Aces High Bulletin Board
General Forums => Wishlist => Topic started by: Butcher on July 01, 2012, 05:26:14 PM
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Some maps that have tank town, make these fields unable to be captured, hordes can swarm other bases, but those looking for a fight can always find one.
The fields that have one Vbase both change so they cannot be captured, ones with more then one vbase - only the vbase closest to the field and the AF becomes uncapturable.
Allows those who want to fight a chance to fight, and the horde can simply pick a few other bases rather then ruin it for rest of us.
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Why not just defend the tank town fields rather than crying about the big bad horde?
They are so bad at bombing and CAP it doesn't take much effort to stall them for a bit, and they will usually go look for somewhere undefended instead if the first zerg rush fails
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Some maps that have tank town, make these fields unable to be captured, hordes can swarm other bases, but those looking for a fight can always find one.
The fields that have one Vbase both change so they cannot be captured, ones with more then one vbase - only the vbase closest to the field and the AF becomes uncapturable.
Allows those who want to fight a chance to fight, and the horde can simply pick a few other bases rather then ruin it for rest of us.
good idea...had that for awhile, but dont think HTC will do it....
Why not just defend the tank town fields rather than crying about the big bad horde?
They are so bad at bombing and CAP it doesn't take much effort to stall them for a bit, and they will usually go look for somewhere undefended instead if the first zerg rush fails
you make it sound so easy..... :rolleyes:
they come in the masses it is impossible to stop them no matter how suky they are, and that's why they come at ya 40 or more....cant do it with skill they do it with numbers....the ones at TT want to fight not fly cap over a field waiting for gangs of tards coming in.
if you take offense at what I am saying......sorry....
wait...........no I am not.
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I have some experience with hoards I have seen that most of them crash (these are only my experiences)
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the ones at TT want to fight not fly cap over a field waiting for gangs of tards coming in.
if you're not willing to get a high CAP to at least try to protect the field from incoming attackers then you can't complain when they take it from you
if you take offense at what I am saying......sorry....
wait...........no I am not.
there is nothing in your post to take offense at :huh
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if you're not willing to get a high CAP to at least try to protect the field from incoming attackers then you can't complain when they take it from you
the ones taking TT fields are doing it just to ruin the fights there, I have heard them say it myself..."they are not fighting the war lets ruin the fights at TT" it is one of the lamest things one can do in AH.....
and yes we can discuss what ever the heck we want as long as we don't break the rules....so talking about very lame game play is quit acceptable :aok
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Why not just defend the tank town fields rather than crying about the big bad horde?
They are so bad at bombing and CAP it doesn't take much effort to stall them for a bit, and they will usually go look for somewhere undefended instead if the first zerg rush fails
yesterday, the Bish horde NOE the airfield of TT island. No warning because those in TT were ....tanking. Once dar flashed it was over in minutes with the 40+ crushing the airfield. Once the airfield was taken the only way to bring in air support was from a sector away, while if the tankers tried to drive all the way to the airfield (there are no spawns to it) they were sitting ducks to the Bishs air support. Bish grabbed it because it was an easy NOE...over water. and it added to the "count" for them to win the war.
Again, they don't care about the fun other people were having. All that was important was the "fun" they were having and them rolling another base for the win the war count.
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yesterday, the Bish horde NOE the airfield of TT island. No warning because those in TT were ....tanking. Once dar flashed it was over in minutes with the 40+ crushing the airfield. Once the airfield was taken the only way to bring in air support was from a sector away, while if the tankers tried to drive all the way to the airfield (there are no spawns to it) they were sitting ducks to the Bishs air support. Bish grabbed it because it was an easy NOE...over water. and it added to the "count" for them to win the war.
Again, they don't care about the fun other people were having. All that was important was the "fun" they were having and them rolling another base for the win the war count.
Exactly, making these bases unable to be captured makes perfect sense, those who LOOK for a fight can get one, hordes can simply choose another base to roll.
Those looking for a fight can get their fight, horde can still win the WAR! rolling some other v-base with 60.
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Why don't you distill this down to it's nanniest simplicity?
Hitech:
Wish 1.0: The Affrodable Fairness Combat for All Wish.
I wish that you would impliment the requirment that no player can target a mission against any feild or map region without first assertaining if a furball or tank battle is in progress. Or if the taking of that region will impose any personal Fun Hardship" or "Unfairness Hardship" upon the player(s) in that region. Then a mandantory contacting of a sufficient number of the participents from both sides or targeted region to be granted by a concensus of voted permission to begin disruptive operations.
Punitive actions for non-compliance at HTC discretion up to ejection from the arena if warrented.
Wish 1.1: The Affrodable Fairness Combat for All Wish. "CV Provision"
A subset wish of this is that any bomber pilot who targets a CV for sinking must first contact the two forces in opposition for a consensus voted permission before begining operations.
Punitive actions for non-compliance at HTC discretion up to ejection from the arena if warrented.
Comment:
At this point Hitech will have to pay 24x7 moderators to waste their time playing "Big Brother" to monitor for infractions. I suspect "legaly" a non-employee cannot eject a paying customer from the Main General Play arenas. But, then it would cost more in Civil Court to adjuticate over $14.95 then it's worth. And since this has come down to nannism to force acceptable conduct. You are going to need a really serious penalty for the moderators to "Punish" any failure to comply. WoW sounds like the "Affordable Health Care Act" punishment Fine for non-activity non-compliance err, Tax......
If Hitech agrees to this. In effect you are forcing any player who disagrees with your "Fun Needs" to pay $14.95 to subsidise only your idea of fun as unwilling particapants while devaluing their $14.95 and "Fun Needs". Effectivly anyone not in agreement with you is paying $14.95 up front to login to the MA as a front loaded punishment tax for having a different vision of your "Fun Game Play".
This game hasen't realy changed over the years. Only your perceptions of other players and tollerance levels to them finding enjoyment by specificly denying you your fun in a free for all arena based on that aspect of human nature. Michael Bloomburg would be proud of you guys though if you could convince Hitech to chage the MA into a Nanny State and you the architects of a Bright New Fair Future for all of HTC's paying customers. What next after that? 150 perks per 1000lb bomb to make it harder to roll bases.......
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Fairness is a never ending self annointment whether the masses understand how much they need it or not in the name of equality of outcomes and social justice.
Meritocracy is taking your chances on how good you personaly are or your ability to presuade others to join in to achive a common goal that will reward each based on their personal efforts.
The MA sounds like a meritocracy with some unhappy fairness orthodoxians lobbying Hitech to kill his golden goose in the name of social justice err..... their personal sensabilities.
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I hate to say it bustr....but never have I seen someone write so much yet say nothing.
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I hate to say it bustr....but never have I seen someone write so much yet say nothing.
He's trying to be midway v2.0 and fails horribly at it.
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bustr consistently confuses verbosity with intelligence, and, as you both pointed out, fails miserably
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bustr consistently confuses verbosity with intelligence, and, as you both pointed out, fails miserably
Bustr does have a valid point in a sense, he believes my wish of locking down "Tank/fighter town" is an attempt to alter game play simply because I don't agree with what other people do with their $15, frankly I careless of what other players do - my wish has to do with allowing players to find a fight 24/7.
It doesn't perk bombs or change game play what so ever.
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Why not just defend the tank town fields rather than crying about the big bad horde?
They are so bad at bombing and CAP it doesn't take much effort to stall them for a bit, and they will usually go look for somewhere undefended instead if the first zerg rush fails
What does Zerg mean?
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What does Zerg mean?
Zerg was a race in Starcraft (game) that used large numbers of weak units to overwhelm to win, just think of the Russian Army during WW2.
10vs1 is going to win every time.
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No. Sorry. Mud is only part of the game and shouldnt be excluded from captures. Next you will want bombs to not count when they get dropped on your head.
I logged into the game today at about 2pm my time. Rooks were trying to take a vehicle field of ours at that time so I went over and killed their bombers. After repeating that I went on to pork ords and dars. After about six hours the horde finally took the base. It did take more than three sector bars worth of airplanes to do it but they also pushed on to take three more bases beyond that.
The problem isnt the horde and it isnt that you cant get defenders. The problem is that not enough people know how to succeed at porking bases and not enough do it.
Thats how I see it.
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The problem isnt the horde and it isnt that you cant get defenders. The problem is that not enough people know how to succeed at porking bases and not enough do it.
Thats how I see it.
Porking requires proactive action on behalf of those who do not want to be "horded".
Truth is IMO its not that they dont know this tactic/strategm its more that they cant be bothered to implement it.
There are instances all over the arenas of players or groups of players doing their local thing hoping that other stuff of the arena will leave them alone......
folk having their own little tank battles begrudging others bombing them......
folk having their own little dog fights begrudging others bombing the hangers or cv or capturing their field or hording the fight.
fact is the focal point of the arenas (that brings sides into conflict) is land grab.......... it is the "war" setting. The point of conflict should move, which means it will change.
Hordes are enabled because bases have infinite resources to launch as many aircraft with as much ordinance as they require provided they have hangers and ammo dumps.
To limit hordes either we have to pork their fields or HTC has to make them not quite so infinite in capacity
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Porking requires proactive action on behalf of those who do not want to be "horded".
Truth is IMO its not that they dont know this tactic/strategm its more that they cant be bothered to implement it.
There are instances all over the arenas of players or groups of players doing their local thing hoping that other stuff of the arena will leave them alone......
folk having their own little tank battles begrudging others bombing them......
folk having their own little dog fights begrudging others bombing the hangers or cv or capturing their field or hording the fight.
fact is the focal point of the arenas (that brings sides into conflict) is land grab.......... it is the "war" setting. The point of conflict should move, which means it will change.
Hordes are enabled because bases have infinite resources to launch as many aircraft with as much ordinance as they require provided they have hangers and ammo dumps.
To limit hordes either we have to pork their fields or HTC has to make them not quite so infinite in capacity
all this time here and you are ignorant of the fact that the war was implemented to promote COMBAT.....the FOCAL point of the arena's........ ALL arena's....everything in AH is about COMBAT........... virtual COMBAT.......using WW2 equipment... wouldn't think someone with your history here would even question that..... let alone....put out a completely wrong statement.
hordes are here because people need to "win" and cant do it without overwhelming odds...no matter what it is they are doing in game...and then have to come up with excuses why its okay to attack a base with 60+ or gang 1 con with 10 or more guys..... :rolleyes:
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Every map has some sort of Tank Town or Fighter town, why not make these unable to be captured so it exists for what it is - a place to find fights for those who look for it rather then horde?
Not everyone land grabs, not everyone hordes - Its not changing the rules of gameplay what so ever.
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Every map has some sort of Tank Town or Fighter town, why not make these unable to be captured so it exists for what it is - a place to find fights for those who look for it rather then horde?
Not everyone land grabs, not everyone hordes - Its not changing the rules of gameplay what so ever.
but...but....that would not be fair to the war guys they want EVERYONE to fight for land :rolleyes:
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but...but....that would not be fair to the war guys they want EVERYONE to fight for land :rolleyes:
They can fight for land, still 20 other bases around fighter town they can take, on some maps fighter town is already locked down so you can't take it.
The Horder's can still horde all they want, they simply have to choose the OTHER 20 bases on the map to choose from.
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Every map has some sort of Tank Town or Fighter town, why not make these unable to be captured so it exists for what it is - a place to find fights for those who look for it rather then horde?
Not everyone land grabs, not everyone hordes - Its not changing the rules of gameplay what so ever.
Not every map, and the ones that don't suck.
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They can fight for land, still 20 other bases around fighter town they can take, on some maps fighter town is already locked down so you can't take it.
The Horder's can still horde all they want, they simply have to choose the OTHER 20 bases on the map to choose from.
I know :D
although I remember reading HTC said they would not do that because he don't want to cause a separation between players....or something like that
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rather then ruin it for rest of us.
This leaves me unmoved. Don't capture a field, you'll ruin our fun. Don't take out our ord, you'll ruin our fun. Don't win the war, you'll ruin two country's fun. Don't shoot me down, you'll ruin my fun.
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He's trying to be midway v2.0 and fails horribly at it.
No comparison. Bustr actually has some depth to his thoughts and is not near as concerned about his post count.
As far as the OP's idea, it matters little to me. I'll fight the red guys wherever they are and not complain.
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I know :D
although I remember reading HTC said they would not do that because he don't want to cause a separation between players....or something like that
There already is a separation of players, its either Horde or anti Horde.
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There already is a separation of players, its either Horde or anti Horde.
yup :aok
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Actually it would only change the gameplay on TT Island. More for some people that would rather furball, tank, and or have more instant action. Some people don't care about "win the war" vs some people are "win the war".
Far as I am concerned TT Island could have locked airfields( can't be taken) and the V base could be taken. At least there is always airsupport to take a v base back, and always have the advantage of furbal action.
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Welp, $5 says I know which map is currently up on the rotation in the LWMAs (and we all are anticipating playing on for the next 4-5 days, at least).
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htc should get rid of ENY limiting, give nukes for b29's, everyone can join 1 side, and "win the war" every time. :aok
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htc should get rid of ENY limiting, give nukes for b29's, everyone can join 1 side, and "win the war" every time. :aok
I so want to quote this :)
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I'd give it a shot. TT seems to be a fair bit like the dueling arena and it's good to have those types of players in the MA in my opinion. Tank town is supposed to be a good place for a 3 way fight at all times so why not let it stay that way with uncapturable bases?
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I'd give it a shot. TT seems to be a fair bit like the dueling arena and it's good to have those types of players in the MA in my opinion. Tank town is supposed to be a good place for a 3 way fight at all times so why not let it stay that way?
Reason I ask is because DA you have no perks and F3 mode (though I can't recall last time someone was busted with F3) , Main Arena would be nice for those who want to test their skills without any bs.
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fixed
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Reason I ask is because DA you have no perks and F3 mode (though I can't recall last time someone was busted with F3) , Main Arena would be nice for those who want to test their skills without any bs.
what brings more bs to the ma than getting perks/points?. if you want to test your skills then da on one of the bases. it will be a truly no bs as you dont lose/win points/perks.
semp
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what brings more bs to the ma than getting perks/points?. if you want to test your skills then da on one of the bases. it will be a truly no bs as you dont lose/win points/perks.
semp
Main Arena perks are involved, ever flown in the DA lakes recently? it's entirely perk planes with F3 view or as I call it "World of Planes".
If someone wants to risk a perk plane over Tank/Fighter town then it comes from their pockets, Dueling arena there is unlimited perks, difference is in the Main arena not everyone would be so eager to fly perk planes.
Fighter/Tank town is about having fun, finding a fight right off the bat, I still haven't seen one credible reason to do away with it.
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all this time here and you are ignorant of the fact that the war was implemented to promote COMBAT.....the FOCAL point of the arena's........ ALL arena's....everything in AH is about COMBAT........... virtual COMBAT.......using WW2 equipment... wouldn't think someone with your history here would even question that..... let alone....put out a completely wrong statement.
I dont think my statement is wrong ...the focal point of the arena is War and the war has been created to generate conflict.....ergo combat follows.... I can take this debate right back to AWII/III as capture was added to the game there.
Yup playing since 96 thats the fact I have observed regarding arena gameplay setup. Pure combat can be generated in all sorts of game play models like WOT for instance where there is no WAR just Combat. In AH main arenas there is a war and without that war the conflict/combat would be quite different.
HTC can say what it like's on the cover page but the MA is set for War, it rewards the winners of War, it rewards the survivors of War, it is the focal point
it is also the carrier for conflict which allows a great deal of choice re style of conflict, place of conflict, advantages in conflict, etc etc
ergo alt monkeys, pickers, vultures, hordes, bomblards, milkrunners etc etc...we all get to choose but the only common theme is the war whether we wish to ignore it or not.
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I dont think my statement is wrong ...the focal point of the arena is War and the war has been created to generate conflict.....ergo combat follows.... I can take this debate right back to AWII/III as capture was added to the game there.
Yup playing since 96 thats the fact I have observed regarding arena gameplay setup. Pure combat can be generated in all sorts of game play models like WOT for instance where there is no WAR just Combat. In AH main arenas there is a war and without that war the conflict/combat would be quite different.
HTC can say what it like's on the cover page but the MA is set for War, it rewards the winners of War, it rewards the survivors of War, it is the focal point
it is also the carrier for conflict which allows a great deal of choice re style of conflict, place of conflict, advantages in conflict, etc etc
ergo alt monkeys, pickers, vultures, hordes, bomblards, milkrunners etc etc...we all get to choose but the only common theme is the war whether we wish to ignore it or not.
I can respect that opinion...and I do understand why you say that.... seeings how every aspect in AH is part of the "war"..but I believe htc said himself the "war" is to promote combat.....you can not deny this is a combat sim.....so when people who pay to play a combat sim.... avoid combat........at all costs...... it gets annoying and seems quite pathetic they don't want their cartoon to die...
I believe that's what it comes down to...they think if their cartoon stays alive/take that base.... they "win" even if it meant running from a hicon or whatever....
me I just don't understand that thinking.