The 14 is a monster, the 16 is a minor annoyance.agreed. 14 a freak of nature. 16 just an undead zombie vampire... although the 14 got a bad flatspin. and i agree that the 16 with a good pilot is a death machine
The 14 is a monster, the 16 is a minor annoyance.
agreed. 14 a freak of nature. 16 just an undead zombie vampire... although the 14 got a bad flatspin. and i agree that the 16 with a good pilot is a death machine
Spit 16 is the dweebiest plane in the game and needs to be perked badly. This plane is way to manuverable, can climb like nothing, and obviously can never stall out. Spit 16 needs to be perked double the amount of the spit 14. I'm really not to sure why the 14 is perked, even though it can't even manuver as good as the 16.(Anyone who responds to this and flys spit 16, learn something else to fly.)
Translation: I'm not very good at this game and get shot down by players flying the Spitfire Mk XVI a lot. Since I do not possess the skill necessary to properly fight and win an engagement against said Spitfire, I wish it to be perked so I wouldn't get shot down as much. I'll post this as a wish to mask the true intent of my post and use gross exaggerations that will hopefully convince others like me will support my wish to perk a plane that really doesn't need to be perked at all.hahaha you nailed it on the head. but the spit16 is borderline perkable still nonetheless even if you love killing them... usually when i kill a spit 16 is when im in a zeke and even then they get me if they got alt.
Pretty much sums up your reasons to have it perked.
ack-ack
Spitfires with good pilots are the equivalent of the Grim Reaper. You just need to learn their habits and fight accordingly. The Spit 16 should not be perked for the same reason the P-38 J and the ME-109 aren't, because while they may be good. It takes a pro to get the most from them.
And just for the record; in my opinion spit 14 is the best airplane in AH2 and even in WW2 in general (yes better than F4U-4), you may argue with me on this but lets leave this for another thread.Your opinion is unsupported by evidence.
:aok :aok :aok
P.S. read my sig
Apparently he never flew 109s! :DI've never heard of a Spitfire pilot trying the 109 and thinking it was great, but I have heard of 109 pilots trying the Spitfire and thinking it was great.
I've never heard of a Spitfire pilot trying the 109 and thinking it was great, but I have heard of 109 pilots trying the Spitfire and thinking it was great.I've seen books where 109 pilots called Spits something on the order of "woman planes"...so easy a child could fly them. Of course they probably secretly envied some of the characteristics though.
Apparently he never flew 109s! :D:aok
When I was asked by Goring what I needed to win the Battle, I said I wanted Spitfires for my squadron.
I've seen books where 109 pilots called Spits something on the order of "woman planes"...so easy a child could fly them. Of course they probably secretly envied some of the characteristics though.
Spit 16 is the dweebiest plane in the game and needs to be perked badly. This plane is way to manuverable, can climb like nothing, and obviously can never stall out. Spit 16 needs to be perked double the amount of the spit 14. I'm really not to sure why the 14 is perked, even though it can't even manuver as good as the 16.(Anyone who responds to this and flys spit 16, learn something else to fly.)
Wrong... Spit16 is faster than most planes in the game, and matches most common late-war monsters. I've posted the AH comparison charts before. You can compare it yourself. http://www.gonzoville.com/ahcharts/
It's equal to 90% of the late war monsters you run across all the time, including P-38s, F4us, Ki84s, etc. Even when it's slower than a plane (such as the P-51D) it can often chase them down even in prolonged tail chases (I've been on both ends, chased down ponies and been chased down in them, many times) because it's acceleration is astronomical in this game.
The plane is modeled as a UFO with no vice, other than short range.
Most folks that cry "it's slow!" never bother looking at the real stats. It almost makes 350mph on the deck. Without wep it's doing over 3500fpm climb above 10k alt (outclimbs every prop in the game by a mile, except 2 109 models and 2 spit models, which modestly match it). There's no doubt it's 10x easier to get kills in a spit16 or spit8 (FYI, only 5mph slower than the spit16!) than in most other planes. Pretending it's "only the pilot" is just ignoring facts.
The spit 8 and 9 are the best in the series IMO.
I heard a spit pilot say, "any idiot can fly a spit". Here it is: http://www.youtube.com/watch?v=3e-Ra0dH-Lg (http://www.youtube.com/watch?v=3e-Ra0dH-Lg)You realize that all of those things are endorsements of the Spitfire. You don't want a combat plane to be hard to use. Why make your pilots fight their own plane and the enemy at the same time?
As far as perk the spit 16, really do not see what the fuse is. They have a weak ness and that is who is flying it and how they fly it. Important thing to remeber is never get into a turn fight with them unless you are in a AC that is equal to it.
The spit 8 and 9 are the best in the series IMO.
The spit 8 and 9 are the best in the series IMO.
I would also like to have it perked - along with other late war monsters to freshen up MA but that's an old, old discussion long before EW and MW were introduced. Just a small fee so you have to work 'a little' for them... :bolt:
Wrong... Spit16 is faster than most planes in the game, and matches most common late-war monsters. I've posted the AH comparison charts before. You can compare it yourself. http://www.gonzoville.com/ahcharts/
It's equal to 90% of the late war monsters you run across all the time, including P-38s, F4us, Ki84s, etc. Even when it's slower than a plane (such as the P-51D) it can often chase them down even in prolonged tail chases (I've been on both ends, chased down ponies and been chased down in them, many times) because it's acceleration is astronomical in this game.
The plane is modeled as a UFO with no vice, other than short range.
Most folks that cry "it's slow!" never bother looking at the real stats. It almost makes 350mph on the deck. Without wep it's doing over 3500fpm climb above 10k alt (outclimbs every prop in the game by a mile, except 2 109 models and 2 spit models, which modestly match it). There's no doubt it's 10x easier to get kills in a spit16 or spit8 (FYI, only 5mph slower than the spit16!) than in most other planes. Pretending it's "only the pilot" is just ignoring facts.
Alrite but then I want 150 octane fuel for the VIII and IX along with different wing/tip configs :aok Or give us a real late war Spit like the XXI :lolThe Spitfire F.Mk IX never ran on 150 octane and I have never seen evidence that the Spitfire Mk VIII did either. The Spitfire LF.Mk IXe, which we have in AH under the name "Spitfire Mk XVI", did run on 150 octane in some cases.
The Spitfire F.Mk IX never ran on 150 octane and I have never seen evidence that the Spitfire Mk VIII did either. The Spitfire LF.Mk IXe, which we have in AH under the name "Spitfire Mk XVI", did run on 150 octane in some cases.To be honest Karnak I couldn't care less :cheers: but the fact is if you perk the 16 there would be no unperked late war Spit in the game.
In a 1vs1 Spixteens are quite handable if you have enough horsepower under your hood (e.g. K4 or alike). It's their sheer number in MA which turns me off. >90% of the Spits you see are 16s.
I would also like to have it perked - along with other late war monsters to freshen up MA but that's an old, old discussion long before EW and MW were introduced. Just a small fee so you have to work 'a little' for them... :bolt:
Infact Bruv119 should be perked! :D:aok ;) :lol
Wrong... Spit16 is faster than most planes in the game, and matches most common late-war monsters. I've posted the AH comparison charts before. You can compare it yourself. http://www.gonzoville.com/ahcharts/
It's equal to 90% of the late war monsters you run across all the time, including P-38s, F4us, Ki84s, etc. Even when it's slower than a plane (such as the P-51D) it can often chase them down even in prolonged tail chases (I've been on both ends, chased down ponies and been chased down in them, many times) because it's acceleration is astronomical in this game.
