Aces High Bulletin Board
General Forums => Aces High General Discussion => Topic started by: ap1102 on December 16, 2011, 03:30:31 AM
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Just got done in the Beta. GV'ers will definitely be getting a break from the Jabos. You have to be under 1500 ft in order to see them on icon range. New textures and resolution blend in very well with bases especially the v bases. The storch offers a marking capability but if spotted all the tank has to do is move. If a wirble is parked near the tank any plane within 1k should be be easy pickins. It will be interesting to see how it all plays out when installed in MA.
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Looking Forward to putting more effort into slaughtering wirbles from above if they don't massacre me first.
I actually threw together some film files into a video the other day.
http://www.youtube.com/watch?v=yhwUGjZwvDY&feature=related
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Well, I guess I'll have to get used to ROCKET SPAM. I'm a rocket man.
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Just got done in the Beta. GV'ers will definitely be getting a break from the Jabos. You have to be under 1500 ft in order to see them on icon range. New textures and resolution blend in very well with bases especially the v bases. The storch offers a marking capability but if spotted all the tank has to do is move. If a wirble is parked near the tank any plane within 1k should be be easy pickins. It will be interesting to see how it all plays out when installed in MA.
Pish Posh, still will not stop me from getting the GVs by air.
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Just got done in the Beta. GV'ers will definitely be getting a break from the Jabos. You have to be under 1500 ft in order to see them on icon range. New textures and resolution blend in very well with bases especially the v bases. The storch offers a marking capability but if spotted all the tank has to do is move. If a wirble is parked near the tank any plane within 1k should be be easy pickins. It will be interesting to see how it all plays out when installed in MA.
Challenge accepted!! *runs off to warm up the stuka*
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With the changes now that enhance the GV'rs survivability you Stuka boys need a new Stuka. Hmmmm....which one had those two big sausage slingers under the wings...... :angel:
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carpet bombing lancs or 29's will be the new rage now.
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carpet bombing lancs or 29's will be the new rage now.
GV hunting in B-29's? Very unlikely...
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I'm just hoping HTC revokes it after it's shown to be a bad idea. Much like the ordered map capture idea. It's one thing to make the storch see icons longer ranges, but to reduce it to 500-600 yards for all other planes? Ludicrous!
That is further reduced to HALF if the vehicle is stopped. Insane!
Major whining by a few minority GV whiners who didn't want anything to interact with them in any way has now changed the gameplay dynamics.
IMO this is the worst idea ever, to give GVs such a false boost of power by hiding them in plain sight. IF such a system were to be implemented, it should be done so that planes also don't show up to GVs until the same range.
Wirble can kill you 5x over before you even have ID on it now. :noid
(But... I guess that's what the GV whiners were counting on?)
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GV hunting in B-29's? Very unlikely...
One friendly GV on the ground or plane circling and a set or two of 29's at 20 to 30k bombs away :aok theres just some people that will go to extremes to Grief people.
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One friendly GV on the ground or plane circling and a set or two of 29's at 20 to 30k bombs away :aok theres just some people that will go to extremes to Grief people.
They could already have done that now.. Just saying: Trinity V135 ;)
It's way too cumbersome, as the reaction time is amount to an eternity. It takes ages for a B-29 formation to get u to "20k-30k", it takes a very long time to turn around / align for an approach (huge turning radius, and from that altitude the battle has better to be very confined and very stationary. GV drivers killed that way can easily write it off to bad luck and simply carry on. It's not something that would worry me as a tanker in any way. It's far from being "griefing"
The only remotely practical way would be at low altitude, but then the B-29 is still a pig, and one at 100 perks per piece to boot. A nice day for Ostwinds... :devil
(And yes, I have been there, done that. I deliberately killed tanks from 25k on different occasions :devil)
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I'm just hoping HTC revokes it after it's shown to be a bad idea. Much like the ordered map capture idea. It's one thing to make the storch see icons longer ranges, but to reduce it to 500-600 yards for all other planes? Ludicrous!
That is further reduced to HALF if the vehicle is stopped. Insane!
Major whining by a few minority GV whiners who didn't want anything to interact with them in any way has now changed the gameplay dynamics.
IMO this is the worst idea ever, to give GVs such a false boost of power by hiding them in plain sight. IF such a system were to be implemented, it should be done so that planes also don't show up to GVs until the same range.
Wirble can kill you 5x over before you even have ID on it now. :noid
(But... I guess that's what the GV whiners were counting on?)
We'll have to see how it pans out, but I mostly agree with what you are saying. The good news is that the Wirble's tracers make them easier to acquire visually. We're going to hopefully see much more coordination between air and ground to make accurate attacks.
Furthermore, if they are going to reduce the range on vehicles, wouldn't it make sense that troops would have no icon unless you were 500 out?
It kind of messes with the balance of things, doesn't it?
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Yesterday there was a Spitfire Mk IX that was just doing a tight circle over four or five Whirbelwinds. Even when he had 6000ft on me he still wouldn't attack, just head for his cockroaches and try to get people to dive on him. Because they were sitting on the concrete they couldn't be killed either.
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I'm just hoping HTC revokes it after it's shown to be a bad idea. Much like the ordered map capture idea. It's one thing to make the storch see icons longer ranges, but to reduce it to 500-600 yards for all other planes? Ludicrous!
That is further reduced to HALF if the vehicle is stopped. Insane!
Where did you come up with those ranges? That's not what I posted in the beta announcement.
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Where did you come up with those ranges? That's not what I posted in the beta announcement.
Ah-hah. Well it would appear that's an error on my part. I was pretty sure I'd read 600 yards in one of the forums and then when I read that "halved when stopped" I mistakenly halved 600, when it was half of 1200.
Still, IMO it takes it a step back from insane, but it's still in the "ludicrous" zone. Let's just hope it doesn't go "plaid."
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forum posting a little slow again.
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Forum just had a major spaz attack, yep.
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Actually I do hope it's successfully in as much as low jabo's will get shot down in droves.
But anybody remember's how it was for the first weeks the Wirbelwind was introduced? The ground was littered with plane wrecks for one, two weeks... until the rather slow average MA player did finally adapt and did fly less carelessly near AA vehicles and started to keep a bit more attention while vulching.
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In pyro's post in the beta section the range for seeing GV in a normal aircraft is 1250 yards. So the Storch will see them at 2500. Bringing an osti to base attacks will have merrit now to swat the storks circling the battel.
You will see the wirbel tracers befor 1250 because many wirblers are not patient enough to wait or know the 20mm's effective distance in the game. I don't get hits anymore much past 1000 yards with the wirble. I tested offline with the target and past 1400 yards I didn't seem to be able to get hit sprites on the target. They seem to just dissapere past 1400. The manned ack seems to dissapere past 4.4k. Haven't tested the 17lb or 88 yet.
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You can still see tanks in the air they do stick out a bit against the ground you just dont know what it is.
I wish that HTC would add different colored smokes so you could mark certain tanks with certain colors instead of just the generic orange which by the way is very visible and works very well IMO.
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I tested offline with the target and past 1400 yards I didn't seem to be able to get hit sprites on the target. They seem to just dissapere past 1400. The manned ack seems to dissapere past 4.4k. Haven't tested the 17lb or 88 yet.
I did that test too after the WW came out. Max range was ~1800 yards. But you are right, effective range is much shorter, probably 1000-1200 at most. But that's near the edge of the range a sitting WW has for the Storch. Even a M-16 can hope to be back in the game with the new icon settings.
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This will just lead to a false sence of security for GVers,anyone who thinks they will be better hidden from the air will be in for a rude awakening.
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I feel a little bit sorry for the Me410 fans.
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I feel a little bit sorry for the Me410 fans.
Now I'm confused... isn't it Me 410 "Storch"? :confused: :noid
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Now I'm confused... isn't it Me 410 "Storch"? :confused: :noid
Fi 156 is the Storch.
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Fi 156 is the Storch.
No, you must be kidding. That's impossible! :old:
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No, you must be kidding. That's impossible! :old:
...I see what you did there... :noid
...It just took me a while...
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In Beta I upped a Tiger2 and whacked the same Gver several times until he upped a p38 to bomb me. What happened was I simply drove under a couple trees (litterally, not a cluster) and he got within D800 of me and had no idea where I was. Although you can see that little dot of a tank without the icons, i smart Gver can position himself so that it is VERY difficult to spot without an icon.
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Like not having a icon when hidden, how about when out of line of sight. I've gotten kills by aiming at icons when a tank was behind a hill/tree.
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hey i dun mind if i can't see the icons from distance... but the question is can the gvs see us? not fair i we can't see gvs, but gvs can see us rite?
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hey i dun mind if i can't see the icons from distance... but the question is can the gvs see us? not fair i we can't see gvs, but gvs can see us rite?
You can see the tanks against the grass which are fairly easy to pick out you just don't know what it is.
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Ah-hah. Well it would appear that's an error on my part. I was pretty sure I'd read 600 yards in one of the forums and then when I read that "halved when stopped" I mistakenly halved 600, when it was half of 1200.
Still, IMO it takes it a step back from insane, but it's still in the "ludicrous" zone. Let's just hope it doesn't go "plaid."
it's 1500 yds now. don't see that it'll be that big of deal.
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LOL I love seeing the bomb****s whine about this. There goes all of their easy kills :devil
Now they might actually have to work for their kills.
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LOL I love seeing the bomb****s whine about this. There goes all of their easy kills :devil
Now they might actually have to work for their kills.
Would be nice if it didn't hand fighters to Whirbelwinds for free kills by cowardly runners being able to see their friendly Whirbelwinds ten times further away than the enemy can.
This is from somebody who doesn't bomb GVs, Or didn't. My sympathy has been largely eroded by AA vehicles interfering in air-to-air combats.
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You can still see tanks in the air they do stick out a bit against the ground you just dont know what it is.
I wish that HTC would add different colored smokes so you could mark certain tanks with certain colors instead of just the generic orange which by the way is very visible and works very well IMO.
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This actually makes more sense for realism, in the 60's air support was called in all the time and the dense jungle rendered visibility from the air impossible. The common practice was to pop a colored smoke and vector the aircraft in by radio calling out the enemys positions in relation to the smoke. The aircraft (or gunships) would then drop ords in the vectored area. Of course there were very few enemy gv's back then till the 70's (well after my time in the theater) just ground troops and fortified positions. I don't grouse about having my gv killed from the air as in my experience calling in air support (or artillery) was a daily practice, and in this game also makes sense. When you're between a rock and a hard spot for real, having the air jocks handy is a real life saver. Some of these guys were so damn accurate. I have personal experience with F100 jocks dropping 500lbers within a few hundred yards of our positions. Scary viewpoint from my position and I bet even scarier from the enemy positions. Always wanted to find the pilots and buy them a beer.
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Nothings more annoying when there is a fun GV fight between two V-bases, then comes a stuka/a20 from the nearest airfield (still furter than 1 1/2 sectors...) only to drop you.
This dinamic icon range stuff looks very interesting. Especially it wont change anything when a large GV group is headed to your airfield, you can still drop them in the same way.
So... Dear Bt@rds...
:ahand
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I would hope that the changes made to vis ranges for vehicles apply to both sides evenly. That is to say, I shouldn't be able to pick out friendly GV's from thousands of yards away when enemy GV's can only be con'd from hundreds of yards away.
If folks need to know where the flak cover is to run to, use a radio. Feints of realism obviously being the intent here, that's how it would have been done in a real enviorment. A GV camo'd in tree's is just as hard to see for friend or foe.
That part is really important imo.
Also (and I have no idea how this works currently) if there are new vis limiters from the air based on movement or cover, those thould apply on the ground as well. Again, assuming they don't already.
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Would be nice if it didn't hand fighters to Whirbelwinds for free kills by cowardly runners being able to see their friendly Whirbelwinds ten times further away than the enemy can.
This is from somebody who doesn't bomb GVs, Or didn't. My sympathy has been largely eroded by AA vehicles interfering in air-to-air combats.
I would hope that the changes made to vis ranges for vehicles apply to both sides evenly. That is to say, I shouldn't be able to pick out friendly GV's from thousands of yards away when enemy GV's can only be con'd from hundreds of yards away.
If folks need to know where the flak cover is to run to, use a radio. Feints of realism obviously being the intent here, that's how it would have been done in a real enviorment. A GV camo'd in tree's is just as hard to see for friend or foe.
That part is really important imo.
Also (and I have no idea how this works currently) if there are new vis limiters from the air based on movement or cover, those thould apply on the ground as well. Again, assuming they don't already.
How is this addressed in the Beta arena? Can you still spot friendly GVs further out than enemies? Can't decide which are worse: Whirbies camping airfields or those wusses that run to them when losing a 1 v 1.
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if a werb starts firing on a plane its icon should appear no matter distance
one thing that bugged me was flying to a fight and all of a sudden getting shot down by some GV that I never pay attention to...I didn't complain I took up a new plane and flew to the fight in a different route...I have NEVER bombed a GV...yet have been killed by them, spawning on a runway and BAMM a GV sitting at the end of runway killing planes as the spawn :rolleyes:
now they are gonna be even harder to see :headscratch:
you know what.....still don't matter to me.... no matter what how or why they do things or change things I am still gonna get my plane in the Air and kill some MO FO's :t
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I spy something that begins with the letter....................... ......g :devil
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Just got done in the Beta. GV'ers will definitely be getting a break from the Jabos. You have to be under 1500 ft in order to see them on icon range. New textures and resolution blend in very well with bases especially the v bases. The storch offers a marking capability but if spotted all the tank has to do is move. If a wirble is parked near the tank any plane within 1k should be be easy pickins. It will be interesting to see how it all plays out when installed in MA.
They don't blend in when you set the slider for performance rather than detail.... You can still see the vehicle a long way off, you just can't tell what type it is....
I find that a high speed run over to the GVs (too fast to track, even for the Wirbles), paints a nice picture of what is what. Zoom up and attack.
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The only problem I found with that in beta is the gv blends into the ground once you zoom up. That coupled with SA on any air cons and when you come back down to line up on target you aim is going to off. Had to redo several times. Got to remember icon is lost after the range of view is surpassed. IF wirbles are about and close the Gv u spotted may be the bait for the wirble just out of icon range and still within range of shooting you down. I think we're gonna have to rethink the whole jabo thing.
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if a werb starts firing on a plane its icon should appear no matter distance
It does... in the form of tracers ;)
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It does... in the form of tracers ;)
:neener: