Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: Gman on December 07, 2011, 11:54:01 AM
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I think it's a cool new idea to incorporate scout aircraft into the ground game. It'll be different than what we have going on now, make the gv guys happy I'm sure as well. Innovation...good times.
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I think it's a cool new idea to incorporate scout aircraft into the ground game.
Totally new indeed. Amazing no one came ever up with that, isn't it? :noid
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WOW! That was unexpected :eek:
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WOW! That was unexpected :eek:
No kidding, it's very cool looking though!
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Haha.
I also see the icon ranges are represented by 4 digit numbers. Will this be part of the new update too?
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Maybe some hot air balloons too?
It will also be able to deploy smoke grenades as markers and can land but not drop vehicle supplies. On top of that it's also just a lot of fun to fly.
:aok
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No kidding, it's very cool looking though!
Agreed! And a good idea, imo.
It grants three wishes. Those who wanted smoke grenade equipped planes, those who wanted shorter GV icons, and those who wanted recon aircraft.
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Way to cave to the point and clickers on view range.
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Agreed! And a good idea, imo.
It grants three wishes. Those who wanted smoke grenade equipped planes, those who wanted shorter GV icons, and those who wanted recon aircraft.
And with deplyoing it to Vbases it's also riling me up. :banana: :(
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:aok
About time! Now we need to be able to pick up downed pilots and it will be a fun diversion from time to time.
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Wow, I didn't even know we needed this.... What a great idea.
So this will neutralize the spawn campers. :aok
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another german WWI plane? :bhead
:neener:
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Well we have a jeep, don't we? Somehow that jeep can carry the required material to right a flipped tank, rearm it, etc. So all you realisms guys, sit on it for a minute. If we brought in an O series aircraft that could carry supplies (carry, not drop), carry, say two or three troops, and is going to turn inside of everything, why not, could actually be a ton of fun. I think trying to land a storch or (insert observation/liason aircraft here) while in the middle of a heated GV battle, would be a hoot. Guys who object to this are likely the ones who never run supplies. It would be nice to have a bit more survivable alternative to a goon (mustangs trying to kill storch over paris?? vignette).
A four storch formation running NOE to drop troops...lol, now thats stuka strike fun... that is what the game is all about, right?
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These little beauties make perfect training planes. I recommend a squadron be sent to the vTards HQ at once. :airplane:
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I think this is great! Also, seems like it will be a german oriented update list.
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Yes we need to bring Storch back. :O
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more ground war stuff :headscratch: :cry :furious
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I just want to go to the TA and take one from a CV and see if I can fly slower than the CV can steam. :)
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Where are you seeing this? I know they had RV8's in AvA for jet week once, that was a blast...
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http://www.youtube.com/watch?v=VDcB0pSUYOI
In the MA of course.
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Where are you seeing this? I know they had RV8's in AvA for jet week once, that was a blast...
home page
"storch"= whirbel bait :t If they added wind to the arenas, these things would be butterfly's
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Perk it. :O
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wait... that's not the Meteor!
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Yes we need to bring Storch back. :O
Says you :rofl
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I hope this means ground attack aircraft get a lower GV spotting range, since we now have scouting planes!
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smoke bombs! I think I got part of what I wanted
http://bbs.hitechcreations.com/smf/index.php/topic,324509.0.html
:aok
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:huh
...Okay then. Will be interesting to see how that plays out.
Wiley.
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I know what I'll be doing with the Storch.
(http://i547.photobucket.com/albums/hh473/cactuskooler/inde1x.jpg)
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-1. Unless Skorzeny will be modelled to save vDallas from the knits, this plane would be useless.
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A Storch was the victim of the last dog fight on the Western Front and another was downed by a direct Allied counterpart of the Storch—a L-4 Grasshopper—from the L-4's crew directing their pistol fire at it. The pilot and co-pilot of the L-4, Lts. Duane Francis and Bill Martin, opened fire on the Storch with their .45 caliber pistols, forcing the German air crew to land and surrender.
Bam...historical precedent...lol (Wiki...bigger lol)
Hey man Skorzeny was a wussy compared to Rudolph Witzig....
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Very cool - a move towards expanding game strategy. Paves the way for the FW-189 - the best recce aircraft on the Eastern Front. Westland Lysander, anyone? Polikarpov PO-2? Taylorcraft Grasshopper?
Still want my durned He-111, though. Anyway, great job HiTech.
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I hope this means ground attack aircraft get a lower GV spotting range, since we now have scouting planes!
It does
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-1. Unless Skorzeny will be modelled to save vDallas from the knits, this plane would be useless.
It wouldn't be in a squad or team setting. By limiting the view from jabos at the same time, opens up the ground game and will (if used correctly) cut down on the "he egged my tank" whines.
I think it'll make good bait for waiting flaks. Fighter jocks are going to love diving in on this thing. I bet it'll be small and hard to hit. It might even have resupply ability... don't know if home page said that or not :headscratch:.
Now maybe they can work on the gamey CV setup. :angel:
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I don't know Debrody, I can see this plane being used. As Dirtdart mentioned, it will be fun to fly supplies into a raging GV battle. I know I'll fly this plane from time to time.
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You think i was serious? ;)
Anyway, it could be one thing: a scout/ligh resupply plane, available from V-bases. But then someone will request for an allied counterpart, taking away the resources from the real military aircrafts (Jak, Tupoljev, Ki-43, He-111, Mig, Macchi, Dewoitine, Bistrol)
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wow, i was all excited thinking he was coming back!!
RV-8's will be available for Jetweek December 16, 2011 as will all the tanks and the b29 later in the week.
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Neat.
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I know what I'll be doing with the Storch.
We'll like the old saying goes, you can land anywhere once!
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You think i was serious? ;)
Anyway, it could be one thing: a scout/ligh resupply plane, available from V-bases. But then someone will request for an allied counterpart, taking away the resources from the real military aircrafts (Jak, Tupoljev, Ki-43, He-111, Mig, Macchi, Dewoitine, Bistrol)
I'm sure an allied counterpart will be added, but after that I don't think it will take too much dev time away.
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I can see a new race rule being invented for this plane in the extreme racing league. "after first lap complete, you must land then take off in less that 25% of the runway length"
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So....will there be a rearm/refuel pad at the v bases now? If so, will ANY aircraft be able to use them, not just the Storch?
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Where are you seeing this? I know they had RV8's in AvA for jet week once, that was a blast...
i got a kill on a 262 in a RV8 lemme find the pic i'm on my laptop so hopefully its uploaded to my photobucket account.
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So....will there be a rearm/refuel pad at the v bases now? If so, will ANY aircraft be able to use them, not just the Storch?
Highly doubtful other planes will have that ability. At least I hope not.
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The wishlist works! (http://bbs.hitechcreations.com/smf/index.php/topic,320100.0.html) :old:
(http://www.hitechcreations.com/images/stories/news/storch/fi156-storch-1.jpg)
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http://www.hitechcreations.com/News/Announcements/fi-156-storch-screenshots.html
News - Announcements
December 7, 2011
Introducing the Fi 156 Storch for the next version update. The Storch represents a new class of aircraft in the game - the observer plane, a.k.a liaison or spotter aircraft. Well regarded for its amazing STOL (Short Takeoff and Landing) capability and great all around visibility, it was a real workhorse but was most famous for its use in the raid at Gran Sasso that rescued Mussolini.
In game it will be available from vehicle bases and ports in addition to airfields. The next version will have a reduction in vehicle icon ranges from aircraft but the Storch will benefit from a longer vehicle icon range capability making it valuable for battlefield recon and support. It will also be able to deploy smoke grenades as markers and can land but not drop vehicle supplies. On top of that it's also just a lot of fun to fly.
