Aces High Bulletin Board

General Forums => Aces High General Discussion => Topic started by: Getback on March 11, 2013, 03:51:32 PM

Title: Wee bit disappointed
Post by: Getback on March 11, 2013, 03:51:32 PM
Took about a couple of month's off and came back a bit this weekend. Now I'm rusty as I can be but I thought I would jump into the thick of things and take my licks.

First night I'm up I see a horde at 143 I think. Though totally covered I took off in an F6 just to mix it up. Got knocked down before I could hardly get up. Which is fine. I expected it. Darn me though I didn't have my views set up very well and in the F6 it's a lousy view anyway. Finally got lifted and shot at a couple of planes before being knocked down yet again. Then my computer froze. Seems MS has been busy throwing out updates. All is good though. I up at another base and a couple of planes are trying to pick/rope me while I'm in an F4U-1A. I turn sharp and lose control, smack into mother earth.

Now where the disappointment part comes in. Last night it seemed I had to chase everyone down. Didn't get any kills but did get a few assists, one on a 262. It just seemed I was chasing everyone for the time I was up. That wasn't fun.
Title: Re: Wee bit disappointed
Post by: Karnak on March 11, 2013, 03:52:49 PM
I wonder if a gameplay mechanism that increases the player's desire to fight could be added?

Hmmm.

Need to think on that.
Title: Re: Wee bit disappointed
Post by: Babalonian on March 11, 2013, 04:13:54 PM
I think it's more terrain related, although the players style/ability/tactics are at the root of it.  The current map doesn't do much to discourage players from climbing up very high from the closest or next closest fields, nor limit the ability to run-out in any direction they choose for many many unobscured miles. 
Title: Re: Wee bit disappointed
Post by: Getback on March 11, 2013, 04:36:52 PM
I think it's more terrain related, although the players style/ability/tactics are at the root of it.  The current map doesn't do much to discourage players from climbing up very high from the closest or next closest fields, nor limit the ability to run-out in any direction they choose for many many unobscured miles. 

For as long as I have been playing I never thought about that. I do think you have a point.
Title: Re: Wee bit disappointed
Post by: Banshee7 on March 11, 2013, 04:47:09 PM
I got on yesterday evening for a while.  Actually had some fun!  It was good to get back in the air.  Although, I did spend some time in GVs....still making the adjustment since the big update on GVs.  Really had fun taking back some TT bases since the Knights had taken the whole island.   :rock

#S#



Josh
Title: Re: Wee bit disappointed
Post by: Blooz on March 11, 2013, 05:02:01 PM
The LA7 is just as susceptible to vulches and lawndarting as the F6F is.

On the offhand chance you get the hang of "flying" again, it's fast enough to run down almost any other aircraft in the game.

Use the right tool for the job!

(this message is approved by TICAoPD... Tongue in Cheek Association of Pixel Drivers)
Title: Re: Wee bit disappointed
Post by: tunnelrat on March 11, 2013, 05:03:15 PM
Honestly, unless there just aren't that many people on, I just point my nose at the biggest enemy darbar I see and shoot people until I go down or run dry.

 :banana:
Title: Re: Wee bit disappointed
Post by: Sunka on March 11, 2013, 05:04:46 PM
I wonder if a gameplay mechanism that increases the player's desire to fight could be added?

Hmmm.

Need to think on that.
I think this is worth discussing.Make it more desirable to fight and die rather then to run hord or climb all day long.
Title: Re: Wee bit disappointed
Post by: JunkyII on March 11, 2013, 05:16:46 PM
Played a bit over the weekend...good furball ended by toolshedders...pretty normal night.
Title: Re: Wee bit disappointed
Post by: Latrobe on March 11, 2013, 05:27:02 PM
We fighter pilots are still around, just very few of us left though it seems. What I think is happening is new players are signing up, of course having 0 experience in this game and how to fly, and decide they just don't want to learn how to fight. Why should they when they can just out run you with their P51? And, as more new players are joining, the older vets of the game are retiring from the game or on long breaks.

The ratio of newer players to experienced players seems to be very lopsided towards newer players right now, and a lot of those newer players don't seem to be very willing to even try to learn some ACM.

The blame for the lack of fights in the MA could also be put on you scorepotatos. When someone new enters the game, they want to be the best. Ok, there's a scoring system in this game, so to be the best you have to be ranked #1 right? Guess who the people in the top 20 ranks are? Names of people who take Tempests or P51Ds to 20K over a furball and run when someone points their nose at them. Then the Tempy/Pony pilot has 4-6 friendlies come save him. Ok, not everyone with a good scores does this, but the new player sees the ones doing it land 7-10 kills and thinks "Oh, he's ranked #2 in fighters. That's how I have to fight get a good score!"

Some people have actually earned their score by just being that good! Most of the best pilots I have fought though have had rankings in the 1000-3000 because they only ever fly fighter mode, get 2-3 very well fought kills per sortie, and are not afraid to get into a cloud of red and mix things up.


I'm not saying "Oh, everyone in the MA is a wussy little dweeb, and this is how you have to play!" It's your $15 and you can play however you please. I'm just putting my thoughts out there as to why I think there has been a decline in actual fights in the MA.
Title: Re: Wee bit disappointed
Post by: Babalonian on March 11, 2013, 05:36:31 PM
I got on yesterday evening for a while.  Actually had some fun!  It was good to get back in the air.  Although, I did spend some time in GVs....still making the adjustment since the big update on GVs.  Really had fun taking back some TT bases since the Knights had taken the whole island.   :rock

#S#



Josh

It's ok, you guys made no progres anywhere else on the map, AND we took all the bases on TT back this morning.  :aok  :devil
Title: Re: Wee bit disappointed
Post by: The Fugitive on March 11, 2013, 05:50:16 PM
SNIP to save space!

I agree 100% Along with that is the little generals that lead the mega squads/missions. They don't encourage fighting, they encourage dropping your target for the good of the mission. Whether you lawndart or not you better hit what your aiming at. As long as you do that your a top notch player in their book.

Todays player is a more "wing it as you go" type player. With my kids (24 + 26), I have seen them grab a new game, load it up, and play learning as they go. In 15-20 minutes they are at least average and excelling toward "pro" which they will reach in no time at all. Most games have the same controls and play, but not Aces High. It covers a much wider range of skills that take time to learn to even become "average" let alone one of the top players. They don't have time for that, and just want to play NOW!

So they jump in with the biggest group (horde) and play follow the leader. The leaders do nothing more than drag them from base to base telling them to drop everything. None are expected to fight, and rarely do they, except those "sharks" that hide among the sheep/lemmings to pop out and snap up a defender looking to grab a quick kill or two.

Restricting the numbers for hordes will spread the fights out. Less players means the ones you DO have have to be better, and that means fighting as well as hitting what they need to. More fights on more fronts will also spread the defense out making SOME of the captures almost as easy as it is with 20-30 guys now.  :D
Title: Re: Wee bit disappointed
Post by: NatCigg on March 11, 2013, 06:16:22 PM
try flying your plane one sector to an enemy base. Then the red things come to you.  :old:
Title: Re: Wee bit disappointed
Post by: Banshee7 on March 11, 2013, 06:24:55 PM
It's ok, you guys made no progres anywhere else on the map, AND we took all the bases on TT back this morning.  :aok  :devil

Eh, was worth the effort  :D
Title: Re: Wee bit disappointed
Post by: ink on March 11, 2013, 06:28:59 PM
try flying your plane one sector to an enemy base. Then the red things come to you.  :old:

you would think, but that don't work as good as it sounds.

very few people actually fight in the MA....its gotten quite lame.
Title: Re: Wee bit disappointed
Post by: Banshee7 on March 11, 2013, 06:47:36 PM
I used to think the same thing Ink.  But the few times I have actually gotten to fly over the last few months I have found several good fights.  Then again, I did run into a guy that ran from me, once I caught him we continued to hover over his friend in a PT boat at 100mph...was a good CV battle going on, so it was target rich.  The less I play, the fewer complaints I have.  IDK if it's because I'm not around everyday like I used to be, if I have a different view of the game and just try to have fun when I do get online, or both.

#S#



Josh
Title: Re: Wee bit disappointed
Post by: ink on March 11, 2013, 06:54:15 PM
I used to think the same thing Ink.  But the few times I have actually gotten to fly over the last few months I have found several good fights.  Then again, I did run into a guy that ran from me, once I caught him we continued to hover over his friend in a PT boat at 100mph...was a good CV battle going on, so it was target rich.  The less I play, the fewer complaints I have.  IDK if it's because I'm not around everyday like I used to be, if I have a different view of the game and just try to have fun when I do get online, or both.

#S#



Josh

I know there are those that fight, but sadly they are drowned out by the hording ganging must live mentality....

I know there has always been gangs and hoards, but it has steadily increased since I started and has gotten to the point of ridiculousness....ive had regularly 2 guys run..... up to even 5 guys run from my plane and I mean nose down hit the deck run.....now I know I am an alright virtual fighter and I will make you work to kill me....but damn....something is wrong when 2 or more guys will run from a lone con so they don't have to fight.

Title: Re: Wee bit disappointed
Post by: danny76 on March 11, 2013, 07:08:58 PM
Honestly, unless there just aren't that many people on, I just point my nose at the biggest enemy darbar I see and shoot people until I go down or run dry.

 :banana:

^^^^^ This.

Also, with so many guys saying they are desperate for a scrap, who the hell are all the damn runners? Obviously they don't frequent the BBS , everyone here is looking for a rumble irrespective of the outcone :confused:
Title: Re: Wee bit disappointed
Post by: Latrobe on March 11, 2013, 07:24:27 PM
More fights on more fronts will also spread the defense out making SOME of the captures almost as easy as it is with 20-30 guys now.  :D


This gets me thinking. People don't like flying more than a sector to any base to attack or defend. Most of the maps we have now really only have maybe 2-3 really close bases on each frontline. This kind of forces people to either join everyone attacking 1 base, or join in the defense of the other bases being horded. We only ever see NOE missions going for the more spread out bases. This way they maximize their chance of a capture knowing that anyone who gets killed probably won't re-up and continue the attack. Instead, that person is going to join the furball/horde at the closer bases.

What would happen in we had a map that had a much wider front, 7-10 bases on each front that were relatively close to each others? An example: Take the map Trinity, remove the 30K mountains, remove the massive oceans between the fronts and replace it with land, add more bases to fill in the open spaces, and we now have a map with about 10 frontline bases on each front. Now let's say there are 30 bish attacking a rook base with 10 rook defenders, and there are 30 rooks attacking a bish base with 10 bish defenders. There are 15 bish sitting in the tower looking for something to do, but don't want to spend 20 minutes flying to the target. On our current maps they would either have the choice of joining the horde attacking the rook base, or join in the defense against the rook horde at the other base. All the other frontline bases are just too long of a flight. Of course, there are 15 rooks sitting in the tower thinking the same think. With more frontline bases, all fairly close together, they would get the third choice of "Hey, anyone in the tower looking for action. Let's join up together and attack this base which has no one at it. It's only a 5 minute flight!" The 15 bish in the tower band together to attack a quiet rook base, the 15 rooks in their tower see them coming and up to defend. Now we have 3 different fights going on ON JUST ONE FRONT! There's still the entire bish/nit rook/nit fronts too!

This would, however, require people willing to break off from the hordes and spread the fight out.
Title: Re: Wee bit disappointed
Post by: muzik on March 11, 2013, 07:50:21 PM
OOORRRRRRRRRRRRRRRRRR (and this is only IF I buy into the incessant crying about runners)  maybe the cry babies in the game have cried SO much that no one really cares what they have to say any more. If you squeak at a kid long enough he will eventually stop respecting what you have to say.

If some newb logs on and the first thing he hears is complaints about runners, skilless dweebs, and "worthless hoarders" he is instantly alienated because if he fights, he dies and if he runs he's a loser. You are all mostly adults (I think). And I have heard many of you spout off melo-dramatic baloney about honor, and courage (excessively for a game) :rolleyes: and yet here you are berating what many of you agree are NEWBS with no skills. What tough guys we are.

Lead by example and quit knocking others for not playing the way you want them to. Not everyone joins this game to play it like a nintendo game. I certainly didnt play to forever spend my time upping just to get whacked in an impossible situation and prove I have balls to a bunch of cartoon John Waynes.

Which leads me to the next irony, many if not most of the criers complain when "they fly to live" and then complain "they are nintendo kids" who don't really care about learning ACM.  :rolleyes: Make up your mind. Either they are adults who choose to fly as an intelligent adult would fly his aircraft. Colmbo maybe? Or they fly like an impetuous kid. It can't be both.

How many fathers with a kid old enough to truly understand the concepts in this game would teach him to jump into a situation without any consideration for the consequences?



The blame for the lack of fights in the MA could also be put on you scorepotatos. When someone new enters the game, they want to be the best.

So you're saying that predominantly adult male population that come here are suddenly imbued with competitive drive AFTER they start playing AH?


Of all the crying and complaining about runners here, I can agree that the DA/lake runners are a lower class of dweeb. The MA might as some suggest, have been created by hitech with the desire to see all dogfights all the time (and a fantasy world without runners) but that's not how he wrote the rules. So until he changes them, this argument is the most idiotic disease on the bbs.
Title: Re: Wee bit disappointed
Post by: ink on March 11, 2013, 08:11:37 PM
OOORRRRRRRRRRRRRRRRRR (and this is only IF I buy into the incessant crying about runners)  maybe the cry babies in the game have cried SO much that no one really cares what they have to say any more. If you squeak at a kid long enough he will eventually stop respecting what you have to say.

If some newb logs on and the first thing he hears is complaints about runners, skilless dweebs, and "worthless hoarders" he is instantly alienated because if he fights, he dies and if he runs he's a loser. You are all mostly adults (I think). And I have heard many of you spout off melo-dramatic baloney about honor, and courage (excessively for a game) :rolleyes: and yet here you are berating what many of you agree are NEWBS with no skills. What tough guys we are.

Lead by example and quit knocking others for not playing the way you want them to. Not everyone joins this game to play it like a nintendo game. I certainly didnt play to forever spend my time upping just to get whacked in an impossible situation and prove I have balls to a bunch of cartoon John Waynes.

Which leads me to the next irony, many if not most of the criers complain when "they fly to live" and then complain "they are nintendo kids" who don't really care about learning ACM.  :rolleyes: Make up your mind. Either they are adults who choose to fly as an intelligent adult would fly his aircraft. Colmbo maybe? Or they fly like an impetuous kid. It can't be both.

How many fathers with a kid old enough to truly understand the concepts in this game would teach him to jump into a situation without any consideration for the consequences?



So you're saying that predominantly adult male population that come here are suddenly imbued with competitive drive AFTER they start playing AH?


Of all the crying and complaining about runners here, I can agree that the DA/lake runners are a lower class of dweeb. The MA might as some suggest, have been created by hitech with the desire to see all dogfights all the time (and a fantasy world without runners) but that's not how he wrote the rules. So until he changes them, this argument is the most idiotic disease on the bbs.

pfft....playing a combat game and not engaging is lame...... only engaging when you have every advantage is lame....

4 guys running from 1 is ultra lame....

crying/complaining...don't think so ...........stating truths.



Title: Re: Wee bit disappointed
Post by: The Fugitive on March 11, 2013, 08:42:22 PM

This gets me thinking. People don't like flying more than a sector to any base to attack or defend. Most of the maps we have now really only have maybe 2-3 really close bases on each frontline. This kind of forces people to either join everyone attacking 1 base, or join in the defense of the other bases being horded. We only ever see NOE missions going for the more spread out bases. This way they maximize their chance of a capture knowing that anyone who gets killed probably won't re-up and continue the attack. Instead, that person is going to join the furball/horde at the closer bases.

What would happen in we had a map that had a much wider front, 7-10 bases on each front that were relatively close to each others? An example: Take the map Trinity, remove the 30K mountains, remove the massive oceans between the fronts and replace it with land, add more bases to fill in the open spaces, and we now have a map with about 10 frontline bases on each front. Now let's say there are 30 bish attacking a rook base with 10 rook defenders, and there are 30 rooks attacking a bish base with 10 bish defenders. There are 15 bish sitting in the tower looking for something to do, but don't want to spend 20 minutes flying to the target. On our current maps they would either have the choice of joining the horde attacking the rook base, or join in the defense against the rook horde at the other base. All the other frontline bases are just too long of a flight. Of course, there are 15 rooks sitting in the tower thinking the same think. With more frontline bases, all fairly close together, they would get the third choice of "Hey, anyone in the tower looking for action. Let's join up together and attack this base which has no one at it. It's only a 5 minute flight!" The 15 bish in the tower band together to attack a quiet rook base, the 15 rooks in their tower see them coming and up to defend. Now we have 3 different fights going on ON JUST ONE FRONT! There's still the entire bish/nit rook/nit fronts too!

This would, however, require people willing to break off from the hordes and spread the fight out.

I don't think that would work like you think it would. "Mesa" and the "Beta" maps have no water with long front in them and you still see the same play. It's all on the players. They play to win the war the quickest easiest way they can, and fighting has nothing to do with that. Over whelming a base with numbers works great, they have it down to a science, and it is nearly undefendable. Players would rather bail to join the next mission than fight one more fight.

pfft....playing a combat game and not engaging is lame...... only engaging when you have every advantage is lame....

4 guys running from 1 is ultra lame....

crying/complaining...don't think so ...........stating truths.





I agree INK. I don't bother reading what Muzik says, he hasn't played in 2 years and hasn't got a clue. I also don't see a bunch of complaining in the game, a lot more here tho   :D In the game facts are stated and we move on. The lame plays, 75% of my filmed sorties are titled "whos runner pony", "whos runner la" and so on, also "ack hugger f6" and "gang dweebs". For every 3 lame one I get to add "NYAX KI vs NIK great fight", or some other guy who stands and fights.

I got so tired of looking for fights that weren't 6 or more to 1 Saturday that I ran off 8 achievements to earn my first star. Take about being bored!  :rolleyes:
Title: Re: Wee bit disappointed
Post by: Oldman731 on March 11, 2013, 08:44:11 PM
But the few times I have actually gotten to fly over the last few months I have found several good fights. 


When I venture into the MAs and can't find a fight, I'll sometimes up from a lonely base - but a base near an equally lonely enemy base - and announce where I am and where I'm headed, what alt I'm at and what kind of plane I'm flying.  Usually a few opportunists, and often some old friends, will gravitate to that area.  Hey, give it a try.

- oldman
Title: Re: Wee bit disappointed
Post by: Banshee7 on March 11, 2013, 10:10:55 PM

When I venture into the MAs and can't find a fight, I'll sometimes up from a lonely base - but a base near an equally lonely enemy base - and announce where I am and where I'm headed, what alt I'm at and what kind of plane I'm flying.  Usually a few opportunists, and often some old friends, will gravitate to that area.  Hey, give it a try.

- oldman

I think you might be misunderstanding me.  Unlike the OP, I haven't had any problems finding fights, but that sounds exactly like what I do.  It usually offers some pretty good 1v1s.

#S#



Josh
Title: Re: Wee bit disappointed
Post by: ink on March 11, 2013, 11:24:57 PM
I don't think that would work like you think it would. "Mesa" and the "Beta" maps have no water with long front in them and you still see the same play. It's all on the players. They play to win the war the quickest easiest way they can, and fighting has nothing to do with that. Over whelming a base with numbers works great, they have it down to a science, and it is nearly undefendable. Players would rather bail to join the next mission than fight one more fight.

I agree INK. I don't bother reading what Muzik says, he hasn't played in 2 years and hasn't got a clue. I also don't see a bunch of complaining in the game, a lot more here tho   :D In the game facts are stated and we move on. The lame plays, 75% of my filmed sorties are titled "whos runner pony", "whos runner la" and so on, also "ack hugger f6" and "gang dweebs". For every 3 lame one I get to add "NYAX KI vs NIK great fight", or some other guy who stands and fights.

I got so tired of looking for fights that weren't 6 or more to 1 Saturday that I ran off 8 achievements to earn my first star. Take about being bored!  :rolleyes:

 :rofl :aok
Title: Re: Wee bit disappointed
Post by: muzik on March 11, 2013, 11:27:48 PM
pfft....playing a combat game and not engaging is lame...... only engaging when you have every advantage is lame....

4 guys running from 1 is ultra lame....

crying/complaining...don't think so ...........stating truths.





I agree, but it's not my money, it's theirs. I don't know what reasons they have for it. They could have something else going on. They could be ww2 veterans or handicapped and physically incapable of having any real chance at a fight except to be your punching bag. I know of at least two long time players that are handicapped.

Do they really need to confess to you that they're running because they know they can't beat you any other way? Will that make you feel big? Then will you forgive them if they bow down publicly?

  The final question is, how's that "truth stating" working at solving the problem for you?


Title: Re: Wee bit disappointed
Post by: Ripley on March 12, 2013, 02:17:37 PM
I dont see how anyone can expect to get a good fight out of the MA.

In my last 2 months of playing 80% of the time I get into a good engagement with someone, along someone else will come and ruin the fight/take a wing off of me/my opponent while we are in the middle of a white knuckle engagement. And nothing tweeks me more than outflying a p38 in an ACM fight, shooting out one of his engines, knocking off an elevator, an aileron, etc only to be 3 pinged and towered by someone flying in from 6k out before I can finish him off.

But hey, that's the MA for you. You either dont get yourself into a situation like that or you accept the probable consequences when you do. And you can bet your arse I will take advantage of any enemy con that gets themselves into that situation and fixated on someones 6 unless that someone calls me off because most of the time that con wouldnt have given me the same respect.
Title: Re: Wee bit disappointed
Post by: Babalonian on March 12, 2013, 03:52:55 PM
How about someone bribe Pyro or HiTech to put CraterMA up in the LWMA, watch this thread and the gripes sink down, and player moral boost up.  :aok  :bolt:
Title: Re: Wee bit disappointed
Post by: Lusche on March 12, 2013, 03:55:37 PM
How about someone bribe Pyro or HiTech to put CraterMA up in the LWMA, watch this thread and the gripes sink down, and player moral boost up.  :aok  :bolt:

Because A2A combat will sink to a minimum while the majority of combat will happen on the ground in the shooting galley called "crater"?  ;)

(Btw, only 2 map resets until CraterMa is up again...)
Title: Re: Wee bit disappointed
Post by: Babalonian on March 12, 2013, 04:21:13 PM
Because A2A combat will sink to a minimum while the majority of combat will happen on the ground in the shooting galley called "crater"?  ;)

(Btw, only 2 map resets until CraterMa is up again...)

And what do you think is currently happening on the current map in the shooting gallery called "uterus"?  :D

Crater is one of those unique maps, it encourages players doing the GV or A2A thing and does a great job a generating all types of action (and on a map, unlike the current one (and others), that doesn't spread the action out across a square-parsec of real estate and ocean).


PS - My real only gripe with the current map, particularly with it having ~250 capturable fields, is that a good number (maybe a majority?) have the fields/bases stacked right ontop of or next to the towns.
Title: Re: Wee bit disappointed
Post by: Lusche on March 12, 2013, 04:30:19 PM
And what do you think is currently happening on the current map in the shooting gallery called "uterus"?  :D

 :headscratch:

We are still on Ozkansas, Uterus is next map. And when it is, you have me the shooting galley there, never knew we had one there.
Title: Re: Wee bit disappointed
Post by: Babalonian on March 12, 2013, 05:32:02 PM
:headscratch:

We are still on Ozkansas, Uterus is next map. And when it is, you have me the shooting galley there, never knew we had one there.

Oh, that map where the whole map and all the bases are in like a uterus?  I was talking about this current map where the TT island is also a uterus.  Too many uteri imho.
Title: Re: Wee bit disappointed
Post by: Lusche on March 12, 2013, 05:36:50 PM
Oh, that map where the whole map and all the bases are in like a uterus?  I was talking about this current map where the TT island is also a uterus.  Too many uteri imho.


That's the only map I ever heard or read being referred to with this name :)

And TT island on Ozkansas is anything but a shooting galley. You usually have to drive a bit and have room for some actual maneuvers. Very much different from the battle dynamic of TT on crater MA in every aspect possible - numbers, movement options, time until the fist shot (or death) and so on.
Title: Re: Wee bit disappointed
Post by: bustr on March 12, 2013, 07:00:15 PM
Maybe another score catagory which can be verified by HTC visa reviewing who killed who as a fighter pilot in the MA.

Since the average pilot of INK's class can land 5 or more kills per sorte almost on demand. Without rearming. Make a new class of numero uno fighter pilot for the tour.

1. Fighter mode only.
2. 5 or more aircraft kills landed in a non-rearmed sorte.
3. He who accomplishes the most of these each tour wins the #1 spot for it on the front page of the WEB Site.

The community will know if he's a HOer and 30k vulch, picker, and runner. Most of us take advatage of capped feilds and furballs to harvest the unwary. Not many as their signature move start from 20k, run away from the fight, rinse and repeat to make their #1 slot and we all know who they are. The DA shouldn't scare him being so UBER and all that fi there are questions about his metods. If he won't go to the DA and defend his uberness mano A mano becasue he's Numero Uno. Well, you have the forum to discuss what shade of pink his mother dyes his fighter's tail end. HTC will know if he's late night gaming the stats otherwise.

It's simple. It's puriel. It's sort of gameable. But, it's exactly what's being complained about. Not enough players putting it out where it can get whacked off just to be the best at piu, piu, piu MOFU.

If our problem is a new generation of young players to whom this game is more complicated than hop in a ride and lands kills. This is the essence of what being a fighter pilot is and why everyone likes seeing their own kills landed message in the text buffer. It means you beat that many other guys at playing the game in your own mind regardless of the method.

Other than the numbers requirments. This is simple. Do more of (A) by the end of the month to get to (B), and you are number 1. Now new players might be more inclined to find out how to do (A) from those who can do (A). No complicated percentages or needing to learn the tricks to make your percentages look good. Just do more of (A) in a month than anyone else. Requiring "5 or More" landed each time kind of removes those not so talented with more free time than others or makes it a bit more obvious they might have helpful freinds.
Title: Re: Wee bit disappointed
Post by: Lusche on March 12, 2013, 07:05:53 PM
Maybe another score catagory which can be verified by HTC visa reviewing who killed who as a fighter pilot in the MA.

Since the average pilot of INK's class can land 5 or more kills per sorte almost on demand. Without rearming. Make a new class of numero uno fighter pilot for the tour.

1. Fighter mode only.
2. 5 or more aircraft kills landed in a non-rearmed sorte.
3. He who accomplishes the most of these each tour wins the #1 spot for it on the front page of the WEB Site.


No new class needed. Any player that good (" can land 5 or more kills per sorte almost on demand") and #1 in that new cetegory would almost be automatically be #1 (or at least very close to it) in the good old conventional category of "fighter" in that tour.

Title: Re: Wee bit disappointed
Post by: NatCigg on March 12, 2013, 07:41:32 PM

This gets me thinking. People don't like flying more than a sector to any base to attack or defend. Most of the maps we have now really only have maybe 2-3 really close bases on each frontline. This kind of forces people to either join everyone attacking 1 base, or join in the defense of the other bases being horded. We only ever see NOE missions going for the more spread out bases. This way they maximize their chance of a capture knowing that anyone who gets killed probably won't re-up and continue the attack. Instead, that person is going to join the furball/horde at the closer bases.

What would happen in we had a map that had a much wider front, 7-10 bases on each front that were relatively close to each others? An example: Take the map Trinity, remove the 30K mountains, remove the massive oceans between the fronts and replace it with land, add more bases to fill in the open spaces, and we now have a map with about 10 frontline bases on each front. Now let's say there are 30 bish attacking a rook base with 10 rook defenders, and there are 30 rooks attacking a bish base with 10 bish defenders. There are 15 bish sitting in the tower looking for something to do, but don't want to spend 20 minutes flying to the target. On our current maps they would either have the choice of joining the horde attacking the rook base, or join in the defense against the rook horde at the other base. All the other frontline bases are just too long of a flight. Of course, there are 15 rooks sitting in the tower thinking the same think. With more frontline bases, all fairly close together, they would get the third choice of "Hey, anyone in the tower looking for action. Let's join up together and attack this base which has no one at it. It's only a 5 minute flight!" The 15 bish in the tower band together to attack a quiet rook base, the 15 rooks in their tower see them coming and up to defend. Now we have 3 different fights going on ON JUST ONE FRONT! There's still the entire bish/nit rook/nit fronts too!

This would, however, require people willing to break off from the hordes and spread the fight out.

Remember when we had 2 LW arenas?  I think the two arenas allowed a alternative from the horde of mass lemmings,  :bolt:
Title: Re: Wee bit disappointed
Post by: shoresroad on March 13, 2013, 12:15:06 AM
Maybe more of the good ACM squads should take on a newb or two now and then to help train them in ACM.  I've been really lucky to be accepted by JG5 which has some great sticks.  I don't know, maybe the newbs aren't asking, but when I went to Dolby and asked to join JG5 because I wanted to become a better fighter pilot he welcomed me in.  I know it takes a lot of time and practice and working with trainers and such, but the trainers are often booked up and I would think you can also learn a lot from stick time flying with the top notch pilots in your squad.
Title: Re: Wee bit disappointed
Post by: ink on March 13, 2013, 12:19:22 AM
Maybe another score catagory which can be verified by HTC visa reviewing who killed who as a fighter pilot in the MA.

Since the average pilot of INK's class can land 5 or more kills per sorte almost on demand. Without rearming. Make a new class of numero uno fighter pilot for the tour.

1. Fighter mode only.
2. 5 or more aircraft kills landed in a non-rearmed sorte.
3. He who accomplishes the most of these each tour wins the #1 spot for it on the front page of the WEB Site.

The community will know if he's a HOer and 30k vulch, picker, and runner. Most of us take advatage of capped feilds and furballs to harvest the unwary. Not many as their signature move start from 20k, run away from the fight, rinse and repeat to make their #1 slot and we all know who they are. The DA shouldn't scare him being so UBER and all that fi there are questions about his metods. If he won't go to the DA and defend his uberness mano A mano becasue he's Numero Uno. Well, you have the forum to discuss what shade of pink his mother dyes his fighter's tail end. HTC will know if he's late night gaming the stats otherwise.

It's simple. It's puriel. It's sort of gameable. But, it's exactly what's being complained about. Not enough players putting it out where it can get whacked off just to be the best at piu, piu, piu MOFU.

If our problem is a new generation of young players to whom this game is more complicated than hop in a ride and lands kills. This is the essence of what being a fighter pilot is and why everyone likes seeing their own kills landed message in the text buffer. It means you beat that many other guys at playing the game in your own mind regardless of the method.

Other than the numbers requirments. This is simple. Do more of (A) by the end of the month to get to (B), and you are number 1. Now new players might be more inclined to find out how to do (A) from those who can do (A). No complicated percentages or needing to learn the tricks to make your percentages look good. Just do more of (A) in a month than anyone else. Requiring "5 or More" landed each time kind of removes those not so talented with more free time than others or makes it a bit more obvious they might have helpful freinds.

 :rofl  I wish....I barely make 2 kills a sortie, don't even do that really.
Title: Re: Wee bit disappointed
Post by: bustr on March 13, 2013, 05:27:10 AM
In that case INK, #1 at it each month will be the real #1, and worth hunting down to keep him from making successful landings. Not a percentage finesser like many #1 are forced to be by the current formulas. If someone is trying for #1 in this catagory it will be obvious to the countries he's scalping. Somehow everyone will know what sector he's working and want a peice.

Come on INK, don't you want a big bullseye on your bum and everyone wanting a fight with you in the MA? Sort of an informal king of the hill in the MA.

Either you want the fights, or you just like complainig that no on wants to fight. You can't miss the muppets landing kill strings when they get together and start rockin. Including yourself. Look at 2Cmex in his N1K2 these days. What is he up to now, 7-8 a sortie?
Title: Re: Wee bit disappointed
Post by: Cheyenn on March 13, 2013, 06:41:06 AM
One question then, What is the main goal of AH2 game play?
Title: Re: Wee bit disappointed
Post by: NatCigg on March 13, 2013, 06:50:55 AM
One question then, What is the main goal of AH2 game play?

Remember, AH2 = Crack cocaine.  :airplane:

The goal is to have fun.   :joystick:

But beware, the fun achieved can be very rewarding by activating many of the humans senses.  Over time the mind and body get used to the same old fun and begin to desire the most exciting levels of fun that were once obtained.  Therefore the user must reach the highest level of fun to simply be satisfied, ignoring the fun that is constantly around them.  :old:
Title: Re: Wee bit disappointed
Post by: The Fugitive on March 13, 2013, 06:52:42 AM
One question then, What is the main goal of AH2 game play?

I think that is the biggest problem with the game, there IS NO clearly defined "goal" in AH. There are many and the game allows you to go for which ever one YOU think you need/want to go with. While on one hand this make the game more appealing to a bigger variety of people it leaves to much leeway.

The easiest thing you can do in the game is to join a horde and while never even dropping your ord .... or hitting anything if you do, you can still feel/get that sense of accomplishment as the "group" captures another field.

The hardest thing you can do in this game is to LEARN how to play. Learn how to fly, tank, bomb, co-ordinate with other players, fight, use tactics, basically how to become a better player. Learning this game is not easy, and too many of todays players look for "easy".  
Title: Re: Wee bit disappointed
Post by: ink on March 13, 2013, 08:36:43 AM
In that case INK, #1 at it each month will be the real #1, and worth hunting down to keep him from making successful landings. Not a percentage finesser like many #1 are forced to be by the current formulas. If someone is trying for #1 in this catagory it will be obvious to the countries he's scalping. Somehow everyone will know what sector he's working and want a peice.

Come on INK, don't you want a big bullseye on your bum and everyone wanting a fight with you in the MA? Sort of an informal king of the hill in the MA.

Either you want the fights, or you just like complainig that no on wants to fight. You can't miss the muppets landing kill strings when they get together and start rockin. Including yourself. Look at 2Cmex in his N1K2 these days. What is he up to now, 7-8 a sortie?

im finding fights in the DA now, done with the MA, yup there are runners and HOers....but on a far smaller scale, yesterday at the lake, most were on the same channel and not jumping into 1vs1's.....yes a few times I was fighting odds but I dont mind that at all, its the guys that dont fight at all, unless they have all the cards that has turned me off from the MA.
Title: Re: Wee bit disappointed
Post by: Triton28 on March 13, 2013, 10:08:25 AM
im finding fights in the DA now, done with the MA, yup there are runners and HOers....but on a far smaller scale, yesterday at the lake, most were on the same channel and not jumping into 1vs1's.....yes a few times I was fighting odds but I dont mind that at all, its the guys that dont fight at all, unless they have all the cards that has turned me off from the MA.

This is encouraging.  Perhaps the tide is turning there.

Title: Re: Wee bit disappointed
Post by: muzik on March 13, 2013, 03:12:49 PM
Remember when we had 2 LW arenas?  I think the two arenas allowed a alternative from the horde of mass lemmings,  :bolt:

Right, because all the hoarders banded together in one arena.
Title: Re: Wee bit disappointed
Post by: Lusche on March 13, 2013, 03:18:09 PM
Remember when we had 2 LW arenas?  I think the two arenas allowed a alternative from the horde of mass lemmings,  :bolt:


Not really. Usually one country was hording one arena, while another one was hording the other. As most people are easily "tired of defending", want to grab bases and do not like to face the enemy horde (while having no issues with being in one), they tended to go where their country had the advantage.
ENY was kicking in much more often and more severly than today because of this.