WASD is a great change. I much prefer using mouse and keyboard for driving tanks. Mouse aiming is much more precise than joystick and WASD just feels right.You could not do that before?
did you miss the short intro video i believe waffle posted last month with the subsequent loooong discussion about it?
if i remember correctly, it's essentially part of htc's long term plan to be able to introduce more gv's faster...eliminating the interiors cuts down on some of the graphic detail work that has to be done.
the new drive system is pretty much a necessity with the removal of the driver position and interior views.
I think the video said something along the lines of it would make it possible to have tanks that can turn in place with reversing tracks, and they plan to introduce tank destroyers with fixed guns IIRC.
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
HiTech
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
HiTech
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?i appreciate this just sayin that maybe more mapping options would have been a great idea. btw whats the the callsign for the new addition?
HiTech
"the new drive system is pretty much a necessity with the removal of the driver position and interior views."steering is easy...not as easy as rudder control but still, very easy...i'm having trouble understanding how everyone is saying it's difficult...instead of holding the keys down you can make minute turning adjustments by tapping the a and d keys, if you want to turn hard, hold the key down...shift+w automatically takes you to high gear full throttle and shift+s brings you to a complete halt...with little to no effort...hold shift then hit w or s for whatever you want to do and let go...crayola crayon simple.
auto trans is fine was discussing the steering part.
here is my 2 cents on this for the driving system.
1. i think you should be able to map the keys to the joystick for. for example as far as i can tell you can't put the turn right and left on the joystick to the same as the rudder.
steering is easy...not as easy as rudder control but still, very easy...i'm having trouble understanding how everyone is saying it's difficult...instead of holding the keys down you can make minute turning adjustments by tapping the a and d keys, if you want to turn hard, hold the key down...shift+w automatically takes you to high gear full throttle and shift+s brings you to a complete halt...with little to no effort...hold shift then hit w or s for whatever you want to do and let go...crayola crayon simple.You should try a big tank fight where everyone is moving and see how you like it.
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?And I can respect that. I understand the fact that HTC does need to appeal to those the do not have all of the gear like some of us. I do agree with others, I'd like to see a "Manumatic" and the options to map axis on my X52P.
HiTech
The new system for controlling gv movement, in all ways, is better than the old.
Some bananas are too set in their ways and are afraid to learn something new, let alone to even conceive stepping out of their comfort zone and maybe accept that the new system is actually more accurate to the real deal.
And I can respect that. I understand the fact that HTC does need to appeal to those the do not have all of the gear like some of us. I do agree with others, I'd like to see a "Manumatic" and the options to map axis on my X52P.
I guess I'll get used to it...but not excited about it.
Just a thought.
Would/could these new commands be mappable to a console style gamepad?
Might be a thought. Then again. Make it too easy and it may also make it too automated like and M1 abrams
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
HiTech
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
HiTech
If you had not played a flight sim previously , did you have a joystick?
HiTech
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
I would guess that most people who try AH would likewise have played offline flight sims of some sort before, but maybe not.
Yes I understand fully why the WASD was implemented, and I have no problem with it existing, but I still see no need why controlling the steering with an analog axis had to be eliminated. Can't both exist at the same time?
You should try a big tank fight where everyone is moving and see how you like it.
I don't like it, but I'm mapping those functions to joystick buttons anyway. What I wish they'd do is make everything mappable to either analog controls or controller buttons. For example, as far as I can tell there's no way to map the new c and v key functions to anything. Also, it would be nice to be able to map multiple functions and even nicer if AH recognized the extra hat switches on the Saitek as 8-way, so I could, for example, map up-right on the hat swith to accelerate AND turn right, as if I were pressing the w and s keys at the same time.
Just a thought.
Would/could these new commands be mappable to a console style gamepad?
Might be a thought. Then again. Make it too easy and it may also make it too automated like and M1 abrams
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
HiTech
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
HiTech
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?Bought my
HiTech
the wasd is my only gripe with the patch auto tranny drives me nuts been haveing trouble with getting tank to stop without reverseing.
Shift+S is full stop.
amazing what you can learn if you have an IQ that allows the ability to read and comprehend.
I have a CH Pro Throttle, so I don't know how this would translate to another stick/throttle, but this is what I did.
On my throttle I have an 8-way hat ... I used it for "auto" flight setting while flying ...
