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General Forums => Aces High General Discussion => Topic started by: flatiron1 on April 26, 2011, 09:51:14 PM

Title: thoughts on wasd
Post by: flatiron1 on April 26, 2011, 09:51:14 PM
Just wondering what do yall think about the new steering system. Please limit discussion to this only please.

Personality I don't care for it but will adjust. Have mapped my throttle to avoid the keyboard which made it bearable. Driving a m3 thru town at full speed seems to be a adventure at this point.

The  question I have is why did this particular change need to be made. Are some of the other GV changes dependent on this system?
Title: Re: thoughts on wasd
Post by: Yeager on April 26, 2011, 09:55:30 PM
I did enjoy working the transmission.  Perhaps they could make auto/manual transmission optional.  In the end Im alright with it either way.  Dont see the wasd formula as a BIG plus thats for sure, but again, no biggie.
Title: Re: thoughts on wasd
Post by: gyrene81 on April 26, 2011, 09:57:05 PM
did you miss the short intro video i believe waffle posted last month with the subsequent loooong discussion about it?

if i remember correctly, it's essentially part of htc's long term plan to be able to introduce more gv's faster...eliminating the interiors cuts down on some of the graphic detail work that has to be done.

the new drive system is pretty much a necessity with the removal of the driver position and interior views.
Title: Re: thoughts on wasd
Post by: bj229r on April 26, 2011, 10:06:07 PM
Does that, by necessity, include the ability to steer from pintle/main gun with pedals? I'm on board with the other stuff, but the A/D thing....talking away pedals, giving me an on/off switch, is a deal breaker. I'm not gonna quit, just not gonna gv anymore, really isn't enjoyable. I flew my F15 with A/D in the 1980s'
Title: Re: thoughts on wasd
Post by: prowl3r on April 26, 2011, 10:13:02 PM
the wasd is my only gripe with the patch auto tranny drives me nuts been haveing trouble with getting tank to stop without reverseing. also the hill climbing is compromised with the tranny shifting constantly esp if u need to turn on a grade. the solution imo is to give more mapping options like z rotation to steer and the ability to map a manual tranny
Title: Re: thoughts on wasd
Post by: Saxman on April 26, 2011, 10:13:50 PM
I don't GV, but I agree that using A/D is pretty clunky to use for steering. It's either on or off, which means you don't have any fine control over just how hard you turn. Maybe not a BIG deal with tanks, but vehicles such as Jeeps which are prone to rollover when turning too hard at high speed are going to be hurt pretty badly by this.

Steering be mapped to the rudder pedals (as it was originally in the gunner positions) would have been a fair compromise.
Title: Re: thoughts on wasd
Post by: Hoff on April 26, 2011, 10:17:35 PM
WASD is a great change. I much prefer using mouse and keyboard for driving tanks. Mouse aiming is much more precise than joystick and WASD just feels right.
Title: Re: thoughts on wasd
Post by: flatiron1 on April 26, 2011, 10:18:57 PM
"the new drive system is pretty much a necessity with the removal of the driver position and interior views."

auto trans is fine was discussing the steering part.
Title: Re: thoughts on wasd
Post by: bj229r on April 26, 2011, 10:19:17 PM
WASD is a great change. I much prefer using mouse and keyboard for driving tanks. Mouse aiming is much more precise than joystick and WASD just feels right.
You could not do that before?
Title: Re: thoughts on wasd
Post by: branch37 on April 26, 2011, 10:22:08 PM
did you miss the short intro video i believe waffle posted last month with the subsequent loooong discussion about it?

if i remember correctly, it's essentially part of htc's long term plan to be able to introduce more gv's faster...eliminating the interiors cuts down on some of the graphic detail work that has to be done.

the new drive system is pretty much a necessity with the removal of the driver position and interior views.

I think the video said something along the lines of it would make it possible to have tanks that can turn in place with reversing tracks, and they plan to introduce tank destroyers with fixed guns IIRC.
Title: Re: thoughts on wasd
Post by: DREDIOCK on April 26, 2011, 10:24:20 PM
Not a complaint as I wont be able to actually try the game till saturday night when I get home. But the keyboard commands for GVing was a concern.
Would to me seem simpler just to map it to the joystick  itself with the centered position being dead stop and use the mouse stick on my throttle (for which I have otherwise found no useful purpose in game) to rotate and elevate/depress the turret.

But again. I havent been able to actually try it yet so that may be an unfair observation.
Title: Re: thoughts on wasd
Post by: hitech on April 26, 2011, 10:26:26 PM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech
Title: Re: thoughts on wasd
Post by: DREDIOCK on April 26, 2011, 10:28:55 PM
I think the video said something along the lines of it would make it possible to have tanks that can turn in place with reversing tracks, and they plan to introduce tank destroyers with fixed guns IIRC.

Valid point.

but if its mapped to the stick itself. couldnt this also be acheived by simply moving the stick left or right while at a dead stop?

Again. I am voicing thoughts and suggestions based with no experience with the new system. Just in how I am imagining how it would/does work.

I could be entirely off base
Title: Re: thoughts on wasd
Post by: flatiron1 on April 26, 2011, 10:30:05 PM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech


no what percent don't have a joystick?

Is this the reason we have gone to wasd or are there other benefits?
Title: Re: thoughts on wasd
Post by: DREDIOCK on April 26, 2011, 10:30:09 PM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech

Actually yea. But I do get your point

 :salute
Title: Re: thoughts on wasd
Post by: SmokinLoon on April 26, 2011, 10:30:41 PM
The new system for controlling gv movement, in all ways, is better than the old.

Some bananas are too set in their ways and are afraid to learn something new, let alone to even conceive stepping out of their comfort zone and maybe accept that the new system is actually more accurate to the real deal.
Title: Re: thoughts on wasd
Post by: prowl3r on April 26, 2011, 10:31:38 PM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech
i appreciate this just sayin that maybe more mapping options would have been a great idea. btw whats the the callsign for the new addition?
Title: Re: thoughts on wasd
Post by: gyrene81 on April 26, 2011, 10:35:57 PM
"the new drive system is pretty much a necessity with the removal of the driver position and interior views."

auto trans is fine was discussing the steering part.
steering is easy...not as easy as rudder control but still, very easy...i'm having trouble understanding how everyone is saying it's difficult...instead of holding the keys down you can make minute turning adjustments by tapping the a and d keys, if you want to turn hard, hold the key down...shift+w automatically takes you to high gear full throttle and shift+s brings you to a complete halt...with little to no effort...hold shift then hit w or s for whatever you want to do and let go...crayola crayon simple.
Title: Re: thoughts on wasd
Post by: gimli1 on April 26, 2011, 10:40:58 PM
here is my 2 cents on this for the driving system.

1. i think you should be able to map the keys to the joystick for. for example as far as i can tell you can't put the turn right and left on the joystick to the same as the rudder.

2. i think the gears should Manuel to control your speed better. or at least have a option to go with Manuel or automatic. I have been GVing a lot since joined both as gimli4 and my new Game Id gimli1 and i got very at hitting targets on the move using the rudder controls.
Title: Re: thoughts on wasd
Post by: jimson on April 26, 2011, 10:42:51 PM
I like the new system, but would it be hard to tweak it so the wasd could map to analog inputs as well?

I'd like to steer with rudder, accelerate with throttle and move turret with Joystick.

Also don't know if it's currently possible, but maybe a key to center the turret.
Title: Re: thoughts on wasd
Post by: flatiron1 on April 26, 2011, 10:45:08 PM
here is my 2 cents on this for the driving system.

1. i think you should be able to map the keys to the joystick for. for example as far as i can tell you can't put the turn right and left on the joystick to the same as the rudder.



you can map wasd to a joystick hat switch and it works better than the keyboard for me. just go to modify, vehicle section  and you can do it all.
Title: Re: thoughts on wasd
Post by: Yeager on April 26, 2011, 11:04:25 PM
The system is growing on me.  Finally got some combat time in tanks and I am suitably ok with it.  Love the tank turret traverse sound!  Been asking for this for years!  any chance we can get turret motor sounds on aircraft now?
Title: Re: thoughts on wasd
Post by: 5PointOh on April 26, 2011, 11:08:58 PM
steering is easy...not as easy as rudder control but still, very easy...i'm having trouble understanding how everyone is saying it's difficult...instead of holding the keys down you can make minute turning adjustments by tapping the a and d keys, if you want to turn hard, hold the key down...shift+w automatically takes you to high gear full throttle and shift+s brings you to a complete halt...with little to no effort...hold shift then hit w or s for whatever you want to do and let go...crayola crayon simple.
  You should try a big tank fight where everyone is moving and see how you like it.
Title: Re: thoughts on wasd
Post by: 5PointOh on April 26, 2011, 11:14:04 PM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech
And I can respect that.  I understand the fact that HTC does need to appeal to those the do not have all of the gear like some of us.  I do agree with others, I'd like to see a "Manumatic" and the options to map axis on my X52P. 