The plane is modeled as a UFO with no vice, other than short range.
Most folks that cry "it's slow!" never bother looking at the real stats. It almost makes 350mph on the deck. Without wep it's doing over 3500fpm climb above 10k alt (outclimbs every prop in the game by a mile, except 2 109 models and 2 spit models, which modestly match it). There's no doubt it's 10x easier to get kills in a spit16 or spit8 (FYI, only 5mph slower than the spit16!) than in most other planes. Pretending it's "only the pilot" is just ignoring facts.
Yet, no one has been able to present any sort of evidence that it unbalances the game and needs to be perked. I wonder why that is...?
ack-ack
I like the idea, but I think you could of worded it a little better.
Translation: I'm not very good at this game and get shot down by players flying the Spitfire Mk XVI a lot. Since I do not possess the skill necessary to properly fight and win an engagement against said Spitfire, I wish it to be perked so I wouldn't get shot down as much. I'll post this as a wish to mask the true intent of my post and use gross exaggerations that will hopefully convince others like me to support my wish to perk a plane that really doesn't need to be perked at all.
Pretty much sums up your reasons to have it perked.
ack-ack
Translation: I'm not very good at this game and get shot down by players flying the Spitfire Mk XVI a lot. Since I do not possess the skill necessary to properly fight and win an engagement against said Spitfire, I wish it to be perked so I wouldn't get shot down as much. I'll post this as a wish to mask the true intent of my post and use gross exaggerations that will hopefully convince others like me to support my wish to perk a plane that really doesn't need to be perked at all.
Pretty much sums up your reasons to have it perked.
ack-ack
Anyone want to give lessons?
The Spit16 isn't worth perking because the community is policing itself. The vets generally stay out of them (one sortie now and again isn't a big deal), if that was to change I'm sure it would change the discussion.
In a few months, we can celebrate 5 years of "Perk The Spit 16!" threads :rock
In a few months, we can celebrate 5 years of "Perk The Spit 16!" :rock:rofl
:headscratch: I must be doing something horribly wrong...of all the Spits, the least I worry about is the 8 and 9...could just be luck...the 14 is a nasty bugger to shake off and tough to get lined up on if the pile-it spots you, but the only way I can come close to a 16 is to get one low and slow...and that's in a 109G6...in a 190 it's cherry pick only :headscratch:
Anyone want to give lessons?
Spit 16 is the dweebiest plane in the game and needs to be perked badly. This plane is way to manuverable, can climb like nothing, and obviously can never stall out. Spit 16 needs to be perked double the amount of the spit 14. I'm really not to sure why the 14 is perked, even though it can't even manuver as good as the 16.(Anyone who responds to this and flys spit 16, learn something else to fly.)
Learn your planes strengths and your opponents weakness, use your strengths to defeat him without letting your weaknesses being used as his strength.
There is nothing wrong with the spit 16 and I only fly luft rides.. No plane is perfect and all planes have bad points...Its the same when people complain about being ganged and vulched etc..both are problems that are caused by the player complaining.
My current tour standings with the spit 16
kills killed by
Spitfire Mk XVI 0 7 2
DUMB
262s are easy meat if you catch em slow, so they shouldn't be perked either.
Interesting to note the K/D of the Spit XVI is ... less then the ... D-11 ...
Engine Power
The Spitfire Mk XVI really provides a ride for the low to medium altitude ranges up to slightly over 20K. Most fights in AH are under 20K (really under 15K) which is perfect and hence why the Spitfire Mk XVI is such an effective aircraft. Speed is not outstanding but is a bit better than average with WEP. Cruise at sea-level is only 315mph, not even average, but with WEP that kicks up to 342mph which is just above average. The numbers improve with altitude, climbing to 336mph/363mph at 5K, 357mph/384mph at 10K, 368mph/386mph at 15K and 383mph/405mph at 20K. Above 20K there are better Spitfires, and other aircraft, suited to this high altitude work. Climb is very good through the same range, easily enough to match almost all aircraft though the decrease in wing-area on the Spitfire Mk XVI leaves it behind some of it’s Spitfire peers (Spitfire Mk XIV and Mk VIII are slightly superior at high altitudes). Climb-rate flattens out around 15K and drops quickly over 22K. Acceleration, linked to climb-rate, follows the same pattern and is very good at low altitudes. Fuel range has never been a strong-point with Spitfires though the situation has improved with later models that could also accept a droptank. In the case of the Spit XVI, you have 102 gallons of internal fuel which is only 38 minutes or so, even when you are at very low power settings. At military power, you are talking more like 19 minutes. I’d suggest the drop tank is almost mandatory, it adds almost 40% to your duration at full fuel and the drag penalty after dropping the tank is minimal. The Spitifire has also gotten an update to divide the internal fuel into two tanks, a Top and Bottom, with 58 and 44 gallons respectively. This is actually a pretty important change for the Spitfires, it means if you manage your fuel better if you keep track of it manually. With about 68 gallons remaining, manually switch to the top tank (the bottom burns first) and that will leave you 10 gallons as a reserve in your bottom tank. That can be useful if you tend to forget about your fuel and run out and can help if one tank takes a puncture, something that used to be fatal.
Firepower
Fairly good, the Spitfire comes with only one option of a pair of wing-mounted .50 caliber machine guns (250rpg) and a pair of 20mm Hispano Mk II cannons (120rpg). The .50s are credible when the target is at convergence and also tend to create damage with some well placed hits. They do not tend to give really quick results but they have to be respected as they tend to hole fuel-tanks, radiators and oil-coolers. The 20mm Hispano cannons are very good, they offer superior ballistics to any other 20mm cannon in the game and hit amongst the hardest of the 20mm class of weapons. Hispanos have been respected in the game for a long time and any aircraft carrying a pair of them should be effective against fighter sized aircraft with even quick snapshots. Firing time is a bit light, 18 seconds for the .50’s and 11 seconds for the 20mm, enough for a few kills at least.
External options are better than earlier Spitfires with wing mounts for 250lb bombs or a pair of 3.5inch rockets. While basically a token attack ability, it is none-the-less something and gives some flexibility over the target to knock out light structures or go after lightly armored ground vehicles. On the centerline is also a mount which can carry a 500lb bomb or 30 gallon drop tank. Typically the drop tank is taken to provide some reasonable range but the bomb can be useful in close. Performance suffers at high aircraft weights and high drags so flying around with a bunch of ordnance is not great if you are fighting.
Maneuverability
The Spitfire Mk XVI weighs in at only 6329lbs when totally unloaded (no fuel or ammo), loaded with fuel/ammunition 7,241lbs. The Spitfire doesn’t handle the weight too poorly although if you add on external ordnance you can quickly find yourself over 8,300lbs which is a problem. Turn rate is good though the clipped wingtips do give a noticeable reduction in turn-rate and an increase in radius. That effect becomes especially evident at high altitudes. Still, the Spitfire Mk XVI is at least average and at speed can tend to pull enough lead for a shot without too much trouble. Low speed handling is a bit less stable and seems to be a bit oversensitive in pitch in my experience. Don’t use flaps, they are really only for landing and the drag they produce is a real disadvantage. General performance and stability are very good over the whole speed range and roll rate is very crisp and direct, something different from all the other Spitfires which tend to feel laggy in roll. With WEP power, the Spitfire Mk XVI can maintain a turn or replace lost energy.
Fighting in the Spitfire Mk XVI
Easily one of the best aircraft in the game, the popularity of Spitfires in general was always high due to their good balance of abilities. The Spitfire Mk XVI addressed the two largest issues that Spitfires suffered from, some lack of roll rate and a low speed at low-medium altitudes. The Spitfire Mk XVI may not be the "best" aircraft in any one aspect of the game but it certainly is better than average at most.
Use the excellent power and responsiveness when fighting and try to keep the fights at medium or lower altitudes. A quick climb for some altitude is never a bad idea and the Spitfire Mk XVI is no different (though it climbs like a rocket so it doesn’t take long). Other full-span winged Spitfires will have slightly better turn rates, especially as altitude increases, so slow turn-fights are not a specific strength. Sustained turn-rates are good given the engine power and the instantaneous turn-rate is also very good. Try and use the excellent vertical performance, quick aileron response, and solid turn-rate to win angles for a shot. You should be able to match the energy potential of most opponents and probably build an energy advantage over time due to a generally low energy bleed of most Spitfires. Don’t hang around in turn-fights if they start to slow down, the likes of the Ki84, N1K2 and P-38’s can give you trouble as they tend to gain advantage as the speeds slow. Also try and avoid high-weight fights with external stores, most of the time people will carry a drop tank but potentially forget to drop it, it will create extra drag and decrease performance. Also save your WEP for use in the fight, the Spitfire Mk XVI is a different beast if you don’t have the extra power of WEP. Be careful not to overshoot your target, the Spitfire Mk XVI generates energy so quickly that it is a frequent mistake to blow right by an opponent if you make a mistake.
Defensively you probably have a lot of options but consider the initial situation to determine your goals. The Spitfire Mk XVI is not a fantastic extender if you decide to run though it is quick off the line for short sprints of speed. Recovering energy to even out a fight is not too difficult if you are smart and that can get you back into a fight on even terms. Quick roll is also a big asset, it tends to keep the enemy out of phase with your lift vector and cause you to be a very hard target. Maneuvers in the vertical are good, be they defensive like a split-S and if given even a little time to recover some energy/position, the Spitfire Mk XVI can turn back on the offensive. If presented the opportunity, quick snapshots can be dangerous to discourage enemies who hang around to get sloppy near you.
Fighting against the Spitfire Mk XVI
Be careful, it doesn’t take a fantastic pilot to make a Spitfire Mk XVI dangerous. It has such quick hitting power and can adjust so quickly to defensive maneuvers that it can be a real handful.
Always assume Spitfires you see are Mk XVIs unless you know better. If you get over-aggressive and in close with a Mk XVI you can quickly run into real trouble and not be able to escape. Pick your spot carefully and make your attacks count. Given the balance in the Spitfire Mk XVI several other aircraft will have either a speed or turn-rate/radius advantage if the speeds get slow. Spitfires are typically don’t take damage very well, they tend to get holed fuel tanks and lose radiators to even quick snapshots so don’t be afraid to spray a little to try and inflict damage. A damaged Spitfire tends to have very little time before the fuel runs out or the engine overheats which will force the Mk XVI pilot to be very aggressive knowing his time is running out. Give yourself some extra leeway to escape if things turn against you.
Getting jumped by a Spitfire Mk XVI is a bad situation so try and avoid the initial attacks with some hard maneuvers. If you have an opportunity to get in a snapshot, do so, as Spitfires tend to overshoot if they are not carefully being managed well (the huge energy building potential and tendency to attack with lots of alt/speed causes this). Many aircraft in the late war arena are still going to have an overall speed advantage if they can build a little time to extend from the Spitfire Mk XVI although the margin might be a bit slim. In general I try and point out on most aircraft a specific weakness that can be exploited but in the case of the Spitfire Mk XVI there isn’t any one thing specific.Be careful, the Spit XVI has an amazing roll rate. If you are in a rolling scissors with a Spit XVI try and get out of it , the roll rate of the Spit XVI makes it dangerous and in the hands of a veteran you are almost certain to end up on a chute if you try and fight its fight. It’ll come down to pilot skill and appropriate selection/execution of maneuvers that suit your aircraft. The margins are likely to be small and it’ll be a tough fight.
ah wiki, then there is the comparison charts you can look at too..
Interesting to note the K/D of the Spit XVI is 1.13 the same as the P38G.
It's less then the XIV, 3 of the Corsairs, P38J, P51D, 3 of the P47 models including the D-11,, LA7, Ki-84, Ki-61, Hurri IIc, 190D9, C205, 109K4, 109G14, AR234, Tiffie and Ta152 along with the Monsters, the 163, 262 and the Tempest...oh and it's K/D is less then the A20 also.
Guess we better perk a lot of planes :)
...Still waiting for someone to give sound criteria for perkingHTC decides that the unit is having undesirable effects on the game in its uncontrolled state.
Learn to fight your fight not the 16s. Its easy to kill like any other plane when you use
you plane correctly.
Addition for Karnak ;)Note the lack of a Merlin 61 on that list.
(http://www.wwiiaircraftperformance.org/150grade/engines-cleared-for-150-1.jpg)
Note the lack of a Merlin 61 on that list.Spit VIII had Merlin 63,66,70 and the Spit IX had the Merlin 61 phased out early in 1943 in favour of the Merlin 63 and 63A
IMHO the Spitfire is the most beautiful aircraft ever.
I think all GBs rides are easy mode..........thats why real men fly luft
:O
In a few months, we can celebrate 5 years of "Perk The Spit 16!" threads :rock
HTC decides that the unit is having undesirable effects on the game in its uncontrolled state.:lol Talk about begging the question. What counts as an "undesirable effect?" :banana:
The fact that the more experienced sticks tend to avoid flying the 16 due to the negative stigma that surrounds it.. I.E. that its too easy to fly and get kills in.. tends to back up the OP argument that it is too good and needs to be perked.
:lol Talk about begging the question. What counts as an "undesirable effect?" :banana:
Has it passed the previous record holder, the La-7?
ack-ack
I think this calls for a pie chart.... :noid
Even Mosquitos? LOLpush the head up key and you will know why the Mossy is easy mode :aok
Just look at the C-Hog before it was perked for an example of an "undesirable effect" on game play.
ack-ack
Wait.... there's pie?
Has it passed the previous record holder, the La-7?
ack-ack
I think this calls for a pie chart.... :noid
I can't belive I really did this: :uhoh
I did a BBS search of all topics with "perk" in the title in General Discussions, Wishlist and Aircraft & Vehicles. Then I noted how many were asking for perking the La, the Spit or both. I did not count obviously non-serious OP's.
The result:
(http://img685.imageshack.us/img685/2032/clipboard02wz.jpg)
I think I need to get a life...
How do the "PERK THE N1K2" thread compare? As I recall, those threads were just about as common as the "PERK THE LA-7!" threads before the "PERK THE Spitfire 16!" ones.
ack-ack
What was the total amount of threads?
You might now know this one but how many of them were done by the same person asking the same thing over and over again?
I found surprisingly few threads at all: Only 19
But then, the method of simply searching for "perk" in topic title is far from being perfect. (And I'm convinced the search engine has some bugs, I had difficulties to find threads that I absolutely knew to exist before).
(Regarding the N1k: I didn'T count them but it were less than La-7 and probably even less than Spit 16)
For a time about 7-8 years ago, it was usually "PERK ON OF THE BIG 4! (La-7/P-51D/N1K2/FW190-D9)
Spit VIII had Merlin 63,66,70 and the Spit IX had the Merlin 61 phased out early in 1943 in favour of the Merlin 63 and 63AThe is true, but what is relevant is what they have in AH. In AH the Spitfire Mk IX is powered by a Merlin 61 and the Spitfire Mk VIII is powered by a Merlin 66. Incidentally, the Spitfire Mk XVI is also powered by a Merlin 66 in AH, not the Merlin 266 it should have and is thus really a Spitfire LF.Mk IXe.
push the head up key and you will know why the Mossy is easy mode :aokWhat about those who do not use that exploit?
How do the "PERK THE N1K2" thread compare? As I recall, those threads were just about as common as the "PERK THE LA-7!" threads before the "PERK THE Spitfire 16!" ones.
ack-ack
While I worked my way through 23+ pages of search results, it was fun to read some of that old stuff that just looks strange in hindsight: "The Spit-9 should be perked" (for the younger ones: Yes, the IX was once one of the dominating rides), or debates whether the upcoming Ki-84 should be a perk plane or not, along with all that "Get rid of perks! I'm a paying customer, I want to fly what I like!" stuffgod, i may just be 19 but i remember those days when i would fly the spitIX cuz i was noob... back when my dad flew this game daily and i just hopped on and off a few days out of the week...
...Still waiting for someone to give sound criteria for perking.
I hope you aren't making the argument that a plane is only as good as its k/d ratio. You and I both know that doesn't cut it. ;)
LOL I guess that means we better start perking the pilots instead!
My point is, folks will find something to whine about no matter what. If HTC had called it a Spit LFIXe instead of an LFXVIe, the whines wouldn't be what they are. Spit drivers tend to try and out turn everyone. I like that. They stick around and fight for the most part. And because it's newer, less experienced sticks flying it, they find some success in it, which means they might continue to stick around and fight. When the LA7 was the ride of choice for the newer guys trying to find success, all they did was run in, shoot and run out. I'd much rather have a guy try and learn to use the plane then one who just goes fast with cannons.
Interesting to note the K/D of the Spit XVI is 1.13 the same as the P38G.
LOL I guess that means we better start perking the pilots instead!
My point is, folks will find something to whine about no matter what. If HTC had called it a Spit LFIXe instead of an LFXVIe, the whines wouldn't be what they are. Spit drivers tend to try and out turn everyone. I like that. They stick around and fight for the most part. And because it's newer, less experienced sticks flying it, they find some success in it, which means they might continue to stick around and fight. When the LA7 was the ride of choice for the newer guys trying to find success, all they did was run in, shoot and run out. I'd much rather have a guy try and learn to use the plane then one who just goes fast with cannons.
This probably wouldn't be such a big deal if those "good stick" people who claim to "enjoy the fight" didn't show up in one among the newbs when a big fight was going on...it's gotten to the point where anytime I see "good sticks" land multiple kills in a Spit XVI, XIV, C hog, Pony, or 262...or if a "good stick" shoots me down in one of those planes...I don't give them any acknowledgment whatsoever. The guys landing multiple kills in P-40s or 109Fs deserve the respect.
I don't think the LA-7 is good enough to need perking...it's not that great. Like the rest of the planes, someone who flies it a lot can be a handful in one...otherwise it's not on the same level with the Spit 14/16 or C hog. Very easy to get into trouble with.
This probably wouldn't be such a big deal if those "good stick" people who claim to "enjoy the fight" didn't show up in one among the newbs when a big fight was going on...it's gotten to the point where anytime I see "good sticks" land multiple kills in a Spit XVI, XIV, C hog, Pony, or 262...or if a "good stick" shoots me down in one of those planes...I don't give them any acknowledgment whatsoever. The guys landing multiple kills in P-40s or 109Fs deserve the respect.
I don't think the LA-7 is good enough to need perking...it's not that great. Like the rest of the planes, someone who flies it a lot can be a handful in one...otherwise it's not on the same level with the Spit 14/16 or C hog. Very easy to get into trouble with.
And still no one has given any justification for perking the Spit 16 beyond they might have to work to shoot one down now and then or they don't like seeing folks land kills in them. Seems downright silly.
And still no one has given any justification for perking the Spit 16 beyond they might have to work to shoot one down now and then or they don't like seeing folks land kills in them. Seems downright silly.
^ Quoted for truth!
Exactly so Guppy, exactly so.
And still no one has given any justification for perking the Spit 16 beyond they might have to work to shoot one down now and then or they don't like seeing folks land kills in them. Seems downright silly.
The fact that the more experienced sticks tend to avoid flying the 16 due to the negative stigma that surrounds it.. I.E. that its too easy to fly and get kills in.. tends to back up the OP argument that it is too good and needs to be perked.
The Spixteen is a uber plane and if you have ever flown a P-51, 109, P-38 all those skill oriented
planes. It does tend to be tougher than other birds. However, usually(please don't take this personally)
the pilots are easy to beat. Sure its good if your a noob but it affects the learning curve. Its just too
dang easy to fly. Not to mention only 24 hours of logged combat sorties. So I agree the Spit 16 should
be perked to a certain extent, only to discouage its use (its all people fly). :cheers:+1 THRASH
And that's the dumbest argument to make. Discourage newbies from getting into a fight. Force them into something that is harder to learn and can drive them away from learning to use it or even the game itself.key word GOOD FOR NOOBS
I hate to break it to you guys, but the real Spit was easy to fly too. Talk to any Spit pilot and they'll tell you that. Had the Spitfire been able to go the range as an escort there would have been no P51. The game highlights it's strengths as going to Berlin and back isn't needed. And with the airwar fought at lower alts in AH, the LFXVIe is right in the element it was designed for.
Good for the newbies who hop in it and have at it trying to learn the game. I hope they feel some success and stick around so they can move on to birds that are more difficult and provide a different kind of success.
key word GOOD FOR NOOBS
Spit 16 is the dweebiest plane in the game and needs to be perked badly. This plane is way to manuverable, can climb like nothing, and obviously can never stall out. Spit 16 needs to be perked double the amount of the spit 14. I'm really not to sure why the 14 is perked, even though it can't even manuver as good as the 16.(Anyone who responds to this and flys spit 16, learn something else to fly.)
And you've been playing how long?
My argument is this.
While I may be a Spitdweeb and fly the 16 quite often. I recognize that it is easy. However, just to say someone is not skilled just because they fly it is just plain untrue. I fly all spits and the 16 strikes me as the best, while the Spit 8 is my favourite and the Spit 9 is just plain awesome.
B6Pacman
And you've been playing how long?
The Spixteen is a uber plane and if you have ever flown a P-51, 109, P-38 all those skill oriented
planes. It does tend to be tougher than other birds. However, usually(please don't take this personally)
the pilots are easy to beat. Sure its good if your a noob but it affects the learning curve. Its just too
dang easy to fly. Not to mention only 24 hours of logged combat sorties. So I agree the Spit 16 should
be perked to a certain extent, only to discouage its use (its all people fly). :cheers:+1 THRASH
key word GOOD FOR NOOBS
Heh, heh... I've been flying the IX lately as a result of this thread.
You all, I'm sure, know how easy it can be, especially for a relatively new toon pilot like myself (and I mean cartoon, not Comrade Toon) to get victimized by the same klown over and over. Such was the case with me and Shiv. He killed me twice over the past couple of weeks. Both times, the scenario was similar - 1v1 with a Co-alt HO merge, I in an N1K2, he in his Corsair. Each time, he'd work a low speed turn and eventually end up on my 6. Well, last night, I encountered him from the seat of a Spit IX. This time, right after the merge, I looked at my airspeed, verified that it was a little over 3 hundee true, pulled straight up, flopped her over, rolled upright, dove, and fired a lead burst. BOOM. No more shiv.
