Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: PFactorDave on March 10, 2010, 09:35:53 PM
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Love the new arenas, tons of fun!
Seems like the Pilot Wounds don't use the red outs, but black outs... Would personally prefer the red out... Just picking nits here... Tons of fun so far!
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Pretty sure it's a blackout in all the other arenas, you only get a red screen when you die.
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Pretty sure it's a blackout in all the other arenas, you only get a red screen when you die.
You might be right, but the WW1 arenas lack the visual cue that the blood spattered canopy gives you in the MA...
The audio PW grunt is there, but perhaps too subtle...
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Yeah I haven't heard it, they may need to make it louder.
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Quit gripping.. for crying out loud it's been in play for what? 6 hers at best? Play with it and have fun.. WTG HTC... Well Done :salute
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Quit gripping.. for crying out loud it's been in play for what? 6 hers at best? Play with it and have fun.. WTG HTC... Well Done :salute
I'm sooo sorry for trying to offer constructive criticism... I will forever more bow to your whims alone... Tardstar... ;)
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Going inverted is certainly an adventure. Many times I rolled my Camel over and I'm wondering if she's going to make it over the other side.
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Quit gripping.. for crying out loud it's been in play for what? 6 hers at best? Play with it and have fun.. WTG HTC... Well Done :salute
Go NOE swarm a base, this isn't your Forum.
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Here's a true "WWI Arena Observation":
(http://i25.photobucket.com/albums/c62/Masherbrum/ahss12.jpg)
two seconds later
(http://i25.photobucket.com/albums/c62/Masherbrum/ahss13.jpg)
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There is sure to be refinements along the way...I agree that there needs to be some blood spatter or other signals you've got a pilot wound before you black out. a couple times I blacked out rather quickly and didn't get the cruise on. :rolleyes: Also maybe a louder damage noise. I had a wing missing and didn't hear a thing.... Great Fun!!!
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hurrah! and tally ho! I have a comode in my plane :old:
I will in the first world areana for the next 3 weeks. :banana: :aok
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HTC did a fantastic job, Well done!
Had a great time last night.
During WWI,Not sure how many WWI furballs started at and took place at 100 feet or less though LMAO
Other observations. Alt doesnt = life, LOL I dare ya to be an alt monkey
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I think they have it right on the pilot wounds. After all there is no canopy and it definately makes me pay attention to sounds a lot more now. Maybe they could have some blood on the gauges but for it just coming out, I think they did a good job trying to touch on everything to allow for the smallest amounts of fixes later.
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I knew it; I knew it; I knew it!!!!
D&*^ you Hitech!!!!!
:noid :furious
Just kidding!
I knew you would release the WW1 arena when I was traveling and could not get in on the action early. I guess Saturday or Sunday will have to be the first day for me. At least I don't have to wait a full week.
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Another observation.
With the way the engine works. people will definitely have to learn to use throttle management which I see can only help you in the WWII planes
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Here's a true "WWI Arena Observation":
(http://i25.photobucket.com/albums/c62/Masherbrum/ahss12.jpg)
two seconds later
(http://i25.photobucket.com/albums/c62/Masherbrum/ahss13.jpg)
That's pretty much my experience as well. Slower version of Furball Lake in the DA. I didn't stay long.
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<snip>
I knew you would release the WW1 arena when I was traveling and could not get in on the action early. I guess Saturday or Sunday will have to be the first day for me. At least I don't have to wait a full week.
Why do you think they waited so long? :)
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I wish them the best and I had fun with WWI. I am grateful for any efforts. With that said I suspect it will end up like the Axis v Allies arena. This is what happened with DoA. There is a simple reason for this: the level of technology in WWII is a perfect blend of speed, lethality, and flight tactics. Step up to the jet age---and there is boredom. Step backwards into the age of biplanes and scarves and there is again a sense of limitation. IMO, it might have been better to expend the effort on enriching the WWII virtual world. Just my opinion and as such of no importance.
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This post is not intended as criticism. I am wondering if anyone else noticed anything similar.
The arena is fresh and interesting. The best part of it is that is not just a slow version of the WW2 arenas. It ‘feels’ right, for the most part. The WWI Arena is fun. Time will tell its fate.
