Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: viking73 on November 02, 2011, 03:19:09 PM
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A secret weapons arena of planes that didn't see combat and/or a Korean War arena?
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A better WWII arena with one thing or another fixed or improved ;)
Oh, and in my dreams a fully fleshed out WWI arena with a great variety of missions, targets and battles. :banana:
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A better WWII arena with one thing or another fixed or improved ;)
Oh, and in my dreams a fully fleshed out WWI arena with a great variety of missions, targets and battles. :banana:
+1
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Combat Tour. :noid
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Personally I'd like to see a WWII Main Arena where everybody was there to fight against the other people, in side based combat, with nobody expecting a fair fight, but everybody wanting to shoot down the other side's planes. I think it would rock.
Wiley.
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Bertha arenas, this girl from high school. She was a babe.
Semp
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Im ready
(http://i892.photobucket.com/albums/ac129/tsss_2010/Foto0220.jpg)
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Im ready
(http://i892.photobucket.com/albums/ac129/tsss_2010/Foto0220.jpg)
:aok :lol :lol :lol
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I'd like to see a new Vikings arena so we don't lose our team. :(
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ETO and PTO arenas
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Pinup nose art come alive . :O :) :x :devil :devil
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A better WWII arena with one thing or another fixed or improved ;)
Oh, and in my dreams a fully fleshed out WWI arena with a great variety of missions, targets and battles. :banana:
:aok
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A better WWII arena with one thing or another fixed or improved ;)
Oh, and in my dreams a fully fleshed out WWI arena with a great variety of missions, targets and battles. :banana:
:x :aok
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Oh, and in my dreams a fully fleshed out WWI arena with a great variety of missions, targets and battles. :banana:
+1
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For me, after we have filled out the WWII arena and gotten a lot more things done to the WWI arena; a Korean War Arena. :aok
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Axis VS Allies arena rotating same arena selection as late war main with a rolling plane set where planes are introduced according to active dates.
This would be WWII compressed into 1 tour (month).
Try it for one month........I guarantee it will be fun.
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Axis VS Allies arena rotating same arena selection as late war main with a rolling plane set where planes are introduced according to active dates.
This would be WWII compressed into 1 tour (month).
Try it for one month........I guarantee it will be fun.
This is something that has confused me for over 4 years. Maybe one of the people who asks for it can answer this.
In the previous game I played as well as this one, there was just about always someone asking for an RPS somewhere, but when it was tried anytime I looked, the arena it was in was always a ghost town until it got to late war.
Has an RPS EVER worked in an online flight sim?
Wiley.
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This is something that has confused me for over 4 years. Maybe one of the people who asks for it can answer this.
In the previous game I played as well as this one, there was just about always someone asking for an RPS somewhere, but when it was tried anytime I looked, the arena it was in was always a ghost town until it got to late war.
Has an RPS EVER worked in an online flight sim?
Wiley.
yes it has, created by hitech himself at WB 2.xx,
a RPS arena, based on a 4 week setup representing the years 39 - 45 was running on different games a couple of years.
I would like to see a RPS over a time of 6 weeks, each week would represent 1 year. An RPS combined with axis vs allies and a possible plane choice based on your skills would end up with, "damn, there comes a TA152 (LA 7 spit 16), he is a good one otherwise he would not be able to get it" That would be my dream areana, because all HO dweebs would never ever get a spit 16 of LA7!
Salute
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A late war MA with only 2 countries.
and +1 to whoever suggested the ETO and PTO arenas.
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Korea.
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An Axis vs Allies arena with very good AI including GV's so that large missions and counter missions with formations of bombers, tank columns etc could launch at several times throughout the day.
The AI slots are replaced by players who join the missions, (even if they are in progress) the AI just augment and fill in so that the missions can always run regardless of how many players join.
The player will never know what he will run into when he joins a mission. Escort and interceptor slots will fill with real players first so the majority of AI will be bombers and GV's but real players can replace any AI slot.
So basically Combat Tour lite.
