Aces High Bulletin Board
Help and Support Forums => Help and Training => Topic started by: HornetUK on April 12, 2013, 06:37:31 PM
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:furious :bhead Ok now call me stupid, but could someone help me in how to calculate my bomb drop point with the new wind system put in the game.
I understand if the wind is blowing one way you have to compensate for it but what about all these wind direction and if I was trying to hit a ammo bunker at a base at 30000ft ? :joystick:
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Ah sorry have i put the topic in the wrong place ahhhhhhhhhhhhhhhhhhh :headscratch:
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HiTech said bombsight will compensate.
Now comes the interestign part: I did a 22k Lanc run in LW and it did not compensate at all, my bombs falling waaaaayyyyy off.
But when I duplicated the wind settings offline and did a high alt B-29 test run, all my bombs did indeed hit the target
:noid
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i dropped from 18000ft and mine was way off never been so far off infact!!!!
What is going on?
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what I don't understand is why have wind if the bombsite compensates anyway :headscratch:
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what I don't understand is why have wind if the bombsite compensates anyway :headscratch:
It would still impact flying. In case of bombers for example lining up on your targets.
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Cant hit hangars from mid teens....even calibrating RIGHT up until the drop...they were missing by half the length of the base. More disturbing was losing a Lanc formation to 2 passes of a -4 doing lame dead 6 attacks
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tried 26's at 10k...calibrated right up until I dropped eggs (1k). missed by half the width of the base
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deleted
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Net effect will be no/few bombers,(other than tards hitting point-rich targets like cities, refineries, etc) like some years ago when they changed the way calibration works, and it became impossible to hit anything smaller than an area code. People adjust, I suppose
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Bomb aiming is WAY off. OK - I figured out the ground speed calibration, but I just picked 6 off a B-17 at 12K on a hanger with the speeds exactly matched and the crosshairs going over the hanger and didn't even get close.
Must be a hurricane down there I guess.... :huh
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If you look at the brutal wind patterns, you'll see why. It's encouraging you to drop from below 10k, which isn't survivable. Mebbe cookies aren't as affected
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Possibly an error? I heard Hitech state that the bombsite will compensate, but Snail shows that is does not in the MA, but does offline.
I really like the idea of having wind when I'm flying air to air. I have mixed feeling about ground attack though. I am concerned that (even if the bombsight compensates) that it will reduce the effectiveness of level bombing and encourage jabo attacks.
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They prolly tweak it on monday, see no point in flying buffs before then--winds blowing all 4 directions at various alt, various speeds... Einstein couldn't calculate that, lol. NEAT effect in fighter tho...even jug gets thrown around the sky when it hits 12k
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:rofl Listen to yourselves! Are you guys for real??? :ahand
You mean to say that just because you cant drop a dumb bomb in to the air vent on the top of a hanger that the bombing in AH is ruined? That bombing is worthless??? SERIOUSLY??? :bhead
You mean to say that having to gauge a wee bit of wind drift is going to stop you from dropping hangers, etc? How do you guys plan ahead to drop on CV's? or turning CV's? Or moving gv's? C'mon fellas, grow a pair and understand that there may be a ever so small learning curve to learn the new system, but damn it isn't like there isn't any of you vets can't learn, adapt, and over come. Wow. Suck it up, cupcake. You've been spoon fed long enough. :lol
Even if HTC has forever thrown off the accuracy of precision bombing perhaps it is time to relearn the importance of actual carpet bombing. :aok
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91st did a couple runs tonight. Was a little discouraging on the first run on two V-bases, but it made us pay attention more to the wind information provided via the E6B. Second run in B26's at 8K proved better due to zero crosswind at 8K. The thing I pay attention to along with E6B information is also observing the vertical line in the bomb sight shifting either left or right, and do my best to compensate for that.
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so glad that for a while those 30k+ lancs dropping hangars at will are gone.
semp
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so glad that for a while those 30k+ lancs dropping hangars at will are gone.