My personal observations:
1. Frame rate drops below 10 fps when launching. Drops to 0 fps when launching the Camel.
2. Wind noise goes from loud to silent instantly.
3. Planes fly around with big parts of wings missing. The damage model appears to be very detailed. I am not sure a plane would be so easy to control missing the entire bottom wing.
4. Can’t land the darn things. It might be the frame rate drop close to airfields. The planes seem retain speed.
Questions:
1. How big are the sectors?
2. Is there a re-arm pad? After I figure out landing ...
3. What are the altitude limits to the puffy ack?
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Well it looks like I suck in both wars but it was fun. I had the same problem with FR taking off with the Sopwith Camel but not so bad with the other planes. I didn't get to try landing yet :rofl.
Cheers,
gus
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Just took my 1st WWI flight............ had to switch to Rook to get close to the fight........
lone knight comes out of NE toward me....... he loses angles...takes multple hits....get white message saying he ran into me......( no orange message )
he trys to run...still getting multiple hits.he runs to his field........ I laugh at him ask him why he running to his ack...... god forbid he crashes or gets shot down
so he reups..comes back and we go again......... all is cool....1 vs 1.....we start turning exchange hits.......I decide to give him some angles, make it interesting.....
"cujo" just like the rabied foaming mouthed mutt in the Movie "cujo" comes in and picks....... I mean this rabied foaming mouth dog flys away from 3 or 4 reds and 2 or 3 greens just to come pick......
new arena suppose to be about dogfighting........ same sorry worthless rabied MINE MINE MINE MINE MINE mentality people.......going for easy kills
then instead of fighting the furball he was hdg to or near.....to begin with.......he draws 3 or so reds in on me and trys to use me as bait........it worked <GOLF CLAP>
was a funny film though :D PM me and I'll email it to ya
hey BillReed (spelling ? ) good kill <S>
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I found that by flying out and dragging the edges of the big furballs you can usually let some observant pilot know that you would like a 1 v 1. It worked for me several times without interruption. I had a great time!
On the other hand it was darn fun flying right into the middle of all those red guys and going at it. My best so far was 6 down before my plane was riddled with holes. But darn fun!
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I wish them the best and I had fun with WWI. I am grateful for any efforts. With that said I suspect it will end up like the Axis v Allies arena. This is what happened with DoA. There is a simple reason for this: the level of technology in WWII is a perfect blend of speed, lethality, and flight tactics. Step up to the jet age---and there is boredom. Step backwards into the age of biplanes and scarves and there is again a sense of limitation. IMO, it might have been better to expend the effort on enriching the WWII virtual world. Just my opinion and as such of no importance.
incase you missed the "HeadLines" the WWI Arena is the Test Bed for new damage modeling for the WWII Arenas and the Test Bed for future enhancements to the WWII Arenas........ those could include to many numerous things to post :aok
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Questions:
2. Is there a re-arm pad? After I figure out landing ...
No rearm pad. For landing, shut your engine when gliding in, switching it on/off intermittently if necessary. The WWI engines are producing quite a lot of trust even when throttle is at idle setting.
3. What are the altitude limits to the puffy ack?
There is no minimum alt for puffy ack.
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Found if a red guys comes into ack range, if your near enough to him, it takes you out right quick :D
Upped in a major furball last night, with all planes coming in around the 500 ft mark, much fun. Also found myself a bit outnumbered at one stage, but had a complete blast trying to get a few kills and survive (it didnt go well lol....)
Loving the d7, what a sweet plane - that said, taking the camel up tonight instead.
Wurzel
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new arena suppose to be about dogfighting........ same sorry worthless rabied MINE MINE MINE MINE MINE mentality people.......going for easy kills
Agreed, some of the worst gangbanging and all around crappy flying I've ever seen last night. Still had a ton of fun, but was hoping for more.
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Agreed, some of the worst gangbanging and all around crappy flying I've ever seen last night. Still had a ton of fun, but was hoping for more.