(http://i1193.photobucket.com/albums/aa358/JG3Udet/missionlogin-1.png)
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An Axis vs Allies arena with very good AI including GV's so that large missions and counter missions with formations of bombers, tank columns etc could launch at several times throughout the day.
The AI slots are replaced by players who join the missions, (even if they are in progress) the AI just augment and fill in so that the missions can always run regardless of how many players join.
The player will never know what he will run into when he joins a mission. Escort and interceptor slots will fill with real players first so the majority of AI will be bombers and GV's but real players can replace any AI slot.
So basically Combat Tour lite.
(http://i1193.photobucket.com/albums/aa358/JG3Udet/missionlogin-1.png)
Nice! :aok
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An Axis vs Allies arena with very good AI including GV's so that large missions and counter missions with formations of bombers, tank columns etc could launch at several times throughout the day.
The AI slots are replaced by players who join the missions, (even if they are in progress) the AI just augment and fill in so that the missions can always run regardless of how many players join.
The player will never know what he will run into when he joins a mission. Escort and interceptor slots will fill with real players first so the majority of AI will be bombers and GV's but real players can replace any AI slot.
So basically Combat Tour lite.
(http://i1193.photobucket.com/albums/aa358/JG3Udet/missionlogin-1.png)
That would rock. :x
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A tall women arena.
Then you could go to the other country and say "take me to your ladder, see your leader later".
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An Axis vs Allies arena with very good AI including GV's so that large missions and counter missions with formations of bombers, tank columns etc could launch at several times throughout the day.
The AI slots are replaced by players who join the missions, (even if they are in progress) the AI just augment and fill in so that the missions can always run regardless of how many players join.
The player will never know what he will run into when he joins a mission. Escort and interceptor slots will fill with real players first so the majority of AI will be bombers and GV's but real players can replace any AI slot.
So basically Combat Tour lite.
(http://i1193.photobucket.com/albums/aa358/JG3Udet/missionlogin-1.png)
I see 20 players making different mission sets with same objective to overrun defences. If that can be controlled you may have a worthy idea. Would help to get numbers up to. IF they stop changing all around in there and become the AVA again.
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Main arena radar and icon settings, axis with all axis planes, allies with all allied planes available. Rework the comms so that the range and squad channels get their own volume. Make a new channel for GV's, make a toggle for range, squad and gv's so that you can hear gv's with range or not. Make the cv's steerable (there's a command called" steady as she goes") it is used to take the swing out of a ship. The current cv's swing way too much for a ship at war. A cap'n would fire a helmsman for the amount of swing we have in this game. Now you can say AVA all you want. I say read the post again and let it sink in. I've never seen a set up like this in AVA in over 5 years. Give this a try and see if you like it.
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I see 20 players making different mission sets with same objective to overrun defences. If that can be controlled you may have a worthy idea. Would help to get numbers up to. IF they stop changing all around in there and become the AVA again.
Not necessarily the AvA but an arena with 2 sided historical plane sets.
I envision it as more automated. Either HTC or CM's load up a series of missions/counter missions that automatically launch throughout the day.
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A secret weapons arena of planes that didn't see combat and/or a Korean War arena?
I'd like the WW2 Arena's upgraded at least to 2010 standards - no sense adding a "korea arena" when the current arenas have puffy ack who can nail you at 15k doing 500 mph in a 262.
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I'd like the WW2 Arena's upgraded at least to 2010 standards - no sense adding a "korea arena" when the current arenas have puffy ack who can nail you at 15k doing 500 mph in a 262.
Or circling a CV at 200MPH, with no puffy ack hits at all for at LEAST 5 minutes.
Then getting nailed at 400mph in a dive from 10K.
:bhead
Puffy ack makes no sense to me. Manned guns? Fine. Random AI that decides it's your turn to explode? No.
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Axis VS Allies arena rotating same arena selection as late war main with a rolling plane set where planes are introduced according to active dates.
This would be WWII compressed into 1 tour (month).
+1 :aok
I'm not sure about Axis VS Allies part.
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A better WWII arena with one thing or another fixed or improved ;)
Oh, and in my dreams a fully fleshed out WWI arena with a great variety of missions, targets and battles. :banana:
+1
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A complete set of new maps would work.
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KOREA KOREA KOREA KOREA KOREA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :O :rock :x :banana: :cheers: :joystick: :old:
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ETO and PTO arenas
+1 :cheers: :old:
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Is Hot Lips Hoolihan included in the Korean Arena ? :old:
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Has an RPS EVER worked in an online flight sim?
Wiley.
yes it has, created by hitech himself at WB 2.xx,
Salute
It was so successful that developers left it out of AH.
ack-ack
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It was so successful that developers left it out of AH.
ack-ack
That says more about the players who just won't up anything but a late war speedster and don't have the patience to fly further than a single sortie or GV from a spawn point only 3 miles from the enemy base.
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It was so successful that developers left it out of AH.
ack-ack
well i think, that was more a personal decission. If you read about Wild Bill/WB, and how things went wrong, its easy to understand that HT started his own business. Much more successfull tahn WB overall
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That says more about the players who just won't up anything but a late war speedster and don't have the patience to fly further than a single sortie or GV from a spawn point only 3 miles from the enemy base.
Yup. And that's who seems to be playing the game these days. Their cunning plan to build the game based on what the majority appear to like seems to have paid off...
Wiley.
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Yup. And that's who seems to be playing the game these days. Their cunning plan to build the game based on what the majority appear to like seems to have paid off...
If you change "majority" to "most vocal on the boards", while being very similar would be closer to the truth.
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If you change "majority" to "most vocal on the boards", while being very similar would be closer to the truth.
I don't think that's true. Looking at the boards, that would mean we would have:
1) An RPS in the AvA.
2) No icons in the AvA.
3) Many, MANY new maps.
4) Strats that debilitate the other side.
5) PBYs and the ability to do SAR missions.
6) Repairs on the rearm pad.
7) Many, many graphical eye candy things.
and a legion of other stuff.
Now, I realize some people are more gruntled than others, but on the whole I think they've made decent choices to keep most people playing.
Wiley.
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I don't think that's true. Looking at the boards, that would mean we would have:
1) An RPS in the AvA.
2) No icons in the AvA.
3) Many, MANY new maps.
4) Strats that debilitate the other side.
5) PBYs and the ability to do SAR missions.
6) Repairs on the rearm pad.
7) Many, many graphical eye candy things.
and a legion of other stuff.
Now, I realize some people are more gruntled than others, but on the whole I think they've made decent choices to keep most people playing.
Wiley.
My bad, I should have been more specific. I was referring specifically about WB, the rolling plane set and other ideas implemented there over the years seemly at a whim. I agree and am happy that HTC doesn't play the popularity game and actually thinks about consequences before they add or change something. :salute
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My bad, I should have been more specific. I was referring specifically about WB, the rolling plane set and other ideas implemented there over the years seemly at a whim. I agree and am happy that HTC doesn't play the popularity game and actually thinks about consequences before they add or change something. :salute
Ah! Yes. WBs was a completely different kettle of fish. Apologies for the confusion. Agreed on all counts. :salute
I may not always agree with their choices, but it's reassuring to see thought going into the changes they implement/don't implement.
Wiley.
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How about something like the old Titanic Tuesdays, but set up as a two-sided axis and Allies arena. So basically one day a week we shut down the other arenas, and fight, let's say we fight, "The Battle of Britain". Or any other of the many possibilities.
At the end each month along with the other arenas top scorers, HTC also displays what side won and who was the top guns in the axis and Allies arena also.
Cav
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How about something like the old Titanic Tuesdays, but set up as a two-sided axis and Allies arena. So basically one day a week we shut down the other arenas, and fight, let's say we fight, "The Battle of Britain". Or any other of the many possibilities.
In other words, a scenario enforced (shutting down all alternative places) on all players, but without als the rules and setup tweaks which do balance such an event and make it possible in the first place. ;)
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An arena where the strats determine the ENY. You protect yours and destroy the enemies. At a certain point the map resets when the enemy ENY gets too low for the numbers logged onto that side. Perhaps have regions of strats controlling different fields across the map. One huge successful buff raid could cripple a sector's airfields.
If enough sectors are shut down it would reset the map. Something along those lines. Also after a reset, a banner on the main page would congratulate the winning side and post total losses for each.
Something to enrich the game a little more than grabbing bases. Ya ya same old whine..but its my whine.
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A complete set of new maps would work.
I"ll tell you what, ya'll get together and pay me $20 an hour and I will spend 40 hours a week doing nothing but building new maps. Even the wife couldn't argue with that!
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In other words, a scenario enforced (shutting down all alternative places) on all players,
Yes.... It is time to get be to get back to the History of the war and planes. Even if we have to force it on them. If we don't the gamers will turn AH just another XBOX game.
but without als the rules and setup tweaks which do balance such an event and make it possible in the first place.
AW ran "war weekends" and had auto scenarios, WB's AvA ran 24/7 and WW2OL if you think about is just one big open ended scenario.
I still have hope HTC has another go at "Combat Tour" anything but the so called Late War arena...... "War"
CAVALRY
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I could see much more significant improvements than just "new maps". Once you have a certain variety, from island maps to more GV oriented ones, from large to small ones, new maps will just be "new", but won't add much to the gameplay or change arena dynamics. At that point it's just another pic on your clipboard - nice to see something new for a few days, but that's about it.
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Yes.... It is time to get be to get back to the History of the war and planes.
Get back?
I never noticed AH being about "the history of the war" in the first place ;) ... There has always been an "everything goes" MA, and it always had been main point of all activity.
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Yes.... It is time to get be to get back to the History of the war and planes. Even if we have to force it on them. If we don't the gamers will turn AH just another XBOX game.
AW ran "war weekends" and had auto scenarios, WB's AvA ran 24/7 and WW2OL if you think about is just one big open ended scenario.
I still have hope HTC has another go at "Combat Tour" anything but the so called Late War arena...... "War"
CAVALRY
I'm sure there are a ot of things they (HTC) could do to twist how the game is played, but the question is will they?
At this time who are the ones paying the subscriptions right now? Lusche, whip up a chart showing the "history buffs" as compared to the "gamer types". j/k If it could be made I'm sure that the majority would be gamer types. Just for the sake of this conversation, I'm calling all of those players that couldn't care less about a fight. Whether its 1 on 1, or squad against squad, or country against country they just don't want to have anything to do with it. The game is to capture enough bases to win the war. It doesn't matter how they get there, they just NEED to get there.
If HTC "forced" players into a "senario" type of play a large portion of the "gamers" would cancel and move on to some other game. If you make the "win the war" portion of the game to hard, or with too many rules to get there, they won't want to be bothered. So if HTC made the move they most likely would be cutting their own throat.
I could see much more significant improvements than just "new maps". Once you have a certain variety, from island maps to more GV oriented ones, from large to small ones, new maps will just be "new", but won't add much to the gameplay or change arena dynamics. At that point it's just another pic on your clipboard - nice to see something new for a few days, but that's about it.
I don't know Lusche. I'm not sure of the restriction of the maps But I can think of a number of ways to change things up. If map building was "your job" you would be basically in charge of the game world. Say I build a new island map. In it maybe throw a few long spawns in that while you can spawn behind enemy lines your still 20 miles from the nearest enemy spawn/base. Would this create more GV battles that are NOT spawn camps? Create a choke point like A1 on the map with tank town in the middle, but instead of mountain going all the way to the coast have a section of front 3 or 4 sectors long with out the mountains so you can run a flanking mission if you don't like head to head like A1 becomes. Once the maps "OKed" if you have all the source files why couldn't you change things up? Move a few spawn points, add a base or two, or take a few away and resubmit the map. Getting it passed again should be less trouble as you haven't built the whole thing from scratch, but that "same old map" now has some new dynamics in it and changes how the fight goes.
Again, I've never messed with the maps and don't even know if what I suggest here could work, but if you have a map maker doing nothing but making maps it would be easy to add new maps on each "update" HTC puts out and if editing maps is allowed, tweaked versions much more often.
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Get back?
I never noticed AH being about "the history of the war" in the first place ;) ... There has always been an "everything goes" MA, and it always had been main point of all activity.
ahhh you young buck!
10 years ago it WAS all about the fight. Everyone was their favorite WWII pilot and flew the plane that was closest to theirs (we didn't have as many planes back then) and as for base capture, it didn't happened any where like it dose now. It took a week to capture what most do in an afternoon now. They use to reset the map every week because nobody ever won the war.
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You are missing the point. It's not about how we fight (or not) in the MA. that Quote was in reference to the real war, and no, AH was never revolving around that. We always had a totally "unrealistic" MA. This had never been about the real war other than the machines.
and as for base capture, it didn't happened any where like it dose now. It took a week to capture what most do in an afternoon now.
This is completely incorrect as I have shown you in another thread. 10 years ago we had much more base captures. We have now LESS base captures than ever.
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You are missing the point. It's not about how we fight (or not) in the MA. that Quote was in reference to the real war, and no, AH was never revolving around that. We always had a totally "unrealistic" MA. This had never been about the real war other than the machines.
Sorry, miss understood you.
This is completely incorrect as I have shown you in another thread. 10 years ago we had much more base captures. We have now LESS base captures than ever.
all you have shown is that you can compile data and interpret it as you see fit.
If a single base is fought over all night and changes hands 20 times it is combat. If a horde runs around grabbing 20 bases in a night its NOT. Same data, totally different story. I prefer the old days when we had combat as opposed to todays "game" where we chase hordes.
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How about a Tank arena with GV's, CV's & observer aircraft only. Little cessna like jobby's with smoke rockets to mark with :aok
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Sall you have shown is that you can compile data and interpret it as you see fit.
You are the one making up stories and then twisting around when confronted with reality, just to support your story of an golden age bar any dweebiness. You are the one spreading misinformation.
It took a week to capture what most do in an afternoon now. They use to reset the map every week because nobody ever won the war.
There is next to no truth in that statement.
There was no weekly reset in 2001. It did not exist back then. It came years later. But interestingly we do have it in 2011 - reintroduced because the war isn't always won in reasonable time. In 2001 maps did only change by whining the war, which happened frequently. Sometimes it took 10 days, sometimes there were several resets in a week. Just like today They also got the perks for it.
They did capture bases more often, much faster, and with much less kills, not exactly a sign of "epic battles exclusively". Yes, they had been there, no doubt. But also hundreds of sneaked and rushed bases every tour.
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There is more than one arena.
I'd just like to see at least one arena have historic match-ups that encompass the entire planeset.
As it is now, we don't have that.
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You are the one making up stories and then twisting around when confronted with reality, just to support your story of an golden age bar any dweebiness. You are the one spreading misinformation.
There is next to no truth in that statement.
There was no weekly reset in 2001. It did not exist back then. It came years later. But interestingly we do have it in 2011 - reintroduced because the war isn't always won in reasonable time. In 2001 maps did only change by whining the war, which happened frequently. Sometimes it took 10 days, sometimes there were several resets in a week. Just like today They also got the perks for it.
They did capture bases more often, much faster, and with much less kills, not exactly a sign of "epic battles exclusively". Yes, they had been there, no doubt. But also hundreds of sneaked and rushed bases every tour.
I guess we will have to agree to disagree. The only difference between you and your "conclusions" and me and my "possibly faulty memory" is I was there, you weren't
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Persistent Allies vs Axis, rolling plane set, with whatever can be salvaged from Combat Tour enabled.
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it would involve AvA for sure. . .that has the most potential for improvement.
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it would involve AvA for sure. . .that has the most potential for improvement.
Indeed.
An Axis vs Allies arena with very good AI including GV's so that large missions and counter missions with formations of bombers, tank columns etc could launch at several times throughout the day.
The AI slots are replaced by players who join the missions, (even if they are in progress) the AI just augment and fill in so that the missions can always run regardless of how many players join.
The player will never know what he will run into when he joins a mission. Escort and interceptor slots will fill with real players first so the majority of AI will be bombers and GV's but real players can replace any AI slot.
So basically Combat Tour lite.
(http://i1193.photobucket.com/albums/aa358/JG3Udet/missionlogin-1.png)
Other than the above, I'd like to see the following enabled for AvA.
Ability to pin a custom table to terrains that would hold during a reset and map rotation. Ability to choose a group of terrains and set the order in which they would rotate.
Additional parameters for winning the war, for example, percentage of enemy strats destroyed, number of enemy killed, certain key bases captured, combinations of these etc.
A usable perk system that would allow perk costs to be changed according to setup. For example be able to perk the 109F in an early war setup where the main AC would be the 109E.
Ability to set eny values for certain AC, so that we can set eny to automatically prevent 3 or 4 guys on the same side from having troop transports available to pork undefended bases in an otherwise empty arena.
Ability to choose between unlimited and finite numbers of certain aircraft to be able to model attrition. For example, be able to enable only 10 me-262's so that once they are destroyed there are no more for the length of the scenario or whatever period of time the CM determines.
A modified FSO type logging program so that we can track stats/scores for the week long length of our setups rather than by tour/month.
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Hi alt map, where all the bases are 10K or above :aok would be nice once in a while see more 152s, 38s, JUGS, ponies etc etc up where they excelled!! only once in a while though :aok
Hi alt fights can be nerve racking chess matches to be sure!
JUGgler
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I guess we will have to agree to disagree. The only difference between you and your "conclusions" and me and my "possibly faulty memory" is I was there, you weren't
They are no "conclusions"
The road to the weekly reset. Note the dates.
Im not saying change it it is a good map BUT the fact is it takes 3-4 times longer to get a reset on the mindanao map(and the islands map for that matter) compared to the others(uterus and baltic)
Im absolutely fed up with mindanao! please could you put uterus and baltic in more often?
something like mindanao baltic uterus islands baltic uterus (repeat)?
Im sorry for complaining but for the last 3 days everytime i log on its mindanao! hardly any Gv action lots of gangbanging from a2 or other high bases.parts of the map are really good but the reset is extremely difficult and therfore more rare.Uterus gets reset in a matter of hours sometimes.
One thing else i will add, way back when i first started flying i only used to fly in the "free" arena in WB ($2.00 an hour being my main reason for not flying there anymore), and i loved that it reset weekly. why not apply that to the terrain rotation here? rather than a reset dependant on 1 side "Winning"
A schedule for rotation would obviously be up to HTC. But, subjectively, from this player's point of view. Any map, even my most favorite maps in the set, get old after a week. It seems reasonable to meif we can't get a reset in a week there should be a scripted reset/scroll to the next errain in the set. This would accomodate all players, flying at least once a week is almost the definition of a casual player, also most squads have weekly squadnights, after which point the map should be rotated. A week would give everyone a chance to play on it, and wouldn't give us a chance to get sick of a particular map to the point of dry heaving on sight at load-up.
As of May 9, 2003 (Friday), we will be making a change to how the Main Arena terrains switch.
Currently, when a country wins the war, the arena resets and the next terrain in the rotation is loaded.
As of tomorrow, we will manually change the terrain to the next terrain in the rotation. Thus, if the war is won during the week, the same terrain is reloaded and will not change until the following Friday of that week.
Basically, after tomorrow, you will get a new terrain every Friday, no matter what state the war is in.
Skuzzy, May 8. 2003 http://bbs.hitechcreations.com/smf/index.php/topic,86432.0.html
And the reactions:
Thank Jesus, that is EXACTLY what I proposed in a message posted almost a month ago! Proof that Skuzzy and friends actually READ what we post here <BIG sigh of Relief>...
CHk out the News forum.... you all got what you been asking for... lets hope it works well! NEWS ANNOUCMENT (http://www.hitechcreations.com/forums/showthread.php?s=&threadid=86432)
guys i think by a 'new map each friday' he means a new map (in the rotation)to the one your playing not a brand new map we have never seen before :)
just means no map will ever exceed an entire week(friday to friday) without being changed.I cant quite be sure what skuzzy means here but thats what i think it means.I like the idea of giving it a try! thnx for the test HTC :)
I could produce a tons more of posts, players complaining about steamrolling of maps, or proudly stating how many resets there side has won in the tour. All from 10 years ago, a time where "nobody ever won the war" and the maps were "weekly reset by HTC"
So much for your "I was there".
