Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: LLogann on July 22, 2010, 01:53:23 PM
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We can no longer control individual sounds in game it seems........
Open up Game Sounds and it's all Miles............. :confused:
HELP!?!
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http://bbs.hitechcreations.com/smf/index.php/topic,293186.0.html
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That's one thing I don't like about the new sound system, the inability to adjust the individual sounds like in the previous version.
ack-ack
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Worse change of all time, of all time!
HiTech please allow us to change individual sound volumes if it's possible.
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That's the idea behind "positional sound".
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That would not be my preference if given the choice.
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Part of what's going on with the sound change is to greatly expand the number of sounds in the game. Doing that and retaining individual sound controls is just not feasible. I don't know of any other games that are setup that way.
We are going to have to make some adjustments to individual sounds and try to find a happy medium on different sound volume levels on different setups. Aside from that, custom sounds still work so you can always put in a different sound.
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Well for my part, since I am such a simpleton, the game is getting away from the base it has always played to. Dale always said he wanted to keep the game so that the average player could play and didn't need a top shelf high end computor or sound system, this seems to have kept him in business for a lot of years.
Just my opinion though so it don't count for much.
salute
ab8aac out
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I for one dont need an air raid siren. One look at the blinking maprooms and base tells you something is in the area. Please make it go away... :pray
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Pyro,
Is it possible to remove certain sound altogether,ie I never use stall horn/buzzer,so could I simply delete that sound?
:salute
PS: it's driving me crazy..... :old:
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I for one dont need an air raid siren. One look at the blinking maprooms and base tells you something is in the area. Please make it go away... :pray
Simply find the sound file and rename it.
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How is simplifying the sound controls catering to a high end audience exactly?
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Simplicity is the goal, having a thousand sound sliders for a bunch of sounds that you don't even know what they are is not really newbie friendly. That why no other games do that.
If you want to ditch a sound altogether, you can use a blank .wav file as your custom sound.
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Thanks for the explanation Pyro. I'm stuck at work and was wondering exactly what was up.
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If you want to ditch a sound altogether, you can use a blank .wav file as your custom sound.
Blank wav file? hmmm
How about editing a game sound file and making the default volume lower?
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Blank wav file? hmmm
How about editing a game sound file and making the default volume lower?
Wondering that mysef G
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Simplicity is the goal, having a thousand sound sliders for a bunch of sounds that you don't even know what they are is not really newbie friendly. That why no other games do that.
If you want to ditch a sound altogether, you can use a blank .wav file as your custom sound.
Pyro ...
Renaming a sound file no longer works ?
Do the sound files that are in a "sound pack" still work the same within a directory structure ?
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By blank I mean a short recording of silence.
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Nope, no problem.
But then again, I didn't think the old radar was a problem either. :bolt:
What would I know? :salute
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Pyro ...
Renaming a sound file no longer works ?
Do the sound files that are in a "sound pack" still work the same within a directory structure ?
We don't ship individual sounds. We ship one file that contains all the sounds.
Custom sounds still work the same way.
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Oh noes, I can't game the game anymore by turning certain sounds max and other to mute... as easily anyways. :rolleyes:
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We can no longer control individual sounds in game it seems........
I am very disappointed with this patch for that reason. I thought the sliders will be added for the release, I don't remember reading any comments in favor of not having the individual sliders.
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The easiest way is to download a program call audacity (it's free) and change the recording level as you like it.
You can get it here; http://audacity.sourceforge.net/ (http://audacity.sourceforge.net/)
This is an issue that, we the community can address, (especially if it helps HTC move forward) it might be annoying in the short term, but it can be fixed by us not HTC.
Here is a "Blank" sound file for everyone to use if you need it. Just replace XXX with the sound effect name you want to make quiet.
http://332nd.org/dogs/baumer/BBS%20Stuff/XXX.wav (http://332nd.org/dogs/baumer/BBS%20Stuff/XXX.wav)
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I haven't loged on yet, but if i have to listen to that annoying stall horn... :mad:
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Simplicity is the goal, having a thousand sound sliders for a bunch of sounds that you don't even know what they are is not really newbie friendly.
Understood... make the sliders available as an 'advanced' option like you do scaling, dampening and such on joysticks. New players don't need to fool with them, but its available for the rest of us.
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There are only a few sounds I can think of that need to be lower volume or muted:
Muted:
"Base under attack"
"Stall horn"
"Air raid siren"
Lower volume:
Vehicle tires
Tanks treads
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can squeaker be muted? :)
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I use vista and it won't let me even open the file named sounds.res, it trys to open in paint and won't, I even tried to change that to word pad but it came up with all sorts of symbols. How do you take the downloaded file and put it in the game to do away with the sounds you don't want?
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HTC,
Customisation is one of Aces High's greatest features. Removing the individual sound controls is just not acceptable to me as I'm one of the many players who use a custom sound pack. For best results some sounds need to be tweaked in game, for example:
• I like to lower the volume of my engine to hear people speak on vent and hear myself think.
• I like raise the volume of my flaps so I can hear them clearly instead of taking my eyes of the enemy to look at a dial.
• Gun quality can be really poor when amplified to much, tweaking is needed.
• I like to raise the volume of my stall and buffet for obvious reasons.
So you're telling me I have to go through all my custom sounds and edit them outside of game for best results or use the offical Aces High sounds which are crap.
"Worse change of all time, of all time."
:rofl :cry :headscratch: :bolt:
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Oh noes, I can't game the game anymore by turning certain sounds max and other to mute... as easily anyways. :rolleyes:
my first thought also. Tankers are going to have to be more alert to their surroundings and people are going to have to watch their 6 a bit more often since you can't turn engine sound down now.
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Do not mess with the .res files!!! :O
Either do a search or post here for assistance with getting and using sound editors...
http://bbs.hitechcreations.com/smf/index.php/board,71.0.html (http://bbs.hitechcreations.com/smf/index.php/board,71.0.html)
Or grab that blank wav file that Baumer posted the link to and put it in the sounds folder, then rename it to whatever sound you want muted. You can use multiple copies of the same file as long as they are all named differently.
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By blank I mean a short recording of silence.
Anyone else have Simon and Garfunkel playing in their head now?
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Great so now instead of the simple method of adjusting sliders in game... we now have to do some editing of game files with third party programs to get the stall horn and the air raid siren volume turned down.... great so much for easy customization...
And if some idiots are worried about people gaming the game(as if this dosent happen already, and as far as gaming the game goes i would be LEAST concerned with people adjusting their sounds that are comfortable for them)...dont allow users to adjust certain sounds such as the engine or what ever else. You paranoid losers who worry about of all things the sounds, when you have these idiots who spawn GV at bases only to end sortie when the bombs start dropping and you worry about people adjusting sounds for their own comfort???
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The easiest way is to download a program call audacity (it's free) and change the recording level as you like it.
You can get it here; http://audacity.sourceforge.net/ (http://audacity.sourceforge.net/)
This is an issue that, we the community can address, (especially if it helps HTC move forward) it might be annoying in the short term, but it can be fixed by us not HTC.