You guys mustve been in a different WWI arena... The one I was in was fun. Both red and green were mashing it out in one big blob. My two favorite planes so far: Sopwith Camel, Fokker Dr.1 :rock
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Popped in to check it out. It sure is an excersise in SA and turning, and thats about it. The few "very very very few" 1v1s I experienced all came down to the best turner. It seemed there is very little in the way of options other than to TURN. None of the rides carry anything in the way of "energy" the verticle component is virtualy non exsistent and trying to "run" someone down takes about a week. The planes are too slow to gain any separation from the gang so it was always hordeswaggle. Good thing the guns are so poor. It reminded me of the week the brewster and i16 were released, lots of fun but "short lived" I'm afraid. As the night wore on it was easy to see how this new stuff was gonna pan out, looking at the arenas the #s moving to the LW arenas slowing increased as the night progressed, I'm afraid this is very telling. It was quite fun in a very limited sense I hope it pans out, although ATM not enough to peek my interest in returning :(
IMO a "guns only" Korean war era jet arena would be more appealing to most peeps!
A big <SALUTE> to HITECH, as it must have taken a great effort to produce. It is obvious they are at the very TOP of the "flightsim" industry, I just think this is an error in reading the customer base!
I hope I'm wrong about this :aok
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This post is not intended as criticism. I am wondering if anyone else noticed anything similar.
The arena is fresh and interesting. The best part of it is that is not just a slow version of the WW2 arenas. It ‘feels’ right, for the most part. The WWI Arena is fun. Time will tell its fate.
My personal observations:
1. Frame rate drops below 10 fps when launching. Drops to 0 fps when launching the Camel.
2. Wind noise goes from loud to silent instantly.
3. Planes fly around with big parts of wings missing. The damage model appears to be very detailed. I am not sure a plane would be so easy to control missing the entire bottom wing.
4. Can’t land the darn things. It might be the frame rate drop close to airfields. The planes seem retain speed.
Questions:
1. How big are the sectors?
2. Is there a re-arm pad? After I figure out landing ...
3. What are the altitude limits to the puffy ack?
For landing slow down to about 60-70mph & set auto pilot, arrive about 20ft above the trees, as soon as you pass the trees, chop throttle and glide just below stall buzzer, when ya hit grass, pull back on the stick and turn gently. I land diagonally across the field....longest length. For six months I've been practicing no-engine landings in late WWII, it helped.
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Popped in to check it out. It sure is an excersise in SA and turning, and thats about it. The few "very very very few" 1v1s I experienced all came down to the best turner. It seemed there is very little in the way of options other than to TURN. None of the rides carry anything in the way of "energy" the verticle component is virtualy non exsistent and trying to "run" someone down takes about a week. The planes are too slow to gain any separation from the gang so it was always hordeswaggle. Good thing the guns are so poor.
The SPAD XIV introduced bnz to WWI :rock
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I had my reservations about this "add on" it has come through 3.5 months late and no WW2 plane additions to come in with the game update.
Having said that I found the arena to be fresh and one hell of a challenge. The FM is really immersive and those kites Energy management needs to be kept a close eye on. I got rammed and Hoed by the skilless but everytime i had a good clean one on one in my camel vs those dirty fokkers I loved every second of it.
I wrestled the camel from dipping its right wing on several occasions. I love it and thank HTC for all the hard work that went into it. :salute
here is a pic of my first sortie.
(http://i27.photobucket.com/albums/c181/Bruv119/untitled.jpg)
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For landing slow down to about 60-70mph & set auto pilot, arrive about 20ft above the trees, as soon as you pass the trees, chop throttle and glide just below stall buzzer, when ya hit grass, pull back on the stick and turn gently. I land diagonally across the field....longest length. For six months I've been practicing no-engine landings in late WWII, it helped.
Good advice here, with the poor framerates on the ground I've been landing with autopilot on and using throttle to control descent, works like a charm.
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Popped in to check it out. It sure is an excersise in SA and turning, and thats about it. The few "very very very few" 1v1s I experienced all came down to the best turner. It seemed there is very little in the way of options other than to TURN. None of the rides carry anything in the way of "energy" the verticle component is virtualy non exsistent and trying to "run" someone down takes about a week. The planes are too slow to gain any separation from the gang so it was always hordeswaggle. Good thing the guns are so poor. It reminded me of the week the brewster and i16 were released, lots of fun but "short lived" I'm afraid. As the night wore on it was easy to see how this new stuff was gonna pan out, looking at the arenas the #s moving to the LW arenas slowing increased as the night progressed, I'm afraid this is very telling. It was quite fun in a very limited sense I hope it pans out, although ATM not enough to peek my interest in returning :(
IMO a "guns only" Korean war era jet arena would be more appealing to most peeps!
