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General Forums => Wishlist => Topic started by: ghi on January 16, 2013, 10:09:40 AM

Title: M3/C47 instant town resuplying---not fun, annoying
Post by: ghi on January 16, 2013, 10:09:40 AM
imop, the worst addition in this version. 
In the beginnings the Vbases used to  have 1 VH and 1 field gun, now are 4 VHs+1 FH+  a dozen of field guns; The Abases towns used to be small, without field guns was easy job for a P47D to destroy it all; now you need 8-10 heavy loaded planes only to turn the flag white and as you work on it, the m3s are rebuilding it instantly.  The FH.BH,VH have 15-20 min downtime without resupplying option, why is the town rebuilding ?  Well works both ways for defence, but makes bases capture more difficult , larger horde needed to capture and maps stalled for weeks.
 Ohh, i forgot this game is about promoting  air combat,; what to fight for? why would i fight and die to defend a base if i can drive a ridiculous short range icon stealth m3 in town and make some perks also ?  Same with the HQ raids, used to be fun high alt fights, but in this settings, more C47s are heading to HQ than fighters,  doesn't make sense to deffend or bomb it.
 
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Lusche on January 16, 2013, 10:21:26 AM
the m3s are rebuilding it instantly.  

Not if you pork the enemy City. It takes only one single sortie to the City, and the town downtimes skyrocket to a level that players rarely bother to run M3s. (Must be psychological reasons - if downtime is 30mins, you will often find several players racing with supps to town, while when it's 70 minutes, the same 3-4 guys wont even bother, even though they still would cut down the time by a huge margin). And the downtimes stay that high for the next 3 hours.

And I think that's the whole point of the story - to broaden the gameplay and make the strats really worthwhile.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: ghi on January 16, 2013, 10:34:20 AM
Not if you pork the enemy City.
The City can be resupplied also unrealistic quick even considering game time ;, but i understand is better perk paid job than bombing it; Did your grandfathers rebuild Dresden in 10-15 min, 1 day, 1 week, 1 month?
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Noir on January 16, 2013, 10:39:08 AM
I was about to post a similar thread, IMO this new feature breaks an important part of the game - defense. What good does it bring to try to cap the town area when you can in most cases just ressup the town undetected? The attacking group needs to bring even more players to watch the spawn points, making a 'spontaneous' capture highly unlikely against just a few M3's.

Town buildings were a cornerstone of AH gameplay.

Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Lusche on January 16, 2013, 10:40:13 AM
The City can be resupplied also unrealistic quick even considering game time

Not really.
If you really get the enemy to start resupplying the City in force, which is necessary considering the meagre 4 minutes taken from the downtime of 180 minutes, you have won big time. Because that's alot of players missing from the frontline for a long time.
Resupplying the strats is a very ineffective way to wage war in AH.


I was about to post a similar thread, IMO this new feature breaks an important part of the game - defense. What good does it bring to try to cap the town area when you can in most cases just ressup the town undetected?

Not much. But again, it needs only one reasonably capable player to totaly change the situation for the next three hours, not to speak of porking barracks at the resupplying base or killing the VH there.


Interestingly the new resupply mechanism had about no impact on the amount of base captures or the time played per captured base at all, and maps are not staying up any longer than before.  :old:
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: The Fugitive on January 16, 2013, 10:41:32 AM
3 formations of bombers flying at altitude (12-15k) Lead buffs drop VH then all buffs carpet bomb town. No resupply from VH, and town is either white flagged or darn close.

To do this how ever you need to not be running NOE, have skill at what your hitting from alt, and timing to pull in the escorts and goons at the right time.

With skilled players a dozen should be able to take a number of bases, after the single run to the city as Lusche said.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: mbailey on January 16, 2013, 10:50:04 AM
Few things better than hearing troops running, and drop a box of supps and watch the town go blue flag  :lol :aok
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Tracerfi on January 16, 2013, 10:53:57 AM
says the bishop  :ahand
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: VonMessa on January 16, 2013, 10:56:00 AM
The City can be resupplied also unrealistic quick even considering game time ;, but i understand is better perk paid job than bombing it; Did your grandfathers rebuild Dresden in 10-15 min, 1 day, 1 week, 1 month?

Have you ever been shot down in an airplane, but didn't really die and then got another new, free airplane to fly afterwards?
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Lusche on January 16, 2013, 10:59:15 AM
FYI, the key capture stats for the recent past:

(http://i1145.photobucket.com/albums/o507/Snaildude/strateffect_zps0c3ba575.jpg)

The new strat / resupply system was introduced in tour 151. I was very surprised it played out like it did, I was expecting a much higher impact on "the war", just like the change from the 'old' towns to the new, big one had.

Turned out I was quite wrong  :old:
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Lusche on January 16, 2013, 11:12:09 AM
If you really get the enemy to start resupplying the City in force, which is necessary considering the meagre 4 minutes taken from the downtime of 180 minutes, you have won big time. Because that's alot of players missing from the frontline for a long time.
Resupplying the strats is a very ineffective way to wage war in AH.


To illustrate that point, here are some numbers showing how much it takes to get the City (or any other single factory) back up by resupply.

Assuming it takes 10 mins for a single trip  to the strats in the goon (based on my own logs I'm keeping) and starting immediately when the strat target goes down:

(http://i1145.photobucket.com/albums/o507/Snaildude/rebuild_zps4e0be13b.jpg)
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Noir on January 16, 2013, 04:35:41 PM
charts don't measure fun  :rolleyes:
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: waystin2 on January 16, 2013, 05:17:48 PM
Send a couple of folks to the neighboring fields to pork troops (disables resupply) or kill vehicle hangars.  Problem solved.   :aok
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: MK-84 on January 16, 2013, 05:20:55 PM
charts don't measure fun  :rolleyes:

It might for Luche ;)
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Lusche on January 16, 2013, 05:22:14 PM
charts don't measure fun  :rolleyes:

Sorry for infusing a measure of reality ;)

I was replying mostly to GHI and rebutting some of his points; namely that "maps are now stalled for weeks" due to the resupply. Fact is: We don't have less base captures and we don't have less map rotation due to the new setup.
Also I was countering his point that strats don't have that much impact on the town resupply as they are to easy to resupp themselves - which also isn't true.


My main argument still stands - one single strat run by a single player every few hours, and town resupply is hardly a factor, especially as strat defense is still limited these days.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: ghi on January 16, 2013, 06:13:17 PM
Lusche, i understand your point and charts; but if the flight model has a touch of realism, Spits out turn 109s, the amo load is modeled realistic .... this instant town resuping is total .... :mad:;
How would you rebuild a town in 5 min ?  the concrete needs 2-3 days to solidify.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Lusche on January 16, 2013, 06:15:45 PM
Lusche, i understand your point and charts; but if the flight model has a touch of realism, Spits out turn 109s, the amo load is modeled realistic .... this instant town resuping is total .... :mad:;
How would you rebuild a town in 5 min ?  the concrete needs 2-3 days to solidify.


So the town capture by 10 troopers is realistic? Strafing down the town buildings in mere minutes with .50cals?  Shutting down flight operations on bases with a single set or B-17s or 3-4 Ponies is? Instant reupping after death?
Could it be you are a tad selective at realism? ;)

If we would apply your realism to offense as well as defense, the frontlines wouldn't move for many weeks...


Don't get me wrong, I was very sceptical about the resupply thing. And if it had really stalled offensive operations and the "war" part of the game, I would have been totally on your side.
Just as I was opposing the "100% down" requirement when the new towns came up, which made base capture and territorial gains incredibly difficult and very much slowed down the war. And I do think the 'war' is very important to the game.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: fuzeman on January 16, 2013, 06:18:36 PM
All you need to do is watch our for those pesky F$#@%^& Bf 109K-4s that defend strats.
Snailman you are  :t 

 :)
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: bustr on January 16, 2013, 06:28:54 PM
Send a couple of folks to the neighboring fields to pork troops (disables resupply) or kill vehicle hangars.  Problem solved.   :aok

Waystin,

We started doing that recently as a squad becasue every one of our squad nights since Hitech changed us over to M3 town sneek resupplying, the bish or rooks or both would do exactly that all across our fronts. So we couldn't do the M3 sneek resupply of towns or feilds to keep them from steam rolling our feilds. I think last night was the first time everything setteled down into the old style of base takes turning into all night furballs that I've seen since the M3 resupply sneek was introduced.

The knights are still dumber than bricks about this repeating the same mistakes every single time. They never send porkers to kill all vehical hangers that can spawn to ressuply the town they are attacking or kill all the supplies and ord for sectors around just befor the mission hits the town.

It's the kind of scenario that I wonder if Hitech did think it would provide the armchair generals like fugitive the opportunity to organise 2 or 3 squads into carrying out complicated timed periferal attacks. Supporting a primary attack to capture a feild cut off from resupply and support. Wow it sounds like "strategy"........

I keep watching missions fail that I'm in on the knights side becasue the emphasis was on getting everything down before an M3 could show up. How in the heck has the M3 become so feared in this game?? Grown men screeching like school girls that they just saw an M3 during a base capture. Muppets in 262 be derned now. M3's are the scourge of Aces High.

So the community whined for the last 2 years to get more complication and nuance into the strategic aspect of the game. What isn't more strategic and neuancey than having to plan ahead and account for not everything going according to plan and one more idieot in an M3 than you expected? We used to sit around twiddling our thumbs praying the fighter hanger would come up to give us vulches waiting for the troops to show up.

How often does Hitech warn us about whining for things, and how he will not give exactly what we want when he does give us something? M3 are so dangerous now you should get your name in lights for successfully resupplying a town that screws a mission. We did this to ourselves. Now you are whining for Hitech to put the genie back in the bottle when he was begged to shatter the flask and burn the cork in the name of change.

I bet it's going to be slightly easier to convince him to re-enable F3 in the IL2 than get him to roll this one back.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: RedBull1 on January 16, 2013, 06:30:39 PM
You mean the AI guns hit your stick stirring hurri pushing -6G's? Wow, they're good shots!


I've taken a large base with 2 men before. Just Revo and I took a large base off a CV... white flagged it, capped field, and brought troops in...all through 3 uppers (and IIRC a m3 trying to resupp) while I was the only one in the air and ReVo was in a LVT, if we could do that why can't you 40 bish pork and/or take a simple v base? I don't think the system is the problem, I think the player is.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Lusche on January 16, 2013, 06:32:00 PM
So the community whined for the last 2 years to get more complication and nuance into the strategic aspect of the game.


Not "the community".
Parts of the community. And from those who were asking for it, I have yet to see general complaints about the changes apart from a few details.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: smoe on January 16, 2013, 06:51:43 PM
charts don't measure fun  :rolleyes:

A fun chart could be cool.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Bruv119 on January 17, 2013, 01:38:45 AM
if bish promised not to do exactly this everytime they get attacked then I'm sure the other countries will stop when the horde attacks.   :banana:

We can then stop gving  :banana:
we can then stop capturing bases and resetting maps  :banana:

We can then fight the good fight and furball until the cows come home, then all salute each other nicely in a world without PM's and all have a nice cup of tea or beer afterwards.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Rob52240 on January 17, 2013, 01:47:51 AM
You have a point Ghi, but m3 defense can be a lot of fun.

Few players realize that you can fight with them in a town.  My favorite thing to do on the ground is to take on armor with an m3 after dropping supplies. 
I usually win too.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Noir on January 17, 2013, 01:51:46 AM
Muppets in 262 be derned now. M3's are the scourge of Aces High.

maybe that was the intend, make aces HIGH an even more 'all gv' game. And I don't like that.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Chalenge on January 17, 2013, 04:15:56 AM
Simple solution is what the other two countries are already doing. Assign two people to keep the vehicle hangars dead at the spawn fields. I have not seen the bish escalate it from there, but it would not be hard.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Rob52240 on January 17, 2013, 04:26:19 AM
Pork Troop barracks, pork the troop strat.

Strats are key for strategy play.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Lusche on January 17, 2013, 06:05:14 AM
maybe that was the intend, make aces HIGH an even more 'all gv' game. And I don't like that.


It's exact the opposite. The strat system changes (which the town resupply are a part of as shown earlier) were aimed at (and very much succeeded at it) to increase a more diversified air combat environment.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: VonMessa on January 17, 2013, 08:03:24 AM

It's exact the opposite. The strat system changes (which the town resupply are a part of as shown earlier) were aimed at (and very much succeeded at it) to increase a more diversified air combat environment.

Dammit, why must you always ruin the good pissing contests with facts?
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Pand on January 17, 2013, 08:57:22 AM
Currently, when attacking an enemy base, if an enemy m3 with supplies drives to the edge of town (or close) they can drop supplies and instantly rebuild enough of the town to bring up guns/buildings/etc. 

Potentially this just needs some tweaking---- Maybe adjust this so instead of driving an m3 in and just getting close to the town and dropping supplies, those supplies have to actually make it to the map room.   

One step further, instead of just dropping box of supplies, the m3 could drop a resupply team of 10 AI guys (worth x amount of rebuild time per guy) that have to run and make it into the map room to successfully resupply the town.  This could potentially even the odds and allow the attacker an opportunity to strafe/kill the running resupply team.

Just a thought.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Karnak on January 17, 2013, 10:11:12 AM
Or, you know, you could look up from the mud for a moment or two and hit the strats before returning to playing in the mud.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Noir on January 17, 2013, 10:28:14 AM
+1 on pand.


It's exact the opposite. The strat system changes (which the town resupply are a part of as shown earlier) were aimed at (and very much succeeded at it) to increase a more diversified air combat environment.

we are talking field capture here, like fighting, not spending 3 hours to bomb an inanimate object.

You guys seem to mix tactics and strategy, and the most answers we are getting in this thread are 'bring a bigger horde' and '"play" 3 hours to reduce some % somewhere.

That's not changing the fact that the town resupplying is a bit overpowered and makes it easy for a couple players to ruin a spontaneous base capture, and by spontaneous I mean without a 40 men mission.

Because aces high is a game not a job.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Lusche on January 17, 2013, 10:36:57 AM
we are talking field capture here, like fighting, not spending 3 hours to bomb an inanimate object.

I'm not speaking about "3 hours to bomb an inanimate object" as well. Not that 'you' or 'everyone' would have to do this. It's far from that in all cases.

But I guess reason is lost here. I let it stand at this.





Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: VonMessa on January 17, 2013, 10:40:08 AM
The new resupply system eliminates smash and grab base taking if someone wants to try to deter the base takers (unless the strats have been bombed a bit)  and facilitates combat in a combat sim...    :rolleyes:

This logic is unacceptable.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: The Fugitive on January 17, 2013, 11:02:05 AM
+1 on pand.

we are talking field capture here, like fighting, not spending 3 hours to bomb an inanimate object.

You guys seem to mix tactics and strategy, and the most answers we are getting in this thread are 'bring a bigger horde' and '"play" 3 hours to reduce some % somewhere.

That's not changing the fact that the town resupplying is a bit overpowered and makes it easy for a couple players to ruin a spontaneous base capture, and by spontaneous I mean without a 40 men mission.

Because aces high is a game not a job.

All it takes is a couple of guys to kill supplies at a few adjacent bases so that the M3 couldn't resupply, but of course this takes more planning and necessitates splitting a few guys from the horde.  :O
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Noir on January 17, 2013, 11:03:24 AM
The new resupply system eliminates smash and grab base taking if someone wants to try to deter the base takers (unless the strats have been bombed a bit)  and facilitates combat in a combat sim...    :rolleyes:

This logic is unacceptable.

The new strat system makes it so that a single defender better get a M3 and ressuply the town almost instantly than taking a fighter and try to fight back the enemy, thus reducing the air combat. Also this new ressuply stuff make spawn camping a must for attackers, and we all know that the spawn camping game mechanic is great  :rolleyes:

Do we want more people to be needed for a base capture? Do we want to boost defensive options? I want a more dynamic arena, cause right now its DEAD, every map ends when the bishops decide its over and get their 3 mega squads together and roll the map. Because that's the only it can be done now.

Does bombing the strat generate combat? Maybe but not nearly as much as the good old capture.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Noir on January 17, 2013, 11:04:41 AM
All it takes is a couple of guys to kill supplies at a few adjacent bases so that the M3 couldn't resupply, but of course this takes more planning and necessitates splitting a few guys from the horde.  :O

that falls into the "bring more people" category, and nowadays its LESS people that we have in the air.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: The Fugitive on January 17, 2013, 11:10:55 AM
that falls into the "bring more people" category, and nowadays its LESS people that we have in the air.

It doesn't need to. If 2 guys hit sups at one base, 2 guys hit sups at another, and 2 guys at the main base your attacking you now have 3 possible fight locations. Follow that attach with 3 buffs to flatten town and vh at main attack base and a few guys to cover and cap and you have the elements of a good base capture. 12-15 guys is more than enough. Today players run in with 20-30 and can't get it done, why? Lack of skill, planning, and leadership. You don't "NEED" to bring more, ya'll just think thats the way its done.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: VonMessa on January 17, 2013, 11:11:38 AM
The new strat system makes it so that a single defender better get a M3 and ressuply the town almost instantly than taking a fighter and try to fight back the enemy, thus reducing the air combat. Also this new ressuply stuff make spawn camping a must for attackers, and we all know that the spawn camping game mechanic is great  :rolleyes:

Do we want more people to be needed for a base capture? Do we want to boost defensive options? I want a more dynamic arena, cause right now its DEAD, every map ends when the bishops decide its over and get their 3 mega squads together and roll the map. Because that's the only it can be done now.

Does bombing the strat generate combat? Maybe but not nearly as much as the good old capture.

I find it funny that, with a bit of foresight,  one person can thwart the horde with a well-timed resupply run.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: mbailey on January 17, 2013, 11:21:50 AM
I find it funny that, with a bit of foresight,  one person can thwart the horde with a well-timed resupply run.


Ive done it.....Its a blast  :lol :aok
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Noir on January 17, 2013, 11:22:27 AM
It doesn't need to. If 2 guys hit sups at one base, 2 guys hit sups at another, and 2 guys at the main base your attacking you now have 3 possible fight locations. Follow that attach with 3 buffs to flatten town and vh at main attack base and a few guys to cover and cap and you have the elements of a good base capture. 12-15 guys is more than enough. Today players run in with 20-30 and can't get it done, why? Lack of skill, planning, and leadership. You don't "NEED" to bring more, ya'll just think thats the way its done.

thanks for reinventing the wheel, as I said most people are here for fun, not to be given orders. Also you have to consider that aces high is 24/24 and sometimes 30 players is all what a country has. While I agree base capture should involve some organization, IMO it should also be doable by a few casual players at euro time to keep things fun.

Reminds me of the other day we had the town down, field capped, M3 spawn camped, just to realize the shore battery could shoot at the map room  :rolleyes:. The base capture didn't happen and the fight died in matter of minutes. Defense is too strong with the current numbers we have ingame.

I find it funny that, with a bit of foresight,  one person can thwart the horde with a well-timed resupply run.


yeah funny in a lame griefing way. Actually midway likes to ressup towns, because he can extract joy of the resulting bitterness.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: VonMessa on January 17, 2013, 11:28:41 AM
thanks for reinventing the wheel, as I said most people are here for fun, not to be given orders. Also you have to consider that aces high is 24/24 and sometimes 30 players is all what a country has. While I agree base capture should involve some organization, IMO it should also be doable by a few casual players at euro time to keep things fun.

Reminds me of the other day we had the town down, field capped, M3 spawn camped, just to realize the shore battery could shoot at the map room  :rolleyes:. The base capture didn't happen and the fight died in matter of minutes. Defense is too strong with the current numbers we have ingame.

yeah funny in a lame griefing way. Actually midway likes to ressup towns, because he can extract joy of the resulting bitterness.

The whines are epic.  

I like resupplying towns to hear the whines.

It IS my $14.95...
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Noir on January 17, 2013, 11:38:29 AM
The whines are epic.  

I like resupplying towns to hear the whines.

It IS my $14.95...

Like I heard yesterday joy is in taking thing from other people.

Just another thought: Increasing capture requirements is all good to stabilize a combat and increase the defense possibilities but it decreases the usefulness of a single player.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: VonMessa on January 17, 2013, 11:46:50 AM
Like I heard yesterday joy is in taking thing from other people.

Just another thought: Increasing capture requirements is all good to stabilize a combat and increase the defense possibilities but it decreases the usefulness of a single player.



As it should be.

I would not be a bit surprised if this was the intent.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Tinkles on January 17, 2013, 12:38:30 PM
Currently, when attacking an enemy base, if an enemy m3 with supplies drives to the edge of town (or close) they can drop supplies and instantly rebuild enough of the town to bring up guns/buildings/etc. 

Potentially this just needs some tweaking---- Maybe adjust this so instead of driving an m3 in and just getting close to the town and dropping supplies, those supplies have to actually make it to the map room.   

One step further, instead of just dropping box of supplies, the m3 could drop a resupply team of 10 AI guys (worth x amount of rebuild time per guy) that have to run and make it into the map room to successfully resupply the town.  This could potentially even the odds and allow the attacker an opportunity to strafe/kill the running resupply team.

Just a thought.

I think that would be beneficial (the bold part).  It would give more use to troops rather than "capturing" a base but also "defending/repairing".  So, each troop randomly repairs 2 buildings in the town or 2 troops for 1 gun?  I could go with that.  I do agree with ghi that the town repair is too fast currently, but I agree with lusche that if you change 1 thing you have to change other things as well.

I think having the troops play a defensive role, would be beneficial.

+1 to Pand

 :aok
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Brakechk on January 17, 2013, 04:04:14 PM
Currently, when attacking an enemy base, if an enemy m3 with supplies drives to the edge of town (or close) they can drop supplies and instantly rebuild enough of the town to bring up guns/buildings/etc. 

Potentially this just needs some tweaking---- Maybe adjust this so instead of driving an m3 in and just getting close to the town and dropping supplies, those supplies have to actually make it to the map room.   

One step further, instead of just dropping box of supplies, the m3 could drop a resupply team of 10 AI guys (worth x amount of rebuild time per guy) that have to run and make it into the map room to successfully resupply the town.  This could potentially even the odds and allow the attacker an opportunity to strafe/kill the running resupply team.

Just a thought.


+1

I like that.....instead of loading up troops you load up combat engineers.  Makes the one person resupply a little more involved since you have to get to the map room and wait for the troops to get inside.

Would you get a partial resupply for some of the troops making it?  So 10% for every troop maybe?
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: waystin2 on January 17, 2013, 04:07:26 PM
(http://i295.photobucket.com/albums/mm134/waystin2/nope_logo2.gif)
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: VonMessa on January 17, 2013, 08:39:25 PM
You pulled that one out of mothballs  :aok
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: SmokinLoon on January 18, 2013, 09:28:27 AM
I'm liking the new strategic system.  When  the bitshTARDS are hording fields there is a strategic element to help stem the 30v1 odds.  Hammering their ammo and grunt factories and keeping their front line ordnance and barracks down goes a long way to stemming the arcade gamer tide.  Also, by being able to resupply a town in the face of those 30v1 hordes adds ANOTHER element to the game.  It forces the horde to take in to consideration something other than brute force in destroying hangers, vulching runways, camping hangers, etc, or anything else that would lend to a base being defended.

HTC is moving in the right direction, imo.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: waystin2 on January 18, 2013, 10:16:21 AM
You pulled that one out of mothballs  :aok

Was rummaging thru the closet... :D
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: VonMessa on January 18, 2013, 10:18:17 AM
Was rummaging thru the closet... :D

More like the wood shed  :)
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: LilMak on January 18, 2013, 10:55:28 AM
Surprise! Horedling starts a thread crying about needing more hordelings to roll a base under the guise that it discourages fighting. God forbid you have to fight a little longer before you get your prize and whackamole the next undefended base.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Tilt on January 18, 2013, 12:27:28 PM
Lusche, i understand your point and charts; but if the flight model has a touch of realism, Spits out turn 109s, the amo load is modeled realistic .... this instant town resuping is total .... :mad:;
How would you rebuild a town in 5 min ?  the concrete needs 2-3 days to solidify.

There is a clue here............ The model is building one compromise v reality on top of another.

The towns are great but the model of destroying so much concrete prior to enabling a capture with a few grunts is very poor IMO. This is then compounded by allowing a solitary vehicle to repair said concrete.

How many times in the history of war did capture become more difficult due to having to progress through ruins created by air bombardment or artillery barrage?

Infantry enables capture via occupation, armour&  artillery supports infantry, air superiority supports both the former.

Actually IMO the M3 should be the key instrument of capture and defence as the provider of infantry to occupy / defend a town. Armour / artillery should be a key provider of infantry attrition either by direct fire or destruction of the buildings or ruins that infantry takes refuge in. And in defence of such vehicles that bring infantry to the war front.

Get rid of the map room........ enable capture via overwhelming occupation by enemy infantry.

Armour should also fight for local dominance via tank war fare.

Armour should be subject to attrition from the air....... Vive la bomb****! It was actually the core tactical air role! Air warfare should fight for superiority over the town/ target.

Then do it in a way that retains balance and fun.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Delirium on January 18, 2013, 12:41:16 PM
I like the town resupplying exactly the way it is. If the base takers can't be bothered to search for M3s or goons, they don't deserve the base.

Unless the manner in which bases are taken changes, I don't see a need for a change.

Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: JimmyD3 on January 18, 2013, 04:36:14 PM
In a simplistic view, the current Re-supply methodology gives the odds to the defender, I like that. The attack is a planned action, while the defense is a reaction to the attack, this in fact limits defensive options.  :devil
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: EagleDNY on January 21, 2013, 02:23:39 PM
I don't see that much of a problem tbh - our solution  has just been to pork the VH at the base spawning in and take the base in the 15 minute window.

That said, I don't think it would be a bad idea if troops caused building destruction on their own if the flag was not white.  10 guys carrying explosives ought to be able to assault building (and yes, AA guns) in a town and cause their destruction.  In this way bringing in a wave of M3s and dropping 100 troops and having them run into town would cause some buildings and AA guns to be destroyed.   If 10 troops survived to reach the maproom, the town is taken.  In this scenario however, M3s and TROOPS both need to be fired upon by the guns they are assaulting. 

$.02

Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: BaldEagl on January 21, 2013, 02:36:20 PM
charts don't measure fun  :rolleyes:

They do if you keep a log file from the fun-o-meter and print out the results.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: HawkerMKII on January 21, 2013, 02:45:42 PM
I'm liking the new strategic system.  When  the bitshTARDS are hording fields there is a strategic element to help stem the 30v1 odds.  Hammering their ammo and grunt factories and keeping their front line ordnance and barracks down goes a long way to stemming the arcade gamer tide.  Also, by being able to resupply a town in the face of those 30v1 hordes adds ANOTHER element to the game.  It forces the horde to take in to consideration something other than brute force in destroying hangers, vulching runways, camping hangers, etc, or anything else that would lend to a base being defended.

HTC is moving in the right direction, imo.

Wow again NOTHING said about the rook HORDES!!!!!!!!!!!!!!!!!!!!
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Tracerfi on January 21, 2013, 03:21:27 PM
Wow again NOTHING said about the rook HORDES!!!!!!!!!!!!!!!!!!!!
we are not that bad at-least we don't do it for fun we do it to stop you bishops
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Eric19 on January 21, 2013, 07:29:54 PM
we are not that bad at-least we don't do it for fun we do it to stop you bishops
okay then..................thats why there was 2 massive bombing raids on our strats one with 17s the other with lancs from the rooks I've seen knits put up a bigger horde than us bish
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: SmokinLoon on January 21, 2013, 07:32:57 PM
Wow again NOTHING said about the rook HORDES!!!!!!!!!!!!!!!!!!!!

I'll wait for someone else to chime in on what they think they ratio of bases taken with the 30v1 hordes actually is.  But for me, for every 10 bases taken with the horde "tactic", I will bet that the ratio is at least 6 are done by bitshes, and the remaining 4 are split in some way between the nits and rewks.  I'm not denying that the Rooks and Knights do not horde, but when the pattern is night after night after night of Bitshop hordes of loaded P51's and/or P38's that come in and level the field so their is no chance of defense... if the shoe fits you wear it and right now the glass slipper fits the Bitshops perfectly.  

For reference, I despise hordes regardless if I'm my country is on the receiving end or the giving end.  It is very rare that I'll take part in a horde per say.  I find no joy in capturing a field with no defenders by virtue of inability to mount a defense, it reeks of 12 yo gamers wanting the "win" behind their name.  I'd much rather work my tail off and win (or lose) a field by the slightest of margins.  THAT is rewarding.  Being a part of a horde is like being a bench warmer on a winning team: you're begging for play time and hope you get a target but it doesnt matter because you still get the "win" and "high-fives" for a job well done.  I truly feel sorry for people who lean on that as their AH experience.  Seems to me WoP would be a better place for those types of players.    

My favorite way to capture a base is to have a set of heavy bombers "prep" the town, then bring in 3-4 Mossi's and Typhoons with ordnance and guns blazing while having a few Spitfires provide cover between town and field. Oh, and timing it all to get the goon(s) in within seconds of having the ack down and white flag up.  Using 6-8 guys to capture a field using precision and timing, that is a rush.  I'd rather fail using that or similar tactics than win with little effort (aka 'duh hordez!).

To each his own.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: HawkerMKII on January 22, 2013, 06:17:43 AM
   
My favorite way to capture a base is to have a set of heavy bombers "prep" the town, then bring in 3-4 Mossi's and Typhoons with ordnance and guns blazing while having a few Spitfires provide cover between town and field. Oh, and timing it all to get the goon(s) in within seconds of having the ack down and white flag up.  Using 6-8 guys to capture a field using precision and timing, that is a rush.  I'd rather fail using that or similar tactics than win with little effort (aka 'duh hordez!).

To each his own.

Still a horde in most peoples eyes if the bish do it, but if rooks or nits do it ...."It's A Well Planned Mission". The hordes on all sides are here to stay and if we the players dont like it, we can live with it or move on, nothing we or HT can do about it :salute
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Greebo on January 22, 2013, 07:17:31 AM
I'll often up to defend a base that is under attack, but many won't. I have long said HTC should give the more score-obsessed players a reason to fight while outnumbered. Bias score based on the number of red and green icons in range at the time of each kill. More green than red = worse score, more red than green = better score. That way they would be more inclined to go looking for hordes to fight rather than joining them.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: The Fugitive on January 22, 2013, 08:01:45 AM
Still a horde in most peoples eyes if the bish do it, but if rooks or nits do it ...."It's A Well Planned Mission". The hordes on all sides are here to stay and if we the players dont like it, we can live with it or move on, nothing we or HT can do about it :salute

SMokinLoon's mission isn't a horde, I'd even go as far as 10 players in the mission as not being a horde. The mission he describes is the missions this game is missing. With the horde there is very little chance of NOT succeeding, where is the fun in that? Miss your bombing assignment, No Problem! 6 guys have the same target, just in case.

Yes all sides horde, BUT the Bish are notorious for it. It seems that it is the only way they can get anything done. I'd be willing to bet they also "win the war" most often, and I'm sure it is due to this horde style.

Can anything be done? you bet! Even the players have the control to take care of it, but they won't. All you need is for the little generals to start making better missions. Build the mission around 30 players. Use some as a bomber group to come in at alt, some as fighter cover for them, some as deackers, some as porkers for adjacent fields to kill supply runs. If you DON'T get 30 guys adjust your plan, maybe a few less fighters for cover, our have the porkers do both bases in stead of using two teams. The point is the "leaders" have the control and can control the hordes, but they won't.

Today's players are too tied up in the win the war at all costs, because after all there really isn't any cost right? That is where HTC could make their changes and make it "cost" something.

Would it be better for the game? I don't know, but I think it would. I know I would spend more time in missions if there was a purpose other than being one of 30 guys to take a port   :rolleyes:  Defending would be more fun as you and the other 5-6 guy who upped might have a chance to defend as opposed to just padding some dweebs score.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: VonMessa on January 22, 2013, 08:36:03 AM
okay then..................thats why there was 2 massive bombing raids on our strats one with 17s the other with lancs from the rooks I've seen knits put up a bigger horde than us bish


Shhhh!

Massive bombing raids are not hordes, they are fun.

Dinnertime!
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: HawkerMKII on January 22, 2013, 05:29:20 PM
SMokinLoon's mission isn't a horde, I'd even go as far as 10 players in the mission as not being a horde. The mission he describes is the missions this game is missing. With the horde there is very little chance of NOT succeeding, where is the fun in that? Miss your bombing assignment, No Problem! 6 guys have the same target, just in case.

Yes all sides horde, BUT the Bish are notorious for it. It seems that it is the only way they can get anything done. I'd be willing to bet they also "win the war" most often, and I'm sure it is due to this horde style.

Can anything be done? you bet! Even the players have the control to take care of it, but they won't. All you need is for the little generals to start making better missions. Build the mission around 30 players. Use some as a bomber group to come in at alt, some as fighter cover for them, some as deackers, some as porkers for adjacent fields to kill supply runs. If you DON'T get 30 guys adjust your plan, maybe a few less fighters for cover, our have the porkers do both bases in stead of using two teams. The point is the "leaders" have the control and can control the hordes, but they won't.

Today's players are too tied up in the win the war at all costs, because after all there really isn't any cost right? That is where HTC could make their changes and make it "cost" something.

Would it be better for the game? I don't know, but I think it would. I know I would spend more time in missions if there was a purpose other than being one of 30 guys to take a port   :rolleyes:  Defending would be more fun as you and the other 5-6 guy who upped might have a chance to defend as opposed to just padding some dweebs score.

Well hate to say it but even with only 10 bish in a unplanned base take it will be forever called a horde.....just happened this AM. Guess what I am trying to say is just getting a little PO'ed that you all just go about bish horde this , bish horde that, but you all won't look in the mirror at your own freking side that does the same thing. Even when the 91st would do alot of high alt bombing missions the cry of the day time after time was "Here comes the fun police". Sure is strange that the DevilDogs are never called the fun police and I would for sure call them a "MEGA HORDE" do you? And have you ever said anything to them about not Hording........if not then clean you own house before trying to clean others!
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: The Fugitive on January 22, 2013, 05:55:10 PM
Well hate to say it but even with only 10 bish in a unplanned base take it will be forever called a horde.....just happened this AM. Guess what I am trying to say is just getting a little PO'ed that you all just go about bish horde this , bish horde that, but you all won't look in the mirror at your own freking side that does the same thing. Even when the 91st would do alot of high alt bombing missions the cry of the day time after time was "Here comes the fun police". Sure is strange that the DevilDogs are never called the fun police and I would for sure call them a "MEGA HORDE" do you? And have you ever said anything to them about not Hording........if not then clean you own house before trying to clean others!

I always call a horde a horde no matter which side it is on. Your so blinded by being called a hordling all the time that you can't even read and comment on the rest of the posts that point out EVERYONE agrees ALL SIDES HORDE. I use to call out where the hordes and NOEs on the Rooks side were going until HTC posted it would be considered cheating.

I try to talk Rooks out of hording, do you try talking Bish out of it?
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: HawkerMKII on January 22, 2013, 07:31:37 PM
I always call a horde a horde no matter which side it is on. Your so blinded by being called a hordling all the time that you can't even read and comment on the rest of the posts that point out EVERYONE agrees ALL SIDES HORDE. I use to call out where the hordes and NOEs on the Rooks side were going until HTC posted it would be considered cheating.

I try to talk Rooks out of hording, do you try talking Bish out of it?
/

all the time
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: SmokinLoon on January 22, 2013, 08:54:55 PM
Well hate to say it but even with only 10 bish in a unplanned base take it will be forever called a horde.....just happened this AM. Guess what I am trying to say is just getting a little PO'ed that you all just go about bish horde this , bish horde that, but you all won't look in the mirror at your own freking side that does the same thing. Even when the 91st would do alot of high alt bombing missions the cry of the day time after time was "Here comes the fun police". Sure is strange that the DevilDogs are never called the fun police and I would for sure call them a "MEGA HORDE" do you? And have you ever said anything to them about not Hording........if not then clean you own house before trying to clean others!

Like most of have said, all sides "horde".  Thing is it is expected that the Bitshes horde as a SOP.  Again, I call it as I see it and I see it quite plain as day.  Matter of fact, no I do not partake in Devil Dog missions per say, all I've ever done is take out radar a time or 2 and moved on.  I refuse to fight for targets, it gets old.  The 30 v 1 hordes are for people who like to have the "win" behind their name, give each other the high fives for a job well done, and do the absolute minimum amount of work.  The "win" is all that matters.  Having to work for something is not in the game plan for a horde, if it was then hangers and auto ack would be left up so there would be at least a sliver of a chance to defend.

So you go ahead and horde and keep congratulating all your fellow horde members on their hard won victory over a defender who wasn't even able to fire a shot, keep getting your "winz".  I will continue to partake in AH in the multiple ways in which I enjoy which is about everything but being a part of a horde.  You and others like you might find satisfaction in earning something sometime,try it.  It really is more fun when there is something to play against and actually defeat.  But then again in today's world the theme is "right now", and "everyone gets a trophy", so it does explain your mentality. A horde is a horde regardless of which country it originates from.  What is it not though is something that is embraced by the majority of Knight and Rook players, there is too much to do in AH to have a 1 track mind for the "winz".  The least you "winnerz" could do is challenge yourselves and bring something other than the best.  Lets see how your hordes do armed with 109G-6's, triple 20mm's, and the single 250kg bomb. Oh wait, we're missing the point here aren't we?  Hordes go for the win using the easiest of means and that calls for using the best in as many numbers as possible.  

btw... I too am vocal about NOT hording.  I encourage guys to run missions, but the rolling horde is frowned upon.  Speaking of which, there are MANY other kinds of missions that can be run w/o having to capture a field. 

last word: there is one benefit of the massive hordes.  Once the hordes reach deep in to enemy territory we as players do get to view and use terrain that is not seen or used on a normal basis.  New scenery is always good.  :aok
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Tracerfi on January 23, 2013, 11:40:58 AM
Like most of have said, all sides "horde".  Thing is it is expected that the Bitshes horde as a SOP.  Again, I call it as I see it and I see it quite plain as day.  Matter of fact, no I do not partake in Devil Dog missions per say, all I've ever done is take out radar a time or 2 and moved on.  I refuse to fight for targets, it gets old.  The 30 v 1 hordes are for people who like to have the "win" behind their name, give each other the high fives for a job well done, and do the absolute minimum amount of work.  The "win" is all that matters.  Having to work for something is not in the game plan for a horde, if it was then hangers and auto ack would be left up so there would be at least a sliver of a chance to defend.

So you go ahead and horde and keep congratulating all your fellow horde members on their hard won victory over a defender who wasn't even able to fire a shot, keep getting your "winz".  I will continue to partake in AH in the multiple ways in which I enjoy which is about everything but being a part of a horde.  You and others like you might find satisfaction in earning something sometime,try it.  It really is more fun when there is something to play against and actually defeat.  But then again in today's world the theme is "right now", and "everyone gets a trophy", so it does explain your mentality. A horde is a horde regardless of which country it originates from.  What is it not though is something that is embraced by the majority of Knight and Rook players, there is too much to do in AH to have a 1 track mind for the "winz".  The least you "winnerz" could do is challenge yourselves and bring something other than the best.  Lets see how your hordes do armed with 109G-6's, triple 20mm's, and the single 250kg bomb. Oh wait, we're missing the point here aren't we?  Hordes go for the win using the easiest of means and that calls for using the best in as many numbers as possible.  

btw... I too am vocal about NOT hording.  I encourage guys to run missions, but the rolling horde is frowned upon.  Speaking of which, there are MANY other kinds of missions that can be run w/o having to capture a field. 

last word: there is one benefit of the massive hordes.  Once the hordes reach deep in to enemy territory we as players do get to view and use terrain that is not seen or used on a normal basis.  New scenery is always good.  :aok
i have almost stopped flying in the late war because of the hoards i rarely go in late war mostly midwar
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Chalenge on January 23, 2013, 01:34:37 PM
Like most of have said, all sides "horde".  Thing is it is expected that the Bitshes horde as a SOP.  Again, I call it as I see it and I see it quite plain as day.  

You have blinders on. Every country does it. No exception.

@ghi: Careful ghi. If the bomber pilots realize the perks you can get from resupply they will kill this and no one will do it.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: The Fugitive on January 23, 2013, 01:58:04 PM
You have blinders on. Every country does it. No exception.

@ghi: Careful ghi. If the bomber pilots realize the perks you can get from resupply they will kill this and no one will do it.

I guess you have a problem with reading comprehension.

Here is the quote you, yourself used....

Like most of have said, all sides "horde".  Thing is it is expected that the Bitshes horde as a SOP.  Again, I call it as I see it and I see it quite plain as day. 

See that big bold part there? What it means is THAT ALL SIDES HORDE. Your comment of "you have blinders on" doesn't make sense relating to the comment you quoted.  :rolleyes:

We all agree that ALL sides do it, most would also agree that it is the main way Bish play.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: VuduVee on January 23, 2013, 02:22:39 PM
in response to the OP. kill the barracks at every base that spawns in. not only kill those, but also the next layer of bases, so that they have to resupply two bases before they can get supps to the base being hit. i like the system of being able to resup a town. its a good way to stop the bish horde monkeys.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Chalenge on January 23, 2013, 02:29:38 PM
I guess you have a problem with reading comprehension.

Here is the quote you, yourself used....

See that big bold part there? What it means is THAT ALL SIDES HORDE. Your comment of "you have blinders on" doesn't make sense relating to the comment you quoted.  :rolleyes:

We all agree that ALL sides do it, most would also agree that it is the main way Bish play.

Moonbat! He also said SOP. I guess your retention rate was exceeded, huh? Crawl back to the rock!
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: SmokinLoon on January 23, 2013, 02:30:54 PM
You have blinders on. Every country does it. No exception.


Obviously, you can't read.  Read the entire post and then think about what you said.

You're excused, Jr. Carry on.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: RotBaron on February 01, 2013, 03:02:10 AM
Seriously,  :O

Bish complaining that m3's slip in to resupp towns undetected  :headscratch:

You apparently have no idea what it's like on the receiving end of your horde.
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Chalenge on February 01, 2013, 04:29:53 AM
Seriously? Bish? This must happen at a different tie of day than when I am playing. Yesterday we had four sectors with full dar bars of knits attacking a single vbase. A vbase!

Still snuck two M3s in!  :D
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Chilli on February 04, 2013, 01:49:31 PM
My answer to this I tried to layout here: http://bbs.hitechcreations.com/smf/index.php/topic,345141.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,345141.0.html)  Disable Field Supplies when Fuel Bunkers are down for that field.

Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: RotBaron on February 06, 2013, 01:01:52 AM
As far as the refinery strat, I'm in total agreement. Taking out the fuel reserves on a base isn't even enough to keep ppl from upping La7's, so what is the point?  At the moment the fuel tanks provide great gv cover for me after the enemy lights them up.  Also, ppl who drop on the refinery strat achieve nothing more than lighting a pretty fire.

Furthermore, if the refinery strat held any strategic value it would take some of the ord off the other strats and thus less downtime for those field objects.

However, yes having to drive 3mins is probably less than it should be, but I timed a base yesterday at 8 minutes.  Maybe the short drive counters the ability of the horde to pick M3's off at will???

I like the resupply the way it is, under the current circumstances I can usually replace a lost Panther with 4 drops.


 :salute

Rot
Title: Re: M3/C47 instant town resuplying---not fun, annoying
Post by: Chilli on February 06, 2013, 06:08:01 AM
If your only reason for not disabling supplies when fuel tanks are destroyed, is that you aren't able to gain perks, then you haven't consider this: