Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Chilli on March 29, 2010, 04:58:08 AM
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Instead of troops being shot and disappearing, :huh what if they would be wounded :rolleyes: (after a period of time they would expire like supplies). Wounded trooper would stop advancing towards maproom.
Now, the real fun would kick in with a new vehicle ( or M3 ability) which carried Medics. :headscratch: A Medic could rescue injured troops and release them after a period of time (like re- arm pad works for planes). :bolt:
I believe this would, increase the ground war aspect of base captures.
A lot of possibilities with troop involvement, like taking more than one hit on troop before it would expire. :neener: First(or first # of) hits = wound, Second (or _ # of) hits = trooper expires, trooper chute implodes = trooper expires (this way trooper with boots on the ground will have a better chance of survival / finding cover).
(http://farm2.static.flickr.com/1243/1112494480_a12775f836_o.jpg)
Just one of a number of possibilities of making the base capture experience more interesting.
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That is an original idea. :D
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I do not think a medic would be able to bandage up a paratrooper, that had just taken a 50 cal or 20mm to the gut, enough that he would be re-entering the fight.
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I do not think a medic would be able to bandage up a paratrooper, that had just taken a 50 cal or 20mm to the gut, enough that he would be re-entering the fight.
just think of it as a gv that took an ap in the turret and was fixed in 1 sec flat by a box.
semp
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just think of it as a gv that took an ap in the turret and was fixed in 1 sec flat by a box.
semp
Excelent point. I like the idea of medics in the game +1 :aok
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I do not think a medic would be able to bandage up a paratrooper, that had just taken a 50 cal or 20mm to the gut, enough that he would be re-entering the fight.
Okay, do we know how wide of a blast radius AH rounds have an effect on troopers? Let's say that it wasn't a direct hit, but a flesh wound from shrapnel for argument's sake. Medic's in World War II, put their share of soldiers back in the fight I am sure of it. In a sim though, there are a lot of variables that could determine how many troopers could be effected in this way. Such as:
- time to expire without medic involvement
- time to heal and release trooper to fight
- number of medics per vehicle
just think of it as a gv that took an ap in the turret and was fixed in 1 sec flat by a box.
semp
Thanks Semp, I hadn't thought of it like that either, and good point. My guess is that Vehicle supplies were added to aid in promotion of a ground war. What I am asking here is for something to change up the way we can go about base captures.
How many times has this happened to you personally? Long drive or flight to a base your attacking and you are bringing the troops. You arrive just as the last few buildings are taken down you release your troops and as they reach the maproom and are going in one guy flies an La7 two feet off the ground and nails one of your troops. You get absolutely no credit for the effort, other than nice try, or pat on the back, "thanks anyway," from friendlies.
I believe this could revolutionize the base capture and give that La7 more to worry about than finding and shooting a trooper with a bright red flag over his head. Now, he needs to find any jeeps or M3s that (are themselves armed) and might be able to get those downed troopers back on the move.
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I don't think it would be used. First of all, there would have to be a strong incentive to be the guy who brings the medics. But really, if you can bring one set of troops and a set of medics, who only MIGHT be able to heal a troops, or simply two sets of troops, what going to happen? Easier to just send in a fresh 10 troops than take the time to heal an injured guy lying in town.
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I had thought of that also Jayhawk, and good point. Why bring just a medic? :uhoh Maybe every troop carrying vehicle should have 1 medic, you toggle between troops and medic, the same way you do secondary weapons.
Actually, the idea is not so original. Long time ago there was an online game called Chain of Command. Just before it went away, medics were brought into the action. Medics got no other reward other than to advance his team's chance of survival and the rescue of fallen comrades. (Well, the animation was totally different... the wounded would writhe on the ground until someone would rescue them or they would expire -- was kinda sick not to attempt a rescue :headscratch: ).
Anyhow, there were plenty of volunteers to be active Medics as I remember.
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I like the Idea. :aok
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I like it.
More infantry involvement in general would open the game to new markets, and enhance it for current players.
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Instead of troops being shot and disappearing, :huh what if they would be wounded :rolleyes: (after a period of time they would expire like supplies). Wounded trooper would stop advancing towards maproom.