A big <SALUTE> to HITECH, as it must have taken a great effort to produce. It is obvious they are at the very TOP of the "flightsim" industry, I just think this is an error in reading the customer base!
I hope I'm wrong about this :aok
I think if they were to expand expand WW1 beyond simple dogfighting it would greatly help. Part of the draw of the Mains IS that there's more two it than just furballing for those so inclined.
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I think if they were to expand expand WW1 beyond simple dogfighting it would greatly help. Part of the draw of the Mains IS that there's more two it than just furballing for those so inclined.
I disagree wholeheartedly, It is about the dogfighting.
what else are you going to add the 5mph tank? and the 50lb bomb to lob over the side?
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I disagree wholeheartedly, It is about the dogfighting.
And I disagree wholeheartedly with you.
WWI crates are fun. Dogfighting is fun. But for many, if not mist players, just furballing between two bases gets old... quickly for some, slower for others.
I'm having a blast, but in a few days I will be back to the WW2 MA's, just for the richer variety... not necessarily in planes, but on a tactical level.
That being said I do not wish for any "capture" game like in WW2 aren. WWI front lines were pretty much static most of the time anyway.
But the WWI arena could, benefit in my humble opinion, from a few added targets & mission types. Put in one bomber, and/or attacker, give it some ground targets , and maybe even some kind of recon. Leave the fields alone (the strong ack will make any bombing attempt futile for the most part).
The variety of situations and combat types could increase tremendously. Escorts, intercepts, missions... and all without capturing or dropping hangars.
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I would like to say WTG HTC! :aok :salute : :x :x And to those of you who don't like the new arena, :neener: :neener:
If you don't like it don't fly it.
I on the other hand am having a blast, even with my old system frame rates are good for me, once in the air, and the fur ball is fun.
Get up to 3K and work your way down then you can get some vert involved, but you can't try a tail stand at 500 ft and expect to survive it.
Frame rate is bad on take off though, but I am sure that will be fixed soon.
:salute :cheers: :salute
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I find it amusing that players are already busy griping about what a test arena does not have, and arguing why it should be different, when it's a test that's scarcely a day old. Perspective people!
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That being said I do not wish for any "capture" game like in WW2 aren. WWI front lines were pretty much static most of the time anyway.
But the WWI arena could, benefit in my humble opinion, from a few added targets & mission types. Put in one bomber, and/or attacker, give it some ground targets , and maybe even some kind of recon. Leave the fields alone (the strong ack will make any bombing attempt futile for the most part).
The variety of situations and combat types could increase tremendously. Escorts, intercepts, missions... and all without capturing or dropping hangars.
a fair point lusche but all of the above will take time and effort and I would much prefer that time to be spent on WW2
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Zeppelin Death Star!
... but exactly who's death would be something of a question ...
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Other observations. Alt doesnt = life, LOL I dare ya to be an alt monkey
I was laughing at Eaglhrt for flying a D.VII at 10k+, laughed even harder at him when he dove on me and I watched his plane start to fall apart in the dive.
ack-ack
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Another observation.
With the way the engine works. people will definitely have to learn to use throttle management which I see can only help you in the WWII planes
I think those that were more advanced in the dogfighting department in the normal arenas will have an easier time than those that relied on BnZ and cherry picking. Most of those that relied on BnZ and cherry picking don't usually practice good throttle control and just keep the throttle firewalled during the entire engagement. These kind of players are going to find out the hard way that they can't fly like this in the WWI arenas and will have to learn how to properly use the throttle.
Rudder pedals are also vital, those with twisty sticks are going to get some very sore wrists.
ack-ack
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new arena suppose to be about dogfighting........ same sorry worthless rabied MINE MINE MINE MINE MINE mentality people.......going for easy kills
At least they didn't try to vulch like some of the Bish attempted to at the Knight field last night. I guess they didn't read the little notice in the update read me about the field ack's lethality in the WWI arena.
ack-ack
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I think if they were to expand expand WW1 beyond simple dogfighting it would greatly help. Part of the draw of the Mains IS that there's more two it than just furballing for those so inclined.
I respectfully disagree. At least at the moment.
However, while I don't have a desire to see base captures and strat supply, I would like the field ack turned down, mannable acks added, and some small 20lb bombs to carry and raid an enemy airfield.