Now, prior to the new Vehicle changes, I had these key defined in both my CH control manager and in AH "Flight" key mappings ...
I wanted to use this same hat for the new vehicle keys (W/A/S/D) so this is what I did ...
In CH Control Manager, I changed the buttons to send ...
I then when into AH Key mappings and choose "Flight" ...
I changed ...
auto-level to -> W
auto-angle to -> A
auto-climb to -> S
The beauty of this is that Aces High lets you assign the same key to multiple functions across the different modes without any real conflicts ... with the exception of key mappings in "Global".
So now ...
When I am in "flight" mode, when I press the hat to the up position, it sends the W "key" to AH and AH says ... Oh, he is in "flight" mode and the W key means "auto-level".
When I am in "vehicle" mode, when I press the hat to the up position, it sends the W "key" to AH and AH says ... Oh, he is in "vehicle" mode and the W key means "Accelerate".
I used this same technique to also assign the "Gunsight Range Increase/Decrease" to a button on my stick that I use for "Flaps Up/Down" while flying.
Hope this help some people.
if you have time to squeak and cry about why can't work the controls you had time to scan the 3-4 short paragraphs on the information page.
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
HiTech
Both of my sons are gamers, neither has a joystick. How many times have you seen people ask if this game can be played with a "game controller"? Todays market is more "gamers" than simmers so so things have to be adjusted.
Another point: Trying this again last night with 2BAD and HAWK, as far as we could tell thers no way to set neutral and coast down hills at high speed as before when there was a gearshift.
Do you guys realize what % of people try AH that do not have a joystick?
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?Given the state of skill at AH, I think anyone who has never played a flight sim before and jumps into this game -particularly without a joystick - isn't going to last out the trial period, no matter what you do. I played Air Warrior and Red Baron offline for months before jumping online, and got my tail kicked royally for my first couple of months up against real pilots in "relaxed realism." I couldn't imagine never playing a flight sim before and then trying to enjoy myself in the main arena with WASD controls. I'd never sign up to pay. I also can't imagine someone saying "Oh, I don't have a joystick, so why don't I try GVing until I can buy one."
HiTech
Do you realize how many of us have been playing from the first days of Airwarrior and have a few $100 in flight gear so I didn't have use a keyboard.........
Just saying......... the W,A,S,D thing....... sucks
Cavalry
Try close to $300 pedals and stick
Both now rendered usless
300$ pedals and stick just to drive the old GV model?
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
HiTech
Do you realize how many of us have been playing from the first days of Airwarrior and have a few $100 in flight gear so I didn't have use a keyboard.........Do you realize that the modern gamer does not normally need all of this equipment and that in order for this game to be more "newbie friendly" there has to be a change? Did it ever occur to you that maybe they realize flying without a stick sucks, and with this economy they might not be able to purchase one right off the bat and that they could at LEAST enjoy themselves in GV's until they save up the money to buy one?
Just saying......... the W,A,S,D thing....... sucks
Cavalry
This WASD Sucks, Tanks did not have auto transmissions . Who wants to look down at there keyboard even for a second while they a moving in a GV.You have to look down at the keyboard to remember where your keys are? Even though they are right next to each other? How long have you been typing? Do you have to look at the keyboard and "chicken peck" your way through every sentence? If so, I'd imagine you'd still be typing up that rage-a-graph.
Using a Mouse in a flying sim???? Are you kidding me ? How old are we ? That is a joke. I thought flying a plane required some type of Stick? This is looking more and more like a xbox /sony P3 Hardware redered Game rather than a realistic fighter SIM. If the only thing that was intend from this was the realistic turret sites so be it . But the game is ruined for the GVing now . You get stuck going up hills,also its confused if you spawn in to a spot that leaves you on a slant. When you move the turret around I feel like I am waving a shotgun.... :eek: All you need are air bags, satellite radio and cup holders now. You can use the squirrels in the trees to give out texting while gving tickets to the apparent 15 yr old's you have programming the code . And whats with the mouse moving my view all around in the Gun positions of a bomber ? The gun used to stay in one spot. Now you get in the thing needs to re calibrate every time you get back to that position .
The biggest joke , A tank still cannot go over a bush . You stop faster than a car hitting the side of cement wall
Here's a thought
Why not allow it to be both ways those that wants the keyboard/mouse (xbox method) and those that want the Joystick Realistic method.
I am done venting
What is with all the arguments on the WASD thing?I have a $450.00 stick/throttle/rudder setup. I think the keyboard works just dandy for GVs, though I may switch steering to my rudder pedals.
The point of the 'stick' community is, let them continue to use their sticks and rudder pedals while you let the 'non-stick' folk use their WASD keys.
Don't take it away!
Simple....
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
HiTech
Differential Brakes | -> | Left & Right turns |
Flaps | -> | Accelerate & Decelerate/Reverse |
Gear/Airbrakes | -> | Full Stop |
WEP | -> | Full Speed |
RPM | -> | Range on the gun sight |
Aileron & Elevator | -> | Gun movements |
but it would be a guarantee they aren't using it. Lose the attitude.
Disrespectful CoD junky attitude. This is HIS house.
Speaking as someone who GV'd off and on over the years and never developed a custom set of joystick mappings for the GV. I used rudders to steer from the commanders position and the trigger on joystick to fire along with view settings (hatswitch, zoom, etc.). I find the new system to be much more efficient with much less jumping around and fewer button presses. I GV'd it up for an hour or so after logging in last night and I had a great time, the only problem I had was when I got back into my P-38, I hit the runway, started the engines and proceeded to hold the W key... took me a couple seconds to figure why I wasn't rolling merrily along down the runway. :)
Stop being a leg humper. Everyone knows this is just as lame as Areana caps. Besides its an easy problem to fix. Just have a switch for Noob mode(WASD), which I'm sure you will enjoy, and have an expert mode for the rest of us. This wouldn't be much more different then the stall limiter which can be turned on or off.
set your modes to auto switch, in mode 2 (gv controls) all of my WASD keys are in one of my hat switches which only works in mode 2 and never interfers with mode 1 ( flight controls) then when i GV of Fly no need to think about changing modes it just does it for me
I wouldn't necessarily call the old way "expert". Unintuitive, yes. But expert?
What's so expert about it? You need to jump around more to accompish the same thing?
I've actually had to set up a Mode 4 for the new system as certain "Zoom" type functions will not work with my old Mode 2.
I agree that it is ridiculous to reduce functionality for everyone in the game in order to cater to 2-weekers
HTC appears to be taking a partial step back in the more sensible direction - I say "partial" because it looks like they'll be allowing the mapping of analog controls, but they still won't have analog functionality (that is, right turn, etc. will be ON or OFF, you won't be able to apply just a little bit of it by moving your joystick or pedals just a little to the right).
Where in the _(&_*(^)(*^& did you get that idea.
HiTech
This inpires me to a a general remark:
It's the 2-weekers and new players that will keep this game alive. Or there will be no more game someday. Old players do not stay forever, no matter what HTC will or won't do. Gaming culture and gamer demographics, and new player expectations are changing.
So, as much you and me will dislike one or the other decision in terms of gameplay or game design, we will have to swallow it for HTC has no choice: Adapt and evolve - or disappear.
The issue is though, people are used to a fidelity of control on the tanks that has gone from analog ability to turn a little or a lot, to a digital full turning speed or nothing. I don't really see a necessity for that fine of control on a GV, but apparently some people have a use for it.
Hitech- Does that mean the axis control for steering will be back to analog? Sorry, I'm just asking because I could take that statement a couple different ways.
Wiley.
http://bbs.hitechcreations.com/smf/index.php/topic,312124.msg4040930.html#msg4040930
I think it's good that people without a joystick can get a taste of the gv portion of the game, or subscribe and play without one if they choose. We should welcome new players, however and wherever they come from. A healthy HTC is good for all of us.<sarcasm> I expect many more mouse players from this new change.<off> Waystin ,have you enabled (auto)control mode in preferences?
You can map the keyboard controls to buttons on your controller and be comfortable with it after a short time. If an old, hard-headed geezer like me can adapt, I'm sure any one of you can do it faster and better. Enjoy the adventure of discovering something new.
I really wanted to do that, the one thing that's stopped me is I have no idea how to select a Mode to use other than Mode 1 or Mode 2 - I can't find anything about it in what passes for this game's documentation, and no one I've asked has any idea how to do it. I know how to program Mode 3 or Mode 4, just not how to switch to using them. How is it done?
The industries that rely on players with joysticks needs another Mech Warrior 2 imho
I think in "global" settings there are choices for modes. I mapped the / key on my number pad to go to Mode 4 when in mode 1.
I had seen that, but will you be offering manual gear select from the commander's position? I've experienced the auto trans going wonky when trying to roll up hill. Being able to tell it "no, stay on gear 4" instead of alternating 3, 4, 5, repeat, would be most useful!
Just wondering what do yall think about the new steering system. Please limit discussion to this only please.
Personality I don't care for it but will adjust. Have mapped my throttle to avoid the keyboard which made it bearable. Driving a m3 thru town at full speed seems to be a adventure at this point.
The question I have is why did this particular change need to be made. Are some of the other GV changes dependent on this system?
the new system sucks... yea the majority of new players don't have joysticks but why screw ALL your current customers over by ploping this bs new system in our laps...
opposum
I guess you prefer steering with your pedals or twisty rudder (which I don't mind BTW) while turning your turret, jumping to the driver position to slow down, jumping back to the turret to reacquire your target and then shooting.
The only thing that will be added is an analog control input to steer. You will be able to use either keys or rudder/stick to turn with. We are not going back to the old system. We will also be adding some display in the commanders position such as speed and gear.
HiTech
I note that the commander/gunner is able to use his binoculars when firing from the top pintle................ clever guy!!!! if the Commander position is the only one with binoculars then should not that POV have the best zoom?
There are no simulated binoculars from the commander's position.
But the Panzer IV gunsight is supposed to have a x2.4 magnification... yet the zoom level is the same as in the commander's position? Which would mean to me: Either the commander does have binoculars... or the gunsight in panzer (and some other tanks) is modeled without any magnification :headscratch:
You can adjust the zoom in the commander's position. It is fixed in the gunner's sight.
ah Thanks
Then my wish would be for the essential fashion accessory for all tank commanders i.e.
some binoculars for this guy
(http://wwii.ca/photos/ortona/ortona_e6.jpg)
and this guy
(http://1.bp.blogspot.com/_oIAhQMTG-dU/TUpSvJ4zVqI/AAAAAAAAFsw/onWFBLx9ZhE/s1600/Battle-of-kursk-in-pictures-ww2-eastern-ostfront-russian-front-003.jpg)
and this guy
(http://m001.newsbcm.com/2/f9775b4d-72df-4afb-b7f1-50e23130f1ba.jpg)
even this guy
(http://1.bp.blogspot.com/_CbwnjooteyI/SS-MoCa3qtI/AAAAAAAAdD8/env-Jwnn5NI/s400/Semovente75mm.jpg)
but not this guy
(http://sharetv.org/images/posters/patton_1970.jpg)
cos he was an actor...................
But that doesn't change the fact the maximum zoom in the commander position gives you the same magnification the x2.4 gunsight for the gunner has.
Well I'm confused... How do you figure that?
Hrm... Interesting point. However I don't think that's the indication that the commander has binoculars, per se. No more than a pilot in the cockpit has. It's there to compensate for lack of details. However, I would have expected it to be slightly more "zoom" to compensate for that lack of details.
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
HiTech
Actually this should be possible without switching positions once HTC makes the change to the GV setup. I regularly shoot while the tank is rolling. Takes patience but you get the rhythm of the up and down movement to time your shot. Kinda like sniper's technique of firing.
I'm well aware of that.I noticed that as well, figured I was doing something wrong. Anyhow, I'm on board with the changes 100% once the analog options are restored to steering. As for a previous post, I'm THINKING you should be able to steer with feet whilst moving turret with stick?
But that doesn't change the fact the maximum zoom in the commander position gives you the same magnification the x2.4 gunsight for the gunner has.
How are you going to stop and start? W and S and their respective Shift + or joystick?
wrongway
in 7 different fights I have found in the last two days, before I could up a second or third tank,, the VH was down and yet no attack other than that!!!! What a bunch of Buzz killers!!!! I think we need more than one VH per base and they should not be on any easy line for the "Buzzkiller" bombers!!!
I wouldn't necessarily call the old way "expert". Unintuitive, yes. But expert?
What's so expert about it? You need to jump around more to accompish the same thing?
That's about my thoughts as well. I always was under the impression that our zoom makes up for the shortcomings of the screen, but I'm surprised to see a tank gunsight with 2.4 magnification showing exact the same picture.
Vehicle steering now uses analog rudder input in addition to the keys. It will default to whatever analog input you have rudder mapped to. Steering keys will remain active and will override analog inputs.