his methods either but oh well. This system is totally different than any method used in the MA or scenarios for the most part hence the confusion. Oneway, do as you please with regards to scoring, I will enjoy the scenario regardless of its scoring means.

By that definition I would agree to 25, however your definition of death is in serious misalignment with common practice.

Strip



Wrong...

I am displaying the data consistent with the public LOGS for a Reason...BY CHOICE

If someone wants to actually bother to look at the logs they will find the output is EXACTLY consistent with the public data...

In the end I don't care what people want to call a death or a life or a ride or a machine...

They will be able to set the program up any way they see fit...it has already been programmed...

There are little boxes you check:

Ditch Counts as Life (true/false)
Bail Counts as Life (true/false)
Crash Counts as Life (true/false)
Drone (Counts as Life) (true/false)

Its not a flaw that the K/D is displayed as such...it simply mirrors what AH lists as Kills and Deaths on its LOG output...
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 11:03:01 PM
Forgive me...

How do account for our entire first sortie of frame 4?

Both of our entire squadrons were shotdown by enemy aircraft resulting in 13 (if memory serves me) scenario "lives" being lost.

You only have four deaths listed, a big discrepancy of data verses logic applied to real life.....hence why we disagree on what constitutes a "death".

Strip

Give it a rest...son

I am showing you the sortie OUTCOME...not your interpretation of a Death....AND IT IS EXACTLY AS THE LOG SHOWS

Unlike your wild accusations and inuendo above which I find quite insulting to be honest

Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 21, 2009, 11:11:28 PM
Please, go attack someone else....your little comments mean nothing and affect me even less. You would rather attack me personally than anything else, at least I ignore the source and state my mind unbiased of the origin.

Whether you reply or not, makes no difference, my statement stands. In frame four 13 or 14 formations of B-25s were shot down in the first 30 minutes of frame four. For whatever reason you have only chose to count three as deaths, hardly logical in my mind. Nothing can be said or done that would sway me other wise.

You have proven one thing though......

Edit: Never mind, I have spent enough time on this, choose to do as you wish as is your right. Don't be surprised at the repercussions, I am done with this thread though. Save yourself the reply....I wont be reading it.

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Krusty on December 21, 2009, 11:19:14 PM
I am showing you the sortie OUTCOME...not your interpretation of a Death....AND IT IS EXACTLY AS THE LOG SHOWS


... here's the thing....

Those logs themselves are an inaccurate interpretation of what a death is many times. The logs on ahevents.org are very generalized. They give players an idea of what goes on, but even the CMs don't read these. The CMs go into the real logs.

What we see on ahevents.org must itself be interpreted, as well, because we don't have access to those detailed line-by-line logs (nor will we ever, CMs only).

If you want to code a program to read the summary output from ahevents.org, you will need to find a way to best describe things. It's not absolute. Frame 2 may show no losses from being killed, but I promise you there were many a drone lost due to ack, manuvering to avoid attackers, and other reasons.

I don't think you can apply a totally logical tilt to filtering these logs, since filtering them (the act itself) is subjective as we see in the case of bomber drones.

Perhaps better to mainstream a few of the settings (such as kills, deaths, and so on) before handing the keys over to the CMs ;)
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Fencer51 on December 21, 2009, 11:34:42 PM
Oneway,

The logs do not show a death when a drone is loss.  But they do show a kill of a specific plane type when that occurs.  Try running your program to count the number of B-25 kills each frame.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 21, 2009, 11:42:07 PM
Oneway,

The logs do not show a death when a drone is loss.  But they do show a kill of a specific plane type when that occurs.  Try running your program to count the number of B-25 kills each frame.

I have done that Fencer...I chose not to include loss of Drones as "Deaths" in the initial table...I chose not include ditch/bail/capture etc as a death....

As I mentioned above...with the exception of drones lost to maneuvering (when nowhere near an enemy - proxy NOT awarded AND the pilot lands his sortie), I have total and complete control over the drone situation...99.9% of the drones are accounted for...