I was so proud I posted some pics of "little Zilla" up on a free photo hosting site. Behold the one-eyed Monster, people, say I. :D
This BBS is f*ckin' great.
I can fly any plane well
Lol, <S> Zilla, I remember that fight being over real quick, Nice work. You'll get better and better too as you always fight. Some guys run the other way from a 1v1. That's no way to learn.
Now perk the Spit IX!
Shiv lives! Thanks. It's great to trade post to the real person. I have to admit, I held a goal in my head of "one day shooting down shiv". I am no match for you in an N1K2 - in the Spit, I went for surprise with the vertical departure after the merge - since people here talk about it as the "begged question" of Shaw, et al.
I also have to admit, I'm a little nervous about what you're going to pull on me next time you see me. I'll be up for it, though - at least as a learning experience.
Thanks for being an honorable, dangerous, and worthy 1v1 :salute - I agree entirely with your take on running being no way to learn.
I'm also a bit mystified by the Corsair. I was using one the other day, deploying flaps for low speed turns. The thing I can't get over is the 6 view. One of my Ford buddies tells me that you have to look aft from the side. I seem to recall the canopy as bulging on the sides. However, I have a really hard time doing this with my TrackIR. I wonder if I should set a hat position to that view instead. I like the apparent thought process behind the airplane - uber flaps for low speed handling and the big radial for top end. I just can't wield it yet. It also seems to be a bit short on climb rate (exception for the C-Hawg? - I don't spend perks much). Anyway, I figure you can answer those questions since you seem to know what you're doing with that thing.
Last night a dedicated spixteen pilot got his arse handed to him by a spit9 in 2 turns :lol The 16 doesn't need a perk value but that spit9.....wow! What a beast that thing is :rock
None of the Spits should be perked.Or you could just remove all the British aircraft from after 1940 and all the P-38s and all of the players who like those aircraft.
Instead, there should be a "Hispano Tax" of $1 for every sortie flown with Hispano-equipped aircraft. That money could go into development of aircraft that don't have those horrible things. :)
Last night a dedicated spixteen pilot got his arse handed to him by a spit9 in 2 turns :lol The 16 doesn't need a perk value but that spit9.....wow! What a beast that thing is :rock
Or you could just remove all the British aircraft from after 1940 and all the P-38s and all of the players who like those aircraft.
With the subject of the good pilot is deadly in a spit theory in mind...a
I would like to point out that a lot of pilots in AH are very good
so i agree that spit 16s should be perked
With the subject of the good pilot is deadly in a spit theory in mind...a
I would like to point out that a lot of pilots in AH are very good
so i agree that spit 16s should be perked
With the subject of the good pilot is deadly in a spit theory in mind...a
I would like to point out that a lot of pilots in AH are very good
so i agree that spit 16s should be perked
:lol the dweeb14 @5k and below (where Most of the fights occur) is one of , if not THE easiest planes to kill in game. If its above 5k, just dive and fight it on the deck. Sure its uber way the h@ll up there, but remember, there is NO intelligent life above 7k :neener: elfy
sorry, I responded after readin just the 1st page with the spit14 comments.Laughin so hard 4got thread was aboot the spixteen
The is true, but what is relevant is what they have in AH. In AH the Spitfire Mk IX is powered by a Merlin 61 and the Spitfire Mk VIII is powered by a Merlin 66. Incidentally, the Spitfire Mk XVI is also powered by a Merlin 66 in AH, not the Merlin 266 it should have and is thus really a Spitfire LF.Mk IXe.What i think they should really do is shove the Merlin 266 into the spixteen and then perk it. otherwise ill take the 300 cannon fodder noobs in spixteens flying below me in my yak or zeke and me blowing them up anyday.
err the XIV is a fair bit faster than the XVI and climbs very slightly better too under 5k ....true but its still really hard to handle in the style of fights that happen under that altitude. i even dove out of a fight at 10k, think it was with betty and her friggn typh... and still got chased down by a SPIT V and shot down... unperk the spit 14 like they unperked that stupid Ta152
err the XIV is a fair bit faster than the XVI and climbs very slightly better too under 5k ....cc but it cant turn 4crap down low, atleast not good ENOUGH to survive, atleast not the ones Ive come across :D elfy
and still got chased down by a SPIT V and shot down...
First off, 190s and typhoons can't turn, climb, and can stall, unlike spit 16, they don't match at all. Obviously you like seeing spits because your a spit tard and can't fily something worth fighting in, something actually challenging, and has to fly what other people fly just to think your good. That's what your problem is
First off, 190s and typhoons can't turn, climb, and can stall, unlike spit 16, they don't match at all. Obviously you like seeing spits because your a spit tard and can't fily something worth fighting in, something actually challenging, and has to fly what other people fly just to think your good. That's what your problem isIf you want to show how good you are, try something that can't bug out at will and yet doesn't have the energy building strength of a Spitfire. Try spending a tour in something like the Bf109G-6, P-38G, F4F-4, Bf110G-2 (air-to-air only), Mosquito Mk VI (air-to-air only) or Ki-61-I-Tei.
First off, 190s and typhoons can't turn, climb, and can stall, unlike spit 16, they don't match at all. Obviously you like seeing spits because your a spit tard and can't fily something worth fighting in, something actually challenging, and has to fly what other people fly just to think your good. That's what your problem is
I still want to see this mysterious non stalling spit 16 everyone is talking about :lol
First off, 190s and typhoons can't turn, climb, and can stall, unlike spit 16, they don't match at all. Obviously you like seeing spits because your a spit tard and can't fily something worth fighting in, something actually challenging, and has to fly what other people fly just to think your good. That's what your problem is
First off, 190s and typhoons can't turn, climb, and can stall, unlike spit 16, they don't match at all. Obviously you like seeing spits because your a spit tard and can't fily something worth fighting in, something actually challenging, and has to fly what other people fly just to think your good. That's what your problem is
Here you go:
Spit16 (http://www.netcologne.de/~nc-vreckova/film1.ahf)
Haven't flown the Spit16 for ages. Just hopped in, and had no problem to ride the (very gentle and very low) "stall" limit. Piece of cake, and vastly easier than with the other planes I use to fly. I quite certain some regular spit 16 drivers can extract even more out of it.
109G2 (http://www.netcologne.de/~nc-vreckova/film2.ahf)
Here the same drill in a 109G2. Same approach, ride the stall as aggressively as possible. Much more difficult, the plane departs much quicker and more violently. Recovery is much trickier. I'm no expert to the 109 either, but I'm still may more experienced in it than in the spit. Compared to this, the spit is like on training wheels.
Can the Spit16 be stalled? Yes, but you have to fight it into the stall. Most other planes you have to fight not to stall them. That's the difference.
Hehe Thanks Boozeman but my comment wasn't ment serious, as a stick from a squad whose primary rides are the Spitfires I know quite well what they can and can't do, how to fight in them and how to beat them ;)
I just find it funny that people need to resort to perking a plane and make hilarious claims that it is unstallable etc just cause they aren't man enough to adapt and overcome, it's much easier to squeak, cry and whine about a problem then to make an effort in solving it.
I seriously suggest to get out of that Spit for a week or so, and then seriously stick to a 205, 190A5, P-39 etc. or if you like it extreme, 190F8. Then go back to the Spitfire. I think after that those hilarois claims will look quite a bit less hilarious. ;)
By "fight it into the stall" you mean "pull too far back on the stick" just like in any other aircraft.
Booze some of my most favorite rides are the 109 series and the P38, just cause I like to fly Spits doesnt mean I limit myself to them :)
Well, I see... now since you have also eperience in the 109 series, don't you think that later 109s are much more difficult at riding the stall and are more prone to violent departures than the later Spit models?
Well, I see... now since you have also eperience in the 109 series, don't you think that later 109s are much more difficult at riding the stall and are more prone to violent departures than the later Spit models?
Unless the Spitfire V had an overwhelming energy/altitude advantage over you, there is no way one could have caught you in a Spitfire Mk XIV unless you screwed the pooch and seriously messed up.sorry man i meant VIII.
ack-ack
sorry man i meant VIII.
No. The difference is that the threshold between "still ok" and "pulled to hard" is very wide on the Spitfire, This makes it very easy to ride the stall and small errors in stick modulation are not enough to trigger a departure. And even if you go too far, the departure is mild and instantly corrected with opposite aileron imput. These features make the spit indeed difficult to stall, bacause in a sense you have to screw it up on purpose to push it into a serious stall.Spits in reality also gave very advanced warnings of an approaching stall.
Yes absolutly I never doubted that. You missed my point the Spit 16 is a very good aircraft but it isn't unbeatable.
Try the Spit 14 if you want a Spit that is more prone to violent departures ;)
Spits in reality also gave very advanced warnings of an approaching stall.
Well it seems we both missed each others points somehow. ;)
All I wanted to say is that the ridiculous claims of non-stalling Spitfires are (at least for me) somehow understandble from a certain viewpoint. Before my P-39 addiction, I extensively used the C.205 - compared to the Spits, the Spits indeed seem "unstallable", since at points where the 205 is already struggling badly, the Spit still flies like a dream. And the 205 in not even the worst of the lot, by any means.
And yes, the 14 is the odd exception of the bunch. :D
I had a discussion about this topic yesterday with a squadmate and he brought up a good point.
Maybe the reason many guys perceive the Spit 16 as unstallable is because the guy has his stall limiter on which might explain the magical nonstalling properties but also gives you a way to beat that guy by knowing that he won't be able to use the full performance of his aircraft and by flying yours to the edge of its performance you will beat him.
Spitfires have a very nasty inverted stall with the limiter off and the only way to get out of it is turning your engine off and enough alt for the plane to recover.
I personally think that the elliptical wings are the key to the Spits dream like flying characteristics.
I personally think that the elliptical wings are the key to the Spits dream like flying characteristics.
I personally think that the elliptical wings are the key to the Spits dream like flying characteristics.
And, in addition to my post above, consider the following counterpoint, also equipped with an elliptical wing: P-47 (oink, oink)
And, in addition to my post above, consider the following counterpoint, also equipped with an elliptical wing: P-47 (oink, oink)
Yes but the Spit fuselage is slender and slim compared to the flying brick P-47 :lol
I have no doubt there is incremental drag associated with the big radial-equipped pig.
At this point, though, I'd like to remind you that your assertion was that the ellipitcal planform was the source of the Spit's "magic". You've just conceded that there's more to it than that.
I'd also remark that the induced drag dain from the eld is not of a piece with what is very likely a lower Cd overall w/r the flying pig - since the two share that characteristic; the eld.
The thinness of the Spit wing also helped along with the low wingloading.
If you want to show how good you are, try something that can't bug out at will and yet doesn't have the energy building strength of a Spitfire. Try spending a tour in something like the Bf109G-6, P-38G, F4F-4, Bf110G-2 (air-to-air only), Mosquito Mk VI (air-to-air only) or Ki-61-I-Tei.Do they turn like spit 16, no they don't, they actually have to use flaps unlike this stupid plane. You barely have to pull on the joystick and your already around on the guy, which is pretty retarted for anyone that HAS TO FLY THIS just to get kills.
Don't even begin to think you are in a morally superior position to rag on people when you use the La-7 and P-51D as your mounts of choice.
Do they turn like spit 16, no they don't, they actually have to use flaps unlike this stupid plane. You barely have to pull on the joystick and your already around on the guy, which is pretty retarted for anyone that HAS TO FLY THIS just to get kills.Plus, I only use La-7 in the Dueling Arena to fight the idiots who fly tempest and spit 16 in there, When I come into the Main Arena, I'm all about P-51D, something that actually takes skill to fly.
which is pretty retarted for anyone that HAS TO FLY THIS just to get kills.
Plus, I only use La-7 in the Dueling Arena to fight the idiots who fly tempest and spit 16 in there
P-51D...... skill plane?
:rofl
Fastest and one of the heaviest fighters in the game. There is a reason it is named 'The Runstang'
anything faster than a spit is a runner :D.Not true. Bf109G-14s, Bf109K-4s, F4Us and Yak-9Us are all faster than the Spitfire Mk XVI, yet I don't see any consensus that they are runners.
Do they turn like spit 16, no they don't, they actually have to use flaps unlike this stupid plane. You barely have to pull on the joystick and your already around on the guy, which is pretty retarted for anyone that HAS TO FLY THIS just to get kills.
Not true. You fly the La-7 in the late war arenas as well, don't lie and claim otherwise. It is very easy to check to see what plane you've flown each tour.
ack-ack
109s are.
Yaks and F4us not so much.
all the yaks will do is try high speed circles ( you know the c205 thingy ), when that doesn't work, they will dive and run like hell. same for f4u's except f4u will hover above everybody and pick or try to rope then dive away and run. there's a few people that will actually dogfite in fast planes f4u's, la7's p38's, ponies, etc. but most will run when encountering the spits. somebody really wants to show some skill, get a spit, hurricane, zero or whichever plane you prefer get a couple of kills and survive without running. now that's skill. not just roping or picking a bunch of guys, that's just patience (boring, I call it). but perk or no perk some people are glad when they see a spit around to save/help when needed :aok.
semp
even if you do this they will, complain your in hurri, and when you attack numbers they still complain :rolleyes:You do know that you can be aggressive without using luftberry circle tactics, yes?
You do know that you can be aggressive without using luftberry circle tactics, yes?
Most P-51 drivers are unaware of that and instead "extend" a sector or two. They don't gain adequate separation to initiate their next attack, they run until the "target" gives up and turns for something else. The best thing for them is to actually wait for the "target" to engage in another fight. If they get the "target" like that they crow on 200 about how skilled they are. If the get shot down, they make excuses about the "target" flying an "easymode" airplane.
I have killed many of them by chasing for a short time, then turning and presenting my 6 to them to get them to turn around.
You do know that you can be aggressive without using luftberry circle tactics, yes?
Not true. You fly the La-7 in the late war arenas as well, don't lie and claim otherwise. It is very easy to check to see what plane you've flown each tour.I use it when the stupid ENY is to high, but I'm not a person who flys it all day long, plus I can't even see out of the damn thing, the engine takes up some of your view
ack-ack
P-51D...... skill plane?If you haven't noticed, most of the tards who fly P-51 in the Main Arena suck. There are only 10% of the pilots who actually know how to dogfight in it without having to ho and/or pick. That's why when you see the tards flying, they'll always run from you, unlike a good pilot, he'll turn back around to engage and not run like a wimp.
:rofl
Fastest and one of the heaviest fighters in the game. There is a reason it is named 'The Runstang'
seems to be a bit of confusion over the usage of lufbery (circle) too. A "lufbery circle" is a circling the wagons defensive technique for buffs or other slow aircraft, and is so easily defeated as to be almost worthless in AH. A single aircraft cannot perform a "lufbery circle".
I hear people refer to "a lufbery" while in 1v1s and never quite sure what they mean. chandelle maybe? or perhaps a sustained spiral climb? :headscratch:
If you haven't noticed, most of the tards who fly P-51 in the Main Arena suck. There are only 10% of the pilots who actually know how to dogfight in it without having to ho and/or pick. That's why when you see the tards flying, they'll always run from you, unlike a good pilot, he'll turn back around to engage and not run like a wimp.
People use "Lufbery" to describe a one circle fight between two planes, i.e. two planes chasing each other in a circle.This is the context I was using it in. I know it is not correct, but it has been come the term used on this forum for a horizontal turn fight.
ack-ack
This is the context I was using it in. I know it is not correct, but it has been come the term used on this forum for a horizontal turn fight.
all the yaks will do is try high speed circles ( you know the c205 thingy ), when that doesn't work, they will dive and run like hell. same for f4u's except f4u will hover above everybody and pick or try to rope then dive away and run. there's a few people that will actually dogfite in fast planes f4u's, la7's p38's, ponies, etc. but most will run when encountering the spits. somebody really wants to show some skill, get a spit, hurricane, zero or whichever plane you prefer get a couple of kills and survive without running. now that's skill. not just roping or picking a bunch of guys, that's just patience (boring, I call it). but perk or no perk some people are glad when they see a spit around to save/help when needed :aok.ok. two things, a good pilot will go in with a hurri or a spit or a zero AND leave to land with those kills not just "survive". and btw, the patience tactic aka what you say is picking can be achieved by ALL 3 of these aircraft listed... I usually fly to 20k in a zeke then pick 1 or 2 before i turnfight the rest, usually this tactic will work if ur alone and can also be done by the "picker" planes like ponies and jugs. A good pilot knows his fight be it agressive or offensive or defensive etc etc etc... also, it helps if you got a wingman to assist you when youre rtb. im great in a zeke but almost always its the pilots around me that deserve the credit for me landing my kills. :salute to all the pilots who got people's backs
semp
I like to use myself as an example.
You put me in the same aircraft as you and I can more than likely beat you. Put me in a Spit 16 I can beat almost everyone in the game
more like his ego is aging like a sun before it supernovas and becomes a black hole and sucks us in... :noid
More like, his ego is coalescing into a solid mass inside a tubelike structure, blocked on one end. In there, it gestates as additional mass arrives via the open end. There it outgases and ferments and grows until a parastaltic process pushes the overlarge size 16 ego painfully out through a size 10 hole.:rofl :rofl :rofl i thought i got the peak of the laughter with what i said :aok im still laughing cuz of this... well thought out man!
It is beached at that point and becomes a source of great pride for its author, a noxious, pungent, and unsanitary eyesore for everyone else.
I like to use myself as an example.
You put me in the same aircraft as you and I can more than likely beat you. Put me in a Spit 16 I can beat almost everyone in the game ( Allowing for Grizz and Bruv and people of the like who rape the living bajesus out of me ).
Does this make me any more of a noob? no. Why?
Because the 38 and 51 pilots who have "skills" land kills by playing the strengths of their aircraft which are speed and picking. I play to the advantage of the Spitfire which is Roll and Turn with fantastic E retention.
I was fighting a brilliant KI pilot the other night, people say that the Spixteen should easily beat it. With an average pilot yes. But a pilot who knows his plane and uses its advantage will ALWAYS win a fight. I beat Spit 16s in a 38 J and G because I use energy tactics.
Pilot not plane, for the bajillionth time in this thread.
I like to use myself as an example.:uhoh Bows respectfully.
You put me in the same aircraft as you and I can more than likely beat you. Put me in a Spit 16 I can beat almost everyone in the game ( Allowing for Grizz and Bruv and people of the like who rape the living bajesus out of me ).
btw, the spit16 should stay unperked unless HTC decides to add the 266 merlin into it instead of their game version merlin 66
I like to use myself as an example.
You put me in the same aircraft as you and I can more than likely beat you. Put me in a Spit 16 I can beat almost everyone in the game ( Allowing for Grizz and Bruv and people of the like who rape the living bajesus out of me ).
I'd suggest you not categorize 38 pilots so narrowly. While I confess I don't land a lot :) In 1 piece
Confused!but they have the spit 14 with the griffon perked slightly cuz it flies very well up above 20k feet... under that and its raped abused and thrown in dumpsters...
A Merlin 266 is a Merlin 66 built in the U.S.
The 2 prefix for all Merlin variants signified a Merlin built overseas.
ONLY difference is the 266 has a FTH 1000ft higher than the 66, hardly a perkworthy difference.
[edit] Unless you mean 25lbs boost in which case both the the 66 (May/June 44) and the 266 (Dec 44) used it.
Still probably not perkworthy for 5 mins of boost.
I like to use DBCooper as an example.I thank you for the kind words sir <<S>> :x I fixed it :D
You put DBCooper in the same aircraft as you and DBCooper can more than likely beat you. Put DBCooper in a Spit 16 DBCooper can beat almost everyone in the game ( Allowing for DBCooper and Uptown and people of the like who rape the living bajesus out of sheep ).
Does this make DBCooper any more of a noob? no. Why?
Because the 38 and 51 pilots who have "skills" land kills by playing the strengths of their aircraft which are speed and picking. DbCooper play to the advantage of the Spitfire which is Roll and Turn with fantastic E retention.
DBCooper was fighting a brilliant KI pilot the other night, people say that the Spixteen should easily beat it. With an average pilot yes. But a DBCooper who knows his plane and uses its advantage will ALWAYS win a fight. DBCooper beat Spit 16s in a 38 J and G because DBCooper use energy tactics.
Pilot not plane, for the bajillionth time in this thread.
I hope Skuzzy locks this before any of you clowns respond :uhoh :lol
You put me in the same aircraft as you and I can more than likely beat you. Put me in a Spit 16 I can beat almost everyone in the game ( Allowing for Grizz and Bruv and people of the like who rape the living bajesus out of me ).
I like to use myself as an example.
You put me in the same aircraft as you and I can more than likely beat you. Put me in a Spit 16 I can beat almost everyone in the game ( Allowing for Grizz and Bruv and people of the like who rape the living bajesus out of me ).
I like to use myself as an example.
You put me in the same aircraft as you and I can more than likely beat you. Put me in a Spit 16 I can beat almost everyone in the game ( Allowing for Grizz and Bruv and people of the like who rape the living bajesus out of me ).
Does this make me any more of a noob? no. Why?
Perk Grizz! :D:rofl if we agree on this then we need to perk pacerr too :aok
:rofl if we agree on this then we need to perk pacerr too :aok
:rofl if we agree on this then we need to perk pacerr too :aok
I fly what I want to fly and I want to fly Spits.if you dont want to be disturbed dont look down at the pic :aok
Only the ENY decides which model I fly and I don't care to fly a XIV because most fights start at 10K or less, so there's no starting advantage there.
The Seafire just keeps me honest in the E stakes whereas the XVI is a lot more forgiving. I just like the way Spits feel - They do most things pretty well but;
A N1KI will out turn me and has twice as many cannon shells as I do.
A Pony and an LA7 can extend away from me usually and have the abilty to dictate the fight with that speed and ultimately decide if they will fight.
A Zeke or a Hurri will make my Spit look like a carrier in the turn stakes and have superior ammo loadouts.
A P-38 has that stalling thing where they come down and smash me.
A Corsair has that "hang on the prop" act going and I get belted on the way down.
A Yak can out roll me.
190's and 109's have no gun convergence issues to speak of and "laser shoot" from any distance.
So flying a Spit is all about compromise and playing to moderate strengths and not getting sucked in to the other planes fight style - fight your own fight.
That being said - the Noob and Spixteen Noob comments are fairly tame and lame and probably wasted on all but the most insecure of people - save your fingers - the impressionable will probably change planes - the rest don't care.
There's no easy plane, but there are hard planes and crew who master those have my admiration but "he who has the most fun wins" and some nights I feel like a gold medallist.
end of rant - stay cool.
...
So flying a Spit is all about compromise and playing to moderate strengths and not getting sucked in to the other planes fight style - fight your own fight.
That being said - the Noob and Spixteen Noob comments are fairly tame and lame and probably wasted on all but the most insecure of people - save your fingers - the impressionable will probably change planes - the rest don't care.
..
I fly what I want to fly and I want to fly Spits.Spits are easy mde.
Only the ENY decides which model I fly and I don't care to fly a XIV because most fights start at 10K or less, so there's no starting advantage there.
The Seafire just keeps me honest in the E stakes whereas the XVI is a lot more forgiving. I just like the way Spits feel - They do most things pretty well but;
A N1KI will out turn me and has twice as many cannon shells as I do.
A Pony and an LA7 can extend away from me usually and have the abilty to dictate the fight with that speed and ultimately decide if they will fight.
A Zeke or a Hurri will make my Spit look like a carrier in the turn stakes and have superior ammo loadouts.
A P-38 has that stalling thing where they come down and smash me.
A Corsair has that "hang on the prop" act going and I get belted on the way down.
A Yak can out roll me.
190's and 109's have no gun convergence issues to speak of and "laser shoot" from any distance.
So flying a Spit is all about compromise and playing to moderate strengths and not getting sucked in to the other planes fight style - fight your own fight.
That being said - the Noob and Spixteen Noob comments are fairly tame and lame and probably wasted on all but the most insecure of people - save your fingers - the impressionable will probably change planes - the rest don't care.
There's no easy plane, but there are hard planes and crew who master those have my admiration but "he who has the most fun wins" and some nights I feel like a gold medallist.
end of rant - stay cool.
Perk the spits all u want all the good spit dweebs have lots of perkies to use :).That they do, but the spits will most likely never be perked.
Semp
I'm quite sure others have said this many times over (probably even me somewhere in this thread): there is no more capable aircraft than the Spit16. The only real weakness is its ability to keep up in a fast dive of the those aircraft who run best while besting the bulk of the aircraft out there in a dogfight.the spiXIV is perked due to its ability to fight at altitude...the higher the better for it... rivals all of the high alt fighters cept maybe the 152 and jets
Its turns very well; it rolls very well; it climbs very well; it accelerates very well; it has more than enough firepower; it carries 1k worth of ord (3 dead gv's); it has great visibility; and has above average speed, and it holds E extremely well. If it is anywhere near the "speed demons" at the start of a sprintor run-a-thon the runner is dead meat.
There are planes with less across the board abilities but are perked, the Spit14 comes to mind right away. The Spit14 has a wee bit a speed and a wee bit a climb advantage over the Spit16. If anything, the Spit 16 should have a small perk (?), and the Spit 14 should have lessor than it had now (down to a 7?)
That they do, but the spits will most likely never be perked.
190's and 109's have no gun convergence issues to speak of and "laser shoot" from any distance.
if you dont want to be disturbed dont look down at the pic :aokThat's so funny and wierd! :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl
(http://banilla.com/xanga/bellybump.gif)
Pretty sure a spitXIV will fight very well above 15k... VERY well
Spits are easy mde.
That's some good drugs you must be smoking friend.
I'll just sit here and watch from the corner,carry on.
Oh come on!!
Surely you can use more brain cells and generate a worthwhile reply!
Seriously - you consider the two little gems above input into a discussion?
The 109K4 carries a devastating 30mm Mk 108 cannons (65 rounds) mounted to fire through the propeller spinner.
Standard to the 190A5 are a pair of cowl mounted 7.9mm MG17's with 900 rounds/gun.
Where's the convergence?
Reply or don't reply, but please add something of worth and don't embarrass yourselves any further - and buy a new book of "witty remarks".
Spitfires are not noobish, they can do everything pretty well, but the skill needed to fly them properly is no less than any other aircraft. In fact I found the F4U easier than the Spitfire lol. And yet they are regarded as "Pro" rides.
Please, we fly what we want and if we win? then you fought the wrong fight.
Oh come on!!
Surely you can use more brain cells and generate a worthwhile reply!
Seriously - you consider the two little gems above input into a discussion?
The 109K4 carries a devastating 30mm Mk 108 cannons (65 rounds) mounted to fire through the propeller spinner.
Standard to the 190A5 are a pair of cowl mounted 7.9mm MG17's with 900 rounds/gun.
Where's the convergence?
Reply or don't reply, but please add something of worth and don't embarrass yourselves any further - and buy a new book of "witty remarks".
Hey now, I've killed a B-26 with just the 13mm on the Fw190D-9. Once.
All the disparaging comments about MG151/20 are just wrong. I just wanted to add that. I have regularly hit targets with ease out to 400 yards (many cases 600-800, but using 400 as a "kill zone" range...), lead shots, deflection shooting.... If you can't kill with them I blame you, not the gun.
I haven't said I can't or couldn't I have said that making shots at these ranges regularly is much more of an effort comparatively
Well, I actually came in fast and was marvelously accurate (by my standards) and drilled his right wing the whole way in and it came off just as I passed. This was back in AH1 before formations were added to the game.
So you annoyed the bomber to death and it decided to end his suffering? :D
You know, reading through it that is NOT how it came across. Came across totally different. Just FYI. Might want to be careful about trashing the MG151s (or, when seeming to). They're not all that bad.
Well, I actually came in fast and was marvelously accurate (by my standards) and drilled his right wing the whole way in and it came off just as I passed. This was back in AH1 before formations were added to the game.
I have done the "annoy the target to death" with other fighters though.
(http://img40.imageshack.us/img40/2766/clipboard01wq.jpg)
You have to lead 18% further with 151/20s than Hispanos. Hispano's shoot straighter also.
Well, thanks for contaminating the discussion with facts. The shocker to me is the Mk103's muzzle velocity. It's the same as the Hispano's.
Call me crazy, but I can't think of any plane off the top of my head that uses an Mk103 in the game. :headscratch:
DI I just confuse it with the 108? Yes, I think I did.
I apologize, as the Mk103 is on that list. I should also reference Lusche, as I pulled that list from something he posted in Help and Training a few months ago.
Is that Hispano II or Hispano V? Tony Williams lists the Hispano II at 880m/s and the V at 840m/s..
No matter. The 108 is only 540 m/s, wiki reveals. Thus, it is loopier by far.
108 is also on that list.
Yes, and has a significant diff with wiki. Hmmm...
.Spitfires, Hurricane, Mosquito, Typhoon, P-38 and F4U-1C all have Hispano IIs. Tempest has Hispano Vs.
Maybe since we don't know what Hispano is in the game, Lusche split the difference. Although, I could have sworn that data is somehow linked to either an AH trainer corps page or the main HTC one, I just can't remember.
Spitfires, Hurricane, Mosquito, Typhoon, P-38 and F4U-1C all have Hispano IIs. Tempest has Hispano Vs.
(http://img40.imageshack.us/img40/2766/clipboard01wq.jpg)
You have to lead 1.2 times further with 151/20s than Hispanos. Hispano's shoot straighter also.