I guess I'll get used to it...but not excited about it.
Title: Re: thoughts on wasd
Post by: DREDIOCK on April 26, 2011, 11:18:02 PM
The new system for controlling gv movement, in all ways, is better than the old.

Some bananas are too set in their ways and are afraid to learn something new, let alone to even conceive stepping out of their comfort zone and maybe accept that the new system is actually more accurate to the real deal.

Just a thought.

Would/could these new commands be mappable to a console style gamepad?

Might be a thought. Then again. Make it too easy and it may also make it too automated like and M1 abrams
Title: Re: thoughts on wasd
Post by: Flayed on April 26, 2011, 11:21:30 PM
And I can respect that.  I understand the fact that HTC does need to appeal to those the do not have all of the gear like some of us.  I do agree with others, I'd like to see a "Manumatic" and the options to map axis on my X52P. 

I guess I'll get used to it...but not excited about it.

 5point I dont know if you use the Saitek profiling software or not but on my X-52 I turned mode 2 throttle and rudder into bands and mapped the w and s to the throttle full forward and full back and a and d to the rudder.   Works as well as the old tanks did though I do keep yanking the stick to the side to turn some times, old habit lol.    
  I do agree though that this should also be mappable in game some how for those that don't have programming software.  
Title: Re: thoughts on wasd
Post by: 5PointOh on April 26, 2011, 11:22:11 PM
I actually tried that...as I am in a hotel right now.  Its kinda clunky...some may like it.  I prefer my X52.

Just a thought.

Would/could these new commands be mappable to a console style gamepad?

Might be a thought. Then again. Make it too easy and it may also make it too automated like and M1 abrams
Title: Re: thoughts on wasd
Post by: Tigger29 on April 27, 2011, 12:07:44 AM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech

Yes I understand fully why the WASD was implemented, and I have no problem with it existing, but I still see no need why controlling the steering with an analog axis had to be eliminated.  Can't both exist at the same time?  Before I found being able to steer with rudders while in a gun position to be a nice ability and I am very confused why that was taken away.  The only conclusion I can draw is that you guys think that being able to steer the old way would give us an advantage over those that do not have a joystick, but still that doesn't make sense.

Wouldn't people who fly with a joystick/HOTAS have an advantage over those that fly with a mouse?  Using that logic then wouldn't it make sense to level the playing field and force everyone to fly with a keyboard and mouse?

I fully understand why WASD+Mouse was added to GV's.. what I don't understand is why steering control with an analog axis was removed.
Title: Re: thoughts on wasd
Post by: Wobbly on April 27, 2011, 12:46:13 AM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?
HiTech

With respect, I have no idea, but I know quite a few have spent a lot of money on HOTAS and pedals and would like the ability to steer with stick and/or pedals, including me.
Title: Re: thoughts on wasd
Post by: Crash Orange on April 27, 2011, 01:10:39 AM
I don't like it, but I'm mapping those functions to joystick buttons anyway. What I wish they'd do is make everything mappable to either analog controls or controller buttons. For example, as far as I can tell there's no way to map the new c and v key functions to anything. Also, it would be nice to be able to map multiple functions and even nicer if AH recognized the extra hat switches on the Saitek as 8-way, so I could, for example, map up-right on the hat swith to accelerate AND turn right, as if I were pressing the w and s keys at the same time.
Title: Re: thoughts on wasd
Post by: BaldEagl on April 27, 2011, 01:32:08 AM
If you had not played a flight sim previously , did you have a joystick?

HiTech

Yes, I did.  I needed one to play some Star Wars game I had.

I don't think I can turn as fast without joystick control and manual control over throttle and gearing.  The new system isn't far off but it's enough to be noticable.  I was having a difficult time navigating a town tonight compared to the old way.

I'd like to see the old system coexist with the new one.
Title: Re: thoughts on wasd
Post by: Crash Orange on April 27, 2011, 02:22:19 AM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

Actually, I'm curious about that first question. I played lots of flight games before discovering online flight sims in the form of Air Warrior, but maybe I'm not typical. I had my first joystick and was playing Their Finest Hour and Wing Commander within weeks of getting my first PC in 1991. (Before that point the computers I'd owned weren't capable of playing games more advanced than ASCII-art "Star Trek"!) I would guess that most people who try AH would likewise have played offline flight sims of some sort before, but maybe not.

Anyway, I think what a lot of folks are asking isn't why you should be able to do things without a joystick, but rather why you can't have the option of doing them with the joystick if you have one. I would assume 95%+ of paid subscribers have joysticks. I like the new system, but it would be nice to be able to steer with the rudder, etc.
Title: Re: thoughts on wasd
Post by: Lusche on April 27, 2011, 05:04:43 AM
I would guess that most people who try AH would likewise have played offline flight sims of some sort before, but maybe not.


I for one would guess that was true 10 or 20 years ago... but today?  I doubt it.
When I was 19/20, combat flight sims were the epitome of gaming and having a high public profile (just remember the number of sims coming out every year). And a joystick was standard equipment of every but the most casual gamer. Years later flight sims were among the first and most popular onlne games.
But the gaming world has changed a lot since then and when I go shopping I have trouble to find any joysticks in the stores at all...
Title: Re: thoughts on wasd
Post by: RTHolmes on April 27, 2011, 05:54:46 AM
Yes I understand fully why the WASD was implemented, and I have no problem with it existing, but I still see no need why controlling the steering with an analog axis had to be eliminated.  Can't both exist at the same time?

+1 :aok
Title: Re: thoughts on wasd
Post by: waystin2 on April 27, 2011, 06:11:10 AM
  You should try a big tank fight where everyone is moving and see how you like it.

I previously GV'd alot and this is gonna set me back until I get this mastered.  Was frustrating last night without the finer turn control of the rudder on my stick.  Love the auto transmission by the way and the new sighting/driving system.  Please on the use of rudders on joystick? :pray
Title: Re: thoughts on wasd
Post by: flatiron1 on April 27, 2011, 06:32:55 AM
I don't like it, but I'm mapping those functions to joystick buttons anyway. What I wish they'd do is make everything mappable to either analog controls or controller buttons. For example, as far as I can tell there's no way to map the new c and v key functions to anything. Also, it would be nice to be able to map multiple functions and even nicer if AH recognized the extra hat switches on the Saitek as 8-way, so I could, for example, map up-right on the hat swith to accelerate AND turn right, as if I were pressing the w and s keys at the same time.


actually you can. go to modify , gunner , gunsight range increase/decrease.


also you can select accelerate in vehicle modify and still change gears. Or you can select full speed for auto function. I have both mapped. Given this it would be nice if HT would add a visual so you can see what gear you are in.


Title: Re: thoughts on wasd
Post by: M1A1 on April 27, 2011, 06:37:56 AM
Just a thought.

Would/could these new commands be mappable to a console style gamepad?

Might be a thought. Then again. Make it too easy and it may also make it too automated like and M1 abrams

Just how automated do you think an M1 is????lol
Title: Re: thoughts on wasd
Post by: RTHolmes on April 27, 2011, 06:43:42 AM
um ... very?
Title: Re: thoughts on wasd
Post by: pappy08 on April 27, 2011, 07:43:44 AM
WASD is a commonly used method of control for many games. World of Tank uses it. I only hope that HiTech will not go to an "out of tank" view like WOT because of this. That will turn this sim into an arcade game. Just imagine flying a P51 from a "chase" view rather than a realistic cockpit view. Ugh!

Pappy08
C.O.
The Old Breed
Title: Re: thoughts on wasd
Post by: Max on April 27, 2011, 08:35:15 AM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech

A week after running across Air Warrior/Mac on AOHell I had a $20 Gravix joystick...and have spent thousands on 'em since then. I bow to your logic, in any case.
Title: Re: thoughts on wasd
Post by: Hoff on April 27, 2011, 08:38:04 AM
WASD is a compromise between realism and gameplay in the same way that having two drones when flying bomber missions is a compromise. In reality, a tank is a multicrew vehicle where the driver drives, the commander scans for targets, and the gunner shoots. The new system feels much better in this regard because you don't have to switch between driver and commander as much. You could do the same thing before anyways, just without the automatic transmission. You could set it up to use rudder or whatever you wanted to turn the vehicle while in other positions. WASD feels right for the game and is much less foreign to younger players who grew up on WASD controls in every game out there.
Title: Re: thoughts on wasd
Post by: bj229r on April 27, 2011, 09:27:29 AM
I never had to switch between driver and commander, unless to start or stop. It would always accelerate by itself to maximum speed

(accelerating, whilst I was in commander spot)
Title: Re: thoughts on wasd
Post by: Shuffler on April 27, 2011, 09:44:02 AM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech

I imagine most trying AH have tried or used other flight games. I'd venture to guess that most have a JS. There are some completely new folks who do not have any controller but a mouse and KB. I think most of the folks posting on the KB only setup are just surprised that the control system was stepped down and forced everyone to use what a new person, who has never played a game, would use.

It's a matter of choice or no choice.

While they can map the keys to a controller, it is not near the same as using a JS.

Another reason, I imagine, is the fact that anyone who has played this game for any length of time is used to the setup. To make such a drastic change causes them to break habits developed from game play. Then.... learn the new setup.
Title: Re: thoughts on wasd
Post by: WWhiskey on April 27, 2011, 09:52:13 AM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech
Bought my
First stick the day I started
Playing this game!
I have never played it any other way
And like many others has spent thousands of dollars to continue to play, IMO a good investment thanks for a great game!!!
I have as of yet, not tried the new stuff, I'm out on a harvest run and won't be home for awhile  but have not figured out why a PT boat style throttle and forward / reverse drive couldn't have been done? It could still be an automatic tranny with those keys
Title: Re: thoughts on wasd
Post by: Soulyss on April 27, 2011, 10:09:21 AM
the wasd is my only gripe with the patch auto tranny drives me nuts been haveing trouble with getting tank to stop without reverseing.

Shift+S is full stop.
Title: Re: thoughts on wasd
Post by: Shuffler on April 27, 2011, 10:42:51 AM
Shift+S is full stop.


I tried Shift+BS and had to clean my boots :D

GVing takes getting used to as the changes are so drastic. I did find it much easier to shoot and hit targets close in and far out in the panzer from the top position. Lucky for me the GVs are not what I find AH to be about.

I do have to learn to quit moving my pedals.  :lol
Title: Re: thoughts on wasd
Post by: PFactorDave on April 27, 2011, 11:18:15 AM
I had an MS Sidewinder joystick that I had purchased to play the Mechwarrior games.  It was about 12 years old when I finally wore out the hat switch and broke down and bought an X52.
Title: Re: thoughts on wasd
Post by: Greg on April 27, 2011, 12:40:04 PM
As a primarily GVer I love all the changes but the ad steering I loved steering with my Rudder peddles but now I cant yes I could use my Sitek software but then on the rare occasion that I did fly I would have to exit the game to clear my Sitek profile not an option. I agree that there should be the option to make GV turning mapable to an analog control. Other then that one gripe I like most of the GV changes. They just take some getting used to. (Yes I have turning right now mapped to one of my hats)
Title: Re: thoughts on wasd
Post by: whiteman on April 27, 2011, 12:55:13 PM
See rule #4
Title: Re: thoughts on wasd
Post by: SlapShot on April 27, 2011, 01:36:28 PM
I have a CH Pro Throttle, so I don't know how this would translate to another stick/throttle, but this is what I did.

On my throttle I have an 8-way hat ... I used it for "auto" flight setting while flying ...


                          AUTO-LEVEL
            not assigned         not assigned
     AUTO-ANGLE                       not assigned
            not assigned         not assigned
                         AUTO-CLIMB


Now, prior to the new Vehicle changes, I had these key defined in both my CH control manager and in AH "Flight" key mappings ...

auto-level   sends -> x
auto-angle  sends -> shift-x
auto-climb  sends -> alt-x

I wanted to use this same hat for the new vehicle keys (W/A/S/D) so this is what I did ...

In CH Control Manager, I changed the buttons to send ...



                       W

     A                                 D

                       S


I then when into AH Key mappings and choose "Flight" ...

I changed ...

auto-level  to -> W
auto-angle to -> A
auto-climb to -> S

The beauty of this is that Aces High lets you assign the same key to multiple functions across the different modes without any real conflicts ... with the exception of key mappings in "Global".

So now ...

When I am in "flight" mode, when I press the hat to the up position, it sends the W "key" to AH and AH says ... Oh, he is in "flight" mode and the W key means "auto-level".

When I am in "vehicle" mode, when I press the hat to the up position, it sends the W "key" to AH and AH says ... Oh, he is in "vehicle" mode and the W key means "Accelerate".

I used this same technique to also assign the "Gunsight Range Increase/Decrease" to a button on my stick that I use for "Flaps Up/Down" while flying.

Hope this help some people.
Title: Re: thoughts on wasd
Post by: Shuffler on April 27, 2011, 01:46:23 PM
amazing what you can learn if you have an IQ that allows the ability to read and comprehend.

.... and nothing better to do.



Good post Slapshot <S>
Title: Re: thoughts on wasd
Post by: whiteman on April 27, 2011, 02:36:06 PM
See rule #4
Title: Re: thoughts on wasd
Post by: Tigger29 on April 27, 2011, 02:46:45 PM
I have a CH Pro Throttle, so I don't know how this would translate to another stick/throttle, but this is what I did.

On my throttle I have an 8-way hat ... I used it for "auto" flight setting while flying ...

Now, prior to the new Vehicle changes, I had these key defined in both my CH control manager and in AH "Flight" key mappings ...

I wanted to use this same hat for the new vehicle keys (W/A/S/D) so this is what I did ...

In CH Control Manager, I changed the buttons to send ...

I then when into AH Key mappings and choose "Flight" ...

I changed ...

auto-level  to -> W
auto-angle to -> A
auto-climb to -> S

The beauty of this is that Aces High lets you assign the same key to multiple functions across the different modes without any real conflicts ... with the exception of key mappings in "Global".

So now ...

When I am in "flight" mode, when I press the hat to the up position, it sends the W "key" to AH and AH says ... Oh, he is in "flight" mode and the W key means "auto-level".

When I am in "vehicle" mode, when I press the hat to the up position, it sends the W "key" to AH and AH says ... Oh, he is in "vehicle" mode and the W key means "Accelerate".

I used this same technique to also assign the "Gunsight Range Increase/Decrease" to a button on my stick that I use for "Flaps Up/Down" while flying.

Hope this help some people.

-OR- you could have just left it unassigned in the programming software, and from within Aces High programmed the autopilot commands to the appropriate hat switches for mode 1, and programmed the tank driving commands to the appropriate hat switches for mode 2.  This way you don't have to fool around with the programming software so much, and you don't have to mess with confusing yourself by changing keystrokes around.

While I do use my programming software quite extensively, I prefer to leave entries blank and program them from within Aces High as much as possible.. only programming in things that can't be done natively through the game.  It makes things a LOT less confusing, and you don't have to keep track of.. "OK so how come when I press T it won't transmit.. oh yeah that's right... because I changed it to SHIFT+ALT+ATRL+ALT4+F8"

I have some crazy things programmed into my joystick and not once did I have to change any key assignments from within Aces High.
Title: Re: thoughts on wasd
Post by: Nathan60 on April 27, 2011, 03:08:37 PM
See rule #4
Title: Re: thoughts on wasd
Post by: whiteman on April 27, 2011, 03:40:19 PM
See rule #4
Title: Re: thoughts on wasd
Post by: The Fugitive on April 27, 2011, 03:44:30 PM
Both of my sons are gamers, neither has a joystick. How many times have you seen people ask if this game can be played with a "game controller"? Todays market is more "gamers" than simmers so so things have to be adjusted. I can live with that...... as long as they play the way I tell them  :devil
Title: Re: thoughts on wasd
Post by: Nathan60 on April 27, 2011, 03:52:25 PM
See rule #4
Title: Re: thoughts on wasd
Post by: Tr1gg22 on April 27, 2011, 04:07:35 PM
I been on since feb of 2006... I no, tons of people been on longer... I do believe in my own opinion that this is the best thing to happen since I been here..Now all we need for gver's is to get ride of there big red icon's so bombers have to actually find them... :salute
Title: Re: thoughts on wasd
Post by: Shuffler on April 27, 2011, 04:32:16 PM
if you have time to squeak and cry about why can't work the controls you had time to scan the 3-4 short paragraphs on the information page.

They obviously place more effort and time on their ability to blame others. :D
Title: Re: thoughts on wasd
Post by: Flayed on April 29, 2011, 12:07:58 AM
Generally no problem because I have the keys mapped to throttle and rudder.   However I found one thing that is extremely annoying tonight.   Since to turn the GV it is now A or D, ON or OFF and not analog I look like someone with palsy trying to drive on the side of a hill now. Try to visualize a guy sitting at his desk right arm outstretched a little with his hand curled into a loose fist going Twitch.. Twitch twitch...... twitch.... twitch twitch twitch...  lol      Can't just hold the rudder in one spot and drive along nice and smooth, it's twitch twitch twitch as I crawl along.

  It's not a huge issue more of an annoying one really that does feel like a lil step backwards.    I'm not a programmer so I don't know how hard it is but after spending 15 min doing this I do have to wonder how hard it would be to give the choice of on/off key presses or smooth stick control.
Title: Re: thoughts on wasd
Post by: TwinBoom on April 29, 2011, 06:12:37 PM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech

I didn't have a joystick the night I seen the Infamous commercial on the Military Channel
In fact didn't get a chance to get one for about 1 week and a half.
If i wasn't able to play right away I might have moved on or lost interest

My .02
Title: Re: thoughts on wasd
Post by: RTHolmes on April 29, 2011, 06:17:47 PM
Both of my sons are gamers, neither has a joystick. How many times have you seen people ask if this game can be played with a "game controller"? Todays market is more "gamers" than simmers so so things have to be adjusted.

pretty much all gamepads these days have anaolgue axes, wont be as good as a joystick but way better than a keyboard. cheaper than keyboards too :D
Title: Re: thoughts on wasd
Post by: EagleDNY on April 29, 2011, 07:00:46 PM
The WASD isn't a bad system.  Yes, many other FPS games use that system.  The problem I have with it is that not having some way to control or lock what gear the vehicle is in makes it very difficult to climb the steep hills we have in some of these maps.  The "Driver" doesn't seem to automatically downshift when the speed drops below the optimum for each gear.  Maybe that can be tweaked a bit.  WASD can be mapped to a variety of controls, so the steering will work just fine once we get used to it. 
Title: Re: thoughts on wasd
Post by: MunKySR on April 29, 2011, 07:05:41 PM
Another point: Trying this again last night with 2BAD and HAWK, as far as we could tell thers no way to set neutral and coast down hills at high speed as before when there was a gearshift. If there is a way, lets hear it. Debatable if you could keep it from flipping with AD control.
Title: Re: thoughts on wasd
Post by: RTHolmes on April 29, 2011, 07:12:12 PM
Another point: Trying this again last night with 2BAD and HAWK, as far as we could tell thers no way to set neutral and coast down hills at high speed as before when there was a gearshift.

good.
Title: Re: thoughts on wasd
Post by: kvuo75 on April 29, 2011, 07:56:20 PM
even tho fun, the neutral downhill was perhaps the gamiest thing in the game. I'll live withhout it.
Title: Re: thoughts on wasd
Post by: oceans11 on April 29, 2011, 08:18:01 PM
This WASD Sucks, Tanks did not have auto transmissions . Who wants to look down at there keyboard even for a second while they a moving in a GV.
Using a Mouse in a flying sim???? Are you kidding me ?  How old are we ? That  is a joke. I thought flying a plane required some type of Stick? This is looking more and more like a xbox /sony P3 Hardware redered Game rather than a realistic fighter SIM. If the only thing that was intend from this was the realistic turret sites so be it . But the game is ruined for the GVing now . You get stuck going up hills,also its confused if you spawn in to a spot that leaves you on a slant. When you move the turret around I feel like I am waving a shotgun.... :eek: All you need are air bags, satellite radio and cup holders now. You can use the squirrels in the trees to give out texting while gving tickets to the apparent 15 yr old's you have programming the code . And whats with the  mouse moving my view all around in the Gun positions of a bomber ? The gun used to stay in one spot. Now you get in the thing needs to re calibrate every time you get back to that position .

The biggest joke , A tank still cannot go over a bush . You stop faster than a car hitting the side of cement wall


Here's a thought

Why not allow it to be both ways those that wants the keyboard/mouse (xbox method)  and those that want the Joystick Realistic method.

I am done venting
Title: Re: thoughts on wasd
Post by: CAV on April 29, 2011, 09:04:46 PM
Quote
Do you guys realize what % of people try AH that do not have a joystick?

Do you realize how many of us have been playing from the first days of Airwarrior and have a few $100 in flight gear so I didn't have use a keyboard.........

Just saying......... the W,A,S,D thing....... sucks


Cavalry
Title: Re: thoughts on wasd
Post by: Baine on April 29, 2011, 09:31:15 PM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech
Given the state of skill at AH, I think anyone who has never played a flight sim before and jumps into this game -particularly without a joystick - isn't going to last out the trial period, no matter what you do. I played Air Warrior and Red Baron offline for months before jumping online, and got my tail kicked royally for my first couple of months up against real pilots in "relaxed realism." I couldn't imagine never playing a flight sim before and then trying to enjoy myself in the main arena with WASD controls. I'd never sign up to pay. I also can't imagine someone saying "Oh, I don't have a joystick, so why don't I try GVing until I can buy one." 

That being said, as a longtime player, the only thing that really bothers me about WASD is the E is so freakin close to W and D. Let's move the ignition switch so I'm not killing the engine at some crucial moment in the fight.
Title: Re: thoughts on wasd
Post by: oceans11 on April 29, 2011, 10:06:18 PM
Do you realize how many of us have been playing from the first days of Airwarrior and have a few $100 in flight gear so I didn't have use a keyboard.........

Just saying......... the W,A,S,D thing....... sucks


Cavalry

Try close to $300 pedals and stick
Both now rendered usless
Title: Re: thoughts on wasd
Post by: kvuo75 on April 29, 2011, 10:11:37 PM
Try close to $300 pedals and stick
Both now rendered usless

300$ pedals and stick just to drive the old GV model?

Title: Re: thoughts on wasd
Post by: oceans11 on April 29, 2011, 10:22:30 PM
300$ pedals and stick just to drive the old GV model?



no they double when flying .It worked for both .
pedals moved left right while in turret view. main fire fired cannon .JS left right and forward and reverse

Title: Re: thoughts on wasd
Post by: kvuo75 on April 30, 2011, 08:22:00 AM
my point is they were not "rendered useless"
Title: Re: thoughts on wasd
Post by: KG45 on April 30, 2011, 03:59:41 PM
as a dedicated GVer, not liking WASD.

also, i'm finding my old JS has problems staying calibrated. mostly not a prob, but it now means slightest spike sends gun/turret spinning as i'm driving.

would mind option to either/or the mouse/joystick
Title: Re: thoughts on wasd
Post by: Belial on April 30, 2011, 06:07:32 PM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech


I agree, but give us both options please.  I play with my joystick screwed down so I would have to change back and forth when flying.

Could we keep the old joystick setup and just add commander rudder control.
Title: Re: thoughts on wasd
Post by: MarineUS on April 30, 2011, 09:20:08 PM
Do you realize how many of us have been playing from the first days of Airwarrior and have a few $100 in flight gear so I didn't have use a keyboard.........

Just saying......... the W,A,S,D thing....... sucks


Cavalry
Do you realize that the modern gamer does not normally need all of this equipment and that in order for this game to be more "newbie friendly" there has to be a change? Did it ever occur to you that maybe they realize flying without a stick sucks, and with this economy they might not be able to purchase one right off the bat and that they could at LEAST enjoy themselves in GV's until they save up the money to buy one?

People in a current economic situation such as myself can't even afford to go and buy a simple $20 stick (I got lucky and had someone GIVE me an X52).

This WASD Sucks, Tanks did not have auto transmissions . Who wants to look down at there keyboard even for a second while they a moving in a GV.
Using a Mouse in a flying sim???? Are you kidding me ?  How old are we ? That  is a joke. I thought flying a plane required some type of Stick? This is looking more and more like a xbox /sony P3 Hardware redered Game rather than a realistic fighter SIM. If the only thing that was intend from this was the realistic turret sites so be it . But the game is ruined for the GVing now . You get stuck going up hills,also its confused if you spawn in to a spot that leaves you on a slant. When you move the turret around I feel like I am waving a shotgun.... :eek: All you need are air bags, satellite radio and cup holders now. You can use the squirrels in the trees to give out texting while gving tickets to the apparent 15 yr old's you have programming the code . And whats with the  mouse moving my view all around in the Gun positions of a bomber ? The gun used to stay in one spot. Now you get in the thing needs to re calibrate every time you get back to that position .

The biggest joke , A tank still cannot go over a bush . You stop faster than a car hitting the side of cement wall


Here's a thought

Why not allow it to be both ways those that wants the keyboard/mouse (xbox method)  and those that want the Joystick Realistic method.

I am done venting
You have to look down at the keyboard to remember where your keys are? Even though they are right next to each other? How long have you been typing? Do you have to look at the keyboard and "chicken peck" your way through every sentence? If so, I'd imagine you'd still be typing up that rage-a-graph.

"How old are we?" That depends on who you talk to. I'm 20 years old, others are older. In their 30's, 40's and 50's +  BUT we also have the younger people. You're saying that just because YOU are old enough to make enough money through a job that those who can't must suffer? Wake up.

"Using a Mouse in a flying sim????" - OMG! Using tanks in a flying sim??? - again you fail.

"I thought flying a plane required some type of Stick?" - you're crying about GROUND VEHICLE options, NOT the PLANE FLIGHT. Flying the plane is the same, just hit the H key....

"But the game is ruined for the GVing now . " - Only for those who are so set in their ways that they can not change and are scared because the playing field is currently even. Everyone is starting over and you're afraid you'll learn it entirely too slow and be left behind.

"You get stuck going up hills,also its confused if you spawn in to a spot that leaves you on a slant. When you move the turret around I feel like I am waving a shotgun.... :eek: All you need are air bags, satellite radio and cup holders now." -Until they fix that issue (which has been addressed), turn and go along the hill. I'd love a radio as I play. Could blast it on a speaker like, Oddball in "Kelly's Heroes". GET SOME

"You can use the squirrels in the trees to give out texting while gving tickets to the apparent 15 yr old's you have programming the code ." - Insulting the devs is a very stupid idea. Why don't you go off and code your own game if you think they are doing such a horrible job. I'd like to see how "AWESOMEEEEEEEE" your crap will turn out to be.

"And whats with the  mouse moving my view all around in the Gun positions of a bomber ? The gun used to stay in one spot. Now you get in the thing needs to re calibrate every time you get back to that position ." I'm a hardcore buff pilot, I'm in a heavy bomber squad, and this does irritate me, but I also see that this also has been addressed and know that I just need to be PATIENT while they fix it. *points to bug section*

"The biggest joke , A tank still cannot go over a bush . You stop faster than a car hitting the side of cement wall " Where in the HELL have you been? It has ALWAYS been this way. This has NOTHING to do with the patch. Again, go do your own coding and make your bushes collapse with this engine.

"Why not allow it to be both ways those that wants the keyboard/mouse (xbox method)  and those that want the Joystick Realistic method." This has been mentioned by HT himself.  :noid  BTW - there is nothing realistic about driving a TANK with a joystick, it's as unrealistic as driving with the keyboard. Have you ever been inside a WWII tank? Hell go look at a picture from the inside of one. Being anti-console is one thing, being completely stupid and inapt to change is another.

"I am done venting" - You sure? I can keep ripping you apart if you'd like to try again.
Title: Re: thoughts on wasd
Post by: gldnbb on April 30, 2011, 09:36:22 PM
What is with all the  arguments on  the WASD thing?


The point of the 'stick' community is,   let them continue to use their sticks and rudder pedals  while you let the 'non-stick' folk use their WASD keys.

Don't take it away!

Simple....

Title: Re: thoughts on wasd
Post by: Karnak on April 30, 2011, 10:05:31 PM
What is with all the  arguments on  the WASD thing?


The point of the 'stick' community is,   let them continue to use their sticks and rudder pedals  while you let the 'non-stick' folk use their WASD keys.

Don't take it away!

Simple....


I have a $450.00 stick/throttle/rudder setup.  I think the keyboard works just dandy for GVs, though I may switch steering to my rudder pedals.

Don't lump all of us with the flight control setups with these whiners.
Title: Re: thoughts on wasd
Post by: kvuo75 on May 01, 2011, 01:15:17 AM
steering ability has always been the deciding factor in AH tank battles.

 :rolleyes:
Title: Re: thoughts on wasd
Post by: The Fugitive on May 01, 2011, 09:08:13 AM
Last night was the first time I had tried the new system in GVs. I added the "keys" to a hat switch on my throttle and off I went. I had no trouble driving, nor scanning while I drove. I liked the "stop" button as I could stop and shut down quicker. All and all I think the new system rocks and it might get me in GVs more.
Title: Re: thoughts on wasd
Post by: RealDeal on May 02, 2011, 01:01:24 AM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech

No I don't but since you seem to know why don't you tell us? Or maybe you don't know either? I mean really, how would you know? Is there some questionair you give to prospective players? Maybe you're uploading players hardware stats? Even if you did that its not a guarentee that the player doesn't have a joystick.
Title: Re: thoughts on wasd
Post by: MarineUS on May 02, 2011, 02:04:13 AM
but it would be a guarantee they aren't using it. Lose the attitude.
Disrespectful CoD junky attitude. This is HIS house.
Title: Re: thoughts on wasd
Post by: MachFly on May 02, 2011, 04:37:01 AM
For all you guys that don't like they keyboard controls:

I mapped all my controls back to the stick and it works out great!

Differential Brakes->Left & Right turns
Flaps->Accelerate & Decelerate/Reverse
Gear/Airbrakes->Full Stop
WEP->Full Speed
RPM->Range on the gun sight
Aileron & Elevator->Gun movements
Title: Re: thoughts on wasd
Post by: DREDIOCK on May 02, 2011, 06:23:41 AM
Ok finally was able to check out the new system last night.

The only real concern I had about it from a personal stand point is my hand and forearm cramp up using those commands. Same thing that happens to me in fps games and many of the online flash games that are designed that way and is the primary reason why I dont play them.

 Not a bad little system once you get used to it but I will be finding a way to map the movements to my stick and throttle to my liking due to the physical discomfort it it personally causes me.

If your used to using they key commands for other games. You should have no problem with this
Title: Re: thoughts on wasd
Post by: RealDeal on May 02, 2011, 11:43:37 PM
but it would be a guarantee they aren't using it. Lose the attitude.
Disrespectful CoD junky attitude. This is HIS house.

Stop being a leg humper. Everyone knows this is just as lame as Areana caps. Besides its an easy problem to fix. Just have a switch for Noob mode(WASD), which I'm sure you will enjoy, and have an expert mode for the rest of us. This wouldn't be much more different then the stall limiter which can be turned on or off.

Title: Re: thoughts on wasd
Post by: MarineUS on May 03, 2011, 12:35:50 AM
I don't have to be a leg humper. I don't talk to HT as it is, but I do know that I should show respect. Sorry that I'm not a total as*h*le.

Lol because using a stick makes you an "expert". You can map it to your stick anyway as it stands.

Good thing I'm shipping out tomorrow. I can let the cry babies leave. When I come back it will be just cap whines and HO whines. ahhhh.
Title: Re: thoughts on wasd
Post by: The Fugitive on May 03, 2011, 11:14:01 AM
Well realdeal, you show your ignorance not only in this update, but the caps system as well.

What is your in game name? I'd like to know if I've ever come up against "an expert".
Title: Re: thoughts on wasd
Post by: WWhiskey on May 03, 2011, 12:00:30 PM
tried out the new tank stuff, it works ok, the big tanks have a huge advantage now with there better optics but in close up fights it is going to be a fun fight

i mapped my positions one and two to my stick where my gears used to be my w a s d to the hat switch on my throttle full speed to my wep button and stop to another button i had open,, all on the throttle
so i can change all my gun positions from the stick and do all the driving functions from the throttle, i had zoom on one of the sliders on the throttle already and put the range wheel on it as well
all of this is in mode two or GV mode so it doesn't effect my plane settings

for the X52 guys that is
main gun=c
commanders pos=b
engine on /off =a
full speed =e
full stop =d
W A S D = throttle hat switch

I never used the pointing mouse tool and cannot turn it off in GV mode yet but if you leave the clipboard up it locks it out for now

I miss my twist turn, and I am glad to hear HTC is putting it back,, it will help a great deal

Thanx
WWhiskey
Title: Re: thoughts on wasd
Post by: Soulyss on May 03, 2011, 12:23:09 PM
Speaking as someone who GV'd off and on over the years and never developed a custom set of joystick mappings for the GV.  I used rudders to steer from the commanders position and the trigger on joystick to fire along with view settings (hatswitch, zoom, etc.).  I find the new system to be much more efficient with much less jumping around and fewer button presses.  I GV'd it up for an hour or so after logging in last night and I had a great time, the only problem I had was when I got back into my P-38, I hit the runway, started the engines and proceeded to hold the W key... took me a couple seconds to figure why I wasn't rolling merrily along down the runway. :)

Title: Re: thoughts on wasd
Post by: Flayed on May 03, 2011, 01:08:53 PM
 I don't see any reason to be fighting over this any more.  In one of these threads HT posted that they are in fact working on adding a speedometer, gear indicator and an analog control for the GV's.

 Oh wait I found the quote.

  "The only thing that will be added is an analog control input to steer. You will be able to use either keys or rudder/stick to turn with. We are not going back to the old system. We will also be adding some display in the commanders position such as speed and gear.

HiTech"



 I think over all this was a good update and for me has made the GV game much more enjoyable and with these few tweaks coming up I personally will have very few complaints about the GV game.
Title: Re: thoughts on wasd
Post by: waystin2 on May 03, 2011, 01:27:03 PM
Speaking as someone who GV'd off and on over the years and never developed a custom set of joystick mappings for the GV.  I used rudders to steer from the commanders position and the trigger on joystick to fire along with view settings (hatswitch, zoom, etc.).  I find the new system to be much more efficient with much less jumping around and fewer button presses.  I GV'd it up for an hour or so after logging in last night and I had a great time, the only problem I had was when I got back into my P-38, I hit the runway, started the engines and proceeded to hold the W key... took me a couple seconds to figure why I wasn't rolling merrily along down the runway. :)



My modes 1 & 2 are not auto switching.  Is this what is occurring with your setup?
Title: Re: thoughts on wasd
Post by: 68ZooM on May 03, 2011, 01:30:55 PM
set your modes to auto switch, in mode 2 (gv controls) all of my WASD keys are in one of my hat switches which only works in mode 2 and never interfers with mode 1 ( flight controls) then when i GV of Fly no need to think about changing modes it just does it for me
Title: Re: thoughts on wasd
Post by: AWwrgwy on May 03, 2011, 02:08:03 PM
Stop being a leg humper. Everyone knows this is just as lame as Areana caps. Besides its an easy problem to fix. Just have a switch for Noob mode(WASD), which I'm sure you will enjoy, and have an expert mode for the rest of us. This wouldn't be much more different then the stall limiter which can be turned on or off.



I wouldn't necessarily call the old way "expert". Unintuitive, yes. But expert?

What's so expert about it? You need to jump around more to accompish the same thing?


set your modes to auto switch, in mode 2 (gv controls) all of my WASD keys are in one of my hat switches which only works in mode 2 and never interfers with mode 1 ( flight controls) then when i GV of Fly no need to think about changing modes it just does it for me

I've actually had to set up a Mode 4 for the new system as certain "Zoom" type functions will not work with my old Mode 2.

The adjustible reticle will not adjust for me on the Panzer. Works fime on the Tiger and Panther though. Also, I only have a two position zoom in the comanders position. It will not zoom in and out otherwise.

It all works fine in my "Mode 4". My next guess is remap all of mode 2 and see if that fixes it.



wrongway
Title: Re: thoughts on wasd
Post by: Belial on May 03, 2011, 03:31:25 PM
If the joystick can't be used in the same fashion as before for gv'ing I don't think I'll be done with my hiatus anytime soon.

I know you can map it to the hat switch but why would hitech downgrade joystick users?

Keep wasd but give us the old setup as well.

The new sights are fine.  The auto transm. is crap though.


See you when thing's get sorted

 :salute
Title: Re: thoughts on wasd
Post by: Crash Orange on May 03, 2011, 03:35:07 PM
I wouldn't necessarily call the old way "expert". Unintuitive, yes. But expert?

What's so expert about it? You need to jump around more to accompish the same thing?

WASD is the newb system and joystick the expert because we're told that new players trying the game can't be expected to own joysticks. I agree that it is ridiculous to reduce functionality for everyone in the game in order to cater to 2-weekers, rather than the much better approach of leaving the functionality for everyone but giving the 2-weekers a backup way to do it (like allowing mouse flying, as opposed to forcing everyone to fly with a mouse and removing any functionality that a mouse can't give you).

HTC appears to be taking a partial step back in the more sensible direction - I say "partial" because it looks like they'll be allowing the mapping of analog controls, but they still won't have analog functionality (that is, right turn, etc. will be ON or OFF, you won't be able to apply just a little bit of it by moving your joystick or pedals just a little to the right).

I've actually had to set up a Mode 4 for the new system as certain "Zoom" type functions will not work with my old Mode 2.

I really wanted to do that, the one thing that's stopped me is I have no idea how to select a Mode to use other than Mode 1 or Mode 2 - I can't find anything about it in what passes for this game's documentation, and no one I've asked has any idea how to do it. I know how to program Mode 3 or Mode 4, just not how to switch to using them. How is it done?
Title: Re: thoughts on wasd
Post by: Lusche on May 03, 2011, 04:05:22 PM
I agree that it is ridiculous to reduce functionality for everyone in the game in order to cater to 2-weekers

This inpires me to a a general remark:

It's the 2-weekers and new players that will keep this game alive. Or there will be no more game someday. Old players do not stay forever, no matter what HTC will or won't do. Gaming culture and gamer demographics, and new player expectations are changing.
So, as much you and me will dislike one or the other decision in terms of gameplay or game design, we will have to swallow it for HTC has no choice: Adapt and evolve - or disappear.

Title: Re: thoughts on wasd
Post by: hitech on May 03, 2011, 04:27:05 PM
HTC appears to be taking a partial step back in the more sensible direction - I say "partial" because it looks like they'll be allowing the mapping of analog controls, but they still won't have analog functionality (that is, right turn, etc. will be ON or OFF, you won't be able to apply just a little bit of it by moving your joystick or pedals just a little to the right).

Where in the _(&_*(^)(*^& did you get that idea.

HiTech
Title: Re: thoughts on wasd
Post by: Krusty on May 03, 2011, 04:35:16 PM
Where in the _(&_*(^)(*^& did you get that idea.

HiTech

Typical HT spelling.... To those that didn't catch it, he meant @(&_*!^#!*^&


As for Crash: all I can say is you need to look harder. It's only there in plain sight under the key mapping screen. You TELL it what key you want to map to set mode 1, 2, 3, or 4. Really hard stuff, eh?
Title: Re: thoughts on wasd
Post by: Wiley on May 03, 2011, 04:37:06 PM
This inpires me to a a general remark:

It's the 2-weekers and new players that will keep this game alive. Or there will be no more game someday. Old players do not stay forever, no matter what HTC will or won't do. Gaming culture and gamer demographics, and new player expectations are changing.
So, as much you and me will dislike one or the other decision in terms of gameplay or game design, we will have to swallow it for HTC has no choice: Adapt and evolve - or disappear.

The issue is though, people are used to a fidelity of control on the tanks that has gone from analog ability to turn a little or a lot, to a digital full turning speed or nothing.  I don't really see a necessity for that fine of control on a GV, but apparently some people have a use for it.

Hitech- Does that mean the axis control for steering will be back to analog?  Sorry, I'm just asking because I could take that statement a couple different ways.

Wiley.
Title: Re: thoughts on wasd
Post by: Frod on May 03, 2011, 04:43:35 PM
Thanks to WWhiskey and Flayed.  I see it now.
Title: Re: thoughts on wasd
Post by: hitech on May 03, 2011, 04:49:28 PM
The issue is though, people are used to a fidelity of control on the tanks that has gone from analog ability to turn a little or a lot, to a digital full turning speed or nothing.  I don't really see a necessity for that fine of control on a GV, but apparently some people have a use for it.

Hitech- Does that mean the axis control for steering will be back to analog?  Sorry, I'm just asking because I could take that statement a couple different ways.

Wiley.

http://bbs.hitechcreations.com/smf/index.php/topic,312124.msg4040930.html#msg4040930
Title: Re: thoughts on wasd
Post by: Wiley on May 03, 2011, 04:58:25 PM
Right, Hitech.  So by that, you're saying it will be back to an analog control with the ability to turn a little or a lot, not an 'on' once you get outside your dead zone, and an 'off' when you return to center?  That's what I was meaning.

Wiley.
Title: Re: thoughts on wasd
Post by: Rolex on May 03, 2011, 05:03:31 PM
I think it's good that people without a joystick can get a taste of the gv portion of the game, or subscribe and play without one if they choose. We should welcome new players, however and wherever they come from. A healthy HTC is good for all of us.

You can map the keyboard controls to buttons on your controller and be comfortable with it after a short time. If an old, hard-headed geezer like me can adapt, I'm sure any one of you can do it faster and better. Enjoy the adventure of discovering something new.
Title: Re: thoughts on wasd
Post by: Krusty on May 03, 2011, 05:08:58 PM
http://bbs.hitechcreations.com/smf/index.php/topic,312124.msg4040930.html#msg4040930

I had seen that, but will you be offering manual gear select from the commander's position? I've experienced the auto trans going wonky when trying to roll up hill. Being able to tell it "no, stay on gear 4" instead of alternating 3, 4, 5, repeat, would be most useful!
Title: Re: thoughts on wasd
Post by: crazyivan on May 03, 2011, 05:11:39 PM
I think it's good that people without a joystick can get a taste of the gv portion of the game, or subscribe and play without one if they choose. We should welcome new players, however and wherever they come from. A healthy HTC is good for all of us.

You can map the keyboard controls to buttons on your controller and be comfortable with it after a short time. If an old, hard-headed geezer like me can adapt, I'm sure any one of you can do it faster and better. Enjoy the adventure of discovering something new.
<sarcasm> I expect many more mouse players from this new change.<off>  Waystin ,have you enabled (auto)control mode in preferences?

Still awaits for analog/rudder back...wink.. wink
Title: Re: thoughts on wasd
Post by: Babalonian on May 03, 2011, 06:22:26 PM
So far, the only con I've found is one that's been there since the patch started, a much slower load time for the arenas on my machine (but it's old, so *shrug*).

The industries that rely on players with joysticks needs another Mech Warrior 2 imho, some game with a lot of hype from a mega corporation that hands out a joystick to everyone purchasing the product like it were free candy.
Title: Re: thoughts on wasd
Post by: AWwrgwy on May 03, 2011, 06:45:18 PM
I really wanted to do that, the one thing that's stopped me is I have no idea how to select a Mode to use other than Mode 1 or Mode 2 - I can't find anything about it in what passes for this game's documentation, and no one I've asked has any idea how to do it. I know how to program Mode 3 or Mode 4, just not how to switch to using them. How is it done?

I think in "global" settings there are choices for modes. I mapped the / key on my number pad to go to Mode 4 when in mode 1.

I've actually mapped all the "spare" buttons on my number pad for each mode, 1, 2, 3, and 4.


wrongway
Title: Re: thoughts on wasd
Post by: PFactorDave on May 03, 2011, 06:48:28 PM

The industries that rely on players with joysticks needs another Mech Warrior 2 imho

I really wish somebody would release a new version of Mech Warrior.  There is a mod for the Crysis engine which is pretty cool, but it is multi player only (last time I checked).  I would really like a well put together single player campaign version of Mech Warrior with all of the cool graphics that are possible these days.
Title: Re: thoughts on wasd
Post by: Lusche on May 03, 2011, 06:50:12 PM
I think in "global" settings there are choices for modes. I mapped the / key on my number pad to go to Mode 4 when in mode 1.

I made heavy use of the different modes even before this update (mainly with different settings for my two-stage trigger), changing them inflight when necessary.
I have one key on my stick set as my mode toggle button. When in mode 1 they button is mapped with "mode 2", in mode 2 it's mapped with "mode 3" and so on

Title: Re: thoughts on wasd
Post by: hitech on May 03, 2011, 08:04:22 PM
I had seen that, but will you be offering manual gear select from the commander's position? I've experienced the auto trans going wonky when trying to roll up hill. Being able to tell it "no, stay on gear 4" instead of alternating 3, 4, 5, repeat, would be most useful!

No need just tap w or s when in high rpm in the lower gear and it will stay in that gear.

HiTech
Title: Re: thoughts on wasd
Post by: opposum on May 03, 2011, 09:44:26 PM
Just wondering what do yall think about the new steering system. Please limit discussion to this only please.

Personality I don't care for it but will adjust. Have mapped my throttle to avoid the keyboard which made it bearable. Driving a m3 thru town at full speed seems to be a adventure at this point.

The  question I have is why did this particular change need to be made. Are some of the other GV changes dependent on this system?

the new system sucks... yea the majority of new players don't have joysticks but why screw ALL your current customers over by ploping this bs new system in our laps...


opposum
Title: Re: thoughts on wasd
Post by: AWwrgwy on May 03, 2011, 10:54:50 PM
the new system sucks... yea the majority of new players don't have joysticks but why screw ALL your current customers over by ploping this bs new system in our laps...


opposum

I can turn my turret one way and my tank a different way while raising or lowering the gun and slowing downat the same time now.

All with my joystick. No keyboard.

 :neener:

I guess you prefer steering with your pedals or twisty rudder (which I don't mind BTW) while turning your turret, jumping to the driver position to slow down, jumping back to the turret to reacquire your target and then shooting.

Muuuuch better that way, right?
:rolleyes:


wrongway
Title: Re: thoughts on wasd
Post by: waystin2 on May 04, 2011, 05:59:46 AM

I guess you prefer steering with your pedals or twisty rudder (which I don't mind BTW) while turning your turret, jumping to the driver position to slow down, jumping back to the turret to reacquire your target and then shooting.

Actually this should be possible without switching positions once HTC makes the change to the GV setup.  I regularly shoot while the tank is rolling.  Takes patience but you get the rhythm of the up and down movement to time your shot.  Kinda like sniper's technique of firing.
Title: Re: thoughts on wasd
Post by: Tilt on May 04, 2011, 08:24:35 AM
I think this

Quote
The only thing that will be added is an analog control input to steer. You will be able to use either keys or rudder/stick to turn with. We are not going back to the old system. We will also be adding some display in the commanders position such as speed and gear.

HiTech

Answers the only criticism I would have had. PB control for steering is OK IMO when simulating a vehicle commander giving directions or indeed simulating a tracked (only) vehicle. But for me an analogue input when presented with a steering wheel is more intuitive.

I dont see a need for the gear/speed indicator unless its the one you can see on the dash when there is no commander position and you steer from the drivers POV. But hey if it helps the fun etc............

Neither do I see the need for the circular sight available from the commanders POV (unless they actually had one)

I note that the commander/gunner is able to use his binoculars when firing from the top pintle................ clever guy!!!! if the Commander position is the only one with binoculars then should not that POV have the best zoom?
Title: Re: thoughts on wasd
Post by: Pyro on May 04, 2011, 09:28:47 AM
I note that the commander/gunner is able to use his binoculars when firing from the top pintle................ clever guy!!!! if the Commander position is the only one with binoculars then should not that POV have the best zoom?

There are no simulated binoculars from the commander's position.  You have some zoom adjustment in the game that has always been there because unlike your eyeball, we can't give you decent visual acuity and a wide field of view at the same time.
Title: Re: thoughts on wasd
Post by: Tilt on May 04, 2011, 10:09:18 AM
ah Thanks

Then my wish would be for the essential fashion accessory for all tank commanders i.e.

some binoculars for this guy

(http://wwii.ca/photos/ortona/ortona_e6.jpg)

and this guy

(http://1.bp.blogspot.com/_oIAhQMTG-dU/TUpSvJ4zVqI/AAAAAAAAFsw/onWFBLx9ZhE/s1600/Battle-of-kursk-in-pictures-ww2-eastern-ostfront-russian-front-003.jpg)

and this guy

(http://m001.newsbcm.com/2/f9775b4d-72df-4afb-b7f1-50e23130f1ba.jpg)

even this guy

(http://1.bp.blogspot.com/_CbwnjooteyI/SS-MoCa3qtI/AAAAAAAAdD8/env-Jwnn5NI/s400/Semovente75mm.jpg)

but not this guy

(http://sharetv.org/images/posters/patton_1970.jpg)

cos he was an actor...................
Title: Re: thoughts on wasd
Post by: Lusche on May 04, 2011, 10:25:36 AM
There are no simulated binoculars from the commander's position. 

But the Panzer IV gunsight is supposed to have a x2.4 magnification... yet the zoom level is the same as in the commander's position? Which would mean to me: Either the commander does have binoculars... or the gunsight in panzer (and some other tanks) is modeled without any magnification :headscratch:
Title: Re: thoughts on wasd
Post by: Krusty on May 04, 2011, 10:33:14 AM
But the Panzer IV gunsight is supposed to have a x2.4 magnification... yet the zoom level is the same as in the commander's position? Which would mean to me: Either the commander does have binoculars... or the gunsight in panzer (and some other tanks) is modeled without any magnification :headscratch:

You can adjust the zoom in the commander's position. It is fixed in the gunner's sight.
Title: Re: thoughts on wasd
Post by: Lusche on May 04, 2011, 10:44:25 AM
You can adjust the zoom in the commander's position. It is fixed in the gunner's sight.

I'm well aware of that.

But that doesn't change the fact the maximum zoom in the commander position gives you the same magnification the x2.4 gunsight for the gunner has.
Title: Re: thoughts on wasd
Post by: Soulyss on May 04, 2011, 10:48:16 AM
ah Thanks

Then my wish would be for the essential fashion accessory for all tank commanders i.e.

some binoculars for this guy

(http://wwii.ca/photos/ortona/ortona_e6.jpg)

and this guy

(http://1.bp.blogspot.com/_oIAhQMTG-dU/TUpSvJ4zVqI/AAAAAAAAFsw/onWFBLx9ZhE/s1600/Battle-of-kursk-in-pictures-ww2-eastern-ostfront-russian-front-003.jpg)

and this guy

(http://m001.newsbcm.com/2/f9775b4d-72df-4afb-b7f1-50e23130f1ba.jpg)

even this guy

(http://1.bp.blogspot.com/_CbwnjooteyI/SS-MoCa3qtI/AAAAAAAAdD8/env-Jwnn5NI/s400/Semovente75mm.jpg)

but not this guy

(http://sharetv.org/images/posters/patton_1970.jpg)

cos he was an actor...................

Wow... I knew the T-34 turret was small, but I didn't realize that it was THAT small.  Awfully tight little office they have to work in there.
Title: Re: thoughts on wasd
Post by: Yeager on May 04, 2011, 10:48:51 AM
Adding Binos for the TC would be a very cool addition.  I use em all the time in silent hunter :)
Title: Re: thoughts on wasd
Post by: Krusty on May 04, 2011, 10:51:11 AM
But that doesn't change the fact the maximum zoom in the commander position gives you the same magnification the x2.4 gunsight for the gunner has.

Well I'm confused... How do you figure that? Last time I was in a tank the commander's position allowed me to zoom in quite a bit. Seemed much more than the gunner's view.
Title: Re: thoughts on wasd
Post by: Lusche on May 04, 2011, 11:01:33 AM
Well I'm confused... How do you figure that?


By jumping between both positions and comparng the sight pictures.
This is how the same m3 shows on screen:

Panzer IV commander at max zoom
(http://img850.imageshack.us/img850/8633/panzercommand.jpg)


And  Panzer IV gunsight (fixed zoom, supposed to be 2.4)
(http://img859.imageshack.us/img859/42/panzergun.jpg)

The gunsight of the Panzer (and several other tanks) does have the same level of magnification you can get not only in the commander's position, but any plane too.  :old:
Title: Re: thoughts on wasd
Post by: Krusty on May 04, 2011, 11:06:31 AM
Hrm... Interesting point. However I don't think that's the indication that the commander has binoculars, per se. No more than a pilot in the cockpit has. It's there to compensate for lack of details. However, I would have expected it to be slightly more "zoom" to compensate for that lack of details.
Title: Re: thoughts on wasd
Post by: Lusche on May 04, 2011, 11:09:05 AM
Hrm... Interesting point. However I don't think that's the indication that the commander has binoculars, per se. No more than a pilot in the cockpit has. It's there to compensate for lack of details. However, I would have expected it to be slightly more "zoom" to compensate for that lack of details.

That's about my thoughts as well. I always was under the impression that our zoom makes up for the shortcomings of the screen, but I'm surprised to see a tank gunsight with 2.4 magnification showing exact the same picture.
Title: Re: thoughts on wasd
Post by: bangsbox on May 04, 2011, 12:27:58 PM
Do you guys realize what % of people try AH that do not have a joystick? If you had not played a flight sim previously , did you have a joystick?

HiTech

if they dont have a joystick they can play with mine  :banana: it does lean to the right though

P.S. i love wasd
Title: Re: thoughts on wasd
Post by: AWwrgwy on May 04, 2011, 02:07:54 PM
Actually this should be possible without switching positions once HTC makes the change to the GV setup.  I regularly shoot while the tank is rolling.  Takes patience but you get the rhythm of the up and down movement to time your shot.  Kinda like sniper's technique of firing.

How are you going to stop and start? W and S and their respective Shift + or joystick?



wrongway
Title: Re: thoughts on wasd
Post by: bj229r on May 04, 2011, 02:43:33 PM
I'm well aware of that.

But that doesn't change the fact the maximum zoom in the commander position gives you the same magnification the x2.4 gunsight for the gunner has.
I noticed that as well, figured I was doing something wrong. Anyhow, I'm on board with the changes 100% once the analog options are restored to steering. As for a previous post, I'm THINKING you should be able to steer with feet whilst moving turret with stick?
Title: Re: thoughts on wasd
Post by: waystin2 on May 04, 2011, 03:24:45 PM
How are you going to stop and start? W and S and their respective Shift + or joystick?



wrongway

Well I figure those will be button programmed to the stick.  It's the rudder turn that I was used to and am excited to get back.  That should completely pull me off the keyboard.  I always used the "E" on/off button to start movement anyway, so it is not much of a change.  Best of both systems is what I am hoping for.  Commander's view plus mostly stick controlled movement.
Title: Re: thoughts on wasd
Post by: WWhiskey on May 04, 2011, 06:43:29 PM
After 2 days, I am convinced,, I like the new stuff, with the exception of lack of the twist stick!  once it is added back the new tank controls will be one of the better updates I have seen,           and I tank all the time!
I have no problem hitting with the Sherman at short range, and the long range shots are tiger and Panther territory,, as they should be!
 the commanders view is almost exactly like the gun view but that's fine, it makes for a fun run and shoot game,, i got me a panther and a tiger in the last two days as well as many Sherman's no problem,, the fact that new tanks will come much more quickly is great and why these changes where made as I understand it!  - M18 hellcat   WooWhoo  does it have a better magnification level?  I would assume so since it is a tank destroyer,,,
The only thing that sucks is that everyone now seems to think they need to knock out the VH at any knight base a good tank fight is originating from!
 in 7 different fights I have found in the last two days, before I could up a second or third tank,, the VH was down  and yet no attack other than that!!!!  What a bunch of Buzz killers!!!!    I think we need more than one VH per base and they should not be on any easy line for the "Buzzkiller" bombers!!!
Title: Re: thoughts on wasd
Post by: SlipKnt on May 04, 2011, 07:04:34 PM
in 7 different fights I have found in the last two days, before I could up a second or third tank,, the VH was down  and yet no attack other than that!!!!  What a bunch of Buzz killers!!!!    I think we need more than one VH per base and they should not be on any easy line for the "Buzzkiller" bombers!!!

+1   :aok

 :pray
Title: Re: thoughts on wasd
Post by: LLogann on May 04, 2011, 07:46:01 PM
Aside from the first page, 3 days ago, I haven't read anybody.......  I've been on the road this whole time, no time to look at the system close. 

I am a "change is bad" person all my life.  However nowadays as I near old age, I've been changing that thinking..........

If you HAT the movements, I don't think it's too bad, and I haven't fired a shot.  Ok, not true......  From the commander position, I think the dr7's of the game will eventually get that down but not much has changed in the turret. 

 :salute
Title: Re: thoughts on wasd
Post by: DREDIOCK on May 04, 2011, 08:18:00 PM
Even with my own physical discomfort in using the WASD keys. These changes are nowhere near as bad as some people are making them out to be. The only problems I am having is simply in remembering that its a new layout as force of habit has me sometimes doing things the old way as opposed to the new. especially if I have to react to something quick.  Once the new system becomes second nature I dont foresee any problems at all.

It works fine. Leave it the hell alone
Title: Re: thoughts on wasd
Post by: RealDeal on May 04, 2011, 10:24:07 PM
I wouldn't necessarily call the old way "expert". Unintuitive, yes. But expert?

What's so expert about it? You need to jump around more to accompish the same thing?


Who cares what you call it. Export, normal, whatever. The point is there should just be a switch so you can choose one of two different ways. Truth is I don't play much anymore cause because I've taken on a part time job as a CFII at the local flight school. :aok
Title: Re: thoughts on wasd
Post by: SmokinLoon on May 04, 2011, 11:06:34 PM
That's about my thoughts as well. I always was under the impression that our zoom makes up for the shortcomings of the screen, but I'm surprised to see a tank gunsight with 2.4 magnification showing exact the same picture.

The Panther and Tiger zoom in to approximate 2.5X when in the commander's view, ditto for the Firefly's 3X.  The 2.5X zoom in the TC's position seems to be about max.  There is a noticeable difference between the TC's zoomed view and the tank sight's 3X zoom on the Firefly (Firefly's tank sight is more powerful). 

I'd be willing to say that it is safe to conclude that the max zoom for the tank commander is 2.5X, at least for the Panzer IV, Panther, Tiger, and Firefly.  Those are the tanks I've tested.   :)     
Title: Re: thoughts on wasd
Post by: Scca on May 06, 2011, 06:17:15 AM
From the May 5th patch 2 information page..
Quote
Vehicle steering now uses analog rudder input in addition to the keys.  It will default to whatever analog input you have rudder mapped to.  Steering keys will remain active and will override analog inputs.

Now, quit your moaning...   :rock