Currently you get a gaggle of dweebs circling in the ack circle refusing to come out. You have to risk the ack just to get near them.
In these cases they should have to suffer the humiliation of having their field leveled and strafed until they grow the stones to defend it!
IMHO,
Wab
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Agreed, some of the worst gangbanging and all around crappy flying I've ever seen last night. Still had a ton of fun, but was hoping for more.
You do have to admit that when you and I cleared the Bish hord during that one sortie was great fun.
ack-ack
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I hope I'm wrong about this :aok
For the most part you are. If you think flat turns is the only thing you can do in the WW1 crates, then you need to rethink how to fly and fight. I had no problems with using the D.VII or the Camel in the vertical, in fact using the vertical in the D.VII, I found it easy to take out the better turning D.I's. The D.I couldn't hang with following me up in the vertical or in a loop fight.
ack-ack
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For the most part you are. If you think flat turns is the only thing you can do in the WW1 crates, then you need to rethink how to fly and fight. I had no problems with using the D.VIII or the Camel in the vertical, in fact using the vertical in the D.VIII, I found it easy to take out the better turning D.I's. The D.I couldn't hang with following me up in the vertical or in a loop fight.
ack-ack
I've already used the stall to my advantage. It's awesome coming out of a stall with not even 5ft left before augering, only to hear a serenade of explosions behind ya!
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at one point this morning i was so slow and close to crashing, I managed to pull out just in time to bounce off the ground with the help of my gears and then smashed the throttle wide open and continued my turnfight.
was a TOPGUN moment :aok
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For the most part you are. If you think flat turns is the only thing you can do in the WW1 crates, then you need to rethink how to fly and fight. I had no problems with using the D.VIII or the Camel in the vertical, in fact using the vertical in the D.VIII, I found it easy to take out the better turning D.I's. The D.I couldn't hang with following me up in the vertical or in a loop fight.
ack-ack
Every Dr1 I saw go vertical last night ended up hanging on it's prop then flopping to one side. It makes for a tight turn at the top but it's a great opportunity for a kill too.
at one point this morning i was so slow and close to crashing, I managed to pull out just in time to bounce off the ground with the help of my gears and then smashed the throttle wide open and continued my turnfight.
was a TOPGUN moment :aok
I did that last night too. Actually tore off one of my gear in doing so. It made for a tricky landing when I rtb'd later.
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So far I think this is a fun addition to Aces High. I look forward to maybe seeing trenchlines to gun or balloons to attack.
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If you go to the center of the map (hashed area on clipboard) you can see some trench's in the bombed area's. It looks like an actual 3d object once you get down low enough.
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those with twisty sticks are going to get some very sore wrists.
ack-ack
Having a hard time typing out emails to clients today! :cry :lol
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it was insanely fun, but I admit for the first time I really wanted to strangle someone, made me so PO'd...
I was getting ganged hard, so a squadie and myself roll from a different field and on 200 ask if anyone wants a "fair" fight, so my squadie is all ready engaged with one con, so I fly past them watching the fight progress, it is quit thrilling, so happens my squadie augers into the ground (which im sure many of us did :rofl) so I engage the nme con, what ensues is an absolute insanely awesome fight, twisting and turning, stalling and just barely recovering in time, over and around we go, up and down back and forth with NO HO's, a truly great "Dogfight"....so I see a "friendly" con heading towards us, I ask for him to NOT engage the con I am fighting, he still tries to kill the guy I am fighting, so I break off, I am so PO'd the guy is lucky we were not in the same room, so I reem him out on local, he just says something about me whining,
THATS the kind of crap that ruins this game.
its sux because HTC put together an amazing game and tards like that are making it very lame.
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It's great, a nice break from the WWII style fighting. 'Knife fighting in a phone booth' is loads of fun. I can hardly wait to see that level of damage model applied to the WWII stuff. I will probably spend more time with the WWI stuff if/when they add more plane types. Only having the top 3 best fighters is fun and smart, as how many people in the arenas have even heard of an Airco DH.2? I am more partial to the earlier war stuff where you had to be even more careful about overspeeding and soforth. Albatros, Sopwith Cubs, Nieuport 17...
Still, great job HTC. Looking forward to more good things. Excellent job of hitting the high points of what those planes were known for.
And there is a vertical component to the fights in here guys, it's just that a zoom climb consists of about 100ft or so. <g>
Wiley.
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Every Dr1 I saw go vertical last night ended up hanging on it's prop then flopping to one side. It makes for a tight turn at the top but it's a great opportunity for a kill too.
In the Dr.I, I found out what you described to be a good overshoot move. I would go in to the vertical, like I was going to do a vertical barrel roll reversal but at those low speeds, the Dr.I really doesn't like to roll the opposite side of the torque so you would 'hang on the props' for a second or two and then just roll to the torque side and push the nose down for the overshoot and latch on the other guy's six. Got most of my kills in the Dr.I this way.
Also found that you can rope someone in the Dr.I using a spiral climb since those little suckers can climb like the dickens at low altitudes. Just kept a tight spiral climb against a D.VII that he couldn't match and flopped over when I saw the other guy roll over as he stalled.
ack-ack
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Thought it was great fun and :rock to all at Aces High that produced a fantastic new add on to what is already a brilliant combat sim.
Fb2 is my fave' get a few turns in then hit x to level out. Jump in the back seat and shoot the baddie in the forehead.
Had a blast
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Its interesting flying all the models, what i like is theres no perk planes and everyones on a even playing field, but INK is right to many like to clear peoples 12's lol, getting into a 1v1 or 2v2 is a total blast, the twisting and turning the loops and rolls, yea its a blast, im getting used to the sounds the plane makes before the wings rip or canvas tears and trying to fly it on the edge, its fun
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I have enough trouble with my 3 "hers" thank you very much. Anybody with 6 is lying to you dude. Seriously, where do you get this silly info from?
6 hers at best?
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I have enough trouble with my 3 "hers" thank you very much. Anybody with 6 is lying to you dude. Seriously, where do you get this silly info from?
:devil
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Simply put WWI lacks any excitement value.
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Hi, I'm shuffler, and I'm going to spam every WW1 thread.
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See Rule #4
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Simply put WWI lacks any excitement value.
I winged Hub, Bronk, SoonerMP and RoughOne on Wednesday night. I haven't had as much fun in years. The ONLY gripe were two very large squads on Rooks flying like a giant amoeba. However, that amoeba was easily countered by better ACM. Most spray n pray while I just seemed to get all the breaks. I dove into a 5 on 1, shot down 3 and rtb'd. Although, all of us couldn't help but mock the cherry pickers hovering at 6+k.
I guess what I'd like to say is this. Keep the dweebarse crap out of the WWI arenas. If it's a whorde you're looking for, head to the "Win t3h W0r" Arenas.
In closing: :salute Hub, Bronk, SoonerMP and RoughOne. It was a blast and hopefully we can do that again soon.
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Just gave it a try , doubt I'll be going back. I hope it pans out and is a good testing board for improvements in the WWII side of things, but think it will end up somewhere between EW and the DA for numbers. Perhaps a better move would have been to do a Korean war arena with the Sabre Vs. Mig and the Navy F9F Panther.
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it was insanely fun, but I admit for the first time I really wanted to strangle someone, made me so PO'd...
I was getting ganged hard, so a squadie and myself roll from a different field and on 200 ask if anyone wants a "fair" fight, so my squadie is all ready engaged with one con, so I fly past them watching the fight progress, it is quit thrilling, so happens my squadie augers into the ground (which im sure many of us did :rofl) so I engage the nme con, what ensues is an absolute insanely awesome fight, twisting and turning, stalling and just barely recovering in time, over and around we go, up and down back and forth with NO HO's, a truly great "Dogfight"....so I see a "friendly" con heading towards us, I ask for him to NOT engage the con I am fighting, he still tries to kill the guy I am fighting, so I break off, I am so PO'd the guy is lucky we were not in the same room, so I reem him out on local, he just says something about me whining,
THATS the kind of crap that ruins this game.
its sux because HTC put together an amazing game and tards like that are making it very lame.
You guys sound like you expected a new thought process along with the ww1 arena like it was some sort of package deal. Just cause its ww1 doesnt mean there will be "game honor".
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Simply put WWI lacks any excitement value.
Simply put, this is Shuffler's typical response to a thread like this. :lol
In all honesty, I love the fights here in WW1. Three days of flying WW1, I can say that if youre going to fight, you gotta fight like a man. BnZing is basically non existant, and cherry picking is nearly non existant as well since you need to focus your firepower on the pilot to actually bring the plane down swiftly.