Here is a "Blank" sound file for everyone to use if you need it. Just replace XXX with the sound effect name you want to make quiet.
http://332nd.org/dogs/baumer/BBS%20Stuff/XXX.wav (http://332nd.org/dogs/baumer/BBS%20Stuff/XXX.wav)
Thx Baum :aok
Maybe we can get together sometime soon and you can help me configure some of this.
:salute
PS: that comment in the TA,I hope you know I was joking....... :o
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By blank I mean a short recording of silence.
Anyone else have Simon and Garfunkel playing in their head now?
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"Worse change of all time, of all time."
So in essence you'd rather have them keep it as it was, and limit any new sound effects being developed?
"Limiting the continued development of the game, now that truly would be the worst change ever."
This too shall pass,
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They can't retain the ability to adjust individual sounds because the list of sounds is now longer? :headscratch:
If I have to, I'll make with the audacity, but I really think it should be there. Del's idea about an 'Advanced' tab I think is perfect for the situation.
Wiley.
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The easiest way is to download a program call audacity (it's free) and change the recording level as you like it.
You can get it here; http://audacity.sourceforge.net/ (http://audacity.sourceforge.net/)
This is an issue that, we the community can address, (especially if it helps HTC move forward) it might be annoying in the short term, but it can be fixed by us not HTC.
Here is a "Blank" sound file for everyone to use if you need it. Just replace XXX with the sound effect name you want to make quiet.
http://332nd.org/dogs/baumer/BBS%20Stuff/XXX.wav (http://332nd.org/dogs/baumer/BBS%20Stuff/XXX.wav)
Thanks Baumer, the blank sound file works like a champ.
:salute
Fred
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Please put the individual sounds slider back in.
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So in essence you'd rather have them keep it as it was, and limit any new sound effects being developed?
"Limiting the continued development of the game, now that truly would be the worst change ever."
This too shall pass,
No, but taking away the effort I've spent customizing the game sound levels to my needs significantly reduces my enjoyment of the game.
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The longer this thread gets the more i like Miles. I flew for who knows how long with all sounds maxed out before i realized you could turn engine sounds down that once i did it felt very gamey. I think I like this.
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I for one need a quick guide to messing w/ game sounds.
Don't need a ton o' detail I just not messed w/ 'em for years and years.
I need to know where to place/get the sounds I want to drop the level on or use the blank for.
(location, file structure, etc...)
Sound is a HUGE part of my game and over the years I have mine tweaked just how I like it. If that means spending a few hours messing with sound files so be it. I like others just wish you'd kept the sliders in there.
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given a little time i am sure someone will create a sound pack with some softer lower level of sounds like the siren and others just like they always have! the new stuff is awesome,, it is just a little loud thats all!
the siren needs changed tho, that is were a good bit of fighting will be happening, and it is hard to hear anything other than that thing blaring away!
the flap sounds and gear are another problem i have noticed on one plane they work at full throttle but not at any other setting.
I also need a guide to figure out what sound system to use! is there a guide with the miles system some were else ? (yes i could look myself and i will now that i have asked) :salute
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where do you find the folder you put the file in? The only folder I find has 1 file in it "cleaned" and that is the only folder that says "sounds"
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Here is a "Blank" sound file for everyone to use if you need it. Just replace XXX with the sound effect name you want to make quiet.
http://332nd.org/dogs/baumer/BBS%20Stuff/XXX.wav (http://332nd.org/dogs/baumer/BBS%20Stuff/XXX.wav)
Thanks!
ack-ack
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Anyone else have Simon and Garfunkel playing in their head now?
Now I do ................ :rolleyes: Thanks for that one. I drive at night for work and songs tend to stick in the damaged membranes that used to be my brain in the silence..... doh! There it goes again!!
I think Baumer is saying it just might be worth while to check into adjusting your settings now with the new sound system anyhow. I also depend on sounds to help me identify threats, so some are turned up real loud and others way low, because I a jumpy fellow. The loud bullet rattles when bcadoo is on my six or even worse, when I killshoot myself on his wing unexpectedly, launch me a good two inches out of my seat :joystick:
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i like the game where the sirens went weeeeeee instead of WEEEEEEE and where the gv engines went vrrrrrrm vrrrrrrm instead of VRRRRM VRRRRRM and where the guns went BOOM BOOM while everything else was quiet :D
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i like the game where the sirens went weeeeeee instead of WEEEEEEE and where the gv engines went vrrrrrrm vrrrrrrm instead of VRRRRM VRRRRRM and where the guns went BOOM BOOM while everything else was quiet :D
+1 :aok
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Ok...
Where are the default sounds for me to tweak?
I don't really want a custom sound pack I just want to tweak the default ones.
Anybody?
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So in essence you'd rather have them keep it as it was, and limit any new sound effects being developed?
"Limiting the continued development of the game, now that truly would be the worst change ever."
This too shall pass,
Is it "completely impossible" to have individual sound volume controls with the miles sound system. That's the question, I don't care if it's hard to do because it's what they are paid to do.
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Is it "completely impossible" to have individual sound volume controls with the miles sound system. That's the question, I don't care if it's hard to do because it's what they are paid to do.
Kind of like telling the wife to do the dishes because she's "the wife".
:rofl
Demands always go over so well. You forgot to tell us you're a paying customer....
:cry
wrongway
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had to pack in GVing as its given me a blinding headache because its
(http://t1.gstatic.com/images?q=tbn:A77dJmSjU5DoqM:http://c2.api.ning.com/files/EVWUPS-QdSTShZDMY4ksJlkM-uaIOmRneUHy1AYRJP0ypwNRsGsQeu3x*oQxvGoGBommZgPNFPemfvMgO1mUg0haY*cwCQqG/TooLoudLogo.jpg)
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That's the question, I don't care if it's hard to do because it's what they are paid to do.
Now you're just sounding like the typical squeaker. They are not paid to code difficult things, they are paid to create, develop and run a game.
ack-ack
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Simplicity is the goal, having a thousand sound sliders for a bunch of sounds that you don't even know what they are is not really newbie friendly. That why no other games do that.
If you want to ditch a sound altogether, you can use a blank .wav file as your custom sound.
Then could you make an advanced option for that?
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From what I was just told...
HTC puts all their default sounds in one file that we can't tweak.
If you want to change the default sounds you have to create a file structure like what is used for the SoundPacks, grab a much older version of AH from before they made the change to one file, and use those sounds (I think they are using the same sounds) to tweak.
The other option is to d/l a SoundPack and tweak those sounds.
Anybody have an older copy of AH that has those sounds they could upload?
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It just seems to me to be the removal of one of the most well liked features of the game for no real reason other than it would show too many options to new guys.
I'm predicting the single most often heard thing on range channel for the next little while is going to be 'Huh?'
I believe you've got the right of it, Lute. I use a soundpack, so I'll probably be doing some editing tonight.
Wiley.
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Please make an advanced tab or something...I can't hear squaddies talking over vox unless I'm sitting at some rear base by the HQ.
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HTC, where will we be able to find the names of new sounds as they come out? A few of us are really going to need that info when needed. Is there any way we could get a stickied (in the Sounds forum) master list of all the sounds used in-game and then updated/added to when new sounds come out? This will be vital for old & new custom sounds makers.