Here is the table when you apply Krusty style Death to the event...including drones...with the exception of Vanished/Disco...Scenarios do not count Disco as Death

Its not the data....or my code...Its rock solid and can pump out any flavor desired...

woops...here it is

NOTE: This data set includes landing at the wrong base as a LIFE

The Machines:

Fighter   Sorties   Kills   Lives       K/L     Destroyed   Field   Factory  
La-5FN14579461.721083771
La-72502411082.2398899
P-39Q14833340.9716456108
Yak-9U2491531151.3316160
Bf 109G-149080671.19110
Bf 109G-612138950.40202
Bf 109K-411982970.85330
Bf 110G-2286190.321610161
Fw 190A-84010190.53110
Fw 190D-9162143981.46110
Fw 190F-8183991130.88477145332
Bomber  
A-20G7818320.5626415249
B-25C152291910.151078157921
Il-2 Type 314131910.341661633
Ju 88A-49191920.05505137368
Tank  
Sherman VC Firefly163701150.6162593
T-34/763010.00000
T-34/85166100981.0223618848
Panzer IV H9330700.43271116
Tiger I104121791.53672344
AAA  
Ostwind28050.00411130
Wirbelwind7614160.881505145
Troop  
M31242640.03301416
SdKfz 2511061630.0221210
FieldGun  
Gun Ship or Field157140----12120
Gunner  
Gunner-Observer9380----000



BBS Code Generated by AcesHigh.Scenario.LogReader Class
A Scenario Planning, Management & Analysis program written by Oneway in C# .NET 3.5
Number of Auto-Generated Chars = 8960



Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 22, 2009, 12:05:09 AM
Like I mentioned...

I already know who killed what and when...

wnt2/Fw 190D-9  shot down Soulyss/B-25C frame4 at 14:55:59
wnt2/Fw 190D-9  shot down Krusty/B-25C frame4 at 14:57:28
DrDea/Fw 190F-8  shot down Teufel/B-25C frame1 at 16:36:08
Fencer/Fw 190F-8  shot down cactus/B-25C frame1 at 15:17:43
Fencer/Fw 190F-8  shot down cactus/B-25C frame1 at 15:18:12
Fencer/Fw 190F-8  shot down cactus/B-25C frame1 at 15:18:28
Fencer/Fw 190F-8  shot down gas50/B-25C frame1 at 16:31:52
Fencer/Fw 190F-8  shot down Teufel/B-25C frame1 at 16:32:59
Fencer/Fw 190F-8  shot down tudza/B-25C frame3 at 14:38:53
Fencer/Fw 190F-8  shot down Strip/B-25C frame3 at 14:39:05
Fencer/Fw 190F-8  shot down Strip/B-25C frame3 at 14:39:18
Fencer/Fw 190F-8  shot down Duke/B-25C frame3 at 14:39:40
Fencer/Fw 190F-8  shot down Duke/B-25C frame3 at 14:40:04
Fencer/Gun Ship or Field  shot down Harpij/B-25C frame4 at 17:16:30
gavagai/Fw 190F-8  shot down Soulyss/B-25C frame1 at 15:17:38
gavagai/Fw 190F-8  shot down Popsman/B-25C frame1 at 15:18:24
gavagai/Fw 190F-8  shot down Popsman/B-25C frame1 at 15:18:48
gavagai/Fw 190F-8  shot down Soulyss/B-25C frame1 at 15:19:37
gavagai/Fw 190F-8  shot down gas50/B-25C frame3 at 14:38:56
gavagai/Fw 190F-8  shot down gas50/B-25C frame3 at 14:39:09
gavagai/Fw 190F-8  shot down Duke/B-25C frame3 at 14:40:25
Hajo/Fw 190F-8  shot down tudza/B-25C frame3 at 14:40:46
Hajo/Fw 190F-8  shot down tudza/B-25C frame3 at 14:40:46
Joker1/Fw 190F-8  shot down Soulyss/B-25C frame1 at 15:17:34
Joker1/Fw 190F-8  shot down Krusty/B-25C frame1 at 15:18:07
Joker1/Fw 190F-8  shot down Krusty/B-25C frame1 at 15:18:53
lothmog/Fw 190F-8  shot down Popsman/B-25C frame1 at 15:18:24
lothmog/Fw 190F-8  shot down Krusty/B-25C frame1 at 15:20:14
TheMaj/Fw 190F-8  shot down GypsyB/B-25C frame1 at 15:18:17
TheMaj/Fw 190F-8  shot down GypsyB/B-25C frame1 at 15:18:19
TheMaj/Fw 190F-8  shot down GypsyB/B-25C frame1 at 15:18:35
TheMaj/Fw 190F-8  shot down cooley/B-25C frame3 at 14:38:51
TheMaj/Fw 190F-8  shot down cooley/B-25C frame3 at 14:39:02
TheMaj/Fw 190F-8  shot down cooley/B-25C frame3 at 14:39:10
Galland9/Bf 109G-6  shot down GypsyB/B-25C frame1 at 16:18:32
Galland9/Bf 109G-6  shot down GypsyB/B-25C frame1 at 16:18:36
Wedge/Bf 109G-6  shot down unclkurt/B-25C frame1 at 16:17:56
Wedge/Bf 109G-6  shot down Soulyss/B-25C frame1 at 16:18:32
Wedge/Bf 109G-6  shot down GypsyB/B-25C frame1 at 16:18:37
Heater/Bf 109G-14  shot down gas50/B-25C frame1 at 15:18:45
Heater/Bf 109G-14  shot down gas50/B-25C frame1 at 15:19:40
Heater/Bf 109G-14  shot down gas50/B-25C frame1 at 15:20:46
HotRod1/Bf 109G-14  shot down tudza/B-25C frame1 at 14:48:54
HotRod1/Bf 109G-14  shot down Doc72CH/B-25C frame1 at 14:54:39
HotRod1/Bf 109G-14  shot down tudza/B-25C frame1 at 15:21:02
Magpie/Bf 109G-14  shot down Teufel/B-25C frame1 at 14:46:42
Magpie/Bf 109G-14  shot down Hibbie2/B-25C frame1 at 15:20:53
SoonerMP/Bf 109G-14  shot down tudza/B-25C frame1 at 15:20:16
SoonerMP/Bf 109G-14  shot down tudza/B-25C frame1 at 15:20:16
SoonerMP/Bf 109G-14  shot down Teufel/B-25C frame1 at 15:21:10
Twizzty/Bf 109G-14  shot down gas50/B-25C frame1 at 14:50:36
Twizzty/Bf 109G-14  shot down Doc72CH/B-25C frame1 at 14:52:04
Twizzty/Bf 109G-14  shot down Teufel/B-25C frame1 at 15:20:59
Twizzty/Bf 109G-14  shot down Strip/B-25C frame1 at 15:21:48
Twizzty/Bf 109G-14  shot down Strip/B-25C frame1 at 15:22:02
Twizzty/Bf 109G-14  shot down Hibbie2/B-25C frame1 at 15:22:21
VANDALS/Bf 109G-14  shot down Hibbie2/B-25C frame1 at 15:22:15
VANDALS/Bf 109K-4  shot down Strip/B-25C frame3 at 16:51:37
Akondo/Fw 190D-9  shot down Soulyss/B-25C frame3 at 16:11:56
Akondo/Fw 190D-9  shot down gas50/B-25C frame4 at 14:55:03
Akondo/Fw 190D-9  shot down Popsman/B-25C frame4 at 16:36:46
Babalon/Fw 190D-9  shot down A8hunter/B-25C frame3 at 16:11:50
Babalon/Fw 190D-9  shot down cactus/B-25C frame3 at 16:14:49
Babalon/Fw 190D-9  shot down Krusty/B-25C frame3 at 16:15:11
HiSpd/Fw 190D-9  shot down GypsyB/B-25C frame2 at 16:51:16
HiSpd/Fw 190D-9  shot down GypsyB/B-25C frame2 at 16:52:09
HiSpd/Fw 190D-9  shot down GypsyB/B-25C frame2 at 16:52:37
HiSpd/Fw 190D-9  shot down cactus/B-25C frame3 at 16:08:39
HiSpd/Fw 190D-9  shot down GypsyB/B-25C frame3 at 16:11:20
HiSpd/Fw 190D-9  shot down Soulyss/B-25C frame3 at 16:11:26
HiSpd/Fw 190D-9  shot down Krusty/B-25C frame3 at 16:15:11
HiSpd/Fw 190D-9  shot down Krusty/B-25C frame3 at 16:15:48
HiSpd/Fw 190D-9  shot down cactus/B-25C frame3 at 16:52:06
HiSpd/Fw 190D-9  shot down Soulyss/B-25C frame3 at 16:52:51
HiSpd/Fw 190D-9  shot down Soulyss/B-25C frame3 at 16:58:19
HiSpd/Fw 190D-9  shot down Krusty/B-25C frame3 at 16:58:39
HiSpd/Fw 190D-9  shot down Krusty/B-25C frame3 at 16:59:49
HiSpd/Fw 190D-9  shot down Soulyss/B-25C frame4 at 14:52:49
JVnotch/Fw 190D-9  shot down cactus/B-25C frame3 at 16:53:24
JVnotch/Fw 190A-8  shot down Krusty/B-25C frame4 at 16:39:35
JVnotch/Fw 190A-8  shot down Krusty/B-25C frame4 at 16:40:34
thorsim/Fw 190D-9  shot down GypsyB/B-25C frame3 at 16:07:36
thorsim/Fw 190D-9  shot down A8hunter/B-25C frame3 at 16:07:56
thorsim/Fw 190D-9  shot down Beefcake/B-25C frame3 at 16:54:02
wagger/Fw 190D-9  shot down Soulyss/B-25C frame4 at 14:55:56
wagger/Fw 190D-9  shot down Beefcake/B-25C frame4 at 14:58:52
Wraith/Fw 190D-9  shot down Beefcake/B-25C frame3 at 16:52:09
Wraith/Fw 190D-9  shot down GypsyB/B-25C frame3 at 16:52:26
Wraith/Fw 190D-9  shot down GypsyB/B-25C frame3 at 16:52:52
Fudgums/Bf 109K-4  shot down gas50/B-25C frame2 at 16:57:01
MiG/Bf 109K-4  shot down Teufel/B-25C frame1 at 16:14:58
SunsFan/Bf 109K-4  shot down Strip/B-25C frame1 at 16:13:30
SunsFan/Bf 109K-4  shot down tudza/B-25C frame1 at 16:14:52
boingg/Fw 190D-9  shot down glennco/B-25C frame4 at 14:55:11
boingg/Fw 190D-9  shot down glennco/B-25C frame4 at 14:55:54
boomerlu/Fw 190D-9  shot down cactus/B-25C frame3 at 16:00:46
boomerlu/Fw 190D-9  shot down Krusty/B-25C frame4 at 14:56:38
boomerlu/Fw 190D-9  shot down Krusty/B-25C frame4 at 14:58:09
CANUKK/Fw 190D-9  shot down cactus/B-25C frame4 at 14:55:53
CANUKK/Fw 190D-9  shot down OzzyRev/B-25C frame4 at 14:56:46
CANUKK/Fw 190D-9  shot down Beefcake/B-25C frame4 at 14:57:12
Frodo/Fw 190D-9  shot down Popsman/B-25C frame3 at 15:59:40
Frodo/Fw 190D-9  shot down Popsman/B-25C frame3 at 15:59:44
Frodo/Fw 190D-9  shot down Popsman/B-25C frame3 at 15:59:45
Frodo/Fw 190D-9  shot down Beefcake/B-25C frame4 at 14:57:51
Morfiend/Fw 190D-9  shot down gas50/B-25C frame4 at 14:55:29
Spinner/Fw 190D-9  shot down Beefcake/B-25C frame3 at 15:59:48
Spinner/Fw 190D-9  shot down Beefcake/B-25C frame3 at 16:00:12
Spinner/Fw 190D-9  shot down Strip/B-25C frame4 at 14:57:32
Stampf/Fw 190D-9  shot down Harpij/B-25C frame4 at 14:54:22
Stampf/Fw 190D-9  shot down GypsyB/B-25C frame4 at 14:54:32
Stampf/Fw 190D-9  shot down GypsyB/B-25C frame4 at 14:54:44
Stampf/Fw 190D-9  shot down cactus/B-25C frame4 at 14:55:22
Turner/Fw 190D-9  shot down tudza/B-25C frame4 at 14:53:40
Turner/Fw 190D-9  shot down Strip/B-25C frame4 at 14:54:36
rob53/Bf 109G-14  shot down Duke/B-25C frame3 at 15:46:24
rob53/Bf 109G-14  shot down Strip/B-25C frame3 at 15:46:32
shamus/Bf 109G-14  shot down LTHopper/B-25C frame3 at 15:48:12
shamus/Bf 109G-14  shot down tudza/B-25C frame3 at 15:48:31
shamus/Bf 109G-14  shot down tudza/B-25C frame3 at 15:48:41
shamus/Bf 109G-14  shot down gas50/B-25C frame4 at 16:37:40
shamus/Bf 109G-14  shot down gas50/B-25C frame4 at 16:38:27
shamus/Bf 109G-14  shot down gas50/B-25C frame4 at 16:38:50
Voudou/Bf 109G-14  shot down tudza/B-25C frame3 at 15:47:20
Voudou/Bf 109G-14  shot down Strip/B-25C frame3 at 16:51:49
Voudou/Bf 109G-14  shot down Duke/B-25C frame3 at 16:52:29
Redtail7/Bf 110G-2  shot down Popsman/B-25C frame2 at 16:24:55
Redtail7/Bf 110G-2  shot down Popsman/B-25C frame2 at 16:25:04
Redtail7/Bf 110G-2  shot down Popsman/B-25C frame2 at 16:25:34
Beefcake/Gunner-Observer  shot down A8hunter/B-25C frame3 at 16:10:11
Nutzoid/Fw 190F-8  shot down gas50/B-25C frame3 at 14:39:01
Nutzoid/Fw 190F-8  shot down Strip/B-25C frame3 at 14:39:24
GE063/Bf 109K-4  shot down gas50/B-25C frame3 at 16:51:40
4510/Fw 190D-9  shot down Krusty/B-25C frame2 at 16:50:16
4510/Fw 190D-9  shot down Krusty/B-25C frame2 at 16:51:13
4510/Fw 190D-9  shot down Krusty/B-25C frame2 at 16:55:34
4510/Fw 190D-9  shot down GypsyB/B-25C frame3 at 16:53:20
4510/Fw 190D-9  shot down cactus/B-25C frame3 at 16:55:43
4510/Fw 190D-9  shot down Popsman/B-25C frame4 at 16:37:14
4510/Fw 190D-9  shot down Popsman/B-25C frame4 at 16:37:24
horble/Fw 190D-9  shot down Beefcake/B-25C frame3 at 16:01:53
horble/Fw 190D-9  shot down OzzyRev/B-25C frame4 at 14:53:16
horble/Fw 190D-9  shot down Popsman/B-25C frame4 at 14:53:23
horble/Fw 190D-9  shot down gas50/B-25C frame4 at 14:54:19
horble/Fw 190D-9  shot down tudza/B-25C frame4 at 14:54:31
horble/Fw 190D-9  shot down tudza/B-25C frame4 at 14:55:30
horble/Fw 190D-9  shot down cactus/B-25C frame4 at 14:57:04
FOXTROT1/Wirbelwind  shot down tudza/B-25C frame3 at 15:07:09
JVlobo/Fw 190D-9  shot down Beefcake/B-25C frame3 at 16:54:10
JVlobo/Fw 190D-9  shot down A8hunter/B-25C frame3 at 16:55:25
JVlobo/Fw 190D-9  shot down A8hunter/B-25C frame3 at 16:55:39
JVlobo/Fw 190D-9  shot down A8hunter/B-25C frame3 at 16:56:05
JVlobo/Fw 190D-9  shot down Soulyss/B-25C frame3 at 16:57:24
10thMD/Fw 190D-9  shot down Popsman/B-25C frame4 at 14:53:39
10thMD/Fw 190D-9  shot down Strip/B-25C frame4 at 14:59:01
Choppit/Fw 190D-9  shot down OzzyRev/B-25C frame4 at 14:53:30
Choppit/Fw 190D-9  shot down Popsman/B-25C frame4 at 14:54:37

Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Have on December 22, 2009, 02:33:03 AM
Here is the table when you apply Krusty style Death to the event...including drones...with the exception of Vanished/Disco...Scenarios do not count Disco as Death

This is the way I too have used to calculate the K/D. Did I understand correctly that your program can be configured how it counts the deaths? If that is the case, it is great and I do not see the point of this whole argument here since both ways can be used.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Krusty on December 22, 2009, 10:50:52 AM
I think it was a bit of confusion spiralling into bitterness  :aok

I agree that it will be a nice tool, given that it's configurable.
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 22, 2009, 03:21:43 PM
Oneway,

Your next pm gets sent to Skuzzy......stop now while you think your ahead.

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: fudgums on December 22, 2009, 03:28:22 PM
Shouldn't that went through PM strip?
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Strip on December 22, 2009, 04:06:30 PM
Tried that already.....

Strip
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Husky01 on December 22, 2009, 05:49:16 PM
La7s are great :)
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 22, 2009, 08:29:07 PM
This is the way I too have used to calculate the K/D. Did I understand correctly that your program can be configured how it counts the deaths? If that is the case, it is great and I do not see the point of this whole argument here since both ways can be used.

Exactley Right Have...

You can count Death or Life anyway you see fit...

What the program does is that it pareses the Log...

Then it fills in ALL of the missing holes in the Log such as the drones, reconciling who the "unknown" enemy was if it wasn't an autogun, missing launch fields because the logs were started too late, missing "rides" because the logs were started to late...it even goes as far as taking into account formations that hot padded and turned drones back into the hanger...even if 1 or 2 drones were killed on the first leg of the sortie...

It tracks what a squads predominate base is, and what their predominate ride is to catch guys who decide to up from the wrong field or in the wrong ride...did you know that in the Beta 221 BAD never recorded a Departure Field?...the log started late and they hot padded the entire frame...In this unique and special case, the program is forced to assume the squad predominate field is the predominate landing field, not the predominate departure field...in this case 221 BAD rtb'd finally at the end of the frame to A13...the program never was able to deduce the predominate ride of course...this is where the Human comes in and he assigns 221 BAD the A-20G for Beta...the program alerts the user to log anomaly and offers a solution...

It tracks what type and style of target was destroyed, where it was and when it happened...it even tracks and checks the ownership of a base through the course of frame and allows an object destroyed to be flagged because it belonged at the time to attacker...In RSKS, because you could attack your own country objects, I can print a full report of objects destroyed by their owners, and separate it by object type and style...during RSKS, it was quite common that just after a base had been captured...it continued to take fire from those attackers...until word got out that "WE GOT IT"....the program captures all of that because their is sub-module that is in essence a Title company that keeps track of who owned the base and when...by feeding it an object destroyed time stamp it feeds back whether the destruction is valid or invalid...

It tracks whether a strat object was part of the viable strat types allowed for that frame...in RSKS one guy bombed the Radar Factory for Allies....it checks that and knows it...

It tracks Friendly Fire, both Kills and Assists...and it does so by the type and style of the ride of both the attacker/victor and victim...It can output fighter to fighter FF, bomber to fighter FF, vehicle to vehicle FF...

It tracks every sortie including drones with respect to landing at a wrong field, hot padding an unauthorized field, landing too late....

It tracks hostilities that occurred after the call to end hostilities...

You can define the rules regarding troop transports and whether or not the transport driver captured a base or destroyed an object after his normal vehicle lives were used up...you can even define a number of extra lives for gv guys for use of transports at the end of the frame...

It has the option to scrub out double teamers; guys who managed somehow to fly for both sides in a frame (yes they occur in the frame logs and did so in RSKS).

It has the option to scrub out unnamed pilots; sorties in the log that do not even have a pilot name ( yes even this rare oddity occurs and did so in RSKS)

It has the option to scrub out ZZZ No Squad if desired...

It has the option to scrub out guys who flew for squadrons demonstrably out of color such as Koko's Flying Circus...

It even checks for pilots that flew for more than one squad, on the same team for a frame...and yes this rare oddity occurs...and did so in RSKS...yep...one pilot in RSKS started a frame in one squad, withdrew from that squad...and then joined another squad...his name is listed twice in the logs for that team...under two different squads...in this particular case I wrote a function that assigns this pilot to only 1 squad based on the time he spent joined to one of the two squads...in this case its the Pilots Predominate Squad check. This particular pilot upped a sortie with one squad then flew 4 other sorties in his Predominate Squad...the program allows you to scrub his non-predominate squad activity and achievement...the code and choices the user can make are that solid...that detailed...nothing is missed...

It checks launches from non-active airfields and vehicle bases as defined in the rules and set up by the user....in RSKS over 100 sorties were flown by aircraft from non-active airfields...from airfields standing in as vehicle bases...it allows the user to scrub all of that if desired...its as simple as flipping a true/false switch for that rule...

It calculates the amount of bombs dropped by bombers by selecting the assumed load outs for those plane types...taking into consideration whether drones are disabled or enabled for that plane for that frame...

And of course it checks multiple lives. It allows the user to check what a life is and is not...it tracks whether the pilot returned to the wrong field....

It allows the user to set up the bases that are active capture targets and defense targets, and apply a score or value to it. It allows the user to score the capture...or set a flag that checks only the end of the frame for the scoring....like in RSKS...which was capture and keep, defend to the end...

The user is allowed to set up the scoring schema...and the program will PERFECTLY score an event...if you want to score like Brook had it where machines lost were a point for they enemy...it does that...if you want to apply a higher score for certain types of aircraft or vehicles...it does that...if you want to score kills it will do that too...

All of this checking allows an even more profound capability...the ability to nullify the achievement of rule violators by any type of criteria....in other words if you want to scrub out friendly fire vehicle losses or kills...check a box...if you want deny a team points gained by kills or objects destroyed by multiple lifers...check a box...

Of course stats and reports are part of it...as well as scoring but it goes well beyond that...including mapping, routes, flight assignments, load outs, skins...auto generated orders, email lists for team members so a commander can send out the orders...

Its about Scenario Planning, Management and Analysis...

The Log Reader is one of 3 modules...

I started the first two modules right after Coral Sea...the Log Reader was started on the eve of RSKS ...

Their are over 15 thousand lines of code in this program so far...

Just so I am crystal clear...I don't care what switches people want to flip...this tool is being built so we have the switches to flip...deciding is above my pay grade and irrelevant to me...so long as we are all on the same page prior to the first frame...what the switches are, and which ones are flipped...then we live and die by the rules...

Oneway
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Fencer51 on December 22, 2009, 10:01:02 PM
But does it do Julienne Fries?  ;)
Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: oneway on December 22, 2009, 10:06:58 PM
But does it do Julienne Fries?  ;)

 :rofl

Don't worry...you will be swept up in a dragnet one of these days...not yet...but everyone makes a mistake sooner or later...

Lucky this time...

 :aok

Output: Pilot == Fencer (ALL Switches Flipped)
=====================INVALIDATED KILLS ========================
invalidated kills: 0
=====================INVALIDATED OBJECTS DESTROYED ========================
invalidated objects destroyed: 0


Title: Re: Astounding Perfomance By RS/KS La-7 Group Leaders
Post by: Fencer51 on December 22, 2009, 10:51:11 PM
Its hard to get into trouble when you are at 200 feet and 300 mph the entire scenario.