Cactuskooler did a nice job on this skin with a paint scheme from Aufkl. Gr. 32. It carries a stork emblem on the cowling. It was nicknamed the Storch, German for stork, because of the long gangly landing gear that resembled a stork's legs.
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heck yeah!!!
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Well regarded for its amazing STOL
Anyone know it's take off distance off unpaved runways?
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just a... WOOT! :noid
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(http://)(http://i186.photobucket.com/albums/x39/PanosGR/FI2.jpg)
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These little beauties make perfect training planes. I recommend a squadron be sent to the vTards HQ at once. :airplane:
+1
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Is it me or it's name really reminds you a Fiat 500?
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Who needs guns when you can get extremely low and slow to make people auger. :banana:
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From the one pic it looks like it had a single rear gunner.
MachFly's pic
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Wish Granted
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This little beuty is beyond cool!... I will spend countless hours plastered and flying circles around the enemy in furballs... the high wing potentialy without F-3 view will make dodging some rear-quarter attacks insane... but... I guess I get to be the first luftwhiner... "...of all the german aircraft to be included before the ____ (He111, Ju-87B/G, Ju-88190A-9...)". :devil :aok *bows down*
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From the one pic it looks like it had a single rear gunner.
MachFly's pic
According to wikipedia it is supposed to have one 7.9mm. I really don't think it's going to be much help though.
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Although I may not utilize this bird much, I must say that I am rather pleased to see it added. In addition it's roll and that of the reduced GV's icons from other A/C is a nice addition. I like this little dog-leg in the turn that AH is making. :rock
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-1. Unless Skorzeny will be modelled to save vDallas from the knits, this plane would be useless.
It's quite the oposite: The plane will be very useful, and that is in the specific context of Vbases the single beef I have with it. :bhead
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Will it be available on the CV?
Would like the ability to resupply LVTs.
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Anyone know it's take off distance off unpaved runways?
Not sure......but apparently it can land safely in a hotel lobby. :salute
(http://img254.imageshack.us/img254/5813/lobbyownsskyrockfy3.jpg)
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Totally cool add HTC! :aok
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According to wikipedia it is supposed to have one 7.9mm. I really don't think it's going to be much help though.
Given the list of aircraft capable of hanging on its six during maneuvers.... or rather, take the list of aircraft in the game that can even come close to hanging on its six during maneuvers and look at what they'll be armed with to fight against it.... only in AH is there the potential for a horde of Fi156s to have a battle of epic proportions against a horde of B5N2s... until the D3As show up and start chasing one side back to the base. :D
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:rofl Boner
i hate the word epic....but thats epic
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There are THREE things that were really good to hear regarding the addition of the Storch (in addition to adding the Storch):
First, the GV icon range for regular aircraft is reduced, hopefully the reduction is worthy enough to notice.
Second, the ability of the Storch to see gv's further out than other aircraft is very nice, it actually lends to giving the spotter aircraft its due.
Third, the Storch is going to have smoke capability so it can mark enemy gv's.
Very good job indeed, HTC. This adds a whole other realm in AH. Job well done and thanks for exploring and implementing the idea. :salute :aok
Now... about some other things.... ;)
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Given the list of aircraft capable of hanging on its six during maneuvers.... or rather, take the list of aircraft in the game that can even come close to hanging on its six during maneuvers and look at what they'll be armed with to fight against it.... only in AH is there the potential for a horde of Fi156s to have a battle of epic proportions against a horde of B5N2s... until the D3As show up and start chasing one side back to the base. :D
B5N vs storch with gunners in each would be an unique sight to see. "No! don't get on his six, we need to be at his 12 low!!!"
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Aha! This will be my new favorite plane because I am an absolutely horrible dogfighter! Nice to be able to use smoke to as well but how long does the smoke last and how big will the "poof" be?
Also will there be any way of earning perks out of this?
Perhaps for every tank killed within a 20 yard radius of where the smoke landed is an assist of some sort but .5 perks are earned as a base for instance?
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stop saying "im gunna resup this and that" because the home page says it cant carry sups.
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stop saying "im gunna resup this and that" because the home page says it cant carry sups.
"and can land but not drop vehicle supplies"
aka, no chute drops, but you can land next to the tank and drop them.
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I'm totally going to use this for resupply!
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Lately Pyro and I have been thinking of this.
http://www.youtube.com/watch?v=VDcB0pSUYOI (http://www.youtube.com/watch?v=VDcB0pSUYOI)
HiTech
It had been fortold of in my topic a couple of months ago :D
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I'm totally going to use this for resupply!
yep so will I "and can land but not drop vehicle supplies"
aka, no chute drops, but you can land next to the tank and drop them.
gah i was wrong stone me! :)
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Nice addition! :aok I had actually been wanting something like this. I think we'll be seeing the American counterpart in a week or so
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I wonder if supplies onboard will add a noticable weight to the entire aircraft if you take them or not....
Anywho, it just occured to me, might need a "No Smoking" sign mounted somewhere inside this thing. First thing I'm doing when I up in it is shut off the engine, drop a smoke or two, and see how they smoke there in the hangar for a few minutes. (http://smileys.on-my-web.com/repository/Smoking/smoking-020.gif)
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wow who woulda thunk
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Interesting :headscratch: Something major is coming with this addition. Otherwise why bother. :aok
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I almost feel like a kid again on Christmas morning :x :banana: :cheers:
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I know what I'll be doing with the Storch.
(http://i547.photobucket.com/albums/hh473/cactuskooler/inde1x.jpg)
Sunbathing until you tail heals? :lol
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This is more then just a new air craft, its also going to change how gv's are engaged, and how the ground/air war will be conducted.
THATS cool, but..im still sad to see anything come before the he-111 considering how long that A/C has been wished for.
But who knows, maby this will be a german face lift version, new HE-111, storch and the ME-410
Bomber scout attack
:salute :pray
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Hey, its in, but seriously, carry say two troops.... I have in the past participated in the mad jeep dash mission where we ran dozens of jeeps at a maproom. Could be pretty fun to set a bunch of storchs in town and let troops run, like we used to do before the update with goons.
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Is it April 1st already? :huh
Didn't know we needed a spotter aircraft. And the reduction of GV icons is going to have unintended consequences. This plane will be very useful to large squads that have willing serfs to do the bidding of their hordes. Can't imagine people in a small squad or solo flyers taking this thing up on a regular basis.
As for the reduced icons: given the choice between taking a Storch or carpet bombing with 3 Lancasters for effect, expect more Lancs. The GVers may not get bombed by fighters anymore, just steamrolled by 14 1,000lb bombs.
Another concern with reduced icon ranges are Wirbels. They can already down a fighter at 1.5k. Reducing the range further puts you squarely in the kill zone and dead before you even see them. I can foresee more WW runway camping as well as more GVs over running airfields. Who will want to be spotting GVs that somebody else gets to bomb? Oh, yeah hand-holding types. And what sort of point/score/perk incentive is going to be offered to encourage non-horders to fly this? Most people want some kind of bang (fights, kills or stuff blown up) for their buck.
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^ is that a whine...
Jeeze
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I am looking forward to flying it some. Will be a nice change of pace and something different for once.
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Is it April 1st already? :huh
Didn't know we needed a spotter aircraft. And the reduction of GV icons is going to have unintended consequences. This plane will be very useful to large squads that have willing serfs to do the bidding of their hordes. Can't imagine people in a small squad or solo flyers taking this thing up on a regular basis.
As for the reduced icons: given the choice between taking a Storch or carpet bombing with 3 Lancasters for effect, expect more Lancs. The GVers may not get bombed by fighters anymore, just steamrolled by 14 1,000lb bombs.