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cherry picking is nearly non existant as well since you need to focus your firepower on the pilot to actually bring the plane down swiftly.
The rumors of cherry picking's demise has been grossly exaggerated. It is alive and doing very well in the WW1 arena just as it is in the WW2 arenas.
Remember, cherry picking is attacking another player that is already engaged with another bandit.
ack-ack
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You guys sound like you expected a new thought process along with the ww1 arena like it was some sort of package deal. Just cause its ww1 doesnt mean there will be "game honor".
see that's just it, The Mains have Honor, just hard to find and as time goes bye I have a feeling the tards that have no clue as to what Honor means will end back up in the Mains, and leave the WW1 arenas to those who love the "Dogfight"
at least that is what I hope happens.
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see that's just it, The Mains have Honor, just hard to find and as time goes bye I have a feeling the tards that have no clue as to what Honor means will end back up in the Mains, and leave the WW1 arenas to those who love the "Dogfight"
at least that is what I hope happens.
I agree, once the shine comes off the new toy. I expect to see the numbers even out, somewhere between the EW and DA arena numbers.
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The rumors of cherry picking's demise has been grossly exaggerated. It is alive and doing very well in the WW1 arena just as it is in the WW2 arenas.
Remember, cherry picking is attacking another player that is already engaged with another bandit.
ack-ack
I think its pretty safe to say that the very vast majority of kills had in a furball Be they in WWI, WWII or any other war that involves a bunch of people fighting the flight sim equivalent of bumper cars (which is basically all a furball really is) is by cherry pick unless you only work the fringes and stay out of the middle of the blob.
I enjoy the furball and enjoy the WWI arena.
My only complaint with WWI is more on the players then the game.
Everyone seems to congregate 100 feet or less off the deck.
Personally I think it would be more fun with a bunch of planes with more or less even numbers meeting up at around 5K in a sort of duel of the skies as opposed to a duel in the dirt.
Then you could use alt to gain some E to do those overhead loops and othr circus like areobatics
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The rumors of cherry picking's demise has been grossly exaggerated. It is alive and doing very well in the WW1 arena just as it is in the WW2 arenas.
Remember, cherry picking is attacking another player that is already engaged with another bandit.
ack-ack
Which is exactly how the Red Baron got many of his kills. Its a natural part of air combat.
Regards,
Wab
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I think its pretty safe to say that the very vast majority of kills had in a furball Be they in WWI, WWII or any other war that involves a bunch of people fighting the flight sim equivalent of bumper cars (which is basically all a furball really is) is by cherry pick unless you only work the fringes and stay out of the middle of the blob.
I enjoy the furball and enjoy the WWI arena.
My only complaint with WWI is more on the players then the game.
Everyone seems to congregate 100 feet or less off the deck.
Personally I think it would be more fun with a bunch of planes with more or less even numbers meeting up at around 5K in a sort of duel of the skies as opposed to a duel in the dirt.
Then you could use alt to gain some E to do those overhead loops and othr circus like areobatics
sounds like a blast, something you should try to get going, I would be so up for that :aok
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Looks like Kungfu is #1, I know scores dont count but it is interesting. 13 kills per death, 20 kills per hour.
Friggin awesome, aint nuthin boring bout dat homey.
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Looks like Kungfu is #1, I know scores dont count but it is interesting. 13 kills per death, 20 kills per hour.
Friggin awesome, aint nuthin boring bout dat homey.
Great Score Potatos. :rolleyes:
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would like to see him maintain that in a camel :D
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would like to see him maintain that in a camel :D
He's currently at 36-0 in the Camel ;)
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He's currently at 36-0 in the Camel ;)
LOL
One kill every 3 minutes. I'm his wingman he flew the DR1 yesterday, was giving everyone his 6 the reversing and killing them in about 60 seconds.
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I enjoy the furball and enjoy the WWI arena.
My only complaint with WWI is more on the players then the game.
Everyone seems to congregate 100 feet or less off the deck.
Personally I think it would be more fun with a bunch of planes with more or less even numbers meeting up at around 5K in a sort of duel of the skies as opposed to a duel in the dirt.