Oh, and I played for a very short time only in early 2001, but can also remember the war reset back then. And I when I had to stop playing, I still followed the game's evolution and discussions here. :)
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A sheeps arena , with lemming hordes, and pink duct tape in the tower :cool:
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Ability to pin a custom table to terrains that would hold during a reset and map rotation. Ability to choose a group of terrains and set the order in which they would rotate.
Additional parameters for winning the war, for example, percentage of enemy strats destroyed, number of enemy killed, certain key bases captured, combinations of these etc.
A usable perk system that would allow perk costs to be changed according to setup. For example be able to perk the 109F in an early war setup where the main AC would be the 109E.
Ability to set eny values for certain AC, so that we can set eny to automatically prevent 3 or 4 guys on the same side from having troop transports available to pork undefended bases in an otherwise empty arena.
Ability to choose between unlimited and finite numbers of certain aircraft to be able to model attrition. For example, be able to enable only 10 me-262's so that once they are destroyed there are no more for the length of the scenario or whatever period of time the CM determines.
[/quote]
+1 to all, especially the modelled attrition. good stuff :aok
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An arena where the strats determine the ENY.
That's a cool idea.
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Indeed.
Other than the above, I'd like to see the following enabled for AvA.
Ability to pin a custom table to terrains that would hold during a reset and map rotation. Ability to choose a group of terrains and set the order in which they would rotate.
Additional parameters for winning the war, for example, percentage of enemy strats destroyed, number of enemy killed, certain key bases captured, combinations of these etc.
A usable perk system that would allow perk costs to be changed according to setup. For example be able to perk the 109F in an early war setup where the main AC would be the 109E.
Ability to set eny values for certain AC, so that we can set eny to automatically prevent 3 or 4 guys on the same side from having troop transports available to pork undefended bases in an otherwise empty arena.
Ability to choose between unlimited and finite numbers of certain aircraft to be able to model attrition. For example, be able to enable only 10 me-262's so that once they are destroyed there are no more for the length of the scenario or whatever period of time the CM determines.
A modified FSO type logging program so that we can track stats/scores for the week long length of our setups rather than by tour/month.
That's an interesting list, would certainly be interesting for the AvA. I have a horrible feeling many of those ideas would not survive contact with players, but I think it'd be neat.
Wiley.
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I have a horrible feeling many of those ideas would not survive contact with players
How come?
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Other than the above, I'd like to see the following enabled for AvA.
Ability to pin a custom table to terrains that would hold during a reset and map rotation. Ability to choose a group of terrains and set the order in which they would rotate.
Additional parameters for winning the war, for example, percentage of enemy strats destroyed, number of enemy killed, certain key bases captured, combinations of these etc.
Some of those parameters would be pretty easy to work, to either toolshed or have buddies come in to let you kill them.
A usable perk system that would allow perk costs to be changed according to setup. For example be able to perk the 109F in an early war setup where the main AC would be the 109E.
Ability to set eny values for certain AC, so that we can set eny to automatically prevent 3 or 4 guys on the same side from having troop transports available to pork undefended bases in an otherwise empty arena.
Ability to choose between unlimited and finite numbers of certain aircraft to be able to model attrition. For example, be able to enable only 10 me-262's so that once they are destroyed there are no more for the length of the scenario or whatever period of time the CM determines.
So if I wanted Allies to have an easy time of it, I log in Axis and auger 10 262s, thus denying them to the Axis side?
Wiley.
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So what would you do for the next 11.5 hours?
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A better WWII arena with one thing or another fixed or improved ;)
Oh, and in my dreams a fully fleshed out WWI arena with a great variety of missions, targets and battles. :banana:
Don't forget the mustard.
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Im ready
(http://i892..com/albums/ac129/tsss_2010/Foto0220.jpg)
LMAO