:pray
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HTC, where will we be able to find the names of new sounds as they come out? A few of us are really going to need that info when needed. Is there any way we could get a stickied (in the Sounds forum) master list of all the sounds used in-game and then updated/added to when new sounds come out? This will be vital for old & new custom sounds makers.
:pray
On that topic Ranger...
Do you happen to have the default AH sounds?
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Please make an advanced tab or something...I can't hear squaddies talking over vox unless I'm sitting at some rear base by the HQ.
Turn down "effects", turn up "vox"?
Too complicated?
wrongway
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had to pack in GVing as its given me a blinding headache because its
(http://t1.gstatic.com/images?q=tbn:A77dJmSjU5DoqM:http://c2.api.ning.com/files/EVWUPS-QdSTShZDMY4ksJlkM-uaIOmRneUHy1AYRJP0ypwNRsGsQeu3x*oQxvGoGBommZgPNFPemfvMgO1mUg0haY*cwCQqG/TooLoudLogo.jpg)
i had to stop for a bit,, got a blinding headache myself!
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Turn down "effects", turn up "vox"?
Too complicated?
wrongway
I think the issue is "I can't turn down sounds so i can hear people sneaking up on my six", but your answer would be the obvious if thats all it was.
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Kind of like telling the wife to do the dishes because she's "the wife".
:rofl
Demands always go over so well. You forgot to tell us you're a paying customer....
:cry
wrongway
and i'm a paying customer!!£!£!£!£!£!£! :rofl
Seriously though, the option is needed, I would settle for just a few seperate sound volume options: engine, warning, gun sounds, flaps, stall, buffet.
Doesn't have to be all of them.
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HTC, where will we be able to find the names of new sounds as they come out? A few of us are really going to need that info when needed. Is there any way we could get a stickied (in the Sounds forum) master list of all the sounds used in-game and then updated/added to when new sounds come out? This will be vital for old & new custom sounds makers.
:pray
I already have an example. Could you tell us the .wav name for the new AT gun please?
On that topic Ranger...
Do you happen to have the default AH sounds?
Negative Lute. The default sounds are coded into the game. We know what the sounds are named (to enable making custom ones) but we don't have access to the actual default sounds. Later tonight I will make a blank (no sound) .wav for people to download and use to turn off any default sound they don't want to hear. The player would just have to rename the .wav to whatever sound they want to get rid of and place it in their Sounds folder. Best I can do. There's no way to turn down the individual sounds without making custom ones.
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Well for my part, since I am such a simpleton, the game is getting away from the base it has always played to. Dale always said he wanted to keep the game so that the average player could play and didn't need a top shelf high end computor or sound system, this seems to have kept him in business for a lot of years.
Just my opinion though so it don't count for much.
salute
ab8aac out
Those using onboard sound will greatly benefit from the switch to the Miles Sound System. They will get better sound quality while at the same time using less resources which translates to better performance. There is no need to upgrade your sound card or system to allow your machine to run AH after the sound update.
ack-ack
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Could you tell us the .wav name for the new AT gun please?
Nevermind. Figured it out. :)
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Now you're just sounding like the typical squeaker. They are not paid to code difficult things, they are paid to create, develop and run a game.
ack-ack
Rather sound like a squeaker then fly like a noob. :P But your right, my rant wasn't called for.
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What was the reason for the switch to the miles sound system and how does it improve the game exactly?
I don't recall anyone complaining about the in-game sounds (except for CV guns being mega loud). Now that things are so much easier for all the new people struggling with volume sliders (that they probably weren't even aware of) - a whole bunch of existing customers have to create their own sound packs. Still -1 for the sound changes. :(
p.s. thanks for fixing the 251 bug.
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Turn down "effects", turn up "vox"?
Too complicated?
wrongway
Ty. Now I gotta buy some new speakers to utilize this new stuff. :)
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I repeat. On XP you can find a small program named sound recorder - or use audacity.
It gives to you the ability to set more low a sound effect.
Let's open an AH sound effect and reduce the sound volume.
Obviously I will prefear to have back a sounds list.
Other games do not have it. AH would be different from the others games.
Thousands of sounds!!?? - Ants fart too!?
Sound good ! :D
:salute
P.S.:
For the 'Sunday physicologists': I'm not :cry
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stupid question for somebody. I'm about to install this but I want to keep my CH settings which files should I copy and paste in case it writes over them?
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What was the reason for the switch to the miles sound system and how does it improve the game exactly?
I don't recall anyone complaining about the in-game sounds (except for CV guns being mega loud). Now that things are so much easier for all the new people struggling with volume sliders (that they probably weren't even aware of) - a whole bunch of existing customers have to create their own sound packs. Still -1 for the sound changes. :(
p.s. thanks for fixing the 251 bug.
The main benefit to using the Miles Sound System is that it takes less resources and doesn't burden lower end systems with low end sound cards or onboard sound. Those with older systems using low end sound cards or onboard sound should see some small performance improvement over the old sound system. Another reason to use the Miles Sound System is that it offers a viable software acceleration solution for those that don't have hardware accelerated sound cards, this means that those with lower end systems and those with onboard sound will be able to enjoy the same benefits of using a hardware accelerated sound card. It also allows easy updating and adding of new sounds to the game.
It really is a beneficial addition to the game, despite the inconvenience of no longer being able to set individual sounds.
ack-ack
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stupid question for somebody. I'm about to install this but I want to keep my CH settings which files should I copy and paste in case it writes over them?
To get rid of any doubt in your mind, copy and paste the Settings folder in a safe location and then install the update and then just paste the Settings folder back into your AH root directory. But to answer your question the update should not in anyway modify your stick settings.
ack-ack
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I think the issue is "I can't turn down sounds so i can hear people sneaking up on my six", but your answer would be the obvious if thats all it was.
effects = "set the volume for sounds typically made by your vehicle"
environment = " set the volume for sounds typically heard outside your vehicle"
i just turned down effects to about 50%, left everything else at 100%. seems pretty much like it was before. not done testing though...
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*edit*
never-mind... idea is moot, it's set up like that already. :)
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Being an old :old: head and having been thru every update since the Open Beta, this seems to be a move to upgrade the system and player expectations. I am certain there are bigger and better things to come!!
I used to have the Mitsu Sound pack. I haven't change to it since the sounds were adequate.
After a few sorties at default, I went in and turned all the sliders except Voice down nearly 50% and I am comfortable with that level. It was clean and simple and I am ok with it.
Every time there is an update, there are patches. And in a really really short time. Air Warrior took months for them to fix stuff. (two weeks logic)
I'd like better accessibility, but won't worry about it if I don't get it!!
:rock
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Ty. Now I gotta buy some new speakers to utilize this new stuff. :)
From day one I had to turn down everything to 50% in order to hear vox as I had it maxed and it wasn't loud enough to hear people talking.
Same speakers.
wrongway
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To get rid of any doubt in your mind, copy and paste the Settings folder in a safe location and then install the update and then just paste the Settings folder back into your AH root directory. But to answer your question the update should not in anyway modify your stick settings.
ack-ack
Just what I did Ack Ack but it came across flawlessly. Still scraping the rusty memory off.
As far as the sound I just turned my effects volume down and it didn't seem that bad to me but I'm somewhat easily pleased and happy so long as the pointy end goes where I want it to and my landing to takeoff ratio stays above 50%. I'm sure the custom sound guys will have something out there soon that will make most people happy.
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got a headache and had to stop after 45 mins...grrrr
this is meant to be fun
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The main benefit to using the Miles Sound System is that it takes less resources and doesn't burden lower end systems with low end sound cards or onboard sound. Those with older systems using low end sound cards or onboard sound should see some small performance improvement over the old sound system. Another reason to use the Miles Sound System is that it offers a viable software acceleration solution for those that don't have hardware accelerated sound cards, this means that those with lower end systems and those with onboard sound will be able to enjoy the same benefits of using a hardware accelerated sound card. It also allows easy updating and adding of new sounds to the game.
It really is a beneficial addition to the game, despite the inconvenience of no longer being able to set individual sounds.
ack-ack
Thanks for the info. Would be nice to have a seperate "engine sound" and "gun sound" slider. Grouping those in with flaps and gear make the latter hard to hear unless the former are uncomfortably loud. Guess I'll be learning to use a mixing board.
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That's one thing I don't like about the new sound system, the inability to adjust the individual sounds like in the previous version.
ack-ack
Best thing about it.
No more turning your sounds down and everyone elses up. Very gamey particularly in GVs
Had more people ran the test versions that were up for a while. everyone would know this was comming.
I say :aok :aok
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I'll reserve my comment until I get to play with the new system, however, I'm greatly concerned over how the 2 and 4 engine bombers sound. The B17's at full volume are deafening with those engines running so I had to cut my engine sounds waaaay back. I'm scared that in order to tolerate the B17's engines I won't be able to hear anything else.
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Best thing about it.
No more turning your sounds down and everyone elses up. Very gamey particularly in GVs
Had more people ran the test versions that were up for a while. everyone would know this was comming.
I say :aok :aok
By making custom sounds (or installing blank sounds for your GV), the huge problem of gaming the game with sounds will not be eliminated.
Some people don't like their ears getting blasted in the name of realism. Just because I knew it was coming doesn't mean I now have to like it. :rolleyes:
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The main benefit to using the Miles Sound System is that it takes less resources and doesn't burden lower end systems with low end sound cards or onboard sound. Those with older systems using low end sound cards or onboard sound should see some small performance improvement over the old sound system. Another reason to use the Miles Sound System is that it offers a viable software acceleration solution for those that don't have hardware accelerated sound cards, this means that those with lower end systems and those with onboard sound will be able to enjoy the same benefits of using a hardware accelerated sound card. It also allows easy updating and adding of new sounds to the game.
It really is a beneficial addition to the game, despite the inconvenience of no longer being able to set individual sounds.
ack-ack
My only problem with the Miles system is in all the previous releases of its system in the game gutted the VoX quality and I couldn't stand it. My attitude is either provide an ingame VoX quality that is as good as those offered by standalone VoX programs or just gut it out of the game completely because it's a waste of resources in the game. Still can't wait to get home and test this patch out, looking forward to the steps forward in the game development.
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When I was in the Navy, there was this wonderful saying: "Don't fix it if it ain't broke". Thumbs down from me on the new sound. :bolt:
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By making custom sounds (or installing blank sounds for your GV), the huge problem of gaming the game with sounds will not be eliminated.
Some people don't like their ears getting blasted in the name of realism. Just because I knew it was coming doesn't mean I now have to like it. :rolleyes:
Yeah. You're right. You can't turn the volume down on any group of effects.
Wait--A--Sec....
Yes, you can turn down volumes.
Hmmmm....
:headscratch:
wrongway
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When I was in the Navy, there was this wonderful saying: "Don't fix it if it ain't broke". Thumbs down from me on the new sound. :bolt:
Those S-Boats must have been a hoot.
wrongway
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My attitude is either provide an ingame VoX quality that is as good as those offered by standalone VoX programs or just gut it out of the game completely because it's a waste of resources in the game.
Worst suggestion ever!
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Yeah. You're right. You can't turn the volume down on any group of effects.
Wait--A--Sec....
Yes, you can turn down volumes.
Hmmmm....
:headscratch:
wrongway
Thanks for the info. Would be nice to have a seperate "engine sound" and "gun sound" slider. Grouping those in with flaps and gear make the latter hard to hear unless the former are uncomfortably loud. Guess I'll be learning to use a mixing board.
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Best thing about it.
No more turning your sounds down and everyone elses up. Very gamey particularly in GVs
Had more people ran the test versions that were up for a while. everyone would know this was comming.
I say :aok :aok
Some of us didn't like the additional sounds like wind, base sirens or the base warning messages and frankly the other sounds I turned down were do to them being too loud that I wasn't able to hear the important sounds like my flaps and stall buzzer.
ack-ack
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Dear HTC,
I am happy for you guys moving forward with this update, I am scared i will lose some squaddies to this. In my own opinion it sucks bigtime, graphics r sweet, sounds can kiss my brown arse. My squaddies do not like it, they hate it. BUT just like switching from one gf to another gf it takes time to get used to. It will take 90% of us aces highers to get used to in awhile but bear w the complaints. <S> HTC we need our old towns n strats back, this has become a non porker game, what will the cowgirls from hell do now?. once again <S> HTC sweet graphics work, bad sounds
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Best thing about it.
No more turning your sounds down and everyone elses up. Very gamey particularly in GVs
you still can, they're just grouped together now.. effects = your sounds, environment = enemy sounds
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ACK<ACK I didn't see any increase in performance to the contrary mine has went down, my frame rate went from 70 to 38 in the tower down to 20's when there is lots of smoke and explosions going on. I can not find a folder that has the individual sounds listed anywhere on my computer. Anyone know where it is on a computer using vista?
ab8aac out
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stupid question for somebody. I'm about to install this but I want to keep my CH settings which files should I copy and paste in case it writes over them?
Your CH settings shouldnt change at all
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By making custom sounds (or installing blank sounds for your GV), the huge problem of gaming the game with sounds will not be eliminated.
Some people don't like their ears getting blasted in the name of realism. Just because I knew it was coming doesn't mean I now have to like it. :rolleyes:
i've been running the "test" versions that have been up.
No need to blow your ears out
Yes its LOUD when you first run it. But you can adjust it enough to be more then tolerable
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OK how do I muzzle the air raid siren?
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Some of us didn't like the additional sounds like wind, base sirens or the base warning messages and frankly the other sounds I turned down were do to them being too loud that I wasn't able to hear the important sounds like my flaps and stall buzzer.
ack-ack
Exactly.
I am going to go in and try again but I rather doubt that I will be getting used to this the way it is.
shamus
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Worst suggestion ever!
Why? If the Miles system repeatedly prooves it's inability to provide quality VoX audio, why even have it in the game over the old system? Gut it and it will save the resources the game was using for it as well as... well "force us to adapt" into setting up third party programs like Ventrilo or Teamspeak, which offers us legible audio quality without any tax to the game client or servers, both "features" that the Miles system hasn't been able to demonstrate the ability to provide to the community even once!
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OK I downloaded audacity and cant even find the sound files? sounds shows a text file saying "cleaned"....
I'm sorry but i'm not gonna be here long if this is simply "the way it is"
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Why? If the Miles system repeatedly prooves it's inability to provide quality VoX audio, why even have it in the game over the old system? Gut it and it will save the resources the game was using for it as well as... well "force us to adapt" into setting up third party programs like Ventrilo or Teamspeak, which offers us legible audio quality without any tax to the game client or servers, both "features" that the Miles system hasn't been able to demonstrate the ability to provide to the community even once!
If the vox in this version sounds the same as it did in the test versions. You should notice very little difference to how vox has sounded for the last several years.
I didnt
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OK I downloaded audacity and cant even find the sound files? sounds shows a text file saying "cleaned"....
I'm sorry but i'm not gonna be here long if this is simply "the way it is"
Part of what's going on with the sound change is to greatly expand the number of sounds in the game. Doing that and retaining individual sound controls is just not feasible. I don't know of any other games that are setup that way.
We are going to have to make some adjustments to individual sounds and try to find a happy medium on different sound volume levels on different setups. Aside from that, custom sounds still work so you can always put in a different sound.
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So in essence you'd rather have them keep it as it was, and limit any new sound effects being developed?
"Limiting the continued development of the game, now that truly would be the worst change ever."
This too shall pass,
Would rather have miles + seperate volume controls for different sounds.
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Would rather have miles + seperate volume controls for different sounds.
I would like to have my cake and eat it too.
wrongway
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In a perfect world I'm sure HTC would have like to have done that as well, but there were issues trying to do that.
I understand it's a PITA but this will get better, btw we can now use 16bit 44k sound files so I suspect we'll start hearing some really good engine/cannon/explosions in the near future.
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If the vox in this version sounds the same as it did in the test versions. You should notice very little difference to how vox has sounded for the last several years.
I didnt
I'm looking forward to checking it out tonight, I think you took my post out of context, checkout the original post I made that Tinman posed the question I answered to. In a nutshell: The previous releases with the Miles system were all bad VoX audio quality wise, it didn't make sence to me why it was so (audio VoX hasn't been that bad in quality for over a decade in teh industry, yet the Miles system is supposedly very new and well developed). I'm hoping it was fixable, otherwise why waste the resources?
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now when you are in a field gun defending a base and start swinging around the sound of the gun goes behind you it goes from front to left to behind to right and back to front as you swing in a circle. All this from the gun you firing ??????? Baumer you might be right "This too shall pass" wonder how many will have to pass with it though you ever wonder about that? Didn't figure so.
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Well I am surprised at how many long time players are acting like this is the end of the world. HTC has always done a good job in the past of working through issues for everyone. So to see the "I'm going to take my ball and go home" responses is rather odd.
Yes change is never easy, but if you give HTC a little time, they seem to work things out pretty well.
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i aint sweating it.. at least the vox aint echoing..
i already can't tell the difference between old vox and todays vox, at first it sounded a bit weird, but i guess i'm already used to it.
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now when you are in a field gun defending a base and start swinging around the sound of the gun goes behind you it goes from front to left to behind to right and back to front as you swing in a circle. All this from the gun you firing ??????? Baumer you might be right "This too shall pass" wonder how many will have to pass with it though you ever wonder about that? Didn't figure so.
Every game has bugs and usually with every new release there are bugs added that couldn't have been foreseen or tested. For their small size HTC is one of the best at bug fixes and updates and I'm sure that they'll have it all ironed out within a week.
It amazes me that people will have fun and play for 364 days a year without complaint, but they'll up and quit over a bug that ruins 1 night of fun.
Give the "Old Man" a chance and he will have all this fixed shortly.
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provide an ingame VoX quality that is as good as those offered by standalone VoX programs or just gut it out of the game
What you have said here quite clearly is "give me Ventrilo quality or give me nothing"
You will never, ever get it from an in-game voice system. Ever. The old system didn't have it, the new system won't have it and any future system won't have it. I've played games that have had literally $millions$ thrown into them and vox quality was worse than pre and post Miles here.
I hope you enjoy your nothing.
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(http://static.funnyjunk.com/gifs/303903715_80cebd781231032333.gif)
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I appreciate the individual sound board support options. EAX sound is very good with enabled CMSS2 3D. :aok
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HTC,
Customisation is one of Aces High's greatest features. Removing the individual sound controls is just not acceptable to me as I'm one of the many players who use a custom sound pack. For best results some sounds need to be tweaked in game, for example:
• I like to lower the volume of my engine to hear people speak on vent and hear myself think.
• I like raise the volume of my flaps so I can hear them clearly instead of taking my eyes of the enemy to look at a dial.
• Gun quality can be really poor when amplified to much, tweaking is needed.
• I like to raise the volume of my stall and buffet for obvious reasons.
So you're telling me I have to go through all my custom sounds and edit them outside of game for best results or use the offical Aces High sounds which are crap.
"Worse change of all time, of all time."
:rofl :cry :headscratch: :bolt:
I concur- ridiculous that we cannot change individual sounds.
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Absolutley HATE IT!!. That damn siren is driving me crazy and its actually louder when someone beeps in. I always muted that and the base under attack one. Its very distracting
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Anyone else have Simon and Garfunkel playing in their head now?
I didn't until you mentioned it. :furious
:rofl
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Simplicity is the goal, having a thousand sound sliders for a bunch of sounds that you don't even know what they are is not really newbie friendly. That why no other games do that.
If you want to ditch a sound altogether, you can use a blank .wav file as your custom sound.
Holy crap that would be your solution? Having a single slider for each sound? Im LMAO at you. Come on man how long have you been programming? How about a drop down list with a single slider. I know YOU know better than this. Anyways, I'm sure someone as talented as you can come up with a happy medium. Cheers.
:aok
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I just wish I could find these sound files you all can see. I have looked all over my computer and can find no .wav files in or around aces high
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Ok here is a zip file that has the three most requested (complained about) sounds at a much quieter level.
- Stall Horn
- Base Warning
- Air Raid
Just extract the .wav files and place in the sounds folder.
http://332nd.org/dogs/baumer/BBS%20Stuff/NewSounds/quietSFx.zip (http://332nd.org/dogs/baumer/BBS%20Stuff/NewSounds/quietSFx.zip)
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Good work Baumer.
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Ok here is a zip file that has the three most requested (complained about) sounds at a much quieter level.
- Stall Horn
- Base Warning
- Air Raid
Just extract the .wav files and place in the sounds folder.
http://332nd.org/dogs/baumer/BBS%20Stuff/NewSounds/quietSFx.zip (http://332nd.org/dogs/baumer/BBS%20Stuff/NewSounds/quietSFx.zip)
STICKY!!!!1!
wrongway
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had to pack in GVing as its given me a blinding headache because its
(http://t1.gstatic.com/images?q=tbn:A77dJmSjU5DoqM:http://c2.api.ning.com/files/EVWUPS-QdSTShZDMY4ksJlkM-uaIOmRneUHy1AYRJP0ypwNRsGsQeu3x*oQxvGoGBommZgPNFPemfvMgO1mUg0haY*cwCQqG/TooLoudLogo.jpg)
I'll second that One... :aok :aok :aok :aok :aok
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It'd be nice to squelch the base under attack woman. I got her turned down to a manageable level though so no biggie.
The other sounds are great. I like the new gun sight, now only if I could learn to hit what I'm aiming at. The town looks good I may try some Gv'ing tomorrow night in one.
You did good HTC staff.
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Ok here is a zip file that has the three most requested (complained about) sounds at a much quieter level.
- Stall Horn
- Base Warning
- Air Raid
Just extract the .wav files and place in the sounds folder.
http://332nd.org/dogs/baumer/BBS%20Stuff/NewSounds/quietSFx.zip (http://332nd.org/dogs/baumer/BBS%20Stuff/NewSounds/quietSFx.zip)
+10 :aok
Thank you sir. I agree too, with your assessment of giving time for this to shake out.
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Can you just delete the sounds from the sounds folder? :old:
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Just finished playing for about 3 hours fiddling with sound settings and this is what I learned. I hate the new sound setup. You have taken one giant leap in the "this game isn't enjoyable" direction.
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HTC,
Customisation is one of Aces High's greatest features. Removing the individual sound controls is just not acceptable to me as I'm one of the many players who use a custom sound pack. For best results some sounds need to be tweaked in game, for example:
• I like to lower the volume of my engine to hear people speak on vent and hear myself think.
• I like raise the volume of my flaps so I can hear them clearly instead of taking my eyes of the enemy to look at a dial.
• Gun quality can be really poor when amplified to much, tweaking is needed.
• I like to raise the volume of my stall and buffet for obvious reasons.
So you're telling me I have to go through all my custom sounds and edit them outside of game for best results or use the offical Aces High sounds which are crap.
"Worse change of all time, of all time."
I agree, I love everything that has changed BUT the sound.
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Just finished playing for about 3 hours fiddling with sound settings and this is what I learned. I hate the new sound setup. You have taken one giant leap in the "this game isn't enjoyable" direction.
How many times have you thought that with every update they've had? One has to wonder if guys like you have absolutely no patience.
Am I the only one to remember the horror so many people had when HTC updated the graphics??? This too will be tweaked and this too will pass and this too will be a very positive thing.
Patience is virtue. :)
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OK how do I muzzle the air raid siren?
Create an empty (soundless) sound file ... name it airraid.wav ... copy that file to the \sounds folder. Do the same thing for the warning.wav file and you won't hear the chick piping in anymore. This was the first thing I did last night and all was well with those 2 pain in the arse sounds. Those 2 sounds may have been helpful back in the day when we had a hundred or so people online and the maps were smaller, but I don't see how they apply to today's game.
The \sounds folder that everyone is finding with the "empty" file ... that was/is the root directory for all sounds. Off that directory, are the individual sounds directories for each of the different plane/vehicles we have in-game.
Download some of the soundpacks ... they may have the older sounds in the root \sounds directory and you can then find what you need to change.
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I think the sounds more rich, and I'm looking forward to more developments. I did have some volume issues but just turned it down. My frame rates actually improved a little certainly did not decrease. The stock sound effect quality improved for me. Great improvement with a little familiarization.
:aok
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Can you just delete the sounds from the sounds folder? :old:
No, because missing sound files will revert to the default.
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thanks Baumer
S!
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I for one need a quick guide to messing w/ game sounds.
Don't need a ton o' detail I just not messed w/ 'em for years and years.
I need to know where to place/get the sounds I want to drop the level on or use the blank for.
(location, file structure, etc...)
Sound is a HUGE part of my game and over the years I have mine tweaked just how I like it. If that means spending a few hours messing with sound files so be it. I like others just wish you'd kept the sliders in there.
Mr. Partyline just got something from HiTech HE doesn't like. Let's all pay attention now. And of course, no sarcasim please.
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I've noticed many people deriding turning down your own sounds as "cheating"; as if the only reason would be to hear enemy vehicles or planes better. First off, if your engine is running didn't it mask, i.e. turn down the volume, of outside sounds anyway, even if your engine volume was zero? Second: your hearing can be damaged not only by short exposure to very loud sounds, but also by very long exposure to somewhat loud sounds. That is the reason I had my engine turned down: so I wouldn't get gradual hearing loss in certain frequencies from countless hours of listening to the loud drone of my own engine.
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I don't think this sound system is making things worse in any way. Heck, this is a simulator and being allowed to hear other tanks/aircraft while you don't hear yours is just silly. We cannot be allowed to fine tune every existing sounds in the game... we are not admins and no game designers. We were too lucky to have such a luxury and now, we are back to reality. So stop acting like crybabies and enjoy the update.
Right now, everything is much more immersive and realistic. Makes us appreciate the power of our engines. The annoying sounds are gone and its hard to find necessary tweaks EXCEPT for the VOX. Pilots have headsets on, so every external sounds should be toned down (works the same way as turning the Master slider down (VOX is not affected by it it seems)) and VOX given priority (or an Obvious sound control).
Can't wait for the new sounds to come in. Thanks a lot for the update HT. :aok
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Sir Pyro,
Might I suggest a "computer illiterate" level set of instructions on the AH II Main Page for setting certain sounds to null? (You know, "See a step, Do a step, Get a banana" level)
- I don’t expect my computer programming friends to understand real ACM, WEZ management, etc., and I don’t think we ought to expect the average gamer to be a computer Geek.
FWIW: After playing the new system for only 2 hours, I think I'd rate this new sound system as a 2 on a 10 scale. However, I'll keep trying to figure it out.
Not sure what the purpose of this improvement was (I'm not buying the 'Other games don’t have the old level of controls' as a good argument--other games don’t have many of the aspects that AHII does--thats why we play your game and not theirs). So far, I'm not seeing it as a game enrichment.
Also, I had 2 White Screens of Death during those 2 hours.
Any ideas or clues that we can use to minimize those?
-Rodent57
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I don't think this sound system is making things worse in any way. Heck, this is a simulator and being allowed to hear other tanks/aircraft while you don't hear yours is just silly. We cannot be allowed to fine tune every existing sounds in the game... we are not admins and no game designers. We were too lucky to have such a luxury and now, we are back to reality. So stop acting like crybabies and enjoy the update.
Except that the sound files can still be replaced with blanks. And that the representation of distance has been massacred, seemingly along with directionality for 2.1 sound system.
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How do we turn the whine sound down? Its deafening.
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Except that the sound files can still be replaced with blanks. And that the representation of distance has been massacred, seemingly along with directionality for 2.1 sound system.
I'm sure they'll get minor fixes fixed in a patch. They must be getting tired of working on this Miles sound system only to get it removed and reworked again and again.
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How do we turn the whine sound down? Its deafening.
Might I suggest a "computer illiterate" level set of instructions on the AH II Main Page for setting certain sounds to null? (You know, "See a step, Do a step, Get a banana" level)
Download Bosco's blank sounds.
Rename sound files to match the sound you want to kill. (If you don't know the proper names, download a soundpack and work it out.)
Paste into "sounds" folder in the AH install directory.
Great success.
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They must be getting tired of working on this Miles sound system only to get it removed and reworked again and again.
That's why I figured they'd have it pinned by now; I can understand a few outliers cropping up, but I'm not sure how widespread things like the explosion issues and VOX can just fly through so many layers of testing.
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Right now, everything is much more immersive and realistic.
I beg to differ.
I am not asking for the old sound system to be brought back, but hearing tanks engines, tank guns, and shells landing like they are right on top of you, but they are really not anywhere near you (a couple K away), along with hearing the others plane's engine and guns that are louder than mine while passing each other in a merge. I don't consider that anywhere near realistic ... immersive yes ... just a little too immersive.
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I beg to differ.
I am not asking for the old sound system to be brought back, but hearing tanks engines, tank guns, and shells landing like they are right on top of you, but they are really not anywhere near you (a couple K away), along with hearing the others plane's engine and guns that are louder than mine while passing each other in a merge. I don't consider that anywhere near realistic ... immersive yes ... just a little too immersive.
Pssst...
http://bbs.hitechcreations.com/smf/index.php/topic,293325.msg0.html#new (http://bbs.hitechcreations.com/smf/index.php/topic,293325.msg0.html#new)
Lets Hope this fixed it! :aok
:salute
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Pssst...
http://bbs.hitechcreations.com/smf/index.php/topic,293325.msg0.html#new (http://bbs.hitechcreations.com/smf/index.php/topic,293325.msg0.html#new)
Lets Hope this fixed it! :aok
:salute
Fingers crossed ... I knew they would be getting right on top of this ... it will just be a matter of time and patience.
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Looks good. Maybe now we can focus on the real problems of caps and radar. Lol jk
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Looks good. Maybe now we can focus on the real problems of caps and radar. Lol jk
Let's not forget about ENY and Spit 16s too ... :D
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I beg to differ.
I am not asking for the old sound system to be brought back, but hearing tanks engines, tank guns, and shells landing like they are right on top of you, but they are really not anywhere near you (a couple K away), along with hearing the others plane's engine and guns that are louder than mine while passing each other in a merge. I don't consider that anywhere near realistic ... immersive yes ... just a little too immersive.
I agree, this does need tweaking. Last night during a lull in an air/ground assault several of us were circling around a field all swearing that something was shelling the field, but no one could see anything. Turns out it was a tank shelling the town, but it sure sounded like it was on the field.
Overall I like the new sounds. I'll have to put in softer engine sounds, though, not to be gamey but because those big ol' Double Wasps and Wright Cyclones are making my head hurt. That might be realistic, but then, turning the AC down to -10F and playing in heavy winter clothes would be realistic too, and I ain't doing that either.
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Ok here is a zip file that has the three most requested (complained about) sounds at a much quieter level.
Thanks a million, Baumer!
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Pssst...
http://bbs.hitechcreations.com/smf/index.php/topic,293325.msg0.html#new (http://bbs.hitechcreations.com/smf/index.php/topic,293325.msg0.html#new)
Lets Hope this fixed it! :aok
:salute
ok i'm gonna be the first.. and probably only one to whine.. what happened to the siren!??!?
I actually miss it.
but I can do without, I suppose :)
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I apologize for this taking a lot of your screen space. I haven't loaded the new version yet, so I captured and OCR'd the file names of individual sounds from the old version so you can look up the name to create a sound and put in the /sounds directory to use instead of a default (for example making a blank airraid.wav to kill the siren).
Engine: eng.wav
Engine start: engstart.wav
Engine off: engoff.wav
Damage: damage1.wav
Stall horn: stall.wav
Hit sound 1: hit.wav
Hit sound 2: hit_1.wav
Hit sound 3: hit_2.wav
Hit sound 4: hit_3.wav
Hit sound 5: hit_4.wav
Hit sound 6: hit_5.wav
Hit sound 7: hit_6.wav
Tread: tread.wav
Ack: explode2.wav
Small explosion: explode1.wav
Large explosion: explode3.wav
Secondary explosion: explode4.wav
Boat engine: beng.wav
Boat start: bstart.wav
Boat stop: bstop.wav
Wake: wake.wav
Check 6: check6.wav
Jet engine: jeng.wav
Jet start: jstart.wav
Bomb Whistle: whistle.wav
Extern Train: train.wav
Wheel wheel.wav
Air Raid: airraid.wav
Warning: warning.wav
Extern Rocket: reng.wav
Extern Rocket start: rstart.wav
Extern Rocket off: rstop.wav
Rocket engine: reng.wav
Rocket start: rstart.wav
Rocket stop: rstop.wav
Scrape: scrape.wav
Slat: slat.wav
Debris Hit: debris.wav
Vehicle Gas engine: gveng.wav
Vehicle Gas start: gvstart.wav
Vehicle Gas stop: gvstop.wav
Extern Gas Run: gveng.wav
Extern Gas Start: gvstart.wav
Extern Gas Stop: gvstop.wav
Extern Gas Move: wheel.wav
Stall Buffet: buffet.wav
Title Music: tmusic.wav
External Weapon: explode1.wav
Tire Rumble: trumble.wav
Eng Knock: knock1.wav
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How many times have you thought that with every update they've had? One has to wonder if guys like you have absolutely no patience.
Am I the only one to remember the horror so many people had when HTC updated the graphics??? This too will be tweaked and this too will pass and this too will be a very positive thing.
Patience is virtue. :)
seriously the people here are such....babies its like they thrive on this kinda stuff and then you have those idiots in the wishlist forum who basically troll on every thread where someone is actually wishing for something in the wishlist forum. At least skuzzy and others are starting to do something about that. They are probably the same people who criticize others on 200 for doing things like hoing or other perfectly normal tactics, that for what ever reasons they disagree with. The only thing in coming is that they were killed and they just want to complain and belittle their killer any way possible..... I can see these idiots in real life getting pissed at things that are perfectly normal and out of their control....
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That's one thing I don't like about the new sound system, the inability to adjust the individual sounds like in the previous version.
+1
Perhaps they'll introduce a happy medium allowing for some sounds to be manipulated...
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How do i save the Silent sound Baumer posted? it takes me to the link and plays in quick time (i think)
i understand how to swap it and rename copies of it for the things i dont want to hear!
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right click the link then 'save target as'.
then select a folder or desktop where you can easily find it and download.
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right click the link then 'save target as'.
then select a folder or desktop where you can easily find it and download.
Thanks mech thats what i thought but wasnt sure!
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Part of what's going on with the sound change is to greatly expand the number of sounds in the game. Doing that and retaining individual sound controls is just not feasible. I don't know of any other games that are setup that way.
We are going to have to make some adjustments to individual sounds and try to find a happy medium on different sound volume levels on different setups. Aside from that, custom sounds still work so you can always put in a different sound.
It isn't the lack of custom sounds that is the problem. I can't even hear if my flaps are moving, if my gear is going up or down. Losing the ability to control individual sounds is a big hit. I will get use to the new terrains. It is a little unsettling now not knowing where everything is but I will learn that. But losing sound control, geez Pyro that one hurt. Some newbie sitting in a GV and won't shutdown his engine. You can't hear anything else. Now, we can't tune him out. I give you guys an B+ for the new change but an F for the sound change.
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Now we are comparing HTC to those other...... Slobs................. Oh WOW........... A tad contradictory, no?
I don't know of any other games that are setup that way.
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Part of what's going on with the sound change is to greatly expand the number of sounds in the game. Doing that and retaining individual sound controls is just not feasible. I don't know of any other games that are setup that way.
We are going to have to make some adjustments to individual sounds and try to find a happy medium on different sound volume levels on different setups. Aside from that, custom sounds still work so you can always put in a different sound.
Full Kudos on the set up give us back the ability to adjust our own sounds. I have squadies ready to leave AH. I was 300 from a squadie and he could not hear me in a gv. He turns his sounds up and can't hear anything but himself.
Again great job on the up-date. But please loose the sound pack.
Thanking you in advance
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Full Kudos on the set up give us back the ability to adjust our own sounds. I have squadies ready to leave AH. I was 300 from a squadie and he could not hear me in a gv. He turns his sounds up and can't hear anything but himself.
Again great job on the up-date. But please loose the sound pack.
Thanking you in advance
LOL!!! good luck with that. Get use to it, it isn't going away. HTC most likely will tweak it, and maybe add a couple options, but it's here to stay. :aok
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When we were crawling around on all fours, at some point one of them creatures stood up and attempted to walk around. Now you know all of his buddies were calling him a fool as he kept falling over, and over and over, but sooner or later he got it mastered. So the next time a predator was sneaking through the grass looking for a lunch snack, the one standing saw him coming first and started running for the trees, he was also able to dodge just a bit better because his head position was an advantage, so he made it to the trees and his buddies who were laughing earlier got eaten.
Well all the fools on all fours got eaten, where the one standing got laid, passed on them genes and and watched his kids grow up with a better chance of survival.
These days, we understand that to survive you must progress or you either get eaten or just left behind at best. Either this game progresses or becomes the "remember when we used to play..."
If you or your friends quit now you are going to miss out on the improvements the rest of us are patient enough to enjoy.
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Full Kudos on the set up give us back the ability to adjust our own sounds. I have squadies ready to leave AH.
(http://beancounters.blogs.com/daydreams/images/2007/05/24/roflmao.jpg)
ack-ack
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When we were crawling around on all fours, at some point one of them creatures stood up and attempted to walk around. Now you know all of his buddies were calling him a fool as he kept falling over, and over and over, but sooner or later he got it mastered. So the next time a predator was sneaking through the grass looking for a lunch snack, the one standing saw him coming first and started running for the trees, he was also able to dodge just a bit better because his head position was an advantage, so he made it to the trees and his buddies who were laughing earlier got eaten.
Trying to walk is moving forward. This one went back in the water.
More testing would have possibly made it ready for prime time. It is surprisingly terrible right now.
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Trying to walk is moving forward. This one went back in the water.
More testing would have possibly made it ready for prime time. It is surprisingly terrible right now.
Umm...
You know they did have a public test of this update, right? 3 of them in fact, not counting the previously aborted attempt? In fact, Pyro specifically recommended in one of those threads to have a thread dedicated to suggestions and request for sound balancing and such...
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When we were crawling around on all fours, at some point one of them creatures stood up and attempted to walk around. Now you know all of his buddies were calling him a fool as he kept falling over, and over and over, but sooner or later he got it mastered. So the next time a predator was sneaking through the grass looking for a lunch snack, the one standing saw him coming first and started running for the trees, he was also able to dodge just a bit better because his head position was an advantage, so he made it to the trees and his buddies who were laughing earlier got eaten.
Well all the fools on all fours got eaten, where the one standing got laid, passed on them genes and and watched his kids grow up with a better chance of survival.
These days, we understand that to survive you must progress or you either get eaten or just left behind at best. Either this game progresses or becomes the "remember when we used to play..."
If you or your friends quit now you are going to miss out on the improvements the rest of us are patient enough to enjoy.
I'm not going anywhere. Still love the game :aok
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Need to be able to adjust the sounds, can not find the stall buffet sound. I got rid of the warnings, but can not hear the gear or flaps and some of the sound will not play at all?????? Need a big time fix on this one. sorry
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I apologize for this taking a lot of your screen space. I haven't loaded the new version yet, so I captured and OCR'd the file names of individual sounds from the old version so you can look up the name to create a sound and put in the /sounds directory to use instead of a default (for example making a blank airraid.wav to kill the siren).
Engine: eng.wav
Engine start: engstart.wav
Engine off: engoff.wav
Damage: damage1.wav
Stall horn: stall.wav
Hit sound 1: hit.wav
Hit sound 2: hit_1.wav
Hit sound 3: hit_2.wav
Hit sound 4: hit_3.wav
Hit sound 5: hit_4.wav
Hit sound 6: hit_5.wav
Hit sound 7: hit_6.wav
Tread: tread.wav
Ack: explode2.wav
Small explosion: explode1.wav
Large explosion: explode3.wav
Secondary explosion: explode4.wav
Boat engine: beng.wav
Boat start: bstart.wav
Boat stop: bstop.wav
Wake: wake.wav
Check 6: check6.wav
Jet engine: jeng.wav
Jet start: jstart.wav
Bomb Whistle: whistle.wav
Extern Train: train.wav
Wheel wheel.wav
Air Raid: airraid.wav
Warning: warning.wav
Extern Rocket: reng.wav
Extern Rocket start: rstart.wav
Extern Rocket off: rstop.wav
Rocket engine: reng.wav
Rocket start: rstart.wav
Rocket stop: rstop.wav
Scrape: scrape.wav
Slat: slat.wav
Debris Hit: debris.wav
Vehicle Gas engine: gveng.wav
Vehicle Gas start: gvstart.wav
Vehicle Gas stop: gvstop.wav
Extern Gas Run: gveng.wav
Extern Gas Start: gvstart.wav
Extern Gas Stop: gvstop.wav
Extern Gas Move: wheel.wav
Stall Buffet: buffet.wav
Title Music: tmusic.wav
External Weapon: explode1.wav
Tire Rumble: trumble.wav
Eng Knock: knock1.wav
Kudos :aok 715 Thanks, that is very useful information. Between you and Baumer, and other posters I have been able to edit some files using the sound recorder that comes with Windows XP. It is a process that has to be done for individual planes, but doesn't take long at all. So, my fix has been to edit the vehicles that I plan to use and build on those.
MilesObrien,
I can understand the frustration of longtime players with a change of this magnitude concerning the elimination of the sound level controls. Everything else has been a big step in the right direction. I think the solution will come soon enough or someone will make a tolerable sound pack to share. In the mean time, it is better to tell players to follow the advice of those who seem to have a handle on how to make the current sounds customizable, than to chastise them for being annoyed.