Another concern with reduced icon ranges are Wirbels. They can already down a fighter at 1.5k. Reducing the range further puts you squarely in the kill zone and dead before you even see them. I can foresee more WW runway camping as well as more GVs over running airfields. Who will want to be spotting GVs that somebody else gets to bomb? Oh, yeah hand-holding types. And what sort of point/score/perk incentive is going to be offered to encourage non-horders to fly this? Most people want some kind of bang (fights, kills or stuff blown up) for their buck.
Bah...klll joy... yep we need another fighter or bomber of nearly similar performance to make the game more interesting...... :aok
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It also makes you wonder if they will add the PBY now that it can be used to spot targets, and launch/land from ports/airfields.
hmmm.. :devil
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(http://i62.photobucket.com/albums/h113/rcmtdriver/P9050575.jpg)
Pretty neat little plane
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(http://i62.photobucket.com/albums/h113/rcmtdriver/P9050575.jpg)
Pretty neat little plane
That ones at Fantasy of Flight in florida... Great place
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I took that picture in the military aviation museum in Newport News, VA. The planes at that musuem are kept in flying condition
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I believe the 4 digit icon's in the screenshot will be limited only to scout/spotter planes. My question is, did they add a new mode to accommodate this? Something like scout mode? And for those who are asking about perks, did you forget that the Storch has a 7.9mm MG in the tail? But I admit that I myself, am curious if there will be a different way to get perks while flying her.
I REALLY love this curve ball they threw, and find it funny that there is already a whine about it's addition. Whine all you want, it's being added. :D I'm just happy about a new toy to litter the landscape with. :x
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A cool plane that was very useful in RL, but I doubt it'll amount to much in AH. Its useflness in WWII just doesn't translate very well into AH, unless its strictly a GV fight with no enemy cons around. Plus IMO, flying as a spotter or resupply just doesn't sound like too much fun to me in this environment. But hey, have at it if thats your cup of tea. Don't want to spoil anyone else's fun. It might be fun to take one up in a crowd just to see how long you could evade getting shot down, but don't kid yourself. It'll be deadmeat if there are any enemy fighters around.....I don't care how low and slow it can fly. And if there are multiple cons around it'll draw them like flies. I mean, seriously....
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Is it April 1st already? :huh
Didn't know we needed a spotter aircraft. And the reduction of GV icons is going to have unintended consequences. This plane will be very useful to large squads that have willing serfs to do the bidding of their hordes. Can't imagine people in a small squad or solo flyers taking this thing up on a regular basis.
As for the reduced icons: given the choice between taking a Storch or carpet bombing with 3 Lancasters for effect, expect more Lancs. The GVers may not get bombed by fighters anymore, just steamrolled by 14 1,000lb bombs.
Another concern with reduced icon ranges are Wirbels. They can already down a fighter at 1.5k. Reducing the range further puts you squarely in the kill zone and dead before you even see them. I can foresee more WW runway camping as well as more GVs over running airfields. Who will want to be spotting GVs that somebody else gets to bomb? Oh, yeah hand-holding types. And what sort of point/score/perk incentive is going to be offered to encourage non-horders to fly this? Most people want some kind of bang (fights, kills or stuff blown up) for their buck.
I'm not sure exactly how to counter those far out in left field estimations of how/why things are going to change... but I'll try:
The Stork is going to be a huge blessing to small squads or small groups of defenders and be of almost no or little use to the "hordes" or massed attacks. The Stork is going to excel at finding gv's by virtue of an increased visual range and a reduced visual range for ALL other aircraft. Bombers/dive bombers/IL-2's and Hurricane IID's are going to have it more difficult.
As for Lancs having an easier go at carpet bombing gv's..... :headscratch: Not sure how you arrived at that assumption.
In case you have not noticed, Wirbys and Ostys do not have much luck shooting down aircraft moving parallel from 1000+ yards out. If the aircraft keep moving and stay observant, and get a wingman (or observer), there is no reason anything will change. I see it as getting away from "easy mode" for the aircraft and getting more towards realism. As far as runway vulching, any wirby within range of the runway to vulch can be seen from "God" mode, so again I'm not sure of your issue. Also, what is the difference if a Brewster spots an enemy gv and leads allied tanks or planes in, or if it is the Stork? I'll bet it will have a 40 ENY, since that is the higher currently available so if you ping a Me262 as it dives on by and it eats dirt, then you will earn 8 perk points. If you ping a 30 ENY gv and it towers, you will earn 1.3 perks. I'm not sure how or why you are hammering the panic button???
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A cool plane that was very useful in RL, but I doubt it'll amount to much in AH. .
If it flies outta Vbases, it will be very useful"
And this is my problem with it. Vbase defenders have already a lot of advantages for them. They can sit on concrete in high perk tanks while the attacker has basically thrown his away when he upped (even more so with a Storch based there, hardly a chance to ever get away from the base and land your perked tank). They can wait listen for the enemy to roll in, they can leave the base and still ditch if necessary, supps are easily available, they can spot from tower & manned guns.
And now they Vbases are getting instant airborne spotters too? See a Vbase flash, up a plane and see what's coming in and where it's going to?
One more reason to attack the base with numbers and quickly smash all hangars.
That's the aspect I do not like at all, not the plane or it's role by itself.
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It will also be able to deploy smoke grenades as markers
More kowtowing to the GV dweebs. Oh well. I've already got a mission envisioned using the Storches
and their smoke marking grenades.
First part of mission: six mossies deack an entire airfield; 2nd part, a half dozen storches drop smoke
grenades all over the field to disorient any lifters.
Third part: hilarious vulchfest ensues
Another....
dropping smoke grenades all over the flight deack of CVs.
Another.... mulitple storches lay smoke all along a line to blind enemy tanks rather than marking
'em, thereby allowing friendly GVs a relatively smooth ingress to a base/field.
Ah, the possibilities are endless. :)
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Looks good HTC :rock
I am willing to bet that the GV bomber guys wont be to happy that they cant find there targets to drop on at the big spawn camp...err...GV fight :old:
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The Storch has fixed slats and huge flaps on a high aspect ratio wing. It flies like a WW1 fighter. Here's a pilot report.
http://www.airbum.com/pireps/PirepStorch.html
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I'm not sure exactly how to counter those far out in left field estimations of how/why things are going to change... but I'll try:
The Stork is going to be a huge blessing to small squads or small groups of defenders and be of almost no or little use to the "hordes" or massed attacks. The Stork is going to excel at finding gv's by virtue of an increased visual range and a reduced visual range for ALL other aircraft. Bombers/dive bombers/IL-2's and Hurricane IID's are going to have it more difficult.
As for Lancs having an easier go at carpet bombing gv's..... :headscratch: Not sure how you arrived at that assumption.
In case you have not noticed, Wirbys and Ostys do not have much luck shooting down aircraft moving parallel from 1000+ yards out. If the aircraft keep moving and stay observant, and get a wingman (or observer), there is no reason anything will change. I see it as getting away from "easy mode" for the aircraft and getting more towards realism. As far as runway vulching, any wirby within range of the runway to vulch can be seen from "God" mode, so again I'm not sure of your issue. Also, what is the difference if a Brewster spots an enemy gv and leads allied tanks or planes in, or if it is the Stork? I'll bet it will have a 40 ENY, since that is the higher currently available so if you ping a Me262 as it dives on by and it eats dirt, then you will earn 8 perk points. If you ping a 30 ENY gv and it towers, you will earn 1.3 perks. I'm not sure how or why you are hammering the panic button???
I am most certainly not panicking. I just think it's a bad idea and explained why. Rarely bomb GVs anymore but I could see HurriIIDs having real trouble with this change. I have a nice system with great graphics and a big screen. Unless a GV is moving or out in the wide open plain, honest to God - I can't spot them without the icon. When I had a low end computer, the GVs were like big black dots on my screen at 6k out. Now they blend in with the landscape unless I have max zoom on. Even with that, they are hard to spot. What I mean by the Lancs is, there is no readily apparent reward for buzzing around in a storch like there is engaging an opponent with weapons. So a guy who usually flys a fighter with 1,000lbers will be inclined to just "spray and pray" with bombs over the area where he thought he saw a tracer go off (now that he can no longer spot them from a reasonable distance). HTC hasn't specified what the new icon range will be though. Suppose the icon range from "God mode" is also reduced? I think GVs will be on runways a lot more often.
BTW, how often does someone take up a Ju-87 or D3A - unarmed, to spot GVs right now?
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Based on the silliness of the whines of those who are against it. It must be a good idea. I'm all for it.
Oh and Oddball. Smoke was used to disorient the enemy so as to better be able to move.
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I am most certainly not panicking. I just think it's a bad idea and explained why. Rarely bomb GVs anymore but I could see HurriIIDs having real trouble with this change. I have a nice system with great graphics and a big screen. Unless a GV is moving or out in the wide open plain, honest to God - I can't spot them without the icon. When I had a low end computer, the GVs were like big black dots on my screen at 6k out. Now they blend in with the landscape unless I have max zoom on. Even with that, they are hard to spot. What I mean by the Lancs is, there is no readily apparent reward for buzzing around in a storch like there is engaging an opponent with weapons. So a guy who usually flys a fighter with 1,000lbers will be inclined to just "spray and pray" with bombs over the area where he thought he saw a tracer go off (now that he can no longer spot them from a reasonable distance). HTC hasn't specified what the new icon range will be though. Suppose the icon range from "God mode" is also reduced? I think GVs will be on runways a lot more often.
BTW, how often does someone take up a Ju-87 or D3A - unarmed, to spot GVs right now?
I dont think anyone takes up an aircraft unarmed to search for gv's. Currently, anything can be the "eye in the sky", the new system will add another realm and a new layer of "strategy". Remember, the Stork has a top speed at about 110 mph at 1000ft, most aircraft have stall horns blaring at that speed, it isnt like it is going to be zingin' around at high speeds, I'll feel right at home as I do in a cesspool 150 or 172. :D As far as the Hurricane IID having a harder time, I dont think so one bit. Currently, I take the Hurri D up far more than the IL-2 (5 to1 ratio probably), for reasons of cockpit visibility, speed, maneuverability, and the ability to padlock the view of the gv once I find it. Being able to find it visually, fly over it and look out the rear, turn around and dive in without losing sight of the gv is what makes the Hurri D the plane I go to for direct fire vs a tank and not the IL-2.
As far as the heavy bombers being more apt to carpet bomb gv's, I actually think there will be less of it. The bombers need icons to get close to.
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I just found some interesting info, as well as some engine sounds, check this page out:
http://www.piteraq.dk/flight/storch.html
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Thinly disguised attempt at updating the plane list while in fact its to do yet again with tank gameplay zzzzzzz
p.s has anyone noticed the yaks, and c202s look so awful and dated no one really flys them or is it just me?? :headscratch: why does the tempest still look like a game from 10 years ago and the typhoon doesn't oh yeah its been 10 years...
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I just found some interesting info, as well as some engine sounds, check this page out:
http://www.piteraq.dk/flight/storch.html
I want this one.
Type:F-0 or P Year:1942 Engine:As.10P
Counter insurgency ("Polizei") C-3 with machine guns in side windows and bomb-racks/smoke laying
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B5N vs storch with gunners in each would be an unique sight to see. "No! don't get on his six, we need to be at his 12 low!!!"
:rofl
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I want this one.
Type:F-0 or P Year:1942 Engine:As.10P
Counter insurgency ("Polizei") C-3 with machine guns in side windows and bomb-racks/smoke laying
So you can pelt the tank with a single .30 cal MG to annoy them to death? :D You'd be a mini-Puff the Magic Dragon. :lol It be an annoying for him as it would be for someone in a winter parka to get pelted by someone with an airsoft gun. ANNOYING!
On a different note, I've only found where the Stork carried only 4 smoke bombs for target marking or for concealment purposes for German troops.
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WWI will be stoked..........WTG HT finally making something of the WWI arena .. will you be bringing Buffs and GV's to WWI as well?
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I want my 410 Screenies!! :bhead :furious :joystick: :bolt:
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WWI will be stoked..........WTG HT finally making something of the WWI arena .. will you be bringing Buffs and GV's to WWI as well?
:headscratch:
On another note...
This was one of the planes I considered building before I decided on the Bearhawk. Specifically because of it's STOL capabilities.
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I'm excited to see it and it will add a new aspect to the game.
With the reduction in GV icon range from other aircraft the attack fighters may well need this plane around to mark targets and I don't think it's going to be as easily killed as people think, as long as the pilot has good SA and reasonable skill.
I expect the smoke will be the same as the tanks use now and perks will be gained through kills with the rear gun and resupplying GV's.
It should be a lot of fun. Thanks HT. :banana:
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p.s has anyone noticed the yaks, and c202s look so awful and dated no one really flys them or is it just me?? :headscratch: why does the tempest still look like a game from 10 years ago and the typhoon doesn't oh yeah its been 10 years...
Yeah. It's because of the way they look.
:rofl
wrongway
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Its for the giant gv battles.
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This is going to be a GREAT update. The best part if having the GV icon ranges shortened. i personally hope they take it down to 400-500 yards for the icon. Will definately put a damper on the eggers and you can't go wrong by doing that. The plane looks like it will be fun to fly though. I'll definately take it up.. Inbetween jeep sorties that is :devil
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I can already see things though the headrests, clipboards and mountains, I don't need no spotter.
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Can we have the Boomerang now? It did the same job, but not to be available from the Vbases.
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All looks very nice.
Now what wuld be your reaction if HTC submitted Jak-3, Beaufighter, ki-44, or Tu-2 screenshots instead of a slow, defenseless "TARGET"?
Think about it.
:bhead
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Now what wuld be your reaction if HTC submitted Jak-3, Beaufighter, ki-44, or Tu-2 screenshots instead of a slow, defenseless "TARGET"?
Think about it.
:bhead
My reaction would be "OK...some people will probably be happy".
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If it flies outta Vbases, it will be very useful"
And this is my problem with it. Vbase defenders have already a lot of advantages for them. They can sit on concrete in high perk tanks while the attacker has basically thrown his away when he upped (even more so with a Storch based there, hardly a chance to ever get away from the base and land your perked tank). They can wait listen for the enemy to roll in, they can leave the base and still ditch if necessary, supps are easily available, they can spot from tower & manned guns.
And now they Vbases are getting instant airborne spotters too? See a Vbase flash, up a plane and see what's coming in and where it's going to?
One more reason to attack the base with numbers and quickly smash all hangars.
That's the aspect I do not like at all, not the plane or it's role by itself.
I'm hoping the Storch will have a hanger of it's own, separate from the VHs. Then it'd just be the matter of bringing a jabo and taking the Storch hanger out. It's going to be interesting to see what develops.
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I like spotting for GVers in the middle of a hard fight, I'm going to enjoy flying this kite. :D
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Yup, sometimes just enjoy spotting GV's. This thing will be a riot.
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I'm hoping the Storch will have a hanger of it's own, separate from the VHs. Then it'd just be the matter of bringing a jabo and taking the Storch hanger out. It's going to be interesting to see what develops.
Shouldn't need it...
The wings fold, one of the reasons that I was considering building one. I could use a garage instead of a hanger :rock
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Another concern with reduced icon ranges are Wirbels. They can already down a fighter at 1.5k. Reducing the range further puts you squarely in the kill zone and dead before you even see them.
Realistic IE historically correct caution will be needed. It's intolerable.
I can foresee more WW runway camping as well as more GVs over running airfields. Who will want to be spotting GVs that somebody else gets to bomb? Oh, yeah hand-holding types. And what sort of point/score/perk incentive is going to be offered to encourage non-horders to fly this? Most people want some kind of bang (fights, kills or stuff blown up) for their buck.
Also perk-flying and score-mongering and teamwork-happy types. All of them hording around in Storches - slow as GVs and vulnerable as goons. There goes the Brewster's "obnoxiously overmodeled" crown.
If it flies outta Vbases, it will be very useful"
And this is my problem with it. Vbase defenders have already a lot of advantages for them. They can sit on concrete in high perk tanks while the attacker has basically thrown his away when he upped (even more so with a Storch based there, hardly a chance to ever get away from the base and land your perked tank). They can wait listen for the enemy to roll in, they can leave the base and still ditch if necessary, supps are easily available, they can spot from tower & manned guns.
And now they Vbases are getting instant airborne spotters too? See a Vbase flash, up a plane and see what's coming in and where it's going to?
One more reason to attack the base with numbers and quickly smash all hangars.
That's the aspect I do not like at all, not the plane or it's role by itself.
Bolded features should be removed with Storch introduction
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Half of a squad missions will be to rescue a fellow pilot in enemy territory.
Im glad not a Vtard ;)
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This is going to be a GREAT update. The best part if having the GV icon ranges shortened. i personally hope they take it down to 400-500 yards for the icon. Will definately put a damper on the eggers and you can't go wrong by doing that. The plane looks like it will be fun to fly though. I'll definately take it up.. Inbetween jeep sorties that is :devil
I wonder what the world looks like through your glasses :D
(http://dc407.4shared.com/img/ALVeTmhh/s7/puppy_with_coke_bottle_glasses.jpg)
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Love this idea. I think it shows that HTC recognizes that GV are sitting ducks for fighter bombers and is developing a solution. This looks like a great way to improve GV play. Adding the ability to land with supplies is great feature.
+ 1 :aok
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let em putt around dropping smoke bombs.. looks like it will get torn up quite easily by pintle guns if people do what I think they'll do with it.
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Will a tank be able to roll over and crush a smoke round to stop it from smoking, or perhaps blast it with the main gun? :)
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Realistic IE historically correct caution will be needed.
Its historical for an enemy fighter to unerringly know where his flak vehicles are so he can run to them? Funny how I've never read of that.
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Its historical for an enemy fighter to unerringly know where his flak vehicles are so he can run to them? Funny how I've never read of that.
That didn't work so well for George Preddy and Don Emerson :(
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:aok
About time! Now we need to be able to pick up downed pilots and it will be a fun diversion from time to time.
and maybe even drop of ac fuel to ac that have landed of base :)
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I'm curious how the Fi 156 will be scored?
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although I'm normally a bit :( when we get GV updates because I have no interest in them at all, I think this is a farily nice one because now I can make myself useful when my squaddies are all being boring and GVing :old: :D
it's also nice that it is aiming to add an extra dimension to the gameplay, although I guess we should wait and see how it actually plays out in the MA before we get too excited
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I'm curious how the Fi 156 will be scored?
if it has no attack how can it be scored? this may be a volunteer only duty
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That didn't work so well for George Preddy and Don Emerson :(
As I understand it, Preddy was chasing a 190 not running away from it. But yeh, sad stuff.
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So does the smoke used by the tanks (and most likely the storch) have the same effect on frame rate that the smoke from burning buildings/hangars have? If so, it should be interesting to see what happens when a bunch or Fi156s decide to all drop smoke in the same area. :uhoh
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if it has no attack how can it be scored? this may be a volunteer only duty
People care about score?
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Its historical for an enemy fighter to unerringly know where his flak vehicles are so he can run to them? Funny how I've never read of that.
Also planes and vehicles could normally not even talk with each other unlike this game, they used different bandwidth.
Something a Storch or an Austin could and did.
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if it has no attack how can it be scored? this may be a volunteer only duty
Score it as a fighter. Easy.
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+1
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Score it as a fighter. Easy.
With my squad having quite a few expert tankers, the Fi 156 is really not going to come in handy. Not sure if we will need one because the battle
will already be pushed back to the spawn, clamped down and camped before a Fi 156 can get off the ground.
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Dose this mean that we MAY get one of these:
Fw 189 Uhu
167 Maryland
Auster
Ar - 196
Piper L-4
or any of the Maritime recons
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I wonder how the smoke will compare to tank smoke. I could see a tank launching a bunch of smoke rounds as a diversion to Storch smoke markings. I suppose it's a legitimate diversionary tactic, just curious.
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Way to cave to the point and clickers on view range.
Well said. Sadly, it appears true.
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Its historical for an enemy fighter to unerringly know where his flak vehicles are so he can run to them? Funny how I've never read of that.
Yes it's documented, German fighters dragged aircraft to flak batteries.
This is a new category of aircraft for Aces High. It will be interesting to see how it fares.
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Yes it's documented, German fighters dragged aircraft to flak batteries.
No, I am not talking about flak batteries. I am talking about mobile AA platforms wandering around the wilderness.
Dragging to fixed flak batteries is covered in AH by dragging to, or hugging, the AA at airfields and towns.
I see no way that a pilot in WWII would unerringly know out to 6,000 yards where a Whirbelwind was.
FWIW, the fix is easy. Limit the friendly icon range to the same distance as the enemy icon range. That would retain the Storch's usefulness while fixing the gamey, fight avoiding, "drag to the Whirbelwind so said cockroach can clear my six" tactic.
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The only "fair" solution would be to limit wirbles from seeing planes until the same range is reached. There is NO reason they should be arbitrarily hidden.
This is purely a result of the vocal minority constantly crying that they can't cut it in GVs and need power-ups. Well, some of those power-ups unbalance gameplay with regards to aircraft, so they should go both ways.
Make fighters (and bombers, think about it) not show up to GVs until the same range. Make both factions see each other at the same time.
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With my squad having quite a few expert tankers, the Fi 156 is really not going to come in handy. Not sure if we will need one because the battle
will already be pushed back to the spawn, clamped down and camped before a Fi 156 can get off the ground.
jeeesh, Butcher. You realize your trumpet is heard further away if someone else plays it, right? You are rather quick and free with the "expert" label, don't ya think? :rofl
I think you might be missing the point regarding the Stork, but that is ok. You dont really need a spotter when the spawn is camped with 10 tanks. :aok
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jeeesh, Butcher. You realize your trumpet is heard further away if someone else plays it, right? You are rather quick and free with the "expert" label, don't ya think? :rofl
I think you might be missing the point regarding the Stork, but that is ok. You dont really need a spotter when the spawn is camped with 10 tanks. :aok
It was meant as sarcasm - but let me fill you in since it seems to eluded you a bit, attacks generally compose of a quarter or half then the defenders. So every 4 defending tanks only one maybe 2 are attacking.
Generally speaking you "won't" need spotters once the main attack is broken down and everyone "gives up" due to the defenders holding the line.
Don't want a spawn camped by 10? maybe press the attack a little more and not give up after one death, thus the ratio of defenders to attacks might actually stay even instead of dropping off to nearly a quarter once the first few die.
Hopefully now if the Gv's arn't spotted by planes taking off that are 6k away, then maybe people will actually stick around for a ground battle and not have the spawn camped in 10 minutes once everyone gets pushed back.
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Don't want a spawn camped by 10? maybe press the attack a little more and not give up after one death, thus the ratio of defenders to attacks might actually stay even instead of dropping off to nearly a quarter once the first few die.
This is an interesting statement(and I ain't pointing the finger at you Butch). Most fellas do nothing but the camping defensive side of things. Less danger involved that way. I do not consider the job done when a camp is sealed. I consider it done when the campers after stopping the enemy GV's inbound begin spawning towards the offending enemy field and assualt it. In Transition from defense to offense the Stork will be viable on both sides of this engagement. Round and round it goes....Ideally.
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No, I am not talking about flak batteries. I am talking about mobile AA platforms wandering around the wilderness.
Dragging to fixed flak batteries is covered in AH by dragging to, or hugging, the AA at airfields and towns.
I see no way that a pilot in WWII would unerringly know out to 6,000 yards where a Whirbelwind was.
FWIW, the fix is easy. Limit the friendly icon range to the same distance as the enemy icon range. That would retain the Storch's usefulness while fixing the gamey, fight avoiding, "drag to the Whirbelwind so said cockroach can clear my six" tactic.
They also used mobile flak for batteries so they could move them around easily.
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They also used mobile flak for batteries so they could move them around easily.
You're getting off topic and off the relevant comparison.
It doesn't compare to players in AH dragging an enemy to a friendly wirb that THEY can see 6.0 out but the enemy now can't see until after he is dead and in the tower.
Now do you see the issue?
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I wonder if it will be able to jump to the spawns like the gv's........ :headscratch:
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The Wirbelgawd has no issues... :D
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You're getting off topic and off the relevant comparison.
It doesn't compare to players in AH dragging an enemy to a friendly wirb that THEY can see 6.0 out but the enemy now can't see until after he is dead and in the tower.
Now do you see the issue?
I see a whine not an issue. All a pilot needed was a landmark and a heading and he could drag a bandit to flak. We already know that the main arena isn't exactly like WW2.
It's a bit silly to criticize your opponent for non-historical defense while engaging in non-historical offense.
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You're not getting it. It's a vast double standard. If the enemy can't see the wirb within lethal killing range, neither should the friendly be able to set up a drag like that. If GV whinerdweebs got their icons shortened like this, they should suffer the consequences. The icons should be nerfed uniformly.
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I doubt that I will use it when it comes out for any of it's intended purposes.
I will likely spend the first tour that it is available trying to see how many house/mountain/hangers, etc that I can land upon :noid
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I doubt that I will use it when it comes out for any of it's intended purposes.
I will likely spend the first tour that it is available trying to see how many house/mountain/hangers, etc that I can land upon :noid
LOL. I've been thinking the same thing. Gonna play bush pilot.
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The first landing on the radar will be famous.
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Gonna play bush pilot.
I thought trying to find a place a land a goon to give a friendly supps was hard. No longer will i suffer this dilema :D
I think that while this may create some controversy for those of us who just want to have fun it will provide just that.
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M3 gets up to 60mph, right? M-18 is pretty fast, too? Might try recreating landing a plane on a moving vehicle...
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Anyone know how slow she can get full flaps?
M3 gets up to 60mph, right? M-18 is pretty fast, too? Might try recreating landing a plane on a moving vehicle...
Whats the flattest tank we have? :t
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LOL. I've been thinking the same thing. Gonna play bush pilot.
:lol :aok
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This is an interesting statement(and I ain't pointing the finger at you Butch). Most fellas do nothing but the camping defensive side of things. Less danger involved that way. I do not consider the job done when a camp is sealed. I consider it done when the campers after stopping the enemy GV's inbound begin spawning towards the offending enemy field and assualt it. In Transition from defense to offense the Stork will be viable on both sides of this engagement. Round and round it goes....Ideally.
I think overall it "will" improve gameplay and thats if - the bomb****s are rendered useless unless exactly over the GV or marked by a Storch.
I am quite curious to see how a storch will do on offense - air tactical strategy will be needed to an extent for a storch to be a viable option.
Here's what i'm thinking and its just a wild theory that probably isn't going to work but -
If aircrafts have absolutely no visibility on ground vehicles and require to be a very close proximity (under 800yds) to see a ground vehicle,
this requires Storch's to spot, also requiring a higher CAP for the attacking force - bomb****s aren't going to be zipping around at 50 feet looking for GV's, nor can they fly at 4k either (they can't spot) - thus requiring a storch.
Wirbls won't be operating just on a Base anymore, but also going out to the "Spawns" to make sure no IL-2's or Hurri's can provide air support.
Storch's also would be required on offense otherwise tankers would simply be "blind" without someone at 5k spotting for them.
Just a theory that probably won't happen because of the "arcade" nature of the late war arena, however it would certainly cause more strategic uses for the storch and overall gameplay.
/Who am I kidding, Lusche pointed out even with the ENY raised to 60 or even 100 (joke) people will still fly 51s and La7s.
//The overall game play will never change, hording a base with 60 vs 1 defender is our game play now.
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M3 gets up to 60mph, right? M-18 is pretty fast, too? Might try recreating landing a plane on a moving vehicle...
AH would need some serious changing. If you land on a friendly you'll go though, if you land on an enemy you'll explode.
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Anyone know how slow she can get full flaps?
Whats the flattest tank we have? :t
M4 has a booty for a japanese tankette, lets see one of these aces land like this-->
(http://farm5.static.flickr.com/4020/5124219061_b197830257.jpg)
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M4 has a booty for a japanese tankette, lets see one of these aces land like this-->
(http://farm5.static.flickr.com/4020/5124219061_b197830257.jpg)
Challenge Accepted.
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:rofl I'd be embarrassed if I were a Japanese tanker. :rofl
Cmon sarg., ain't ya got something in a 4 door?
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M4 doesn't have the forward speed to do it.
Machfly, you can still "fake it" so it looks cool on film, no? :P
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M4 doesn't have the forward speed to do it.
I think in order to pull it off I would have to stall the stork a few feet in front of the M4 so as I come down the 3-4 feet it comes under me and "catches" the stork.
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what hanger is the stork going to be housed in?
will the enemy be able to spawn when all the vehicle hangers are down?
that 7mm gun can kill troops and the unlimited lives of ah could cause a problem with securing a base.
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I'll figure out a way to land in the little square opening on a cv in offline :joystick: :airplane:
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I hope this thing doesn't have F3 :frown:
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Anyone know how slow she can get full flaps?
Whats the flattest tank we have? :t
Jeep Maybe?
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I hope this thing doesn't have F3 :frown:
What difference would it make?
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I get a rise out of all the GVers that whine about being bombed :lol
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You're not getting it. It's a vast double standard. If the enemy can't see the wirb within lethal killing range, neither should the friendly be able to set up a drag like that. If GV whinerdweebs got their icons shortened like this, they should suffer the consequences. The icons should be nerfed uniformly.
So your theory is that if I "get it" I would naturally agree with you. :lol
Unless you've traveled back from the future to warn us about this calamity about to be unleashed on the community I think I'll just wait and see how it plays out before I worry about it. The icon ranges are easily adjustable by HTC.
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What difference would it make?
Using f3 to find tanks easier
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So your theory is that if I "get it" I would naturally agree with you. :lol
No, I just simply didn't think you were that biased. I didn't classify you as one of the GV whinetards... Now I know better, and will do so. Problem solved.
From a gameplay standpoint and from a balance standpoint, the double standard suggestion is indefensible.
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I'll figure out a way to land in the little square opening on a cv in offline :joystick: :airplane:
Just take the RV-8.
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I'll figure out a way to land in the little square opening on a cv in offline :joystick: :airplane:
i landed a C205 in there by accident. didnt end well though.
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I'm curious how the Fi 156 will be scored?
I'm telling you now, we are waaay behind on the scotch shipments to even think it'll have a fighter mode in MAs.
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Just take the RV-8.
I have tried, but failed many times :(
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Cool, but I'd rather see 410 screenies on front page
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Cool, but I'd rather see 410 screenies on front page
+1 I haven't seen jack about the 410
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No, I just simply didn't think you were that biased. I didn't classify you as one of the GV whinetards... Now I know better, and will do so. Problem solved.
From a gameplay standpoint and from a balance standpoint, the double standard suggestion is indefensible.
The "unfair" settings will be the same for all three sides but you must be right or you wouldn't be calling me names, insults being the sine qua non of a strong argument. :devil
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Using f3 to find tanks easier
Getting too close to tanks in this thing ensures it will get filled with 50 caliber fuel.
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+1 I haven't seen jack about the 410
It won the poll ~ a month ago, the compilation of legitimate 410 data and information was churning at its peak ~ 2-3 weeks ago, and you expect that there is eye candy to be served already?....
Two weeks. :noid
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I think the key development here is an army based spotter ac available from gv bases. Which I think is a neat change in game play on so many fronts. Most specifically it limits the "sneak" attack and changes the gv war back to a bias requiring local air superiority.
This ac should only be capable of scoring "assists" when vehicles it has marked are killed.
I am not sure about the hard coaded double range icon thing re the storch and other ac. I think that icons for tanks under cover should be less obvious than present but do not see why a storch should have an inherent icon range advantage under all circumstances.
IMO it was a good spotter due to its cockpit design but more so due to its slow speed giving the observer time to study terrain.
Bearing this in mind I would suggest that at less than 1500yards gv icon range is inversely proportional to air craft speed. Then infact the Storch would have an advantage but so would any pilot able to slow his/ any other ac down to a point that time over terrain is similar to that enjoyed by the Storch. I think the speed sampling rate should be quite long to over come pilots getting icon flashes by performing manoeuvres that momentarily give slow speeds.
Re pilots seeking freindly ack cover from memory I site an engagement between Yak3's and P38's over Yugoslavia where combat drew the 38's into Russian ack cover. I would expect a freindly to have more knowledge of his forces ack deployment than an enemy.
Having said that I would argue that there is no game play need for friendlies to have any better gv icon capabilities than enemies. They have the local channel. Further it is the Storch that needs better freindly gv icon knowledge( thru its slow speed?) and yes( just like many an FW189) it would dive for freindly ack cover when spotted.
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It won the poll ~ a month ago, the compilation of legitimate 410 data and information was churning at its peak ~ 2-3 weeks ago, and you expect that there is eye candy to be served already?....
Two weeks. :noid
When the b29 won the poll it got a nice little announcement on main page
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Best think about the Fi-156... the score harlots won't up it becasue it will affect their score. It will be interesting to see where the points will be tallied, attack makes the most sense, but the fair thing would be to throw it into gun/ship/field.
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I thought trying to find a place a land a goon to give a friendly supps was hard. No longer will i suffer this dilema :D
I think that while this may create some controversy for those of us who just want to have fun it will provide just that.
I believe stall speed is ~32 mph :headscratch:
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+1
:aok
The Storch will be a good addition the the main arena. I believe the writer on the main page was suggesting
you have to land to deliver supplies otherwise.....why land?
Reducing the icon ranges for planes (w/ the exception of the Storch) will make it more difficult to bomb
the GV'ers.
It would be nice if they could turn off the F3 for bombers that don't use a bomb site.
I'd like to see a Motorcycle and sidecar with machine gun added in the near future as well. Spotting, supp delivery, single troop, ect
could be performed as well.
:salute
Mano
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Its historical for an enemy fighter to unerringly know where his flak vehicles are so he can run to them? Funny how I've never read of that.
Remove that too
no time to read rest of thread
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When the b29 won the poll it got a nice little announcement on main page
There are rumors that a model was already in the works at the time, and as far as gatherering data and information to make such a model historicaly accurate, I don't think there was any shortage or lacking for the B-29.
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Using f3 to find tanks easier
How? Unless the Fi156 has an absurdly short icon range for vehicles you'll have no problems finding them without F3.
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Did they say "next version update"? :headscratch:
Something big is in the works. My gut says that the FAC bird is just the tip of the iceberg here.
A little "shuck and jive" if you will.
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Did they say "next version update"? :headscratch:
Yes. Anything special about that?
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Yes. Anything special about that?
Aces High 3 for Christmas? :pray
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Aces High 3 for Christmas? :pray
There's nothing indicating such a giant leap yet...
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There's nothing indicating such a giant leap yet...
Hence the term "shuck and jive". :devil
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Hence the term "shuck and jive". :devil
:huh
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:huh
It's the crumbs my friend.
Or a bit of the old "slight of hand" trick.
HiTech: "Yeah, show them the FAC bird with some vague description of how ground attack may soon work."
Pyro: "Roger that Chief. And while they debate the pros and cons of the Storch, we'll be cooking up a whole pot of awesome."
HiTech: "Yup. And when the new version drops, they'll poop their pants with glee. Except Tank Ace. He'll still cry like a baby."
:neener:
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HiTech: "Yup. And when the new version drops, they'll poop their pants with glee. Except Tank Ace. He'll still cry like a baby."
:rofl
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I begin to suspect there is a bit confusion about the term "version" on your side ;)
We had 3 or 4 new versions this year already...
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I begin to suspect there is a bit confusion about the term "version" on your side ;)
We had 3 or 4 new versions this year already...
Come on Lusche, won't you just let me stir the pot a little?
Always with the facts... sheesh.
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It's the crumbs my friend.
Or a bit of the old "slight of hand" trick.
HiTech: "Yeah, show them the FAC bird with some vague description of how ground attack may soon work."
Pyro: "Roger that Chief. And while they debate the pros and cons of the Storch, we'll be cooking up a whole pot of awesome."
HiTech: "Yup. And when the new version drops, they'll poop their pants with glee. Except Tank Ace. He'll still cry like a baby."
:neener:
This evil yet brilliant... I love it :aok
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Based on the silliness of the whines of those who are against it. It must be a good idea. I'm all for it.
Oh and Oddball. Smoke was used to disorient the enemy so as to better be able to move.
I'm aware of that, Dred. However, in AH, it's mainly used by poor slobs tryin' to mask a spawn-hole
where 40 tards are sittin' paddin' their GV scores.
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Did they say "next version update"? :headscratch:
Something big is in the works. My gut says that the FAC bird is just the tip of the iceberg here.
Well, the cat's out of the bag. Yep, self-propelled artillery, 155s which will be hard coded to disallow
direct fire use on enemy GVs. The Storch pilot will "tab" to lock onto a friendly SP, and then
subsequently "left click" on the target on the field/town he is calling a fire mission onto.
Meanwhile, the SP artillery unit that was "tabbed" earlier (and all friendly SPs within 500 yards)
will be able to begin firing on the target using a "land mode" command just as the naval guns
now have.
Brilliant. I think it'll be ready in about..oh , two weeks.
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Well, the cat's out of the bag. Yep, self-propelled artillery, 155s which will be hard coded to disallow
direct fire use on enemy GVs. The Storch pilot will "tab" to lock onto a friendly SP, and then
subsequently "left click" on the target on the field/town he is calling a fire mission onto.
Meanwhile, the SP artillery unit that was "tabbed" earlier (and all friendly SPs within 500 yards)
will be able to begin firing on the target using a "land mode" command just as the naval guns
now have.
Brilliant. I think it'll be ready in about..oh , two weeks.
:x
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I think this is great! Also, seems like it will be a german oriented update list.
Life itself is German oriented.
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The only "fair" solution would be to limit wirbles from seeing planes until the same range is reached. There is NO reason they should be arbitrarily hidden.
This is purely a result of the vocal minority constantly crying that they can't cut it in GVs and need power-ups. Well, some of those power-ups unbalance gameplay with regards to aircraft, so they should go both ways.
Make fighters (and bombers, think about it) not show up to GVs until the same range. Make both factions see each other at the same time.
Wont change a thing. No trouble seeing fighters in a blue sky looking up. The neon ICON that you love so much, is to enable the "point and click" bomb tards to have a 90% dive bombing accuracy rating. What was it in the real war? 5%? maybe? It took laser guided munitions of the 1990 to get hit rates in the 90% range.
Drop the "The icon makes up for the TV screen not being as good as my eyeball" line. It's overplayed
Oh and :salute. :D
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Wont change a thing. No trouble seeing fighters in a blue sky looking up. The neon ICON that you love so much, is to enable the "point and click" bomb tards to have a 90% dive bombing accuracy rating. What was it in the real war? 5%? maybe? It took laser guided munitions of the 1990 to get hit rates in the 90% range.
Drop the "The icon makes up for the TV screen not being as good as my eyeball" line. It's overplayed
Oh and :salute. :D
Who has a 90% accuracy rating against GVs with bombs?
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Who has a 90% accuracy rating against GVs with bombs?
Quite a lot of players. In fact, once you are past the n00b stage, it should the the exception not to kill a tank by dropping a 1000lbs bomb on it in a dive. And that's what I usually witness in the MA. I'd guess that, 2-weekers aside, trhe average kill probability per drop may be somewhere in the 50-60% area (by my subjective experience)
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Ah. Then I suck with my 500lbers. :p
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Ah. Then I suck with my 500lbers. :p
But usually you have more than one, and I'd bet that you upping heavy for an enemy GV is akin to a death sentence to it, no matter what ;)
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I get a rise out of all the GVers that whine about being bombed :lol
As long as GVs attack air bases Planes will attack gv bases.
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But usually you have more than one, and I'd bet that you upping heavy for an enemy GV is akin to a death sentence to it, no matter what ;)
Not always. I remember bombing a Tiger I and landing one of the 500lbers from the bomb bay about 10ft to his side and actually getting a hit sprite with the other. The only response was a line on 200 in which he said "That was LOUD!" The Tiger was undamaged.
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Not always. I remember bombing a Tiger I and landing one of the 500lbers from the bomb bay about 10ft to his side and actually getting a hit sprite with the other. The only response was a line on 200 in which he said "That was LOUD!" The Tiger was undamaged.
All I can say is, don't use 500lbers. If those were 1k bombs, you would probably have heard him say, "bomb tard", instead. :) But it sounds like you were in a Mossy, so... :noid
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Quite a lot of players. In fact, once you are past the n00b stage, it should the the exception not to kill a tank by dropping a 1000lbs bomb on it in a dive. And that's what I usually witness in the MA. I'd guess that, 2-weekers aside, trhe average kill probability per drop may be somewhere in the 50-60% area (by my subjective experience)
Yes I flavored the MA average. I meant a good bomb**** have about a 90% kill rate, and except Lusche's 50-50% as an MA average. WAAAAAAAAAAY over actual rates.
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Oh wow! HTC ... great idea! Evolutionary improvement to the game. I'm very happy. :rock :aok
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I'll figure out a way to land in the little square opening on a cv in offline :joystick: :airplane:
Match forward speed and then drift in?
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Someone mentioned that they hope the Storch doesn't get F3 mode. Personally, I do not see why it should not get it. It won't shoot down your fighter, unless you come in from it's high 6 and get the golden bb. It won't blow up your gv, as the only bombs it has are smoke bombs.... So I think it would be neat if it got F3.
I'm curious to how well she'll turn, because that's really going to be the only defense you have in it, it's maneuverability and oddly enough, it's exceptionally slow speed. Oh I can see it now; SYSTEM: so-and-so landed 4 victories in a Fi 156 of Storch's of Death. Too bad I won't be able to do any real cv scouting with it. Wiki indicates that it only has 240 miles for range, which is only 120 in-game. I'll probably try anyways. :D
Someone also asked (I think in another thread if not this one) if we'll get re-arm pads at the V-Bases and Ports for the Storch. I HIGHLY doubt we will, not unless they put it in a spot that ONLY a Storch can land and take off from (though I don't think it would be an overly bad idea for the port). I don't see that happening. But what if V-sups resupply the Storch's smoke bombs and/or tail gun ammo? I don't see that happening either.
I don't think they are going to add a hanger for the Storch. More than likely, it'll be able to up from the hangers already preset. But hopefully I'm wrong and we'll see something like a basic A/C hanger. Maybe a sandbag base with a camo tent that's big enough for the Storch? At which point, where would you put said hanger? Or do you think they will redesign the V-Base and Ports if they make a hanger for it?
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wonder if it will be available if hangers down?
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I think it's a cool new idea to incorporate scout aircraft into the ground game. It'll be different than what we have going on now, make the gv guys happy I'm sure as well. Innovation...good times.
I agree but I'd rather had a PBY, would have been multi-purpose as it could have spotted, attacked, and offer a little resistance to the attackers, and also be used for troops and supplies. Much more valuable to the entire game than a pretty much single throwaway bird.
All the Best...
Jay
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I agree but I'd rather had a PBY, would have been multi-purpose as it could have spotted, attacked, and offer a little resistance to the attackers, and also be used for troops and supplies. Much more valuable to the entire game than a pretty much single throwaway bird.
All the Best...
Jay
The only problem with that is the amount of time required to get it to work, as it would also be the first float plane. If there was a "Scout Mode", then letting the PBY spot with the new icon system would be okay.
Idea:
Scout Mode is only selectable if NO ordinance are selected in the hanger. If ordinance at any point are selected while in Scout Mode, this will immediately take you out of Scout Mode (if selected prior to adding ordinance) and gray it out. The benefits of Scout Mode are the greatly enhanced and detailed Icon Range but the draw back is the inability to carry ordinance.
So in other words, if you want to use the PBY as a spotter with the new icon system for spotter craft (Storch), you can. But no bombs for you. :D If you take bombs in the PBY, then you'll have the same icon range as all other planes. At least, this is the counter I am expecting to hear.
I'm not against the PBY's addition, not by a long shot. But, toss in the He-111 and Do-17 with the PBY and another aircraft, and you have yourself a deal. :aok
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The only problem with that is the amount of time required to get it to work, as it would also be the first float plane. If there was a "Scout Mode", then letting the PBY spot with the new icon system would be okay.
Idea:
Scout Mode is only selectable if NO ordinance are selected in the hanger. If ordinance at any point are selected while in Scout Mode, this will immediately take you out of Scout Mode (if selected prior to adding ordinance) and gray it out. The benefits of Scout Mode are the greatly enhanced and detailed Icon Range but the draw back is the inability to carry ordinance.
So in other words, if you want to use the PBY as a spotter with the new icon system for spotter craft (Storch), you can. But no bombs for you. :D If you take bombs in the PBY, then you'll have the same icon range as all other planes. At least, this is the counter I am expecting to hear.
I'm not against the PBY's addition, not by a long shot. But, toss in the He-111 and Do-17 with the PBY and another aircraft, and you have yourself a deal. :aok
I have to agree with you on all points here. I just think that the PBY would have been a much better selection than the Fi 156 for gameplay as it would add multiple uses as compared to a single use for the FI 156.
All the Best...
Jay
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What difference would it make?
This maybe? :D
(http://i1002.photobucket.com/albums/af142/barneybolac/FI%20156%20Storch/storch.jpg)
(http://i1002.photobucket.com/albums/af142/barneybolac/FI%20156%20Storch/STORCHBOMBS-1.jpg)
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I have to agree with you on all points here. I just think that the PBY would have been a much better selection than the Fi 156 for gameplay as it would add multiple uses as compared to a single use for the FI 156.
All the Best...
Jay
PBY would not be able to be flown from vehicle fields.