When was the last time you had really seen a 30k+ hangar dropping Lanc? :)
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Seriously let's just assume it's now working as intended and here to stay. Bombing at altitude would become really difficult, it would take lots of practice, more approaches and buffs are easier to shoot down.
Fine. for me as a bomber pilot it's a challenge. :)
But what would it mean for gameplay, when the suicide Jabo attacks become much, much more efficient now compared to bomber sorties? Would all those quickly rejoicing now about the 'lame bomb****s' be happy with an increase in NOE raids and Lancstukas? More unstoppable Pony swarms taking down all FHs on a base in seconds and then staying to kill the last defenders and smash the town? What would happen to high alt combat overall? It's already scarce, and for me as a fighter pilot and buff hunter, escorted bomb raids at altitude are a highly welcome variation from the standard 5k merry-go-round. Personally I'd really hate to see high altitude bombers gone.
But again, that's just assuming things would stay like they were last night
(And yes, unlike most players I'm really to be found on both sides. The majority of 'my game' revolves on stuff at high altitudes, both as an relentless bomber hunter as well as a avid bomber pilot myself)
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We are getting wind in game?
Will it vary depending where you are?
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I think a lot of bomber pilots as specialy those who fly heavy bomber like me will greatly disappointed and That is putting that mildly. High alt bomber runs are essential to the game and not having the ability to aim correctly is pointless, there should be some other mechanics put into the bomb site to manually change the site to make alowance and you have to change it according to the conditions of wind you are flying in rather than purely guessing. :headscratch:
Answer to question : yes it varies according to alt see wind marker in top right of clip board, if you can't see it right click on the clip board and select.
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Wow guys calm down im sure if its a bug HT will fix it and im sure if it isnt a bug with a little patience and practice it will be figured out, just like everyting in life thats difficult you might not figure it out the first time you try it.
:salute
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I think plotting a bombs trajectory through 3 to 4 different wind level with out having some sort of system which allows the pilot sort of manual alteration to the bomb site would not be right I am sure real bomb sites would have had a nobe to turn to make allowances.
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I really like the idea of having wind when I'm flying air to air.
Why? Unless there is some BS game stuff with the wind you won't notice the wind during a fight -- everyone is in that same "ocean of air".
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I think plotting a bombs trajectory through 3 to 4 different wind level with out having some sort of system which allows the pilot sort of manual alteration to the bomb site would not be right I am sure real bomb sites would have had a nobe to turn to make allowances.
No, they did not. The navigator would use a "drift sight" to determine drift. Nav would calculate needed heading adjustment to compensate for the drift.
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Well the bombs are not falling where they should do!
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We are getting wind in game?
Will it vary depending where you are?
HT had enabled it yesterday, but so far we don't know if it's just a test or already here to stay.
It will not vary depending on your location on the map, all settings are for the whole arena. Wind settings can only vary over altitude.
This is how it was last night:
(http://i1145.photobucket.com/albums/o507/Snaildude/wind_zps2376df20.jpg)
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While the new wind system is more "real life," in real life WWII bombers you had a bombardier dedicated and trained to hit the target. The pilot flew the plane, the navigator got you to target, the gunners protected the plane, etc. It's already a (welcome!) challenge to try to drop accurately while being menaced by enemy fighters, but it simply isn't doable--at least, by me--to figure out where the crosshairs need to go with wind factored in.
Taking 20+ minutes to get up to altitude/reach target and then having no reasonable expectation that you're going to hit said target?
My definition of frustration, not fun.
I really hope this changes. I loved this game, and I don't any more.
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I loved this game, and I don't any more.
Don't be that quick - I'm sure the fiddling with the wind and bombsight settings is still a 'work in progress' :old:
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I just did replicate my last night's Lanc sortie offline. Same map, same wind settings and same altitude (22k).
Lined up with taking drift into account and did calibrate only seconds before reaching the release point:
(http://i1145.photobucket.com/albums/o507/Snaildude/release_zps91a7c77c.jpg)
And the result was:
(http://i1145.photobucket.com/albums/o507/Snaildude/impact_zps52b5cc4c.jpg)
Soft gun destroyed! :noid
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Well the bombs are not falling where they should do!
During WWII, imagine bomber crews returning to their respective airfields and telling that to the debriefing officer's and putting it in their after action reports. :furious
There was a reason that tens,hundreds,even a thousand bombers at a time, were assigned to, flown to, and attacked a target over Europe and elsewhere during WWII. It was not just for the combined protection against intercepting fighters but also the need for target saturation. :O
Your not flying a modern day bomber dropping a laser/GPS guided bomb! :confused:
Those that wish for and/or get 'real world' realism in a game often discover and/or don't understand the difficulty participation in that realism may encompass. :old:
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Earl said in another post that flying into the wind, or with the wind at drop altitude netted good hits for him.
If this is true, it is going to make bomber approaches to targets a bit more predictable. Once you know a buffs alt and the wind direction for that alt you'll know his path and can set up better to ambush him. OTOH, I think that if the winds are here to stay it won't take long until people figure out how much drift they will get for a certain wind setting and accuracy will improve. Maybe not back to the lazer guided bombs we had (which was a bit unrealistic anyway), but to a reasonable hit percentage that encourages skill.
This is one of those instances where I wish we would get a notice from HTC as to the whats/why of the setup. Maybe come monday we will and it will be "oops!". Only time will tell.
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During WWII, imagine bomber crews returning to their respective airfields and telling that to the debriefing officer's and putting it in their after action reports. :furious
There was a reason that tens,hundreds,even a thousand bombers at a time, were assigned to, flown to, and attacked a target over Europe and elsewhere during WWII. It was not just for the combined protection against intercepting fighters but also the need for target saturation. :O
Your not flying a modern day bomber dropping a laser/GPS guided bomb! :confused:
Those that wish for and/or get 'real world' realism in a game often discover and/or don't understand the difficulty participation in that realism may encompass. :old:
All of that is fine, but is it acceptable to the game if bombers become useless? Do you want the consequences of that?
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A further thought...
As I said above I don't 'worry' much about myself, I will try to adapt, but more about the possible impact on gameplay. Bombers possibly being more easy meat than now by flying at predictable altitudes and more distracted bomber pilots having their hands full in the bombsight, much higher relative efficiency of suicide jabos and so on.
I actually like it that you can't hit microscopic targets with utmost precision anymore, but when introducing this factor of 'realism' there should be also a provision for more area targets for the bomber pilots. Targets, on which utmost accuracy doesn't matter, but which are too big and to spread out for the fighter-bombers. Just like the central strats, but more of them and dispersed all over the map. The bombers need more appropriate targets than hangers.
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Right now, seems more like our experiences over Japan...dropping from mid teens has your bombs being blown 4 different (3?) at double digit speeds before hitting ground.....not sure how you could calculate for that. My experience was missing target by half the width of the base. I'm thinking there's zero wind under 10k tho. I can't imagine people bothering with B29's, Mebbe they could tweak the site so you had to manually input for the wind direction/speed (how did Nordens do it?)
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All of that is fine, but is it acceptable to the game if bombers become useless? Do you want the consequences of that?
that's fairly what happened back in....'03 or '04 .......proved to be not worth the time investment, and you had more whords of jabos. Should be interesting at any rate
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Why? Unless there is some BS game stuff with the wind you won't notice the wind during a fight -- everyone is in that same "ocean of air".
i've tried to explain it to people many times.. it persists though.. they think the wind is going to let them turn better, climb better, or something LOL..
the ONLY place they'd notice an effect is if there were winds near ground level and they were fighting in a canyon, near a mountain, etc... they'd have to pay attention to drifting into terrrain.
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Wind affects rockets in a big way. Anybody remember doing air to ground with rockets near the high alt bases of the brown pizza map?
Another thing, if the wind settings are like they were back then, the wind changes direction at different altitudes. So dropping bombs directly with or against the wind is only going to help if you're at low altitude.
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that's fairly what happened back in....'03 or '04 .......proved to be not worth the time investment, and you had more whords of jabos. Should be interesting at any rate
Yup, and that bombsight was actually pretty easy to hit your target with because all of the factors in its success or failure were still in the player's hands.
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Winds like those, coming from all points of the compass, make this more of a video game and less of a sim everyday. :mad:
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Winds like those, coming from all points of the compass, make this more of a video game and less of a sim everyday. :mad:
Actually quite the opposite.
Have you ever felt the wind coming from one direction and looked up to see the clouds going the opposite way?
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Actually quite the opposite.
Have you ever felt the wind coming from one direction and looked up to see the clouds going the opposite way?
Extremely rarely.
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Extremely rarely.
Maybe that doesn't happen in Texas but it sure happens here a lot.
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I havent bombed enough yet to say I am for or against it but so far I am liking the realism to it.
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It's not enabled in any other arenas including training arena.
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Maybe that doesn't happen in Texas but it sure happens here a lot.
Not in Northern California where I grew up either.
Nor during the nine weeks I've spent in Maharashtra, India.
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Actually quite the opposite.
Have you ever felt the wind coming from one direction and looked up to see the clouds going the opposite way?
After 42 years of professional flying, my experience is that winds at altitude are relatively stable in direction and get progressively stronger as you climb. The kind of windshear being modelled at relatively low altitudes would indicate a weather system not suitable for visual flight.
But maybe more importantly, People play for many reasons not the least of which is a sense of accomplishment. Taking any precision out of bombing and making it mostly an element of chance will no doubt lead to people generally not operating bombers at all.
Respectfully.
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Earl said in another post.
http://bbs.hitechcreations.com/smf/index.php/topic,347368.0.html (http://bbs.hitechcreations.com/smf/index.php/topic,347368.0.html)
Fixed
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I was having moderate success last night in the MA from 15,147ft in a lancaster with a salvo 3 500s I had to aim about 300-400yds to the right of my target though
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I think there's a bug with the bomb sight. I just made a run in the He-111 at 11k, so my bombs should have only been affected by the 10k-12k layer of 20mph southern wind.
But as a matter of fact, my bombs landed about as much to the east as they did in my 22k Lancs, as if they would had gone through the upper layers of the west wind blowing from 16k up.
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Unless something else was changed with a recent update, once your bomb is dropped it is not affected by wind. Wind only affected your plane's flight path. The "manual" bomb calibration that is widely used in special events takes into account how much the wind is pushing you to the side - something that the easy-mode auto calibration in the mains does not do for you. So I say they should bring back the "manual" calibration again.
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Unless something else was changed with a recent update, once your bomb is dropped it is not affected by wind. Wind only affected your plane's flight path. The "manual" bomb calibration that is widely used in special events takes into account how much the wind is pushing you to the side - something that the easy-mode auto calibration in the mains does not do for you. So I say they should bring back the "manual" calibration again.
If I could turn it on in the MA for my own use I would.
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I was looking at the wind settings and it seems "Rise" and "Fall" of the wind can also be added to "Direction" and "Speed". I assume that is the angle of the wind. When I set some angle in the wind the arrows and values or the wind direction change from the set speed and direction of all settings.
Just think if HT tossed in some Angle. :rofl
Would a 4-6k wind separation be better?
Wind is cool,
:airplane:
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Taking any precision out of bombing and making it mostly an element of chance will no doubt lead to people generally not operating bombers at all.
Respectfully.
I tend to agree. Similar to how controls are simplified in the cockpit just enough to retain that realistic and asthetic "feel" for us real life non-pilots. Better for gameplay.
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i have no problem with real life but it is not in this game but if you climb for half an hour and then can not hit anything because of there no way to compensate for the fall through 30000ft of air through various wind layers what is the point?????????????????????
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i have no problem with real life but it is not in this game but if you climb for half an hour and then can not hit anything because of there no way to compensate for the fall through 30000ft of air through various wind layers what is the point?????????????????????
If you are too high to hit your targets then the solution would be to fly lower. Of course that would involve more risk and you might have to actually engage some aircraft during your milk run.
How accurate do you think their bomb drops were from 30k IRL ?
You get 3 aircraft if you fly with formations enabled, increasing your survivability , ummm 3 times.
You get F3 view to make it easy to spot incoming bandits.
You can have a teammate join you long after you've taken off to gun for you.
You can get teammates to escort you in any aircraft they want.
You can fly at full power untill you run out of gas without any engine failure.
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i have no problem with real life but it is not in this game but if you climb for half an hour and then can not hit anything because of there no way to compensate for the fall through 30000ft of air through various wind layers what is the point?????????????????????
B29's over japan couldn't hit anything from alt's like that because the wind would scatter their bombs all over the country side. That's why they were ordered to bomb from 12k which worked. Even in the ETO with bomb runs at 20k or so, it still took a massive wave of bombers to get enough bombs onto the target to accomplish anything. You are playing in an air combat simulator using WW2 aircraft with WW2 technology.
Suddenly the owner of the game takes away your lazer guided bombs from the 21st century and all of you start crying. The reality of WW2 heavy bombing was you needed a bomber wing in force to destroy targets the size of our airfields. Or you use faster medium bombers at lower alts to hit and run targets.
If there is a bug with the wind bombsight relationship HiTech will fix it. Otherwise adapt to no longer having bombs dropping in a perfect vacuum triggered by a lazer range finder called easy mode bombing.
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When was the last time you had really seen a 30k+ hangar dropping Lanc? :)
every day I have played for the last few years.
semp
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bustr,
The problem is how that translates into gameplay. If we had hundreds of bombs to carpet bomb an airfield that would be all and well, but we don't. We basically need to simulate the effect of many bombers while actually having few bombers and because all of the craters across the countryside are irrelevant all we need to do is allow those few bombers to hit useful targets. Change that so that we'd need hundreds of bombers and what happens is we get more "Lancstukas" and Jabos and less bombers being used as level bombers.
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If you are too high to hit your targets then the solution would be to fly lower. Of course that would involve more risk and you might have to actually engage some aircraft during your milk run.
How accurate do you think their bomb drops were from 30k IRL ?
You get 3 aircraft if you fly with formations enabled, increasing your survivability , ummm 3 times.
You get F3 view to make it easy to spot incoming bandits.
You can have a teammate join you long after you've taken off to gun for you.
You can get teammates to escort you in any aircraft they want.
You can fly at full power untill you run out of gas without any engine failure.
Anything below 20k in a populated area you'll be engaged by enemy aircraft....fly much below 15k, your odds of survival are low (now, if you're hitting factories, etc, then you'll prolly not be messed with much) To avoid the wind altogether, you have to bomb at <10k, which is surely to get you nailed by the inevitable cannon birds orbiting their base in an endless holding pattern.....unless you're milking empty areas/factories, you're gonna die under 10k. IT is what it is, but if it stays the way it is right now, folks are gonna quit flying buffs, just like they did in '03-'04....not worth the time investment. If the bomb drift were somewhat predictable (like--cv's...pretty much one boat length for every 10k) it would be manageable
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every day I have played for the last few years.
semp
Certainly not.
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For several years now I've watched bombers drop their load into a pickle barrel on demand from 10k and up. I've listened to bomber pilots talk each other through their passes and watched accuracy that was only available recently with lazer guided JDAM munitions. I've listened to and watched bomber pilots at 12k ask for directions to aim at a single Wirbel on a GV base taking in info from fighters dodging it's fire to line up and pinpoint pickle it. And I've gunned for bomber pilots doing that crowing about how the GV's didn't stand a chance with them bombing form 10-12k
Last night I was in a wirbel as a box of lancs at 12k lined up on me and released their load. From past experience once I heard the bombs the wirbel wasn't fast enough to get me out of the dispersion range if the whole stick was released. There were 4 of us in wirbels sitting in the general dispersion area. We all said our goodbyes and waited. Experience from years of being bombed told all of us we were screwed. The whole bomb stick impacted in a perfect track to have taken us out 200 yards to the right of our location. The wind worked exactly like all reports from WW2 described wind effecting falling bombs.
Why?? Unlike modern JDAM munitions which our bombing acted like until the wind was turned on. Our bombs are General Purpose dumb bombs that can be pushed around by wind.
1.- If a bug exists with the wind correction in the bomb sight HiTech will fix it.
2.- If a bug exists in the heads of bomber pilots to correctly using the bomb sight. That's no different than how we have a small cadre of Uber fighter pilots in the MA who look on the rest of us as targets and constantly demonstrate that opinion. They will rise to the challenge or become GV spawn campers while others bomb them who learned how to use the bomb sight.
Before the wind got turned on our bomber pilots were dropping JDAM munitions in a WW2 combat simulator.
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bustr,
Once again, you realize the end result of that is that bombers cease to be used as level bombers, right? We've been through it before, and a much easier to manage change at that, and it absolutely killed the use of bombers.
If you really want just mass P-51 raids, this is one way to encourage that.
Also, I highly doubt the wind would be strong enough to push 1000lb bombs 600ft off target when dropped from 12,000ft (remember, that is only 2,000ft of wind shear).
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Now moved to Help & Training... interesting :noid
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Now moved to Help & Training... interesting :noid
I wonder if Skuzzy read the thread or just the title?
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:airplane:
As a frustrated fighter pilot, I use to fly the bombers because they were easy. I could hit targets with accuracy that was extremely unrealistic. Yes, I was a bomb tard that porked ords, hit town centers for points and all the things that bomb tards are accused of doing.
I hope the wind is NOT a bug. I was confused and frustrated at first, until I found out that wind was enabled and then it was a challenge for me. Sure, my bomber score and accuracy will suffer, but I think it makes for a better game. Over time, the bomber pilots and squads will adjust, and accuracy will improve. :joystick:
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Over time, the bomber pilots and squads will adjust, and accuracy will improve. :joystick:
They didn't last time. Last time they just switched to more effective tactics, like suiciding Typhoons into their targets.
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Unfortunately we cannot stop people from gaming the game. There are some fighters that are easy to fly and others that take time to learn how to fly. I am not very good at flying the P47, but I enjoy trying (no matter how often I curse when I get shot down).
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I'm not seeing any great problem, except in the minds of those who don't understand tachometric bombsights and don't want an explanation in more than one sentence. I'm not unhappy that pinpoint drops in level bombers is now nigh on impossible - if they can just reduce the effectiveness of JABOing against some targets (particularly radar) and make area bombing more rewarding (when it hits) that'd be good too.
I do think that it'd have been better to start with less strong winds, say 5mph, then crank it up by 5mph per week to see how well people adjust. Or even have each wind layer be 5mph faster than the one below (which is realistic) so there;'d be layers of 5, 10, 15 and 20mph. I also suspect that the effect of the wind on bombs might be a bit overdone, but on the whole, I like the wind being turned on. It'd be nice to have, say 5mph up to 10K, then 10mph 10-14K, 15mph 14-18K, and 20mph above 18K.
Esme
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I wonder if Skuzzy read the thread or just the title?
it should have been moved to bugs
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Unfortunately we cannot stop people from gaming the game. There are some fighters that are easy to fly and others that take time to learn how to fly. I am not very good at flying the P47, but I enjoy trying (no matter how often I curse when I get shot down).
The P-47 is the plane that I'm obsessing over right now. It's such a challenging plane to fly (though not quite as challenging as the 38). It carries a good bomb load, has a LOT of bullets, and it drives people up the wall when you dump ords and pull a few ACMs with their spit before shooting them down.
As to the subject of wind... if it is a bug with the bomb sites, then I'm sure HTC is working it out. I have a super secret calibration method that has always worked, I will test it and share if it works... or maybe just keep it to myself :D
As for the OP, if you are interested in a manual my squad has one from years ago that should be valid now that wind has been added back into the game. If you are interested, I will PM the link to the page.
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I totally agree that bombing from high alt you should not be able to just drop you bomb like a laser guided bomb, Hay I am a bomber pilot and I think that is wrong. My point of view is fine put wind into the game but like with a real bomb site give us some sort of mechanism at least have a good chance to hitting a target. I am all for realism and I know certain people are going to hate me for saying this but it is just my opinion but this is not a true flight sim anyway, it is a game for everyone to play pilots and non pilots. Who is going to go on a 1 hour flight to a target to do high alt bombing like in a historical way if your chances of hitting the target are slim. When it is your job and you are fighting for something you will. but when it is a game..... well I think you all get the idea. I think and hope it is a error because where I can understand alteration in bombing to make it more difficult is right I think this goes a little to far.
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What was the point here? Make the game more difficult for the guys who probably get the least enjoyment out of the game? At least thats the way it is for me, sorry if I assume incorrectly for you, but for the most part I don't up bombers for fun, I do it for the strategic value. It takes too long to accomplish anything for me to call it fun. I understand irl there is wind, irl there are a lot of things we don't have in this game.
I do see one result here that might have a good impact. A lot of guys who talk about their score may have to shut it since they don't have bombers to beat up on very much anymore.
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Oh I find it fun and strategic. Just making the point
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I set the wind in the Training Arena to match the Late War Arena settings. You'll likely need to use the air spawn at the 20k field A22, and the 30K fields A3 and A128.
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I didn't do any bomb runs last night, but I did look at the gauges/info about the wind on the clipboard. It gives you the heading the speed and the cross wind data. It would seem to me that some enterprising pilot (read person with out a life :D ) will soon have a chart listing how much you lead or offset your drop going by that data. It looks like it is just a matter of figuring how how to plug in the data.
Any one good at building apps? :noid
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It would just be spreadsheet that you would have to create with a certain formulary then you would enter heading alt the air speeds at certain alts and you may have to factor in the alt of the target
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FYI, all:
The bomb sight is supposed to correct for the wind if calibrated correctly.
It sounds like there is a bug that needs to be addressed.
HiTech
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:neener: :neener: :neener: :neener: :neener: :neener: :neener: :neener: :neener:
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I've been praying for the wnd to return. :pray
I've been through the old bomb site which was much harder to use. This is a welcome change. Bombing is a tough adventure from takeoff to target. Unescorted bombers have a low life expectantcy in the MA these days. This may cause the usage of more fighter bombers.
Hmm I think we need rain this bomber gig is too easy. :rock
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:noid
http://bbs.hitechcreations.com/smf/index.php/topic,338488.0.html
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I've been doing this hi-alt and med alt bombing for quite a few years, I could understand putting in some error percentage, but cmon hitech. Don't make it impossible.
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During the weekdays, I fly almost exclusively heavy Lancs. I use them to target the bases that the hordes are upping from. Let's get real here, this is a cartoon flight sim. If I am not at 22K, I am not making it to target, then if I have to start adjusting runs based on wind direction, may take 3 passes to hit your targets. Again, highly unlikely at that altitude once your position is known, dead! I was half a base off on my targeting last night. There is no point in taking the time to climb out to that alt. and distance any longer. You simply will not survive a bomb run much lower than 20k as well as even make it to target. I used to be able to come in at 18k, almost never happens, needing to be at least 22k just to get to target. And at 22k, those bombs do not have lasers. You better know what you are doing and no guarantee.
Been here around 9 years, just wiped out my fun. I fly heavy 38's with a squad on Saturday nights, but thinking I need to find something else if this is not worked out quickly. I know my $15 bucks a month ain't woth squat nor is my opinion, but that is my opinion. We gonna get real like this, how about advanced radar to pick up the mass raids, get's silly at a point. How much is enough for realism? Taking the high altitude bombers out of the game takes an element out. 10k-15k bombers are just easy targets. I enjoyed the challenge of trying to get in above 20K. Was not easy.
Enough crying here. Good luck on both sides of this issue men. Both sides have valid points. Been fun. May or may not be around. Can't bomb any longer, need to find a new game. Will see how it goes.
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thanks for fixing it!
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I didn't do any bomb runs last night, but I did look at the gauges/info about the wind on the clipboard. It gives you the heading the speed and the cross wind data. It would seem to me that some enterprising pilot (read person with out a life :D ) will soon have a chart listing how much you lead or offset your drop going by that data. It looks like it is just a matter of figuring how how to plug in the data.
Any one good at building apps? :noid
I remember reading about a WWII real life B-17 pilot ferrying same across the Atlantic. He said what kept him awake and occupied his mind doing trig calculations in his head.
I have been away from the game about 3 major updates and notice in Late War, how I used to level bomb is not currently working. I have noticed it takes at least twice as long moving the bombing reticule as before. I used to be pretty good at level bombing.
I am just browsing the archives for tips.
I do not remember the level bombing how-to technique that was used in Axis vs Allies. I guess I need a refresher tutorial in the training arena.
My bombers of choice are the B-24 and B-17. Lately been using the B-26.
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During the weekdays, I fly almost exclusively heavy Lancs. I use them to target the bases that the hordes are upping from. Let's get real here, this is a cartoon flight sim. If I am not at 22K, I am not making it to target, then if I have to start adjusting runs based on wind direction, may take 3 passes to hit your targets. Again, highly unlikely at that altitude once your position is known, dead! I was half a base off on my targeting last night. There is no point in taking the time to climb out to that alt. and distance any longer. You simply will not survive a bomb run much lower than 20k as well as even make it to target. I used to be able to come in at 18k, almost never happens, needing to be at least 22k just to get to target. And at 22k, those bombs do not have lasers. You better know what you are doing and no guarantee.
Been here around 9 years, just wiped out my fun. I fly heavy 38's with a squad on Saturday nights, but thinking I need to find something else if this is not worked out quickly. I know my $15 bucks a month ain't woth squat nor is my opinion, but that is my opinion. We gonna get real like this, how about advanced radar to pick up the mass raids, get's silly at a point. How much is enough for realism? Taking the high altitude bombers out of the game takes an element out. 10k-15k bombers are just easy targets. I enjoyed the challenge of trying to get in above 20K. Was not easy.
Enough crying here. Good luck on both sides of this issue men. Both sides have valid points. Been fun. May or may not be around. Can't bomb any longer, need to find a new game. Will see how it goes.
DCS is quite fun and I still play it, very realistic, especially the helicopters, but there is no central server and the player numbers are lean. I hope USA stays friendly with Russia. A leave of absence is worthwhile to realize I missed Aces High even if only gv'ing and killing ships.
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Right now, seems more like our experiences over Japan...dropping from mid teens has your bombs being blown 4 different (3?) at double digit speeds before hitting ground.....not sure how you could calculate for that. My experience was missing target by half the width of the base. I'm thinking there's zero wind under 10k tho. I can't imagine people bothering with B29's, Mebbe they could tweak the site so you had to manually input for the wind direction/speed (how did Nordens do it?)
I think it was General Curtis LeMay (spelling may be off) that was in charge of the late WWII sorties over Japan. I remember that 80,000 people per sortie were killed in fire-bombing of cities and the fire-storm effect of mass casualties before the A-Bombs were dropped. The houses were basically paper. How accurate does a fire-bombing attack have to be?
I have noticed real life aviation weather reports of various levels of wind direction and speed, not just one wind direction and speed. Could be setup worse.
Maybe HiTech has changed how bombing is done since this thread's bombing topic. I have played just a few times the past few weeks since coming back on-board.