Now, the real fun would kick in with a new vehicle ( or M3 ability) which carried Medics. :headscratch: A Medic could rescue injured troops and release them after a period of time (like re- arm pad works for planes). :bolt:
I believe this would, increase the ground war aspect of base captures.
A lot of possibilities with troop involvement, like taking more than one hit on troop before it would expire. :neener: First(or first # of) hits = wound, Second (or _ # of) hits = trooper expires, trooper chute implodes = trooper expires (this way trooper with boots on the ground will have a better chance of survival / finding cover).
(http://farm2.static.flickr.com/1243/1112494480_a12775f836_o.jpg)
Just one of a number of possibilities of making the base capture experience more interesting.
Why would I take medic, when taking more troups would be much more effective?
HiTech
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Troupes is spelt with an "e", HT.
Personally, I recommend the Flying Wallendas. There's about 10,00 of those guys to choose from.
But you can't fit them all into a single C-47.
Glad to help.
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Why would I take medic, when taking more troups would be much more effective?
HiTech
as usual the boss makes more sense.
Troupes is spelt with an "e", HT.
Glad to help.
are you sure? I think it is spelt troopes. from the french troope: one who does anything without question.
semp
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How about having like 5 or so troops being able to destroy a townbuilding or even better just being able to take it over and not destroy it.Bombers will become a thing of the past just do it like D-Day and up a hole bunch of C-47s with escort.
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Why would I take medic, when taking more troops would be much more effective?
HiTech
I had thought of that also Jayhawk, and good point. Why bring just a medic? :uhoh Maybe every troop carrying vehicle should have 1 medic, you toggle between troops and medic, the same way you do secondary weapons. {INSERT: Medic is already on board and would take less time than bringing another set, also gives you a second chance at grabbing the capture}
Actually, the idea is not so original. Long time ago there was an online game called Chain of Command. Just before it went away, medics were brought into the action. Medics got no other reward other than to advance his team's chance of survival and the rescue of fallen comrades. (Well, the animation was totally different... the wounded would writhe on the ground until someone would rescue them or they would expire -- was kinda sick not to attempt a rescue :headscratch: ).
Anyhow, there were plenty of volunteers to be active Medics as I remember.
I drove all the way there, and am frantic that the town or defenders are about to pop up soon. I am sitting there in my vehicle waiting for someone's troops, if not mine, to do the job so I can land successfully. Wouldn't you rally your injured troops rather than abandon your perfectly good vehicle? :pray
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Please make it easier to land grab.
Is any one else getting this also?
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No Bronk. :headscratch: Wrong again. Let's make the game more fun. NOE Lancasters, is that what you prefer? For once I would like to know what you object to about Medics, rather than a missed attempt at characterizing my intentions. But thanks for reading my post (or did you?)
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How about having like 5 or so troops being able to destroy a townbuilding or even better just being able to take it over and not destroy it.Bombers will become a thing of the past just do it like D-Day and up a hole bunch of C-47s with escort.
:aok I like this also. I don't know which idea would require more effort to institute. In both cases we are asking for troops to act differently.
In your case, I believe that you are asking the troops to either raise a flag on each building they have captured until the town belongs to them, or place a sachel charge in buildings until the town is destroyed. Would be interesting also, if opposing troops could rebuild or retake captured buildings (thus involving troops on both sides in a ground struggle).
In my case, at the minimum, troops would have to act similar to a tracked vehicle, a new vehicle option would need to be added as well as adding the "medic", which would act like vehicle supplies do, but only affecting troops.
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Cool, maybe we could have a MASH Unit stationed nearby to send the more severely wounded to the rear....... :huh :D :bolt:
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Cool, maybe we could have a MASH Unit stationed nearby to send the more severely wounded to the rear....... :huh :D :bolt:
:rofl Nice :aok
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No Bronk. :headscratch: Wrong again. Let's make the game more fun. NOE Lancasters, is that what you prefer? For once I would like to know what you object to about Medics, rather than a missed attempt at characterizing my intentions. But thanks for reading my post (or did you?)
Yea I read your post. What you want is basically a supplies box for your troops. I strafe your troops you hit the "medic" he runs out and fixes your troops. Why don't you just ask for all troop carriers to have drones. That way you get 2 do overs instead of 1 with a medic.....
Again you just want EZ base capture.
Lemme help you with that.
(http://blog.tmcnet.com/blog/tom-keating/images/easy-button.jpg)
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Chille: You have now lost me, is the medic a player, or computer controlled.
HiTech
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Chille: You have now lost me, is the medic a player, or computer controlled.
HiTech
If he had the ability to bail from his transport and act as a medic... that might be interesting.
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Chilli,
Why not up the ante a bit higher? This is a wishlist, afterall... Why not wish a little bit more? Like:
- Increase the number of troops needed for a capture to, at least, 1 squad alive capturing the Map Room (read more, you'll get it).
- Implement the AI controlled Troop Town/Airfield/Vehicle Base Defense Corps (tied to Barracks).
- Animated troops totally AI or player controled. You may drop a stick of "dum AI" paratroopers or you jump leading a platoon and you may give them directions and orders (hide, duck, spread, attack, defend, destroy building, whatever); troops will act like "drones"... you may spawn a couple of trucks - that we don't have - a Skdf or M3 with troops - say a whole platoon and be able to choose to drive them only or to lead them aswell (you drive the truck, kick their b**s when you like, all walk from there to the target;
- Implement differentiated armament in within the platoon: rifles, tommy-guns, one .30, one bazooka, maybe one light mortar, a few hand-grenades for all, a couple of sticky explosive satchels, one wireless operator.
How would work captures, then? Well, by entering and HOLDING the map room for 60 seconds.
This would allow several new things: you could attack or defend a field, start ground battles, lead platoons against AI or human controlled platoons, captures would be more realistic. A whole new game within the game... without going to extremes like in other games...
Also, this would allow to play it the same way you do now: fly/drive them to target and let them loose like lemmings running straight to the map room...
Would this be too hard to implement? Maybe. Maybe not. Just dreaming...
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Is any one else getting this also?
hey well we already implemented towns... how long ago now? and now we have automaton friggn EVIL 110 BLOW UPER 37MM in town and on base!!! :furious im all for a small increase in chance for captures. one more thing to look for while defending and one more thing necessary to shoot at
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HiTech,
Bronk partially has it right this time. The "medic" is AI computer controlled, whether it is simply a box of medical supplies or an actual trooper that is able to "rally/treat" a "wounded" trooper within a short range is okay with me. Where his assumption is wrong, troopers would not be healed immediately and not all injured troopers I released would be miraculously saved. I am not in favor of two for one troop carry, just another tool in my belt to offset, the gamer who just shot one or two troops, and effectively made 15 minutes of teamwork a waste.
I have been there many times, with base capped, town capped and one lucky La7 streaks in and poof there goes a troop.
Yea I read your post. What you want is basically a supplies box for your troops. I strafe your troops you hit the "medic" he runs out and fixes your troops. Why don't you just ask for all troop carriers to have drones. That way you get 2 do overs instead of 1 with a medic.....
Again you just want EZ base capture.
Lemme help you with that.
(http://blog.tmcnet.com/blog/tom-keating/images/easy-button.jpg)
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HiTech,
I have been there many times, with base capped, town capped and one lucky La7 streaks in and poof there goes a troop.
Awww like i said EZ base capture.
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I'd rather see the troops to capture a base increased, 10 troops for a small base, 20 for a medium and 30 for a large field. V-base and standard ports would still take 10. Just my .02 cents
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I think he was suggesting that every m3 also carries a medic. where you would either drop troops and let them run then press backspace and send the medic if needed. kinda like selecting between firing primary or secondary weapons. would make for interesting base take.
semp
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Yea I read your post. What you want is basically a supplies box for your troops. I strafe your troops you hit the "medic" he runs out and fixes your troops. Why don't you just ask for all troop carriers to have drones. That way you get 2 do overs instead of 1 with a medic.....
Again you just want EZ base capture.
Lemme help you with that.
(http://blog.tmcnet.com/blog/tom-keating/images/easy-button.jpg)
It doesn't matter how many times you say it, still doesn't make it so. Without getting personal, I did some research on the last month's tallies. I doubt if there were more than 15 base captures total if you added up all of those who posted here. Boy, we are really tearing it up huh? :lol I had 2 field captures :cheers: and couldn't tell you how many attempts (no stats :headscratch: ).
So, if you are among those who think that field captures should involve only large over bearing tactics, I believe that you already have your wish. My wish is only to build a better experience for those who are willing to work together on a goal.
I'm moving on now. I appreciate other good points and ideas put forth in this thread. I am looking into another post about troop advancement maps. With the new city advancement and retreat features (yes, I noticed the system: messages HiTech) :aok I think a change in map coloring would be a great way to explain at a glance what the message means.
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I'd rather see the troops to capture a base increased, 10 troops for a small base, 20 for a medium and 30 for a large field. V-base and standard ports would still take 10. Just my .02 cents
And, and, dont forget the UDT/Seal units to clear the beaches for the amphibious assault that can sneak in undetected by the radar....... :neener:
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Must be a tough troop to be able to get shot by 20mm airplane machine guns, get worked on by a medic in the field, and then has enough strength to go help with the capture.
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Well, doesn't seem like anything much would be changed in this area :D
I know this may have been wished for earlier...my searching didn't find anything (not that it means much)
while the game is loading sometimes you get the little tid bit that states did you know it takes 10 uninjured troops to....
Well seeing how you can shoot an M3 and have a round go through where the troops sit and not die...I wish to ask that maybe you lose a couple for a hit like this
I have no idea of the difficulty in implementing this but is this something that might be possible or even wanted
I just feel that if a tank round can hit an M3 on the tail and survive at least there is some form of debilitating damage inflicted, as this just seems like we have super troopers that can catch a 85mm round between their teeth.
If not...oh well...I'm not going to stop playing :lol :lol
See Waysin2's response to this, just plain funny :rofl http://bbs.hitechcreations.com/smf/index.php/topic,286473.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,286473.0.html)
I have said this before in this post, but I will word it differently this time. This is a simulation of WW2 air combat. I read somewhere that HiTech incorporated the base capture to facilitate air combat. Now that we have the understanding on the simulation portion, how good of a gunner would someone actually have to be to place a pin point hit directly on a moving, ducking troop while traveling close to 250 mph? Wouldn't some troops be hit by shrapnel and survive?
Okay, even if you don't agree there. What is more of an actual simulation of combat, a guy running out to save his wounded comrade, or a guy peeping out of the hangar waiting to see enemy troops entering his town, jumping in his plane and racing head on into heavy defenses to shoot at least one of the enemy troopers? Did Chuck Norris ever fly fighters?
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HiTech,
, just another tool in my belt to offset, the gamer who just shot one or two troops
It is very intentional that 1 troop death spoils the capture.
HiTech
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What is more of an actual simulation of combat, a guy running out to save his wounded comrade, or a guy peeping out of the hangar waiting to see enemy troops entering his town, jumping in his plane and racing head on into heavy defenses to shoot at least one of the enemy troopers? Did Chuck Norris ever fly fighters?
The entire idea of being able to 'capture' a base while the enemy is rolling aircraft is fake. So to use the game play platform as a foundation of realism is a stretch of the imagination. Once you start talking capture or strats, the governing factor for ideas needs to be bettering gameplay, not realism imo. Hitech hit the nail on the head by saying with the current way the game works, i.e. unlimited lives, there's no incentive to go heal a wounded troop when you can take 10 fresh ones.
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Hitech,
I want to thank you for your input, and I get it. Taking a look back, my title, "New Base Capture System" was not appropriate. "New Vehicle Option" maybe? My intention to suggest a "fun" option, has been characterized as an attempt to "cheat" the base defender (I get that also).
Not intending to give the thread a bump, but I would like to let it end on a clear note, base capture is one of my least favorite areas of what I think is the most fun air combat game out there.
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There is some merit in this idea but let me take this just a bit further.
First of all, let's allow both friendly and enemy troop carriers to drop troops which will run toward the maproom (which they already do). Expand the distance at which they currently do so and give them some better armament than a .45 cal (like rifles). Each group of 10 troops would include 9 infantymen and 1 medic. All ten would need to get into the maproom to take it.
Now the fun starts.
Troops could be let go so as to intercept enemy troops. As opposing troops came within a predetermined distance of one another they would stop to engage. Firing could be determined by a random "die roll" to determin effects (i.e. 1-2=no effect, 3-4=wounded, 5-6=killed). It would be assumed each opposing troop fires simultaneously with results being determined for both sides. A wounded troop could continue to fire but his die roll would be modified to 1-2=no effect, 3-6=killed. The medic could not engage, but could "help" a set number (3-5) troops to simulate the supplies he could carry into combat. A "helped" troop would again have his die roll modified to 1-3=no effect, 4-6=killed. As a troop was killed, the furthest back enemy troop could advance until he was no longer the furthest back, then he would have to engage and another would advance. In this way the "winning" troop column could advance past the opposition.
Furthermore, friendly troops entering a maproom would be allowed to live for 10-15 minutes occupying the maproom and engaging any opposing troops as they tried to enter as in the above outline.
Vehicles could fire on and kill troops as normal, however, they could equally easily kill friendly troops in friendly fire incidents. Straffing could kill none, some or all of the troops in the maproom.
The person dropping the troops would have to remain alive, and within a specified distance for his troops to stay alive. If he died, ended sortie, etc., his troops would dissapear.
I think this might add some fun and a new dimension to the ground game.
Oh, I forgot to add, in addition to all the normal scoring mechanisms, a player dropping troops could also be scored on how his troops did in battle.
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Sounds interesting Eagle, However you have to have a Ying/Yang, a North and a South, etc., so by adding what you have described HT would have to incorporate its nemesis as below somehow as a means to defeat the troops as well:
http://en.wikipedia.org/wiki/Butterfly_Bomb
http://en.wikipedia.org/wiki/Anti-personnel_mine
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HiTech dream of capture.
1. Drop troops on town creates a spawn.
2. In building 1st person shooter fights to take over the town.
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HiTech dream of capture.
1. Drop troops on town creates a spawn.
2. In building 1st person shooter fights to take over the town.
That would be awesome. Coding that aspect of the game aside, which in itself would be a massive undertaking, do you think the game is at a point, size wise, where players could be running around in first person fashion without hindering the overall emphasis of the game's focus of aerial combat? I personally feel like the game would have to grow substantially to be able to support this mode of gameplay. Or perhaps that in itself is the chicken and egg paradox, would a first person shooter element to the game bring in more players? :headscratch:
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That would be awesome. Coding that aspect of the game aside, which in itself would be a massive undertaking, do you think the game is at a point, size wise, where players could be running around in first person fashion without hindering the overall emphasis of the game's focus of aerial combat? I personally feel like the game would have to grow substantially to be able to support this mode of gameplay. Or perhaps that in itself is the chicken and egg paradox, would a first person shooter element to the game bring in more players? :headscratch:
personally i say urban terrains should have infantry style combat which GVs and aircraft can still be in effect. The infantry could defend a lone tiger at the map room while 2 invading 251s with a sherman lead and a support M8 would drop 20 troops out and take flanking routes on the tiger while a .50 cal and an Mg42 defends from the 3rd story of a building and in the process pinning the flanking infantry :aok then a panzerfaust shoots from a side building exploding the unprotected armored car. Then in a counter-attack the tiger and 15 men push the remaining 10 troops, their 251s, and sherman out of town and set a defensive perimeter around the South edge of town... Picture this while reading it... imagine the possibilities :) ----BUT---- dont allow the troops to be deployed out of running range from map rooms in order to stop the CoD style of gameplay from interfering too much on the rest of the game
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HiTech dream of capture.
1. Drop troops on town creates a spawn.
2. In building 1st person shooter fights to take over the town.
That would be cool. I was trying to come up with something that uses what's already there without a lot of additional coding.