Then you could use alt to gain some E to do those overhead loops and othr circus like areobatics
I think general fear of breaking up their plane or destroying the engine keeps a lot from grabbing any higher. Less risk of damaging from overspeeding or breaking up your plane on the deck as opposed to 5k. I think once people become more comfortable in the planes and how to keep the plane in the 'safe zone' (i.e. not damaging engine from overspeeding or breaking plane), they'll creep up higher and eventually we'll see Chalenge at 35,000ft trying to eek out a few more miles per gallon.
Another thing too is that the Dr.I and Camel's performance drop significantly at higher altitudes and are best flown below 12,000ft.
ack-ack
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Another thing too is that the Dr.I and Camel's performance drop significantly at higher altitudes and are best flown below 12,000ft.
ack-ack
I betcha the real ones flew significantly lower then that back then :)
I agree at some point some will get it up a little higher But most will end up staying low as the bumper car mentality that is the AH furball will still prevail.
and thats not a game design flaw as I cant say enough what a good job HTC did with this one. Its a player flaw.All HTC can do is provide the tools. Its up to us to build the house
I just think it would be more fun to have groups meeting at higher altitudes. And I think eventually thats where most of the more skilled players are going to end up as they learn how to actually fly these planes to their true strengths
Its not hard to watch for plane damage. Just watch your airspeed
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sounds like a blast, something you should try to get going, I would be so up for that :aok
Seems I have a kindred spirit.
I'll be up in an hour or so. I'll see if we can get something going. Might be difficult to accomplish a relatively even sided fight though in an MA type atmosphere
Another observation
Funny thing is in WWI Im up as a rook. Real weird feeling giving check 6's and not shooting at names Im more used to either killing or cussing.
Im guessing my presence might seem to be a bit odd as well
Strange experience. When I first arrived my reception seemed somewhat cool. I felt almost like a newcommer..cept I recognised a bunch of names.
But became decidedly warmer by the time I left as I think that some realized that for whatever an SOB I may seem like. Im equally likely to regularly give check 6's or charge in to clear a 6.
Tis understandable though. Im usually leery of fighting with groups of people I dont know myself till I know who I can trust
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But the WWI arena could, benefit in my humble opinion, from a few added targets & mission types. Put in one bomber,
Well a bomber would be nice but as pointed out else where who would want to fly so far & drop a 50lb bomb over the side. Maybe this is the arena to bring back the AI aircraft in the form of a WWI bomber? Just a thought.
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Well a bomber would be nice but as pointed out else where who would want to fly so far & drop a 50lb bomb over the side. Maybe this is the arena to bring back the AI aircraft in the form of a WWI bomber? Just a thought.
Who would fly for hours in the WWII MA's to bomb HQ or strats, that do not have any significant impact on gameplay... yet it happens ;)
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Who would fly for hours in the WWII MA's to bomb HQ or strats, that do not have any significant impact on gameplay... yet it happens ;)
14,000LBS makes a big bang. 50LBS not so big. I do understand your point though. I still think AI might add a something to WW1 arenas though.
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14,000LBS makes a big bang. 50LBS not so big.
As long as you get "object destroyed" these are just numbers :)
On the subject AI.. I haven't made up my mind yet if I would welcome AI planes in the MA's or not.
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On the subject AI.. I haven't made up my mind yet if I would welcome AI planes in the MA's or not.
I think it was done as far as development is concerned be a shame not to use it some place.
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I betcha the real ones flew significantly lower then that back then :)
You may be right considering the most famous of all met his demise at the hands of a ground gunner. If you take his word for it.
http://www.library.act.gov.au/find/history/frequentlyaskedquestions/act_memorial_stories/Red_Baron
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I think general fear of breaking up their plane or destroying the engine keeps a lot from grabbing any higher. Less risk of damaging from overspeeding or breaking up your plane on the deck as opposed to 5k. I think once people become more comfortable in the planes and how to keep the plane in the 'safe zone' (i.e. not damaging engine from overspeeding or breaking plane), they'll creep up higher and eventually we'll see Chalenge at 35,000ft trying to eek out a few more miles per gallon.
Another thing too is that the Dr.I and Camel's performance drop significantly at higher altitudes and are best flown below 12,000ft.
ack-ack
TRUE! In fact this gradually is happening. Today when I got on the fights were starting between 200-400ft. They didn't stay there long, but when the horde re-up'd it was way up there again. :banana: