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General Forums => Aces High General Discussion => Topic started by: FBCrabby on June 28, 2011, 06:42:24 PM

Title: Base Capture Kills Troops?
Post by: FBCrabby on June 28, 2011, 06:42:24 PM
Dunno if this is right or not... Nor have I heard of this...

FB$ were sneeking troops into a V-base, we had our troops running... All guns were down and everything was perfect... THEN!! the base we originated from was captured by the bishops, thus killed our troops...

Since when does this happen?

And no - no guns popped cause we bailed out with our troops!  :bhead
Title: Re: Base Capture Kills Troops?
Post by: gyrene81 on June 28, 2011, 06:45:33 PM
they defected and went back to home base.  :lol
Title: Re: Base Capture Kills Troops?
Post by: The Fugitive on June 28, 2011, 07:08:25 PM
No film, it didn't happen.
Title: Re: Base Capture Kills Troops?
Post by: Guppy35 on June 28, 2011, 07:12:54 PM
Their supply line was cut.  Those troops were doomed no matter what.
Title: Re: Base Capture Kills Troops?
Post by: ImADot on June 28, 2011, 07:13:42 PM
And no - no guns popped cause we bailed out with our troops!  :bhead

Bailed out with your troops?  :headscratch:
Your troops were running, so you bailed out of your C47/M3/whatever? Did you spawn into another vehicle/plane/whatever?
Just like with ords, if you let them go and then bail or die, you need to give them time to do their job before you re-up.
As soon as you re-up, if the bombs/torps/troops are still on the move, they vanish.
This was put into effect quite a while ago to twart the bomb-n-bail, torp-n-bail, troop-n-bail crowds that would up 20 PT boats in 30 seconds to have 80 torps headed for a CV.
Title: Re: Base Capture Kills Troops?
Post by: FBCrabby on June 28, 2011, 11:50:51 PM
no no no - we bailed out with out troops like we have done a thousand times and we stayed in our chutes... We were there watching them run... Then right when the original base was captured our troops died...

We're trying to re-create this event in Mid-war / Early-war
Title: Re: Base Capture Kills Troops?
Post by: CAP1 on June 29, 2011, 07:57:24 AM
Dunno if this is right or not... Nor have I heard of this...

FB$ were sneeking troops into a V-base, we had our troops running... All guns were down and everything was perfect... THEN!! the base we originated from was captured by the bishops, thus killed our troops...

Since when does this happen?

And no - no guns popped cause we bailed out with our troops!  :bhead

dunno......but why weren't you guys mounting a defense of your base?
Title: Re: Base Capture Kills Troops?
Post by: fbWldcat on June 29, 2011, 09:00:52 AM
dunno......but why weren't you guys mounting a defense of your base?

Probably expecting the other Knights to hold down the fort. FB$ usually try to be proactive in capturing bases, once they up a big mission halfway across the map, you don't really want to end sortie just to defend something that should be defended by fellow Knights ( I heard the Knights really like furballing).
Title: Re: Base Capture Kills Troops?
Post by: Becinhu on June 29, 2011, 09:23:13 AM
( I heard the Knights really like furballing).
Strange....that's what is always said over country for rooks...must be contagious.
Title: Re: Base Capture Kills Troops?
Post by: Shuffler on June 29, 2011, 09:33:25 AM
I heard there are biskniooks all over the place :P
Title: Re: Base Capture Kills Troops?
Post by: Molsman on June 29, 2011, 03:08:04 PM
dunno......but why weren't you guys mounting a defense of your base?


If ya were there Cap you would of seen not matter how hard we tried to defend the base that was taken during this it was kinda comical cv off shore and initial attack was 30 plus planes. I upped a few times contributed to their perks with my deaths and upped in a field gun for a while til base was taken. Still had fun though
Title: Re: Base Capture Kills Troops?
Post by: Shuffler on June 29, 2011, 03:23:34 PM
Cv attacks can be the best fights IMHO.
Title: Re: Base Capture Kills Troops?
Post by: captain1ma on June 30, 2011, 07:41:11 AM
maybe it was a uncaptureable base?
Title: Re: Base Capture Kills Troops?
Post by: icepac on June 30, 2011, 08:26:44 AM
Why bail out when you can land at the base after a 14 second wait?
Title: Re: Base Capture Kills Troops?
Post by: Shuffler on June 30, 2011, 08:58:45 AM
Why bail out when you can land at the base after a 14 second wait?

Some bomb n bail too.   X-Box Syndrome I think they call it.

To each his own.
Title: Re: Base Capture Kills Troops?
Post by: CAP1 on June 30, 2011, 09:12:21 AM
Some bomb n bail too.   X-Box Syndrome I think they call it.

To each his own.

 my understanding is that if you drop, then bail, before your ords hit the ground, they dissappear. or is it if you re-up before they hit?
Title: Re: Base Capture Kills Troops?
Post by: ImADot on June 30, 2011, 09:17:03 AM
my understanding is that if you drop, then bail, before your ords hit the ground, they dissappear. or is it if you re-up before they hit?

This
Title: Re: Base Capture Kills Troops?
Post by: icepac on June 30, 2011, 11:26:50 AM
I'm pretty sure Freebirds does not condone this kind of behavior.

I would check with the squadron leader before doing this again.
Title: Re: Base Capture Kills Troops?
Post by: FBCrabby on June 30, 2011, 08:01:43 PM
You ask WHY we would pull this sort of tactic???

Ok, we were stealing a V-base, and what we did was we de-acked the whole field and came back later with troops... Now coming back with troops with no protection is stupid right? But what we do is we drop troops and bail with them in order to make the base stop flashing, and yes, your troops do keep running as long as you don't re-up, but we have no worry about that since we are still there WITH the troops...

It was just odd in all that the troops would die when the base we have originated from got captured O_o
Title: Re: Base Capture Kills Troops?
Post by: icepac on June 30, 2011, 08:05:03 PM
They wouldn't have died if you had landed or stayed aloft.
Title: Re: Base Capture Kills Troops?
Post by: shiv on June 30, 2011, 08:47:17 PM
They wouldn't have died if you had landed or stayed aloft.

You're missing the point. They don't die if you bail, only if you reup.
Title: Re: Base Capture Kills Troops?
Post by: icepac on June 30, 2011, 09:43:48 PM
Yes,.....and had he landed and waited the 13 seconds for the troops to take the map room, he would have landed his sortie rather than bailed like a bomb and bailer dweeb.
Title: Re: Base Capture Kills Troops?
Post by: FBCrabby on June 30, 2011, 10:37:40 PM
wow icepac you're missing the point of making the base stop flashing while troops are out...
Title: Re: Base Capture Kills Troops?
Post by: vNUCKS on June 30, 2011, 10:53:32 PM
Your tactics seem well founded, and I can offer no explanation, but perhaps speculation as to why they didn't work.   If one was in tower when a base was captured, maybe that caused them to be lost as if re-upping. Whatever the case, you rat bas-tards will undoubtedly take many more bases... Keep up the good work, and check your six..

<S>
Title: Re: Base Capture Kills Troops?
Post by: fbWldcat on July 01, 2011, 08:25:30 AM
Yes,.....and had he landed and waited the 13 seconds for the troops to take the map room, he would have landed his sortie rather than bailed like a bomb and bailer dweeb.

I can honestly say that Crabby is an outstanding pilot and is in no way a "bomb and bailer dweeb."

Your tactics seem well founded, and I can offer no explanation, but perhaps speculation as to why they didn't work.   If one was in tower when a base was captured, maybe that caused them to be lost as if re-upping. Whatever the case, you rat bas-tards will undoubtedly take many more bases... Keep up the good work, and check your six.


Nice to hear this from a Devil, you guys certainly know how to base-take.  :aok :lol
Title: Re: Base Capture Kills Troops?
Post by: fbWldcat on July 01, 2011, 08:28:08 AM
Could it be that it was just a hiccup somewhere along the line? It may not be repeated? Perhaps there was some strange factor that can't be brought up again? Either way, there'll be plenty more bases to take in the future. <S>

Title: Re: Base Capture Kills Troops?
Post by: CAP1 on July 01, 2011, 08:40:43 AM
You ask WHY we would pull this sort of tactic???

Ok, we were stealing a V-base, and what we did was we de-acked the whole field and came back later with troops... Now coming back with troops with no protection is stupid right? But what we do is we drop troops and bail with them in order to make the base stop flashing, and yes, your troops do keep running as long as you don't re-up, but we have no worry about that since we are still there WITH the troops...

It was just odd in all that the troops would die when the base we have originated from got captured O_o

 i could be wrong here, but to the best of my knowledge, the base will continue to flash, as long as some form of enemy is within it's dar ring. you bail, you're an enemy pile-it within the ring....it should continue to flash.
Title: Re: Base Capture Kills Troops?
Post by: Shuffler on July 01, 2011, 09:22:13 AM
You ask WHY we would pull this sort of tactic???

Ok, we were stealing a V-base, and what we did was we de-acked the whole field and came back later with troops... Now coming back with troops with no protection is stupid right? But what we do is we drop troops and bail with them in order to make the base stop flashing, and yes, your troops do keep running as long as you don't re-up, but we have no worry about that since we are still there WITH the troops...

It was just odd in all that the troops would die when the base we have originated from got captured O_o

Sounds gamey but ok. HT should have the bases blink if any enemy is close.
Title: Re: Base Capture Kills Troops?
Post by: shiv on July 01, 2011, 10:23:57 AM
Pretty sure it works that way for a reason. If there's no enemy to actually kill then no flashing base.

So this is a bit of a loophole, but not one that gets used much. Fine by me. You can have the stinking Vbase.


Title: Re: Base Capture Kills Troops?
Post by: The Fugitive on July 01, 2011, 10:37:30 AM
Again another instance where getting the base is more important than fighting for the base.
Title: Re: Base Capture Kills Troops?
Post by: RTHolmes on July 01, 2011, 11:16:22 AM
we drop troops and bail with them in order to make the base stop flashing

i could be wrong here, but to the best of my knowledge, the base will continue to flash, as long as some form of enemy is within it's dar ring. you bail, you're an enemy pile-it within the ring....it should continue to flash.

I'm pretty sure CAP is right here - pilots in chutes or on the ground will still make a base flash :headscratch:
Title: Re: Base Capture Kills Troops?
Post by: Scca on July 01, 2011, 11:26:12 AM
I'm pretty sure CAP is right here - virtualpilots in chutes or on the ground will still make a base flash :headscratch:
Fixed

Troops are AI...
Title: Re: Base Capture Kills Troops?
Post by: RTHolmes on July 01, 2011, 11:29:30 AM
well the chutes, ground, base and flashing are all virtual too ... I dont get it :headscratch:
Title: Re: Base Capture Kills Troops?
Post by: Lusche on July 01, 2011, 11:33:03 AM
I'm pretty sure CAP is right here - pilots in chutes or on the ground will still make a base flash :headscratch:

They won't. Once you bailed, you do not trigger base alarm anymore. Only planes, vehicles, boats trigger the alarm, players in chutes, walking around or sitting in guns (CV) do not.
Title: Re: Base Capture Kills Troops?
Post by: Shuffler on July 01, 2011, 11:34:01 AM
Fixed

Troops are AI...


They all still draw ground fire if the ack is up.
Title: Re: Base Capture Kills Troops?
Post by: kvuo75 on July 01, 2011, 02:52:04 PM
They won't. Once you bailed, you do not trigger base alarm anymore. Only planes, vehicles, boats trigger the alarm, players in chutes, walking around or sitting in guns (CV) do not.

I remember htc made it this way on purpose years ago, because it was getting quite tedious when some arse would bail out and just sit in the forest somewhere, and the base would blink for hours with essentially no way to stop it.
Title: Re: Base Capture Kills Troops?
Post by: CAP1 on July 01, 2011, 02:54:45 PM
I remember htc made it this way on purpose years ago, because it was getting quite tedious when some arse would bail out and just sit in the forest somewhere, and the base would blink for hours with essentially no way to stop it.

 that's why i thought it was that way....back when i used to fly with the hired guns, we were pretty dam good at taking bases.......and we used that tactic sometimes.
Title: Re: Base Capture Kills Troops?
Post by: RTHolmes on July 01, 2011, 04:09:11 PM
They won't. Once you bailed, you do not trigger base alarm anymore. Only planes, vehicles, boats trigger the alarm, players in chutes, walking around or sitting in guns (CV) do not.

didnt realise that, thanks :)
Title: Re: Base Capture Kills Troops?
Post by: icepac on July 01, 2011, 04:29:23 PM
Does the base stop flashing upon bailout or after you land in your chute?
Title: Re: Base Capture Kills Troops?
Post by: Lusche on July 01, 2011, 04:40:54 PM
upon bailout
Title: Re: Base Capture Kills Troops?
Post by: Shuffler on July 01, 2011, 05:01:57 PM
uhoh.... do yall hear Lusche working?  (http://www.ugru.uaeu.ac.ae/ugruenglish/english/student/AnimatedGIF-BigGlassesTypingSmiley.gif)





Bet he's up to some....  (http://4dpiecharts.files.wordpress.com/2010/08/pie41.gif)
Title: Re: Base Capture Kills Troops?
Post by: fbWldcat on July 02, 2011, 08:48:01 AM
Bet he's up to some....  (http://4dpiecharts.files.wordpress.com/2010/08/pie41.gif)

Apple or Cherry?
Title: Re: Base Capture Kills Troops?
Post by: bj229r on July 02, 2011, 10:04:44 AM
Sooo....as long as the goon driver (the others don't really matter, I suppose) doesn't DIE or END, he can bail after dumping troops with no harm to outcome? Seems dweeby, but..ok
Title: Re: Base Capture Kills Troops?
Post by: Lusche on July 02, 2011, 10:46:53 AM
Sooo....as long as the goon driver (the others don't really matter, I suppose) doesn't DIE or END, he can bail after dumping troops with no harm to outcome? Seems dweeby, but..ok


He can die or END with no harm to his troops - as long as he does not reup. The downside to this tactic: You do not get credit for the capture